Final Fantasy Wiki
Advertisement

Descendant of the ancient Cetra, a race of beings possessing the ability to speak with and nurture the planet, Aerith is a determined optimist who embarks on a journey to discover her own destiny.

Character Profile

Aerith appears as a playable character in Final Fantasy Record Keeper, representing Final Fantasy VII. She is the realm's primary White Mage, with access to numerous curative Soul Breaks.

She could initially be recruited to the party by exchanging 3,000 Magicite Shards during the event Countdown to Destruction. Alternatively, she could be recruited in the Challenge Events Footsteps of the Cetra, Aspiring Hero, and A Night to Remember.

Overview[]

Aerith is first and foremost a White Mage, thus she has numerous healing Soul Breaks and a very high Mind stat. Her Soul Breaks particularly focus her on supporting physical parties, with her second Ultra Soul Break, as well as her Awakening and Sync, granting the party three turns of reduced charge time for physical attacks. These Soul Breaks also give the party the valuable status Last Stand, allowing them to survive blows that would otherwise KO them. Her second Legend Materia gives Aerith a 35% chance to cast a healing spell on the party whenever she uses a White Magic ability. This Legend Materia can be triggered by dualcast effects and the follow-up attack of Soul Breaks that classify the follow-up as a White Magic ability, which includes the follow-up from Aerith's Awakening. Her Relic Legend Materia gives Aerith a 25% chance to dualcast White Magic abilities, but it will only trigger for the initially used ability.

Her Hero Ability, Healing Winds, heals a large amount of HP to the party but has a longer-than-normal casting time. When used in conjunction with Aerith's Awakening or Sync, its casting time will be either greatly reduced or removed. Coupled with her two mentioned Legend Materias, Aerith is capable of healing significant amounts of damage every turn with a little bit of luck on her Materia activating. With her Awakening active Aerith will supplement all of her normal healing spells with 3000 points of automatic healing for the party, making her even more adept at continuous healing. When using her Sync, Aerith's first use of her second Sync command grants the party Last Stand again and gives Aerith 250 Soul Break gauge, letting her easily transition from her Sync to her Awakening as the former is about to wear off, or she can cast her Ultra Soul Break to renew the party's hastened attack speed.

All-in-all, these capabilities make Aerith one of the best picks for a White Mage on physical-focused teams. While her VII comrade, Cait Sith, is adept at supporting magical teams, most VII characters are physical fighters and thus Aerith's primary skill is highly valued in her home realm. When looking at other content, Aerith may not be desirable for magical teams; while she still functions very well as an all-around general White Mage, she offers little that other White Mages cannot. This is heightened by her limited ability pool, which does not give her many options to bring supportive skills to a fight.

Stats[]

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
10 622 17 13 25 26 37 20 20 96
20 1,137 28 21 42 42 60 20 21 101
30 1,651 40 31 60 57 81 21 21 106
40 2,165 51 40 89 82 101 21 22 112
50 2,680 63 51 109 97 120 22 22 118
60 3,194 75 61 128 112 139 22 23 124
65 3,451 80 67 138 120 148 23 23 127
70 3,708 86 72 148 127 157 23 23 130
80 4,222 98 83 168 142 175 23 24 136
90 4,737 109 94 188 156 193 24 24 143
99 5,200 120 105 206 169 209 25 25 149
99 + Sync 5,714 131 115 225 185 364 25 25 154
Rank (Max: 5) 2 1 2 4 3 5 3 3 3

Record Spheres[]

+1 MND
4xSpirit Mote 3 1xWisdom Mote 3
+1 MAG
1xSpirit Mote 3 4xWisdom Mote 3
+1 MND
2xSpirit Mote 3 xVitality Mote 3 2xWisdom Mote 3
+40 HP
7xSpirit Mote 3 3xWisdom Mote 3
+40 HP
3xSpirit Mote 3 7xWisdom Mote 3
+1 RES
4xSpirit Mote 3 2xVitality Mote 3 4xWisdom Mote 3
+1 RES
10xSpirit Mote 3 5xWisdom Mote 3
+1 MAG
5xSpirit Mote 3 10xWisdom Mote 3
+1 MAG
6xSpirit Mote 3 3xVitality Mote 3 6xWisdom Mote 3
+2 MND
13xSpirit Mote 3 7xWisdom Mote 3
+2 RES
7xSpirit Mote 3 13xWisdom Mote 3
+60 HP
8xSpirit Mote 3 4xVitality Mote 3 8xWisdom Mote 3
+3% White Magic Healing
16xSpirit Mote 3 9xWisdom Mote 3
+2 MAG
9xSpirit Mote 3 16xWisdom Mote 3
+2 MND
10xSpirit Mote 3 5xVitality Mote 3 10xWisdom Mote 3
Total
50xSpirit Mote 3 25xWisdom Mote 3
Total
25xSpirit Mote 3 50xWisdom Mote 3
Total
30xSpirit Mote 3 15xVitality Mote 3 30xWisdom Mote 3
+3% White Magic Healing
4xSpirit Mote 4 1xWisdom Mote 4
+3 MAG
2xSpirit Mote 3 xDexterity Mote 4 2xWisdom Mote 4
+3 RES
2xSpirit Mote 3 xDexterity Mote 4 2xWisdom Mote 4
+100 HP
7xSpirit Mote 4 3xWisdom Mote 4
+3 MAG
4xSpirit Mote 3 2xDexterity Mote 4 4xWisdom Mote 4
+120 HP
4xSpirit Mote 3 2xDexterity Mote 4 4xWisdom Mote 4
+5 MND
10xSpirit Mote 4 5xWisdom Mote 4
+120 HP
6xSpirit Mote 3 3xDexterity Mote 4 6xWisdom Mote 4
+5 MND
6xSpirit Mote 3 3xDexterity Mote 4 6xWisdom Mote 4
+6 MND
13xSpirit Mote 4 7xWisdom Mote 4
+6 MAG
8xSpirit Mote 3 4xDexterity Mote 4 8xWisdom Mote 4
+6 MND
8xSpirit Mote 3 4xDexterity Mote 4 8xWisdom Mote 4
+6% White Magic Healing
16xSpirit Mote 4 9xWisdom Mote 4
+6% Summon Damage
10xSpirit Mote 3 5xDexterity Mote 4 10xWisdom Mote 4
+3% Holy Damage
10xSpirit Mote 3 5xDexterity Mote 4 10xWisdom Mote 4
Total
50xSpirit Mote 4 25xWisdom Mote 4
Total
50xSpirit Mote 4 25xDexterity Mote 4 50xWisdom Mote 4
Total
50xSpirit Mote 4 25xDexterity Mote 4 50xWisdom Mote 4


FFRK Blank Record Dive

FFRK Record Dive - LR Diagonal
FFRK Record Dive - LR Diagonal
FFRK Record Dive - LR Diagonal
FFRK Record Dive - Vertical
FFRK Record Dive - RL Diagonal
Legend Sphere
White Mage
Black Mage
Red Mage
Devout
Summoner
Illusionist


Legend Sphere[]

Total
DEF +10 RES +10 MND +10
2xSpirit Mote 5 2xWisdom Mote 5 2xSpirit Mote 5 2xWisdom Mote 5 2xSpirit Mote 5 2xWisdom Mote 5
Minor Silence resistance HP +200 +3% White Magic healing MAG +10
3xSpirit Mote 5 3xWisdom Mote 5 3xSpirit Mote 5 3xWisdom Mote 5 3xSpirit Mote 5 3xWisdom Mote 5 3xSpirit Mote 5 3xWisdom Mote 5
DEF +10 Daughter of Ancients MND +10
5xSpirit Mote 5 5xWisdom Mote 5 8xSpirit Mote 5 8xWisdom Mote 5 5xSpirit Mote 5 5xWisdom Mote 5
Moderate Silence resistance RES +20 +6% White Magic healing MAG +10
7xSpirit Mote 5 7xWisdom Mote 5 7xSpirit Mote 5 7xWisdom Mote 5 7xSpirit Mote 5 7xWisdom Mote 5 7xSpirit Mote 5 7xWisdom Mote 5
HP +300 Daughter of Ancients MND +20
10xSpirit Mote 5 10xWisdom Mote 5 16xSpirit Mote 5 16xWisdom Mote 5 10xSpirit Mote 5 10xWisdom Mote 5


FFRK - White Mage Legend Sphere

DEF +10
RES +10
MND +10
Minor Silence resistance
HP +200
+3% White Magic healing
MAG +10
DEF +10
Daughter of Ancients Legend Materia
MND +10
Moderate Silence resistance
RES +20
+6% White Magic healing
MAG +10
HP +200
Motherly Protector Legend Materia
MND +20

Abilities[]

Aerith can use Black Magic abilities up to Rank 3, White Magic abilities up to Rank 5 (Rank 6 after relevant Nightmare Dungeon is completed), Summoning abilities up to Rank 5 (Rank 6 after relevant Nightmare Dungeon is completed), and Support abilities up to Rank 2.

Soul Breaks[]

Name Designation Relic Effects
Gauge Type Duration Power (Including potency of stat increase(s) and chance of effect(s) occurring)
Seal Evil

Seal Evil

Default N/A 2 WHT N/A 70%
High chance to inflict Stop and Silence to all enemies.
Healing Wind

Healing Wind

Unique Guard Stick (VII)

Guard Stick

2 WHT N/A 56
Restore a moderate amount of HP to the party.
Fury Brand

Fury Brand

Unique Prism Rod (VII)

Prism Rod

2 N/A 25s 50%
Temporarily raise the critical hit chance of all allies a large amount, and enable each ally to avoid one magic attack. Effective against most spells.
Dragon Force

Dragon Force

Unique Aurora Rod (VII) Aurora Rod 2 N/A N/A N/A
Blur the party's image, enabling each member to avoid one physical attack.
Planet Protector

Planet Protector

Unique Keepsake Ribbon (VII)

Keepsake Ribbon

2 N/A 25s 50%
Temporarily raise the party's Attack a large amount.
Pulse of Life

Pulse of Life

Super Wizard Staff (VII)

Wizard Staff

2 WHT N/A 50 (heal)
40% (Reraise)
Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP.
White Materia
FFRK White Materia Icon
Burst FFRK Wizer Rod FFVII
Wizer Rod (VII)
2 WHT N/A 1.90 (dmg)
85 (heal)
Deal five white magic holy attacks to all targets, restore a large amount of HP to all allies, and grant Haste and Burst Mode to the user.
FFRK Paean to Gaia Icon WHT N/A 25
Paean to Gaia: Restore a small amount of HP to all allies.
FFRK Wonders of the Cetra Icon WHT N/A 105 (heal)
30% (mind)
Wonders of the Cetra: Restore a very large amount of HP to one ally, and temporarily raise their Mind a moderate amount.
Prayer of Salvation
FFRK Planet's Prayer Icon
Burst FFRK Holy Rod FFVII
Holy Rod (VII)
2 WHT N/A 85
Restore a large amount of HP to all allies, raise their dark resistance a small amount, and grant Haste and Burst Mode to the user.
FFRK Unknown Aerith BSB Icon WHT N/A 105
Breath of the Planet: Instantly restore a very large amount of HP to one ally.
FFRK Unknown Aerith BSB Icon 2 WHT N/A 30%
Blessing of the Ancients: Raise the Attack of one ally a moderate amount and Resistance a small amount, and grant them major Regen.
Hidden Bloom

Hidden Bloom

Ultra Umbrella
Umbrella (VII)
2 WHT N/A 85
Instantly restore a large amount of HP to all allies, automatically heal damage they take (up to 2000 HP in total), and grant them Shell.
Innocent Cure

FFRK Innocent Cure Icon

Ultra

FFRK Healing Rod FFVII
Healing Rod (FFVII)

2 WHT N/A 85
Instantly restore a large amount of HP to all allies, reduce delay of their physical attacks for three turns, and grant them Last Stand.
Refreshing Breeze

FFRK Refreshing Breeze Icon

Glint

FFRK Seraphim Rod FFVII
Seraphim Rod (FFVII)

0 WHT N/A ?
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge.
Star Pulse

FFVII Star Pulse Icon

Awakening

FFRK Wonder Wand FFVII
Wonder Wand (FFVII)

2 WHT N/A ?
Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' physical attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Savior Mode.

Awoken Savior Mode: Grant unlimited use of white magic abilities, reduce delay of the user's white magic abilities, and cause white magic abilities used by the user to trigger the follow-up ability Holy Wave, restoring HP to damaged allies, and automatically healing additional damage any allies take. Total amount of HP restored depends on the triggering ability's rank (up to 5 ranks).

Materia[]

Record Materia[]

Materia Description Acquirement
Prayer of the Cetra
FFRK Prayer of the Cetra Icon
Deal slightly more holy damage. Awarded for breaking character level cap.
Cetra's Destiny
FFRK Cetra's Destiny Icon
Restore significantly more HP with white magic abilities. Break Aerith's level cap 2 times and obtain the Prayer of the Cetra record materia. Chance to obtain with Aerith in the party.
Planet's Salvation
FFRK Planet's Salvation Icon
Gain a moderate amount of Magic and a small amount of Mind when a rod is equipped. Break Aerith's level cap 3 times and obtain the Cetra's Destiny record materia. Awarded for raising Aerith to level 99.

Legend Materia[]

Materia Description Acquirement
Daughter of Ancients
FFRK Daughter of Ancients Icon
Increase white magic healing a small amount. Daughter of Ancients Legend Sphere
Motherly Protector
FFRK Motherly Protector Icon
Moderate chance to restore a small amount of HP to all allies when using a white magic ability. Motherly Protector Legend Sphere
Flower of the Slums
FFRK Selling Flowers in the Slums Icon
Small chance for White Magic abilities to trigger twice. Aerith's Jacket (VII)
FFRK Aerith's Jacket FFVII

Equipment[]

Aerith can equip the following weapon types: daggers, rods, and staves.

She can equip the following armor types: hats, robes, and bracers.

Gallery[]

Advertisement