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Adventurer Medals are special types of enhancement in Final Fantasy Crystal Chronicles: My Life as a King. They are granted to adventurers who have completed a behest in which a boss was defeated. Only the leader of the party receives the medal, and any medals that are in stock at the end of a game carry over to a new playthrough.

Status Medals[]

Adventurers medals

Willpower and Intellect medals.

These are the standard medals that can be awarded and the first ones that are available. The general effect increases with the difficulty of the behest. Lower-leveled behests will garner only a +1 or +2, higher-level +3 or +4 and so on.

The different medals are:

  • Strength: Increases the damage dealt by melee attacks.
  • Toughness: Increases the amount of damage mitigated from attacks.
  • Dexterity: Increases the accuracy of melee attacks.
  • Agility: Increases a character's chance to dodge incoming attacks.
  • Intellect: Increases the potency of black magic spells.
  • Willpower: Increases the potency of white magic spells.

Special Medals[]

These medals are given to the king when certain condition are met. The funding of an Adventurer Shop or Job-type research past a certain point will produce a Special Medal as a sub-product. When a family's happiness gauge is completely filled, there is a chance the family will award a medal based on the buildings near their house.

After clearing the game, a number of Status+ medals for the next playthrough are awarded based on the game's score of your performance. The Status+ medals double the value that a normal Status medal would have given.

Name Effect Obtained
Vitality Increases the amount of HP a character possesses. Houses near the Training Hall.
No specialty Removes any weapon or magic affinity from the character. Level 45 research and Level 90 research.
Dueler The character will mainly buy and use swords, and gain bonuses when wielding this type of weapon. Funding Sword improvements.
Executioner The character will mainly buy and use axes, and gain bonuses when wielding this type of weapon. Funding Axe improvements.
Bludgeoner The character will mainly buy and use hammers, and gain bonuses when wielding this type of weapon. Funding Hammer improvements.
Impaler The character will mainly buy and use daggers, and gain bonuses when wielding this type of weapon. Funding Dagger improvements.
Fire The character will mainly use fire spells, and gains bonuses when casting this type of magic. Funding Fire magic research.
Frost The character will mainly use frost spells, and gains bonuses when casting this type of magic. Funding Frost magic research.
Lightning The character will mainly use lightning spells, and gains bonuses when casting this type of magic. Funding Lightning magic research.
Enfeebling The character will mainly use enfeebling spells, and gains bonuses when casting this type of magic. Funding Enfeebling magic research.
Restoration The character will mainly use restorative spells, and gains bonuses when casting this type of magic. Funding Restoration magic research.
Enhancing The character will mainly use enhancing spells, and gains bonuses when casting this type of magic. Funding Enhancing magic research.
Protection The character will mainly use protection spells, and gains bonuses when casting this type of magic. Funding Protection magic research.
Holy The character will mainly use the spell Holy, and gains bonuses when casting it. Funding Holy spell research.
Adventurer The character will make balanced preparations in town before setting out to dungeons. Houses near a Guild Hall.
Weapon Buff The character will visit weapon shops more often when preparing, sometimes getting discounts. Houses near a Weapon Shop.
Armor Buff The character will visit armor shops more often when preparing, sometimes getting discounts. Houses near an Armor Shop.
Bargain Hunter The character will be on the lookout for discount sales, and will also try to barter with shopkeeps. Houses near an Item Shop.
Item Buff The character will always try to be stocked up on necessary items, sometimes getting discounts. Houses near an Item Shop.
Treehugger Spending time in a fountain park will not only raise morale but stats as well. Houses near a Fountain Park.
Tavern Lurker The character becomes a Chime fan. Just a few minutes in the tavern will boost the character's morale. Houses near a tavern.
Training Freak The character becomes a follower of Yurg's teachings and will spend more time in the training hall. Houses near the Training Hall.
Game Guru The character becomes an avid gamer and will spend more time in the gaming hall. Houses near a Gaming Hall.
Balance The character will behave normally when adventuring. Houses near a Guild Hall.
Safety The character will err on the side of caution when adventuring will retreat to the city when things look bleak. Houses near an Armor Shop.
Tenacity The character will push it to the limit, almost never backing from fights or running back to the city. Houses near a Weapon Shop.
Preemptive The character will often use abilities when current HP is high, also gaining bonuses to these abilities. Houses near Black Mage Academy.
Last Stand The character will often use abilities when current HP is low, also gaining bonuses to these abilities. Houses near White Mage Temple.
Mop Up The character will go to low-level areas and gain bonuses against weaker foes. Houses near a Bakery.
Vanguard The character will go to high level areas and gain bonuses versus stronger foes. Houses near Emporium or Sacred Shrines.
Forced March The character will never stop to rest in dungeons, and eating lunch will not restore HP. Houses near a Gaming Hall.
Strength+ Greatly increases Strength. Game Clear.
Toughness+ Greatly increases Toughness. Game Clear.
Dexterity+ Greatly increases Dexterity. Game Clear.
Agility+ Greatly increases Agility. Game Clear.
Intellect+ Greatly increases Intellect. Game Clear.
Willpower+ Greatly increases Willpower. Game Clear.
Olympus+ Greatly increases all stats. Game Cleared with a final score of SS or SSS.
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