Hi i'm newbie here and i have a question is the Crystal really a transcending time and space and life and death?
What's on your mind?
So, it will likely be months (if ever) before I can play Final Fantasy V.
But, every time I hear the name Final Fantasy XIII, I keep thinking of Lightning. Why does she interest me more than Zidane?
I never really researched it, but I looked it up and one of the consoles it's on is the Xbox 360, which I have (haven't played a lot of games for it though, just the Tomb Raider Legend Trilogy and Sonic Generations), but it's still somewhere I can easily dig it out, and with a remote, as long as it doesn't get a Yellow Light of Death or something.
So, I know this game, unlike V, is going to be drastically different from the six FF games I've already played, including VII.
I can't remember exactly what I saw when I peeked at a few videos but would I find its style to be fun and are there any parts I would find annoyingly difficult, either to figure out or to do in itself?
(If the fighting is anything like Xenoblade Chronicles, I found that to be fun, as long as, of course, there's enough room to level grind to become really powerful. Or is the battle system still similar to VII?)
Edit: I hear it was criticized for being "linear", but if I understand that word right, that might actually make it more enjoyable for me.
I just started FFXII. Being one of the games in second place of my rank, I am very excited to replay it for the who knows what time.
However, I never noticed Reks had Cure and Thunder. I just discovered it now. This is what happens when you suddently decide to go to the Main Menu in the beginning and check everything, something I usually don't do. It was actually an interesting discovery. Now I know why Reks's Soul Breaks in Record Keeper include Thunder-element or are more supportive.
Discovering Reks had Thunder made me kill those 3 Imperial soldiers before the sad scene a lot easier: one Thunder and one Attack for each and they're dead. I guess Remora was also a bit easier. Reks using Thunder, staying more in the back and not getting hit by Remora's Strike, and when he no longer had MP, his attack killed it (well, Basch is the one who really kills it, but you know what I mean).
Currently going to watch probably the saddest scene of the game to me. Me and my love for dead and underdeveloped people is weird.
I'm looking foward to fight Yiazmat and Zodiark and beat them in this playthrough. On another playthrough, I took a glimpse at Yiazmat, but never fought it; and in another one, I went after Zodiark, but I always died eitheir battling him or trying to get to him. I would at least like to get Zodiark.
In Final Fantasy XV, I really like the Messengers. What I like about them is that they can choose to take the form of a human or a dog. They can travel the world to deliver messages as told by the Oracle. They always know where the person is so they can deliver a message to him or her. It would be cool if we could have Messengers in real life. I would prefer to have a Messenger that appears as a dog.
Has anyone heard of Final Fantasy VII: On the Way to a Smile? It's a book I read a couple years ago, and I've noticed that no one ever mentions it. It takes place in between the events of the game and Advent Children. In fact, it explains a lot of questions from the movie like, "How did Rufus Survive?" or "What were the other party members doing the whole time?"
It is good, and I would recommend reading it. I got it from the library, but wherever it is you could find it I would suggest giving it a try since it is worth the read.
This can be romantic or not romantic
1.Sqaull and Rinoa (My favorite canon 🛳)
2. Zidane and Vivi (A uncle and nephew relationship that’s not creepy)
3. Barret and Marlene (Best Adopted Daddy and daughter combo)
4. Balthier and Cid (I wish these two had more interactions)
5. Zidane and Freya (I like the older sister and and younger brother dynamic)
6. Cecil and Kain (A very mysterious friendship…maybe theres more to it..)
7. Reddas and Ashe (this had great potential,Reddas could have been a great mentor or advice giver for ashe)
8. Sqaull and Selphie (I don’t think Sqaull was ever mean to her one time during the game)
9. Seifer, Fujin, and Raijin (What these two see in him is beyond comprehension but it’s still admirable)
10. Tidus and Blitzball (My favorite Tidus relationship)
Might be a bit premature as I haven't played V yet, nor can I atm, not until later this year. But I don't want to forget the styles of I, III, and IV, and from what I heard V will take a long time to beat. So I'll post my thoughts on each of the ones I have beaten. That is to say, all the first seven except V (which will be included in a reply when I either beat it or give up on it).
Not too long and fairly simple. You do want to pick the right job classes for your characters going in, of course. It is kinda fun naming them whatever I want (Not that I couldn't before but I prefer going with their official canon names). Most dungeons aren't too annoyingly difficult either and are fairly short, except Marsh Cave.
The story's kinda fun with the whole Four Fiends and the Garland twist, though the events of the game, aside from 2000 years in the past at Chaos Shrine, are erased from history and don't really matter.
The overworld song sounds like an epic adventure song for sure. And there is an enemy called Crazy Horse, which is actually a unicorn, and makes me think of one of my favorite card games, Unstable Unicorns.
Complaints: There's a limit to how much gil you can have (999,999, where others you can go well over two million), sleeping doesn't remove Poison, and stats don't go up a WHOLE lot when you level (and some don't go up at all).
Final Fantasy II:
Probably my third favorite. It is a bit different with its level system being for individual skills like long sword, axe, etc., and individual stats, but it was still effective at making characters more powerful.
Fourth party member always rotates until Leon is there permanently. Sometimes new ones can take a bit to level up, but level grinding didn't take too long. Even Gordon could become pretty powerful soon.
Dungeons could be kinda fun, there's a whole lot of them each with its own appearance. The empty rooms containing lots of random battles could be annoying to stumble into but are great for level grinding. Final dungeon actually felt kinda relaxing.
The story is pretty fun (though can get dark at times), and the game has a whole "enchanted forest" feel to it, including its overworld theme. It's the first game I played with goblins, which add to that atmosphere. The villain, the Emperor, is my second favorite FF villain and it's satisfying to get to take him down. Though it would be really difficult to do so if you missed your one window at getting the Blood Sword, but if you do get it you can beat him any any non-undead enemy easily!
Story-wise, it's also fairly short and simple. Also introduces Chocobos, who become FF tradition and with their distinctive theme song, and also the tradition of characters named Cid (though the first game mentions the Lufenians having an ancestor named Cid who created the airship).
Complaints: You can't run from enemies who are stronger than you (which are normally the enemies you want to run from the most, so if you wander into an area you're not ready for you get an instant game over.
Mysidian Tower could be annoying. Not so much due to the length itself but combining that with the enemies that use Confuse (a debuff I wish was NEVER a part of ANY RPG as nothing you do short of equipping Ribbons can ever prepare you for it or beat it). And Ultima, which you go through all that for, and which Minwu dies for? Unlike other depictions of Ultima it's not impressive or overly powerful at ALL unless you've leveled up all your other spells really high, and leveling up magic could take a while.
And most bosses (except Borghen) are very difficult to damage (without the Blood Sword), most of your attacks hit for 0. This can be countered by casting Teleport on them, but Red Soul is immune to this so you have to defeat him the old-fashioned way. On that note, and this is more of a nitpick, most of the bosses other than Borghen, hell's generals, and the Emperor are encountered as regular enemies later on instead of being unique creatures or characters.
(That is kind of a long list of complaints for a game I hold in such high regard...)
Final Fantasy III:
Rather than the 3D version most non-Japanese players would know it by the longest, I started with the pixel remaster of the 2D version, and apparently they toned down the difficulty a great deal, likely due to its notoriety as the hardest game in the series. I think you couldn't buy Phoenix Downs here before, but you can in this version.
The game never felt too hard, except for Cave of Shadows and Two-Headed Dragon, and leveling once makes a huge difference in how easier enemies get. Though this is the first of two games where you have to level up the characters' individual jobs, which could be tedious. But during my playthrough I noticed monks are generally stronger than warriors with their most powerful weapons so next playthrough I'll do three monks and one white mage, and switch the monks to black belts, and later ninjas, at the right time, and spend some extra time leveling them up.
That said, this is the first game where you can change jobs. But switching from non-magic to magic, your magic character's MP is zero and has to be recharged at an inn, spring, tent, etc.
The story is kinda fun too. Lots of despicable villains you get to take down (unlike the previous game, most bosses are unique creatures or characters), and that victorious song playing in areas you've saved, etc. It also has an interesting concept of light and dark not being inherently good or evil, respectively. Yes, you're the Warriors of Light saving the world from Cloud of Darkness. But Cloud of Darkness is evil not for being darkness, but for representing the imbalance of light and dark. When it was imbalanced in light's favor, it created Wrath of Light, whom four Warriors of Dark had to defeat to save the world. This time it happened to be imbalanced in darkness's favor, and we must restore that balance by defeating the excess darkness, Cloud of Darkness.
Goldor Manor and World of Darkness looked pretty cool too.
And for how long it can take to go through Ancients' Maze, enemies there never got too tough and it was pretty fun. I did freak out a little when I got ahead to World of Darkness before I thought I was ready, and there was no save points or backtracking, but I beat Cloud of Darkness, who was actually pretty easy (in this version), provided I had enough Elixirs of course (to keep healing my party after each Particle Beam) which I did.
Also, it has a variety of different airships each useful in their own way. With the Invincible being the first airship in FF history with an interior as its own area.
Complaints: None of the airships can fly over mountains. Except the Invincible... which can only fly across narrow mountain ranges. A long set of these makes getting to Cave of Shadows tedious. Then Cave of Shadows itself is annoying. The longest dungeon in the whole game, it's full of winding paths (at least it, or this version at least, lights up all tunnels on the map when you enter one), and the enemies you encounter, any attacks to them that are neither fatal nor from a Dark Sword, make them multiply, AND they don't give good experience or gil. And unless you have Teleport, you have to hike back after beating the boss rather than being warped out.
And though apparently Hein and Garuda are made much easier to the point of being beatable without a Scholar or a Dragoon, respectively, Two-Headed Dragon is still pretty tough, as he is capable of one-shotting you, though he can only hit one party member at a time, you will go through several Phoenix Downs against him. (Though maybe if I'd leveled up my ninjas a bit first... hey, I should try that while I'm waiting for V, I did find a point to save after getting ninjas)
Final Fantasy IV:
At first it didn't seem QUITE as enjoyable. You don't have to level up individual jobs, but each character has a specific job and some of them aren't as good as others. Cecil is your main character who's always in your party, he's a Dark Knight who later becomes a Paladin. Kain the Dragoon and Yang the Monk are pretty powerful. Porom and Palom are quite a powerful team of mages as well. While Rosa's Pray is really slow, her healing spells like Curaja make her a great healer. Rydia's Summons are also really powerful once she's grown up, and even Edge can be pretty useful. But Tellah, Edward, and Cid aren't great, and while Fusoya's got powerful spells, his stats don't go up much when he levels.
But as the game progresses, it gets more fun.
The story's kinda fun, though also pretty dark near the beginning. You later get to take out the impostor king who ordered the senseless violence, though of course it all traces back to Zemus. And you don't actually get to even fight him, only the embodiment of his hatred as Zeromus, after Zemus is killed by Golbez and Fusoya in an automated battle.
Lots of characters this time and you can have FIVE in your party at a time, though many serve a different purpose. Unlike in II, you can make anyone in your party the party leader outside of battle mode. (So if you really like Rydia, for instance, you can switch to her)
The different airships you get are pretty cool too. The Enterprise, standard airship which eventually you can use to carry the hovercraft. The Falcon, which you can use to enter and exit the underworld. And the Lunar Whale, which has its interior, though it doesn't have as much as Invincible, as its primary thing is to take you to the moon.
That said, going to the moon was pretty cool too, and also the underworld, a second, underground area full of lava and inhabited by dwarves. (Not sure why the Falcon can't fly over lava at first...) Leveling up could be a little slow once you get Edge but go to the Tower of Babel early (if you're stocked up on enough Tents or Cottages) and level up there, and he'll be ready for Rubicante in no time. (Side note, it's hard not to like Rubicante with his sense of honor and healing you before each battle)
Running from battle is a lot easier and faster than in some other games, as soon as a character's meter is full you'll run from battle. (Though the game never tells you how, in the pixel remaster you hold 2 and 3) This is also the first game with that "meter is full then you make your move" system instead of deciding them right away, then you and enemies move/attack based on speed. It's different and can make you rush a bit but is all right.
Also, it was cool to see a.) A boss named Ogopogo, which is a Canadian mythological creature (I'm from Canada), and b.) Someone who collects rare animal tails. (I love tails, though I don't collect them or anything)
Final boss was a bit challenging but I beat him in one try and he explodes in rainbowfied glory!
Complaints: As mentioned above, Tellah, Edward, and Cid aren't great, and Fusoya's stats don't increase a whole lot when he levels, though both he and Tellah can cast some pretty powerful spells.
And I feel it's unfair how far below your level any new characters you get are (though Fusoya was a pretty decent level and Edge wasn't TOO far below). But on the other hand, any characters who REJOIN are scaled up to your level, which is an especially useful mechanic for Kain and Yang due to their power, and also Rydia due to how long she is absent.
(Thought I was going to mention Sealed Cavern and Demon Wall? I actually didn't have a problem with either, Kain's Jump made quick work of those Trap Doors for 6000 experience each before they could even land a hit, and for Demon Wall, Rydia could summon Leviathan)
Final Fantasy VI:
Might be my second favorite FF game, though it can be a BIT tough at first. It has a wide cast of characters, each with their own unique skill. Terra the half Esper, Locke the thief/treasure hunter/adventurer, Sabin the monk, Celes the reformed Imperial general, Cyan the samurai, Setzer the gambler, Shadow the assassin/ninja, Gau the feral youth, Mog the Moogle, Strago the blue mage (first established in V), Relm the pictomancer, Gogo the mime if you can get him...
My favorite character has to be Edgar, the charming machinist king of Figaro who threw a coin toss so his brother could choose his own path. His Tools are amazing, and can be used unlimited times. His Auto Crossbow damages all enemies for his regular amount of damage, and his Drill ignores defense and evasion and does massive damage. Whenever possible I want him in my party and he's my main character.
On that note I love how you can make anyone party leader. And, in a first for the series, switch party members on the airship. (Also kinda cool how you take three parties of four through Kefka's Tower, so your whole party - unless you got Gogo and/or Umaro, then one or two must stay behind - is involved in the final adventure.)
Level grinding could take a while but also be fun. Unlike in other games thus far except II, any character can use magic (and you don't switch their jobs either, let alone have to level them up, though you do have to level up your magic spells, but that's not too annoying).
It has a pretty big story to it, and can get pretty dark, but fun for the most part. It of course has fan favorite villain Kefka (though he's my third favorite FF villain), who's a lot like the Joker, the inspiration for Dimentio and possibly Piedmon, and succeeded at his initial goal, becoming a god and ruling the world for a year. Though he still lost in the long run and the world is saved. It is also kinda cool how most of World of Ruin is just getting your partners back, and, save for extra stuff like hunting down the dragons and bonus bosses like Magic Master and Wrexsoul, is mainly just that and Kefka's Tower.
Lastly, it's kinda fun a.) Going through the Phantom Forest path through Baren Falls to the Veldt again and back (you can do so after getting the airship, and wherever you land you can make your way back to it), and b.) Hunting down the dragons, as well as your party members (for opposite reasons of course).
Mog sometimes tripping when trying to dance. (If he is able to start dancing though it's amazing and can heal you or damage enemies)
Shadow is permanently missable for World of Ruin. He can die at Floating Continent if you don't know to wait for him and get too nervous when the timer's about to reach zero (he arrives at like five seconds left and you automatically escape). Also if you sell the Ichigeki, and people without internet (like back in the days it was called Final Fantasy III for SNES) would not know you have to wager it at the Coliseum to get him as a permanent party member. No one would likely think to get eaten by Zone Eater for Gogo as a replacement either.
The other bonus party member, Umaro the yeti, can't use magic or items, only automatically attacks every turn, a berserker.
Having to fight with only Celes (at the beginning of the World of Ruin) is annoying. Especially if you're unlucky enough to run into an enemy that turns you to stone and you can't run away in time. While you can swiftly get to Tzen, where Sabin is, running through Crumbling Home with only Celes can take a while especially if you go for all the chests.
On that note, running away is pretty slow and often gives the enemy lots of time to attack you. I also think Remedy and Esuna don't work on Confuse (correct me if I'm wrong there).
Lastly, a lot of the enemies in Kefka's Tower, while manageable for the most part, are still really powerful and it will require a lot of Phoenix Downs and Curaga (making those items you get from Brachiosaurs, which reduce the MP cost of all spells to ONE, extremely useful). But it does have some save points, so if you have a lot of Tents handy...
Final Fantasy VII:
My favorite game in the series, and also my first. It being the only one I've played that follows a significantly different style than the first six. Its new 3D style, both outside and in battle, are pretty cool, and the soundtracks are awesome. It does kinda go more into sci-fi territory despite having Fantasy in its title but still pretty enjoyable.
And the areas of the game. First Midgar. I know the slums are supposed to be a miserable place but there's just something about a rundown New York setting I can't place. Then when you get to the world map, I love the theme song. And quite a few other spots too, like Costa Del Sol, Mount Corel, Wutai (resembles China), Temple of the Ancients, and City of the Ancients.
Level grinding can take a while but not too long and is pretty fun. And once you're at the point where the enemies at Wutai can't get you that much higher... there's no need for any more level grinding unless you want to make the characters you're not using as your main party members more powerful.
Magic system (Materia) is a bit different than other games but all right.
Also a cast of nine playable characters you can switch out shortly after Midgar, though Cloud is always party leader unless he's absent for story reasons. I often go with Yuffie and Red XIII, I found them pretty powerful and Yuffie has ranged attacks. I kinda like Tifa too. Also introduces Limit Breaks which are really useful.
Story could be pretty fun, again dark, especially when President Shinra has Reno destroy Sector 7. Contains my favorite villain of all time, Sephiroth, and I love his One-Winged Angel soundtrack and his spectacular death scene after you get to overkill him. After Midgar it's mostly about chasing Sephiroth down, then entering what appears to be the final dungeon where a doomsday song eerily sounding like a gloomy version of the MLP song is playing. Eventually you learn a huge twist about Cloud and his flashback, where that seemingly unnamed soldier that went with him, Tifa, and Sephiroth to Mt. Nibel is more significant than you think... After a pretty awesome sequence in Sector 8 of Midgar, you go to the real final dungeon and take down Sephiroth.
Most of the bosses except Carry Armor and super-bosses Ruby Weapon and Diamond Weapon never got super difficult. If you get two missable Ribbons laying around the game becomes much easier as you don't have to worry about akursid debuffs. Sephiroth can be tough if you don't have Ribbons, otherwise, anticipate his strategy, know what he's going to do next, prepare beforehand with Wall and DeBarrier in your magic spells list and he can be beaten pretty easily.
It is pretty cool seeing Sephiroth slaying a dragon in the rain in Cloud's flashback.
In the Cosmo Area, there are sometimes a trio of enemies who give 666 experience and gil when you defeat them.
Side note, I played the Switch version which comes with three cheat buttons: One which speeds everything up, one which blocks random battles, and one which recharges your health, magic, and Limit Break endlessly until you turn it off (though it doesn't undo KO). But first and fourth playthroughs I beat it without using them (aside from the speed one as it doesn't affect gameplay, and the God Mode simply to check out new Limit Breaks against enemies I've beaten a million times before). Used it quite a bit on second and third.
That the only two Ribbons you get from chests (as opposed to morphing a Master Tonberry or a long and tedious procedure in Gold Saucer) are in non-revisitable locations and are missable, and in the case of the second one, difficult to find without knowing where it is. (Seriously, give me a reason why you can't revisit Gaea's Cliff after Sephiroth's barrier is destroyed. At least Temple of the Ancients has a justifiable reason) And that there are only two, though morphing a Master Tonberry isn't TOO hard, just a matter of figuring out what it takes to kill them, going just under that, and using a lot of Phoenix Downs.
On that note, that staircase in City of the Ancients not being revisitable after Aeris's death.
Hell House doing a LOT of damage for the point they're first encountered in the game, AND giving the least experience of any enemies in that area.
The overworld theme changing after Sephiroth summons Meteor. While a doomsday rendition of the MLP song has its entertaining value (both as a fan of the two series that appeal to all ages (both of which even killed a few villains up front), and recognizing that one of the others was the current generation in FF7's time and is therefore appropriate for a doomsday theme to anyone who would enjoy something as epic and slightly dark as this game), I love the original overworld theme and right before going into Icicle Inn with the intent of progressing to Gaea's Cliff is the last time you hear it that playthrough.
Carry Armor. Aside from Lapis Laser doing lots of damage (and giving Android 17 from DBZ a bad name in the process), he can grab two party members with his arms and slam them against the ground until either they or his arms are dead.
The submarine minigame could be kinda annoying but I often seem to beat it pretty quickly.
The Iron Giants encountered on the last stretch of Northern Cave before Jenova and Sephiroth. They take a long time to defeat in large part due to unlimited and repeated Wall, and they're hard to run from too.
Sephiroth's major fractional damage attack, Supernova, being able to inflict Confuse. Aside from the inherent frustration of that debuff, it can also lead to a game over if you only have one character left during Supernova, or if your character set to use a Megalixir or Cure3 following the Supernova is confused, as they will one-shot each other after that Supernova.
The games in general:
Pretty fun story and battle systems to them. Also if you get low on gil, just fight lots of enemies, and enough battles to get you really low on health and/or magic will be easily more than the cost of an inn. Random battles can be a bit annoying when trying to get somewhere but are kind of a unique enemy/battle system.
Two primary complaints about them, and any similar games:
1.) Confuse. As mentioned above I wish it wasn't a part of ANY RPG. It hinders your movement, including the ability to use items, and given that your confused party member will attack other party members, no level grinding can prepare you for it.
2.) Items selling for less than you buy them for. Every game that has shops where you can buy and sell stuff seems to do this.
Im new to ff and i dont know what game to start off with, I might just emulate it or something i dont have any modern consoles. Only an xbox 360 and a wii u are there any games on there lol
I dream of making the Regalia a reality, would anyone be able to tell me the length of the car itself. If you can, you are a lifesaver
I thought Northern Cave was kinda underwhelming for a final dungeon. Pretty short with 1 boss literally just before Sephiroth. The enemies weren’t that tough (except for Tonberry but that’s to be expected) the Parachute into Midgar with the Final battle with the Turks, Scarlet and Fat man (forgot his name) and Hojo was way better and probably my favorite part in the whole game. I wish I could replay that part but next time I suppose, anyone feel this way or did you enjoy Northern cave?
Side thought: Not having a final fight with Rufus was a missed opportunity, why kill him off in a cutscene and replace him with slappy b*cth and fat man? Come on Square you could have combined him and Hojo or him, Rude, Reno and Elena for the Finale of disc 2
I. Stiltzkin the Moogle from IX (this guy is just trying to make an honest living 😭 please pay him of turn in your Final Fantasy fan card)
II. Zell love Quest from VIII (if he can’t have hot dogs might as well give him the 2nd best thing)
III. Walking up Yang from IV (who doesn’t love hitting a monk with a frying pan?)
IV. Finding Vincent from VII (I love the mystery in this quest, the boss is really fun if you plan on getting Vincent early)
V. Finding Gogo from VI (who knew getting sucked into a giant worm was healthy!)
VI. Dodging Lightning from X (Its a huge pain but i like doing it)
VII. Rat Tail from I (The first side quest if im not mistaken and a really challenging one at least for me)
VIII. Chocograph from IX (You can get some ultimate weapons pretty early doing this, some people reason hate this quest but I like it! It’s better than breeding and racing that’s for sure)
IX. Wutai village from VII (Not having materia was different and fun plus it gave Yuffie some good development)
X. Finding Umaro in VI ( Who doesn’t love a giant yeti body builder?)
Oh God lets rank the main series! This is my opinion! Your list is going to be different from mine and that’s to be expected let’s not get butthurt please! If you haven’t played all the game and just want to rank the ones you played go for It! Also…let’s not start a war please? OK!
1. IX (If i had a class and someone asked me how to make a good RPG this is the first thing I would show them, it is the textbook definition of everything great with Final Fantasy and RPGS in general)
2. IV (Amazing characters, simple level up system and not really long…i can go back to this 24/7)
3. VIII (Really addictive to play once you learn the GF system, I love coming up with different ways to boost my characters)
4. VI ( A new classic in my best book! Holy hell this is a great game)
5. X (Amazing supporting characters, graphics, music, and sphere system! A classic I like going back to)
6. XII (i think this is the spot to put it. I can’t put it any higher or lower)
7. VII (this is the spot it i can comfortably put VII at. It laid the ground work For the series 3D wise, a very good game but not the best)
8. V ( A tough one to place, if some jobs didn’t require so much abp to level up *cough* Red Mage *cough* and if there were more efficient ways to get fast abp in the early worlds this would be a top 3 game, those flaws really hold it back plus Exdeath is such a pain in the ass)
9. I (A classic that I like going back to, it’s short,simple and fun! Definitely a great start to a wonderful series)
10. XV (Another good game, i haven’t played since launch but I honestly have no desire to go back to it tbh but it’s not a bad game at all)
11. III (A good game, it just feels like a middle of the road game compared to the others if it had more developed characters it would be higher)
12. II (An okay game, the encounter rate was annoying and I don’t like punching myself in the face to gain hp)
13. XIII (never played this one, it’s the last single player game I need to play so it’s staying right here)
14. XIV (Same with XI I don’t like mmos and since this is a newer one it’s obviously better)
15. XI (Never played this one but i don’t like mmos so it has to be on the bottom)
For those who don't know, Record Keeper is a mobile game which let's you have a summary of the different games from FFI-FFXV, passing through some spinoffs, in the Realm Dungeons, and actually participate in the story in the Record Dungeons. It has it's own specifics characters and story, plus characters from all the other games, and there are even Kingdom Hearts characters.
The possible playable characters are the obvious playable characters in every game and antagonists. Some more secondary characters, like Braska, are also playable.
Thing is, in my opinion, there are some other characters which could also be playable, and this post is dedicated to them. I'm gonna try to make this for each game, while also talking a bit about the already playable characters.
FFI - from the actual FFI, we only have 5 playable characters: Warrior of Light, Garland, Sarah, Matoya, and Thief(I) (Thief's named like that, because Record Keeper itself has class characters). Then, we have some characters from Mobius, which from what I heard was a somewhat Remake of FFI (and now is dead. Rip Mobius), like Meia and WoL. I guess that from FFI itself there is no need for new characters, unless Square decided to add the rest of the classes. I don't know Mobius, so I don't know if there is any character from there that could be added.
FFII - here we have all playable characters, including Scott, and Emperor and Hilda. For new playable characters I can only think of Pavel (Paul or whatever, depending on the version); they added Hilda, and from more secondary characters I don't think Cid would go to a battlefield, but I can see Pavel fighting.
FFIII - we have all party members possible and Cloud of Darkness and Onion Knight as playable characters from FFIII. If anyone is to be added, I can only think of Xande, and perhaps Doga and Unei, but I don't really think Doga and Unei would ever be added.
FFIV - from FFIV, we have all possible party members, Golbez, Rubicante and Barabariccia. Then there is also the TAY ones: Ceodore and Ursula. If anyone is to be added, it has to be from TAY, like Harley and Leonora. We have 2 playable Four Fiends, but they are the most humanoids ones, so I don't see Scarmiglione and Cagnazzo being added. I don't really know much about the characters specifically from FFIVTAY, so I only named two I knew aside from Ceodore and Ursula.
FFV - here we have the Warriors of Light, Warriors of Dawn, Gilgamesh and Exdeath as playable characters. I don't really think there's any need to new characters from here.
FFVI - this one is also very complete already, with the 14 possible party members, Leo and Kefka as playable characters. I don't really think there is anyone else to be added here.
FFVII - we have the famous 9 playable characters, the Crisis Core characters, Shelke specifically from DoC, and the Turks (with Rufus). Tseng's missing, so he is one I think is worth adding, for Before Crisis plot (even tho they don't talk about that game in RK), Crisis Core plot, FFVII plot, and if I'm not wrong DoC plot too (I'm not really sure if Tseng appears in DoC, probably no tho). For more extra characters, only the Deepground bad guys: Rosso, Azul, Nero and Weiss. I believe that would cover everything. I wuld name Cissnei, but I don't know till which point she would be a playable character.
FFVIII - all possible playable characters and Ultimecia are available. Just like with FFV and FFVI, I think this one is complete.
FFIX - all 8 party members, Beatrix, Marcus and Kuja are playable. For new characters, I can think of the rest of Tantalus: Blank, Cinna and Baku, but at the same time I can understand why they are not added; most of more secondary playable characters are added for Record Dungeons, Marcus is playable because he is playable in 2 different times in FFIX and Keeper/Tyro (the game's protagonist) participates in the different games' story, so there is no need to create a very big team (this last part is more related to the beginning of FFIX, where you play with all Tantalus, except Baku and Ruby [but Ruby isn't a fighter]). Anyway, I also think Mikoto could be a possible playable character; she is playable in Brave Exvius, why not be playable in RK too? And perhaps some other characters, like Fratley and Lani, could be playable too.
FFX - this one is also a very complete one. If anyone is to be added, it has to be from FFX-2. And that means characters like Shuyin, Leblanc, Logos, Ormi, Baralai, Gippal and the other one I forgot the name(Norg? I can't remember) aren't playable, yet, but could be.
FFXI - I don't know this game, so no comments here.
FFXII - all playable characters, Vayne, Gabranth and Larsa are playable. We are missing 2 guest characters: Vossler and Reddas. Reddas is my second favorite character of this game, I really wish he could be playable; Reks made it, Reddas could too. Anyway, any other new characters could be some other judges, like Judge Bergan (I don't remember all their names) and/or Ba'Gamm(I don't know how to write his name) and his troop. There are also the specifically FFXII Revenant Wings characters. They're missing too! I want a playable Lluyd, Filo and Kytes! And whoever only appears in FFXII RW. But RW is another game they don't cover, so it's understandable why these characters don't appear.
FFXIII - all playable characters, including Noel, Cid Raines and Nabaat are available. They missed Caius for some reason. I want a playable purple man! And that's all I can think of.
FFXIV - don't know, don't care
FFXV - the boys are playable, Lunafreya, Iris and Aranea are playable, Ardyn is playable, Cor is playable, Ravus is not playable for some reason! He is the secondary character that gains more development in Episode Ignis, and he is cool, I want a playable Ravus. I guess Somnus could be playable too, idk and idc.
FFTactics - we have the playable characters and also some characters which are fought throughout the game (I know that because you fight them in the Realm Dungeons as bosses). Thing is I've never played Tactics, so unless there are any missing playable characters, I don't know who could be added, aside from some of those people you fight as bosses that I don't care much about and don't remember the name.
FFType-0 - here we have the entire class, and that's it. Square could add Kurasame, he appears in Opera Omnia, why not Record Keeper too? I don't really know FFType-0 to know any other characters that could be added. As far as I know, Ten and Joker never appear.
Beyond - the Beyond group includes characters from World of Final Fantasy specifically, and based on the playthrough I watched of it, it serms complete, and then there are more characters which I believe belong to Crystal Chronicles, but I might be wrong, because I don't know Crystal Chronicles. I know however 2 girls from there, and they don't appear, so it could means Crystal Chronicles isn't present, yet. That makes me wonder from where are those other characters..... I don't really have much to say about the Beyond section because it includes games I haven't played/don't know.
Kingdom Hearts - now, I'm not a fan of Kingdom Hearts, but it's Square's game, they do whatever they want. There are only 4 playable characters from KH in RK: Sora, Riku, Axel and Roxas. Any KH fan can see the amount of characters that are missing. I'm just gonna say that.
I hadn't noticed yet, but apparently the KH characters no longer exist. People who got them probably still have them tho, idk
Here's a list of all the characters in case you wanna give your ideas too.
That last section is called Core. It includes the different classes of Final Fantasy and the game's own characters. Keeper/Tyro (the player's character) also belongs there. Not all classes are there. Only the most basic and common ones. I guess Square could add others, like Gunner and Cannoneer.
Well, it's been a while since my second playthrough but I always separate my save files in Kefka's Tower from my last save file before going there.
So, after getting Gogo on my second playthrough's save file from before going to Kefka's Tower, I saw that you can set him with three other characters' skills, which was perfect for my plan. I set them as Tools, Steal, and Sketch.
So from there, I headed into Kefka's Tower with Gogo instead of Gau, lost track of one spot for a second so that I killed Inferno and Skull Dragon before Gold Dragon, I even beat Ultima Buster pretty quickly, and also the Warring Triad without much trouble (Goddess went down fast, each time she never even had the chance to use that one attack that makes her so dangerous.).
Though, I had to use a lot of Phoenix Downs, and cast Curaga a lot, which is fortunate I equipped my three party leaders (which are my three favorite characters, Terra, Edgar, and Setzer) with that relic that reduces cost of all magic to 1.
The Statue of Gods, each phase I had to keep healing and reviving them, and make sure I cast Reraise on everyone against Lady and Rest (killing Lady first so she couldn't interfere), to counter Rest's Repose, coz I wanted it to be Terra, Edgar, Gogo, and Relm against Kefka).
Then came Kefka. Mad clown, god of magic, most successful villain, fan favorite villain, even above Sephiroth.
I had to reset the first time coz I was too early in using a Megalixir, that it took effect BEFORE Heartless Angel, and he kept picking off my characters mercilessly from there. Second time though, things went smoother, I had Gogo steal a Megalixir, which I already had two of, and made sure this time to use a Megalixir AFTER Heartless Angel. After this, Terra and Edgar cast Ultima, and Gogo and Relm use Sketch each for a free Ultima on him.
But two things went kinda screwy there.
First, he used something called Havoc Wing or something like that, which did 9999 damage and one-shotted Relm. But as Gogo had been the Repose victim, Reraise revived her.
Second, he used some attack, can't remember which, but it inflicted Silence on Gogo and Relm. (Not Terra and Edgar coz they have Ribbons) As a result, Gogo and Relm's Ultima sketches no longer worked, and soon Relm got killed.
But I was able to finish him off with Gogo using Drill and Terra and Edgar casting Ultima. (Because again, they were equipped with the relic that reduces the cost of all magic to 1, as obtained from some Brachiosaurs)
Both this and the last Kefka's Tower run without Gogo kept me wondering: How in the name of Seph... Kefka was I able to beat Kefka's Tower and the final bosses 10 levels below this on my first playthrough? (First time I was level 50 something, this time 60 something)
Side note - I learned Level 5 Death! Too bad this isn't the game where I really need it...
Heyo all! I am writting a study based on the demographical state of multiple games, and as it happens to be, FF14 is one of them! I would really appriciate if you could take some time off your day and fill in this form and if anyone is interested in the results I would be more than happy to share them! The entire form is fully anonymous. If you have any questions about the study itself then feel free to ask and I shall try to respond as soon as I can! Thank you all for reading this and I hope you have a great day!
16 Votes in Poll
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33 Votes in Poll
Sephiroth won’t know what’s coming with this and the mime materia 😤