Dualcast



Dualcast, also known as X-Magic, Redx2, W-Magic , and Doublecast is a recurring ability which allows a character to cast two spells in one turn. Abilities with the same or similar function exist in individual games, like Double and Triple in Final Fantasy VIII and certain Trance commands in Final Fantasy IX.

Final Fantasy IV
Dualcast is an augment ability in the 3D version. It is obtained by speaking with the Mysidian Elder if the player gave three augment abilities to Palom and Porom before they leave the party, with each twin having at least one ability each. Dualcast is compatible with Black and White Magic, but not with Summon Magic.

Final Fantasy IV: The After Years
Dualcast can be extracted from the Dark Crystal on the 15th floor of the Depths. The ability is acquired by defeating the optional boss Deathgaze, and can only be learned by Palom, Porom, or Leonora. Dualcast's Charge Time equals the average × 1.2 magic of both spells.

In all 3D versions, the ability is extracted from the Dark Crystal by defeating the Lunar Dragon instead. When beginning a New Game Plus, the abilty is inherited and eventually all three mages can learn it in the same save.

Final Fantasy V


Dualcast is the Red Mage's level 4 ability. Dualcast notably works with all types of magic, except Blue Magic and Dark Arts. However, these magic types must still be equipped to be used with Dualcast. Because it is a form of Red Magic, Dualcast on its own gives access to the first three levels of White and Black magic spells without the character having any other magic types equipped.

It is also one of two abilities that costs 999 ABP to learn, the other being Mimic. The only drawback is that, to cast, for example, one Time Magic spell and one Summon, the character must be in the Mime job, sacrificing Attack and Items commands. Dualcast will give the character base Freelancer Magic +8.

Dualcast is affected by the "Mix and X-Magic glitch".

Final Fantasy VI
Dualcast (also known as X-Magic) can be used if a character is equipped with the Soul of Thamasa relic. The only drawback is that the character cannot summon the esper s/he currently has equipped.

Final Fantasy VII
The W-Magic Materia allows a character to cast two spells in one turn. The somewhat similar Quadra Magic lets the linked Magic or Summon Materia be cast four times for the cost of one casting.

Crisis Core -Final Fantasy VII-
Dualcast is an Independent Materia bought from the Network Shop Shade and found in a chest during mission 9-4-1. When any Magic Materia is used while Dualcast is equipped, it is cast twice in succession.

Final Fantasy X
Doublecast is a Special ability that allows a character to cast two Black Magic spells in a row. It is located in Lulu's section of the Sphere Grid, but several locks must be passed first. In the Expert Sphere Grid, it is the final ability on Lulu's path.

Lulu's Overdrive, Fury, allows several successive spells of one type to be cast. Seymour Guado and Seymour Omnis have the ability to double-cast or quadruple-cast the same elemental spell.

Final Fantasy XI
Chainspell is the level 1 Red Mage's special job ability that allows rapid spellcasting. Its recast Time is 1 hour and its duration is 1 minute

While active, all spells cast will have zero casting time, other than the casting animation. This applies even for spells that aren't normally available to Red Mage, such as Ninjutsu, if utilizing a Ninja subjob. However, spells still cannot be cast non-stop: there is an approximate 2.5-3 second delay after casting a spell before the player is able to start casting another one, and Chainspell still does not remove that delay. All spells cast while this ability is active will also have their recast timers reduced to zero, meaning that the same spell can be immediately cast again if so desired and if MP permits (following the natural delay between spells). However, the activation of Chainspell does not cause any spells that are already recharging to immediately become available. MP costs of spells used while under Chainspell's effect are not reduced or affected in any other way.


 * Popular spells for Chainspelling:


 * Stun: To keep a powerful enemy constantly locked in stasis.
 * Cure IV or other Healing Magic: To prevent otherwise certain KO.
 * Raise: To get large groups back on their feet. Raise's long casting and recast time will be negated, allowing a very fast recovery from a wipe.
 * Reraise: To instantly cast Reraise before being KO'd.
 * Utsusemi: Ichi or Utsusemi: Ni: To prevent the Red Mage's death by reducing the cast and recast times of these valuable spells to zero.
 * Drain and Aspir: To quickly restore the Red Mage's HP or MP while reducing the HP or MP of an enemy.

Final Fantasy XII
Chain Magick is an enemy-exclusive ability. Upon casting it will grant the user zero Charge Time of any subsequent spell casting. However, one must wait for the action animation ends before proceeding the next action, this can be further prolonged when the Effect Capacity is saturated.

Final Fantasy XIV
Dualcast (sometimes called Chainspell) is a key trait of the Red Mage available at all levels. Upon casting any spell with a casting time, the player will gain the Dualcast effect, allowing them to instantly cast their next spell. This effect will be canceled if any weaponskill or non-spellcasting action is used instead.

Final Fantasy XV
Dualcast is an Elemancy effect that casts a spell up to two times. First is guaranteed, then: $$Success = 50 + (catalyst's effect level * amount of catalysts used)$$. The effect is obtained during spellcrafting from the following catalysts: Ether, Remedy, Superior Restorative, Cleigne Mollusk, Caem Pinkshrimp, Cleigne Darkshell, Sheep Milk, Anak Antlers, Basilisk Plumage, Bulette Carapace, Catfish Barbel, Catfish Mucus, Chrome Bit, Cockatrice Tail Feathers, Crab Carapace, Fine Tail Feathers, Garula Tusk, Grouper Bones, Grouper Skin, Hairy Horn, Hard Whiskers, Havocfang Hide, Magnificent Tail Feathers, Metal Scrap, Rough Scales, Sahagin Scale, Scaled Skin, Sharp Bone, Shattered Timepiece, Snakehead Scales, Strong Bone, Supple Tail, Tiny Feather, Tough Shell, Trout Scales, Voretooth Bristles

Final Fantasy Tactics Advance
Doublecast is learned by Red Mages via the Madu. When used, it allows the unit to cast two spells from both of the A-Ability sets if possible. Doublecast works with White, Black, Summon, Spirit Magic, as well as certain Corner abilities. Doublecast can also be used to avoid some elemental, skillset, and Dmg2 laws because Doublecast is seen by the game as a non-aggressive, non-elemental, Red Magic ability. It is also one of few abilities to cost 999 AP to master.

Final Fantasy Tactics A2: Grimoire of the Rift
Doublecast is learned by the Red Mage for 990 AP via the Madu rapier. The spells used in Doublecast will be sensitive to elemental laws.

Final Fantasy Type-0
Twinspell is defined by the ability of equipping two magical attacks to one character. Rem is credited for having this ability by default but it can be learned by all playable characters.

Final Fantasy: The 4 Heroes of Light
The Sage's Spell Again ability lets the character continuously cast the spells they have equipped until they run out of AP.

Final Fantasy Dimensions
Doublecast is the level 20 ability of the Red Mage class, which allows the user to cast 2 spells of any equipped spell sets set on the character. If the character has no magic commands, Doublecast will display nothing instead. It requires 2 slots in order to equip and use.

Dissidia Final Fantasy
Terra's EX Mode bonus Chainspell allows her to use her magical attacks twice in succession.

Dissidia 012 Final Fantasy
Terra's ability "Chainspell" returns as her ability in EX Mode as well as Regen, Critical Boost, and Glide.

Theatrhythm Final Fantasy
Dualcast is a special ability learned by Vivi at level 45 and Shantotto at level 55, and costs 22 CP to equip. Dualcast doubles the power of all magic abilities used by the character.

Theatrhythm Final Fantasy Curtain Call
Dualcast is a proactive ability that costs 22 CP to equip. It is active for the entire length of the stage. It multiplies effects of magic-type abilities by 2 and only applies to the character equipping it. It is learned by Lenna (level 80), Terra (level 85), Vivi (level 85), Garnet (level 90), Shantotto (level 90), and Chaos (level 85).

Final Fantasy All the Bravest
Dualcast is the ability that is used by the Red Mage during battle.

Final Fantasy Record Keeper
Several Soul Breaks take the form of doublecasted spells, such as the core Red Mage and Vivi's early Soul Breaks.

Some Record Materia and Legend Materia grant the ability to doublecast abilities of a certain type of element, without consuming extra ability uses. The chance to doublecast varies by Materia.

Certain Ultra Soul Breaks grant an effect known as Ability Double, which allow the character to use an ability twice while consuming two ability uses. Ability Double does not trigger if the ability does not have two or more uses left or with Burst Mode commands.

Final Fantasy Brave Exvius


Appearing alongside Dual Black Magic, Dualcast is an active special ability that allows its caster to use any of three magic types—White Magic, Black Magic and Green Magic—twice in one turn. Whilte it costs 0 MP, the caster's MP will decrease in accordance to the sum of the spells' cost: for example, Curaja (which upon normal casting conditions costs 15 MP) would cost 30 MP to cast twice.

A Dualcast materia is Ludmille's Trust Master reward; upon obtaining it, it can be equipped to any unit, although it will favor Mage-type units. Dualcast can also be learned by a few units, among them Krile (Level 60, 4★), Rem (Level 80, 5★) and Marie (Level 83, 6★).

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