Disable (status)

Disable, also known as Don't Act (ドンアクト Don Akuto, ドンアク Don Aku as a spell), is a recurring status effect, exclusive to games set in Ivalice. This status prevents the affected character from performing any action, meaning they can only move.

Final Fantasy XII

 * "The character is unable to act. Remove with a Remedy. (Requires the proper license.)"

Called Disable, it is caused by the Time Magick spell of the same name and by Sledgehammer weapon. Its license is Time Magick 2.

In the International Zodiac Job System version, Disable is available for the Red Mage and Time Mage job classes. There is also an upgraded version of the spell, Disablega with larger effect area than Disable, used by Tiamat and Gil Snapper.

Disable can be healed by Esuna, Esunaga and by Remedy once Remedy lore 1 has been accessed. Also Gilgamesh's and Zalera's spell, Lv.3 Disable can inflict Disable to an character.

Final Fantasy XII: Revenant Wings
Disable renders a unit unable to take any action. It is healed by Penelo's Esunaga or Fran's Ward of the Wood. The player can inflict the status on opponents with Penelo's Hypnotic Dance, Balthier's Maim or Bahamut's Mega Flare. The player can immunize a team against Disable with Ashe's Ribbon or by summoning Fire-elemental Espers, which have a natural resistance to it.

Final Fantasy Tactics
Known as Disable in the PSP port, and Don't Act in the original version, it is caused by the Mystic's spell, Hesitation, as well as the Templar's Spellblade ability of the same name. The Arm Shot ability of the unique classes Machinist and Sky Pirate inflicts the status as well, whose hit-rate is dependent on the user's Speed stat. Orran can also inflict Disable with his Celestial Stasis ability. Disable makes a unit unable to act, evade, or use reaction abilities, including Blade Grasp and Abandon. At the end of an AT, a unit with Don't Act will have his CT decremented as if he had acted. Unit cannot It can be cured by Choco Esuna, Esuna, Remedy, Purification and Dragon's Gift. Disable lasts for 24 ticks.

Final Fantasy Tactics Advance
This status is called Disable and lasts until after the afflicted unit has taken three turns. It can be inflicted by an Archer's Aim: Arm, an Elementalist's Fire Whip, and a Juggler's Dagger. Cid can also Disable with the Bind A-ability in his job, Judgemaster.

Final Fantasy Tactics A2: Grimoire of the Rift
Aside from the skills in Final Fantasy Tactics Advance (with the exception of Bind), Disable can also be caused by a Ranger's Mirror Bandage (though it requires a Bandage), a Raptor's Shield Bash, and a Geomancer's Earth's Embrace.