Abysteel is an undead/steeling-type enemy in Final Fantasy XII found in the optional areas of Lhusu and Henne Mines, the Sochen Cave Palace, and the Zodiac versions' Trial Mode in Stage 96. In this stage, Glaring Eye has a 1% chance to spawn after each killed Abysteel.
In the Henne Mines, there is a junction where the player can press a switch to open the doors, which also releases about twenty high level Abysteels, which makes it an excellent level grinding spot (see below).
Abysteel can yield the Demon Shield.
Bestiary entry[edit | edit source]
Page 1: Observations[edit | edit source]
- Being a variety of bat with wings of surpassing beauty, preferring to make their abodes in magicite mines and underground chambers. Their wings are composed of a tough metallic substance, and by their patterns can males and females be distinguished. It is generally held that the patterning of the females is more beautiful, lending the wings much popularity as ornamentation on airships, the male's, meanwhile, being considered ill-favored, and shunned as a sign of bad luck.
Page 2: Tips for the Adventurer[edit | edit source]
- Few things bring to mind 'ill luck' so readily as a vampyr fang. Yet the things are famous among apothecaries and their ilk as a vital ingredient in wards and charms against curses! And, apparently, not just any fang will do the trick. I'd have no idea how to tell a vampyr fang from a regular, pointy one, if I had to look into such a mouth, and I hope I never have the pleasure. If you want one, you'd best be ready to grope around some pretty nasty places. Maybe you'll get your fang yet. Maybe you'll lose a few fingers in the process. Either way, count me out!
Stats[edit | edit source]
Sochen Cave Palace
Henne Mines level grinding[edit | edit source]
The Henne Mines junction is one of the best places to level up using the gambits: Foe: Undead → Disable and Foe: Status = Disable → Curaja. It is better to wait until the party is at a higher level as these Abysteels are difficult. Sleepga puts the Abysteels to Sleep, and vulnerable to be taken out one by one, or with magick so they don't wake. Equipping Indigo Pendant on the caster makes statuses always hit unless the target is immune.