Final Fantasy Wiki
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
VII Rebirth
Characters
Cloud Strife
Tifa Lockhart
Aerith Gainsborough
Barret Wallace
Red XIII
Yuffie Kisaragi
Cait Sith
Cid Highwind
Vincent Valentine
Zack Fair
Locations
Kalm
Junon
Costa del Sol
Gold Saucer
Gongaga
Cosmo Canyon
Nibelheim
Other latest & upcoming games
Final Fantasy XVI
Final Fantasy XIV: Dawntrail
Games
Final Fantasy I - VIII
Final Fantasy
Final Fantasy II
Final Fantasy III
Final Fantasy IV
Final Fantasy V
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX - XVI
Final Fantasy IX
Final Fantasy X
Final Fantasy XI
Final Fantasy XII
Final Fantasy XIII
Final Fantasy XIV
Final Fantasy XV
Final Fantasy XVI
Subseries
Contents
Characters
Jobs
Races
Locations
Gameplay
Items
Equipment
Abilities
Magic
Enemies
Bosses
Music
Walkthroughs
Community
Administrators & staff directory
Contact us
Wiki business and feedback
Discord chat
Staff Noticeboard
Wiki editor portal
Policies and guidelines
Scope
Recent Changes
All logs
Wiki projects
Maintenance
Create article
Upload files
Let's Play
Podcast
Social media
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Final Fantasy Wiki
49,209
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
VII Rebirth
Characters
Cloud Strife
Tifa Lockhart
Aerith Gainsborough
Barret Wallace
Red XIII
Yuffie Kisaragi
Cait Sith
Cid Highwind
Vincent Valentine
Zack Fair
Locations
Kalm
Junon
Costa del Sol
Gold Saucer
Gongaga
Cosmo Canyon
Nibelheim
Other latest & upcoming games
Final Fantasy XVI
Final Fantasy XIV: Dawntrail
Games
Final Fantasy I - VIII
Final Fantasy
Final Fantasy II
Final Fantasy III
Final Fantasy IV
Final Fantasy V
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX - XVI
Final Fantasy IX
Final Fantasy X
Final Fantasy XI
Final Fantasy XII
Final Fantasy XIII
Final Fantasy XIV
Final Fantasy XV
Final Fantasy XVI
Subseries
Contents
Characters
Jobs
Races
Locations
Gameplay
Items
Equipment
Abilities
Magic
Enemies
Bosses
Music
Walkthroughs
Community
Administrators & staff directory
Contact us
Wiki business and feedback
Discord chat
Staff Noticeboard
Wiki editor portal
Policies and guidelines
Scope
Recent Changes
All logs
Wiki projects
Maintenance
Create article
Upload files
Let's Play
Podcast
Social media
Editing
Walkthrough:Final Fantasy VI/CSM's Walkthrough/Part 22
Back to page
Edit source
View history
Talk (4)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{../Navigation|22}} This is part 22 of the Walkthrough for the [[Super Nintendo Entertainment System|Super NES]] version of ''[[Final Fantasy VI]]''. == Confronting the ultimate power == So you finally are able to confront [[Kefka Palazzo|Kefka]], [[Gestahl]], and their new power: the [[Warring Triad|Statues]], the goddesses which created Magic. Of course, they have prepared for your arrival, and prepare to show you their true power. However, [[Celes Chere|Celes]] will come in to try and stop them. Kekfa and Gestahl will go all Star Wars on Celes, and will try to "turn" her to their side. They'll give her an evil sword, and it's never specified what this sword actually is, and they'll use the Statues' power to freeze your party. They'll then tell Celes to strike you down so she can become powerful. She'll raise the sword in position to chop a member of your party's head off. She'll then deliver her most famous line of the game, and quickly turn around and strike Kefka, at which point he'll deliver a classic Kefka line. He'll then demand that the goddesses transfer their power to him. But even Gestahl, evil, cunning, lying Gestahl, knows when someone has gone too far (or else ''he'' just wants the powers. Who knows?). He'll try to stop Kefka, and the two will enter a battle. Gestahl will cast spell after spell after spell on Kefka, and Kefka will just laugh them off. Apparently when Kefka was standing in the field of the Statues, they absorb all the magic coming their way. Kefka then commands them to kill Gestahl. The statues release lightning bolts onto the ground, making both Kefka AND Gestahl fly around. Kefka will then trick Gestahl into walking into the path of one of the bolts. Gestahl will then be fatally wounded, and Kefka will push him off the edge of the cliff. Now, remember when [[Strago Magus|Strago]] told you what would happen if the Statues were to be moved out of their delicate balance? That means either you're going to end the game here or the statues will be moved. Well, in this case, Kefka, who now has the Statues' powers all to himself, will move them! It's too late! But [[Shadow (Final Fantasy VI)|Shadow]] arrives to save the day! Or at least he thinks he can. Shadow doesn't know the world is already moved, and will try to fight with Kefka to move the Statues back into place, even though it won't work anymore. It will, however, break the spell holding your party down. Shadow will then tell you to escape while he deals with Kefka. == Escape! == Celes is now in your party. You have five minutes to make it all the way to the eastern edge of the Floating Continent. The only enemy you'll fight around here is the [[Naughty]]. They're weak to Fire and Lightning, so attack them with [[Fira (ability)|Fire 2]] and [[Thundara (ability)|Bolt 2]] spells or Rages that use these elements (you should know what they are by now). [[Mog (Final Fantasy VI)|Mog]] should continue to use his [[Dance (Final Fantasy VI)#Earth Blues|Earth Blues]], and [[Locke Cole|Locke]] should just use his Hawk Eyes. If you brought [[Sabin Rene Figaro|Sabin]], he should move to the Front Row and attack with his Fire Knuckle. Naughties only attack solo, so you don't need to worry about MT problems. But they can take a few hits, and can use [[Final Fantasy VI enemy abilities#Cold Dust|Cold Dust]] to inflict [[Freeze (status)|Freeze]] on a party member, which wastes time. If you hit them with Magic, they can counter with an ability called '''Mute''' (not to be confused with [[Silence (ability)|Mute]], even though it has the same name and does the same thing. It's kind of like [[Uncyclopedia:Y|Y]] and [[Uncyclopedia:Y|Y]]). They also cast [[Blizzara (ability)|Ice 2]], so be ready for that. A quick way to deal with them is to have Celes cast [[Imp (status)|Imp]], as whenever they're turned into an imp, they will attempt to de-imp themselves then flee immediately (or do a critical attack if they fail to de-imp, then try again next turn). L4 Flare will also kill them very quickly, though that's very expensive on MP and requires you to have Strago. Equip [[Relic (Final Fantasy VI)#Sprint Shoes|Sprint Shoes]] so you can run through this timed area. The ground will crack underneath you as you walk. Just follow the linear path, but when you see the blue orb thingy, DO NOT HEAD STRAIGHT FOR IT. Walk around the long way. If you go straight for it, you won't be able to get it. Walk around the long way and open the chest for an [[Elixir (item)|Elixir]]. Now, continue down the linear path to the Save Point thing. This is [[Nerapa]], a boss. [[File:Nerapa.PNG|thumb|Fear this boss's super-ultra-powerful-attack! Oh wait, too late. It had to charge up exactly 72 turns to use it.]] Nerapa will start the battle by casting [[Doom (status)|Condemned]] on all your characters. Now, you'll have to deal with TWO timers. The one on the bottom of the screen and the one over your character's heads. He's really easy to kill if you use anything but Magic on it. He has [[auto-Reflect]], and attacks with [[Fira (ability)|Fire 2]], [[Firaga (ability)|Fire 3]], and [[Final Fantasy VI enemy abilities#Fire Ball|Fire Ball]] (what, you were expecting me to say "Fire 4?" No such thing exists! Although FFXII has a "Firaja" spell, and they call Cure 4 "Curaja" in that game, so, you get the point. I still hate those new spellings though). Fire 3 is the only one that actually hurts, but Wall Rings won't do much, as Nerapa absorbs Fire. Just kill it using anything but Magic, and move onto the end. As a fun fact, if you manage to get the island timer onto 0:04, the battle will automatically end with no ill effect, except for that you won't be able to save Shadow any more. You'll see the [[Blackjack (Final Fantasy VI)|Blackjack]] below. When you walk up to it choose the option "Wait!" Walk up to it a second time and choose the option "Gotta wait for Shadow." DO NOT JUMP. If you do, you'll never see Shadow again. Wait for him. He will show up usually when there's only 4 seconds left on the timer. When Shadow shows up, you will jump down together. Now, let's see what happens next: well, you'll watch the world get blown up by Kefka! You'll see massive explosions and earthquakes, and people dying. The Blackjack will also crack in half, and will descend to somewhere. This doesn't look good. The game pans out to watch the whole world explode. A message will be given. The face of the world has changed forever. And so has your adventure. {{../Navigation|22}} [[Category:Final Fantasy VI walkthroughs]]
Summary:
Please note that all contributions to the Final Fantasy Wiki are considered to be released under the CC-BY-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:!
(
view source
)
Walkthrough:Final Fantasy VI/CSM's Walkthrough/Navigation
(
edit
)
Follow on IG
TikTok
Join Fan Lab