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Final Fantasy X Boss
Braska's Final Aeon
ブラスカの究極召喚 (Burasuka no Kyūkyoku Shōkan)
Thông Số
HP (Overkill) MP
60,000/120,000 (20000) 100
Strength Magic Defense
45/50 50 100
M. Defense Agility Accuracy
100 40 10
Evasion Luck
0 15
AP (Overkill) Gil
0 (0) 0
Thuộc Tính
Fire Lightning Water Ice Holy
- - - - -
Địa Điểm Sin - Dream's End
Steal Được Turbo Ether
Hiếm Steal Được Elixir
Thường Rơi N/A
Hiếm Khi Rơi N/A
Rơi Weapon N/A
Rơi Armor N/A
Bribe N/A
Kĩ Năng Jecht Beam, Triumphant Grasp, Jecht Bomber, (Ultimate Jecht Shot), (Swipe)
Ronso Rage N/A
Kháng Lại Silence (75), Poison (90), Zombie (50), Zanmato (Lv. 5)
Miễn Dịch Sleep, Petrification, Slow, Revivification, Threaten, Death, Doom, Regen, Distil, Sensor, Scan, Gravity, Delay, Eject
Thông Tin Khác Abilities in brackets are abilities used during second form
"I can't hear the Hymn so well anymore. Pretty soon, I'm gonna be Sin. Completely. I'm glad you're here now. One thing, though... When it starts, I won't be myself anymore. I won't be able to hold myself back. I'm sorry."
— Jecht

Braska's Final Aeon is the true final boss of Final Fantasy X. It is the form that Jecht took when he was transformed into a Fayth to assist Lord Braska with the Final Summoning 10 years prior to the game's storyline. Jecht is spotted on a platform, looking out over his own private re-creation of Zanarkand. It is here that Jecht can retain his own sense of self, but has lately been growing weaker under the power of Yu Yevon and losing the ability to hold himself back. As such, he welcomes the fight against his son, Tidus, as it is the only way he can be freed.

Although Yu Yevon is fought right afterwards as the Final Boss, it's impossible to die in that battle short of self-incapacitation, making this battle the last challenge in the storyline.

Strategy[]

As with most Final Bosses, Braska's Final Aeon is fought in two stages. However, with Celestial Weapons and the Break Damage Limit ability making its debut appearance, players who decide to do those sidequests before entering the final stages will find the battle quite easy.

Braska's Final Aeon has an Overdrive gauge which will steadily increase as he gives and receives damage. Tidus can reset the gauge by talking to Jecht, but this can only be done twice and should be reserved for the second half of the battle.

Jecht Beam can cause Petrification, and his standard attack can shatter a petrified character. The Triumphant Grasp overdrive will put one character in Zombie status, as well as causing heavy damage. When faced with an Aeon, Braska's Final Aeon will use Jecht Bomber, which can do up to 4000 HP damage. This can be reduced to a quarter of the normal damage by using Shield and further by using Cheer, however Protect will not reduce it.

Braska's Final Aeon is flanked by two Yu Pagodas. These Pagodas remove statuses and use Power Wave to heal Braska's Final Aeon for 1,500 each time and increase his Overdrive gauge. A Zombified Braska's Final Aeon will be damaged, however the Zombie status will be quickly healed and since the Pagodas use it twice (once for each Pagoda), it would be as if the Final Aeon was never damaged at all on that turn. The Pagodas each have 5,000 HP and can be killed, but will return a few rounds later with increased health equal to the amount of excess damage by their finishing blow. I.e., if they start off with 5,000 HP and are dealt two attacks worth 2,700 and 2,600 respectively, they will revive with 5,300 HP. It's best to kill them both off at the same time, as the remaining Pagoda will spam Curse and other nasty spells.

In his second form, Braska's Final Aeon will draw a mighty sword from his chest, and spikes that resemble wings come out from his back. In this stage, he will hit all party members at once, delay their turn slightly, and do more damage than before. When his HP falls below half, his overdrive will change to Ultimate Jecht Shot, which can hit all characters for around 5,000 damage. This is when it's appropriate to use Tidus' Talk command.

Keeping the party members' HP up is vital. Buffs such as Protect, Haste, and Regen will be essential, and if Yuna has learned Auto-Life, it will also be helpful. Using Stamina Tonics to double your party's max HP is also incredibly effective, especially when coupled with Break HP Limit. Doublecasting Flare and Ultima and using plenty of Overdrives will prove very effective.

Possibly the easiest strategy for defeating the Final Aeon is as follows: Yuna should have finished her Sphere Grid path and started on a new path by this time. If she is taken down Tidus' or Auron's path, she can quickly develop her strength attribute, which greatly magnifies her Aeons' strength. If Yuna has Anima available for summoning at this point, Anima can potentially destroy The Final Aeon's second form in just two hits, by inflicting up to 99999 damage per hit. Even without Anima, Bahamut's overdrive along with a couple of regular attacks should easily dispatch of this boss, provided Yuna's strength attribute is at least 28.

It should also be noted that Braska's Final Aeon is vulnerable to several status ailments. Though it may take a few tries, the player can Poison the boss, and Auron's "Break" skills can take effect as well. Most important is that Braska's Final Aeon is not immune to Zombie, so if the player uses Zombie Attack to inflict Zombie on it, the Yu Pagodas will damage it rather than heal it, although the Yu Pagodas will also remove these status ailments on their turn.

Other Appearances[]

Dissidia Final Fantasy[]

Braska's Final Aeon makes an appearance once more in Dissidia: Final Fantasy as Jecht's EX Mode. He is much more human in size and shape now, though otherwise resembles the Final Aeon exactly. The Final Aeons Overdrives, "Triumphant Grasp" and the "Ultimate Jecht Shot," appear as two of Jecht's HP Attacks, and many of his other attacks share the same naming scheme, beginning with "Jecht."

Related enemies[]

Gallery[]

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