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Final Fantasy Wiki
49,209
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
VII Rebirth
Characters
Cloud Strife
Tifa Lockhart
Aerith Gainsborough
Barret Wallace
Red XIII
Yuffie Kisaragi
Cait Sith
Cid Highwind
Vincent Valentine
Zack Fair
Locations
Kalm
Junon
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Cosmo Canyon
Nibelheim
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===Design=== [[File:Terra IV.jpg|200px|thumb|left|Artwork of [[Terra Branford]] by [[Yoshitaka Amano]].]] Character concept artwork was handled by Yoshitaka Amano from ''Final Fantasy'' to ''Final Fantasy VI'' who also handled [[Logos of Final Fantasy|logo]] and promotional image designs for games to follow. He was replaced by [[Tetsuya Nomura]] from ''Final Fantasy VII'' onwards (with the exception of ''Final Fantasy IX''—where it was handled by [[wikipedia:Shukō Murase|Shukō Murase]], [[Toshiyuki Itahana]] and [[wikipedia:Shin Nagasawa|Shin Nagasawa]]—and ''Final Fantasy XII''—where it was handled by [[Akihiko Yoshida]]). Gameplay systems were originally based on those seen in RPGs released at the time the series was developed, though many systems which would become series staples were designed by [[Hiroyuki Ito]]. Ito developed systems, such as the Active Time Battle system inspired by [[wikipedia:Formula One|Formula One]] racing (the concept of different character types being able to "overtake" each other). Ito refined the job system in ''Final Fantasy V'' to become the system used frequently throughout the series, and designed the Gambits system for ''Final Fantasy XII''.<ref>{{Refwebsitedead| page url = http://www.1up.com/features/final-fantasy-hiroyuki-ito-science| page name = Final Fantasy's Hiroyuki Ito and the Science of Battle| site url = http://www.1up.com/| site name = 1UP.com| access time = 21:30, October 10, 2015 (UTC)}}</ref> Other systems, such as the Materia system in ''Final Fantasy VII'', were designed as a group effort, and was designed so the combat changed depending on how the Materia was used, as opposed to characters having innate skills.<ref>{{Refwebsite| page url = http://shmuplations.com/ff7/| page name = Final Fantasy VII – 1997 Developer Interviews| site url = http://shmuplations.com/| site name = shmuplations| access time = 20:52, October 10, 2015 (UTC)}}</ref> [[Toshiro Tsuchida]] would design systems for other games, such as the removal of Active Time Battle in ''Final Fantasy X'' to replace with conditional turn-based battle, and later designed the [[Command Synergy Battle]] system for ''Final Fantasy XIII'' to make battles appear as visually impressive as in the movie ''[[Final Fantasy VII: Advent Children]]''.<ref>{{Refwebsite| page url = http://www.eurogamer.net/articles/news070606ffxiii| page name = FF to look like Advent Children?| site url = http://www.eurogamer.net/| site name = Eurogamer.net| access time = 20151011183754}}</ref> The MMO gameplay systems have been drastically different, but mostly drawn inspiration from a mix of the ''Final Fantasy'' games and from other games in the genre. Stories have been worked on as a collaborative effort from multiple developers with concepts having drawn inspiration from multiple sources. In the early games, Sakaguchi drew inspiration from anime film maker [[wikipedia:Hayao Miyazaki|Hayao Miyazaki]], and staples such as chocobos and airships originally derived from them.<ref>{{Refwebsitedead| page url = http://www.1up.com/features/every-game-is-hayao-miyazaki| page name = Every Game is Hayao Miyazaki| site url = http://www.1up.com/| site name = 1UP.com| access time = 21:30, October 10, 2015 (UTC)}}</ref> Furthermore, many have noted similarities between the series and ''[[w:c:starwars:Star Wars|Star Wars]]'', present in references such as [[Biggs and Wedge]] and in recurring plot points such as an "Empire".<ref>{{Refwebsite| page url = http://www.usgamer.net/articles/every-final-fantasy-is-star-wars| page name = Every Final Fantasy is Star Wars| site url = http://www.usgamer.net/| site name = USgamer| access time = 21:30, October 10, 2015 (UTC)}}</ref> The series contains many darker themes of tragedy and loss, many inspired by the developers' own experiences. While developing ''Final Fantasy VII'', the series creator Sakaguchi's mother died, which caused him to drastically reform the game's story to be about coping with loss.<ref>{{Refwebsite| page url = http://uproxx.com/gammasquad/2015/03/cloud-originally-had-slicked-black-hair-14-facts-you-may-not-know-about-final-fantasy-vii/| page name = 14 Facts You May Not Know About ‘Final Fantasy VII’| site url = http://uproxx.com/| site name = UPROXX| access time = 21:30, October 10, 2015 (UTC)}}</ref> The series has had multiple directors: Sakaguchi directed the first five installments, [[Yoshinori Kitase]] and Ito collaboratively directed ''Final Fantasy VI'', and the two went on to direct many later installments on their own. Ito directed ''Final Fantasy IX'' and ''Final Fantasy XII'', while Kitase developed ''Final Fantasy VII'', ''Final Fantasy VIII'' and ''Final Fantasy X''. After ''Final Fantasy X'' Kitase decided to stop directing but remained involved as a producer instead, choosing [[Motomu Toriyama]] as the director for ''Final Fantasy XIII'' and its sequels. The MMO releases have had multiple directors, though most recently, [[Naoki Yoshida]] has directed ''Final Fantasy XIV''. [[Hajime Tabata]] started with directing spin-off games for portable gaming systems with ''[[Before Crisis -Final Fantasy VII-]]'' and ''Crisis Core -Final Fantasy VII-'', but when ''[[Final Fantasy Versus XIII]]'' became ''Final Fantasy XV'' Tabata took over the role of director.
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