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Seal of the Archadian Empire
- "Today we write the first page of a new history: our history. Each of you must play his part. Put down this rebellion. - For Archadia! We fight!"
- —Vayne Solidor
Đế chế Archadia là một trong những thế lực chính trị chính trong Final Fantasy XII. Đế chế rộng lớn cũng như hùng mạnh nhất tồn tại ở phía Tây Bắc Đại lục Ivalice. Có thể coi Đế chế Archadia là nhân vật phản diện của phần game Final Fantasy XII.
Lịch sử[]
Trước khi Liên minh Galtean được thành lập, Archadia chỉ là một tiểu vương quốc. Sau khi hòa bình được thiết lập, Archadia đã vươn lên phát triển trở thành một đế chế hùng mạnh nhất tồn tại trên Ivalice, được điều hành bởi Hội đồng Senator. Dựa vào đội quân thiện chiến của mình, Đế chế Archadia đã tiến hành chinh phục các vùng đất láng giềng, mở rộng lãnh thổ. Hoàng đế của Đế chế Archadia được lựa chọn từ những tướng sĩ có thành tích xuất sắc nhất trong quân đội. Mọi chuyện chỉ thay đổi vào 200 năm trước, sau khi House Solidor lên nắm quyền cai trị. Để chắc chắn rằng quyền lực của mình là tuyệt đối, House Solidor đã ban hành hệ thống luật pháp chỉ phục vụ cho lợi ích cá nhân của mình - Hệ thống Judge (Thẩm Phán) cũng bắt đầu phát triển từ đây. Đế chế Archadia từng bước xâm chiếm các quốc gia lân cận, chiếm đoạt đất đai và cai trị bằng những luật lệ hà khắc của mình.
However, the Rozarrian Empire did not agree with Archadia's imperialistic advances, and so hostilities started to develop between the two nations. It was not until Archadia invaded Dalmasca and Vayne Carudas Solidor became Emperor that the hostilities almost turned to war. However, with the death of Vayne Solidor, the war never happened, and Larsa Solidor took over from his brother as Emperor.
- Xem thêm: Sage Knowledge 27-52#SK 36: The Archadian Empire.
Geography[]

Regional territories of Ivalice nations.
Phon Coast[]
A large coastline that expands far over Archadia. Anyone travelling by foot will arrive here first. There is a Hunter's Camp located somewhere along the beach.
Tchita Uplands[]
Grasslands that connect Archades to the lower parts of Archadia. The area is overrun by monsters, making prolonged travel here undesirable.
Sochen Cave Palace[]
A network of caves under old Archades and Archadia, it possesses intricate palace chambers built during the Galtean Alliance. Deep within its halls lies the fearsome Hell Wyrm.
Old Archades[]
The lower sections of Archades. Once the main part of the city, it has now become a slum for lower class people. It is thought that once you come down here, you never leave.
Archades[]
The heart of the Archadian Empire, and its capital. The Imperial Senate is located here in the Administrative District. The city is run by members of the aristocracy, who generally look down upon those who are at a lower social status. Archades is a very segregated city. A social sign in the city is the wooden chop. The more you have of these chops, the higher your social status, and the more parts of the city you can access. Archades is also home of the famous Draklor Laboratory.
Draklor Laboratory[]
A giant laboratory run by Dr. Cid. It researches many things, from airships to weaponry. Recently however, all the lab's resources have been dedicated to developing Nethicite. Entrance is impossible, unless you know the right people.
Balfonheim Port[]
A port city, inhabited mainly by pirates, including the famous Reddas. While it is located in Archadia, the city tries to retain neutrality as best it can. This town is one of the few ports left, and one of the only ways a traveler can reach Mt. Bur-Omisace from Archadia.
Cerobi Steppe[]
Wilderlands north of Balfonheim. There are many windmills located here which the group of Craftsmoogles have been attempting to repair. Their true purpose has been long forgotten though.
Demography[]
The composition of Archadia is 95% Hume, and 5% other races, including Bangaa, Seeqs, and Moogles. No Viera are ever seen in the streets of the Imperial City of Archades.
As seen in Final Fantasy XII, Archadians speak with distinct English accents, depending on their social status. The common people, most notably the rank-and-file soldiers, speak with a dialect resembling Cockney. The nobility, such as Vayne and Larsa, use a well-spoken "Queen's English" dialect.
Military[]
Imperial soldiers in Rabanastre.
Imperial soldiers guarding Rabanastre's gates.
Concept art of the Imperial Soldier.
Archadia is known for her fearsome military, the foundation of its power. Its military consists of troops, airships, and a navy.
Troops[]
There are several ranks in the Archadian military.
Imperial Soldier[]
Being the rank and file of the Archadian Imperial Army. The greater part of the Imperial army is comprised of swordsmen. In addition are hoplites in heavy armor for charging enemy fortifications, mages for ranged support, and others still for various more specialized roles.
Mastiff[]
Dogs specially trained for battle. Their ability to follow commands and their unswerving loyalty make them a vital part of the Imperial war machine. Training takes place at the hands of skilled "beast tamers," with a mastiff usually requiring two to three years before it is ready to see combat.
Imperial Elites[]
Name given to a highly trained group of soldiers who have undergone the most rigorous selection procedures to become the pride of the Imperial army. Elites are separated into three divisions by role: gunners, being marksmen trained in the use of rifles; pilots, being combat airship pilots; and beastmasters, being those who train the mighty mastiff dogs that fight alongside Imperial soldiers. Those who make it past the selection process go to the Imperial military school known as the "Akademy," there to learn the specialist skills of their allocated division.
Rook[]
Dr. Cid has been working on developing thought-driven combat weapons, called "rooks," for some time now. Test models saw their first combat use in a recent incident at the Draklor Laboratory. Three new models have been produced based on data collected during the Draklor Laboratory incident.
The Judges[]
A special order of knights under the Imperial Archadian Ministry of Law. With the spread of Archadian influence came a rise in crime and regional conflicts. To reduce the amount of time required by the judicial process, a military court was established, this being the origin of the Order of Judges.
Judge Magisters[]
- Bài viết chính: Archadian Judges
One of the most prestigious ranks within the Archadian Empire. The Judge Magisters act as chief arbiters and enforcers of Archadian law. They are also the commanders of the Imperial Army.
Air Fleets[]
- Bài viết chính: Archadian Imperial Fleets
Archadia has many airships. Out of these, only the 8th and 12th fleet are shown. These fleets consist of airships of all shapes and sizes, but they are usually lead by Dreadnought Class ships, like the Leviathan.
[]
Since the invention of the airship, Archadia's navy has decreased in size. However, it still vigilantly guards Archadia's coasts from anyone who would try to enter.
Musical Theme[]
The "Theme of the Empire" " (帝国のテーマ, Teikoku no teema) acts as the anthem of Archadia. Its leitmotif is used in several tracks involving Archadia, such as "Coexistence (Imperial Version)", "Upheavel (Imperial Version)" and "Sorrow (Imperial Version)". It also acts as the battle theme during the first fight against Lord Solidor. "Theme of the Empire" is composed by Hitoshi Sakimoto.
In the original soundtrack "Theme of the Empire" is the eleventh track in Disc 2. The track is also included in Dissidia Final Fantasy Original Soundtrack as the 19th track in Disc 2. In-game, it plays during the the map stages of Distant Glory - Redemption of the Warrior.
Trivia[]
- The symbol of the Empire is also used in Final Fantasy Tactics A2: Grimoire of the Rift whenever a Judge is summoned. It is also the symbol for "Distant Glory: Redemption of the Warrior" in Dissidia Final Fantasy, the storyline that unlocks Judge Gabranth as a playable character in that game.
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Characters |
Playable characters |
Vaan - Penelo - Balthier - Fran - Basch - Ashe |
Guest Characters |
Reks - Larsa - Vossler - Reddas |
Non-playable characters |
Al-Cid - Ba'Gamnan - Dr. Cid - Daguza - Old Dalan - Elza - Filo - Gerun - Gibbs and Deweg - Emperor Gramis - Gran Kiltias Anastasis - Chairman Gregoroth - Gurdy - Havharo - Horne - Hurdy - Jote - Jovy - Jules - July - Kytes - Marquis Ondore - Migelo - Mjrn - Monid - Montblanc - The Moogles Eight - Nono - Pilika - Dynast-King Raithwall - King Raminas - Lord Rasler - Raz - Rikken - Sorbet - War-chief Supinelu - Tomaj - Great-chief Uball-Ka - Vayne Solidor - Venat - Weather Eye |
Archadian Judges |
Gabranth - Drace - Ghis - Bergan - Zargabaath |
Nations and Locations in Ivalice |
Countries |
Archadian Empire - Kingdom of Dalmasca - Republic of Landis - Kingdom of Nabradia - Rozarrian Empire |
Other Regions |
Bancour - Jagd Difohr - Jagd Naldoa - Jagd Ramooda - Jagd Yensa - Purvama |
Locations |
Nalbina Fortress - Garamsythe Waterway - Royal City of Rabanastre - Dalmasca Estersand - Giza Plains - Royal Palace of Rabanastre - Nalbina Dungeons - Barheim Passage - Skycity of Bhujerba - Lhusu Mines - Dreadnought Leviathan - Dalmasca Westersand - Ogir-Yensa Sandsea - Nam-Yensa Sandsea - Tomb of Raithwall - Ozmone Plains - Jahara - Golmore Jungle - Eruyt Village - Henne Mines - Paramina Rift - Mt. Bur-Omisace - Stilshrine of Miriam - Mosphoran Highwaste - Salikawood - Phon Coast - Tchita Uplands - Sochen Cave Palace - Imperial City of Archades - Draklor Laboratory - Port at Balfonheim - Cerobi Steppe - Feywood - Ancient City of Giruvegan - Great Crystal - Sky Fortress Bahamut - Ridorana Cataract - Pharos at Ridorana - Zertinan Caverns - Nabreus Deadlands - Necrohol of Nabudis - Subterra |
Races |
Baknamy - Bangaa - Garif - Helgas - Hume - Moogle - Nu Mou - Occuria - Rev - Seeq - Urutan-Yensa - Viera |
Terms |
Airship - Clan Centurio - Dynast King - Esper - Fishing - Galtean Alliance - Gambits - Genus - House Solidor - Hunt - Imperial Senate - Kiltia - Knockback - License Board - Loot - Magicite - Magick - Moogling - Nethicite - Quickening - Rare Game - The Resistance - Skyferry - Sky Pirate - Sun-Cryst - Technick - Trial Mode - Withered Trees - Zodiac Job System |
Soundtracks |
Original Soundtrack - Kiss Me Good-Bye - Selections from Final Fantasy XII Original Soundtrack - Symphonic Poem "Hope" "Opening Movie" - "Boss Battle" - "Kiss Me Good-Bye" - "The Battle for Freedom" |
Archives |
Augments - Accessories - Allusions - Armor - Bazaar - Enemies - Enemy Abilities - Insights - Items - Jobs - Technicks - Magic - Walkthrough - Wallpapers - Weapons - Gambits |