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{{sideicon|FFI|FFII|FFIII|FFIV|IVCCI|IVTAY|FFV|FFVI|FFVII|VIIBC|VIIDoC|VIICC|FFVIII|FFIX|FFX|X2|X2LM|FFXI|FFXII|XIIRW|FFXIII|XIII2|FFXIV|FFT|FFTA|FFTA2|FFMQ|FFL3|FFCC|CCRoF|CCEoT|CCTCB|FFD|FFE}}
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{{sideicon|FFI|FFII|FFIII|FFIV|IVCCI|IVTAY|FFV|FFVI|FFVII|VIIBC|VIIDoC|VIICC|FFVIII|FFIX|FFX|X2|X2LM|FFXI|FFXII|XIIRW|FFXIII|XIII2|FFXIV|FFT|FFTA|FFTA2|FFMQ|FFL3|FFCC|CCRoF|CCEoT|CCTCB|FFD|BravelyD|FFE}}
{{Expand|FFD|FFCC|FFCC|FFCC|FFT|FFT|XIII2|FFXI|X2|FFX|VIICC|VIIDoC|VIIBC|Info on formulas in each game, different characters and jobs, etc}}
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{{Expand|FFD|BravelyD|FFCC|FFCC|FFCC|FFT|FFT|XIII2|FFXI|X2|FFX|VIICC|VIIDoC|VIIBC|Info on formulas in each game, different characters and jobs, etc}}
 
'''Accuracy''' {{J|命中|Meichuu}}, usually abbreviated as '''ACC''' and also known as '''Hit''', '''Hit Rate''', '''Precision''', and '''Attack%''', is a recurring [[stats|stat]] in the [[Final Fantasy series|''Final Fantasy'' series]]. It helps determine the rate most attacks connect. Accuracy is generally compared against [[Evasion]] and [[Luck (stat)|Luck]] to determine hits and misses. Unlike physical attacks, [[Magic (term)|magic spells]] usually have a set Hit Rate, except in ''[[Final Fantasy XI]]'' that uses a [[Magic Accuracy]] concept.
 
'''Accuracy''' {{J|命中|Meichuu}}, usually abbreviated as '''ACC''' and also known as '''Hit''', '''Hit Rate''', '''Precision''', and '''Attack%''', is a recurring [[stats|stat]] in the [[Final Fantasy series|''Final Fantasy'' series]]. It helps determine the rate most attacks connect. Accuracy is generally compared against [[Evasion]] and [[Luck (stat)|Luck]] to determine hits and misses. Unlike physical attacks, [[Magic (term)|magic spells]] usually have a set Hit Rate, except in ''[[Final Fantasy XI]]'' that uses a [[Magic Accuracy]] concept.
   

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