Experience Points, usually abbreviated as EXP, are a recurring feature in the Final Fantasy series. Like in almost all RPGs, characters are further enhanced by gaining Experience Points. However the method of gaining experience points can vary. Generally, experience is gained at the end of each battle.
Experience points make their first appearance in this game. By killing monsters, all members of the party will gain an equal amount of EXP, whether they made an action or not. Petrified and unconscious party members will not gain EXP.
EXP is gained the same way as in Final Fantasy.
EXP is gained the same way as in most other games, by winning a battle while not being KO'd or Petrified.
In the DS version, equipping the Augment Level Lust, the EXP gained is doubled for that character as long as the Augment is equipped.
EXP is gained by winning a battle while not being KO'd, Ejected or Petrified.
AP is gained the same way, but instead of leveling up the characters, it levels up their Job.
At the end of a battle, all available characters in the party are awarded AP and EXP.
AP, Instead of leveling up a character's Job, helps characters learn abilities from their Equipped Espers.
AP is not awarded until the first set of Espers are obtained at Zozo.
Equipping the Relic Experience Egg (known as the Growth Egg in the GBA release) will double experience gained.
Once a character is classed as a member of the player's party, they will gain experience from won battles, unless they are flagged as knocked out. If the character is a member of the active battle party they receive the full EXP. If they are knocked out, they receive no EXP at all. If they are outside of the battle party, they receive half as much EXP as the members in the active party. Experience is not divided among the party members, so the player is not penalised on the size of the party. If a party member leaves the party due to a story-related event such that they can no longer be chosen in the PHS menu, they will gain no experience until they rejoin.
Experience reappears in Final Fantasy VIII, however, in this installment, the character who lands the killing blow gains the most experience from that particular enemy. Boss Battles do not give EXP. Also, the experience for the next level is always at 1000; enemies always give out the same amount of experience, no matter their level.
Experience is gained in a similar way to Final Fantasy III, the only difference being that AP is used to learn new abilities from equipped equipment.
- Bài viết chính: Sphere Grid
Final Fantasy X does not use regular Exp, rather only Ability Points (AP), which is used to gain Sphere Levels.
Sphere levels is equal to the amount of steps the character can take on the Sphere Grid, similar to classic Board Games. When steps are taken, Sphere Levels equal to the amount of steps taken is reduced from the character's current EXP.
Final Fantasy X-2 abandons the Sphere Grid and returns to the regular EXP routine, with the characters gaining EXP after battle.
Experience points are earned after an individual enemy is defeated, but is modified by its relative level, size of party, chains, and other factors, and will not be earned if a player is K.O.'d. EXP is earned and tallied separately for each job; further, limit points can be obtained in place of EXP at level 75 (automatically switched at maximum EXP) to gain Merit Points, though the current cap is now at level 80.
Special battles (e.g. battlefields, Dynamis, etc.) do not award experience points. However, some events such as Campaign will award EXP at its conclusion based on player's performance. Additionally, particular battlefields reward players with items that grant a random amount of EXP with a set cap, usually named as if it were a lost scroll, passage, or page ripped from an ancient text.
Furthermore, for the first time players are penalized EXP upon K.O. A player at Levels 1-3 will receive no penalty. From Levels 4-24 a player will lose 10% of the amount of EXP required to reach their next level. From Levels 25-67 the penalty is lowered to about an 8% EXP loss. And, after Level 68, the amount of EXP lost upon knockout is always 2400 EXP. Receiving any of the various Raise spells or Reraise effects will reduce these EXP loss penalties as follows after Level 50 has been obtained:
- Raise or Reraise: EXP loss from K.O. is reduced by 50% upon revival
- Raise II or Reraise II: EXP loss from K.O. is reduced by 75% upon revival
- Raise III or Reraise III: EXP loss from K.O. is reduced by 90% upon revival
If a player has just recently achieved a new level, then becomes knocked out, and the penalty incurred is greater than the amount of total EXP they've amassed for their new level, they will Level Down. Leveling Down can become a serious problem for players, as particular weaponry and armors require particular player Level to equip.
Experience and License points are gained whenever an enemy is defeated. EXP is received by all characters in the current party not in KO, Stone or X-Zone status. LP are received by all six party members.
Exp gained can be doubled by equipping an Embroidered Tippet, and LP can be doubled by equipping a Golden Amulet.
Experience points in Final Fantasy XIII take form as Crystogen Points which can be used on the Crystarium System, which can be considered a version of Final Fantasy X's Sphere Grid; however, every character has a different Crystarium for each job.
Obtaining the Growth Egg in Mission 55 will double any CP gained from enemies.
EXP is gained by a character by using attacks, abilities or spells. It can be gained by doing anything to either friend, foe, or on itself. More EXP is gained when using abilities on higher level units. The ability EXP Boost increases the amount of EXP gained from any action. Another ability, Accrue EXP, allows the unit to gain EXP just by moving to another square.
EXP is gained whenever a unit uses an ability. AP is gained after a battle is won and varies based on several factors.
EXP and AP is gained after every battle, in a way identical to the one used in Final Fantasy IX
EXP is gained by all party members every time an enemy is killed. The amount of EXP is dependent on the enemy. The equipment bonus "Smart Valor" increases the amount of EXP earned. The game gives no indication of how much EXP an enemy gives, nor the exact amount of EXP a character has, only what proportion of the EXP bar is filled towards the next level.