Ifrit



Ifrit, also called Jinn and Iflyte, is a Fire-elemental summon that appears in several games in the series. His signature attack is Hellfire, sometimes called Inferno or Flames of Hell, that deals Fire-elemental damage to all opponents. He is one of the most frequently appearing summons and is often a rival to the ice summon Shiva.

Like most recurring summons, Ifrit's appearance is different in each game, but remains somewhat similar. He has become increasingly beast-like and less demonic-looking as the series evolved; most specifically the shift started in Final Fantasy VIII. In general, Ifrit has brown skin with long horns and claws, covered by a simple kilt-like covering around his waist.

Final Fantasy III
Ifrit can be summoned by Evokers and Summoners. He is obtained by purchasing the Level 4 Summon Magic spell Heatra.


 * White summoning: Healing Light: heals all party members.
 * Black summoning: Hellfire: deals fire damage to a single target.
 * High summoning: Inferno: deals fire damage to all enemies.

Final Fantasy IV


Ifrit, called Jinn in the SNES release, is automatically obtained when Rydia rejoins the party. It has a casting time of 4, cost 30 MP, and deals Fire-elemental damage to all opponents.

In the Easy Type version, the casting time was reduce to 3.

Final Fantasy IV -Interlude-
Ifrit returns as a summon spell for the impostor Rydia and Rydia in the sequel to Final Fantasy IV. His signature attack, Hellfire, deals moderate Fire-elemental damage to all enemies at the cost of 30 MP.

Ifrit is wielded by the Flamehound, one of four Eidolon-holding bosses found within the Lower Section of the Tower of Babil B11. Once it's defeated, it leaves behind an orb of red light. The impostor Rydia claims the light and regains the ability to summon Ifrit during battle. Ifrit, along with the other reclaimed Eidolons, are later summoned by the impostor Rydia on B6 of the tower to battle against the party.

Final Fantasy IV: The After Years
Ifrit is summoned by the Mysterious Girl during Edge's tale, and serves as an unbeatable boss. After the battle, he chases Edge through the Tower of Babil.

In the Crystals tale, the player can obtain Ifrit by defeating him in Eblan during the Second Battle of Eblan. He can be summoned by Rydia after obtaining him. Like the original game, he deals moderate fire-elemental damage and costs 30MP.

Final Fantasy V

 * See the Summon sequence here.

Ifrit is a level 2 summon found in the Library of the Ancients, where he must be fought. There is dialogue between him and Ramuh if the player found him. According to an NPC on the roof of the library, Ifrit's purpose was to burn books possessed by monsters.

Ifrit costs 11 MP to summon and deals Fire damage to all opponents.

Final Fantasy VI

 * See the Summon sequence here.



Ifrit is an esper whose magic power was drained. Along with Shiva, Ifrit is discarded by Kefka in the Magitek Research Facility. He attacks the party when approached, but stops when he senses Ramuh's power (which occurs when either his or Shiva's HP is depleted). After hearing the party's story (and telling one of his own), he turns into magicite to help the party defeat the Gestahlian Empire.

During his post-battle dialogue Ifrit claims he and Ramuh were brothers born of different elements.

During Kefka's attack on Thamasa, a red palette swap of Ifrit attacks him with powerful fire spells, but is easily slain by Kefka.

Ifrit's attack is called Hellfire (Inferno in the SNES and PS translation) and cannot be blocked. His Spell Power is 51.

Ifrit costs 26 MP to summon and teaches the following spells:
 * Fire x10
 * Fira x5
 * Drain x1

At Level Up he gives a +1 boost to Strength.

Ifrit is the only esper whose full body can be seen during his summon animation. He rotates around 360 degrees so the player can see his front, side, and back.

Final Fantasy VII

 * See the Summon sequence here.

The Ifrit Summon Materia can be found on the Cargo Ship after defeating Jenova∙BIRTH. His attack, Hellfire, deals Fire damage to all enemies. He costs 34 MP to summon. Ifrit's spell power is equal to 1.6875x the base magic damage. Ifrit is also one of the available summons in the 1997 PlayStation demo, and "Mt. Corel" PC version demo.

Before Crisis -Final Fantasy VII-
Ifrit can be summoned in battle using the Ifrit Materia. He uses the attack Hellfire, a fire-elemental attack that hits all opponents. His appearance is based off his original appearance in Final Fantasy VII.

Crisis Core -Final Fantasy VII-

 * See the Summon sequence here.

Ifrit is fought as a boss after having been summoned by Genesis. After the battle, a mission will appear called "Rematch with Ifrit". Once defeated, Zack will be given the Ifrit Materia which will add Ifrit to the DMW. His DMW attack is Hellfire, and its power depends on the level of the attack.

Final Fantasy VIII



 * See the Summon sequence here.

Ifrit (Ifrid in the Italian translation) is the third available Guardian Force obtained by defeating him in the Fire Cavern before the time limit runs out. He is the first Guardian Force to talk, and expresses surprise and alarm if the player summons Shiva. If the player defeats him without summoning Shiva, he will admit he is impressed with the power of humans. The time taken to defeat Ifrit counts toward the Judgment score of the player's SeeD exam.

Obtaining Ifrit in the Steam version earns the player the achievement Ifrit.

When summoned, Ifrit uses Hell Fire, a powerful Fire-elemental attack against all enemies. Ifrit's summon animation time is 13 seconds, which, according to the Final Fantasy VIII Ultimania, allows the player to boost its damage to around 180% of normal damage using a regular PlayStation controller.

Its damage is calculated as follows:
 * $$Damage = 61 * Level / 10 + 45 + 2$$
 * $$Damage = Damage * (265 - TargetSpr) / 8$$
 * $$Damage = Damage * 45 / 256$$
 * $$Damage = Damage * Boost / 100$$
 * $$Damage = Damage * (100 + SummonMagBonus) / 100$$
 * $$Damage = Damage * (900 - ElemDef) / 100:$$

Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs it. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount.

Stats
The following table represents the base stats:

Abilities
Abilities learned naturally by Ifrit are listed below:

Final Fantasy IX

 * See the Summon sequence here.

Ifrit is obtained from Doctor Tot at the beginning of disc 3 as it is learned through the Topaz. It takes 20 AP to learn. Only Dagger can summon him. His summon attack is Flames of Hell dealing fire damage to all opponents. Ifrit's spell power is equal to 42 plus the total number of Topazes in the party's inventory. Before Dagger has her eidolons extracted Ifrit costs 104 MP to summon, but later costs 26 MP. Dagger already has Ifrit in the beginning of the game, but for quadruple the MP cost, she doesn't have enough to summon him. After relearning him the MP cost is reduced.

Final Fantasy X

 * See the Summon and Overdrive sequence here.

Ifrit is an aeon obtained in Kilika Temple, created from a former Crusader who allowed himself to become a fayth. His unique ability is Meteor Strike, in which Ifrit conjures a ball of fiery rock and punches it towards the enemy, penetrating an enemy's Protect status.

Ifrit's Overdrive is Hellfire, where he bathes the enemy party in a ball of rising flame and then throws a chunk of earth at them, causing Fire damage. Wakka's upgraded World Champion weapon allows Ifrit to break the damage limit of 9,999 hit points.

Ifrit initially has 857 HP, 23 MP, 19 Strength, 29 Defense, 21 Magic, 21 Magic Defense, 9 Agility, 10 Evasion, 11 Accuracy, and 17 Luck. He joins the party knowing Fire, NulBlaze, and NulFrost. Ifrit absorbs Fire-elemental damage, but is weak to Ice-elemental damage.

In the International, PAL and HD Remaster versions, Dark Ifrit appears after the party escapes Bevelle and are branded traitors of Yevon. He will attack if the party approaches the former entrance to Home in the Bikanel Desert.

The symbol for Ifrit and Kilika (the one in Ifrit's seal seen in the gallery of this section) is annotated with the kanji for flame.

Ifrit's basic stats and default abilities:

Final Fantasy X-2
Ifrit returns as a boss under Shuyin's control. He is fought inside the Kilika Temple in Chapter 3.

Final Fantasy XI
Ifrit is one of the six sleeping gods, and an Avatar available to Summoners. He represents the Fire element. Players can obtain the avatar Ifrit upon completion of the quest "Trial By Fire". Alternatively, a brave low-level Summoner may go on the quest "Trial-Size Trial By Fire" and defeat Ifrit in a battle alone (under a level 20 restriction) rather than in a group. Ifrit is not used as often for Blood Pact: Wards as many of the other avatars.

Ifrit's strength lies in dealing large amounts of damage. Ifrit holds the honor of proving players to be capable of dealing over 9999 damage: Summoners can deal well over 10,000 damage with Ifrit's Flaming Crush against the Notorious Monster Qutrub known as Moshdahn, who has very low defense, takes double damage from all attacks, is weak against fire, and can have its defense further lowered by Dia II, after which Flaming Crush has been seen hitting for 10,000 to just over 14,000 damage (although a resist or partial miss is still possible, dealing only a fraction of this damage). Note that although Flaming Crush was the first ability capable of dealing such tremendous damage, the item Primeval Brew introduced in the Abyssea expansion trio allows any high-level job to deal over 10,000 damage with a variety of abilities and spells.

Legend of the Avatar was from a general named Frit. A ruthless, bloodthirsty man, he participated in many battles. However, he once discovered a baby in the ruins of a village his men had burned down. The baby smiled at him, despite his fearsome appearance, which moved his heart. He took the little girl, named Falbub, and entrusted her to the care of a couple of servants, watching over her as she grew up. However, survivors of Frit's ravages ended up banding together and attacked his home, killing both his servants and Falbub. Angered and saddened by the fact that innocent souls had to pay for his crimes, Frit decided to accept retribution. He ascended to the top of a volcano, where the souls of the dead were said to gather during solar eclipses.

When the next eclipse occurred, the ghosts of those he had slain attacked him, their curses transforming him into a demon. However, Falbub's spirit tried to interpose itself. Once again, undaunted by his demonic appearance, she smiled at him without a word of reproach. Upon seeing this, Frit prayed to Altana to exchange his life for hers. His wish was granted, but Altana soon saw that Falbub was unhappy on her own. She thus took both her and Frit to the heavens, rewarding the general's repentance and the girl's devotion. In the legends that were born of this story, Frit was renamed I'Frit (Frit of the Flames). Falbub is the name of the brightest, red-colored star of the Ifrit constellation.

Final Fantasy XII
The Esper Belias replaces Ifrit as the Fire-type summon; however, Ifrit is the name of an airship in the Archadian fleet.

Final Fantasy XII: Revenant Wings


Ifrit is the rank 3 Fire-type melee summon. His normal attack, Burning Strike, deals fire damage to one foe with two successive hits. Hellfire, his special attack, deals heavy Fire damage to all enemies in range and inflicts Slow. Ifrit costs 20 Affinity Points to summon.

Ifrit appears as a boss while guarding the treasure of the Glabados Ruins at the beginning of the game. Even though he can use Hellfire, it will not inflict Slow. The party battles him again when they return to the Glabados Ruins later in the game.

Final Fantasy XIII
Ifrit appears during the Pompa Sancta show at Nautilus. He serves as the Eidolon for a Pulse l'Cie who leads the invasion of Cocoon. During the show he battles with Ramuh.

Final Fantasy XIV


Ifrit is the Primal of the Amalj'aa, which they plan to summon as a means to fight against the Garlean Empire. He is also a boss in the game whose defeat provides the player with a fire elemental weapon set. His signature attack is Hellfire, which he casts shortly after summoning a number of Nails to the battlefield. The strength of the spell is determined by how many of these Nails are left intact.

Much like how wildfires consume everything in its path, Ifrit strongly prefers to "temper" as many individuals as possible to serve his will. As a result, the Amalj'aa extensively kidnap people in Thanalan to be taken to the Bowl of Embers and anointed in Ifrit's flames. These victims gradually lose all sanity and sense of reality and become fanatical worshipers of the Lord of the Inferno.

Final Fantasy Tactics
Ifrit appears as a demon and performs a Fire attack on all enemies in range when summoned. He costs 24 MP to summon, has a speed of 25, and needs 200 JP to learn. His attack is called Infernal Blaze in the War of the Lions version.

In the PS version, when summoned, the summoner will sometimes say, "King of flames, bear down upon the enemy! Ifrit!"

Final Fantasy Tactics Advance
Ifrit appears as a warrior clad in red armor with bull horns on his helm and large gauntlets. He conjures a pillar of fire when summoned. Ifrit can be learned by Summoners through the Guard Staff and requires 200 AP to master. It costs 18 MP to cast, has a Magic Power of 40, and deals fire damage in a large area. It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic and Absorb MP.

Final Fantasy Tactics A2: Grimoire of the Rift
Ifrit returns and can be learned by Summoners through the Staff of Protection. The description of the Lotus Mace also states that "The gigas Ifrit wrought this mace of living flame". It costs 16 MP to summon, 300 AP to master and deals fire damage in a large area.

Crystal Defenders


Ifrit appears as an Esper in Crystal Defenders W2, and deals damage to all enemies in field.

Final Fantasy Adventure
The Iflyte is a boss found within the Undersea Volcano. The flames surrounding his body can damage the player if they're too close, and it takes damage if the player hits the head. It will drop the Rusty when defeated.

Final Fantasy Type-0
Ifrit appears as a set of summons or Eidolons called "Ifrit Class". Each Ifrit under the class have different names, abilities and sizes.


 * Ifrit
 * Firebrand
 * Rubicante
 * Vulcan

Its design is similar to his appearance in Crisis Core -Final Fantasy VII- with gear-like designs (a common theme in Orience) around his shoulders and left thigh.

Ifrit was the first Eidolon made for the game. He was intended to be depicted as brutal, wild and berserk. At this time the team still played with the idea of making the Eidolons playable in realtime, and looked at the summoning video they made first of an Ifrit NPC summoned that acted on its own. The team had the feeling it was not the beast they wanted him to be as he did not seem feral enough. When the team tried to make Ifrit playable for the first time, director Hajime Tabata, who was trying it out, clicked the button and Ifrit made a powerful attack. This impressed him so that he decided they should try to overcome the technical limitations to make the Eidolons playable.

In the Annals of Orience, it is also revealed Ifrit was the first Eidolon properly implemented to the dominion army, after the disaster of the first summoning of a Verboten Eidolon, and in 343 helped Rubrum repel an invasion on the Meroë Region by the Militesi Empire.

Final Fantasy Crystal Chronicles: Echoes of Time
When wearing the Mythic Beast Sallet and Mythic Beast Plate, a male Selkie resembles Ifrit.

Final Fantasy Legends: Toki no Suishō
Ifrit appears as a summon and has two alternate variants, Neo Ifrit and Dark Ifrit, also appear in the game as summons.

Ifrit appears as a fire-elemental summon. Ifrit's special attack is Hellfire, which deals fire-elemental damage to all enemies. Summoning Ifrit costs 2 points from the Consumption Gauge.

His illustration was made by Tomatika. Ifrit's appearance in this is more humanoid than his recurring bestial appearance commonly featured in the series.

Ifrit appears as a story boss inside inside of the Ifritia Mines during the present age. He also appears as a boss during specific events.

Depending on the Ifrit summon's type and rank, the user is able to learn the following abilities:


 * Upgrading Stats
 * The following type of Ifrit allows the user to use Fire abilities.
 * The following type of Ifrit allows the user to use either the Fira or Barrage abilities.

Dissidia Final Fantasy
Ifrit appears as a summon. When summoned, Ifrit uses Hellfire, which multiplies the summoner's Bravery by 1.5. Like some summons, Ifrit can be summoned by two distinct ways: Automatically, which summons it immediately when the user breaks the opponent's Bravery and shows its Final Fantasy VIII artwork, and manually, where its Final Fantasy IV artwork appears. Ifrit's auto version can be obtained in the third stage of the Destiny Odyssey I storyline, and its manual version on its second stage.

Dissidia 012 Final Fantasy


Ifrit returns as a summonstone, with the same function as in Dissidia. His auto version is now found in Chapter Two: Stern Eyes of Scenario 012. The manual version can be purchased from certain Moogle Shops for 50 KP.

Yuna and Bartz are also able to summon the aeon Ifrit to perform either Meteor Strike or Hellfire. Yuna's attack on the World Map is Ifrit.

Dissidia Final Fantasy (2015)
Ifrit appears as a summon for arcade reboot of Dissidia.

Theatrhythm Final Fantasy


Ifrit appears as a summon in this game, based on his Final Fantasy VIII appearance.

Final Fantasy Airborne Brigade
Ifrit is a Fire-elemental esper. From time to time, players may encounter Ifrit in battle. Defeating Ifrit will grant players the Ifrit I summon stone, which allows Ifrit to be summoned into battle. When summoned, Ifrit uses the skill, Hellfire.

Final Fantasy Record Keeper
Ifrit appears as a boss in his Final Fantasy V, Final Fantasy VI, Final Fantasy VIII, and Final Fantasy XIV forms.

Ifrit is a Rarity 3 Summon Ability, requiring Fire Orbs and Summon Orbs to create or hone.
 * Summon

Final Fantasy Explorers
Ifrit, known as the Fire Djinn, appears as a boss in this game. He primarily resides in Loithus Isle. As in most of the other games, his signature move is Hellfire, which becomes available for the player to use should they encase him in Magicite and equip it.

Mobius Final Fantasy
Ifrit appears as an opponent for the Multiplayer Mode. He reuses his Final Fantasy X model.

World of Final Fantasy
Ifrit will appear in the game. Akin to games with a monster taming feature, the game features monster evolution, referred to as Hensinka. Ifrit has three forms, namely Ifchi, Ifree, and Ifrit; the small, medium, and large form respectively.

Chocobo no Fushigi na Dungeon
Ifrit appears in Chocobo's Mysterious Dungeon.

Chocobo's Dungeon 2
Ifrit appears in Chocobo's Mysterious Dungeon 2.

Chocobo Racing
Ifrit appears as a scenery element in the final track, Fantasia.

Final Fantasy Fables: Chocobo Tales
Ifrit appears as six cards and in the tale Shiva and Ifrit. In the first tale, Ifrit is trying to outdo Shiva to see who is more powerful. In the second tale, Ifrit is trying to show Shiva that her Ice is more useful than his Fire.

Final Fantasy: Unlimited
Ifrit makes an appearance as a summon.

The Soil Charge Triad (Soil is like the colored bullet of a Magun, used to summon creatures) needed to summon Ifrit is: Followed by saying: "Burn it all! Summoned Creature! Ifrit!"
 * The grinding teeth of incandescence, Cardinal Red!
 * The gale of red lotus flowers, Dark Crimson!
 * The strength of steel, Burnt Sienna!

In the English audio version, the Soil Charge Triad was changed to: Followed by saying: "Scorch! I summon you! Ifrit!"
 * The flaming hot fang, Cardinal Red!
 * The deep blood of the hurricane, Dark Crimson!
 * The strength of steel, Burnt Sienna!

Final Fantasy Trading Card Game
Ifrit is present, represented by eight different Fire-elemental Summon cards: one with his Final Fantasy Tactics artwork; one with his Final Fantasy VIII artwork; one with his Final Fantasy XI appearance; one with his Theatrhythm appearance; one with his Final Fantasy Explorers CG artwork; one with his Final Fantasy XIV CG artwork and a promotional card with his Final Fantasy Type-0 art.

Triple Triad
Ifrit from Final Fantasy XIV and Final Fantasy Explorers appears on Triple Triad cards in the version playable via Final Fantasy Portal App.

Blood of Bahamut
Ifrit, alongside other recurring Final Fantasy summons, appears as one of the giants that must be defeated. There is also a stronger version of Ifrit that can be fought, called Beelzebub.

Guardian Cross


Lord of the Inferno is a rare card available, based on Ifrit's Final Fantasy XIV appearance.

Itadaki Street
Ifrit is a chance card in Dragon Quest & Final Fantasy in Itadaki Street Portable, with the ability: Gain gil equal to half of the amount for level up.

Ifrit has appeared in Dragon Quest & Final Fantasy in Itadaki Street Special.

Knights of the Crystals
Ifreet is a demon summoned by the actress Requiria at the Opera House. Defeating them both will reward the player with the Quest Achievement "Pyro Master".

Lord of Vermilion
Ifrit appears as a card in both Lord of Vermilion and its sequels Lord of Vermilion II and Lord of Vermilion Arena.

The World Ends with You


Ifrit appears as a pin called Tin Pin Ifrit in The World Ends with You. There is also another pin called Tin Pin Hellfire, named after Ifrit's signature attack.

Million Arthur
A card designed after Ifrit of Final Fantasy X was released in the mobile card game.

Super Smash Bros. for Nintendo 3DS and Wii U
Ifrit appears as a stage hazard in the Midgar stage. Unlike the other summons, whose designs are based on their appearance from Final Fantasy VII, Ifrit closely resembles his design in Final Fantasy VIII. When Ifrit's Summon Materia is used, he will appear in the background. Ifrit knocks the stage over 45 degrees and lights a massive fire on one side to cause damage to any players caught unaware.

Dead Fantasy
In the fanmade Dead Fantasy series Ifrit is summoned by Yuna to fight Kasumi's Clones in Dead Fantasy IV—but is ultimately defeated.

Merchandise
Three collectible figurines of Ifrit have been released by Square Enix.

The first is part of a series of Guardian Force figurines from Final Fantasy VIII. It also includes a figurine of Tonberry. The Japanese version includes a collectible part of Ragnarok, which can be used to build a model of the airship along with the other parts included with other Guardian Forces of the same collection. A "clear" version of the figurine also exists.

Two more figurines of Ifrit are part of the Final Fantasy Master Creatures collection. The first figurine was released with the first series, and is the Final Fantasy VII Ifrit, while the second was released with the second volume of Final Fantasy Master Creatures Kai and is the Final Fantasy X Ifrit.

Square Enix's cafe Artnia serves a drink named after Ifrit. It contains white rum, white curacao, orange juice, and creme de cassis.

Etymology
Ifrit has also been called Jinn.

Trivia

 * According to Tetsuya Nomura, the design of, a boss in , is based on the Final Fantasy X version of Ifrit.
 * Changing dressphere on Yuna, Rikku, and Paine in the same battle awards the player with Dressed for the Occasion trophy in Final Fantasy X-2 HD Remaster. The Heart of Flame Garment Grid, which has Ifrit depicted on it, is depicted in the trophy's icon.