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{{Image needed|FFTA|Type0|DFFOO}} {{Quote|Veil of light, ward wizardly might.|[[Yuna]], ''[[Final Fantasy X]]''}} [[File:Lenna using Shell from FFV Pixel Remaster.jpg|thumb|right|275px|Shell in ''[[Final Fantasy V]]'' (''Pixel Remaster)''.]] '''Shell''' {{J|シェル|Sheru}} is a recurring spell generally classified as [[White Magic]]. It appears in various games in the [[Final Fantasy series|''Final Fantasy'' series]] and bestows the [[Shell (status)|status effect]] of the same name, which halves all [[Magic (term)|magic]] damage dealt to the target, often including both offensive and curative spells. {{See|Shellra|Shellra (Final Fantasy XIII)|Shellga|Shellja}} {{See|Protect (ability)|Manaward (ability)|Barrier (ability)|Wall (ability)}} ==Overview== [[File:FFXII Shell.PNG|225px|right|thumb|Shell in ''Final Fantasy XII''.]] Shell serves as one of the primary recurring buff spells in the series, being the magic defense parallel to [[Protect (ability)|Protect]]. Due to the lack of importance in magic defense in earlier titles, Shell did not have a recurring presence in the first three series entries, but would start to appear in almost every title starting from ''[[Final Fantasy IV]]''. Titles with magic types often categorize Shell as a [[White Magic]] spell, but there have been several entries that include it as a [[Green Magic]] spell. Shell is noticeably absent in ''[[Final Fantasy VII]]'' and its related titles, being substituted with the [[Manaward (ability)|Manaward]] spell instead. In addition, a debuffing version of the spell known as [[Deshell]] as appears, which lowers a target's magic defense. Newer entries would begin to feature group-wide variants, with Shell often being relegated to the base single target version. Upgraded versions have names deriving from the series recurring [[Magic tier system]]. The following are some of the recurring upgraded tiers: *'''[[Shellra]]''' {{j|シェルラ|Sherura}} - The less recurring group variant of Shell, originally appearing in ''[[Final Fantasy XI]]''. Shellra raises the magic defense of multiple allies, sharing the same magic defense stat increase as the default Shell spell. *'''[[Shellga]]''' {{j|シェルガ|Sheruga}} - Serves as the more recurring group variant of Shell, originally appearing in ''[[Final Fantasy XII]]'' as a Green Magic spell. It grants Shell to all allies within an area of effect, with some titles having the spell's effects have a shorter duration than its single target counterpart. [[File:Maria using Shell III from FFII Pixel Remaster.jpg|200px|right|thumb|Shell III in ''Final Fantasy II'' (''Pixel Remaster'').]] In addition, several titles have featured unique or alternate upgraded forms for Cure. These spells include unique properties, or are used by specific jobs: *'''[[Shellra]]''' {{j|シェルダ|Sheruda|Shellda}} - An upgraded version of Shell that exclusively appears in ''[[Final Fantasy XIII]]''. Unlike the recurring group variant of the same name, the Shellra of ''Final Fantasy XIII'' is a single target buffing spell that raises the magic resistances of a target by 50%, but at the cost of a shorter duration. Despite sharing the same name in English, the spell is known as '''Shellda''' in Japanese. *'''[[Shellja]]''' {{j|シェルジャ|Sheruja}} - An upgraded version of Shell that exclusively appears in ''[[Final Fantasy Tactics]]''. It has a similar area of effect range to its predecessor, but has a greater height range. *'''Shell I - XVI''' {{j|シェルLv.1 - シェルLv.16|Sheru Lv.1 - Sheru Lv.16}} - Due to the unique progression system of ''[[Final Fantasy II]]'', Shell levels up like all other magics. There are sixteen versions of Shell, having increased resistance amounts and success rates with each level. *'''Shell II - Shell V''' {{j|シェルII - シェルV|Sheru II - Sheru V}}- Upgraded forms of Shell that exclusively appear in ''[[Final Fantasy XI]]''. Due to the ''-ra'' and ''-ga'' tiers in the title being used exclusively for area-of-effect versions, Shell magics serve as the single target versions used by most jobs with access to White Magic, with its upgraded versions using Roman numerals to signify their enhanced rank. == Appearances == === ''[[Final Fantasy II]]'' === {{Quote|Envelops target in magic, raising magic defense.|Description}} Shell is a [[White Magic]] spell that increases the [[Magic Defense (stat)|Magic Defense]] of one or all allies, which reduces the success rate of spells and enemy attacks. As the spell's level grows, the spell's effectiveness and success rate increases. The effect can stack, but repeated use on the same unit(s) increases the chance the spell will miss. Any character can learn Shell by having them use the Shell Tome (Shell Scroll in ''[[Final Fantasy Origins|Origins]]''). {|class="full-width article-table FFII" |- !colspan=2|Shell Tome |- ! style="width:100px"|Effect |Allows the target to learn Shell when used outside of battle. Casts Shell VIII on all allies when used in battle. |- !Buy |[[Paloom]], [[Poft]], [[Mysidia (Final Fantasy II)|Mysidia]], [[Machanon]] |- ! rowspan="2"|Cost |400 gil (''Origins'') |- |300 gil (''[[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]]'', ''[[Final Fantasy 20th Anniversary|20th Anniversary Edition]]'') |} === ''[[Final Fantasy IV]]'' === {{Quote|Reduces magic damage received.|Description}} Shell is a [[White Magic (Final Fantasy IV)|White Magic]] spell. It has a [[Charge Time|casting time]] of 0, costs 10 MP with a 66% Accuracy. It is learned by [[Rosa Joanna Farrell|Rosa]] (level 20), [[Porom]] (level 29), [[Tellah]] (after completing [[Mount Ordeals]]), [[Fusoya]] (default), and [[Cecil Harvey|Paladin Cecil]] (level 33 in 3D version). Shell can be cast on either a single target or an [[Group-cast|entire party]]; this has no impact on its effectiveness. This spell can fail frequently when cast by a character with a low [[Spirit (stat)|Spirit]] stat. The spell is not learnable on on the SNES North American and ''Easy Type'' version. This spell is used by [[Zemus's Malice (Final Fantasy IV 2D)|Zemus's Malice]], but the white magic icon has been removed from its name. In the 2D releases, Shell boosts its target's Magic Defense stat by 3 points, to a maximum of 255, for the duration of the [[Battle (term)|battle]]. The spell will automatically fail if its target's Magic Defense is at 255, and during the final battle with [[Zeromus (Final Fantasy IV 2D)|Zeromus]] it is programmed not to work at all. In the 3D release, Shell bestows the Shell status, halving Magic Damage that the party receives, and works properly in the final battle. It can also only be cast once. Its MP cost has been boosted to 15. ==== ''[[Final Fantasy IV -Interlude-]]'' ==== Shell is a White Magic spell known initially by [[Rosa Joanna Farrell|Rosa]] and [[Porom]]. It increase the Magic Defense of all targets at the cost of 10 MP. ==== ''[[Final Fantasy IV: The After Years]]'' ==== Shell is a spell for all White Magic users, it is also an [[Final Fantasy IV: The After Years enemy abilities|enemy ability]] used by [[Boss Gobby]], [[Lord Dragon]], and [[Ultima Weapon (The After Years)|Ultima Weapon]]. It can be used to target all allies at once. It decreases any magic damage based on the amount of layers of shell the target has. {|class="article-table" style="text-align:center" !Number of stacks !Damage reduction |- |1 |1/9 |- |2 |1/5 |- |3 |3/11 |- |4 |1/3 |} === ''[[Final Fantasy V]]'' === {{main|Shell (Final Fantasy V)}} Shell is a spell for the [[White Mage (Final Fantasy V)|White Mage]] job. It is a [[White Magic (Final Fantasy V)|White Magic]] Level 4 spell and it can be bought for 3,000 gil at [[Regole]], [[Castle of Bal]], [[Quelb]], and [[Surgate Castle]]. It costs 5 MP to cast. It is one of the spells that can be cast from the [[Wonder Wand (Final Fantasy V)|Wonder Wand]] for free. Shell can be cast by [[Calofisteri (Final Fantasy V)|Calofisteri]], [[Carbuncle (Final Fantasy V boss)|Carbuncle]], [[Gilgamesh (Final Fantasy V boss)|Gilgamesh]] at the Big Bridge, [[Halicarnassus (Final Fantasy V)|Halicarnassus]], [[Harvester (Final Fantasy V)|Harvester]], [[Hades (Final Fantasy V)|Hades]], [[Necromancer (Final Fantasy V enemy)|Necromancer]], [[Zephyrus]], and [[Tiny Mage (Final Fantasy V)|Tiny Mage]]. === ''[[Final Fantasy VI]]'' === {{main|Shell (Final Fantasy VI)}} Shell is an effect spell the [[Esper (Final Fantasy VI)|espers]] [[Alexander (Final Fantasy VI)|Alexander]], [[Zona Seeker (Final Fantasy VI)|Zona Seeker]], [[Carbuncle (Final Fantasy VI)|Carbuncle]], and [[Unicorn (Final Fantasy VI)|Unicorn]] can teach to characters. It costs 15 MP to cast and is vulnerable to [[Runic (Final Fantasy VI)|Runic]]. Shell can be cast by [[Level 70 Magic]], [[Cherry]], [[Moebius (Final Fantasy VI)|Moebius]], [[Gilgamesh (Final Fantasy VI boss)|Gilgamesh]], and [[Kaiser Dragon (Final Fantasy VI)|Kaiser Dragon]]. ===''[[Final Fantasy VII Rebirth]]''=== {{Ability section|Final Fantasy VII Rebirth}} === ''[[Final Fantasy VIII]]'' === {{main|Shell (Final Fantasy VIII)}} Shell is a Support Magic spell that can be [[refine]]d from items using [[Guardian Force|GF]] [[Diablos (Final Fantasy VIII)|Diablos's]] Support Magic Refinement ability, as well as [[Draw (Final Fantasy VIII)|drawn]] from enemies and [[draw point]]s. The player can also get one Shell spell from [[Zell Dincht|Zell's]] [[Combat King#Combat King 003 sidequest|"love quest"]] if they give Hot dogs & Red as the answers to a "survey" held by girls at the library, and later return for the results. Casting Shell in battle boosts [[Guardian Force#Charge Time and Compatibility|compatibility]] with [[Carbuncle (Final Fantasy VIII)|Carbuncle]] by 1, and with [[Cerberus (Final Fantasy VIII)|Cerberus]] by 0.2, but lowers compatibility with Diablos and [[Eden (Final Fantasy VIII)|Eden]] by 0.2 as well. === ''[[Final Fantasy IX]]'' === {{Main|Shell (Final Fantasy IX)}} [[Dagger (Final Fantasy IX gameplay)|Dagger]] and [[Eiko (Final Fantasy IX party member)|Eiko]] can use the [[Wht Mag (Final Fantasy IX)|White Magic]] spell Shell for 6 MP to bestow the status of the same name to mitigate magical damage. It can be [[Reflect (Final Fantasy IX status effect)|reflected]] and works with [[Return Magic (Final Fantasy IX)|Return Magic]]. Shell can be cast by [[Serpion]] and [[Necron (boss)|Necron]]. === ''[[Final Fantasy X]]'' === Shell is a White Magic spell located on [[Yuna]]'s section of the [[Sphere Grid]] although it can be learned by all characters. This spell halves magical damage, and costs 10 MP to cast. Shell can be cast by [[Cindy (Final Fantasy X)|Cindy]], [[Guado Guardian]] (B), [[Seymour (Final Fantasy X boss)|Seymour]], and [[Th'uban (Final Fantasy X)|Th'uban]]. ==== ''[[Final Fantasy X-2]]'' ==== Shell is a [[White Magic (Final Fantasy X-2)|White Magic]] spell that reduces damage done by magical attacks for 10 MP. It learned by the [[White Mage (Final Fantasy X-2)|White Mage]] [[dressphere]] for 30 AP. It can also be used by any dressphere when equipped with [[Garment Grid#Selene Guard|Selene Guard]] Garment Grid. It is also an enemy ability used by [[Garik Ronso (boss)|Garik Ronso]], Node A, Node B, Node C, Right Bulwark, [[Seymour (Final Fantasy X-2 boss)|Seymour]] ([[Fiend Arena]]), and Unum. === ''[[Final Fantasy XI]]'' === Shell is a spell that can be learned by [[Red Mage (Final Fantasy XI)|Red Mages]], [[White Mage (Final Fantasy XI)|White Mages]], [[Scholar (Final Fantasy XI)|Scholars]], [[Paladin (Final Fantasy XI)|Paladins]], and [[Rune Fencer]]s, though because it is such a low-level spell it can be used by many characters with any of these jobs as a [[Support Job]]. It is the earliest in a line of spells that go up to Shell V. Shell applies approximately 10% reduction of magical damage. {{See|Shell II|Shell III|Shell IV|Shell V}} === ''[[Final Fantasy XII]]'' === {{Main|Shell (Final Fantasy XII)}} Shell reduces magic damage by 25% and halves the chance of being struck by [[Final Fantasy XII statuses|status ailments]]. In the original version, Shell is a [[Green Magicks (Final Fantasy XII)/Original|Green Magick]] spell. It can be used when its [[License Board|license]], Green Magick 2, is learned for 30 LP, and can be bought for 300 gil in [[Rabanastre (Final Fantasy XII)|Rabanastre]] (after [[Barheim Passage]]), [[Bhujerba]], [[Dreadnought Leviathan|Dreadnought ''Leviathan'']], [[Dalmasca Westersand]] (after ''Leviathan''), and from [[Dyce]] in [[Ogir-Yensa Sandsea]] and [[Nam-Yensa Sandsea]]. In the ''Zodiac'' versions, Shell is listed as [[White Magicks (Final Fantasy XII)|White Magick]] 3 license, along with [[Protect (Final Fantasy XII)|Protect]]. It can be bought for 250 gil in Rabanastre (after Ba'Gamnan in [[Lhusu Mines]]), Bhujerba, Dreadnought ''Leviathan'', [[Dalmasca Westersand]] (after Ondore's Estate), Dyce, and [[Archades]], or found in Trial Mode [[Trial Mode#27|Stage 27]] (with [[Diamond Armlet (Final Fantasy XII)|Diamond Armlet]]). It can be used by the [[White Mage (Final Fantasy XII)|White Mage]] and [[Red Battlemage]] jobs. === ''[[Final Fantasy XIII]]'' === [[File:Shell-ffxiii-icon.png|right]] {{Quote|Raise target's magic resistance.|Description}} Shell is a [[Synergist (Final Fantasy XIII)|Synergist]] ability that increases the magic resistance of any ally by 33%. It is learned by [[Hope Estheim|Hope]] (stage 2), [[Snow Villiers|Snow]] (stage 7), [[Lightning (Final Fantasy XIII)|Lightning]] (stage 8), and [[Sazh Katzroy|Sazh]] (stage 9). It is also an enemy ability used by [[Cid Raines (boss)|Cid Raines]]. ==== ''[[Final Fantasy XIII-2]]'' ==== Shell is a [[Synergist (Final Fantasy XIII-2)|Synergist]] ability that raise target's magic resistance. It is learned by [[Serah (Final Fantasy XIII-2 party member)|Serah]] (role level 8), [[Noel (Final Fantasy XIII-2 party member)|Noel]] (role level 1), [[Gahongas]] (44), [[Gigantuar (Final Fantasy XIII-2)|Gigantuar]] (14), [[Imp (Final Fantasy XIII-2)|Imp]] (1), [[Leyak (Final Fantasy XIII-2)|Leyak]] (17), [[Luminous Puma]] (1), [[Mewmao]] (1), [[Oannes (Final Fantasy XIII-2)|Oannes]] (4), [[Sahagin Prince (Final Fantasy XIII-2)|Sahagin Prince]] (6), [[Sazh (Final Fantasy XIII-2 party member)|Sazh]] (23), [[Thexteron (Final Fantasy XIII-2)|Thexteron]] (8), [[Triffid (Final Fantasy XIII-2)|Triffid]] (1), and [[Ultros (Final Fantasy XIII-2)|Ultros]] (5). It has an ATB cost of 2 and a duration of 180 seconds. It is also an enemy ability used by Leyak, [[Lightning (Final Fantasy XIII-2 boss)|Lightning]], [[Purple Chocobo]], and Ultros. ==== ''[[Lightning Returns: Final Fantasy XIII]]'' ==== Shell can be used in battle by [[Ereshkigal (Lightning Returns)|Ereshkigal]]. === ''[[Final Fantasy XIV]]'' === Shell L {{j|ロゴス シェル|Rogosu Sheru|Logos Shell}} and Lost Shell are instanced abilities that lower magic damage inflicted to a target. Shell L is usable in the Forbidden Land, Eureka Pyros instance and raises the magic defense stat of a single party member by 1000 points; Lost Shell is an action in the Bozjan Southern Front, it decreases magic damage by 10%. Shell appeared at the initial launch of the [[Final Fantasy XIV (version 1.0)|1.0 version]] as a [[White Mage (Final Fantasy XIV)|Conjurer]] ability available at rank 16. It raised the magic defense of all party members within an area-of-effect. However with class changes introduced in Patch 1.31, it was removed as an ability and its effect was fused into the Protect spell with the Proshell trait. While the Conjurer and White Mage's Proshell trait was kept during the entirety of the ''A Realm Reborn'' reboot, it was eventually removed at the launch of ''[[Final Fantasy XIV: Heavensward]]'' for balancing reasons. Instead, Protect was changed to increase both the physical and magic defense of all party members by default. === ''[[Final Fantasy Tactics]]'' === {{Quote|White Magick that conjures up invisible, mystical veil to protect the body from magick.|Description}} {{Quote|Silent light, shield from evil! Shell!|Upon casting ([[PlayStation]])}} Shell can be used through the [[White Mage (Tactics)|White Mage]] job it cost 70 JP to learn it. It costs 6 MP to use and has a speed of 25. It casts Shell in a standard cross-shaped area. === ''[[Final Fantasy Tactics Advance]]'' === {{Quote|Envelops target in holy veil. Raises magic res.|Description}} Shell can be used through the [[White Mage (Tactics Advance)|White Mage]]. It costs 100 AP to master it, 6 MP to cast, and has a range of 4 with a vertical reach of 2. It casts Shell in standard cross-shaped area. It can be stolen through the ability Steal: Ability. ==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ==== Shell can be taught to a [[Green Mage (Tactics A2)|Green Mage]] by the [[War Hammer]] for 150 AP, and costs 8 MP to cast. [[Red Mage (Tactics A2)|Red Mages]] can also learn Shell through the Mage Masher. === ''[[Final Fantasy Tactics S]]'' === {{Ability section|Final Fantasy Tactics S}} === ''[[Final Fantasy Type-0]]'' === {{Ability section|Final Fantasy Type-0}} ==== ''[[Final Fantasy Agito]]'' ==== {{Ability section|Final Fantasy Agito}} === ''[[Final Fantasy Crystal Chronicles: My Life as a King]]'' === Shell is a level 10 Protection spell, exclusive to the [[White Mage (My Life as a King)|White Mage]] class, and caps at level 100. It increases allies' Magic Defense and can be used once per battle up to three times a day. === ''[[Final Fantasy: The 4 Heroes of Light]]'' === [[File:FF4HoL Shell Slot.png|right]] Shell is a White Magic spell and costs 2 AP to cast. When the spell is used it increases a characters magic defense by 50%. Shell can be given to any character by having a Shell Tome in the character's inventory. The spell can be purchased for 1,000 gil in [[Guera]] and [[Urbeth]] at night, and in [[Kingdom of Horne|Horne]] after the player defeats [[Satan (The 4 Heroes of Light)|Satan]]. {{clear}} === ''[[Final Fantasy Dimensions]]'' === Shell requires White Magic Level 5 and 10 MP to use. It can be bought for 6,000 gil in Magic Shops in Chapters 3-5, and it can be cast on either one or all party members. === ''[[Dissidia Final Fantasy Opera Omnia]]'' === Shell is a Bravery ability from [[Hope Estheim (Opera Omnia)|Hope]]. It raises the party's Magic Damage Resist for 5 turns and the party gains BRV based on the caster's ATK. === ''[[Theatrhythm Final Fantasy Curtain Call]]'' === Shell (Lv1) is a proactive ability that costs 8 CP to equip. It is active for the entire length of the [[Battle Music Sequence]]s (BMS). It reduces damage taken from magic-type enemies and has low strength. It is learned by Minwu (default), Cecil (level 5), Faris (level 10), Aerith (default), Garnet (default), Eiko (default), Yuna #2 (level 10), Ace (level 20), Rem (level 10), and Serah (level 5). Shell (Lv2) is a proactive ability that costs 13 CP to equip. It is active for the entire length of the BMS. It reduces damage taken from magic-type enemies and has medium strength. It is learned by Minwu (level 35), Cecil (level 50), Rosa (level 40), Faris (level 45), Aerith (level 25), Garnet (level 45), Eiko (level 30), Hope (level 90), Y'shtola (level 15), Ramza (level 60), Yuna #2 (level 35), Ace (level 65), Rem (level 50), and Serah (level 50). Shell (Lv3) is a proactive ability that costs 23 CP to equip. It is active for the entire length of the BMS. It reduces damage taken from magic-type enemies and has full strength. It is learned by Minwu (level 70), Rosa (level 80), Faris (level 85), Aerith (level 85), Eiko (level 65), Y'shtola (level 85), Orlandeau (level 95), Yuna #2 (level 85), Rem (level 85), and Serah (level 85). === ''[[Theatrhythm Final Fantasy All-Star Carnival]]'' === {{Ability section|Theatrhythm Final Fantasy All-Star Carnival}} === ''[[Pictlogica Final Fantasy]]'' === {{Magic section|Pictlogica Final Fantasy}} ==== ''[[Pictlogica Final Fantasy ≒]]'' ==== {{Ability section|Pictlogica Final Fantasy ≒}} === ''[[Final Fantasy Record Keeper]]'' === Shell is a White Magic ability with a Rarity of 1☆. It can be cast on one target, doubling Resistance, it can initially be used four times and it can be honed to Rank 5. It can be created by using Minor White Orb x3, Minor Earth Orb x3, Minor Holy Orb x3, and 1000 gil. {{Ability section|Final Fantasy Record Keeper}} === ''[[Final Fantasy Explorers]]'' === {{Quote|Increase the magical defense of allies within range of you.|Description}} {{Magic section|Final Fantasy Explorers}} === ''[[Final Fantasy World Wide Words]]'' === {{Ability section|Final Fantasy World Wide Words}} === ''[[Final Fantasy Brave Exvius]]'' === {{Ability section|Final Fantasy Brave Exvius}} ====''[[War of the Visions: Final Fantasy Brave Exvius]]''==== {{Ability section|War of the Visions: Final Fantasy Brave Exvius}} === ''[[World of Final Fantasy]]'' === Shell is an active ability that lessens magical damage taken on a single target for 2 AP. It can be used by Asterius, Carbuncle, Chocochick, Gilgamesh, Goblin, Joult, Kupicaroon, Largebuncle, Minimantoise, Mythril Giant, Ramewl★, Ramuh★, Water Golem, and Zapt. It is also an enemy ability used by Gilgamesh and Valefor. ===''[[Stranger of Paradise Final Fantasy Origin]]''=== {{Ability section|Stranger of Paradise Final Fantasy Origin}} === ''[[Final Fantasy Fables: Chocobo's Dungeon]]'' === MBarrier is a Lv. 4 spell that costs 3 SP to cast and protects [[Chocobo (Chocobo series)|Chocobo]] temporarily from magic damage. === ''[[Final Fantasy Trading Card Game]]'' === [[Ovelia Atkascha|Ovelia's]] card can use M. Barrier. For the discard of another Ovelia card and Dulling Ovelia, M. Barrier grants the Haste and Brave effects to all the player's other Forwards, and allows them to attack an additional time that turn. ==Non-''Final Fantasy'' guest appearances== ===Other Square Enix titles=== [[File:Shell from BDII.png|200px|right|thumb|Shell in ''Bravely Default II''.]] Shell has appeared outside of the ''Final Fantasy'' series as a magic ability in several other [[Square Enix]] titles. Shell appears as a recurring auto-ability in the ''[[Kingdom Hearts]]'' series, appearing in both ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts: Birth by Sleep''. When active, it temporarily reduces the damage the user receives from magical attacks. {{BravelyWiki|Shell}} is featured as a recurring White Magic spell in the ''[[Bravely Default|Bravely]]'' series, being the common means of temporarily increasing magic defense in combat. The spell is naturally usable by White Mages in all titles, but titles associated with the first ''Bravely Default'' have allowed the Red Mage and Spiritmaster jobs to have natural access to the spell. <gallery> Bravely Default - Shell.jpg|Shell in ''Bravely Default''. </gallery> === Influences in other titles === Shell {{j|シェル|Sheru}} appears in ''{{w|Blue Dragon (video game)|Blue Dragon}}'', an RPG title created by the Mistwalker company founded by [[Hironobu Sakaguchi]]. It is a Barrier Magic spell that increases the magic defense of a target. In addition, the spell uses a similar tier system to ''Final Fantasy's'' for its upgraded forms, using the names Shell, Shella {{j|シェラ|Shera}}, and Shellus {{j|シェラス|Sherasu|Shellas}}. == Gallery == <gallery> FFII NES Shell.png|''[[Final Fantasy II]]'' (NES). FFII Shell PS.png|''[[Final Fantasy II]]'' (PS, single). FFII Shell All PS.png|''[[Final Fantasy II]]'' (PS, party). FFII Shell1 GBA.png|''[[Final Fantasy]]'' (GBA, single). FFII Shell All GBA.png|''[[Final Fantasy]]'' (GBA, party). FFII PSP Shell.png|''[[Final Fantasy II]]'' (PSP, single). FFII PSP Shell All.png|''[[Final Fantasy II]]'' (PSP, party). FFIV SNES Shell.png|''[[Final Fantasy IV]]'' (SNES). FFIVShell.png|''[[Final Fantasy IV]]'' (GBA). FFIV Shell DS.png|''[[Final Fantasy IV]]'' (3D, DS). Shell ffiv ios.PNG|''[[Final Fantasy IV]]'' (3D, mobile/Steam). Rosa using Shell from FFIV Pixel Remaster.jpg|''[[Final Fantasy IV]]'' (''Pixel Remaster''). FFIV TAY Shell.png|''[[Final Fantasy IV: The After Years]]'' (Wii). FFIV TAY iOS Shell.png|''[[Final Fantasy IV: The After Years]]'' (3D, mobile/Steam). FF4PSP Shell.png|''[[Final Fantasy IV: The Complete Collection]]''. Shell-FFVA.png|''[[Final Fantasy V]]'' (GBA). FFV iOS Shell.png|''[[Final Fantasy V]]'' (defunct mobile/Steam). ShellFF6.png|''[[Final Fantasy VI]]'' (GBA). FFVI Android Shell.png|''[[Final Fantasy VI]]'' (defunct mobile/Steam). Shell from FFVI Pixel Remaster.jpg|''[[Final Fantasy VI]]'' (''Pixel Remaster''). FFVIII Shell.png|''[[Final Fantasy VIII]]''. FFIX Shell.png|''[[Final Fantasy IX]]''. FFX Shell.PNG|''[[Final Fantasy X]]''. Shell in ffx-2.jpg|''[[Final Fantasy X-2]]''. Shell from FFXI.jpg|''[[Final Fantasy XI]]'' FFXII Shell.PNG|''[[Final Fantasy XII]]''. Shell from FFXIII.jpg|''[[Final Fantasy XIII]]''. FFXIV 1.0 Shell.png|''[[Final Fantasy XIV (version 1.0)|Final Fantasy XIV]]'' (version 1.0). FFT Shell.png|''[[Final Fantasy Tactics]]''. FFTA Shell.png|''[[Final Fantasy Tactics Advance]]''. FFTA2 Shell.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. FF4HoL Shell.png|''[[Final Fantasy: The 4 Heroes of Light]]''. FFD-Shell-Status.PNG|''[[Final Fantasy Dimensions]]''. DFFOO Shell.jpg|''[[Dissidia Final Fantasy Opera Omnia]]''. PFF Shell.png|''[[Pictlogica Final Fantasy]]''. PFF Shell XVI.png|Shell XVI in ''[[Pictlogica Final Fantasy]]''. FFRK Shell Icon.png|Icon in ''[[Final Fantasy Record Keeper]]''. FFRK Shell.png|''[[Final Fantasy Record Keeper]]''. FFBE Shell.png|''[[Final Fantasy Brave Exvius]]''. WoFF Shell.png|''[[World of Final Fantasy]]''. SOP WHM Shell.jpg|''[[Stranger of Paradise Final Fantasy Origin]]''. FFFCD MBarrier.PNG|''[[Final Fantasy Fables: Chocobo's Dungeon]]''. </gallery>{{Gallery incomplete|''[[Final Fantasy XIII]]''|''[[Final Fantasy XIII-2]]''|''[[Final Fantasy Crystal Chronicles: My Life as a King]]''}} {{navbox white magic}} {{navbox green magick}} [[de:Shell]] [[ja:シェル]] [[ru:Панцирь (способность)]] [[Category:Recurring White Magic]] [[Category:Recurring Green Magick]]
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