Deal a small amount of wind damage and pull target closer.
Aero is a magic spell in Final Fantasy VII Remake. It is granted by the Wind Materia, and is the basic Wind-elemental spell below Aerora and Aeroga. Aero deals a small amount of wind-elemental damage, but has a minimal MP cost, and a short casting time.
Use[edit | edit source]
Aero costs 4 MP to cast, and can be cast by those with level 1 wind materia equipped. The spell has many uses against low-level enemies, particularly flying enemies that are weak to the wind element. It can be used both to deal considerable damage, as well as pressuring and staggering more powerful enemies at low levels. Among its peers— Fire, Blizzard, and Thunder—Aero is the most effective against flying enemies in the majority of cases, and its ability to pull targets closer to the caster can be very beneficial to Cloud and Tifa, whose melee range gives them a harder time against ranged enemies.
Once obtained, Aerora outclasses Aero in terms of damage. Aero's lower MP cost and shorter cast time can give it some situational uses, though in the majority of times, Aerora is preferred in terms of being more effective and dealing greater damage. Once Aeroga is obtained at level 3 wind materia, Aero becomes redundant.
The Aero spell can be amplified by pairing the wind materia with Support Materia. HP Absorption Materia and MP Absorption Materia can be great boons to a character's sustainability, while Magnify Materia can make the spell better against a group of flying enemies, or to drag all enemies towards a melee character and cluster them together. However, these materia are often best used with more powerful spells. Aero can also be used effectively with Aerith's Arcane Ward to cast it twice in succession.
Etymology[edit | edit source]
Aero is a Greek prefix relating to air and flight. Common usages in modern times include the words "aeroplane" and "aerospace."