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Final Fantasy Wiki
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Sniper (Tactics Advance)
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==Profile== [[File:FFTA Aim Weapon.png|Aim: Weapon.|thumb|left]] Being the powerhouses of the viera, Snipers boast the best attack and great speed. Wielding greatbows, Snipers can be seen as the viera counterpart to the hume [[Hunter (Tactics Advance)|Hunter]]. Unlike Hunters, Snipers take a more lethal approach with their abilities. Aim: Armor and Aim: Weapon can break vital equipment, while Doom Archer still makes them a threat even at critical health. Armed with [[Concentrate (Tactics Advance)|Concentrate]] from the [[Archer (Tactics Advance)|Archer]] class, Snipers can dish out damage, poison, and doom with alarming speed. Their stats in areas other than strength and speed are low. With such one-sided [[stat growth]], Snipers are much less geared for support than other viera classes. Some of the Sniper's abilities, such as Conceal and Aim: Wallet, can be very situational. Overall, Snipers are inflexible attackers and it is nearly impossible to use them in ways other than hurting opponents without introducing magic. Enemy Snipers' equipment-destroying abilities are problematic as the loss of valuable and possibly limited quantity equipment takes away power, possibly AP, and is just plain frustrating. If not for their offensive strength, the possibility of equipment loss warrants taking enemy Snipers down first. Snipers hit hard and move fast, so the player should deploy tanks on the front lines. It's usually difficult to outpace Snipers, so it is better to approach cautiously and strike them when they have no more distance to use. If and when a Sniper is given magical prowess, the faraway form of one can prove a delicate balance. [[Red Magic (Tactics Advance)|Red]] or [[Summon Magic (Tactics Advance)|Summon Magic]] may enhance a 'keep away' vibe. Not every Sniper build must rely on bow range; using Summon Magic to destroy a gathering crowd of enemies would restore her range, while [[White Magic (Tactics Advance)|White]] or [[Spirit Magic]] may lead to an unspoken bond between her and the player's other ranged units. The constant long range of the Sniper can put the optional Assassin to shame. Snipers are fragile; as the only class that can Vanish, it's soon apparent why.
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