List of summons

Summons are magical creatures that can be summoned in battle. These creatures are usually very powerful, however some have other effects. They have been a regular addition in the Final Fantasy series since Final Fantasy III.

Final Fantasy III Summons
In Final Fantasy III, there are 8 levels of summons, with level 1 being Chocobo, level 2 being Shiva, and so forth down the list. Also, each summon has three different attacks. The attack depends on which job is summoning it. The following jobs can summon: Evoker, Summoner and Sage.


 * Escape (Chocobo)
 * Icen (Shiva)
 * Spark (Ramuh)
 * Heatra (Ifrit)
 * Hyper (Titan)
 * Catastro (Odin)
 * Leviath (Leviathan)
 * Bahamur (Bahamut)

Final Fantasy IV Summons
In Final Fantasy IV, Rydia, the Summoner, could summon various monsters. As a child, she could only summon a Chocobo. But as she grew, her abilities as a Summoner grew and expanded. There were even hidden monsters she could summon.

In the original SNES version, some names were different either due to space constraints or simply because the translation team had nothing else to work with.


 * Chocobo - 'Chocobo Kick'
 * Mist (Mist Dragon) - 'Mist Breath'
 * Titan - 'Gaia's Rage'
 * Shiva - 'Diamond Dust'
 * Indra (Ramuh) - 'Judgment Bolt'
 * Jinn (Ifrit) - 'Hellfire'
 * Asura
 * Leviathan - 'Tidal Wave'
 * Odin
 * Sylph
 * Bahamut - 'Mega Flare'

Monster Summons

 * Imp (Goblin)
 * Bomb
 * Mage (Mind Flayer)
 * Cocatrice (Note: This summon was dummied out of the Super NES release).

Final Fantasy V Summons
The Final Fantasy V summons are used by the Summoner job class. There are five levels of summons:

Level 1 Summons

 * Chocobo
 * Sylph
 * Remora

Level 2 Summons

 * Ifrit
 * Shiva
 * Ramuh

Level 3 Summons

 * Titan
 * Golem
 * Shoat (Catoblepas)

Level 4 Summons

 * Carbuncle
 * Syldra
 * Odin

Level 5 Summons

 * Bahamut
 * Phoenix
 * Leviathan

Final Fantasy VI Espers
The Final Fantasy VI summons, called Espers, are obtained through magicite.

In the original SNES version, some names were different either due to space constraints or Ted Wooleys' creative translations.


 * Ramuh
 * Kirin
 * Siren
 * Stray (Cait Sith)
 * Ifrit
 * Shiva
 * Unicorn
 * Maduin
 * Shoat (Catoblepas)
 * Phantom
 * Carbunkl (Carbuncle)
 * Bismark (Bismarck)
 * Golem
 * Zoneseek (Zona Seeker)
 * Sraphim (Seraph)
 * Palidor (Quetzalli)
 * Fenrir
 * Tritoch (Valigarmanda)
 * Terrato (Midgardsormr)
 * Starlet (Lakshmi)
 * Alexander (Alexander)
 * Phoenix
 * Ragnarok
 * Odin
 * Bahamut
 * Crusader
 * Raiden
 * Leviathan (FFVI Advance only)
 * Gilgamesh (FFVI Advance only)
 * Cactuar (FFVI Advance only)
 * Diabolos (FFVI Advance only)

Final Fantasy VII Summons
The Final Fantasy VII summons are obtained by equipping the varients of red materia. The amount of times that a summon can be used during a single battle is determined by the amount of levels, obtained via AP, that the materia has.


 * Choco/Mog
 * Shiva
 * Ifrit
 * Ramuh
 * Titan
 * Odin
 * Kjata
 * Bahamut
 * Alexander
 * Neo Bahamut
 * Leviathan
 * Phoenix
 * Hades
 * Bahamut ZERO
 * Typoon
 * Knights of the Round

Final Fantasy VIII Guardian Forces
Guardian Forces are the summoned monsters of Final Fantasy VIII, and they are used by junctioning them to a character. By doing so, one is also able to junction drawn magic to a stat to enhance it or give it elemental or status changing attributes.

It is stated in-game that long-term junctioning of Guardian Forces causes memory loss to the user, due to junctioning being controlled by the same part of the brain that controls memory, so using them is not without risks.

Junctionable

 * Quezacotl - 'Thunder Storm'
 * Shiva - 'Diamond Dust'
 * Ifrit - 'Hellfire'
 * Siren - 'Silent Voice'
 * Brothers - 'Brotherly Love'
 * Diablos - 'Dark Messenger'
 * Carbuncle - 'Ruby Light'
 * Leviathan - 'Tsunami'
 * Pandemona - 'Tornado Zone'
 * Cerberus
 * Alexander - 'Holy Judgment'
 * Doomtrain - 'Runaway Train'
 * Bahamut - 'Mega Flare'
 * Cactuar - '1000 Needles'
 * Tonberry - 'Chef's Knife'
 * Eden - 'Eternal Breath'

Non-junctionable

 * Odin
 * Gilgamesh
 * Boko
 * Moomba
 * Phoenix
 * Mini Mog

Final Fantasy IX Eidolons
In Final Fantasy IX summons are refered to as Eidolons. Only Princess Garnet and Eiko Carol are able to summon, because they are both members of a tribe of summoners from Madain Sari. They are able to learn summons by equiping jewels and mastering the skill of summoning that Eidolon. Also, an Eidolon's summon sequence differs from 'short' and 'long', the latter being more powerful in some way.


 * Alexander (Note: Alexander only appears in an FMV and can't be summoned in-game)
 * Atomos
 * Bahamut - 'Mega Flare'
 * Carbuncle - 'Ruby Light'/'Emerald Light'/Diamond Light'/'Pearl Light' (The other corresponding 'Light' attacks of Carbuncle can be selected via equipping that appropriate gem. The default is 'Ruby Light')
 * Fenrir & Titan - 'Terrestrial Rage'/'Millenial Decay' (When summoned naturally, Fenrir calls Titan for help and uses the 'Terrestrial Rage' attack, which is Earth-elemental. If Fenrir is summoned with the 'Maiden Prayer' item equipped it uses the 'Millenial Decay' attack, a Wind-elemental attack which is slightly stronger)
 * Ifrit - 'Flames of Hell'
 * Leviathan - 'Tsunami'
 * Madeen - 'Terra Homing' (note; This is supposed to be 'Terra Forming, perhaps a connection to Maduin from Final Fantasy VI, in which Maduin was Terra's father)
 * Odin - 'Zantetsuken' (When equipiing the Odin's Lance ability, Odin deals non-elemental damage to the enemies)
 * Phoenix - 'Rebirth Flame' (If a Phoenix Pinion - the same item to learn Phoenix - is used in battle and the party gets wiped out, there's a slight chance of Phoenix appearing to revive the party)
 * Ramuh - 'Judgment Bolt'
 * Shiva - 'Diamond Dust'
 * Ark

Final Fantasy X Aeons
Aeons are the summoned creatures in Final Fantasy X. Unlike previous installments, Aeons could be controlled as a character, instead of just being summoned and dealing an attack. Yuna is the only playable character with the ability to summon Aeons.


 * Valefor
 * Ifrit
 * Shiva
 * Ixion
 * Bahamut
 * Yojimbo
 * Anima
 * The Magus Sisters

Final Fantasy XI
Only the Summoner and players with the Summoner as a sub-job can summon. There are two distinct type of creature that can be summoned; Avatars and Elementals.

¹These summoned creatures cannot be summoned by player characters.
 * Carbuncle
 * Diablos
 * Fenrir
 * Garuda
 * Ifrit
 * Leviathan
 * Ramuh
 * Shiva
 * Titan
 * Odin¹
 * Bahamut¹
 * Alexander¹
 * Phoenix ¹

Final Fantasy XII Espers
In Final Fantasy XII, all the summons, known as Espers, bar one, are a reference to one of the following: A Lucavi demon from Final Fantasy Tactics, a Totema from Final Fantasy Tactics Advance, or a final boss from another Final Fantasy. They all represent a sign of the Zodiac.


 * Belias - The Gigas (Aries)
 * Mateus - The Corrupt (Pisces)
 * Adrammelech - The Wroth (Capricorn)
 * Zalera - The Death Seraph (Gemini)
 * Shemhazai - The Whisperer (Sagittarius)
 * Hashmal - Bringer of Order (Leo)
 * Zeromus - The Condemner (Cancer)
 * Exodus - The Judge-Sal (Libra)
 * Cúchulainn - The Impure (Scorpio)
 * Famfrit - The Darkening Cloud (Aquarius)
 * Chaos - Walker of the Wheel (Taurus)
 * Ultima - The High Seraph (Virgo)
 * Zodiark - Keeper of Precepts (Ophiuchus)

Revenant Wings Summons
In Final Fantasy XII: Revenant Wings, Espers are bought on the Ring of Pacts. There are four main elements, plus two additional areas for summons. Each element, bar holy, has melee, ranged and flying summons. Each of these areas has three ranks, with rank 1 being the weakest and rank 3 being the strongest. However, you do not need the rank 1 summon to get the rank 2 summon, and you do not need the rank 2 summon to get the rank 3 summon. Melee summons are strong against ranged, ranged against flying, and flying against melee. Some summons, mainly the Espers from Final Fantasy XII, must be defeated in battle before becoming available on the Ring of Pacts. The Espers of Revenant Wings act as party members in battle, and multiple instances of each can exist on the battlefield at any given time, bar rank 3 summons.

Non-Elemental Summons
Non-Elemental summons have no weakness or resistance. They also tend to have no special attacks either. They are best used when you are fighting a group of enemies with different weaknesses. However, the game's most powerful summons are also non-elemental.

Melee Summons
Rank 1: Alraune, Chocobo Rank 2: Tonberry Rank 3: Odin, Gilgamesh

Ranged Summons
Rank 1: Sylph Rank 3: Zalera, Zodiark

Flying Summons
Rank 1: Garchimacera Rank 2: Diablos Rank 3: Bahamut

Fire Summons
Fire summons are weak against water summons. They are strong against earth summons, and some water summons.

Melee Summons
Rank 1: Djinn Rank 2: Balasa Rank 3: Ifrit

Ranged Summons
Rank 1: Salamander Rank 2: Lamia Rank 3: Belias

Flying Summons
Rank 1: Bomb Rank 2: Wyvern Rank 3: Chaos

Water Summons
Water summons are mainly weak against thunder summons, while some are weak against fire. They are strong against fire summons, and some thunder summons.

Melee Summons
Rank 1: Sahagin Rank 2: Cúchulainn Rank 3: Leviathan

Ranged Summons
Rank 1: Shivan Rank 2: Shivar Rank 3: Shiva, Famfrit

Flying Summons
Rank 1: Aquarius Rank 2: Siren Rank 3: Mateus

Thunder Summons
Thunder summons are mainly weak against earth summons, while some are weak against water. They are strong against water summons.

Melee Summons
Rank 1: Remora Rank 2: Ixion Rank 3: Shemhazai

Ranged Summons
Rank 1: Quetzalcoatl Rank 2: Sagittarius Rank 3: Tiamat

Flying Summons
Rank 1: Ramih Rank 2: Raiden Rank 3: Ramuh

Earth Summons
Earth summons are weak against fire summons. They are strong against thunder summons.

Melee Summons
Rank 1: Goblin Rank 2: Golem Rank 3: Titan

Ranged Summons
Rank 1: Cactoid Rank 2: Cu Sith Rank 3: Hashmal

Flying Summons
Rank 1: Gnoam Rank 2: Atomos Rank 3: Exodus

Holy Summons
Holy summons have no offensive capabilities. Instead, they can only heal your party members with their attacks. The sole exception is Ultima's special attack.

Ranged Summons
Rank 1: White Hare Rank 2: Carbuncle Rank 3: Ultima

Final Fantasy Tactics Summons
In Final Fantasy Tactics, only Summoners and units equipped with the Summon command can summon. Summons are simply bought by using aquired Job Points, except Zodiac, which has to be cast on the Summoner in order to learn it.


 * Moogle
 * Shiva
 * Ramuh
 * Ifrit
 * Titan
 * Golem
 * Carbunkle
 * Bahamut
 * Odin
 * Leviathan
 * Salamander
 * Silf
 * Fairy
 * Lich
 * Cyclops
 * Zodiac

Final Fantasy Tactics Advance Summons and Totema
There are two different types of summons:
 * Viera Summoners can summon a creature to deal damage.
 * Unicorn
 * Ifrit
 * Ramuh
 * Shiva
 * Kirin
 * Carbuncle
 * Phoenix
 * Madeen


 * All characters are able to summon a Totema once they have acquired 10 Judge Points. Once summoned, there will be a "dramatic" animation featuring the Totema launching its attack and then damage will be dealt. Unlike Illusionists' Phantasm Skills, Totema attack can never miss their target. However, to summon a Totema, Marche Radiuju and his clan must defeat the different Totemas in the storyline. Each race has its own individual Totema to summon.


 * Famfrit, the Totema of the Moogle
 * Ultima, the Totema of the Nu Mou
 * Adrammelech, the Totema of the Bangaa
 * Exodus, the Totema of the Viera
 * Mateus, the Totema of the Humans

Final Fantasy: Unlimited Summons
By using the power of the Magun and loading the appropriate summon, the main character Kaze can summon a whole host of summons. With his partner, Moogle, he can even upgrade some summons.


 * Atomos
 * Bismarck
 * Gun Dragon
 * Ifrit
 * Ixion (Also Ixion Type-ZERO)
 * Meteor Master
 * Moogle
 * Odin
 * Phoenix (Also Giga-Phoenix)
 * Shiva
 * Titan
 * Typhoon

Summons by other characters in Unlimited include:


 * SwordDragon, summoned by Makenshi and Madoushi.
 * KigenDragon summoned by Lisa Pacifist.

Unlimited: After Summons

 * Alexander
 * Anima
 * Hades
 * Knights of the Round
 * Raiden
 * Tri-Disaster