Descendant of the ancient Cetra, a race of beings possessing the ability to speak with and nurture the planet, Aerith is a determined optimist who embarks on a journey to discover her own destiny.
She could initially be recruited to the party by exchanging 3,000 Magicite Shards during the event Countdown to Destruction. Alternatively, she could be recruited in the Challenge Events Footsteps of the Cetra, Aspiring Hero, and A Night to Remember.
Overview[edit | edit source]
Aerith is first and foremost a White Mage, with numerous healing Soul Breaks. With 209 Mind at Level 99, she ties with Rosa and Deuce for the 15th-highest Mind stat. This makes Aerith a very effective healer, and with several Soul Break Relics that increase her Mind upon mastery, she could potentially have one of the highest Mind stats if the player can amass many relics for her. She is also the only VII character with access to Rank 5 Summoning.
Beyond this her skillset is very limited; as an offensive mage she is outmatched by Vincent, who has a much larger pool of offensive abilities and higher Attack and Magic to use them with, and as a supporter she is rivaled by Cait Sith, who has Rank 5 Bard and Dance and various debuffing Soul Breaks, and can act as a back-up healer due to Rank 4 White Magic.
Stats[edit | edit source]
|Rank Max: 5||2||1||2||4||3||5||3||3||3|
Record Spheres[edit | edit source]
Legend Sphere[edit | edit source]
Abilities[edit | edit source]
Aerith can use Black Magic abilities up to Rank 3, White Magic abilities up to Rank 5 (Rank 6 after relevant Nightmare Dungeon is completed), Summoning abilities up to Rank 5 (Rank 6 after relevant Nightmare Dungeon is completed), and Support abilities up to Rank 2.
Soul Breaks[edit | edit source]
|Gauge||Type||Duration||Power Including potency of stat increase(s) and chance of effect(s) occurring|
|High chance to inflict Stop and Silence to all enemies.|
|Healing Wind||Unique||Guard Stick (VII)||2||WHT||N/A||56|
|Restore a moderate amount of HP to the party.|
|Fury Brand||Unique||Prism Rod (VII)||2||N/A||25s||50%|
|Temporarily raise the critical hit chance of all allies a large amount, and enable each ally to avoid one magic attack. Effective against most spells.|
|Dragon Force||Unique||Aurora Rod (VII)||2||N/A||N/A||N/A|
|Blur the party's image, enabling each member to avoid one physical attack.|
|Planet Protector||Unique||Keepsake Ribbon (VII)||2||N/A||25s||50%|
|Temporarily raise the party's Attack a large amount.|
|Pulse of Life||Super||Wizard Staff (VII)||2||WHT||N/A||50 (heal)|
|Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP.|
Wizer Rod (VII)
|Deal five white magic holy attacks to all targets, restore a large amount of HP to all allies, and grant Haste and Burst Mode to the user.|
|Paean to Gaia: Restore a small amount of HP to all allies.|
|Wonders of the Cetra: Restore a very large amount of HP to one ally, and temporarily raise their Mind a moderate amount.|
|Prayer of Salvation
Holy Rod (VII)
|Restore a large amount of HP to all allies, raise their dark resistance a small amount, and grant Haste and Burst Mode to the user.|
|Breath of the Planet: Instantly restore a very large amount of HP to one ally.|
|Blessing of the Ancients: Raise the Attack of one ally a moderate amount and Resistance a small amount, and grant them major Regen.|
|Instantly restore a large amount of HP to all allies, automatically heal damage they take (up to 2000 HP in total), and grant them Shell.|
|Instantly restore a large amount of HP to all allies, reduce delay of their physical attacks for three turns, and grant them Last Stand.|
|Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge.|
|Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' physical attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Savior Mode.|
Awoken Savior Mode: Grant unlimited use of white magic abilities, reduce delay of the user's white magic abilities, and cause white magic abilities used by the user to trigger the follow-up ability Holy Wave, restoring HP to damaged allies, and automatically healing additional damage any allies take. Total amount of HP restored depends on the triggering ability's rank (up to 5 ranks).