Orbonne Monastery (Final Fantasy XIV)

Monastery of Orbonne is a level 70 raid in Final Fantasy XIV: Stormblood. It is the third part of the Return to Ivalice storyline where the Adventurers venture deep into the Golmore Jungle, on a quest to save Ramza bas Lexentale from the depths of the ancient facility.

Objectives

 * 1) Objective 1.
 * 2) Defeat Mustadio.
 * 3) Objective 3.
 * 4) Defeat Agrias.
 * 5) Objective 5.
 * 6) Defeat The Thunder God.
 * 7) Defeat Ultima the High Seraph.

Enemies

 * Mustadio (Boss)


 * Agrias (Boss)


 * The Thunder God (Boss)


 * Ultima (Boss)

Mustadio
Mustadio resembles a gigantic robot with an slightly angelic appearance due to his backside being wing-shaped. Among his abilities are ~210-angle sweep assaults to his left and right side, randomly placed mines exploding after a delay for extreme damage and summon Worker apparitions to cross-fire the area with medium-sized linear attacks. His most deadly mechanic is the ability to snipe multiple raid players at once, depending from where he fires his attack and how players face in same direction.

Agrias
Proceeding further into the sanctum, the spirit of Agrias appears and transforms into an angelic warrior. She uses her trademark Holy Knight class attacks from Final Fantasy Tactics, in a much larger scale. Examples returning as mechanics include:
 * Hallowed Bolt: a large donut-shaped double AoE that fires an inner and outer circle with a light delay.
 * Judgement Blade: A large scale Area of Effect assault that knocks all unprotected players back. Defend against it by using the duty action while standing on the radiant shield patches while also facing into the bosses' direction.
 * Divine Ruination/Judgement: Considered her ultimate attack and used between 60~70% Max HP, she summons three Knight adds, becomes untargetable and begins charging energy. After the Knights have been spread and defeated, another wave of adds will join on one side of the arena, so be prepared to defeat them in time. If the additional enemies are not defeated within the time span, Agrias will shower everyone with a rain of holy spears and wipes the entire raid.

The Thunder God
The legendary warrior appears in a monstrous form shortly after venturing deep into the Necrohol (the representation of Mullonde) in a ring-shaped arena, similar to the Ozma battle of an earlier raid. Abilities include at least three version of his trademark T.G' Holy Sword attack, which can either target random circles, the inner or the outer range of the arena. In the middle portion of the fight, he will summon three circles where one of each role has to position, followed by an add phase. Seperate and kill them in time to avoid being wiped by his ultimate attack. In the later parts of the fight, he will also use Crush Accessory to cover most of the area with an DoT-inflicting layer and summon Icewolfs in each spared spot.

Ultima the High Seraph
Ultima starts the battle as a stationary boss on one side of the arena. If you are still familiar with some attacks of the first three bosses from Ridorana Lighthouse, you are already prepared for the first phase of this fight. She is able freeze a large portion of the platform in front of her, to inflict large damage and debuffs. Upon commencing the second phase, all adventurers should gather in the protective sphere the Zodiac Braves create to avoid certain death. An add will spawn while Ultima charges another powerful attack. Anyone who can should be ready to keep up their and the parties' health, as health will tick down rapidly. She becomes mobile after transitioning to the third phase and features also a stepping-based mechanic.

Treasures
Each party in the alliance has their own treasure chest, which contains two random pieces of equipment. As of 4.5, only one item can be obtained per week for each player.


 * Mustadio
 * Coming Soon


 * Agrias
 * Coming Soon


 * The Thunder God
 * Coming Soon


 * Ultima
 * Coming Soon


 * Bonus
 * Under The Stars Orchestrion Roll
 * A Man Consumed Orchestrion Roll
 * Wind-up Ramza
 * Ultima the High Seraph card x3

In addition, the final boss has a chance to have a bonus chest with rare items; three instances of Triple Triad cards, two Orchestrion Rools and a minion item. This is split among the entire alliance and not subject to loot restrictions.