Wind magic damage/one enemy
Aero is an attack magic spell in Final Fantasy VIII. It is the basic Wind-elemental spell in the game, below Tornado. It can be junctioned to absorb or deal Wind-elemental damage in battle, or cast as a spell to deal moderate damage.
Aero can be drawn from a few enemies of a variety of levels. The easiest way to acquire it is through the Guardian Force Quezacotl's ability T Mag-RF, which allows Aero to be refined from Shear Feathers, easily acquired from the Thrustaevis enemy near Timber and its cards.
Aero has a spell power of 22 when cast, meaning its damage is calculated as:
- $ Damage = AttackerMag + 22 $
- $ Damage = Damage * (265 - TargetSpr) / 4 $
- $ Damage = Damage * Power / 256 $
Aero is effective when junctioned to resist Wind-elemental damage and is easily obtained by refining Shear Feathers. Later on, it is outclassed by Tornado, and using High Mag-RF the player can refine ten Aero spells to one Tornado spell.