Adventurer Medals are special types of enhancement in Final Fantasy Crystal Chronicles: My Life as a King. They are granted to adventurers who have completed a behest in which a boss was defeated. Only the leader of the party receives the medal, and any medals that are in stock at the end of a game carry over to a new playthrough.
These are the standard medals that can be awarded and the first ones that are available. The general effect increases with the difficulty of the behest. Lower-leveled behests will garner only a +1 or +2, higher-level +3 or +4 and so on.
The different medals are:
- Strength: Increases the damage dealt by melee attacks.
- Toughness: Increases the amount of damage mitigated from attacks.
- Dexterity: Increases the accuracy of melee attacks.
- Agility: Increases a character's chance to dodge incoming attacks.
- Intellect: Increases the potency of black magic spells.
- Willpower: Increases the potency of white magic spells.
These medals are given to the king when certain condition are met. The funding of an Adventurer Shop or Job-type research past a certain point will produce a Special Medal as a sub-product. When a family's happiness gauge is completely filled, there is a chance the family will award a medal based on the buildings near their house.
After clearing the game, a number of Status+ medals for the next playthrough are awarded based on the game's score of your performance. The Status+ medals double the value that a normal Status medal would have given.
|Vitality||Increases the amount of HP a character possesses.||Houses near the Training Hall.|
|No specialty||Removes any weapon or magic affinity from the character.||Level 45 research and Level 90 research.|
|Dueler||The character will mainly buy and use swords, and gain bonuses when wielding this type of weapon.||Funding Sword improvements.|
|Executioner||The character will mainly buy and use axes, and gain bonuses when wielding this type of weapon.||Funding Axe improvements.|
|Bludgeoner||The character will mainly buy and use hammers, and gain bonuses when wielding this type of weapon.||Funding Hammer improvements.|
|Impaler||The character will mainly buy and use daggers, and gain bonuses when wielding this type of weapon.||Funding Dagger improvements.|
|Fire||The character will mainly use fire spells, and gains bonuses when casting this type of magic.||Funding Fire magic research.|
|Frost||The character will mainly use frost spells, and gains bonuses when casting this type of magic.||Funding Frost magic research.|
|Lightning||The character will mainly use lightning spells, and gains bonuses when casting this type of magic.||Funding Lightening magic research.|
|Enfeebling||The character will mainly use enfeebling spells, and gains bonuses when casting this type of magic.||Funding Enfeebling magic research.|
|Restoration||The character will mainly use restorative spells, and gains bonuses when casting this type of magic.||Funding Restoration magic research.|
|Enhancing||The character will mainly use enhancing spells, and gains bonuses when casting this type of magic.||Funding Enhancing magic research.|
|Protection||The character will mainly use protection spells, and gains bonuses when casting this type of magic.||Funding Protection magic research.|
|Holy||The character will mainly use the spell Holy, and gains bonuses when casting it.||Funding Holy spell research.|
|Adventurer||The character will make balanced preparations in town before setting out to dungeons.||Houses near a Guild Hall.|
|Weapon Buff||The character will visit weapon shops more often when preparing, sometimes getting discounts.||Houses near a Weapon Shop.|
|Armor Buff||The character will visit armor shops more often when preparing, sometimes getting discounts.||Houses near an Armor Shop.|
|Bargain Hunter||The character will be on the lookout for discount sales, and will also try to barter with shopkeeps.||Houses near an Item Shop.|
|Item Buff||The character will always try to be stocked up on necessary items, sometimes getting discounts.||Houses near an Item Shop.|
|Treehugger||Spending time in a fountain park will not only raise morale but stats as well.||Houses near a Fountain Park.|
|Tavern Lurker||The character becomes a Chime fan. Just a few minutes in the tavern will boost the character's morale.||Houses near a tavern.|
|Training Freak||The character becomes a follower of Yurg's teachings and will spend more time in the training hall.||Houses near the Training Hall.|
|Game Guru||The character becomes an avid gamer and will spend more time in the gaming hall.||Houses near a Gaming Hall.|
|Balance||The character will behave normally when adventuring.||Houses near a Guild Hall.|
|Safety||The character will err on the side of caution when adventuring will retreat to the city when things look bleak.||Houses near an Armor Shop.|
|Tenacity||The character will push it to the limit, almost never backing from fights or running back to the city.||Houses near a Weapon Shop.|
|Preemptive||The character will often use abilities when current HP is high, also gaining bonuses to these abilities.||Houses near Black Mage Academy.|
|Last Stand||The character will often use abilities when current HP is low, also gaining bonuses to these abilities.||Houses near White Mage Temple.|
|Mop Up||The character will go to low-level areas and gain bonuses against weaker foes.||Houses near a Bakery.|
|Vanguard||The character will go to high level areas and gain bonuses versus stronger foes.||Houses near Emporium or Sacred Shrines.|
|Forced March||The character will never stop to rest in dungeons, and eating lunch will not restore HP.||Houses near a Gaming Hall.|
|Strength+||Greatly increases Strength.||Game Clear.|
|Toughness+||Greatly increases Toughness.||Game Clear.|
|Dexterity+||Greatly increases Dexterity.||Game Clear.|
|Agility+||Greatly increases Agility.||Game Clear.|
|Intellect+||Greatly increases Intellect.||Game Clear.|
|Willpower+||Greatly increases Willpower.||Game Clear.|
|Olympus+||Greatly increases all stats.||Game Cleared with a final score of SS or SSS.|