Aerith Gainsborough is a playable character in Final Fantasy VII Remake. She is a ranged character who provides support and healing spells, and wields a Staff Staff weapon. Rather than striking enemies with her staves physically, she sends out magical projectiles from a distance that home in on her target. Aerith is the best spellcaster in the party, and provides excellent supporting abilities.

Aerith joins the party in Chapter 8, "Budding Bodyguard." During this chapter, she can partake in many Odd Jobs, which both determine Cloud's affection score with her, and the audition dress she wears in Chapter 9, "The Town That Never Sleeps." She remains in the party until the end of Chapter 12, "Fight for Survival" and then rejoins in Chapter 17, "Deliverance from Chaos."

If Aerith is transformed into a toad, she has a little pink ribbon on her head. Becoming a toad is her only means of inflicting physical damage. If attempting a toad-only challenge run with Enfeeblement Rings, her high attack staves may find some use.

Battle[edit | edit source]

Aerith's normal attack.

Aerith is a ranged support character with the highest Magic Magic and Spirit Spirit attributes, making her most powerful spellcaster. He basic attacks consist on shooting slow moving projectiles that hit hard, and deal damage based on her magic attribute. Her Triangle ability is Tempest, a ranged attack that can be charged to a greater effect. Aerith is also unique in that her limit breaks heal and strengthen other party members rather than deal damage. Aerith is one of only two ranged attackers in the game along with Barret, though her attacks are distinct in that they are purely magic based.

Aerith is locked into a spellcasting role, and the only variation is if she focuses on defensive spells, offensive spells, or a mix. Aerith excels in this role, as she has the greatest spellcasting damage potential, particularly when using the more powerful "-ga" spells, making her unmatched at exploiting enemies' elemental weaknesses in burst magic damage. Her abilities, such as Arcane Ward, capitalize on this even further, helping both herself and her allies cast spells at a high rate.

Aerith's weaknesses lie in her poor HP and Vitality Vitality attributes (both the lowest in the game) and limited mobility, which can cause her to be overwhelmed by enemies in close range. Her low durability means she relies on the other characters to protect her, and she is best staying at as far a distance as possible. Her damage output is also purely magical, including her basic attacks. This renders her Strength Strength attribute moot outside of toad form.

Stats[edit | edit source]

Level EXP HP MP Strength Magic Vitality Spirit Luck Speed SP Weapon Level +
18 13638 1750 47 30 43 25 35 26 21 50 3
19 16521 1831 48 31 45 25 37 27 22 55 3
21 22662 1999 50 34 50 28 40 29 23 65 4
22 26063 2078 52 36 52 30 42 30 24 70 4
23 29535 2198 53 38 54 30 44 31 25 75 4
24 33126 2257 54 39 55 31 45 32 26 80 4
25 36849 2338 55 40 58 32 46 33 27 85 4
26 40720 2454 56 43 61 34 48 34 28 90 4
27 44658 2535 58 44 64 34 50 35 29 95 4
28 48676 2679 59 47 67 35 51 36 30 100 4
29 52790 2745 60 48 69 36 52 37 31 105 4
31 64423 2945 62 52 74 38 54 39 32 115 5
32 71266 3064 64 53 77 39 55 40 33 120 5
33 78592 3141 65 55 79 39 57 41 34 125 5
34 86364 3205 66 57 82 40 58 43 35 130 5
35 94599 3265 67 58 84 41 59 43 36 135 5
36 103029 3326 68 61 87 42 60 44 37 140 5
37 111948 3386 70 62 89 43 61 45 38 145 5
38 121369 3446 71 63 91 43 63 47 39 150 5
39 131306 3502 72 66 94 44 64 48 40 155 5
41 152784 3591 74 66 96 46 66 49 41 165 5
42 164352 3633 76 68 98 46 66 51 42 170 5
43 176492 3676 77 69 99 47 67 52 43 175 5
44 189216 3717 78 70 100 48 68 52 44 180 5
45 202539 3758 79 71 101 48 70 53 45 185 5
46 216475 3797 80 71 103 49 71 55 46 190 5
47 231037 3838 82 72 104 49 71 56 47 195 5
48 246239 3877 83 73 105 50 72 57 48 200 5
49 262094 3915 84 74 106 51 73 57 49 205 5
50 278618 3952 85 75 107 52 74 59 50 216 5

Equipment[edit | edit source]

Aerith wields staves used as a focus for her magic. Rather than physically attacking with them, she shoots non-elemental magic orbs from the tip at enemies; these can hit enemies in area when they are near to each other. Because Aerith's normal attacks rely entirely on her magic attribute, the main choice between her staves comes down to the unique abilities they unlock when leveled up, rather than choosing between an increase in Magic Attack Magic Attack and Attack Power Attack Power (the latter is irrelevant unless Aerith is in frog form). Aerith can earn SP for her weapons with Telluric Scriptures manuscripts.

Many of Aerith's weapons have upgrades that reduce the cost of spells, as well increasing her magic attack power and maximum MP. With two exceptions, most weapons eventually unlock Reprieve, allowing her to survive powerful attacks at 1 HP, greatly helping with her durability problem.

Guard Stick

Aerith's default staff is the Guard Stick Guard Stick, which provides varied upgrades that improve her MP regeneration and attack damage a modest amount, but more notably provides abilities to increase her durability slightly. Her Reinforced Staff Reinforced Staff has a similar role and can lengthen the duration of buffs, as well as improving her resistance and healing.

Silver Staff Silver Staff provides the best MP regeneration boost at +50%, while also having abilities that greatly reduce spell costs. This makes it her most MP-friendly weapon. Mythril Rod provides her the highest raw magic attack increase of any weapon, as well as Bloodsucker to allow her to recover HP after defeating enemies. Between the two, Silver Staff can be better for sustained fights if Aerith is having MP issues, and also in fights where she needs Reprieve to survive, as Mythril Rod does not have it. However, Mythril Rod can deal more raw damage when casting spells, making it often the best weapon for her.

Aerith's Bladed Staff Bladed Staff and Arcane Scepter Arcane Scepter have unique roles. The Bladed Staff provides several boosts to her critical hit rate and unlocks that improve her normal attacks, making it best if Aerith wishes to improve her regular attacks instead of focusing on improving her already powerful spells. Arcane Scepter, on the other hand, increases her regular damage and elemental damage, and reduces spell costs, while also providing Stagger Siphon to recover HP from a staggered enemy. This makes her more well-rounded in terms of regular attacks and spells.

In terms of accessories, early on Aerith benefits from Earrings to boost her magic, or Bulletproof Vest to mitigate her frailty. Later, Aerith is the best choice to equip the Spectral Cogwheel due to her emphasis on spellcasting, meaning that with the accessory, she will quickly build up her limit gauge as she spending MP. The Circlet is also a great choice for Aerith, as improving her magic attribute and her MP simultaneously takes advantage of her best traits. Healing Carcanet is arguably a must for Aerith during tough boss battles, as it increases the recovery effect of all items, spells and abilities, including her Healing Wind limit.

For armor, Aerith should focus more on improving her durability than on increasing her materia slots.

Abilities[edit | edit source]

Aerith's abilities add a lot of versatility to her kit and bring unmatched utility to the party, ranging from allowing double-casting offensive abilities to protecting allies from projectiles. She has a good deal of offensive abilities to help her conserve MP. A few of her abilities are costly to cast in terms of ATB.

Arcane Ward.

Aerith's default ability Soul Drain allows her to restore her MP. This is initially lackluster, but improves further in the game. The ability can be useful as she will be casting spells often and her MP is precious, though she has other ways of restoring her MP.

Arcane Ward is core to her moveset. It places a circle on the ground, and party members who stand within it while casting offensive spells will cast the spell twice, at a reduced cost and potency. Depending on good placement of the ward, it can make Aerith a powerhouse for spellcasting, and buff the entire party. Aerith also obtains ATB Ward, which has a similar effect, but will boost the ATB fill rate of those within it when they cast spells. ATB Ward has a high ATB cost to place, but is still a worthy luxury ability. Aerith can use Lustrous Shield to place a shield in front of these wards that can block ranged damage.

Aerith using Soul Drain.

Aerith has three offensive abilities. Ray of Judgment is the only ability outside of Tifa's abilities that allows her to boost stagger bonus damage, and is great to use before casting spells on staggered enemies to increase incoming damage thereafter. Sorcerous Storm deals great damage in an area-of-effect around Aerith, making it good for pushing enemies away from her when they gang up on her. Finally, Fleeting Familiar provides supplemental damage to her attacks.

Tempest from FFVII Remake.jpg
Sorcerous Storm from FFVII Remake.jpg
Fleeting Familiar from FFVII Remake.jpg
Ray of Judgment from FFVII Remake.jpg
Lustrous Shield from FFVII Remake.jpg
ATB Ward from FFVII Remake.jpg

Materia[edit | edit source]

Aerith using paired fire and magnify materia.

Aerith joins the party with Ice Materia Ice Materia, a Prayer Materia Prayer Materia and a Refocus Materia Refocus Materia. Because of her magic attribute, Aerith is the best character to equip a variety of Magic Materia Magic Materia, especially those dependent on the attribute, such as offensive magic or healing magic. Generally, she should equip damaging magic materia of whatever element the enemies are weak to, or at least do not resist.

Aerith is the best character to give Magnify Materia Magnify Materia paired with a spell to maximize its effectiveness both with her Arcane Ward and her magic attribute. For a defensive role, this can be paired with Healing Materia Healing Materia or Revival Materia Revival Materia to quickly bring the party back up after being hit by a powerful attack, as it is more ATB-efficient than Pray. For offensive use, it can also be extremely potent when paired with a damaging spell.

Aerith using healing materia.

Other Support Materia Support Materia that greatly benefit Aerith when paired with offensive magic materia are MP Absorption Materia MP Absorption Materia and HP Absorption Materia HP Absorption Materia. The former provides sustainability and allows her to cast spells constantly, while the latter is an efficient way to heal her. Though she has less use from Elemental Materia Elemental Materia with regard to augmenting her damage than others do, she can nonetheless effectively equip it on her armor to provide much-needed sustainability.

Equipping MP Up Materia MP Up Materia can be beneficial for Aerith in long fights with how frequently she will be spellcasting. Magic Up Materia Magic Up Materia can also benefit her spells even further to truly maximize her damage output. Conversely, HP Up Materia HP Up Materia can help mitigate her low durability.

Aerith can benefit from First Strike Materia First Strike Materia to either begin a battle with a powerful spell that can pressure an enemy, or to begin it with Arcane Ward. Alternatively, especially for boss battles, ATB Boost Materia ATB Boost Materia also provides her with a quick ATB fill that is useful for emergencies, such as having to heal a party member in a critical state, or to exploit an enemy weaknesses who is staggered.

Aerith Parry from FFVII Remake.jpg
Aerith Deadly Dodge from FFVII Remake.jpg
Aerith Fire Elemental from FFVII Remake.jpg
Aerith Ice Elemental from FFVII Remake.jpg

Limit breaks[edit | edit source]

Healing Wind.

Aerith's level 1 unique limit break is Healing Wind, which restores health for the party. As this comes at no ATB or MP cost, it is a very strong healing ability, albeit not a substitute for prayer or healing materia. Her level 2 limit break is Planet's Protection, which applies Shield Shield to the entire party for a duration, rendering them immune to physical damage. As a level 2 limit break, setting it to this means her limit bar takes longer to fill.

Aerith is the only character whose limit breaks provide utility rather than damage output. Both her limit breaks are used to aid the party's survivability in dire situations, though they have different purposes. Planet's Protection is very useful for surviving fights against enemies who rely on physical damage, but cannot protect against powerful magic attacks. Healing Wind provides a more simple heal which can be used whenever the party is in trouble.

By equipping the Spectral Cogwheel accessory, Aerith builds the limit gauge further as she expends MP. This can allow her to use Healing Wind much more often, or to use Planet's Protection earlier in a battle. Once obtained, Gotterdammerung allows her to open the battle with Planet's Protection.

By equipping Refocus materia, Aerith can use the Refocus ability. This gives her three ATB bars for the rest of the battle, allowing ATB charges to be filled more rapidly. This can be beneficial for her due to the high ATB cost of some of her abilities, and also to aid her role as a supporting character. If using this, Aerith should keep her limit break set as Healing Wind so that her limit bar fills faster, unless she is using Gotterdammerung and can open the battle with it.

Planet's Protection from FFVII Remake.jpg
Refocus from FFVII Remake.jpg

Quests[edit | edit source]

Aerith joins Cloud in Chapter 8, "Budding Bodyguard," in "Head for the Station." After Cloud escorts her home, she will ask Cloud to help her deliver flowers to Sector 5 orphanage. Afterwards, she assists Cloud in the Odd Jobs, and fights against Rude at the end of Chapter 8.

Aerith leaves briefly after defeating Rude, but rejoins in Chapter 9, "The Town That Never Sleeps." After passing the Underground Colosseum quest, Aerith leaves and won't assist Cloud with Odd Jobs during the chapter. She rejoins before Honeybee Inn quest and remains in the party until "Evacuation Orders" in Chapter 12, "Fight for Survival."

Aerith rejoins the party in Chapter 17, "Deliverance from Chaos." During "Find the Others," she forms a party with Tifa.

Aerith dress 1 from FFVII Remake render.png
Aerith dress 2 from FFVII Remake render.png
Aerith dress 3 from FFVII Remake render.png

Interactions[edit | edit source]

Choosing whether or not to take a flower.

During the "Rescue Tifa" segment at Wall Market in Chapter 9, "The Town That Never Sleeps," Aerith's audition dress depends on how many sidequests the player completed in the Sector 5 Slums. During the Honeybee Inn segment, Aerith's reactions are more excited the better the player performs in the rhythm minigame during the dance.

After falling into the sewers, the player can progress by talking to either Tifa or Aerith who lie on the ground; the scene is different depending on whom the player picks.

Depending on the player's affection score with Aerith, she may appear in the resolution scene in the quest "Resolve" in Chapter 14, "In Search of Hope" that takes place in Aerith's garden. If the player gets Aerith's scene, Cloud will dream of meeting her in the garden.

Gallery[edit | edit source]

Aerith Battle Stance from FFVII Remake.jpg
Aerith Defend from FFVII Remake.jpg
Aerith Evade from FFVII Remake.jpg
Aerith Victory Pose from FFVII Remake.jpg
Toad Aerith from FFVII Remake.jpg
Aerith KO'd from FFVII Remake.jpg
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