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Final Fantasy Wiki
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pages
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[[File:Calm from FFV Advance.png|right|thumb|250px|Calm in ''Final Fantasy V''.]] {{Quote|Potentially Disable monsters and make them much more likely to drop atmaliths once defeated. (If this ability kills a monster an atmalith will always drop.)|''[[Final Fantasy Explorers]]'' description}} '''Tame''' {{j|なだめる|Nadameru}}, also known as '''Calm''', is a recurring ability in the [[Final Fantasy series|''Final Fantasy'' series]]. It is usually available to the [[Beastmaster (job)|Beastmaster]] [[job system|class]]. ''[[Final Fantasy Tactics]]'' has a [[Orator (Tactics)#Tame|similar ability]] with a different Japanese name {{J|調教|Chōkyō|Teach}} belonging to the [[Orator (Tactics)|Orator]]. ''[[Final Fantasy: The 4 Heroes of Light]]'' also has an unrelated ability called Tame belonging to the [[Scholar (The 4 Heroes of Light)|Scholar]]. ==Appearances== ===''[[Final Fantasy V]]''=== [[File:FFV Calm Icon iOS.png|right]] {{main|Calm (Final Fantasy V)}} Calm (also called Tame) is a level 1 ability for the [[Beastmaster (Final Fantasy V)|Beastmaster]] class. It is learned after gaining 10 ABP. It attempts to inflict [[Stop (Final Fantasy V status effect)|Stop]] on a creature-type enemy. It only works against monsters and misses against humans/mechanical enemies. In the GBA version, Calm is bugged and will only work on non-creature enemies (including [[Omega (Final Fantasy V)|Omega]]). ===''[[Final Fantasy XI]]''=== Tame is available to [[Beastmaster (Final Fantasy XI)|Beastmasters]] starting at level 30 and has a recast time of 10 minutes. The ability, when used, will greatly reduce the total [[Enmity (term)|enmity]] one creatures has versus a Beastmaster, possibly eliminating it. If the enmity is eliminated, then the creature will go back to its normal routine and stop attacking the player. ===''[[Final Fantasy XIV]]''=== The /soothe emote is used in Resolve [[Guildleves]] on enemies that have been reduced to low HP in order to inflict a special form of [[Final Fantasy XIV statuses|Pacification]] on them. Unlike normal Pacification, this special Pacification has a different icon, Japanese translation {{J|懐柔状態|Kaijū Joutai|placation state}}, and effect, causing the monster to stop attacking entirely so that it may be captured. ===''[[Theatrhythm Final Fantasy]]''=== Calm is an 8 CP special ability. During [[Field Music Sequence]]s, first Bad or worse on a Trigger will not decrease chocobo speed. ====''[[Theatrhythm Final Fantasy Curtain Call]]''==== Calm is a reactive ability that costs 6 CP to equip. It is activated just once in [[Field Music Sequence]]s (FMS) if the player receives BAD or worse on a Trigger while riding a chocobo. It skirts damage and maintains speed. It is learned by Kain (level 10), Bartz (level 35), Krile (level 35), Yuna (default), Aphmau (default), Rikku (level 20), and Ace (default). ===''[[Final Fantasy Record Keeper]]''=== {{Ability section|Final Fantasy Record Keeper}} ===''[[Final Fantasy Explorers]]''=== [[Final Fantasy Explorers abilities#Tame|Tame]] is the unique ability of the [[Beastmaster (Explorers)|Beastmaster]] job. It is a [[Final Fantasy Explorers elements#Strike|Strike]] elemental physical attack, a power of 55 and a cooldown time of 15.0 seconds, and has a chance of adding the [[Final Fantasy Explorers statuses#Disable|disable]] status to the target. If the target is killed by Tame, it will drop an atmalith. This atmalith will be available for all players in multiplayer, unlike regular atmalith drops which can be normal loot for other players. Adding the [[Final Fantasy Explorers mutations#Death|Death]] mutation can make it easier to gather atmaliths. ===''[[Final Fantasy Brave Exvius]]''=== {{Ability section|Final Fantasy Brave Exvius}} ==Gallery== <gallery> Calm from FFV Pixel Remaster.jpg|''[[Final Fantasy V]]'' (''Pixel Remaster''). FFRK Calm Icon.png|Icon in ''[[Final Fantasy Record Keeper]]''. </gallery>{{Gallery incomplete|''Final Fantasy Record Keeper''}} ==Etymology== A [[wikipedia:tame animal|tame animal]] is an animal that is relatively tolerant of human presence. Tameness is the quality of an animal being welcoming towards the presence of humans, either naturally (as in the case, for example, of island tameness) or due to human intervention (as the result of animal training). {{navbox command abilities}} [[Category:Recurring command abilities]] [[Category:Recurring support abilities]]
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