Magic Urn (Final Fantasy VI)

The Magic Urn is an enemy in Final Fantasy VI. It is the only regular enemy in the Cultists' Tower to appear on the Veldt and have a Rage. The Magic Urn makes a useful defensive Rage for Gau, giving him absorption to all eight elements, resistances to most status ailments, and letting him cast Curaga to heal allies.

Battle
The Magic Urn is a peculiar enemy as it will never harm the party, instead using healing items and spells on them. They will cast Raise and Arise on KO'd party members, then use healing items on them such as Elixirs, Hi-Ethers, and Remedies. Each turn after they use an item, Magic Pots have a 33% chance to flee from battle, and have the same chance to flee if damaged. The player is advised to use Osmose on them to restore the party's MP before they flee.

When encountered in the Cultists' Tower, the only ways to kill them are to have Umaro attack them, Gogo mimic Umaro or Gogo be inflicted with the Imp status and then try to use Mimic. Also, since the Magic Urn has resistance to all elements, non-elemental spells are also an option. There is no benefit in killing them, however.

AI Script
If any character is KO:
 * Raise (66%) or Arise (33%)
 * Target: Self
 * Flee (33%)

If any character is Petrified:
 * Use: Gold Needle
 * Target: Self
 * Flee (33%)

Attack Turns: 1st Turn:
 * Target: Random Player
 * Use: Remedy or Ether
 * Target: Self
 * Flee (33%)

2nd Turn:
 * Target: Random Player
 * Use: Hi-Potion or Elixir
 * Target: Self
 * Flee (33%)

3rd Turn:
 * Target: Random Player
 * Use: Ether or Hi-Ether
 * Target: Self
 * Flee (33%)

If attacked by anything:
 * Target: Self
 * Flee (33%)

Related Enemies

 * Glutturn

Zauberpott (FFVI)