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Adrenaline in Final Fantasy VII.

Adrenaline (アドレナリン, Adorenarin?) is a recurring ability in the series. It generally increases the user's damage output if their HP is below a certain percentage of their Max HP.

Appearances Edit

Final Fantasy IV Edit

Adrenaline is an augment found in the 3D versions, obtained at Dwarven Castle from Cid after he modifies the Falcon. Cid must have been given at least two Augments before leaving the party. While equipped, the user will gain double Attack while in Critical. When equipped on a character that levels up after reaching level 71, it grants Strength +1.

Final Fantasy VI Edit

Adrenaline is the ability found on the Valiant Knife. The damage increases as the user's HP decreases.

Final Fantasy VII Edit

Adrenaline is an enemy ability exclusive to the Iron Man. It is used as a counterattack and up to a maximum of four times per battle, and grants the Barrier and Haste status to Iron Man while ignoring status immunities.

Final Fantasy XII Edit

Adrenaline is an augment that costs 65 LP to learn, which doubles the user's physical attack damage when in HP Critical. The ability is also present on the Steel Gorget, and both cannot be stacked with one another.

Bravely Default Edit

Adrenaline is a Red Mage support ability. It costs 1 slot to use, and increases BP by one when the user defeats an enemy. Defeating multiple enemies simultaneously will increase BP by the number of enemies defeated.

World of Final Fantasy Edit

Adrenaline is a passive ability that mitigates damage while HP is low. It can be used by Behemoth, Dark Behemoth and Kuza Beast.

Etymology Edit

Epinephrine, also known as adrenaline, is a hormone and a neurotransmitter.

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