Edit Page
Source Editor

Atenție: Nu v-ați autentificat. Adresa dumneavoastră IP va fi vizibilă în mod public dacă efectuați modificări. Dacă vă autentificați sau vă creați un cont, modificările dumneavoastră vor fi asociate numelui de utilizator, pe lângă alte beneficii.

Modificarea poate fi anulată. Verificați diferența de dedesubt și apoi salvați pentru a termina anularea modificării.

Versiunea curentă Textul dumneavoastră
Linia 237: Linia 237:
 
<div class="thumb tright" style="width:280px; background:#00BFFF; border: 2px solid #CCCCFF">
 
<div class="thumb tright" style="width:280px; background:#00BFFF; border: 2px solid #CCCCFF">
 
<div class="thumbcaption" style="text-align: center;">'''<font color=#F9E9F9>Early Beta version of ''Final Fantasy X''</font>'''</div>
 
<div class="thumbcaption" style="text-align: center;">'''<font color=#F9E9F9>Early Beta version of ''Final Fantasy X''</font>'''</div>
[[Fișier:Final Fantasy X 10 Original Trailer BETA - Proto 2000|280px]]
+
[[Fișier:Final Fantasy X 10 Original Trailer BETA - Proto 2000|280]]
 
</div>
 
</div>
 
The Conditional Turn-Based Battle (CTB) was a new battle system replacing the Active-Time Battle (ATB) system from previous titles. The traditional [[World Map]] concept was dropped, because the developers wanted a more realistic approach, as well as realism of the game's 3D backgrounds and the animation of characters. Originally, ''Final Fantasy X'' was going to feature enemies wandering visible on the field map with seamless transition into battles allowing players to move freely around the area during enemy encounters. Battle art director Shintaro Takai has explained the intention was for the battles to come across as a natural part of the story instead of an independent element.
 
The Conditional Turn-Based Battle (CTB) was a new battle system replacing the Active-Time Battle (ATB) system from previous titles. The traditional [[World Map]] concept was dropped, because the developers wanted a more realistic approach, as well as realism of the game's 3D backgrounds and the animation of characters. Originally, ''Final Fantasy X'' was going to feature enemies wandering visible on the field map with seamless transition into battles allowing players to move freely around the area during enemy encounters. Battle art director Shintaro Takai has explained the intention was for the battles to come across as a natural part of the story instead of an independent element.

Please note that all contributions to the Final Fantasy Wiki are considered to be released under the CC-BY-SA

Revocare Ajutor pentru modificare (se deschide într-o fereastră nouă)

Această pagină face parte dintr-o categorie ascunsă: