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Este artículo o parte del mismo, está siendo traducido del artículo de la wiki de Final Fantasy inglesa: Kholusia, razón por la cual puede haber lagunas de contenidos, errores sintácticos o escritos sin traducir.
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Kholusia es una de las ubicaciones disponibles en el universo de Final Fantasy.

Descripción[]

Esta isla pertenece al juego Final Fantasy XIV: Shadowbringers, y se puede encontrar al oeste de la región de Norvrandt. Geográficamente hablando, es la contraparte de El Primero a la isla de Vylbrand en La Fuente. La región de Kholusia visitada en el juego está dividida principalmente en una zona de costa con tierras bajas y una zona altamente montañosa, separadas por un gran acantilado que solo puede superarse usando un ascensor instalado a tal efecto.

A las afueras de la costa sur de Kholusia se encuentra Eulmore, la "ciudad de los placeres finales", donde los ricos esperan al fin del mundo viviendo entre desidia y hedonismo, bajo la protección de Lord Vauthry. Al contrario que otras partes de Norvrandt, Kholusia no suele sufrir ataques de devorapecados. Esto ha atraído a muchos refugiados de todos los rincones del mundo, los cuales se congregan en el asentamiento de Gatetown, a las afueras de Eulmore.

Perfil[]

The largest island in Norvrandt, the greater part of Kholusia lies under the dominion of Eulmore, the city of final pleasures. Compared to other lands, it is known for experiencing few sin eater attacks, a reputation which draws throngs of refugees to its shores.
—Official website description

Historia[]


Cuidado spoiler: esta sección contiene detalles de la trama. (Saltar sección).

El guerrero de la Luz viajará por primera vez a Kholusia para buscar a Alphinaud, al cual encontrará en la aldea de Stilltide. Alphinaud le explicará que, tras llegar, ha estado el último año tratanto (sin éxito) acceder a Eulmore y conocer a su líder, Lord Vauthry. Su último plan fue impresionar a los representantes de la ciudad con exquisiteces compradas a un mercader de Ondo; sin embargo, un mystel llamado Kai-Shirr le escucha por casualidad y, haciéndose pasar por Alphinaud, recoge el cargamento de exquisiteces por él.

Alphinaud y el Guerrero de la Luz atraparán a Kai-Shirr, pero decidirán darle la oportunidad de entrar a Eulmore tras oír sus súplicas desesperadas. Los Scions consiguen finalment entrar en Eulmore disfrazándose de artistas itinerantes, acabando bajo el mecenazgo de Chai-Nuzz y de su mujer, Dulia-Chai. Tras sufrir las hostilidades por parte de Lord Vauthry, Alphinaud y el Guerrero de la Luz deciden abandonar Kholusia y reagruparse con otros Scions, aunque el jugador podrá volver cuando quiera a Kholusia.

Los Scions volverán a Kholusia más tarde para buscar al Guardián de la Luz, habiendo llegado a la conclusión de que debe estar en Eulmore. Cuando se acerquen a la ciudad, sin embargo, algunos de los residentes de Gatetown se portarán de manera extraña con ellos, como si estuvieran en un trance. Y'shtola y Ryne concluirán que el Meol, la comida no identificada entregada por Eulmore para aplacar a sus ciudadanos y a los residentes de Gatetown, es, en realidad, carne de Comedores de Almas, y que Vauthry puede, de alguna manera, controlar a aquellos que la ingieren. Los Scions lucharán para atravesar las filas del ejército de Eulmore hasta llegar a la parte alta de la ciudad, donde el Guerrero de la Luz se enfrentará por última vez a Ran'jit. Allí, Vauthry se alimentará de los Comedores de Almas bajo su control, transformándose parcialmente en uno de ellos y pudiendo escapar antes de que nadie pueda detenerle.

Poco después, la cima del Monte Gulg, la montaña más alta de Kholusia, se elevará por los aires impulsada por un misterioso y enorme halo dorado. Los Scions determinarán que Vauthry, el Guardián de la Luz final, ha convertido la montaña en su base. Todos los intentos de llegar a ella por aire acabarán detenidos por los ataques de la legión de Comedores de Pecados de Vauthry. Cuando parece que todo está perdido, Chai-Nuzz sugerirá, en tono jocoso, que la montaña podría ser alcanzada construyendo un Talos tan grande como para llegar hasta él. A los Scions les gusta esa idea y, con la ayuda del Exarca del Cristal y todos a los que han ayudado a lo largo y ancho de Norvrandt, crean un Talos gigantesco que les permite escalar la montaña. En la parte más alta de la misma, los Scions finalmente se enfrentan a Vauthry, que se transformará en su forma ascendida de Guardián de la Luz (conocida como "Inocencia"). Incluso con sus nuevos poderes, no será rival para los Scions y acabará cayendo en combate, liberando los últimos restos de luz.

El regreso del cielo nocturno a Kholusia se verá interrumpido poco después, ya que la incapacidad del Guerrero de la Luz de contener la luz en su interior desencadenará semejante evento. El Exarca del Cristal aparecerá y revelará entonces su plan: absorber la luz en la Torre del Cristal y transportarla (junto con él mismo), al Vacío, donde no podrá dañar a nadie. Le rogará al Guerrero de la Luz y a otros Scions que le dejen completar este último acto de sacrificio pero, cuando está a punto de completar el ritual, Emet-Selch le disparará por la espalda, expresando su descontento con el Guerrero. Parece que su incapacidad para controlar la luz le costará a la humanidad mucho más de lo esperado, obligándoles a un último acto de demostrar lo merecedores que son de existir. Emet-Selch se irá, pero no antes de pedirle al Guerrero de la Luz que le busque en las profundidades de la Tempestad, donde podrán morir de forma digna si eso es lo que creen que deben hacer.

Vows of Virtue, Deeds of Cruelty[]

Tras derrotar a Emet-Selch, el cielo nocturno volverá a ser visible en todo Norvrandt. Sin un líder que los una, los ciudadanos libres de Eulmore eligen a Chai-Nuzz como su nuevo gobernador. Alphinaud, el Guerrero de la Luz y Chai-Nuzz recorrerán Eulmore y Kholusia para asegurarse de que se cumplen los trabajos de renovación del gobierno a partir de este momento. Mientras están de viaje, aceptan la ayuda de Wrenden, el anterior consejero del padre de Vauthry.

YoRHa:Dark Apocalypse[]

Tras derrotar a Emet-Selch, comenzarán a expandirse los rumores en Tomra de que los enanos de Komra han hallado algo de gran interés. Tras varias desaventuranzas junto a los enanos Anogg y Konogg, se podrá llegar a los túneles de excavación donde varias formas de vida mecánicas estarán atacando a una chica vestida de blanco. Después de ahuyentarlas, la mujer se presentará como 2P, una "androide" cuya misión es explorar una fábrica a la que se puede acceder llegando al final de los túneles. El Guerrero de la Luz aceptará ayudarla, y Anogg y Konogg insistirán en acompañarlos a ambos, adentrándose en las profundidades de las cuevas. Plantilla:Endspoiler

Ubicaciones[]

Eteritas[]

Hay varias eteritas ubicadas en los asentamientos de tierras bajas de Stilltide y de Wright, además de haber otra eterita en la aldea enana de Tomra.

Áreas[]

  • Bright Cliff: Ubicada al sudeste de Kholusia.
  • Shadow Fault: porción occidental de la zona de tierras bajas.
  • Scree: una zona árida y seca que se encuentra a la sombra del Mt. Gulg. Esta región es una zona de minería principal del clan enano de los Tholl.
  • Duergar Mountains: una zona montañosa controlada por el clan enano de los Gogg, y separada de Scree por el río Watts.

Asentamientos[]

Relaciones cordiales[]

Se relacionan bien con una pequeña aldea en los acantilados, principalmente habitada por refugiados que han huido o han sido expulsados de Eulmore.

Gatetown[]

Un pueblo de cabañas ubicado justo a las afueras de las puertas de Eulmore, de ahí su nombre. Los habitantes de Gatetown sueñan con tener un estilo de vida relativamente lujoso al ser los sirvienets de los ciudadanos libres de Eulmore, para lo que constantemente tratan de atraer la atención de estos mediante el aprendizaje de habilidades única y poco comunes. Eulmore agradece las buenas conexiones que tiene con este pueblo con envíos regulares de Meol, un elemento nutritivo pero altamente adictivo.

Komra[]

Una alrea habitada por los Goggs, un clan de enanos constantemente en guerra con el clan Tholl.

Stilltide[]

Una pequeña aldea pesquera en la costa sudeste de Kholusia.

Tomra[]

Una aldea habitada por los Tholl, un clan enano constantemente en guerra con el clan Gogg.

Wright[]

Una aldea que fue antaño el hogar de aquellos que trabajaban en los astilleros cercanos. Tras la Inundación, la necesidad de construcción de barcos disminuyó, y los habitantes de la aldea se mudaron a otras regiones con estilos de vida más basados en la agricultura.

Clima[]

El clima de Kholusia puede ser de los siguientes tipos:

Weather Frequency or conditions
Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Weather' not found. 40%
Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Weather' not found. 15%
Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Weather' not found. 15%
Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Weather' not found. 10%
Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Weather' not found. 10%
Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Weather' not found. 10%
Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Weather' not found. At all times prior to completing dying gasp.
Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Weather' not found. After unlocking heroes' gauntlet until seat of sacrifice is completed.

Lugares de interés[]

Cracked Shell Beach[]

Una playa en la zona sudeste de Kholusia, infestada de Hobgoblins. El jugador podrá volver al Crystarium hablando con el amarokeep de esta zona.

The Copied Factory[]

An enigmatic series of industrial structures recently discovered by the Gogg clan of Dwarves, accessible via mining tunnels near Komra. The factory is inhabited by aggressive "machine lifeforms" of unknown origin.

The Duergar's Tewel[]

Una serie de depósitos de azufre en las Duergar Mountains, excavadas por los Enanos de Komra.

The Ladder[]

A large, Talos-operated elevator providing access between the lowland and highland areas of Kholusia.

The Puppets' Bunker[]

The wreckage of a large, technologically advanced structure of unknown origin. The Bunker lies in a large crater beyond the Duergar Mountains and is exposed following an attack on Komra by androids garbed in white.

Venmont Yards[]

Los astilleros junto a Wright que habían permanecido abandonados tras la Inundación, ahora se usan para desmontar naves antiguas y recuperar sus piezas.

Actividades[]

Tareas[]

Mt. Gulg.
Mt. Gulg.

Mt. Gulg Mt. Gulg
Mazmorra
Nivel 79
Nivel de objeto: 390
Mt. Gulg (x18 y5)

Toppled from his seat of power, Vauthry, the final Lightwarden, has fled to Mt. Gulg, whose fiery summit now hangs in the firmament, beyond his enemies’ reach. However, with the aid of the myriad peoples of Norvrandt, you succeed in building a gigantic Talos that rises to take the volcano in its grasp. Using the golem's rocky body as a bridge, you begin the arduous ascent to your quarry's newly built paradise, there to put an end to the tyranny of Light.
Anamnesis Anyder.
Anamnesis Anyder.

Anamnesis Anyder Anamnesis Anyder
Mazmorra
Nivel 80
Nivel de objeto: 440
The Split Hull (x10 y36)

Deep in the Tempest─deeper still than the phantom Amaurot of Emet-Selch's design─lies what remains of Anyder's ancient edifices. It is to an unexplored corner of this bed of knowledge that the Scions now travel, in hopes that what has long slumbered forgotten may be brought to the surface once more.
The Crown of the Immaculate.
The Crown of the Immaculate.

crown of the immaculate
Trial
Nivel 79
The Crown of the Immaculate via Mt. Gulg (x18 y5) during Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Quest' not found.

Traversing the body of the giant Talos, born of the collective hopes of the realm’s peoples, you have carved a path to Vauthry’s sanctuary. There, you corner the unrepentant Vauthry, who declares his intent to expunge you and rule over creation as an immaculate being. At struggle’s end, will man live a waking dream in a false paradise, or will he live a painful existence in a harsh reality, yet be free to follow his own heart? Beneath a blazing sky, the battle for the fate of the world will unfold...
The Copied Factory.
The Copied Factory.

copied factory
Alliance raid
Nivel 80
Nivel de objeto: 435
Excavation Tunnels via the Duergar Mountains (x36 y19)

Anogg and Konogg's explosive efforts have at last opened a path from Komra's excavation tunnels into an expanse of enigmatic ruins─but if the equally enigmatic 2P is to be believed, it will not be the inert and rusting relics of a long-dead civilization that await within, but life unlike any this world has ever seen...
The Puppets' Bunker.
The Puppets' Bunker.

puppets' bunker
Alliance raid
Nivel 80
Nivel de objeto: 465
Komra (x35 y18)

Having put an unceremonious end to Komra's carnival with their incomprehensibly advanced weaponry, 2P's cohort of white-garbed androids retreats into the crater from whence they came. Though they are certain to have the tactical advantage should you pursue them into the installation, such a threat cannot go unchecked, and you and your newfound ally 2B are quick to give chase─Anogg and Konogg hot on your heels.
The Tower at Paradigm's Breach.
The Tower at Paradigm's Breach.

tower at paradigm's breach
Alliance raid
Nivel 80
Nivel de objeto: 495
The Puppets' Bunker via Komra (x35 y18)

A pale tower looms over the Duergar Mountains, an unmistakable symbol of the machine lifeforms' threat to the dwarves and their world. At Anogg's behest, you join her and your android allies in an ascent to its zenith, where the machines' enigmatic orb─and its fearsome secrets─await.
Stone, Sky Sea.
Stone, Sky Sea.

stone sky sea
Nivel 80
Gatetown (x23 y37)

“They who fight with strength of stone unyielding, breathe deep of boundless sky and embrace serenity of rolling sea, against them none can stand.”

Embrace the esoterics of foreign masters and destroy the striking dummy within the time limit!

FATEs[]

Nombre Nivel Ubicación Límite de tiempo Objetivo
Description
Spawn conditions (if any)
Battle FATE. Shadow Over Stilltide 70-74 The Bright Cliff (x31 y25) 15 minutos Defeat the hobgoblin runners.
Sick of seeing the fruits of their hard work hooked by harrying hobgoblin hooligans, the fishers of Stilltide have taken up arms against the crooked cracksmen. However, at the end of the day, they are but humble men and women of the sea, and could use a helping hand for one more seasoned in the art of fisticuffs.
Battle FATE. Shadow Over Stilltide 70-74 The Bright Cliff (x36 y24) 15 minutos Defeat the hobgoblin blaggers.
Sick of seeing the fruits of their hard work hooked by harrying hobgoblin hooligans, the fishers of Stilltide have taken up arms against the crooked cracksmen. However, at the end of the day, they are but humble men and women of the sea, and could use a helping hand for one more seasoned in the art of fisticuffs.
Battle FATE. The Wright Stuff 70-74 Shadow Fault (x12 y27) 15 minutos Defeat the hobgoblin longsticks.
The people of Wright have had their fill of hobgoblin malfeasants raiding their fields, and a handful of their hardiest have pledged their sickles and hoes to hammering some hamlet justice into the hobbies' heads...though, they would not turn away any offers of assistance in their noble endeavor.
Battle FATE. The Wright Stuff 70-74 Shadow Fault (x18 y27) 15 minutos Defeat the hobgoblins blaggers and runners.
The people of Wright have had their fill of hobgoblin malfeasants raiding their fields, and a handful of their hardiest have pledged their sickles and hoes to hammering some hamlet justice into the hobbies' heads...though, they would not turn away any offers of assistance in their noble endeavor.
Defense FATE. Bitter Barley 70-74 Shadow Fault (x18 y30) 15 minutos Protect the barley crates from the thirsting rails.
A flock of thirsting rails has descended upon the barley fields of Kholusia, and it appears the birds are not only thirsty, but also extremely hungry. Protect the crates of recently harvested grain and the livelihoods of those who maintain the fields.
Battle FATE. JELL-NO 70-74 Cracked Shell Beach (x31 y33) 15 minutos Defeat the windborne hydrozoans.
There is nothing like a warm breeze softly blowing off the summer seas...except when upon those winds are borne untold thousands of free-floating jellyfish looking to wrap their tingling tentacles about anyone and anything.
Battle FATE. Roadside Dinner 70-74 The Bright Cliff (x25 y27) 15 minutos Derrota a las crías de tragopan.
Soon after her eggs hatch, mother tragopans begin the process of teaching her young where they might find their prey. Unfortunately for the people of Kholusia, this most often involves leading the fledglings to busy thoroughfares where the young birds might dine on weary travelers.
Battle FATE. One-punch Mantis 70-74 Shadow Fault (x8 y30) 15 minutos Defeat the jumbo mantis shrimps.
Not content with pummeling every creature in the sea into silent submission, a school of jumbo mantis shrimp have strolled ashore seeking a little set-to with the heedless settlers of Kholusia. Drub some sense into the crabby crustaceans quick and send them packing.
Defense FATE. Foes Most Formidable 78-80 Scree (x22 y13) 15 minutos Ayuda al ingeniero Tholl a derrotar a los escoltas automatones.
A poor engineer of the Tholls has been set upon by a band of unruly Goggs and their unrulier iron constructs. Save the man of middling mass from this moot of metallic mauling.
Defense FATE. A Family Most Formidable 78-80 Scree (x25 y20) 15 minutos Help the Tholl engineer defeat the Gogg dollcrafters.
You chase down the unruly Goggs only to run into a gaggle of their kith and cousins all bent on bleeding you dry. Dispatch the uninvited guests that you may sit down for a quiet heart-to-heart with the original crew.

Condiciones de aparición:

  • Complete Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Fate' not found..
Battle FATE. Knockout 78-80 Scree (x23 y9) 15 minutos Defeat the knocked-about knockers.
Knockers will eat most anything, but given a choice, they will sup on the scraps of metal sloughed off by wild calxes. This iron-rich diet, however, has the unfortunate side effect of sending the knockers into a frenzy that oft ends in blunt force trauma for any and all nearby parties.
Battle FATE. Season of Our Discord 78-80 Scree (x15 y10) 15 minutos Defeat the discordant calxes.
Whereas most modest monsters are not ones to toot their own horns, the calxes of upper Kholusia do nothing but, blasting a cacophony of strident screeches and unharmonious honks from dusk until dawn with little cease. The dwarves who call these mountains home are in need of someone who might help see them silent once and for all.
Defense FATE. The Amity Village Horror 78-80 Scree (x18 y19) 15 minutos Protect the storage chests from the hobgoblin robbers.
Amity's storage chests rarely store anything on account of their contents constantly being plundered by pilfering persons─if one might call a hobgoblin a “person”─which they most certainly are not. The settlement's residents have sought help in the past to solve their hob-problem, but alas the chests still lie bare. Though, perhaps this time will be different!
Boss FATE. Not Today 78-80 Scree (x11 y15) 15 minutos Defeat Crawling Death.
What crawls along the ground, leaving naught but death in its wake? If you guessed Crawling Death, you would be correct. You will also be dead...unless you slay it first!
Item FATE. Ironbeard Builders - Rebuilt 78-80 Scree (x25 y16) 15 minutos Deliver chunks of prismatic ore to the Tholl engineer.
To complete his automaton, a crafty engineer of the Tholl family seeks the aid of errant travelers to help him collect prismatic ore─an item he could quite possibly procure himself, but has refrained from ever since taking an oath to “work smarter, not harder.”

Condiciones de aparición:

  • Speak with the Tholl engineer.
Battle FATE. Ironbeard Builders - Resist 78-80 Scree (x18 y14) 15 minutos Defeat the ironbeard prototypes.
The Tholl engineer has completed his pièce de résistance, and now seeks the assistance of kind-hearted gluttons for punishment to learn if his piece can resist their blades.

Condiciones de aparición:

  • Complete Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Fate' not found..
  • Speak with the Tholl engineer after ~5 minutos have passed.
Defense FATE. Ironbeard Builders - Revolt 78-80 Scree (x16 y20) 15 minutos Help the ironbeard striker defeat the ironbeard mazers.
Ever the conniving coots, the Goggs, discontented with bringing but a single shiv to this knife fight, have instead brought a drawerful, greatly skewing the odds in their favor. It will be up to you to even, nay tip, the scales back.

Spawn conditions:

  • Complete Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Fate' not found..
  • Begins after ~5 minutos have passed.
Boss FATE. A Finale Most Formidable 80-80 The Duergar Mountains (x33 y21)
Does not appear on the map.
30 minutos Defeat Formidable.
It appears that the Goggs have been secretly engineering a massive new automaton capable of thwacking and throttling on a scale heretofore unheard of. Put an end to the malevolent machina by doing a little thwacking and/or throttling of your own.

Spawn conditions:

  • Complete Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Fate' not found. and Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Fate' not found., in any order.
  • Both required FATEs must be completed before Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Fate' not found. or Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Fate' not found. respawn.
  • 24 hour spawn window begins after server reset or after 24 hours have passed since last appearance.

Otros[]

Participar y completar Error de Lua en package.lua en la línea 80: module 'Module:Icon/data/FFXIV/Fate' not found. te dará Formidable Cogs, que pueden intercambiarse en Eulmore por recompensas especiales.

Enemigos[]

Elite Marks[]

Puntuación Caza Descripción
B
Coquecigrue
"You may have noticed the rails which roam the wilds surrounding Wright. Coquecigrue may be likened to a king of sorts. On the whole, the beasts can be highly aggressive and territorial. Indeed, they drove away nearly all other competing species, and those they could they simply slaughtered. They've even been known to attack travelers and residents of Gatetown. At this rate, I shouldn't be surprised if they march on Wright en masse. And so before it comes to that, we believe we should teach these feathered menaces a lesson in respect, starting with their leader."
B
Indomitable
“You may be interested to learn that this mark was brought to our attention by a resident of Amity, way up above. Apparently, it's an automaton the Goggs originally built for mining that malfunctioned and has since been attacking anything and everything that moves. Considering this spat I hear's been going on between the dwarven factions for a while now, I wouldn't be surprised if the malfunction was in truth sabotage... but regardless, a mark's a mark."
A
Huracan
“Are you familiar with General Ran'jit's familiar, Gukumatz? It is a creature born of forbidden foreign magicks, passed down from general to general. Familiars such as these are usually sustained by the aether of their master, which is why when they fall in battle, their minions fall as well. There are, however, certain notable exceptions. Ran'jit's father commanded a familiar as well, but when he was slain by a sin eater, Huracan somehow survived, and has been seen on several occasions since. One theory posits that since the master was transformed into an eater, the familiar endures, though it is no more than conjecture...”
A
Li'l Murderer
“Folks on Kholusia have never gotten on all too well with hobgoblins. There's been conflict for as long as anyone can remember. They're clever enough to use tools, but they lack patience and foresight. You'll never catch them plowing a field, to say the least. Building's not in their nature─but thievery and destruction, they most certainly are. Li'l Murderer, as some have taken to calling him, is perhaps the worst of the lot. A liar and a scoundrel who has swindled countless innocents, relieving them of their worldly possessions and often their lives as well. He is a cunning fiend and is not to be underestimated.”
S
Forgiven Pedantry
“Ah yes, the Forgiven Pedantry. That one's a notoriously vicious eater. In life, he was a fusspot of a mage. Fond of his own voice and making fools of those he saw as his lessers, he boasted that he would find a way to reverse the chaos wrought by the Flood of Light. You can imagine how that worked out for him in the end. One day he up and vanished, and a short while after, an eater wearing his face appeared. For all his faults, his loss was felt keenly. He helped many with his magicks─powerful spells that utilized yarn he spun himself as catalysts. But I don't suppose eaters have much call for spinning yarn, do they...”

Temas musicales[]

While Everlasting Light is in effect, "Unmatching Pieces" plays in all parts of lowland Kholusia at all times. "High Treason" plays in all parts of highland Kholusia until completing Mt. Gulg. After completing the 5.0 main scenario, "A World Divided" plays throughout all of Kholusia during the day, while "The Quick Way" plays at night.

"Such as it is" plays in Wright, while "No Greater Sorrow" plays in Amity, Gatetown and Stilltide. "A Reason to Live" plays in the Dwarven villages of Tomra and Komra. "Amusement Park" from NieR:Automata plays in Komra after the completion of the YoRHa: Dark Apocalypse quest "One Way to Do It," until the completion of the quest "To Make Amends."

"Rencounter" se reproducirá durante todos los enfrentamientos normales en Kholusia.

Galería[]

Plantilla:Navbox setting FFXIV