D's Journal/People

The following is a list of D's Journal entries for People in Bravely Default. Information is constantly updated over the progress of the game.

NB! Storyline events are divided by chapter in this article, but are not divided as such in the game.

Ringabel
Though my memory is gone, this name seems engraved upon my mind somehow. A tattered journal is my sole remaining possession. Who am I?

A man of unknown age, currently experiencing amnesia. Clearly a man of high morals. Taciturn and reflective, I believe I am a gentleman well-liked by all.

Likes: Spicy things, juicy things Dislikes: Sweet things

Who am I? I've been asking around town the past few days, but I am met by blank stares or laughter. Women simply turn tail with furrowed brow. Why am I here? At night I visit this cottage. I feel a sense of nostalgia here. I wonder about that gaunt man, and the girl glaring at him with daggers in her eyes...

Agnès is the wind vestal. I never heard that from anyone. I seem to have known it for a long time. I've seen her around town in the company of Tiz the past few days. According to this journal, they are about to set off on an epic journey to close the Great Chasm. Once they reach the black mage's keep, they are sure to run into that girl. I must see her...

Updated after the events in Centro Keep

After going to the ruins of Centro Keep in pursuit of the black mage Ominas Crowe, who set the town on fire, a quarrel ensued. The girl Edea finally lost her temper with the gaunt man, who cast his magic on foe and ally alike. She asked us to help her dispatch him, and we agreed, as that had been our goal all along. Thus, our journey together began.

Updated after the events in Lontano Villa and obtaining the Eschalot

After defeating the knight Heinkel, the airship suddenly lurched downard, there was no one to take the helm! Then I remembered the journal... I asked Edea the name of the airship, but as I spoke, I already knew the answer. The Eschalot! This ship and I have a history. I grabbed the wheel, and brought it under control.

Tiz Arrior
(The Miracle) A young man, and sole survivor of the Great Chasm. After waking, he had a fateful encounter with the wind vestal, Agnès.

A nineteen-year-old boy from Norende. A simple and honest soul, he has a gentle and amiable demeanor that makes him well-liked. He acts as a mediator between friends, and often ends up with a lot on his plate (for which I am partly responsible).

Likes: Hot home cooking, seafood Dislikes: Gaudy baubles, crowds Hearing that the Eternian Sky Knights planned to attack the town unless they handed over the vestal, Agnès secretly decided to give herself up to save the people. Tiz sensed Agnès's resolve, and offered to accompany her as a guide. He managed to keep her safe, and defeated the monk and white mage!

I asked to accompany the Wind Vestal to the ruins of Centro Keep to the north of town, where they intended to confront the black mage Ominas Crowe. When I revealed that their names and purpose were written in my journal, and told them I wished to meet the girl there, the vestal grew suspicious. She would have left me behind if Tiz had not intervened.

Added after the events in Centro Keep

We clashed with the black mage Ominas Crowe deep within the ruins of Centro Keep. Shocked that Ominas would use his magic indiscriminately, Edea declared she would side with us against him, despite us being the enemy. This flustered Tiz, but I welcomed her aboard, and together we trounced that fiend Ominas.

Agnès Oblige
(The Wind Vestal) Of the Oblige line, she met Airy on a hill above the chasm. She encountered Tiz as foretold after he miraculously escaped death.

A twenty-year-old girl from Ancheim. As a vestal, she has devoted her life to the crystals. She escaped the Temple of Wind after it was overrun by dark forces, and came to investigate the Great Chasm. She has absolutely no sense of direction.

Likes: Sweet treats Dislikes: Meat, crowds, being lost I asked to accompany Agnès, who was heading to the ruins of Centro Keep to take on arsonist and black mage Ominas Crowe. She grew wary when I spoke of knowing her mission to close the chasm. Her suspicions only increased when I said I wished to meet the girl serving under the black mage. She glared at me as if I had just confessed to some heinous crime...

Added after the events in Centro Keep

At Centro Keep, Edea turned on the black mage Ominas and joined us, and thus our journey began. Agnès was still wary, and suspected me of having some ulterior motive. I showed her the writings in my journal to ease her fears, but she only grew more suspicious... This vestal is a tough woman to convince!

Added after the events in Lontano Villa and obtaining the Eschalot

After a deadly battle, we managed to defeat the knight Heinkel, but then the airship began to plummet! Just then I remembered seeing the airship's name, the Eschalot, in my journal. I found myself familiar with her controls. Taking the helm, I plotted a course for Ancheim, the Land of Sand and Time, and site of the Temple of Wind that Agnès calls home.

Edea Lee
A beautiful girl who served under the black mage when Caldisla was set alight. Unable to forgive the duchy's brutality, she switched allegiance to the vestal.

An eighteen-year-old girl hailing from Eternia. On first impression, she appears to be a spoiled princess type. However, while strong-willed and opinionated, she is also kind and filled with a sense of justice. She never shies away from a conflict.

Likes: REALLY sweet things Dislikes: Cooking, hassle, insects Added after the events in Centro Keep

I accompanied the wind vestal Agnès to the ruins of Centro Keep. There we encountered Edea, whose rage at the cowardly methods of the black mage Ominas Crowe caused her to revolt against him. She told us she would join our cause, and together we defeated the dastardly black mage.

Airy
A tiny cryst-fairy who came to guide the vestal in the crystals' hour of need. She said a miracle would appear before Agnès at the chasm.

A female of unknown age. This self-proclaimed cryst-fairy seems to know much about the crystals and the path the vestal should take. With regard to anything else, however, she tends to act like a precocious, fussy crybaby.

Likes: Crystals, Agnès Dislikes: Children, Ringabel

Captain Owen
A brave young man who serves as captain of the guard in Caldisla. He nursed Tiz after the Great Chasm struck. He is the son of Karl the innkeep.

A 24-year-old man from Caldisla. The only son of Karl the innkeep, as a boy he longed to become a royal guard out of love for his country. He performed many great services, demonstrating his unmatched valor, and he is now captain of the guard.

Likes: Peace, roasted boar Dislikes: Ghosts Added after the events in Centro Keep

As we battled the black mage Ominas Crowe at the ruins of Centro Keep, the leader of the Eternian Sky Knights attacked the palace of Caldisla. The king was kidnapped by the knight Argent Heinkel. As Tiz arrived, Captain Owen entrusted him with protecting the king and the future of Caldisla, before breathing his last.

Karl the Innkeep
The owner of the inn in Caldisla. He has a gentle and sincere personality, and is well-liked by the townspeople. His son is Owen, captain of the guard. Added after the events in Centro Keep

The palace was attacked by Argent Heinkel, leader of the Eternian Sky Knights. He slew Owen, and carted the king off to Lontano Villa in his airship. The innkeep was left despondent at the death of his son.

The King of Caldisla
The elderly king who governs Caldisla. Thirty years into his rule, he continues the ways of his line, and desires only peace for his people.

In recent years, the Eternian Sky Knights have raided Caldisla and taken hostages. Now, with Norende swallowed by the Great Chasm, he feels more helpless than ever. He promised to do all he could to help rebuild the village, and put Tiz, the sole survivor, in charge of the reconstruction.

Added after the events in Lontano Villa and obtaining the Eschalot

The knight Heinkel attacked the palace, struck down Owen, and kidnapped the king. Thanks to our quick action, the king was rescued safe and sound. He showed his gratitude by bestowing upon us the airship that we captured from the Sky Knights, to help us aid Agnès in her mission.

Barras the Monk
(Sky Knights) An airship pilot who perished at the southwest lake after attacking Agnès from his airship. He travelled with the white mage Holly Whyte.

A 24-year-old man of unknown origin. His name is Barras Lehr, and he carries the monk asterisk. A typical brawler, he is rude and violent. He hates it when people call him "bear wrestler."

Likes: Fighting, drinking, meat Dislikes: Strategy, thinking, cowardice

Holly the White Mage
(Sky Knights) The white mage who attacked Tiz with the monk Barras. She was later defeated at the southwest lake. Unstable and sadistic.

A 26-year-old woman from Eternia. Her name is Holly Whyte. She is keeper of the white mage asterisk. Though a healer of great skill, she is sadistic to the core. Hedonistic and capricious, she has a wanton personality.

Likes: Glamor, tough guys, wine Dislikes: Pessimists, brats, innocence

Ominas the Black Mage
(Sky Knights) The black mage who set Caldisla alight. I was watching the night sky over the harbor at the time, barely escaping a fiery end.

A 32-year-old man from Eternia. Going by the name Ominas Crowe, he carries the black mage asterisk. Though serving as lieutenant commander of the Sky Knights, he is deeply unpopular, and often alone due to his antisocial attitude.

Likes: Obedient underlings, fire Dislikes: Strong women, forceful types Added after the events in Centro Keep

At the ruins of Centro Keep, the black mage Ominas Crowe and Edea began arguing. It seemed this was the last straw for Edea, and she entreated us to fight him at her side. We took down the black mage together, and Edea joined our motley crew.

Heinkel the Knight
(Sky Knight Captain) He attacked the palace to force the handover of the wind vestal. After slaying Owen, he kidnapped the king and left.

A 42-year-old man from Hartschild. Named Argent Heinkel, he is holder of the knight asterisk, and head of the Eternian Sky Knights. A commander who is both ferocious and meticulous with detail, he excels at blitz attacks.

Likes: Chivalry, bravery, liquor Dislikes: Etiquette, celery We headed to the stronghold of the Eternian Sky Knights at Lontano Villa to rescue the kidnapped king. Heinkel had his underlings keep us busy while we retreated to his docked airship with the king. Why would one with the prowess to best Owen flee from a fight?

As soon as we boarded the airship, it took off. It seems Heinkel planned to lure us aboard and capture us before returning to the duchy. He chose this location thinking that even if we prevailed, the airship would crash and kill Agnès. After a tough fight, we emerged victorious. The king was safe, and the airship Eschalot was ours.

Khamer VIII
(King of Ancheim) Eloch Quentis Khamer VIII, king of Ancheim, the Land of Sand and Time. After the wind stopped blowing, he forced his people to turn the turbines by hand to secure the power to revive his nation's industrial sector.

He is obsessed with progress, and has little regard for the old ways. After inheriting the throne from the previous king, Silvaht Angdis Khamer VII, he invested so deeply in industrialization that his coffers were bled dry. He prides himself on his exactness, calling himself the "Timekeeper King," but is mocked for his timid nature.

Annoyed that his people still follow Crystalism instead of joining the march of progress, he grew to hate the vestal, who enjoyed popular sentiment without having to earn it. After suggesting she investigate the chasm, he announced she had fled the kingdom. When she returned, he demanded she get the wind blowing again as soon as possible.

Chairman Profiteur
(Chairman Profiteur) Chairman of Khamer & Profiteur Merchantry, which is based in Ancheim. The king gave him the rights to sell the water pumped from beneath Ancheim by the Grand Mill, and his place of business is second only to the king's palace in opulence.

Jackal the Thief
(K&P Merchantry) The leader of a band of several dozen cold-hearted thieves that call Harena Ruins home. He is constantly thirsty and irritated.

A 16-year-old boy hailing from Ancheim. His real name is not known. He holds the thief asterisk. He was taken in by thieves as a young boy, gradually rising up the ranks through his accomplished thievery and sheer recklessness.

Likes: Water, isolation Dislikes: Thirst, reasoning, raw vegetables Tiz was furious at the Jackal using his misfortune as an excuse to cause harm to others, having lost everything to the Great Chasm himself. The sneering Jackal summoned his bodyguard Khint, and launched an attack. Despite paying Khint a large sum, his muscle left him in the lurch. He went to his death cursing his ill luck.

Amongst his spoils we found an item of interest—orders to attack those who came to draw water at the oasis, signed by Chairman Profiteur. It seems the Merchantry had recruited the thieves so they could maintain the high prices they were charging for water.