Final Fantasy XIII

Unreleased

Final Fantasy XIII is an upcoming installment in the Final Fantasy series, and is the first of the series to be released on the PlayStation 3 and Xbox 360. Unveiled at E3 2006, the game is the flagship of Square Enix's Fabula Nova Crystallis project. The game will run on Crystal Tools (formerly known as White Engine), a proprietary engine built for Square Enix's next-generation games. The game is set to be released in Japan in Winter 2009, with overseas releases following in Spring 2010.

Gameplay
The battle system, called Command Synergy Battle in game, has been described as "More tactical than Final Fantasy X, faster than X-2, and almost as seamless as XII." The enemies are visible in the field. When the player runs into them with the playable characters, the camera changes position and the battle menu pops up, marking the start of a battle. This makes the transition from exploration to battle nearly seamless. In the battle, the player can control only one character out of a party of up to three, but after some point in the game that character can be switched.

The Active Time Battle bar returns in the battle system, but this time it is divided into sections (different screenshots show three and five sections). Each command available to the battle party have a numeric value referred to as "ATB Cost" next to the name indicating how many of these sections it will take up. This allows the player to input several commands per turn. The next turn comes up sooner if the ATB bar is only partially used.

The available commands vary from character to character, but series staples such as Attack, Summon, Fire, Blizzard and Cure make a return, along with new commands such as Launch, which will send the enemy flying into the air; Radial Strike, which causes an area-of-effect damage; and Ruin, a new non-elemental spell. Magic and summoning are only available to characters that are l'Cie.

Because of the "ATB Cost" points, there is no MP in the game. Also, since magic cannot be used outside of battle, the party's HP is completely restored after every battle. At Gamescom 2009, it was revealed that there are no Limit Breaks because of the unique summoning powers, and that there is no way to escape from battles once they're initiated. There are items that can be used to avoid battles, though, and each enemy is marked by it's difficulty level with a symbol in the field as the player approaches them. If a battle ends in defeat, the player has the option to either try it again or return to the previous save point.

A new element called the Break bar is added to the battle, as well. It is specific to each enemy, and it depletes as the player performs attack combos marked by a percentage. If the combos continue, "Break Mode" is entered, where even more damage can be done. Enemies in this mode can be launched in the air and juggled while in Break Mode.

When a battle is won, a victory screen pops up, giving the player a one-to-five stars ranking on how they did in the battle, as well as showing how long the battle took and the number of chain and break attacks. This information is linked to the Trophy and Achievement systems of PlayStation 3 and Xbox 360, respectively.

Paradigm Shift
In the battle system of the game, the player can only control one character at a time. The other party members' actions can however be affected by a system called the "Paradigm Shift" (called "Optima Change" in the Japanese version), which was explained by Motomu Toriyama at Gamescom 2009. Paradigms are described as "stances" or "classes" that the characters temporarily take during battles to define the abilities they use. These paradigms can be changed anytime to suit the situation at hand. The paradigms used is shown as an abbreviation next to the characters' names in the battle screen.

Confirmed paradigms include Aggression,  Attacker (ATK), Blaster (BLA), Commando (COM), Defender (DEF), Overwhelm, Peacemaker and Ravager (RAV). Abbreviations that have appeared in scans and trailers include (AUG), (ENH), (GLA), (SEN) and (TAC).

According to the developers, this system was added later in the development process to give more strategy and depth to the battle system.

Summoning
Summons return in this game as the Eidolons, linked with the powers of the l'Cie. Revealed veteran summons include Shiva, Ifrit, Carbuncle, Siren, Bahamut and Odin, who all have a new, more futuristic design and the power to change their shape. The summons are used both in battle and as plot devices in cutscenes. Each character has only one summon, and summons replace the other party members besides the summoner when called. Summons vanish when they take a certain amount of damage; therefore, the amount of time a summon stays in battle is dependent on how the player handles their summon.

In addition to summoning Eidolons to fight alongside them, each Eidolon can transform into some sort of vehicle the summoner can ride. In a mode called "Gestalt Mode", Snow for example can transform the Shiva sisters into a motorcycle while Lightning's Odin becomes a horse, and combat becomes more action oriented with the summon being able to perform various special attacks and can damage enemies by running them over. How often and how long the player can activate this ability is determined by "TP", which is acquired by defeating enemies.

Setting
Thirteen centuries ago, a fal'Cie, preternatural being formed by the crystal residing inside it, created a floating, utopian city in the atmosphere of a planet known as Pulse. The fal'Cie willed that the city be completely isolated from the crude and brutal wilderness below, and commissioned machines to be the guardians of the citizens. Barriers were subsequently set up all around the city, and as such was the metropolis granted its befitting name: Cocoon. Having lived secluded from the outside world for many years, the citizens of Cocoon are now becoming anxious of what Pulse really holds. Recent contact with those from the world below has caused people to question one another and their ways of life. Wised up to the word on the street, the Sanctum of Cocoon have decreed a new edict: Any individuals suspected to be in contact with the world of Pulse are to be banished from the city unconditionally and cast into the harsh environment of the planet below.

In tandem with the increasing uneasiness among the citizens of Cocoon, the believers of destiny are now painting the gloomiest of futures: the downfall of the entire world. Belief has it that the fal'Cie residing on Pulse has sought a woman to destroy the world and its inhabitants. This woman goes by the codename Lightning. The fal'Cie force Lightning and her companions to do its bidding, marking them as the l'Cie and giving them the power of the crystals. The l'Cie struggle against their destiny, but how can they rebel against beings worshipped by people as gods?

According to director and scenario writer Motomu Toriyama, Final Fantasy XIII will not have a prominent main character.

In summary, the storyline will focus on "those who resist the world," says Square-Enix President Yoichi Wada.

Characters
In a similar vein to Final Fantasy VI, the story will focus equally on the cast, though Lightning is the protagonist. The first five characters are all L'Cie.

Main Playable Characters

 * Lightning (ライトニング Raitoningu) — The protagonist of the game, Lightning is deemed an adversary of humankind, having been chosen by the fal'Cie to bring about the end of the world. A formidable and agile fighter, Lightning wields a sword that has the unique ability to transform into a gun.


 * Snow Villiers (スノウ・ヴィリアース Sunou Viriāsu) — Leader of Team Nora and an l'Cie, Snow Villiers is a sturdy man whose mannerism is reputed to resemble that of a cowboy. Snow drives a motorcycle, which is composed of the Shiva Sisters. On his right forearm, there is a tattoo that is the mark of l'Cie. He fights with his fists.


 * Oerba Dia Vanille (ヲルバ=ダイア・ヴァニラ Woruba Daia Vanira) — A young and spirited girl, Vanille is a citizen of Pulse and ostensibly a subject of great interest to both the Sanctum and the resistance group led by Snow Villiers. She is an l'Cie, and carries a heavy burden she is not initially aware of herself. She wears a savannah-style outfit and wields a kind of fishing rod that can be folded.


 * Sazh Katzroy (サッズ・カッツロイ Sazzu Kattsuroi) — A middle-aged man with dark skin and afro hair. He owns a baby Chocobo that has been said to live in his hair. He is described as a gentle person who is easily reduced to tears. He is playable from the early stages of the game, and he fights with two pistols.


 * Hope Estheim (ホープ・エストハイム Hōpu Esutohaimu) — A young boy with silvery-blonde hair who along with his mother belonged to the group of exiles carried in the train that Lightning stopped. He wields boomerangs in battle.

Supporting Characters

 * Gadot (ガドー Gadō) — A member of Team Nora and Snow's childhood friend. He is a dark-skinned man with orange hair and teal clothes. His design is based on NBA and hip hop fashion. In the trailer, he uses a machine gun in battle.


 * Lebreau (レプロ Reburo) — A woman who has black hair tied in a ponytail and a butterfly tattoo on her shoulder. She is also a member of Team Nora. Her outfit is based on volleyball players, wearing short shorts and a tanktop like shirt with puffy sleeves. She uses a rifle in battle.


 * Maqui (マーキー Mākī) — A young blond man with goggles. He wears black and pink clothes and a pair of goggles, in the style of snowboarders. Like the two characters above, the youngster is a member of Team Nora.


 * Serah - A teenage girl who wears a pink skirt, a white top and her blonde hair tied in a braid. She is Lightning's sister and Snow's fiancée, but something happened to her that caused a rift between the two. Her destiny is one of the main plot points in the game.

Antagonists

 * Jihl Nabaat (ジル・ナバート Jiru Nabāto) — An intelligent but cruel woman with glasses and blonde hair reaching all the way down to her knees, who is a lieutenant colonel of the Sanctum.
 * Yaag Rosch (ヤーグ ロッシュ Yāgu Rosshu) — A blue-haired man who is also a lieutenant colonel of the Sanctum and Lightning's former superior during her military service. He desires peace for all citizens in Cocoon, and as such, sees Lightning and her allies as threats.

Other characters
The playable demo that came with Final Fantasy VII: Advent Children Complete introduced Yuge, another named member of Team Nora.

Sazh's son, who sports a similar afro as his father and an innocent smile, was revealed at Gamescom 2009. In the Premiere Party trailer the boy was said to have been "turned into a crystal" by Jihl Nabaat.

Two more characters were unveiled at the Premiere Party in September 2009. The first was a wild-looking dark-haired woman with a large tattoo in one arm and a mark of the l'Cie in the other. The second was a bespectacled man. Both of them work for the Sanctum.

Music
Masashi Hamauzu will be composing the music for Final Fantasy XIII. The game's main theme is called "Kimi ga iru Kara" (translated to "Because You're Here"), and it is performed by the J-pop artist Sayuri Sugawara. It was originally assumed that the main theme would be composed by Nobuo Uematsu; however, four years after the first announcement of the game, this Uematsu theme still hasn't surfaced in any of the trailers and official sites. This has led to rumors stating that Uematsu's involvement in the project may have been scrapped in favor of a 100% Hamauzu soundtrack, especially seeing how Uematsu is not mentioned anywhere on the official site. Meanwhile Uematsu has announced that he would be composing the entirety of the Final Fantasy XIV soundtrack.

Development
The game was first revealed at E3 2006. Since then, the battle system of the game has changed. In the first trailers, the camera angles and shifts were more dynamic and Lightning had a gravity-controling ability that influenced the gameplay, lending to a somewhat more action-based and cinematic presentation than the final, more classic battle system.

It was revealed at E3 2008 that Final Fantasy XIII will be released on the Xbox 360 and the PlayStation 3 in North America and Europe, but will remain a PlayStation 3 exclusive in Japan. The game will hit the shelves in Japan some time in 2009, followed by a later simultaneous release in North America and Europe on both platforms.

A demo version of Final Fantasy XIII was released with Final Fantasy VII: Advent Children Complete in Japan on April 16 exclusively for Playstation 3. Covering the opening prologue, the demo aimed to familiarize players with the battle system, while featuring Cocoon and the l'Cies. Only Lightning and Snow were playable, with Sazh, Lebreau and Gadot supporting them during battles. The demo is not to be released outside of Japan.

The staff behind Final Fantasy XIII are as follows:


 * Game Director &amp; Scenario Writer: Motomu Toriyama
 * Character designer: Tetsuya Nomura
 * Subcharacter designer: Nao Ikeda
 * Art director: Isamu Kamikokuryo
 * Summon monster designs: Chikako Nakano
 * Main programmer: Kazumi Kobayashi
 * Movie director: Eiji Fujii
 * Main theme: Nobuo Uematsu
 * Music Composer: Masashi Hamauzu
 * Game Producer: Yoshinori Kitase
 * Image Illustrator and Title Logo Designer: Yoshitaka Amano
 * Battle Designer: Toshiro Tsuchida
 * Weapon &amp; Equipment Designer: Tetsu Tsukamoto

Similar to Final Fantasy X, XI, and XII, Final Fantasy XIII will have only English and Japanese sound dubs. Only subtitles will be localized to local languages.

Trivia

 * The game was originally planned for the PlayStation 2, but was later moved to the PlayStation 3 after the development team discovered the power of the platform.
 * Xbox 360 version is aimed to be shipped on 3 DVDs.