Matra Magic

Matra Magic, also known as Missile or Micro Missile, is a blue magic spell.

The name of the Matra ability is derived from the eponymous (and now defunct) French automotive and aerospace company, which developed the infrared-seeking R550 "Magic" missile for use on the Dassault Mirage series of tactical fighter jets.

Final Fantasy V
Gravity based attack that cuts enemy's HP to around 1/4th of its current amount.

Final Fantasy VI
Matra Magic is renamed as Missile. When used, it takes off 3/4 of its target's current HP and inflicting Seizure unless the target is immune to death magic. An attack called Launcher also appears in this game, and releases eight random attacks taking away 1/2 of one target's HP with each hit.

Final Fantasy VII
Matra Magic is an Enemy Skill which is learned from the enemies Custom Sweeper, Bullmotor, and Death Machine. It inflicts light non-elemental damage on all enemies. Even so due to its lower MP consumption (8 MP) and the earliness in which it can be obtained, Matra Magic is very effective in the first stages of the game.

Final Fantasy VIII
Called Micro Missiles, it can be learned by Quistis by using the Missile item.

Final Fantasy IX
If successful, Quina's Matra Magic reduces the target's HP to 1. Also, there is another blue magic that does the opposite. Limit Glove causes 9999 damage to be dealt when Quina's HP is at 1.

Final Fantasy Tactics Advance
Matra Magic switches the target's HP and MP. It can be learned from the Toughskin enemy.

Final Fantasy Tactics A2: Grimoire of the Rift
Now called Matra Magick to bring its spelling in line with the Ivalice Alliance standards, it switches the target's HP and MP about 50% of the time. The game'ss new MP system allows quick or instant kills with this spell. Learned from Adamantoise.