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Archer (Tactics)
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{{DISPLAYTITLE:Archer (''Tactics'')}} {{infobox job |name=Archer |release=FFT |japanese=弓使い |romaji=Yumi Tsukai |image=FFT Archer.jpg |portrait=[[File:FFT Archer Male Portrait.png|50px|Male portrait.]][[File:FFT Archer Female Portrait.png|50px|Female portrait.]] |sprite=[[File:FFT-job-archerM.gif|Male.]][[File:FFT-job-archerW.gif|Female.]] |required=[[Squire (Tactics)|Squire]] level 2 |stats=Average base attack and [[Final Fantasy Tactics stats#HP|HP]], low base magick and [[Final Fantasy Tactics stats#MP|MP]]<br/>See [[#Stats|stats]] |weapons=[[Final Fantasy Tactics weapons#Bows|Bow]], [[Final Fantasy Tactics weapons#Crossbows|Crossbow]] |armor=[[Final Fantasy Tactics armor#Hats|Hats]], [[Final Fantasy Tactics armor#Clothes|Clothes]] |command abilities=[[Aim (Tactics)|Aim]]<br/>See [[#Aim|Aim]] |support abilities=See [[#Reaction abilities|reaction abilities]], [[#Support abilities|support abilities]], [[#Movement abilities|movement abilities]] |recurring appearance=Archer (job) }} {{Quote|Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage.|Description}} '''Archer''' is a [[Final Fantasy Tactics jobs|job]] in ''[[Final Fantasy Tactics]]''. It is the first long-ranged physical job, capable of shooting their enemies from afar with bows and crossbows. The Archer can increase its damage by using Aim to charge a more powerful shot, at the cost of a [[Charge Time|cast time]]. To unlock Archer, the character must have [[Squire (Tactics)|Squire]] at level 2. Leveling it to level 3 unlocks the [[Thief (Tactics)|Thief]] in the ''War of the Lions'', while leveling it to level 4 with Thief and [[Geomancer (Tactics)|Geomancer]] unlocks [[Ninja (Tactics)|Ninja]]. The level requirements for job unlocks are a little lower in the PlayStation version. The job costs 5,200 JP to master in the original version, and 5,600 JP in the ''War of the Lions'' version. ==Stats== {|class="full-width FFT article-table" style="text-align:center" |- !style="width:20%"|Prerequisite !style="width:20%"|Weapons !style="width:20%"|Helmet !style="width:20%"|Armor !style="width:20%"|Equip Shields? |- |Lv. 2 [[Squire (Tactics)|Squire]] |Bows, Crossbows |Hats |Clothes |Yes |} {|class="full-width FFT article-table" style="text-align:center" |- !style="width:10%"|Move Rate !style="width:10%"|Jump Rate !style="width:10%"|Speed !style="width:10%"|Physical Evasion Rate !style="width:10%"|Base Attack !style="width:10%"|Base Magic !style="width:10%"|Base HP !style="width:10%"|Base MP |- |3 |3 |8 |10% |Average |Low |Average |Low |} ==Abilities== ===[[Aim (Tactics)|Aim]]=== {{Quote|Archer job command. Allows attacks to be carefully aimed in order to deal greater damage.|Description}} Damage inflicted is dependent on the weapon type used. It deals damage like [[Attack (command)#Final Fantasy Tactics|Attack]], increased by the weapon's attack times the level of the ability. For example, with a [[Final Fantasy Tactics weapons|weapon]] with 10 attack, Aim +1 would deal 10 more damage, 20 with Aim +2. [[Fast Talker|Swiftness]] does not make Aim activate quicker. {|class="full-width FFT article-table" style="text-align:center" |- !style="width:10%"|Name !style="width:16%"|Range !style="width:9%"|Effect !style="width:9%"|JP Needed |- ! rowspan=2|{{LA|Aim (command)|Aim +1}}<br/>({{A|Charge +1}}) |Depends on equipped weapon |1 |100 |- |colspan=4 style="text-align:left"|''Carefully aim to strike for increased damage. Attack power increases with longer charge time.'' |- ! rowspan=2|{{LA|Aim (command)|Aim +2}}<br/>({{A|Charge +2}}) |Depends on equipped weapon |1 |150 |- |colspan=4 style="text-align:left"|''Carefully aim to strike for increased damage. Attack power increases with longer charge time.'' |- ! rowspan=2|{{LA|Aim (command)|Aim +3}}<br/>({{A|Charge +3}}) |Depends on equipped weapon |1 |200 |- |colspan=4 style="text-align:left"|''Carefully aim to strike for increased damage. Attack power increases with longer charge time.'' |- ! rowspan=2|{{LA|Aim (command)|Aim +4}}<br/>({{A|Charge +4}}) |Depends on equipped weapon |1 |250 |- |colspan=4 style="text-align:left"|''Carefully aim to strike for increased damage. Attack power increases with longer charge time.'' |- ! rowspan=2|{{LA|Aim (command)|Aim +5}}<br/>({{A|Charge +5}}) |Depends on equipped weapon |1 |300 |- |colspan=4 style="text-align:left"|''Carefully aim to strike for increased damage. Attack power increases with longer charge time.'' |- ! rowspan=2|{{LA|Aim (command)|Aim +7}}<br/>({{A|Charge +7}}) |Depends on equipped weapon |1 |400 |- |colspan=4 style="text-align:left"|''Carefully aim to strike for increased damage. Attack power increases with longer charge time.'' |- ! rowspan=2|{{LA|Aim (command)|Aim +10}}<br/>({{A|Charge +10}}) |Depends on equipped weapon |1 |700 |- |colspan=4 style="text-align:left"|''Carefully aim to strike for increased damage. Attack power increases with longer charge time.'' |- ! rowspan=2|{{LA|Charge +20|Aim +20}}<br/>({{A|Charge +20}}) |Depends on equipped weapon |1 |1200 |- |colspan=4 style="text-align:left"|''Carefully aim to strike for increased damage. Attack power increases with longer charge time.'' |} ===Reaction abilities=== {|class="full-width FFT article-table" |- !style="width:20%"|Name !style="width:40%"|Description !style="width:15%"|Trigger !style="width:10%"|JP Needed |- !{{LA|Adrenaline Rush (Tactics)|Adrenaline Rush}}<br/>({{A|Speed Save}}) |''Increase Speed.'' |HP Loss |style="text-align:center"|900 |- !{{LA|Archer's Bane}}<br/>({{A|Arrow Guard}}) |''Dodge arrow and bolt attacks.'' |Bow/Crossbow Attack |style="text-align:center"|450 |} ===Support abilities=== {|class="full-width FFT article-table" |- !style="width:20%"|Name !style="width:60%"|Description !style="width:20%"|JP Needed |- !{{A|Equip Crossbows}} |''Equip crossbows, regardless of job.'' |style="text-align:center"|350 |- !{{LA|Concentrate (ability)|Concentration}} |''Make attacks unblockable. If an enemy is in the targeted tile, it will always be a hit.'' |style="text-align:center"|400 |} ===Movement abilities=== {|class="full-width FFT article-table" |- !style="width:20%"|Name !style="width:60%"|Description !style="width:20%"|JP Needed |- !{{A|Jump +1}} |''Increase Jump by 1.'' |style="text-align:center"|200 |} == Overview == The Archer is the first ranged physical attacker the player can unlock. Its superior range can be invaluable in certain maps with high ground, allowing the Archer to safely snipe enemies from afar. Depending on their weapon, they can have more horizontal or vertical range. Crossbows shoot direct at the target, while bows make arcs that allow them to shoot above obstacles. Bows are always wielded with two hands, meaning the Archer cannot equip shields. Because of its weapon types, the Archer is one of the few jobs that greatly benefits from the [[Chemist (Tactics)|Chemist]]'s Reequip support ability, as it allows the Archer to swap weapons to best fit the situation. [[File:FFT Charge.png|Aim.|thumb]] The Archer's [[Aim (Tactics)|Aim]] action ability strengthens their normal attack by waiting longer to act. To use it effectively requires the player to check the Active Turn list more frequently, as once the target has moved, the attack will miss because, unlike magick, physical abilities cannot lock on the target while charging. This makes the last few Aim abilities effectively useless unless the target is afflicted with the [[Final Fantasy Tactics statuses#Sleep|Sleep]], [[Final Fantasy Tactics statuses#Stop|Stop]], or [[Final Fantasy Tactics statuses#Immobilize|Immobilize]] status effects. Despite its name, aiming does not improve the hit rate over the regular [[Attack (command)#Final Fantasy Tactics|Attack]]. Aiming can be disturbed halfway by various status ailments and by [[Knockback (term)|knockback]] (such as ramming with [[Rush]]), which can push the attacker or target away from their original position. Archers fall behind other ranged jobs in mid-game, due to their lower damage output and unreliable Aim action ability; magick jobs often outclass Archers as their spells lock on the target, as well being able to hit multiple opponents. Nevertheless, Archers can still fill their niche and are excellent executioners, landing the last hit on enemies fleeing with low HP. Their Concentration support ability can be equipped by other classes when fighting evasive enemy [[Ninja (Tactics)|Ninja]], and is also one of the few abilities that can boost the [[Thief (Tactics)|Thief]]'s [[steal]] rate. Similarly, Adrenaline Rush is a reaction ability that increases speed to improve steal rates or set up a quicker turn (even with an ally [[Squire (Tactics)|Squire]] throwing stones for low damage to trigger speed reactions) to heal or drain life. The [[Time Mage (Tactics)|Time Mage]] can allow the Archer to reach high ground for more bow range through [[Teleport (Tactics)|Teleport]] (cheaper than [[Ignore Elevation (Tactics)|Ignore Elevation]], and possibility of more movement range if it does not fail for going too far), and damage by increasing speed with [[Haste (Tactics status effect)|Haste]] (Aim can indirectly be more successful when going first, though [[Swiftness (Tactics)|Swiftness]] and Haste will not shorten Aim's charge time). The [[Knight (Tactics)|Knight]] also gains range with [[Equip Crossbows (Tactics)|Equip Crossbows]] for rend abilities, of which [[Rend Speed (Tactics)|Rend Speed]] can even work on bosses. At postgame [[Midlight's Deep (Tactics)|Midlight's Deep]], Archers have access to stronger bows; [[Ramza Beoulve|Ramza]] or [[Luso Clemens (Tactics)|Luso]] can use [[Shout (Tactics)|Shout]] to strengthen their damage formulas by increasing both speed and physical attack (attack boosting equipment, like [[Power Garb (Tactics)|Power Garb]], and [[Geomancer (Tactics)|Geomancer's]] [[Attack Boost (Tactics)|Attack Boost]] also help). Bows' attack range can also map out the levels at Midlight's Deep, as the tiles are not visible without [[Crystallization|crystallized]] enemies. ==Other appearances== ===''[[Final Fantasy Record Keeper]]''=== [[File:FFRK Archer FFT.png|right]] {{Enemy section|Final Fantasy Record Keeper}} {{clear}} ===''[[Final Fantasy Brave Exvius]]''=== [[File:FFBE Archer FFT Sprite.png|right]] {{Main|Archer (Brave Exvius)}} {{Enemy section|Final Fantasy Brave Exvius}} {{clear}} ===''[[Final Fantasy Trading Card Game]]''=== Archer appears in ''Final Fantasy Trading Card Game'' as Wind-elemental cards. <gallery> ArcherMale4 TCG.png|Archer [1-072C] Chapter series card. ArcherFemale TCG.png|Archer [1-073C] Chapter series card. Archer 1-087C from FFTCG Opus.jpg|Archer [1-087C] Opus series card. Archer 1-088C from FFTCG Opus.jpg|Archer [1-088C] Opus series card. </gallery> ==Non-''Final Fantasy'' guest appearances== ===''[[Knights of the Crystals]]''=== [[File:KotC Archer.png|100px|right]] Archer appears as a card in the Ivalice Special Arena as a limited-time special arena with eighteen floors. {{clear}} ==Gallery== <gallery> ArcherMale.png|Male Archer. ArcherFemale.png|Female Archer. FFT Speed Save.png|Adrenaline Rush. FFTiOS Archer Male CG.png|Male Archer in a cutscene from ''War of the Lions''. </gallery> {{navbox abilities FFT}} [[es:Arquero (Final Fantasy Tactics)]] [[Category:Jobs in Final Fantasy Tactics]]
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