Final Fantasy VI version differences

The following is a list of version differences between the various ports of Final Fantasy VI

Playstation

 * Some changes to the Super NES translation - Vicks is renamed "Biggs" and some enemies have slightly different names.
 * Some bugs and glitches are fixed.
 * A bestiary and artwork gallery.

Gameboy Advance

 * Entirely new translation more faithful to the original Japanese script, but retaining several lines from Ted Wooseley's English translation that were popular among fans.
 * Two new dungeons, the Dragons' Den and the Soul Shrine. The former contains stronger versions of the Eight Dragons, among other bosses, a new ultimate weapon for all party members except Gau and Umaro (they receive a new Relic instead), and two superbosses, Kaiser Dragon and Omega Weapon.
 * Four new espers: Leviathan, Gilgamesh, Cactuar and Diabolos.
 * Lighter color palette across the entire game. As a result some enemies appear to be entirely different colors.
 * All playable characters, including temporary ones, have their menu portraits displayed in the text box when they speak. Emperor Gestahl and Kefka also have their portraits shown. Terra has a portrait for her Esper form that was left out of the game's Playstation release but is now shown when she speaks in Esper form.
 * Party members have titles similar to Jobs shown next to their names in the menu.
 * Some sprites that were altered for censorship reasons in the original SNES release are reverted to their original states. A few are still censored but not as heavily.
 * Some lag during battle when larger attack effects occur, causing desynchronization between the sound and graphics for the attack duration. Also some lag when flying the airship.
 * Party sprites on the overworld map are askew to the left, but this is only a graphical error and has no negative effects.
 * The screen position is different during some cutscenes to accomodate the Gameboy Advance's smaller screen. In some enemy formations the enemy sprites are positioned differently for this same reason.
 * During the scene where Locke sees Celes imprisoned in South Figaro, she is no longer being beaten by the guards and they merely taunt her.
 * Several glitches and bugs are fixed, but not all.
 * A bestiary.