Final Fantasy Wiki
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
VII Rebirth
Characters
Cloud Strife
Tifa Lockhart
Aerith Gainsborough
Barret Wallace
Red XIII
Yuffie Kisaragi
Cait Sith
Cid Highwind
Vincent Valentine
Zack Fair
Locations
Kalm
Junon
Costa del Sol
Gold Saucer
Gongaga
Cosmo Canyon
Nibelheim
Other latest & upcoming games
Final Fantasy XVI
Final Fantasy XIV: Dawntrail
Games
Final Fantasy I - VIII
Final Fantasy
Final Fantasy II
Final Fantasy III
Final Fantasy IV
Final Fantasy V
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX - XVI
Final Fantasy IX
Final Fantasy X
Final Fantasy XI
Final Fantasy XII
Final Fantasy XIII
Final Fantasy XIV
Final Fantasy XV
Final Fantasy XVI
Subseries
Contents
Characters
Jobs
Races
Locations
Gameplay
Items
Equipment
Abilities
Magic
Enemies
Bosses
Music
Walkthroughs
Community
Administrators & staff directory
Contact us
Wiki business and feedback
Discord chat
Staff Noticeboard
Wiki editor portal
Policies and guidelines
Scope
Recent Changes
All logs
Wiki projects
Maintenance
Create article
Upload files
Let's Play
Podcast
Social media
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Final Fantasy Wiki
49,208
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
VII Rebirth
Characters
Cloud Strife
Tifa Lockhart
Aerith Gainsborough
Barret Wallace
Red XIII
Yuffie Kisaragi
Cait Sith
Cid Highwind
Vincent Valentine
Zack Fair
Locations
Kalm
Junon
Costa del Sol
Gold Saucer
Gongaga
Cosmo Canyon
Nibelheim
Other latest & upcoming games
Final Fantasy XVI
Final Fantasy XIV: Dawntrail
Games
Final Fantasy I - VIII
Final Fantasy
Final Fantasy II
Final Fantasy III
Final Fantasy IV
Final Fantasy V
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX - XVI
Final Fantasy IX
Final Fantasy X
Final Fantasy XI
Final Fantasy XII
Final Fantasy XIII
Final Fantasy XIV
Final Fantasy XV
Final Fantasy XVI
Subseries
Contents
Characters
Jobs
Races
Locations
Gameplay
Items
Equipment
Abilities
Magic
Enemies
Bosses
Music
Walkthroughs
Community
Administrators & staff directory
Contact us
Wiki business and feedback
Discord chat
Staff Noticeboard
Wiki editor portal
Policies and guidelines
Scope
Recent Changes
All logs
Wiki projects
Maintenance
Create article
Upload files
Let's Play
Podcast
Social media
Editing
Dummied content
Back to page
Edit
Edit source
View history
Talk (29)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Dummied content''' refers to game elements that exist in the game data, but are inaccessible in the actual game. Dummied content may be content used exclusively by the game developers during development, such as for testing various features, or may be content that at one point was meant to feature in the game, but for some reason was cut from the final version. ==''[[Final Fantasy]]''== [[File:FFI GBA Angel's Ring.png|right]] Although the [[Canoe]] is a [[key item]] received in the game, it does not naturally appear in the Key items menu. Cheating will place the Canoe into the menu, among the rest of the party's key items. In the ''[[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]]'' version, there is a piece of armor called [[Angel Ring|Angel's Ring]], described as a "Ring fashioned after an angel's feather", another item the player can never receive through any normal gameplay. This arm gear provides +8 Defense, -1 Evasion, +1 Weight, and recovers a small amount of HP each turn. It can be equipped by all of the mage classes. It was intended to be found in the tenth chest on the thirtieth floor of [[Whisperwind Cove (Final Fantasy)|Whisperwind Cove]], but since the only map with ten chests never appears on this floor, it is unobtainable. ==''[[Final Fantasy II]]''== [[File:FFII Killer Bow.png|right]] The [[Killer Bow]] was never meant to be accessed in the game, but can be obtained via a cheating device. The developers make note of this in the item's description. There is no animation associated with the Killer Bow, and the equipped character will attack as if [[Unarmed (weapon)|unarmed]]. There are four unused tracks in the Nintendo version. They are the "Shop Theme", "Airship Theme", "Battle Scene 3", and "Dungeon Theme". The latter was reused as "The Magic House" in ''Final Fantasy VI''. ==''[[Final Fantasy III]]''== The [[Captain (Final Fantasy III)|Captain]] was set to appear as a tougher species of the Goblin family, and the [[Hobgoblin (Final Fantasy III)|Hobgoblin]] as the toughest Goblin type enemy in the game. The [[Terrible Dragon|Terrible D.]] was a dragon with three colored sprites that only appeared in the data, but could not be fought through normal means. Other enemies dummied out include the [[Phoenix (Final Fantasy III)|Phoenix]] and [[Spriggan (Final Fantasy III)|Spriggan]]. Two enemies, the [[Fury (Final Fantasy III)|Fury Eye]] and the [[Lost Gold]] were in the game memory complete with sprites, but could not be fought through normal means. Nonetheless, both monsters did appear as normal enemies with set locations in the 3D versions. <gallery> FF3NES-Captain2.png|Captain. Fury from FFIII NES sprite.png|Fury Eye. FF3NES-LostGold.gif|Lost Gold. FF3NES-Hobgoblin2.png|Hobgoblin. Phoenix from FFIII NES sprite.png|Phoenix. FFIII-Spriggan.png|Spriggan. FF3NES-TerribleDragon2.png|Terrible D. </gallery> In the NES version, the [[Final Fantasy III weapons#Dream Harp|Dream Harp]] is a weapon that was dummied out and could not be obtained by normal means except via hacking or glitching. It would have had an attack of 0, accuracy of 60%, inflicted [[Sleep (status)|Sleep]], and could be used by [[Bard (Final Fantasy III)|Bards]] and [[Ninja (Final Fantasy III job)|Ninjas]]. In the 3D versions, the dummied out [[Final Fantasy III weapons#Adaman Sword|Adaman Sword]] is apparently [[Fire (element)|fire]]-elemental, with an attack power of 138, and grants +20 to Strength. It can neither be equipped by any [[Final Fantasy III jobs|Jobs]], nor can it be obtained by normal circumstances, but it can be [[Throw (ability)|thrown]] by Ninjas. [[Final Fantasy III weapons#Desch's Sword|Desch's Sword]] is found in the in-game data on the 3D versions, but it can neither be wielded, nor does it have any function in the game. It is only available through cheating. An unused room in the Tower of Owen, named ''d07.12'', exists in the 3D versions, but cannot be entered during normal gameplay.<ref>[https://www.models-resource.com/ds_dsi/finalfantasyiii/model/34662/ Final Fantasy III - Tower of Owen]</ref> The room includes a bed, a dresser and a table. Dialogue for the room suggests that it belongs to Desch.<ref>[https://tcrf.net/Final_Fantasy_III_(Nintendo_DS)/Unused_Text/Dungeons#Tower_of_Owen_Climb_.28d07_12.29 Final Fantasy III - Unused Text/Dungeons - Tower of Owen Climb]</ref> The bosses, excluding the Nepto Dragon, Medusa, Kraken and Titan, have an unused third animation during battles.<ref>[https://youtu.be/G7Ns8sBfi4k Unused Casting Animations in Final Fantasy III]</ref> There are lots of unused text strings found within the 3D versions, which range from extended or alternate versions of scenes in the final game, to sub-plots and scenarios that no longer exist in the final. Besides the cutscenes; items, abilities, and weapons text strings can also be found. Nearly all of the unused weapon names came from ''[[Final Fantasy XI]]'', which also contributed a number of weapons that ended up making it into the final game. {|class="full-width FFIII article-table" style="text-align:center" |- !width="20%"|Type !width="80%"|Names |- ![[Key item]]s |{{A|Gutsco Gas}}, {{A|Gutsco Gas II}} |- ![[Sing (Final Fantasy III)|Songs]] |{{A|Etude}} |- ![[Terrain (Final Fantasy III)|Geomancy]] |{{A|Earthquake 2}}, {{A|Quicksand 2}}, {{A|Quicksand 3}}, {{A|Quicksand 4}} |- ![[Final Fantasy III enemy abilities|Enemy Abilities]] |{{A|Evil Eye}}, {{A|Evil Eye 2}}, {{A|Evil Eye 3}} |- ![[Dagger (weapon type)|Daggers]] |{{A|Bronze Knife}}, {{A|Demon Knife}}, {{A|Silence Dagger}}, {{A|Fine Baselard}}, {{A|Poison Baselard}}, {{LA|Baselard}} |- ![[Staff (weapon type)|Staves]] |{{A|Martial Staff}}, {{A|Astral Signa}}, {{A|Battle Staff}}, {{LA|Revenging Staff}} |- ![[Rod (weapon type)|Rods]] |{{LA|Bronze Rod}}, {{A|Raise Rod}}, {{A|Living Rod}}, {{A|Raphael Rod}}, {{A|Star Rod}}, {{LA|Rune Rod (weapon)|Rune Rod}}, {{A|Platinum Rod}}, {{LA|Mistilteinn}}, {{A|Bone Rod}} |- ![[Bow (weapon type)|Bows]] |{{LA|Longbow}}, {{LA|Hunting Bow}}, {{LA|Composite Bow}}, {{A|Platoon Bow}}, {{A|Sniping Bow}} |- ![[Knuckle]]s |{{A|Venom Katar}}, {{LA|Cross-Counters}}, {{A|Brass Knuckles}} |- ![[Spear (weapon type)|Spears]] |{{LA|Bronze Spear}}, {{LA|Mythril Spear}}, {{LA|Halberd}}, {{A|Heavy Halberd}} |- ![[Hammer (weapon type)|Hammers]] |{{A|Time Hammer}}, {{A|Arcana Breaker}} |- ![[Axe (weapon type)|Axes]] |{{A|Bronze Axe}}, {{A|Brass Axe}}, {{A|Warrior Axe}}, {{LA|Light Axe}}, {{A|Kabrakan Axe}}, {{LA|Ogrekiller (axe)|Ogrekiller}}, {{A|Wrath Tabar}}, {{A|Eisentaenzer}} |- ![[Throwing weapon]]s |{{A|Coarse Boomerang}}, {{A|Long Boomerang}}, {{A|Light Boomerang}}, {{A|Ungur Boomerang}}, {{A|Flame Boomerang}}, {{LA|Wing Edge}}, {{A|Platoon Edge}}, {{A|Comet Tail}} |- ![[Bell (weapon type)|Bells]] |{{A|Wind Bell}}, {{A|Water Bell}}, {{A|Fire Bell}} |- ![[Harp (weapon type)|Harps]] |{{A|Death Harp}}, {{A|Lament Harp}}, {{A|Ebony Harp}}, {{A|Angel Lyre}}, {{A|Cascorach Harp}} |} ==''[[Final Fantasy IV]]''== {{main|Final Fantasy IV dummied content}} The [[Super Nintendo Entertainment System]], [[PlayStation]], and [[Game Boy Advance]] versions of ''[[Final Fantasy IV]]'' feature dummied abilities, enemies, weapons, and dialogue, among other things. Some of this content was later restored for some of the ports and remakes. ===''[[Final Fantasy IV -Interlude-]]''=== There are enemies that do not appear within the final product of ''Final Fantasy IV: The Complete Collection''. They have proper names, and were intended to be included in some unused scenario as much of the data still exists in the files for ''Interlude''. <gallery> FF4 PSP Babel Guard.png|Babel Guard. FF4 PSP Babel Rounder.png|Babel Rounder. FF4 PSP Banged Head.png|Banged Head. FF4 PSP Bug Jaws.png|Bug Jaws. FF4 PSP Eydling.png|Eydling. FF4 PSP Guardian.png|Guardian. FF4 PSP Grasp Worm.png|Grasp Worm. FF4 PSP Ice Flow.png|Ice Flow. FF4 PSP Lava Flow.png|Lava Flow. FF4 PSP Medical Soldier.png|Medical Soldier. FF4 PSP Metalmadillo.png|Metalmadillo. FF4 PSP Morbol Eater.png|Malboro Eater. FF4 PSP Napalm Bomb.png|Napalm Bomb. FF4 PSP Nerve Dragon.png|Nerve Dragon. FF4 PSP Parasite Worm.png|Parasite Worm. FF4 PSP Prototype.png|Prototype. FF4 PSP Rapidfire Cannon.png|Rapidfire Cannon. FF4 PSP Sentry Gun.png|Sentry Gun. FF4 PSP Soldier.png|Soldier. FF4 PSP Venogin.png|Venogin. </gallery> ===''[[Final Fantasy IV: The After Years]]''=== ''Final Fantasy IV: The After Years'' has plenty of dummied out items and weapons, and the majority of them being from the Game Boy Advance version of ''Final Fantasy IV''. It also includes debug items such as the Tokita Sword, which raises all stats with 15 point. The Tokita Sword is named after [[Takashi Tokita]], who worked as a scenario writer for the original ''Final Fantasy IV'' and directed ''The After Years''. There is also the shield Akiyama Armor named after the game's director Toshio Akiyama. There are also new items such has Amulet of Memories, Ramuh Staff, Ring of Memories, Shiva Crystal, and Sylph Feather. There are quite a few dummied out commands within the game's data: *Knowledge: [[Harley]]'s dummied command; doubles effectiveness of healing items. *[[Bladeblitz|Omni]]: Attacks all enemies with a normal [[Attack (command)|attack]]; it is far superior to the [[Kick (ability)|Kick]] command. *[[W-Item|Double Item]]: Allows the user to use two items in a row. *Double Throw: Allows the user to throw two items in one turn. Possibly an early upgrade to the [[Eblan Four]], but dummied out before completion. *[[Blue Magic]]: The last dummied out command, it is incomplete and does not have any spells. Two [[Band (The After Years)|Bands]] were left out from the final version of the game, and they will not activate even if the correct commands are entered, unless one hacks into the game to enable them. They are Blizzara Storm ([[Palom]] and [[Tsukinowa]]) and Flame Zapper (Palom and Cecil). [[File:FFIV PSP Distorted Sprite.png|right]] In the ''Final Fantasy IV: The Complete Collection'' release, some cut enemies bear names taken from other enemies but have distorted sprites using the Wii version graphics, implying they were cut early in development as they do not have proper sprites or names. These distorted sprites indicate the enemies were palette swaps of [[Baron Guardsman (The After Years)|Baron Guardsman]], [[Sorcerer (The After Years)|Sorcerer]], and a generic "Dragon" enemy palette swap of the [[Green Dragon (The After Years)|Green Dragon]]. There is also a set of four more Imp palette swaps, each denoting a [[Moon Phase]], implying that, like other enemies, they would only have appeared under certain phases of the [[True Moon|moon]]. In the WiiWare version, an unused sprite of Gilgamesh's alternative form is within the data. Ceodore's challenge dungeon is unavailable in the WiiWare version of the game; however, the data exists and can be accessed with hacks, the dungeon is completely functional and it works exactly like in ''Final Fantasy IV: The Complete Collection''. <gallery> File:Gilgamesh dummied after years wii.png|Unused Gilgamesh sprite File:Ff4 tay wii ceodore challenge dungeon dummied.jpg|Dummied Challenge Dungeon </gallery> ==''[[Final Fantasy V]]''== The [[Big Boss]], [[Chimera (Final Fantasy V)|Chimera]] and [[Neo Goblin]] are dummied enemies in the RPGs and ''[[Final Fantasy Anthology]]'' versions, complete with sprites. [[Melusine (Final Fantasy V)|Melusine]] and [[Golem (Final Fantasy V boss)|Golem]], while already appearing in the game, each have another set of stats that remain unused. There are three unused items present in all versions of the game: the Mythril Staff (attack power of 19), [[Ensanguined Shield|Hematic Shield]] (defense power of 15 and evade boost of 1%), and [[Saber (weapon)|Sabre]] (categorized as a dagger, attack power of 0). An item called "Final Fantasy" appears within the game's data as well. Also, in ''Final Fantasy V Advance'', if these items are hacked into that version, attempting to use the [[Optimize]] command to sort the inventory will result in them being put at the very end of the list of items. [[File:FFV Pendant.png|right]][[File:FFV Gem.png|right]] There is also two unused graphics; the first being a pendant belonging to [[Lenna Charlotte Tycoon|Lenna]] and [[Faris Scherwiz|Faris]] that is loaded into memory along with the Elder Branch, [[Galuf Halm Baldesion|Galuf's]] bangle, and [[Exdeath]]'s mirror graphics. The second is a gem that is loaded into the memory along with the Adamantite. Its use or purpose is not clear. The game has several unused commands; Dummy 01 and Dummy 02 appeared in the Super Nintendo version, while Dummy 02 was modified for the Game Boy Advance version. Four more commands were added to the original two in the Game Boy Advance version: *Dummy 01 has no effect in either the SNES or GBA version. Attempting to use this command will allow the user to target him/herself, then does absolutely nothing. *Dummy 02 (SNES) has the same effect as enchanting a character's sword with the [[Fire (ability)|Fire]] spell via the [[Spellblade (Final Fantasy V)|Magic Sword]] command. *Dummy 02 (GBA) is a non-functional duplicate of the [[Oracle (Final Fantasy V)|Oracle's]] third rank ability of the [[Predict]] command. It shows the animation, but it does not actually produce an effect. *Hishou is a duplicate of the [[Dragoon (Final Fantasy V)|Dragoon's]] Jump command. *Excite brings up the message "Entranced!", but seems to have no other effect. Judging from the text displayed after using this command, this is most likely the ability that enemies use after they have been affected by the [[Dancer (Final Fantasy V)|Dancer]]'s Flirt command which results in them wasting a turn. *Patarillo teleports the user to random areas across the battlefield where they remain there for the rest of the battle. It does not appear to hinder the character in any way. *Command shows up on the menu, but is displayed as a blank slot during battle. [[Eggman]] is a secret summon associated with the [[Magic Lamp]]. When summoned, Eggman's sprite does not actually appear. It will use the Egg Chop attack, which does nothing but display the message "Too far away!" or "Can't reach" in the PlayStation version. In the Japanese Advance version it can be hacked into the game as a dummied enemy, where it has a blank name and takes on the attributes of whatever enemy it is replacing. The SNES version has an unused magic shop (located in the address range 0x112F02~0x112F0A inclusive) whose contents are identical to the level 6 magic shop at [[Mirage Village]]. As the shop's address range precedes the [[Great Sea Trench]] weapon shop address range, it is possible that the unused shop was meant to be accessible from the Great Sea Trench, which has no in-game magic shop in the final game. The trench weapon and armor shops also sell almost the same goods as the corresponding Mirage Village counterparts. <gallery> FFv-Chimera.png|Chimera. FFV Neo Goblin.png|Neo Goblin. Eggman from FFV GBA sprite.png|Eggman. Melusine-ffv-ios.png|[[Melusine (Final Fantasy V dummied enemy)|Melusine (dummied)]] </gallery> The [[Berserker (Final Fantasy V job)|Berserker]] job is constantly berserked; due to this, three sprites can never be seen: the [[Defend (ability)|Defend]] or ready stance (after confirming an action and target) and the two-frame animation sprites for casting magic. [[Berserk (status)|Berserked]] character(s) ignores the ready stance and the player cannot select and use magic during battle while using the Berserker job. <gallery> FFV Unused Berserker Defend Stance.png|Defend stance. FFV Unused Berserker Magic Animation 1.png|1st frame animation. FFV Unused Berserker Magic Animation 2.png|2nd frame animation. </gallery> ==''[[Final Fantasy VI]]''== {{main|Final Fantasy VI dummied content}} The Super Nintendo version has a lot of dummied content, ranging from dummied sound effects, dummied actors, and dummied graphics, to a few enemies that can never be battled, key items that can never be obtained and storyline scenes that can never be viewed. ==''[[Final Fantasy VII]]''== {{main|Final Fantasy VII dummied content}} Because the development of ''Final Fantasy VII'' took place in such a short period of time, there was a large amount leftover data in the ROM that went unused. Because the size of the ROM would change once unused data was removed, all the debug work done up to that point would become useless, meaning that if a glitch occurred, the staff's efforts would be unrecoverable. Therefore, some flawed or stored data was left in place, just to be safe.<ref>{{Refwebsitedead| page url = http://www.glitterberri.com/final-fantasy-vii/letter-to-a-staffer/| page name = Letter to a Staffer - the Mystery of the Travelling Salesman| site name = GlitterBerri's Game Translations| access time = 20170708220125}}</ref> ''Final Fantasy VII'' has dummied enemies, test areas, side quests, dialogue and equipment left in the game data. ==''[[Final Fantasy VII Remake]]''== [[File:Young Aerith blue outfit from FFVII Remake render.png|right|50px|7-year-old Aerith.]] ''Final Fantasy VII Remake'' has an unused model for a younger [[Tseng]] where he has shorter hair.<ref>{{Refwebsite| page url = https://petitepistol.tumblr.com/post/620432231558692864| page name = Unused Tseng model in Final Fantasy VII Remake| site url = https://petitepistol.tumblr.com| site name = petitepistol @tumblr| access time = 17:50, June 10, 2020 (UTC)}}</ref> Rather than using this younger model, the flashback scene where Tseng addresses the young [[Aerith Gainsborough|Aerith]] still uses his regular character model. The young Aerith model from this scene always appears under a sepia tone filter {{Show image|Elmyra and a young Aerith from FFVII Remake.jpg}}, and so the player cannot see the true color of her dress. {{clear}} ==''[[Final Fantasy VIII]]''== The Percent and Catastrophe spells were spells exclusive to [[Selphie Tilmitt|Selphie's]] [[Slot (Final Fantasy VIII)|Slot]] [[Limit Break (Final Fantasy VIII)|Limit Break]]. Although some data exists for the spells, they do not have their own animations, and instead use the spell animation for Fire. Percent reduces all enemies' HP to single digits, while Catastrophe deals heavy non-elemental damage to all enemies with a spell power of 180 (125% more than [[Ultima (Final Fantasy VIII)|Ultima]]). If hacked into a game, neither spell is [[Junction system|junctionable]]. However, it is possible for the final bosses to destroy stocks of any of the Slot spells, or draw and cast them. Thus, if [[Griever (Final Fantasy VIII)|Griever]], and possibly the next two bosses, chose Rapture or The End, the party would be defeated. The [[Apocalypse (Final Fantasy VIII)|Apocalypse]] spell is used by [[Ultimecia (final boss)|the final boss]] and can be [[Draw (Final Fantasy VIII)|drawn]] in that battle. Even if the player can never get the spell early enough to junction it, Apocalypse is a junctionable spell and has its share of stat boosts that the player never sees. [[File:FFVIII Gunblade Enemy.png|thumb|left|Gunblade enemy.]] The [[Dummy (Final Fantasy VIII)|Dummy]] is an enemy used as a test for developers that can be still found within the game code. Hidden within the game files are also two enemies named "Gunblade" that share the appearance of [[Seifer (Final Fantasy VIII gameplay)|Seifer's]] Hyperion [[Gunblade (weapon type)|gunblade]]. Numbered #82 and #142, these "enemies" are not encountered in the game. Their [[Scan (Final Fantasy VIII)|Scan]] description is the same as the boss [[Gerogero]]—one of the enemies is encountered in a battle in the game's data that plays almost exactly like the battle against [[Fake President|President Deling]], except the Gunblade emerges instead of Gerogero. {{clear}} {{audio|filename=Raid On Dollet.ogg|title="Raid On Dollet"}} The track "Raid on Dollet" was used in the [[Final Fantasy VIII demo|PlayStation demo]], but not in the actual game, although it still exists on the game disc. The description of an FMV with [[Laguna Loire]] and [[Squall Leonhart]] looking up at the [[Moon (Final Fantasy VIII)|moon]] appears on the game disc, but the FMV does not actually exist (renders from these cutscenes were released, however, such as in the ''[[Final Fantasy VIII: Original Soundtrack]]'' packaging). There are also several other FMVs that are mentioned in the [[Debug Room (Final Fantasy VIII)|debug room]], but do not actually exist on the discs (such as a Concert). The [[Information]] part of the [[Menu (Final Fantasy VIII)|menu]] has a section that can only be unlocked by hacking the game, called "Succession of sorceress power", which says: ''When a sorceress is about to die, she gives her power to the next person who 'inherits' her sorceress powers. According to Odine's research, the power tends to weaken with each succession''. It is unknown if this section was disabled on purpose, or if it is a mistake; therefore, it is unknown if the hypothesis of the [[sorceress power]] weakening with each succession is canon or not. There is a dummied out shop called Trabia Shop. It is possible to get this entry to the [[Call Shop]] menu by hacking the game, but there is no shop in Trabia in the actual game. If the player hacks the Trabia Shop to their Call Shop menu, it will have the same items as every other generic shop, as most [[Final Fantasy VIII shops|item shops]] in ''Final Fantasy VIII'' have the same inventory. [[File:Ragnarok 2.jpg|thumb|''Ragnarok'' on the Esthar Airbase landing pad.]] Some backgrounds exist in the game data but can never be seen in a normal play-through, such as the [[Great Salt Lake]] when it was still a lake (from Laguna's time period), and many scenes in [[Winhill]], including a close-up view of [[Ellone]]'s parents' old house and a [[car|green truck]]. A background where ''[[Ragnarok (Final Fantasy VIII)|Ragnarok]]'' is stationed in [[Esthar City|Esthar Air Station]] before the [[Lunar Cry (Final Fantasy VIII)|Lunar Cry]] (the sky is blue) exists in the game data, but it can never be seen in-game, as the player can access ''Ragnarok'' only after Lunar Cry has already occurred, and the sky is always tinted pink. There are also dozens of unused battle formations with [[Esthar]] soldiers being fought in Esthar City. This evidence, combined with the Great Salt Lake as still a lake, and missing FMV, shows that a good portion of Laguna flashback scenes may have been deleted. The texture sheets for some monsters have bits of text and drawings occupying the blank spaces. Some appear to be to help identification, explaining what the texture sheet is of, but some appear to just be in-jokes left by the developers.<ref>[http://tcrf.net/Final_Fantasy_VIII#Hidden_Text_And_Drawings Final Fantasy VIII - Hidden Text And Drawings]</ref> [[Triple Triad (Final Fantasy VIII)|Triple Triad]] was originally going to have a rule called Retry. It is unknown what this rule was meant to be used for; however, from the name it could be assumed it is a variation of Sudden Death, where the player reuses their original cards. [[File:Final Fantasy 8 Unused Room 216|320px|right|Unused room in ''Final Fantasy VIII'']] A number of dummied game areas exist. Some of them are just for testing purposes, but one "area", accessible via the extensive debug room on disc 4 only, appears to be a security camera recording of the [[Balamb Garden]] Training Center. The game will crash if any buttons other than D-pad right, action, or party menu are pressed. The scene is glitched with a rotated Squall model in the middle and moving relief features (trees, walls) on a scrolling copy of a gray-scale version of the background. There are [[Rail transportation (Final Fantasy VIII)#Behind the scenes|dummied train riding scenes]] and a dummied piece of dialogue in the scene where Squall and Rinoa were onboard ''Ragnarok'' where Rinoa tried to dissuade an assumed jealousy in Squall for her having dated Seifer in the past. When Squall did not catch on, Rinoa commented that Squall does not care about other people's pasts.<ref>[http://www.youtube.com/watch?v=Z-YFy1UDIwU FF8 Hidden Dialogues: is Squall jealous of Seifer? (Ragnarok)]</ref> The player was originally intended to get 40 [[Ability Points#Final Fantasy VIII|AP]] for defeating [[Adel (boss)|Adel]]. However, since there is no [[Battle Results|battle results]] screen after the battle, the player never receives it. [[Final Fantasy VIII items#Samantha Soul|Samantha Soul]] would have also been [[Item drop#Final Fantasy VIII|dropped]], but instead it can only be [[Mug (Final Fantasy VIII command)|mugged]] from the battle. [[Seifer (Final Fantasy VIII gameplay)|Seifer]] and [[Edea (Final Fantasy VIII gameplay)|Edea]] have [[Guardian Force#Charge time and compatibility|compatibility values]] for every Guardian Force, despite being unable to junction all of them in a normal playthrough. Although not exactly dummied content, there is an aspect of ''Final Fantasy VIII'' most international players playing the game on the PlayStation never saw, despite being fully localized in the in-game menus: the ''[[Chocobo World]]'' minigame on the [[PocketStation]], a device that was never released outside of Japan. Via the PocketStation game the player could upgrade [[Boko (Final Fantasy VIII)|Boko's]] attacks beyond the default Choco Fire attack, as well as summon the Guardian Forces [[Moomba]], [[MiniMog]] and [[Fat Chocobo]], with MiniMog and Fat Chocobo having GF cards in the Triple Triad minigame. The [[Final Fantasy VIII demo#PlayStation Demo|original PlayStation demo]] has two dummied command abilities that were removed for the second, non-[[Rinoa Heartilly|Rinoa]] demo: Fortify and [[W-Item]]. W-Item works the same its equivalent in ''Final Fantasy VII'' and uses two items per turn, and Fortify casts cure, even if its description suggests it would heal a Guardian Force. Despite Rinoa not speaking in the demo, she has an unused line: "I wonder how many enemy reinforcements are coming." The demo also has a limited debug room, with half the options being jumps to non-existent maps, and the other half of the options being simply broken.<ref>[http://jul.rustedlogic.net/thread.php?pid=432233#432233 Weird Discoveries]</ref> Some enemies, such as [[T-Rexaur]]<ref>[https://youtu.be/DGW5AMkd5ZA?t=12 FF8 Enemy Control Hack: T-Rexaur vs Grats]</ref> and [[PuPu (Final Fantasy VIII)|PuPu]],<ref>[https://youtu.be/QKDY06ylnj8?t=13 FF8 Enemy Control: Pupu, Cactuar, Tonberry vs Red Giant]</ref> have unused battle animations. <gallery> Junction Apocalypse from FFVIII Remastered.png|Junctioning Apocalypse. FFVIII Dummy.png|Dummy enemy. FFVIII Number Area.png|Number Area. FFVIII Void Area.png|Void Area. Winhill unused.png|Unused Winhill background. Winhill unused2.png|Unused Winhill background. Dummied-car-background.gif|Unused moving truck background. Dollet-mountain-dummied-background.png|Unused Dollet mountain background. Dummied-DDistrict-Prison-Background.png|Unused exit door area in D-District Prison. Dummied-Presidential-Palace-Background.png|Dummied background of the Presidential Palace before the Lunar Cry. Dummied-Presidential-Palace-Background2.png|Dummied background of the Presidential Palace before the Lunar Cry. FF8Room072.png|"This map cannot be entered. Please report this bug". Trying to enter this "room" crashes the game. Saltlake.jpg|Salt Lake before and after Esthar's experiments. The "before" version is only seen in a [[Timber Maniacs]] [[magazine]]. FFVIII Fortify.png|Dummied demo command Fortify. FFVIII W-Item.png|Dummied demo command W-Item. </gallery> {{clear}} ==''[[Final Fantasy IX]]''== [[File:Cinna menu.gif|right|32px|Menu portrait for Cinna.]] The game data of ''Final Fantasy IX'' is far cleaner than the previous two main series games released on PlayStation. There are no debug rooms, and little in the way of dummied content. [[Cinna (Final Fantasy IX)|Cinna]] has a [[Menu (Final Fantasy IX)|menu]] portrait that can never be seen in a normal playthrough, as while the portrait is used when Cinna is in the party, in none of these instances can the menu be accessed to see it. Since the only battle he plays a part in is one where he does not [[Final Fantasy IX victory poses|victory pose]], his victory animation is also dummied. A list of senders and recipients in the game's text show a number of unused names. These are Mogpi, Mogrody, and Mogribs. Unused texts for World Map locations include "Dummy" and "Landing Site". [[File:Final Fantasy IX Hidden Scenes|thumb|right|335 px|Dummied bits of dialogue.]] The game has various unused dialogues. A patch was made in August 2014 to enable some of them.<ref>[http://www.romhacking.net/hacks/2112 Hidden Dialogs - Hack of Final Fantasy IX]</ref><ref>[http://forums.qhimm.com/?topic=14315 <nowiki>[PSX/PC] General editor - Hades Workshop (0.41d)</nowiki>]</ref> In the menu there are two blanked options in the menu that can never appear in a normal playthrough, the "Save" option and the "Debug" option. The description for both of these options is "This menu won't appear in the actual game", and they were both used for debug purposes. In the final game, saving is done via save moogles. An additional item, "open 255", exists in the data, the 256th item (FF). If the item is hacked into a player's inventory, it will not appear in the Items menu, but can be seen and sold in the shop. It uses the same icon as Hammer and sells for 0 gil. Data hacking shows that there are many gaps in the numerical sequence of battle formations and monster IDs, showing that many battle formations and monsters were deleted prior to the final version. In addition to many more, three missing monster IDs appear around the "[[Earth Guardian]]", making one suspect that in the original version the player was to fight all four of the guardians instead of only one (in the final game, the other three are defeated via cut-scenes). Design artwork for these other three guardians is known, as well as for deleted locations, which would probably have been where they were fought, such as a Sky Castle. Judging from the broken numerical sequence of FMV file names, it would be reasonable to assume that several FMVs were deleted prior to the final version. When the party returns to Alexandria from their excursion to the Outer Continent, there is a dummied a balloon-collecting minigame with the group of three girls holding balloons near the ticket stand from the beginning of the game. When in control of Vivi, the player needs to find the girls and take their balloons back to the boy at the starting line. The minigame exists in the game data in all versions, and can be hacked in. <gallery> CinnaVictory.gif|Cinna's Victory. Lindblum dummied escalator.gif|Unused background animation (Lindblum Castle). FossilRooDetonatorSmall.png|Unused background element (Fossil Roo). AlexandriaDungeonTitle.png|Unused location title (Alexandria Castle). </gallery> ==''[[Final Fantasy X]]''== The [[Buster Sword#Final Fantasy X|Buster Sword]] exists as a sword for [[Tidus (Final Fantasy X party member)|Tidus]] in the game data. There is also a debug menu with many options. Some things that can be done are: jump to any point in the story, fight specific enemy encounters, control the enemy party, and make friend or foe invulnerable to damage. A few pieces of dummied music media also exist. "[[Wakka#Musical themes|Wakka's Theme]]" never plays in the game but can be played in [[Luca (Final Fantasy X)|Luca's]] Sphere Theater. It was not included on the game's [[Final Fantasy X: Original Soundtrack|original soundtrack]], but was included as an "omake" (extra) on the ''[[Final Fantasy X HD Remaster Original Soundtrack]]''. The others cannot even be played in the theater, and include: "Nostalgia", a melancholy theme; "Illusion", a peppy and mysterious-sounding theme; and "[[Hymn of the Fayth (song)|Hymn of the Fayth]]" hummed by a female voice. In the game [[Tidus]] is the only one heard humming the hymn. Both "Nostalgia" and "Illusion" are also included on the remaster's soundtrack. A [[Switch]] command would have appeared in the battle menu, appearing between the [[Attack (command)|Attack]] and [[Skill (Final Fantasy X)|Skill]] commands. The description for this command is: "Switch party members in and out of battle". Instead of being a battle command, it is accessed with the left shoulder button. Alhough [[Seymour Guado|Seymour]] has a [[Final Fantasy X victory poses|victory pose]], the battle he participates in does not use them, and thus the player can only see his if they hack him into the party for other battles. In some cases, his weapon and armor models will load in before him at the start of a battle should he be in the active party. He appears in the Switch menu and can be switched in and out of battle, though he lacks a description in the Help bar. He also has a [[Provoke (Final Fantasy X)|Provoke]] animation, and an alternate ability animation (for Skills, [[Lancet (Final Fantasy X)|Lancet]], and [[Entrust (Final Fantasy X)|Entrust]]) where he holds his staff in front of him and stabs the ground. The game will softlock, however, if he uses Provoke, [[Threaten (Final Fantasy X)|Threaten]], [[Spare Change (Final Fantasy X)|Spare Change]], [[Bribe (Final Fantasy X)|Bribe]], or various offensive [[Use (Final Fantasy X)|Use]] items. Seymour can use [[Steal (Final Fantasy X)|Steal]], but he will not move his arm upon approaching an enemy. He cannot learn any [[Overdrive Mode]]s, and when using his [[Overdrive (Final Fantasy X)#Seymour|Overdrive]], [[Requiem (Undead ability)|Requiem]], in other battles, the camera will stay focused on him. Curse Ward is a dummied auto-ability that functions the same as [[Final Fantasy X auto-abilities#Curseproof|Curseproof]], protecting a party member from [[Curse (Final Fantasy X status effect)|Curse]]. As Curse operates on a basis of the target either being immune or not, similar to positive statuses, this could suggest Curse would have originally functioned like other negative statuses instead, with infliction chances and resistance amounts. Biora is a dummied [[Final Fantasy X enemy abilities|enemy ability]] that works like [[Bio (Final Fantasy X)|Bio]] and deals proportional damage if the target is not immune to [[Demi (Final Fantasy X)|Demi]]. If the game is hacked so that enemies can be controlled, it appears in [[Mortiorchis]]'s menu. A second version of [[Dark Yojimbo]]'s [[Wakizashi (ability)|Wakizashi]] is also coded into the game, which hits all allies and has a power of 32. Other unused enemy abilities include [[Tros (Final Fantasy X)|Tros]]'s Bash attack, three status-inflicting physical attacks from Seymour's [[Anima (Final Fantasy X boss)|Anima]], [[Evrae]]'s Critical Strike, [[Mortibody]] and Mortiorchis's Magic Re-Enabled, Mortiorchis's [[Osmose (Final Fantasy X)|Osmose]], two abilities that allow the [[Left Fin]] and [[Right Fin]] to move closer or farther away during battle, [[Bomb King (Final Fantasy X)|Bomb King]]'s Self-Destruct, a physical attack in the first [[Geosgaeno]] fight that reduces HP by 15/16 and two other versions of Regurgitate in the second fight, a second version of [[Dark Cindy]]'s Camisade and [[Dark Sandy]]'s Razzia, and an inferior version of [[Mighty Guard (ability)|Mighty Guard]]. Among dummied enemies are three additional [[Sinscale]]s, another [[Sahagin (Final Fantasy X)|Sahagin]], Tentacle, three Vepar fish variants, and Vulture. <gallery> Ffxbustersword.png|Buster Sword. Battledebug.jpg|Part of the ''Final Fantasy X'' debug menu. Seymour Victory Pose.gif|Seymour's victory pose. Seymour provoke animation.gif|Seymour's Provoke animation. FFX Yojimbo animation.gif|Yojimbo ability animation. Sinscale 3-enemy-ffx.png|Alternate Sinscale. Sinscale 4-enemy-ffx.png|Alternate Sinscale. </gallery> ===''[[Final Fantasy X-2]]''=== [[File:Final Fantasy X-2 Debug Room|320px|right|''Final Fantasy X-2'' Debug Room]] As the locations were reused from ''Final Fantasy X'', a lot of this content is still present on the ''Final Fantasy X-2'' game disc, even if the locations were never used for ''Final Fantasy X-2''. For example, Tidus could swim in the waters of [[Besaid]] in ''Final Fantasy X'', and even if [[Yuna]] cannot do the same, the underwater area is still playable (although there is nothing there) if the player were to hack the game and allow Yuna to traverse the seabed. A background where the ''[[Fahrenheit]]'' is docked in [[Luca (Final Fantasy X)|Luca]] also exists, a remnant from ''Final Fantasy X'', and some of the temple areas that cannot be visited in ''Final Fantasy X-2'', still exist on the game disc. The destroyed highway in the Zanarkand Ruins was dummied in the original release, but in the ''International'' and ''HD Remaster'' versions, it appears in several fiend tales' endings. The [[Psychic]] dressphere's image data is on the North American PS2 disc, despite the dressphere not being available in that version. A debug room for the game has also been uncovered and exists at least in the PAL-version of ''Final Fantasy X-2''. With the debug room the player can tweak the game by controlling monsters' actions, getting maximum gil and items, removing and adding party members, jumping to different points of the game, and so on. {{clear}} ==''[[Final Fantasy XI]]''== Numerous unused spell effects can be found in the game's code, in varying stages of progress. A number of spells only have animations. Animation-only spells include Wall, Might, Faith, Reflect, Care, Confuse, Toad, Aer, Baraer, Barera, Aqua, Baraqua, Baraquara, Ignis, Barignis, Barignisra, Terra, Barterra, Barterrara, and tier II versions of all existing Barspells. Finished spells that are not used either by players or by monsters are: *Tractor II *Bio V *Poison IV *Poison V *Poisonga IV *Poisonga V *Dia IV *Dia V *Diaga IV *Diaga V *Banish V *Banishga IV *Banishga V *Dokumori: San *Hojo: San *Jubaku: San *Kurayami: San *Tonko: San *Army's Paeon VII *Army's Paeon VIII *Cactuar Fugue {{J|サボテンダーフーガ|sabotendā fūga}} *Chocobo Hum {{J|チョコボのハミング|chokobo no hamingu}} *Devotee Serenade {{J|献身のセレナーデ|kenshin no serenāde}} *Foe Requiem VIII *Jester's Operetta *Moogle Rhapsody {{J|モーグリのラプソディ|mōguri no rapusodi}} *Protected Aria {{J|冷静と情熱のアリア|reisei to jōnetsu no aria}} <gallery> FFXI Banish V.PNG|Banish V FFXI Bio V.PNG|Bio V FFXI Dia V.PNG|Dia V FFXI Ignis.PNG|Ignis (A different Ignis ability is usable by [[Rune Fencer]]s) FFXI Poison V.PNG|Poison V </gallery> Most of the finished unused spells are obviously simply stronger versions of existing spells, dealing more damage, etc (although how Tractor II would improve upon the effect of [[Tractor]] is not known). However, some of the songs are completely new. According to their descriptions, Chocobo Hum protects party members against [[Paralysis]], Devotee Serenade protects party members against [[Virus (status)|Disease]], Cactuar Fugue protects party members against [[Weight (status)|Weight]], Moogle Rhapsody protects party members against the (nonexistent) [[Confuse (status)|Confuse status]], and Protected Aria protects party members against [[Charm (status)|Charm]]. There are also a number of monster TP abilities that were turned into [[Blue Magic]] spells, but were not then made learnable. These include: *Sound Vacuum (from [[Worm (Final Fantasy XI)|worms]]) *Gastric Bomb (also from worms) *Marrow Drain (from [[Giant Bat (Final Fantasy XI)|bats]]) *Intimidate (from [[Pugil (Final Fantasy XI)|pugils]]) *Hex Eye (from [[Hecteyes (Final Fantasy XI)|hecteyes]]) *TP Drainkiss (from [[Leech (Final Fantasy XI)|leeches]]) *Ink Jet (from [[Sea Monk (Final Fantasy XI)|sea monks]]) *Rage (from [[Sheep (Final Fantasy XI)|sheep]]) *[[Spider Web]] (from [[Spider (Final Fantasy XI)|spiders]]); this one actually appeared in a pre-release trailer for [[Final Fantasy XI: Treasures of Aht Urhgan]] In addition, there is one unused job trait, Elemental Killer. This would have functioned like other [[Killer (ability)|Killer]] abilities, but it would have functioned against the [[Elemental (Final Fantasy XI)|Elemental]] family. It is not known what job this may have originally been intended for, although [[Summoner (Final Fantasy XI)|Summoner]] seems plausible and does not already have any other Killer abilities. The data files also still contain certain aborted [[Special job ability|SP2 job abilities]] and their related status anomalies that were teased by the developers and in some cases even publicly tested on the Atomos test server (which was open to players at the time). More information on these abilities can be found on the pages of the SP2 abilities that replaced them, and in old posts on the official forum from the relevant time. There are also numerous pieces of equipment that have appeared in the data files without having been released; most were deleted at some point, but there are a few odd items whose presence in the data dates all the way back at least to the open beta and are still there. All of this equipment is relatively low level and underpowered by modern standards, and none have any interesting unique stats, and the game's development staff has been greatly reduced, so at this point it is incredibly unlikely that they will ever be released. There is a dummied Petrify Potion to go along with other potions that inflict negative status on the player such as the Poison Potion and Silencing Potion. There is also an item called Crystal Dust whose description says that it is involved in making Crystal Potions, which do not actually exist in any form and it is unknown what they would have done. There are several dummied pieces of furniture for the player's [[Mog House (Final Fantasy XI)|Mog House]]; probably the most infamous was the Gold Bed due to the fact that a bug used to allow players to obtain them from [[Fishing (Final Fantasy XI)|Fishing]] in certain areas where fishing was not allowed. They could then be sold to shops for a significant amount of money. This was considered bug exploitation and swiftly remedied by patching the bug and banning the people who profited from it. A few of the "dummied" items are actually meant to be dispensed by GMs rather than obtained in the normal course of play. Every player character can, once ever, petition a GM for a reimbursement of an item lost to a bug. However, due to limitations on how the GM tools work, some items have to be handled specially. For example, the [[Synthesis]] equivalent of a [[Relic Weapon (equipment)|Relic Weapon]], the +1 crafting escutcheons, have [[Augment (Final Fantasy XI)|augments]] related to the player's progress on the quest, but the GM tool was coded before augments were invented, and cannot create augmented items. Therefore, special "-1" versions of the various stages of the escutcheon exist, to be dispensed by GMs as necessary, and the NPCs involved in the quest are coded to treat such items specially in order to recover some of the player's lost progress by starting them back on the quest at a later stage. Likewise, scrolls exist in the data files for all [[Summoning Magic]], even the avatars that are not normally obtained by this method. Many of the dummied or otherwise unavailable items have terms in the game's auto-translation dictionary, allowing their existence to be confirmed by ordinary players with absolutely no special data viewing programs or other third-party tools not approved of by Square-Enix. ==''[[Final Fantasy XII]]''== In the coding of the original game are the battle models for [[Archadian Judges|Judges]] [[Zargabaath]] and [[Judge Drace|Drace]], which would appear in the re-release, ''[[Final Fantasy XII#International Zodiac Job System|Final Fantasy XII International Zodiac Job System]]''. [[File:Hero'sBlade-ffxii.png|right|150px|thumb|Hero's Blade.]] [[File:MagusStaff-ffxii.png|right|150px|thumb|Magus Staff.]] In the original Japanese version, there is also a dummied set of lines between [[Balthier]] and [[Doctor Cid (boss)|Doctor Cid]], but there is no animation or voices, therefore suggesting it was left out early, as it was completely removed for the English version (most likely because it was not translated). The scene is a slight flashback of Balthier as a judge being spoken to by [[Cidolfus Demen Bunansa|Cid]]. Dummied out weapons can also be found within the game data. One such example is the Hero's Blade, a one-handed sword with an attack power of 15. It makes a unique sound when it hits enemies and has a menu picture, indicating it was meant to be wielded by the player. Another curious note is that though it is a blade, it does not give the 5% Evade. Ashe's key art {{show image|Ashe army.jpg}} depicts her wielding the Hero's Blade, and it appears this is [[Rasler Heios Nabradia]]'s blade as it also appears in his official render and in the opening FMV where King [[Raminas B'nargin Dalmasca]] bequeaths the sword to him. There are two other weapons found as well, a one-handed sword called Flimsy Blade and a one-handed hammer called Cudgel. The sword has an attack power of 21 while the hammer has an attack power of 100. The sword works like any other swords while the hammer is an incomplete weapon that does not have any weapon model; it makes the user attack with his/her [[Unarmed (Final Fantasy XII)|fist]]. Rasler has a full-color in-game character model, albeit only appearing as a 'ghost' outside of FMVs. Balthier has a model where he appears as a prisoner, like [[Basch fon Ronsenburg|Basch]] was when caged, and it appears to be a simple head swap. <gallery> FF12 - Rassler Model.png|Fully colored in-game model for Rasler. FF12 - Balthier (Prisoner).png|Prisoner Balthier. UnknownSlaven2-ffxii.png|Unused Slaven-type enemy. </gallery> ==''[[Final Fantasy XIII]]''== [[File:GrayCactuar.png|right|180px|Unfinished Cactuar.]] Both the Xbox 360 and the PlayStation 3 versions contain some of the data of the other, most noticeably data assets for the console specific savegame screens/mechanisms. The Steam version is a hybrid using some assets from each, with the unused features dummied. There are numerous dummied enemies that were used later in the series. An unused, uncolored Cactuar model exists within the game's data. This is [[Gigantuar Prime]] that was supposed to appear in the [[Seventh Ark]] whose AI was never completed. A metallic-colored version of this model was used in the game's sequel, ''Final Fantasy XIII-2'', for the [[Metal Gigantuar (Final Fantasy XIII-2)|Metal Gigantuar]] enemy. Also, two other models exist on the game's disc which were not used in ''Final Fantasy XIII'', but were used in ''Final Fantasy XIII-2'' for [[Gorgyra]] and [[Raspatil]]. There is also a full animated [[Zenobia (boss)|Zenobia]] and [[Vaballathus]], but they are never used in the game, due to the creature being killed in a cutscene before facing the party. A blue wyvern-looking [[Cie'th]] was also never used and was introduced in ''Lightning Returns: Final Fantasy XIII'' as the superboss [[Ereshkigal (Lightning Returns)|Ereshkigal]], albeit with a different color. If one edits their ''Final Fantasy XIII'' save file to have the full [[Datalog (Final Fantasy XIII)/Enemy Intel|Enemy Intel]], a dummied Oretoise can be found: [[Wurtzitoise]]. It appears right after [[Adamanchelid]] and [[Left Foreleg (Final Fantasy XIII)|Left Foreleg]] within the Enemy Intel. It is a variation of the [[Adamantortoise (Final Fantasy XIII)|Adamantortoise]] model with shiny blue-green bits on the sides and broken tusks, being a level 8 enemy boasting 1,644,000 HP. Its two forelegs can be disabled like with the bigger oretoises and it would have dropped a [[Final Fantasy XIII components#Platinum Ingot|Platinum Ingot]] and a [[Final Fantasy XIII components#Dark Matter|Dark Matter]]. The only remnant of this enemy in the game may be the [[Final Fantasy XIII accessories#Wurtzite Bangle|Wurtzite Bangle]], which is an improved version of the [[Final Fantasy XIII accessories#Adamant Bangle|Adamant Bangle]], perhaps alluding to the names of Adamantortoise and Wurtzitoise. Wurtzitoise may have been intended to be what Adamantortoises become when [[Adamantoise (Final Fantasy XIII)|Adamantoises]] become [[Long Gui (Final Fantasy XIII)|Long Gui]] and [[Adamanchelid]]s become [[Shaolong Gui]]. In the final game Adamantortoises become Long Gui, same as with Adamantoises. Another dummied enemy is [[Rotten Tomato]], its Enemy Intel entry being located between [[Flandragora]] and [[Hybrid Flora]]. It uses the model of a Flandragor but is higher level with more HP. It may have been intended as a stronger version of the flan type enemies after a merge, but it was intended for the dummied Seventh Ark location. The game also has two identical [[Manasvin Warmech]]s: one for the first battle when "[[Saber's Edge]]" plays, and second one during the same battle, but with "[[Blinded By Light]]". There are two [[Garuda Interceptor]]s that appear in the same battle, but with different attributes, at the end of Chapter Three. A [[Stagger (Final Fantasy XIII)|Stagger]]ed version of [[Orphan (final boss)|Orphan's]] final boss appears in the database, but only the unstaggered version is seen when checking its attributes during the fight. It was planned [[Orphan's Cradle]] would have more portals than seen in the final game. The two portals that appear teleport the player to [[Eden (Final Fantasy XIII location)|Eden]] and [[Gran Pulse]]'s [[Vallis Media]], but there was also a portal planned for the [[Seventh Ark]] that was planned as [[downloadable content|DLC]] in case they were going to include it with ''Final Fantasy XIII''. As DLC was never introduced, the location went unused, but some of its assets exist in the game data. Seventh Ark has a map and is overseen by the [[fal'Cie]] [[Nemesis (Final Fantasy XIII)|Nemesis]],<ref>[http://jul.rustedlogic.net/thread.php?id=17075&page=1 Final Fantasy XIII (Unused/Beta/Early stuff)]</ref> who was used in ''Final Fantasy XIII-2'' as the Proto fal'Cie [[Adam (Final Fantasy XIII-2)|Adam]]. The place where the battle would have happened is similar to where the Proto fal'Cie in the sequel is fought. The file that contains all the [[Final Fantasy XIII demo|demo]]-specific elements is still present on the retail version of the game, and it consists some textures of the warning screen about non-final version of the game and GUI elements, as well as logos and trailer textures to ''Final Fantasy Agito XIII'' (since released as ''[[Final Fantasy Type-0]]'') and ''Final Fantasy Versus XIII'' (since rebranded as ''[[Final Fantasy XV]]''). Beta and unused musical tracks have also been released as the ''[[Final Fantasy XIII: Original Soundtrack PLUS]]''. There exist unused save-game icons inside the game's data, like icons for [[Oerba Yun Fang|Fang]] in [[Hanging Edge]], and [[Lightning (Final Fantasy XIII)|Lightning]] in [[Sunleth Waterscape]] (Lightning appears there in the [[Final Fantasy XIII E3 2006 trailer]], but not in the final game). There are 16 beta versions of prerendered cut scenes in the game for the original USA PlayStation 3 release. All the videos have 5.1 channel audio, except for the beta movies. Of the 16 beta videos, two have no audio, and the rest are mono. The dialog is in Japanese. Some of the differences between the beta videos and the final versions include: The audio videos only play spoken dialog of the main characters with no background sounds; sometimes eyes are not fully animated yet, and they may be closed, stuck open or not blinking; oftentimes the mouths are not yet animated while speech is being played; characters have stiff hair that clips through the body; general lack of detail; placeholder background characters. Other changes include [[Dajh Katzroy|Dajh's]] [[l'Cie]] brand being far more advanced than seen in the final cut scenes. <gallery> Wurtzitoise-ffxiii-dummied.png|Wurtzitoise. Wurtzitoise Right Foreleg.jpg|Wurtzitoise Right Foreleg. Wurtzitoise Left Foreleg .jpg|Wurtzitoise Left Foreleg. RottenTomato-ffxiii-datalog.png|Rotten Tomato. Pyramid-FFXIII-Dummy-Model.png|Pyramid test/placeholder model, supposedly for testing summons. FFXIII-Enemy-Dummy-Model.png|Enemy test/placeholder model. FFXIII-NPC-Dummy-Model.png|NPC test/placeholder model. FFXIII-Test-Map.png|Test map. Dajh's-Brand-Beta-Video-FFXIII.png|Beta video where Dajh has a more advanced l'Cie brand. Snow-and-Serah-Beta-Video.png|Unfinished version of a cutscene where Serah and Snow have no hair and Snow's stubble is dark. </gallery> The PC version has six dummied weapons: Godslayer (Lightning), Death Penalties ([[Sazh Katzroy|Sazh]]), Omnipotence ([[Snow Villiers|Snow]]), Faerie Tail ([[Oerba Dia Vanille|Vanille]]), Rising Sun ([[Hope Estheim|Hope]]), and Longinus (Fang). They start out with 100 base stats for both Strength and Magic, and their passive abilities are Uncapped HP/Damage and ATB+1. The models used for them are each character's ultimate weapon models. These weapons are upgradable, and their capped level is 100. They gain +100 Strength and Magic per level, requiring 2,000,000 EXP to reach 10,000 in both Strength and Magic. Dismantling them gives [[Final Fantasy XIII components#Platinum Ingot|Platinum Ingot]] (x91), [[Final Fantasy XIII components#Chocobo Tail Feather|Chocobo Tail Feather]] (x49), [[Final Fantasy XIII components#Perfume|Perfume]] (x25), [[Final Fantasy XIII components#Ultracompact Reactor|Ultracompact Reactor]] (x10), and [[Final Fantasy XIII components#Trapezohedron|Trapezohedron]] (x2). If hacked into [[retail Network|shops]], they sell for 500,000 gil. <gallery> FFXIII-Dummied-Weapons.png|Weapons within shops. FFXIII-Dummied-Weapon-Dismantled.png|Weapons dismantled. FFXIII-Dummied-Weapon-Upgraded.png|Weapons upgraded. </gallery> ===''[[Final Fantasy XIII-2]]''=== The game disc has content that is never utilized. There are many models and textures from the previous game, mostly objects and monsters. There are even the game's main characters with all their original animations, though the only one used is Sazh Katzroy. Other unused models include the [[fal'Cie]] [[Atomos (Final Fantasy XIII)|Atomos]], [[Carbuncle (fal'Cie)|Carbuncle]], and [[Bismarck (creature)#Final Fantasy XIII|Bismarck]]. Atomos has two models; one appears to be a model specifically for it being far-away, and the other is more detailed. There are many upgrade components from the previous installment left in the game's data. There are also items which seem to be item drops for several bosses, like Gogmagog Nail, Gogmaggite, Giant Knuckle, Ripened Flanjuice, and Faeryl Fang. Some [[Paradigm Pack]] [[Monster (term)|monster]] allies are also present in the game's data for [[Phosphoric Ooze (Final Fantasy XIII-2)|Phosphoric Ooze]], a [[Flan (enemy family)|Flan]] [[Commando (Final Fantasy XIII-2)|Commando]], and [[Glyptodon]], an [[armadillon]] [[Sentinel (Final Fantasy XIII-2)|Sentinel]]. [[Aquastrike]], [[Water (ability)|Water]], [[Watera]], and [[Waterga]] have been removed but can be obtained via third party tools. [[Serah Farron|Serah]], [[Noel Kreiss|Noel]], and Paradigm Pack allies can be given these abilities despite the [[Water (element)|water]] element being removed from the game. ===''[[Lightning Returns: Final Fantasy XIII]]''=== There are several dummied weapons: many are called "Unknown Weapon" in the weapon selection screen with a question mark icon next to it, but they have different stats and no models. There is also another "Unknown Weapon" but with a [[Gunblade (weapon type)|gunblade]] icon, attached model of [[Lightning Returns: Final Fantasy XIII weapons#Crimson Blade|Crimson Blade]] and no bonuses to Strength or Magic.<ref>[https://www.youtube.com/watch?v=Pmz-O9sUGBY Lightning Returns Final Fantasy 13 : Dummied Content etc]</ref> There is also a [[Lightning Returns: Final Fantasy XIII shields#Crimson Blitz|Crimson Blitz]] shield with Crimson Blade's model, which provides ATB Speed +5. There are several "Unknown Shields" with the question mark icon and they provide bonuses to HP, Strength, and Magic. One of the "Unknown Shields" has [[Lightning Returns: Final Fantasy XIII shields#Ultima Shield|Ultima Shield's]] model attached to it, but provides no bonuses.<!-- It is possible that different models are between viewing weapons and shields during Schemata customization and different models are seen in the Inventory view. --> There are many pre-set values for garbs/weapons, and some are placeholders for the Aerith Schema pack that was cut from the PC release. Equipping the weapon or shield allows [[Lightning (Final Fantasy XIII)|Lightning]] to use their abilities, but there is no other data than stat data left. Thus, both the weapon and shield will be invisible, and make no noise upon use as they have no sound data. Equipping the garb renders Lightning invisible, and the player cannot move, attack, or jump until returning to the menu and unequipping the garb or changing the default [[schema]].<ref>[https://www.reddit.com/r/FinalFantasy/comments/3zk08b/residual_lrffxiii_pc_data_aerith_lives/cympfc8 Residual LR:FFXIII PC Data - Aerith Lives!]</ref> ==''[[Final Fantasy XIV]]''== [[File:TitanFFXIV.jpg|thumb|right|Titan's original model, present in the game data since launch. The final model used in ''A Realm Reborn'' was modified slightly from this.]] While it is well-known that much of the game has undergone drastic changes, it is not common knowledge that many features, including additional [[Final Fantasy XIV disciplines|disciplines]] and monsters, were found in the original client via data mining. Skills that were meant to be learned all the way up to a level cap of 99 were present in the data files, and in particular a [[Reraise (ability)|Reraise]] spell meant to be learned by {{icon|ffxiv|discipline|conjurer}}s at level 36 was also in the data files but never used. In terms of disciplines, both {{icon|ffxiv|discipline|arcanist}}s and {{icon|ffxiv|discipline|musketeer}}s were present in the game files since the beta of 1.0. Arcanists were originally intended to use a sort of mechanical staff and fight in part via placing magical traps, and while they were eventually added in ''A Realm Reborn'', their gameplay was drastically different from what was originally planned. Musketeers appeared intended as a second ranged-physical class, and likely ended up repurposed for the {{icon|ffxiv|discipline|machinist}} job introduced much later in ''[[Final Fantasy XIV: Heavensward|Heavensward]]''. The musketeers maintain a presence in-game, particularly in [[Limsa Lominsa]], which houses the Musketeer's Guild. Several gun-wielding NPCs that are not machinists have appeared throughout the game since the original release, including Limsa Lominsa's leader [[Merlwyb Bloefhiswyn]], and were likely intended to be members of the musketeer class. Several unused underground areas, presumably planned to be made into dungeons at some point, could also be explored in the original Legacy client using certain game exploits. Data miners also found text related to storyline quests that would be unlocked at levels 52 and 56. Unused sound clips related to [[Ul'dah]] were also in the Legacy data files, including voice acting for dialogue that was cut from the final release, and an introductory narration about the city state. Naturally, virtually all of this content disappeared completely in the game's ''Realm Reborn'' rebuilding. Entire [[Primal]] battles for [[Titan (summon)|Titan]] and possibly [[Leviathan]] were completed in early 2011, but were unreleased because Square Enix felt they would be insensitive due to [[wikipedia:2011 Tōhoku earthquake and tsunami|the earthquake and tsunami]] that ravaged parts of Japan that same season. The two Primals went on to be used in ''A Realm Reborn'' relaunch; Titan was an important part of the launch content, and Leviathan served as the centerpiece of Patch 2.2, "Through the Maelstrom". Several unused parameters exist in the game. These are critical hit Power, critical hit Resilience, Projectile Resistance, Enhancement Magic Potency, Enfeebling Magic Potency, Paralysis Resistance, Petrification Resistance and Doom Resistance. Dungeon data for "The Seventh Gate of Hell" has existed in the game files since release. It is a 4-player duty with a time limit of 60 minutes. Its Japanese, German and French names (入室テスト用ダミーコンテンツ [Dummy Content for Room Entry Test], Test, and Test-Inhalt) suggest it was used for testing instance transition. Icons for Faction Leves exist in the game data but are unused as Faction Leves were discontinued for ''A Realm Reborn''. Icons for Lorequests exist in the game data but no Lorequests exist in the game. Loading tips were added in Patch 2.5, but were never used. They have since been removed. ==''[[Final Fantasy XV]]''== {{Main|Final Fantasy XV dummied content}} ''Final Fantasy XV'' has content not used in the final game still left in the game files, some from the early ''[[Final Fantasy Versus XIII]]'' era. ==''[[Final Fantasy Tactics]]''== [[File:FFT Dark or Evil Looking.png|thumb|right|Dark/Evil Looking status on Ramza.]] Many things were left out from ''Final Fantasy Tactics'', or are unobtainable during normal gameplay, such as two [[Artefact (Tactics)|artefacts]] that can never be obtained without a Gameshark, the [[Leo (zodiac)|Leo]] and [[Virgo]] [[Auracite (Tactics)|Zodiac Stone]]s. All [[Templar (Tactics)|Spellblade]] quotes were left disabled but the data for them exist within the game. Two enigmatic statuses are left unused, the first being called [[Invincible (status)|Wall]]. The second, called Dark/Evil Looking, colors the afflicted unit in a dark shading and freezes the unit's animation as if it were afflicted by [[Stop (status)|Stop]]. The inflicted unit can still move and act. There are six unused battlefields, but three of them are unfinished. Hospital in Slums, [[Port City of Warjilis|Warjilis Trade City]], and Gate of [[Limberry Castle]] are fully playable without glitches. Hospital in Slums has four rooms, but only one room at a time is displayed. One must rotate the map to see the other rooms, and again, only one room can be seen per direction. The map appears in-between Dorter's two maps and Sand Rat Sietch within the game's data; the hospital could be located in Dorter. Inside Castle Gate at [[Lesalia]], Outside Castle Gate at Lesalia, and Main Street of Lesalia are partially finished maps, and glitches occur if they are used, but they are still somewhat playable. The move and effect ranges are not displayed properly at certain angles, and the map will not display properly. They can all be accessed via a Gameshark through the World Debug Mode. Four checkerboard-like maps appear which are not used anywhere, and may have been used for testing battle mechanics. <gallery> FFT-Hospital in Slums.png|Hospital in Slums. FFT-Warjilis Trade City.png|Warjilis Trade City. FFT-Main Street of Lesalia.png|Main Street of Lesalia. FFT-Inside Castle Gate in Lesalia.png|Inside Castle Gate in Lesalia. FFT-Outside Castle Gate in Lesalia.png|Outside Castle Gate in Lesalia. FFT-At the Gate of Limberry Castle.png|At the Gate of Limberry Castle. FFT Testing Location 117.gif|Unnamed test map. FFT Testing Location 118.gif|Unnamed test map. FFT Testing Location 119.gif|Unnamed test map. FFT Testing Location 125.gif|Unnamed test map. </gallery> The Main Street of Lesalia is the only map where the terrain [[Geomancer (Tactics)#Road|Road]] can be found. Since the map cannot be accessed normally, the tile has been dummied out. The description for it states: A man-made thoroughfare. If a [[Geomancer (Tactics)|Geomancer]] stands on this tile, they will use the Sinkhole ability. The [[Geomancer (Tactics)#Ice|Ice]] tile is dummied out, it is not found on any maps. [[File:FFT Embrace Dummied.png|thumb|Showcasing the dummied Embrace ability.]] There are quite a few unused action abilities, and most of them have blank names and are duplicates of existing abilities. Nevertheless, there are a few that are worth a mention: the Esper ability belonging to a Nether Shaman job, a blank named action ability that has all the [[Lucavi]]'s Dread abilities, plus a dummied ability called Embrace that inflicts the [[Immobilize (status)|Immobilize]] ailment, which does not appear in any Lucavi's Dread abilities. Another blank action abilities condenses the "best" abilities in the game under one action ability: Unholy Darkness ([[Sorcerer (Tactics)|Sorcerer]]), Dispelna ([[Cleric (Tactics)|Cleric]]), Celestial Stasis ([[Astrologer (Tactics)|Astrologer]]), Petrify ([[Assassin (Tactics)|Assassin]]), Shadowbind (Assassin), Suffocate (Assassin), Vengeance ([[Byblos (Tactics)|Byblos]]), Manaburn (Byblos), Vampire ([[Ark Knight]]), Charm (Assassin), and Aegis (Cleric). The last blank named action ability contains all of Lucavi [[Ultima (Tactics)|Ultima's]] abilities, minus [[Grand Cross (ability)|Grand Cross]]. The remaining blank named action abilities are duplicates of already existing ones, such as [[Bio (ability)|Bio]] ([[Reaver (Tactics)|Reaver]]), Planar Magicks minus [[Meteor (ability)|Meteor]] ([[Hashmal (Tactics)|Bringer of Order]]), Ja Magicks ([[Zalera (Tactics)|Death Seraph]]), Spellblade minus Vengeance ([[Templar (Tactics)|Templar]]), and Dragon ([[Dragonkin]]). There are three dummied out abilities. The first is a [[Final Fantasy Tactics support abilities|support ability]] named CT 0, and means an ability requires no [[Charge Time]] and can be executed immediately. The two others are unfinished abilities: Reflect ([[Final Fantasy Tactics reaction abilities|reaction ability]]) and Stealth ([[Final Fantasy Tactics movement abilities|movement ability]]). Neither has any effect, but the description of both suggests Reflect was supposed to grant [[Reflect (status)|Reflect]] status upon being hit, and Stealth suggests the player was supposed to have [[Invisible (status)|Invisible]] status by default until taking an action. All [[Final Fantasy Tactics enemies|monsters]] have [[Light Step|flying]] animation on their sprite-sheet that remains unused, including the [[Automaton (Tactics)|Automaton]] monsters and all Lucavi demons, for example. There are quite a few job classes that are unused in battle, which have a description and stats. Some of them work perfectly in battle, while others glitch. The game assumes every character that shows up has a job, meaning even plot characters who never participate in battle secretly have a job assigned to them by the game's engine. More information on these jobs can be found in their respected articles; [[Alphonse Delacroix|Cardinal]], [[Druksmald Goltanna|Duke]], [[Bestrald Larg|Duke]], [[Simon Penn-Lachish|Elder]], [[Ajora Glabados|False Saint]], [[Gerrith Barrington|Grand Duke]], [[Marcel Funebris|High Confessor]], [[Ludovich Baert|Viscount]], and [[Witch of the Coven]]. Three entries in the [[Events (Tactics)|Events]] can only be accessed via a Gameshark. They are the last three scenes of the game. The titles to these Records are: The Necrohol Gate (the cutscene of being teleported to [[Necrohol of Mullonde]]), Good-byes ([[Orran Durai|Orran]] and [[Valmafra Lenande|Valmafra]] at [[Alma Beoulve|Alma's]] funeral), and The Fruits of Endeavor (epilogue scene of [[Ovelia Atkascha|Ovelia]] and [[Delita Heiral|Delita]]). [[File:FFT Poachers' Den Chapter 1.png|right|thumb|Unused screenshot.]] An unused [[chapter]] 1 background of the [[Poachers' Den]] was made, hinting that [[poach]]ing at one point during development was intended to be available right at the start. Poaching only becomes available in chapter 3, so this picture is never used. The location (dot) of [[Necrohol of Mullonde]] is never explicitly stated within the game nor shown on the map, but it is located within the game's data. The dot on the game's map is directly located in the middle of the sea above [[Midlight's Deep (Tactics)|Midlight's Deep]] and below [[Lake Poescas]]. There is no road leading to the dot, and the dot cannot be accessed under normal circumstances. The four [[Sound Novels]] were ignored in international releases and left untranslated. They are Mesa's Musings, Nanai's Histories, Veil of Wiyu, and Enavia Chronicles. [[File:FFT Ajora Portrait.png|thumb|Ajora Glabados's original portrait.]] The name Rofocale (or Rofokare in the PlayStation version) appears between [[Cúchulainn (Tactics)|Cúchulainn]] and [[Adrammelech (Tactics)|Adrammelech]] in the game's data. It would appear to be a dummied Lucavi that would have been associated with the [[Sagittarius (zodiac)|Sagittarius]] Zodiac Stone. His name was given to an [[Zombie (status)|undead]] [[Time Mage (Tactics)|Time Mage]] who fights at [[Yuguewood]]. [[Ajora Glabados|Saint Ajora's]] original portrait and sprite are never used in the game and can only be accessed via cheats or ripping data from the game. It is possible there was a plan to feature a flashback scene, or even the battle involving the young Ajora during his time. [[Mount Bervenia]] has a treasure located on a tile that is lava. This treasure is unobtainable because a character can stand on that tile only by having either the [[Final Fantasy Tactics movement abilities#Lava Walking|Lava Walking]] or the [[Final Fantasy Tactics movement abilities#Levitate|Levitate]] movement ability equipped. Since characters can equip only one movement ability, it is impossible for a character to equip both the [[Final Fantasy Tactics movement abilities#Treasure Hunter|Treasure Hunter]] movement ability and one of the abilities that will allow the character to stand on the tile. Float status gained through any means other than the Levitate movement ability does not allow the treasure to be obtained either. The decision for this may have been because, unless the Float status is gained through a movement ability, it could be temporary (the Float status could be dispelled or the unit's accessory could be stolen or broken). Thus, even wearing [[Final Fantasy Tactics accessories#Feather Boots|Feather Boots]], it is still impossible to walk on lava. In ''[[Final Fantasy Tactics: The War of the Lions]]'', there is an unused [[Trap (term)|trap]] in the [[multiplayer]] Melee Mode called the Summoning Circle, which would activate a random [[List of summons#Final Fantasy Tactics|summon magick]] when sprung. [[File:FFT Tietra's Menu Sprite.png|right]] [[Tietra Heiral|Tietra's]] roster [[Menu (Tactics)|menu]] sprite does not depict the correct sprite, yet it is not the default chapter 1 [[Ramza Beoulve|Ramza]] found on countless [[non-player character]]s either. It is a sprite not used anywhere in the game, only appearing on the party roster menu. Tietra's roster sprite looks like a dark-skinned foreign girl, with brown hair in pigtails. There is a concept artwork of this dark-skinned girl: she is 23 years old and called "Elegant Flier". [[Yasumi Matsuno]] does not remember what the setting for her was.<ref>[https://web.archive.org/web/20170131185717/https://twitpic.com/photos/YasumiMatsuno Yasumi Matsuno]</ref> <gallery> FFT Elegant Flier Concept Art.jpg|"Elegant Flier" concept artwork. </gallery> There was going to be a battle with [[Folmarv Tengille|Folmarv]] alone in the [[Airship Graveyard]]. In the scene before his transformation into [[Hashmal (Tactics)|Hashmal]], he has [[Final Fantasy Tactics weapons#Save the Queen|Save the Queen]], [[Final Fantasy Tactics armor#Kaiser Plate|Kaiser Plate]], [[Final Fantasy Tactics armor#Crystal Helmet|Crystal Helmet]], [[Final Fantasy Tactics armor#Crystal Mail|Crystal Mail]], and [[Final Fantasy Tactics accessories#Sprint Shoes|Sprint Shoes]] equipped. His action ability is still his base job's Unyielding Blade and his secondary action ability is Magicks, which contains [[Quake (ability)|Quake]] only. His [[Final Fantasy Tactics reaction abilities|reaction]], [[Final Fantasy Tactics support abilities|support]], and [[Final Fantasy Tactics movement abilities|movements]] are randomized. His appearance in [[Mullonde Cathedral]] Sanctuary has him stripped of all his equipment. This happens when units are not supposed to fight, suggesting Folmarv was supposed to be battled before his transformation in Airship Graveyard. There are a few NPC or townsfolk seen within towns during story cutscenes. These NPCs have basic animation, such as walking in all directions and standing sprites, and they have a portrait associated with them that goes unused, as there is no way the player can interact with them to see the portraits. The only way for the player to see the portrait is to hack the characters into the party roster. <gallery> 10 Year Old Male.png|10 Year Old Male. 10 Year Old Female.png|10 Year Old Female. 20 Year Old Male.png|20 Year Old Male. 20 Year Old Female.png|20 Year Old Female. 40 Year Old Male.png|40 Year Old Male. 40 Year Old Female.png|40 Year Old Female. 60 Year Old Male.png|60 Year Old Male. 60 Year Old Female.png|60 Year Old Female. </gallery> Three other portraits go unused, and they do not appear anywhere within the game, except in the game's data where all the portraits are located. The first is the Priest who is present at [[Alma Beoulve|Alma's]] funeral; this one has the priest without his hat. The second one is a man with black hair. The final one is a bald man with blond hair on the side of his head, who resembles [[Zalmour Lucianada|Zalmour]]. All three appear to be officials from the [[Church of Glabados]], wearing either a priest's or [[celebrant]]'s attire, judging from their portrait. <gallery> FFT Priest No Hat Portrait.png|Priest with no hat. FFT Unused Portrait 1.png|First unused portrait. FFT Unused Portrait 2.png|Second unused portrait. </gallery> Found within the weapons' graphical in-battle sprites within the game's data, there are two unused weapons among the various weapon and shield sprites. The first appears to be a boomerang, while the second is a doll. It is unknown if the doll would have been used as a weapon or a shield, as the graphics contain both intermixed together. The reason for why both does not appear within the final product is unknown, but it could be assumed that the developers could not make them return to the owner's hand after attacking a target much like how boomerangs behave or the doll walking back to the owner. <gallery> FFT Unused In-battle Boomerang.png|Boomerang. FFT Unused In-battle Doll.png|Doll. </gallery> {{clear}} ==''[[Final Fantasy Tactics Advance]]''== There are several unused battle sprites of "Prince" for [[Mewt Randell|Mewt]] found within the game's coding. This suggests that Mewt may have been considered as an opponent or ally at some point in game. There also exists a dummied weapon, the Battle Scythe, which may have been intended to be equipped by the [[Remedi|final boss]]. It is classified as a Mace weapon. ===''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''=== [[File:Ta2grenades.png|thumb|Grenade sprites from ''FFTA2'' data.]] In the coding is an unused weapons set for [[Bomb (weapon type)|Grenades]] which existed for similarly dummied job class of Transmuter. The Grenades can be easily accessed or obtained via cheat code. Unusually, Grenades are categorized under Ranged Weapon, but offers no more than 1 panel range of attack and the attack animation is similar to a Hand-cannon. {{clear}} ==''[[Final Fantasy Type-0]]''== [[Pandemona]], [[Phoenix]], and [[Typhon]] were considered to appear in ''Final Fantasy Type-0'' as [[summoned monsters|summons]], but were discarded for unknown reasons. <gallery> Pandemonatype-0.jpg|Pandemona as it was set to appear. Phoenixtype-0.jpg|Phoenix as it was set to appear. Typhontype0.jpg|Typhon as it was set to appear. </gallery> {{clear}} ==''[[Final Fantasy Crystal Chronicles: Echoes of Time]]''== There are some secret pieces of armor named "Not Used" which can only be received through hacking. Only male characters can wear the "Not Used", as it freezes the game if a female wears it. Some of the "Not Used" armors look like those of [[Sherlotta]], [[Larkeicus]], The Knight Templars, regular guards, and different NPCs. Some of the Not Used can cause the body to disappear, reducing the player character to a floating head. In addition, the Shock Smaragdite jewel cannot be obtained in the game, and would have been the gem to grant Impact Boost to the player. ==''[[Final Fantasy Mystic Quest]]''== Many pieces of [[Final Fantasy Mystic Quest armor|armor]] found within the game grants the player protection to one or many elements, but some elemental protections were dummied out, and thus the player can never have their protection against certain enemy attacks. Even so, these icons do have a picture and are coded within the game. The missing icons will only show up in the status screen alongside the other icons if the player use a Game Genie. They are Earth, Reverse Drain, Damage, and Shoot. {| class="full-width FFMQ article-table" style="text-align:center" |- ! width="20%" |Name ! width="20%" |Damage ! width="50%" |Explanation ! width="10%" |Image |- ! |Earth |[[Earth (element)|Earth]]-elemental |— |[[File:FFMQ Earth Icon.png]] |- ! |Reverse Drain |[[Drain (element)|Drain]]-elemental |If paired with Drain, it will reverse the effect of drain and the enemy will take damage and the character that was attacked will be healed. |[[File:FFMQ Reverse Drain Icon.png]] |- ! |Damage |[[Physical (element)|Damage]]-elemental |Physical attacks. |[[File:FFMQ Damage Icon.png]] |- ! |Shoot |[[Shoot (element)|Shoot]]-elemental |Projectile attacks. |[[File:FFMQ Shoot Icon.png]] |} Reflectant is a incomplete and a dummied enemy ability. Judging from its name, it would have given the [[Reflect (status)|reflect]] status to a single party member, allowing White Magic spells to be reflected onto the enemy party. [[File:FFMQ Snowfields 3.png|right|thumb|Unused snowfield battle background.]] The snowfield battle background located north of [[Wintry Temple]] can never be seen normally; the only way to reach this battlefield is by restoring the [[Water Crystal (term)|Crystal of Water]] which will open the path to this battlefield. Unfortunately, by restoring the crystal, the battle background will be replaced by a grassy plain, making this battle background unused and inaccessible by normal means. The status ailment Silence is attempted to be inflicted by some attacks but never sets. The status does still exist, complete with accompanying effects. {{clear}} ==''[[Final Fantasy Adventure]]''== There are quite a few items that were removed entirely from the North American version, leaving no names behind. In the Japanese version only the name remains, and the items do not do anything, even if acquired through hacking. Most of them appear to be unused story items. {| width="50%" | | width="25%" valign="top" |List of dummied items: *Flare Wave *Flare Bazooka *Dummy Spare 2 *Fire Ring *Rusted Key *Blue Orb *Red Orb *Star Sapphire *Balancer | width="25%" valign="top" | *Moon Crystal *Scenario Spare 2 *Scenario Spare 3 *Scenario Spare 4 *Scenario Spare 5 *Torch *[[Gaia Drum|Earth Drum]] *Moogle Flute *Reserve |} The Japanese name of the "Flare Wave" item does not match the Japanese name of the [[Cloud of Darkness (Final Fantasy III)|Cloud of Darkness]]'s [[Wave Cannon (ability)|signature attack]], being called "フレアウェーブ" while the ''Final Fantasy III'' ability is called "はどうほう". ==''[[The Final Fantasy Legend]]''== [[File:FFL Gun Icon.png|right]] A Gun icon can be found within the English version's game coding, but is left unused for the actual gun weapons. ==''[[Final Fantasy Legend II]]''== Four dummied out entries appears in the enemies data. They have blank names, stats that follow the pattern of the group before them in the list (the one after Wizard has high Agl and Mana, the one after the robots has 0 Mana, etc), and only one ability, which is usually the same as first ability of the enemy ''after'' them in the list. Party and enemies appear within the same data. Mr. S data is right at the start of the guest character's data. {| class="full-width FFL2 article-table" style="text-align:center" |- ! width="5%" |[[HP (stat)|HP]] ! width="5%" |[[Strength|Str]] ! width="5%" |[[Speed (stat)|Agl]] ! width="5%" |[[Magic Power|Mana]] ! width="5%" |[[Defense (stat)|Def]] ! width="15%" |Abilities ! width="60%" |Description |- |858 |75 |94 |97 |78 |Rocket |Found between [[Final Fantasy Legend II enemies#Wizard|Wizard]] and [[Final Fantasy Legend II enemies#ROBO-28|ROBO-28]] data. Has stats like a stronger Wizard and ROBO-28's first ability. |- |858 |94 |86 |0 |94 |[[File:FFLII Gun Icon.png]]SMG |Found between [[Final Fantasy Legend II enemies#Intrcept|Intrcept]] and [[Final Fantasy Legend II enemies#Plasma|Plasma]]. Has stats like a stronger Intercept and Dunatis's first ability (not Plasma's!) |- |804 |91 |86 |86 |86 |Poison |Found between [[Final Fantasy Legend II enemies#Cancer|Cancer]] and [[Final Fantasy Legend II enemies#Grippe|Grippe]]. Has stats like a stronger Cancer and Grippe's first ability. |- |723 |83 |91 |89 |94 |Dissolve |Found between [[Final Fantasy Legend II enemies#Plague|Plague]] and [[Mr. S]]. Has stats like a stronger Plague and Mr. S's first ability. |} ==''[[Final Fantasy Legend III]]''== The ''[[Talon (Legend III)|Talon]]'' unit Warp 2 is listed at the end of the Unit digits within the game's data, and it cannot be installed onto the ship so its function, if there is any, is a mystery. There are four items named after the [[Talon crew|''Talon'' crew]] members. At one point, they must have been able to "install" the crew members like units in an earlier version of the game, but this was dropped in favor of the crew members joining voluntarily and walking aboard. Password, Pureland Keys, and Plutonium can also be found within the game's data, but many of these items are blank in the English version. {{clear}} ==''[[Final Fantasy Dimensions]]''== There are quite a few debug abilities that are hidden from the player. *[[Bladeblitz|Debug Attack]]: The user will executes a physical attack against all enemies on the screen. *[[Counter (ability)|Debug Counter]]: The user will always counterattack when hit. *All Abilities: Access to all magic and/or abilities the user has currently learned. *Red Magic Lv5: Gain use of white and black magic up to level 5. *Red Magic Lv6: Gain use of white and black magic up to level 6. *Red Magic Lv7: Gain use of white and black magic up to level 7. *Red Magic Lv8: Gain use of white and black magic up to level 8. The [[Challenge Dungeon (Dimensions)|Challenge Dungeon]] does not appear outside the original phone release; as such, it does not appear in the other mobile versions and therefore is not available in any English version of the game. The [[Seeker Bat (Dimensions)|Seeker Bat]], [[Skull Warrior (Dimensions)|Skull Warrior]], [[Toecutter]], [[Ursus (Dimensions)|Ursus]], [[Carve Spider (Dimensions)|Carve Spider]], [[Dead Head (Dimensions)|Dead Head]], [[Bloodflower]], [[Exoray (Dimensions)|Exoray]], [[Mortblossom (Dimensions)|Mortblossom]], [[Deathgaze]], [[Death Claw (Dimensions enemy)|Death Claw]], [[Death Rider (Dimensions)|Death Rider]], [[Philocleon]], [[Rock Masher]], [[Zombie Pirate]], [[Dark Hound]], [[Rough Viper]], [[Albino Snake]], [[Sand Viper]], [[Elder Treant (Dimensions)|Elder Treant]], [[Squidraken (Dimensions)|Squidraken]], [[Cactus (Dimensions)|Cactus]], [[Avoider]], [[Zombie Cap'n]], [[Sandboil (Dimensions)|Sandboil]], [[Moss Fungus (Dimensions)|Moss Fungus]], [[Sand Crawler]], [[Gazing Rock]], [[Sacred Dragon]], [[Lemming]], [[Tiny Rat (Dimensions)|Tiny Rat]], [[Mega Armor (Dimensions)|Mega Armor]], [[Living Dead (Dimensions)|Living Dead]], [[Pit Fiend (Dimensions)|Pit Fiend]], [[Druid (Dimensions)|Druid]], [[Desert Sahagin (Dimensions)|Desert Sahagin]], [[Orobon (Dimensions)|Orobon]], [[Sea Ibis (Dimensions)|Sea Ibis]], [[Marchosias (Dimensions)|Marchosias]], [[Electrofish (Dimensions)|Electrofish]], [[Dark Wizard (Dimensions)|Dark Wizard]], [[Dark Knight (Dimensions enemy)|Dark Knight]], [[Merrow (Dimensions)|Merrow]], [[Lacerta (Dimensions)|Lacerta]], [[Revenant (Dimensions)|Revenant]], and [[Metamorph (Dimensions)|Metamorph]] are dummied enemies. {{Section|Final Fantasy Dimensions}} ==''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' (2008)== Three unused [[List of map pieces|Battle Pieces]] exist in the data. The second shown piece returned in ''[[Dissidia 012 Final Fantasy]]'' as the Mirror Piece, while the third bears a resemblance to ''Dissidia 012's'' [[:File:D012 Gold Moogle Chalice.png|Moogle Chalice]], with a slightly different coloring and lacking the [[Moogle (race)|moogle]] in the cup, but having the same shape and design patterns. The item looks similar to the Ether item, and may possibly have been an [[Elixir (item)|Elixir]]. Despite not being a playable character, [[Cosmos (Dissidia)|Cosmos]] has three portrait images assigned to her. They appear as dark [[Zidane Tribal (Dissidia PSP)|Zidane]] portraits, but in-game code indicates they belong to Cosmos. [[Aerith Gainsborough|Aerith's]] ''[[Crisis Core -Final Fantasy VII-]]'' render appears within of the code for ''Dissidia Final Fantasy''. This is believed to be because ''Dissidia Final Fantasy'' shares the same game engine as ''Crisis Core -Final Fantasy VII-'', so it is probably left over data. The ''Crisis Core -Final Fantasy VII-'' [[Tonberry (Crisis Core enemy)|Tonberry]] also appears. Through hacking, this version of Aerith can be controlled but she cannot attack, she can only run around because of her lacking other animations.<ref>[https://www.youtube.com/watch?v=Tyd6clR0By4 Playing as Crisis Core test dummy Aerith in Dissidia 012]</ref> There are 46 placeholder graphics for [[Dissidia Final Fantasy (2008) player icons|player icons]]. They appear as a [[Thief (Final Fantasy)#Ninja|Ninja]] from the original ''Final Fantasy'', and are numbered. There are nine placeholder graphics for [[Summon (Dissidia 2008)|summons]]; they appear as a ''Final Fantasy VIII'' [[Ifrit (Final Fantasy VIII)|Ifrit]] and are labeled: {{j|オーディーン|Ōdīn|fmt=j}} (Odin), {{j|オーディーン AUTO|Ōdīn Ōto|fmt=j}} (Odin AUTO), {{j|デスゲイズ|Desugeizu|fmt=j}} (Deathgaze), {{j|オメガ|Omega|fmt=j}} (Omega), {{j|カイナッツォ|Kainattso|fmt=j}} (Cagnazzo), {{j|アスラ|Asura|fmt=j}} (Asura), {{j|リッチ|Ritchi|fmt=j}} (Lich), and {{j|アルテマウェポン|Arutema Wepon|fmt=j}} (Ultima Weapon). In both this game and ''Dissidia 012'', many [[manikin]]s have textures for a character's [[EX Mode]] weapons, even though manikins do not change their appearance or weapons in EX Mode. [[Cloud Strife (Dissidia PSP)|Cloud's]] manikin has partially finished textures for the Ultima Weapon, though it is just a blue filter applied to the normal Ultima Weapon texture and lacks the crystal appearance of the manikins. [[Bartz Klauser (Dissidia PSP)|Bartz's]] manikin not only has the Brave Blade for Bartz's EX Burst, but the cape and stars over its head for Bartz's EX Mode. <gallery> Samurai Battle Piece.png|Unknown battle piece. D012 Mirror Battle Piece.png|Unknown battle piece that became the Mirror Piece. DFFElixir?.png|What appears to be an elixir. </gallery> ===''[[Dissidia 012 Final Fantasy]]''=== As with Bartz in the original ''Dissidia'', the manikins for [[Tifa Lockhart (Dissidia PSP)|Tifa]], [[Vaan (Dissidia PSP)|Vaan]], [[Lightning (Dissidia PSP)|Lightning]], and [[Prishe (Dissidia PSP)|Prishe]], contain full textures for the characters' EX Mode weapons that are never used in-game since they cannot enter EX Mode. The models for the two unknown map pieces shown above still exist in the game data, including the apparent prototype Moogle Chalice. The [[Ether]] model is also still the data despite no longer being used along with some menu elements from the original ''Dissidia Final Fantasy''. Fragments of data suggest [[Aerith Gainsborough (Dissidia PSP)|Aerith]] may have at one point been planned to be fully playable. There are three slots in the object list for the game's data where normally data for Aerith as a playable character in her three outfits would go, but the locations the list points to for loading data are blank. Through hacking it is possible to select her as a character in [[Quick Battle]], but the game will either crash or fail to load when the battle is launched, and she has data assigned to her to determine which equipment types she can equip. However, it is possible some of this data was included as she may not have worked properly as an [[Assist (term)|Assist]] without it. The game data has 255 blank slots for downloadable outfits for characters, potentially allowing each character to have several, and DLC music packs with five songs have a sixth blank slot. Through hacking, it is possible to assign additional character models and music tracks to these blank slots, and they will work in-game with mixed functionality. ===''[[Dissidia Duodecim Prologus Final Fantasy]]''=== ''Prologus'' contains a great deal of data never used in the demo, as it was likely made out of a simplified ''Dissidia 012 Final Fantasy'' engine. This includes artwork of characters as they appear on the character select screen, battle portraits and character models, and menu elements from ''Dissidia 012 Final Fantasy'' such as character silhouettes and portraits for the tutors in the in-game help manuals. ==''[[Dissidia Final Fantasy NT]]''== Following the release of its [[Downloadable content|DLC]] in the form of the Season Pass, a datamine of the game's files revealed a number of characters and costumes that were not confirmed nor revealed during release, including veteran playable characters and costumes for the fourteen default protagonists along with a few villains. As of March 5, 2020, updates for the game have stopped and five of the thirteen characters found in the games files were omitted from release, which includes veterans [[Laguna Loire (Dissidia PSP)|Laguna Loire]], [[Prishe (Dissidia PSP)|Prishe]] and [[Gilgamesh (Dissidia PSP)|Gilgamesh]], along with files found for [[Vivi Ornitier]] and [[Zack Fair]]. At least one character from each series featured in ''Dissidia NT'' received a costume and weapon set, with files for [[Garland (Dissidia NT)|Garland]] [[Firion (Dissidia NT)|Firion]], [[Onion Knight (Dissidia)|Onion Knight]], [[Cecil Harvey (Dissidia NT)|Cecil]], [[Tidus (Dissidia NT)|Tidus]] and [[Y'shtola Rhul|Y'shtola]] were discovered, though Y'shtola eventually received a different from the one featured in the files.<ref>[https://www.reddit.com/r/dissidia/comments/901vvb/megathread_july_1719s_datamine/ <nowiki>[MEGATHREAD] July 17-19's datamine</nowiki>]</ref> Alternate textures exist in the game files for [[Terra Branford (Dissidia NT)|Terra]] and [[Zidane Tribal (Dissidia NT)|Zidane's]] Trance forms. These textures are associated with their 1-B and 1-C alternate outfits, implying that at an earlier point in development, each of their color variations would have had a uniquely colored Trance form. In the final product, their color variants use the same colored Trance as each other and their Trance form only changes color between alternate outfits. [[Kuja (Dissidia NT)|Kuja]] has no such alternate textures for his Trance forms, likely because these intentions for the various Trance colorations were abandoned before he was added to the game. <gallery> Dissidia NT - Terra Dummied 1-B Trance.png|Unused texture of Terra's Trance form in her 1-B outfit. Dissidia NT - Terra Dummied 1-C Trance.png|Unused texture of Terra's Trance form in her 1-C outfit. Dissidia NT - Zidane Dummied 1-B Trance.png|Unused texture of Zidane's Trance form in his 1-B outfit. Dissidia NT - Zidane Dummied 1-C Trance.png|Unused texture of Zidane's Trance form in his 1-C outfit. </gallery> ==''[[Final Fantasy Record Keeper]]''== There exist seven Summoning abilities within the game that are left unused in the final product. These are: [[Sylph]], [[Remora (creature)|Remora]], [[Golem (summon)|Golem]], [[Cait Sith]], [[Atomos (creature)|Atomos]], [[Kujata]], and [[Cockatrice]].<ref>[https://www.reddit.com/r/FFRecordKeeper/comments/5msv2o/the_dummied_project_unused_animation_recovery/ The Dummied Project : Unused animation recovery]</ref> ==Citations== ==References== {{Reflist}} {{citations}} {{navbox recurring}} [[Category:Dummied content]] [[Category:Recurring gameplay components]]
Summary:
Please note that all contributions to the Final Fantasy Wiki are considered to be released under the CC-BY-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:A
(
view source
)
Template:Audio
(
view source
)
Template:Citations
(
view source
)
Template:Clear
(
view source
) (semi-protected)
Template:Dot
(
view source
)
Template:Icon
(
view source
)
Template:J
(
view source
)
Template:LA
(
view source
)
Template:Main
(
view source
)
Template:Navbox
(
view source
)
Template:Navbox recurring
(
view source
)
Template:Reflist
(
view source
)
Template:Refwebsite
(
view source
)
Template:Refwebsitedead
(
view source
)
Template:Section
(
view source
)
Template:Show image
(
view source
)
Module:Codename
(
view source
) (semi-protected)
Module:Codename/data
(
view source
) (semi-protected)
Module:Codename/data/rel
(
edit
)
Module:Codename/data/rel/FFV
(
edit
)
Module:Codename/data/rel/FFVI
(
edit
)
Module:Codename/data/rel/FFVII
(
edit
)
Module:Codename/data/rel/FFVIII
(
edit
)
Module:Codename/data/rel/FFVIIR
(
edit
)
Module:Codename/data/rel/FFVIIR2
(
edit
)
Module:Codename/data/rel/FFXII
(
edit
)
Module:Codename/data/rel/FFXIV
(
edit
)
Module:Codename/data/ser
(
edit
)
Module:Context-link
(
edit
)
Module:Foot
(
edit
)
Module:Icon
(
edit
)
Module:Icon/data/FFXIV/Discipline
(
edit
)
Module:Image
(
edit
)
Module:Japanese
(
edit
)
Module:Navbox
(
edit
)
Module:Refs
(
edit
)
Module:Section needed
(
edit
)
Module:Table
(
edit
)
This page is a member of 2 hidden categories:
Category:Section needed
Category:Section needed (Final Fantasy Dimensions)
Follow on IG
TikTok
Join Fan Lab