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Accuracy, usually abbreviated as ACC and also known as Hit Rate or Precision, is a recurring stat in the Final Fantasy series. Having a higher Accuracy can increase the likelihood that the player's attack will connect. Accuracy is generally compared against Evasion and Luck to determine hits and misses. Unlike physical attacks, magic spells usually have a set Hit Rate, except in Final Fantasy XI that uses a Magic Accuracy concept.

Spells, like Blind, can significantly lower Accuracy. Other effects, like Bard's Madrigal songs can increase Accuracy. Equipment can do the same. The maximum value for Accuracy is 255%. At this value, the attack will never miss, but weapons with such high Accuracy are often rare.

Appearances

Final Fantasy

Formula for Hit%:

  • For Fighter/Knight/Black Belt/Master:
Hit% = (initial value at LV 1) + (3 x (LV-1))
  • For Thief/Ninja/Red Mage/Red Wizard:
Hit% = (initial value at LV 1) + (2 x (LV-1))
For White Mage/White Wizard/Black Mage/Black Wizard:
Hit% = (initial value at LV 1) + (LV - 1)

Final Fantasy II

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Final Fantasy III

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Final Fantasy IV

Formula for Accuracy:

  • Accuracy is capped at 99%.

Final Fantasy IV: The After Years

The accuracy is determined by the weapon equipped. Template:Sec-stub

Final Fantasy V

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Final Fantasy VI

Due to the Evade Bug the versions prior to the Advance port were glitched what it comes to the characters' hit rate, such as preventing status effects from actually lowering the afflicted character's hit rate. Template:Sec-stub

Final Fantasy VII

Formula for Hit%:

Formula for Hit% if the player is under Fury:

Final Fantasy VIII

Squall and Seifer have natural 255% accuracy due to equipping gunblades, which means they will never miss. Selphie's ultimate weapon, the Strange Vision, also has natural 255% hit rate. Other characters can junction Guardian Forces that have the Hit-J junction ability to junction spells to their Hit to improve their accuracy.

Final Fantasy IX

If the attacker has Accuracy+, their attacks never miss.

Otherwise, a physical attack's accuracy is 100% - the target's Evade, but the 100% can be halved to 50% - Evade, 25% - Evade, or even 12.5% - Evade by the attacker's statuses Confuse and Darkness, or if the defender's status is Defend. It is dropped to 0% automatically if the target has Vanished.

Final Fantasy X

  • Formula for Accuracy:

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Final Fantasy X-2

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Final Fantasy XII

Hit % of normal attacks are usually determined only by the target's evasion, however there are a few exceptions which are only calculated if the normal evasion routine would have resulted in a hit.

  • Any character under Blind has a 50% chance of missing.
  • During inclement weather (wind, rain, etc.), Bows have a 20% chance of missing, and Crossbows a 50% chance.

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