Final Fantasy Wiki
m (Bot: Automated text replacement (-Ultima Weapon (Final Fantasy VI Boss) +Ultima Weapon (Final Fantasy VI boss)))
Tag: apiedit
(22 intermediate revisions by 6 users not shown)
Line 1: Line 1:
  +
{{sideicon|FFI|FFII|FFIV|FFV|FFVI|FFVII|FFVIII|FFIX|FFMQ|FFL3|WoFF}}
'''Action Encounters''' are a method of entering [[Battle (term)|battles]]. Primarily used for boss battles, action encounters are engaged in when a player uses the action button to trigger a battle, or to trigger script that leads to a battle. Due to the greater amount of forewarning given before the player enters the battle, it leaves time for the player to [[Menu Grinding|menu grind]].
+
'''Action encounters''' are a method of entering [[Battle (term)|battles]]. Primarily used for boss battles, action encounters are engaged in when a player uses the action button to trigger a battle, or to trigger script that leads to a battle. Due to the greater amount of forewarning given before the player enters the battle, it leaves time for the player to [[Menu grinding|menu grind]].
   
 
While most action encounters are one-time events, there are a number of exceptions to the rule in the series. Action encounters are used more in the earlier games, particularly the sprite-based games, as the model-based games allow for cutscenes where the characters can move around more.
 
While most action encounters are one-time events, there are a number of exceptions to the rule in the series. Action encounters are used more in the earlier games, particularly the sprite-based games, as the model-based games allow for cutscenes where the characters can move around more.
Line 5: Line 6:
 
Action encounters are similar to script encounters in the way they lead up to boss battles or other forms of special battle, the difference is the more forced nature of a script encounter as the player loses control when moving past a certain point, while an action encounter can be entirely ignored until the player is ready since the player can see the boss and choose when to engage with it.
 
Action encounters are similar to script encounters in the way they lead up to boss battles or other forms of special battle, the difference is the more forced nature of a script encounter as the player loses control when moving past a certain point, while an action encounter can be entirely ignored until the player is ready since the player can see the boss and choose when to engage with it.
   
A common form of non-boss action encounters are [[Monster-in-a-box]] encounters that serve as a form of trap since the player freely chooses to engage with the [[Treasure chest (object)|Treasure Chest]]. Monster-in-a-box encounters are a programmer's alternative to placing [[Fixed Encounter]]s around chests.
+
A common form of non-boss action encounters are [[monster-in-a-box]] encounters that serve as a form of trap since the player freely chooses to engage with the [[Treasure chest (object)|Treasure Chest]]. Monster-in-a-box encounters are a programmer's alternative to placing [[fixed encounter]]s around chests.
   
{{See Also|Fixed Encounter|Random encounter}}
+
{{See|Fixed encounter|Random encounter}}
   
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy]]''===
 
===''[[Final Fantasy]]''===
  +
 
In the [[Chaos Shrine (Final Fantasy)|Chaos Shrine]], the player can face [[Garland (Final Fantasy boss)|Garland]] by talking to him. In [[Pravoka]], the player can face a battle with nine [[Pirate (Final Fantasy)|Pirate]] enemies by talking to [[Bikke (Final Fantasy)|Bikke]]. In the [[Western Keep]], if the player talks to the King, he will reveal himself to be [[Astos]] and a battle will ensue. On floor B3 of the [[Cavern of Earth]], the player can fight the [[Vampire (Final Fantasy)|Vampire]] by talking to him. On floor B5, the player can fight [[Lich (Final Fantasy)|Lich]] by pressing the action button on the yellow orb.
 
In the [[Chaos Shrine (Final Fantasy)|Chaos Shrine]], the player can face [[Garland (Final Fantasy boss)|Garland]] by talking to him. In [[Pravoka]], the player can face a battle with nine [[Pirate (Final Fantasy)|Pirate]] enemies by talking to [[Bikke (Final Fantasy)|Bikke]]. In the [[Western Keep]], if the player talks to the King, he will reveal himself to be [[Astos]] and a battle will ensue. On floor B3 of the [[Cavern of Earth]], the player can fight the [[Vampire (Final Fantasy)|Vampire]] by talking to him. On floor B5, the player can fight [[Lich (Final Fantasy)|Lich]] by pressing the action button on the yellow orb.
   
Line 16: Line 18:
   
 
===''[[Final Fantasy II]]''===
 
===''[[Final Fantasy II]]''===
On the player's first entry to [[Fynn]], and later on the ''[[Dreadnought (Final Fantasy II)|Dreadnought]]'', the player can talk to the Palamecian soldiers to result in a battle against [[Captain (Final Fantasy II)|Captain]] enemies, a difficult battle to win at early stages of the game though they have a chance to drop good equipment early in the game.
 
   
 
On the player's first entry to [[Fynn]], and later on the ''[[Dreadnought (Final Fantasy II)|Dreadnought]]'', the player can talk to the Palamecian soldiers to result in a battle against [[Captain (Final Fantasy II)|Captain]] enemies, a difficult battle to win at early stages of the game though they have a chance to drop good equipment early in the game. The first soldier on the ''Dreadnought'' will not immediately attack the party, allowing them the option of presenting the [[Final Fantasy II items#Pass|Pass]] to enter without fighting the Captain or using the "Wild Rose" [[Key Terms|Key Term]] to initiate a fight with the Captain.
Several bosses in the game require the player to speak to them in order to initiate battle against them, namely the [[Sergeant (Final Fantasy II)|Sergeant]], [[Adamantoise (Final Fantasy II)|Adamantoise]], [[Red Soul (Final Fantasy II)|Red Soul]], [[Roundworm]], [[Fire Gigas (Final Fantasy II)|Fire Gigas]], [[Ice Gigas (Final Fantasy II)|Ice Gigas]], [[Thunder Gigas]], [[Chimera (Final Fantasy II)|Chimera]], [[Gottos]], and [[Big Horn (Final Fantasy II)|Big Horn]].
 
  +
 
Several bosses in the game require the player to speak to them in order to initiate battle against them, namely the [[Sergeant (Final Fantasy II)|Sergeant]], [[Adamantoise (Final Fantasy II)|Adamantoise]], [[Red Soul (Final Fantasy II)|Red Soul]], [[Roundworm]], [[Fire Gigas (Final Fantasy II)|Fire Gigas]], [[Ice Gigas (Final Fantasy II)|Ice Gigas]], [[Thunder Gigas (Final Fantasy II)|Thunder Gigas]], [[Chimera (Final Fantasy II)|Chimera]], [[Gottos]], and [[Big Horn (Final Fantasy II)|Big Horn]].
   
 
===''[[Final Fantasy IV]]''===
 
===''[[Final Fantasy IV]]''===
  +
 
In the [[Sealed Cave (Final Fantasy IV)|Sealed Cave]], pressing the action button on doors will result in a battle against [[Trap Door (Final Fantasy IV)|Trap Door]] enemies. In the [[Lodestone Cavern]], the player must press the action button to initiate battle against the [[Dark Elf (Final Fantasy IV)|Dark Elf]], and in the [[Feymarch]], the player must speak to both [[Asura (summon)#Final Fantasy IV|Asura]] and [[Leviathan#Final Fantasy IV|Leviathan]] to initiate battle with them.
 
In the [[Sealed Cave (Final Fantasy IV)|Sealed Cave]], pressing the action button on doors will result in a battle against [[Trap Door (Final Fantasy IV)|Trap Door]] enemies. In the [[Lodestone Cavern]], the player must press the action button to initiate battle against the [[Dark Elf (Final Fantasy IV)|Dark Elf]], and in the [[Feymarch]], the player must speak to both [[Asura (summon)#Final Fantasy IV|Asura]] and [[Leviathan#Final Fantasy IV|Leviathan]] to initiate battle with them.
   
Line 26: Line 30:
   
 
===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
  +
 
On the top floor of the [[Library of the Ancients]], three books are present. The book on the right of the player will result in a battle against a number of the Page enemies. Inside the Library of the Ancients, the player must speak to a book to fight and defeat [[Ifrit (Final Fantasy V boss)|Ifrit]]. In the [[Wind Shrine (Final Fantasy V)|Wind Shrine]], the player must press the action button to fight the [[Wing Raptor]], and in [[Castle Exdeath]], the player must do the same if they wish to fight [[Carbuncle (Final Fantasy V boss)|Carbuncle]]. In [[Castle of Bal]] in World 3, the player may speak to [[Odin (Final Fantasy V boss)|Odin]] and fight him if they wish to obtain him.
 
On the top floor of the [[Library of the Ancients]], three books are present. The book on the right of the player will result in a battle against a number of the Page enemies. Inside the Library of the Ancients, the player must speak to a book to fight and defeat [[Ifrit (Final Fantasy V boss)|Ifrit]]. In the [[Wind Shrine (Final Fantasy V)|Wind Shrine]], the player must press the action button to fight the [[Wing Raptor]], and in [[Castle Exdeath]], the player must do the same if they wish to fight [[Carbuncle (Final Fantasy V boss)|Carbuncle]]. In [[Castle of Bal]] in World 3, the player may speak to [[Odin (Final Fantasy V boss)|Odin]] and fight him if they wish to obtain him.
   
Line 31: Line 36:
   
 
===''[[Final Fantasy VI]]''===
 
===''[[Final Fantasy VI]]''===
  +
 
At two points in the game, the player must command three parties against enemies moving on the field and enter battle with them when they meet. The objective is to fight their way through the enemies to defeat a boss enemy on the other side of the field, before the moving enemies reach a leader figure on the player's side of the field.
 
At two points in the game, the player must command three parties against enemies moving on the field and enter battle with them when they meet. The objective is to fight their way through the enemies to defeat a boss enemy on the other side of the field, before the moving enemies reach a leader figure on the player's side of the field.
   
 
At the end of [[Mt. Kolts]], the player fights [[Vargas]] upon approaching and speaking to him.
 
At the end of [[Mt. Kolts]], the player fights [[Vargas]] upon approaching and speaking to him.
   
In many places occupied by the [[Gestahlian Empire]], speaking to the Imperial Soldiers or being caught by one of them triggers a battle. This occurs in the [[Imperial Camp (Final Fantasy VI)|Imperial Camp]], [[Doma Castle]], [[Imperial Observation Post]], and [[Vector]]. In the [[Imperial Palace]], the player can speak to soldiers to fight them during the banquet preparations. In [[South Figaro]] during the town's occupation, [[Cadet (Final Fantasy VI)|Cadets]] and [[Merchant (Final Fantasy VI)|Merchant]] can be fought by speaking to them. Other Imperial Troops will attack the player unless they are disguised as a Cadet when spoken to.
+
In many places occupied by the [[Gestahlian Empire]], speaking to the Imperial Soldiers or being caught by one of them triggers a battle. This occurs in the [[Imperial Camp (Final Fantasy VI)|Imperial Camp]], [[Doma Castle (Final Fantasy VI)|Doma Castle]], [[Imperial Observation Post]], and [[Vector]]. In the [[Imperial Palace]], the player can speak to soldiers to fight them during the banquet preparations. In [[South Figaro]] during the town's occupation, [[Cadet (Final Fantasy VI)|Cadets]] and [[Merchant (Final Fantasy VI)|Merchant]] can be fought by speaking to them. Other Imperial Troops will attack the player unless they are disguised as a Cadet when spoken to.
   
 
Aboard the [[Phantom Train (Final Fantasy VI)|Phantom Train]], many [[Ghost (Final Fantasy VI enemy)|Ghosts]] will attack the party if spoken to. The [[Phantom Train (Final Fantasy VI boss)|Phantom Train]] itself attacks the party when they attempt to disable it.
 
Aboard the [[Phantom Train (Final Fantasy VI)|Phantom Train]], many [[Ghost (Final Fantasy VI enemy)|Ghosts]] will attack the party if spoken to. The [[Phantom Train (Final Fantasy VI boss)|Phantom Train]] itself attacks the party when they attempt to disable it.
Line 41: Line 47:
 
In [[Zozo]], [[Dadaluma]] attacks the party when spoken to atop the town's highest building.
 
In [[Zozo]], [[Dadaluma]] attacks the party when spoken to atop the town's highest building.
   
In the [[Magitek Research Facility]], speaking to both [[Ifrit (Final Fantasy VI boss)|Ifrit]] and [[Shiva (Final Fantasy VI boss)|Shiva]] begins a boss battle against the two of them. Speaking to [[Number 024]] triggers a battle with it later in the facility.
+
In the [[Magitek Research Facility (Final Fantasy VI)|Magitek Research Facility]], speaking to both [[Ifrit (Final Fantasy VI boss)|Ifrit]] and [[Shiva (Final Fantasy VI boss)|Shiva]] begins a boss battle against the two of them. Speaking to [[Number 024]] triggers a battle with it later in the facility.
   
 
In the [[Burning Home]], [[Balloon (Final Fantasy VI)|Balloons]] appear in the field as flames that move, and when approached by the party engage them.
 
In the [[Burning Home]], [[Balloon (Final Fantasy VI)|Balloons]] appear in the field as flames that move, and when approached by the party engage them.
Line 49: Line 55:
 
In [[Darill's Tomb]], [[Dullahan (Final Fantasy VI)|Dullahan]] attacks the party when Darill's casket is examined.
 
In [[Darill's Tomb]], [[Dullahan (Final Fantasy VI)|Dullahan]] attacks the party when Darill's casket is examined.
   
In [[Owzer's Mansion]], the party triggers a scene when speaking to [[Owzer]] that leads to a fight with the [[Chadarnook]].
+
In [[Owzer's Mansion]], the party triggers a scene when speaking to [[Owzer]] that leads to a fight with the [[Chadarnook (Final Fantasy VI)|Chadarnook]].
   
 
In [[Ebot's Rock]], [[Hidon]] attacks when spoken to.
 
In [[Ebot's Rock]], [[Hidon]] attacks when spoken to.
Line 55: Line 61:
 
In [[Cyan's Soul]], the [[Dream Stooges]] appear and attack when the player attempts to leave the first region after gathering their fallen party members.
 
In [[Cyan's Soul]], the [[Dream Stooges]] appear and attack when the player attempts to leave the first region after gathering their fallen party members.
   
Throughout the [[World of Ruin]], members of the [[Eight legendary dragons]] only fight when spoken to.
+
Throughout the [[World of Ruin (Final Fantasy VI)|World of Ruin]], members of the [[Eight legendary dragons]] only fight when spoken to.
   
 
In [[Kefka's Tower]], [[Ultima Buster (Final Fantasy VI)|Ultima Buster]] attacks when spoken to.
 
In [[Kefka's Tower]], [[Ultima Buster (Final Fantasy VI)|Ultima Buster]] attacks when spoken to.
   
 
===''[[Final Fantasy VII]]''===
 
===''[[Final Fantasy VII]]''===
  +
 
The [[Materia Keeper (Final Fantasy VII)|Materia Keeper]] is fought in [[Mt. Nibel]] this way. In the Pagoda in [[Wutai]], the player must talk to the guardians on each floor before battling them. The first floor is [[Gorkii]], the second floor is [[Shake (Final Fantasy VII)|Shake]], the third floor is [[Chekov]], the fourth floor is [[Staniv]], and the final floor is [[Godo (boss)|Godo]].
 
The [[Materia Keeper (Final Fantasy VII)|Materia Keeper]] is fought in [[Mt. Nibel]] this way. In the Pagoda in [[Wutai]], the player must talk to the guardians on each floor before battling them. The first floor is [[Gorkii]], the second floor is [[Shake (Final Fantasy VII)|Shake]], the third floor is [[Chekov]], the fourth floor is [[Staniv]], and the final floor is [[Godo (boss)|Godo]].
{{stub|Final Fantasy VII}}<!--MORE!!-->
+
{{Section|Final Fantasy VII}}<!--MORE!!-->
   
 
===''[[Final Fantasy VIII]]''===
 
===''[[Final Fantasy VIII]]''===
In the [[Deep Sea Research Center]], the party can interact with the glowing blue light in the center of the room. Answering the questions correctly leads to a series of up to three consecutive battles, the first two against [[Ruby Dragon]]s, and the third against the [[Guardian Force|GF]] [[Bahamut (Final Fantasy VIII boss)|Bahamut]].
 
   
 
In the [[Deep Sea Research Center]], the party can interact with the glowing blue light in the center of the room. Answering the questions correctly leads to a series of up to three consecutive battles, the first two against [[Ruby Dragon (Final Fantasy VIII)|Ruby Dragon]]s, and the third against the [[Guardian Force|GF]] [[Bahamut (Final Fantasy VIII boss)|Bahamut]].
In [[Galbadia Garden]], the player can talk to [[Cerberus (Final Fantasy VIII boss)|Cerberus]] to initiate battle with it to obtain, and can talk to [[Odin (Final Fantasy VIII boss)|Odin]] in the [[Centra Ruins]] to do the same. During a flashback sequence with [[Laguna Loire|Laguna]], if the player chooses to not fight the [[Ruby Dragon]] immediately, the player must press the action button on it to initiate battle.
 
  +
 
In [[Galbadia Garden]], the player can talk to [[Cerberus (Final Fantasy VIII boss)|Cerberus]] to initiate battle with it to obtain, and can talk to [[Odin (Final Fantasy VIII boss)|Odin]] in the [[Centra Ruins]] to do the same. During a flashback sequence with [[Laguna Loire|Laguna]], if the player chooses to not fight the [[Ruby Dragon (Final Fantasy VIII)|Ruby Dragon]] immediately, the player must press the action button on it to initiate battle.
   
 
After the [[Lunar Cry (Final Fantasy VIII)|Lunar Cry]], talking to a man in [[Esthar City|Esthar]] just north of [[Dr. Odine]]'s Lab initiates a battle with an [[Elnoyle]]. Leaving the screen and returning causes the man to reappear, so the player can fight this battle as many times as necessary to farm Moon Stones and Energy Crystals or draw Holy.
 
After the [[Lunar Cry (Final Fantasy VIII)|Lunar Cry]], talking to a man in [[Esthar City|Esthar]] just north of [[Dr. Odine]]'s Lab initiates a battle with an [[Elnoyle]]. Leaving the screen and returning causes the man to reappear, so the player can fight this battle as many times as necessary to farm Moon Stones and Energy Crystals or draw Holy.
   
 
===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
  +
 
In [[Treno]], the player may fight up to four action encounters in the Weapon Shop using a single party member. If they win, they are awarded with an item, but if they lose, they do not get a Game Over; rather, the party member's HP drops to 1. Depending on when they are fought in the game, the encounters are a [[Griffin (Final Fantasy IX)|Griffin]], [[Catoblepas (Final Fantasy IX)|Catoblepas]], [[Behemoth (Final Fantasy IX)|Behemoth]], and an [[Amdusias (Final Fantasy IX)|Amdusias]].
 
In [[Treno]], the player may fight up to four action encounters in the Weapon Shop using a single party member. If they win, they are awarded with an item, but if they lose, they do not get a Game Over; rather, the party member's HP drops to 1. Depending on when they are fought in the game, the encounters are a [[Griffin (Final Fantasy IX)|Griffin]], [[Catoblepas (Final Fantasy IX)|Catoblepas]], [[Behemoth (Final Fantasy IX)|Behemoth]], and an [[Amdusias (Final Fantasy IX)|Amdusias]].
  +
 
===''[[Final Fantasy Mystic Quest]]''===
  +
 
Nearly all enemies outside of [[Battlefield (Mystic Quest)|Battlefields]] in ''Mystic Quest'' appear as in the environment, as the game lacks random encounters, but combat with them can be triggered both by the Action Button and by attempting to move into their space: this is critical as invisible enemies appear in the [[Ice Pyramid]] and the [[Volcano (Final Fantasy Mystic Quest)|Volcano]]. All bosses are true action encounters, up to and including the [[Dark King]], with the only major exception being the [[Behemoth (Mystic Quest)|Behemoth]] that appears in the game's opening. A scripted encounter with a [[Mummy (Mystic Quest)|Mummy]] also occurs on the [[Rope Bridge]].
   
 
===''[[Final Fantasy Legend III]]''===
 
===''[[Final Fantasy Legend III]]''===
Most boss encounters in ''Final Fantasy Legend III'' are Action Encounters, with the exception of Guhu, Jorgandr, Agron and Sol/Xagor. Talking to WaterHags in Muu in the Future, or Dwelgs in any location, will result in a battle unless the party is Morphed. Unusually, the game also features an Action Encounter on the World Map, against the mandatory WaterHag boss.
 
   
 
Most boss encounters in ''Final Fantasy Legend III'' are action encounters, with the exception of Guhu, Jorgandr, Agron and Sol/Xagor. Talking to WaterHags in Muu in the Future, or Dwelgs in any location, will result in a battle unless the party is Morphed. Unusually, the game also features an action encounter on the World Map, against the mandatory WaterHag boss.
===''[[Final Fantasy Mystic Quest]]''===
 
  +
Nearly all enemies outside of [[Battlefield (Mystic Quest)|Battlefields]] in ''Mystic Quest'' appear as in the environment, as the game lacks random encounters, but combat with them can be triggered both by the Action Button and by attempting to move into their space: this is critical as invisible enemies appear in the [[Ice Pyramid]] and the [[Volcano (Final Fantasy Mystic Quest)|Volcano]]. All bosses are true Action Encounters, up to and including the [[Dark King]], with the only major exception being the [[Behemoth (Mystic Quest)|Behemoth]] that appears in the game's opening. A scripted encounter with a [[Mummy (Mystic Quest)|Mummy]] also occurs on the [[Rope Bridge]].
 
  +
===''[[World of Final Fantasy]]''===
  +
  +
In [[Watchplains|The Watchplains]], during Chapter 4, there are two instances where a [[Goblin (World of Final Fantasy)|Goblin]] that is seen fighting against a [[Cornelia (World of Final Fantasy)|Cornelian]] soldier will attack the player when spoken to.
  +
  +
[[Serafie]] may occasionally carry a [[Murkrift]] atop her head that the player can initiate battle by simply selecting the option "What's that on your head?".
   
{{Recurring Elements}}
+
{{navbox recurring}}
[[Category:Battle Elements]]
+
[[Category:Battle elements]]

Revision as of 02:39, 25 June 2020

Template:Sideicon Action encounters are a method of entering battles. Primarily used for boss battles, action encounters are engaged in when a player uses the action button to trigger a battle, or to trigger script that leads to a battle. Due to the greater amount of forewarning given before the player enters the battle, it leaves time for the player to menu grind.

While most action encounters are one-time events, there are a number of exceptions to the rule in the series. Action encounters are used more in the earlier games, particularly the sprite-based games, as the model-based games allow for cutscenes where the characters can move around more.

Action encounters are similar to script encounters in the way they lead up to boss battles or other forms of special battle, the difference is the more forced nature of a script encounter as the player loses control when moving past a certain point, while an action encounter can be entirely ignored until the player is ready since the player can see the boss and choose when to engage with it.

A common form of non-boss action encounters are monster-in-a-box encounters that serve as a form of trap since the player freely chooses to engage with the Treasure Chest. Monster-in-a-box encounters are a programmer's alternative to placing fixed encounters around chests.

Appearances

Final Fantasy

In the Chaos Shrine, the player can face Garland by talking to him. In Pravoka, the player can face a battle with nine Pirate enemies by talking to Bikke. In the Western Keep, if the player talks to the King, he will reveal himself to be Astos and a battle will ensue. On floor B3 of the Cavern of Earth, the player can fight the Vampire by talking to him. On floor B5, the player can fight Lich by pressing the action button on the yellow orb.

In Mount Gulg, the player can fight Marilith by pressing the action button on the red orb. In the Sunken Shrine, the player can fight Kraken by pressing the action button on the blue orb. In the Flying Fortress, the player can fight Tiamat by pressing the action button on the green orb. In the Chaos Shrine from the past, the player can fight Chaos after talking to Garland and witnessing a change.

Final Fantasy II

On the player's first entry to Fynn, and later on the Dreadnought, the player can talk to the Palamecian soldiers to result in a battle against Captain enemies, a difficult battle to win at early stages of the game though they have a chance to drop good equipment early in the game. The first soldier on the Dreadnought will not immediately attack the party, allowing them the option of presenting the Pass to enter without fighting the Captain or using the "Wild Rose" Key Term to initiate a fight with the Captain.

Several bosses in the game require the player to speak to them in order to initiate battle against them, namely the Sergeant, Adamantoise, Red Soul, Roundworm, Fire Gigas, Ice Gigas, Thunder Gigas, Chimera, Gottos, and Big Horn.

Final Fantasy IV

In the Sealed Cave, pressing the action button on doors will result in a battle against Trap Door enemies. In the Lodestone Cavern, the player must press the action button to initiate battle against the Dark Elf, and in the Feymarch, the player must speak to both Asura and Leviathan to initiate battle with them.

In the Lair of the Father, if the player has obtained Leviathan, the player must press the action button to initiate battle with Bahamut. In the Lunar Subterrane, if the player presses the action button on the Murasame, Masamune, Holy Lance, or Ragnarok, the player will be forced to fight a boss.

Final Fantasy V

On the top floor of the Library of the Ancients, three books are present. The book on the right of the player will result in a battle against a number of the Page enemies. Inside the Library of the Ancients, the player must speak to a book to fight and defeat Ifrit. In the Wind Shrine, the player must press the action button to fight the Wing Raptor, and in Castle Exdeath, the player must do the same if they wish to fight Carbuncle. In Castle of Bal in World 3, the player may speak to Odin and fight him if they wish to obtain him.

In Istory Falls, the player can speak to Leviathan and fight him to obtain him, and in a secret area of Walse Castle, the player can speak to Shiva and defeat her to obtain her. In the Great Sea Trench and Island Shrine, pressing the action button on the Tablets will initiate a boss fight. In the Fork Tower, pressing the action button on the spells initiates a boss fight with Minotaur and Omniscient.

Final Fantasy VI

At two points in the game, the player must command three parties against enemies moving on the field and enter battle with them when they meet. The objective is to fight their way through the enemies to defeat a boss enemy on the other side of the field, before the moving enemies reach a leader figure on the player's side of the field.

At the end of Mt. Kolts, the player fights Vargas upon approaching and speaking to him.

In many places occupied by the Gestahlian Empire, speaking to the Imperial Soldiers or being caught by one of them triggers a battle. This occurs in the Imperial Camp, Doma Castle, Imperial Observation Post, and Vector. In the Imperial Palace, the player can speak to soldiers to fight them during the banquet preparations. In South Figaro during the town's occupation, Cadets and Merchant can be fought by speaking to them. Other Imperial Troops will attack the player unless they are disguised as a Cadet when spoken to.

Aboard the Phantom Train, many Ghosts will attack the party if spoken to. The Phantom Train itself attacks the party when they attempt to disable it.

In Zozo, Dadaluma attacks the party when spoken to atop the town's highest building.

In the Magitek Research Facility, speaking to both Ifrit and Shiva begins a boss battle against the two of them. Speaking to Number 024 triggers a battle with it later in the facility.

In the Burning Home, Balloons appear in the field as flames that move, and when approached by the party engage them.

On the Floating Continent, the Ultima Weapon attacks the party when spoken to. At the end of the Floating Continent, the Nelapa attacks in the same manner.

In Darill's Tomb, Dullahan attacks the party when Darill's casket is examined.

In Owzer's Mansion, the party triggers a scene when speaking to Owzer that leads to a fight with the Chadarnook.

In Ebot's Rock, Hidon attacks when spoken to.

In Cyan's Soul, the Dream Stooges appear and attack when the player attempts to leave the first region after gathering their fallen party members.

Throughout the World of Ruin, members of the Eight legendary dragons only fight when spoken to.

In Kefka's Tower, Ultima Buster attacks when spoken to.

Final Fantasy VII

The Materia Keeper is fought in Mt. Nibel this way. In the Pagoda in Wutai, the player must talk to the guardians on each floor before battling them. The first floor is Gorkii, the second floor is Shake, the third floor is Chekov, the fourth floor is Staniv, and the final floor is Godo.

Impresario-ffvi-iosThis section in Final Fantasy VII is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy VIII

In the Deep Sea Research Center, the party can interact with the glowing blue light in the center of the room. Answering the questions correctly leads to a series of up to three consecutive battles, the first two against Ruby Dragons, and the third against the GF Bahamut.

In Galbadia Garden, the player can talk to Cerberus to initiate battle with it to obtain, and can talk to Odin in the Centra Ruins to do the same. During a flashback sequence with Laguna, if the player chooses to not fight the Ruby Dragon immediately, the player must press the action button on it to initiate battle.

After the Lunar Cry, talking to a man in Esthar just north of Dr. Odine's Lab initiates a battle with an Elnoyle. Leaving the screen and returning causes the man to reappear, so the player can fight this battle as many times as necessary to farm Moon Stones and Energy Crystals or draw Holy.

Final Fantasy IX

In Treno, the player may fight up to four action encounters in the Weapon Shop using a single party member. If they win, they are awarded with an item, but if they lose, they do not get a Game Over; rather, the party member's HP drops to 1. Depending on when they are fought in the game, the encounters are a Griffin, Catoblepas, Behemoth, and an Amdusias.

Final Fantasy Mystic Quest

Nearly all enemies outside of Battlefields in Mystic Quest appear as in the environment, as the game lacks random encounters, but combat with them can be triggered both by the Action Button and by attempting to move into their space: this is critical as invisible enemies appear in the Ice Pyramid and the Volcano. All bosses are true action encounters, up to and including the Dark King, with the only major exception being the Behemoth that appears in the game's opening. A scripted encounter with a Mummy also occurs on the Rope Bridge.

Final Fantasy Legend III

Most boss encounters in Final Fantasy Legend III are action encounters, with the exception of Guhu, Jorgandr, Agron and Sol/Xagor. Talking to WaterHags in Muu in the Future, or Dwelgs in any location, will result in a battle unless the party is Morphed. Unusually, the game also features an action encounter on the World Map, against the mandatory WaterHag boss.

World of Final Fantasy

In The Watchplains, during Chapter 4, there are two instances where a Goblin that is seen fighting against a Cornelian soldier will attack the player when spoken to.

Serafie may occasionally carry a Murkrift atop her head that the player can initiate battle by simply selecting the option "What's that on your head?".