Shadow (Final Fantasy VI)

"He owes allegiance to no one, and will do anything for money. He comes and goes like the wind..."

Shadow is a playable character in Final Fantasy VI. He is a loner, an assassin, and a mercenary. His only friend is his dog, Interceptor, and, according to Edgar, he was so cold he would "Slit his mama's throat for a nickel." He comes and goes as he pleases, and he's no fan of the opera. Throughout the WoB, he can leave the player's party at various points after battles without warning.

Shadow's Past
Nothing is known about Shadow's childhood. However, he was at one point, a Thief named Clyde, who worked with his partner Baram. Together they became known as Shadow, and referred to themselves as "The Great Train Robbers of the Century." They would steal treasures. At one point, they found a treasure worth 1 million GP, but the authorities were on their tail by then. They wounded Baram, who begged Clyde to kill him. Clyde did not want to see his friend die, but he could not help Baram. As a result, Clyde fled as far away as he could. He found himself in the small town of Thamasa, where he got married and fathered a baby girl. However, he could not hide from his tragic past, so he left his wife and daughter to live safely and changed his identity. He would wear the attire of a dark assassin, and would never show his face to anyone. His dog, Interceptor, followed him out of Thamasa. From then on he would only be known as Shadow, borrowing from the group name he and his partner collectively used as thieves. We do not find out what becomes of Baram, though many assume that he was eventually found/killed or simply bled to death.

Shadow in the Main Story
The party first meets up with Shadow in South Figaro, where he does not do anything, but Edgar comments about him. He appears later in a house, where he offers to take Sabin Rene Figaro to Narshe. On the way, they had to pass through an Imperial Camp, which was set up to manage the war with Doma. Shadow and Sabin overheard Kefka Palazzo's plan to dump poison in the river that flows through Doma, thus killing many of its inhabitants. They tried to stop him, but to no avail. As a result, Cyan Garamonde, a knight of Doma, came to the Camp and started killing Imperial soldiers. Sabin and Shadow helped out, and together they escaped the Camp on Magitek Armor. The three men traveled south through the Phantom Forest, and accidently boarded the Phantom Train. In order to get off, they had to make their way to the engine and stop the train inside. However, they then were forced to fight the train. After a successful battle, the train stopped, and they headed south towards Barren Falls, where Shadow left Sabin and Cyan alone if he hadn't left already.

Shadow popped up next in Kohlingen during the search for Terra, however, he refused to join the party unless they were willing to pay him 3000 GP. Even still, he would only help them as far as Zozo at most.

Shadow was eventually hired by the Empire to assist in the mission to Crecent Island. On the way, he overheard an intimate conversation between Terra and General Leo Christophe, after which he assured Terra that he did not care, as his emotions were dead. He joined Terra and Locke Cole on a trip to Thamasa, where he met Strago Magus and Relm Arrowny. Interceptor was surprisingly friendly to Relm, which confused Shadow. That night, however, Relm was trapped in a burning building, forcing Terra, Locke, and Strago to save her. Shadow did not come until Interceptor tried to rescue her. Shadow arrived just as everyone was about to get burned to death, and helped them escape. He then took Interceptor and left. However, after Kefka's attack on Thamasa, Interceptor returns without Shadow, leaving him good for dead.

However, Shadow was found later wounded on the Floating Continent. He helped the party navigate it and defeat Atma Weapon, after which he left because he still serves the Empire for unknown reasons. Later, though, Kefka was in a bitter struggle with Emperor Gestahl over the Statues. Kefka succeeded in killing the Emperor, and began to move the Statues out of their delicate balance, which caused the face of the world to change completely. Shadow tried to move the Statues back in balance and stop Kefka so that the party could escape the Floating Continent. At this point, the party could choose to wait for him or to not wait for him. If they waited for him, he would appear in the World of Ruin alive. Otherwise, he would be dead.

One year later, if the party waited for Shadow, he would be found wounded in the Cave in the Veldt (Relm would appear otherwise). In order to rescue him, the party had to defeat the Sr. Behemoth and take him to Thamasa so he could recover. Eventually, Shadow would head for the Colloseum in search of the legendary dagger, the Striker. If the party wagered it, they would fight Shadow. If they won, Shadow would rejoin permanently.

In the ending, Shadow stated that he would no longer "run away" and implied that he would end his own life (in this case, by staying on the floating continent while everyone else was leaving), saying that he should have done so long ago. It is unlikely he survived, as he does not appear on the airship when everyone else does after escaping Kefka's Tower.

Dreams and Speculation
If the party stays at any inn while Shadow is a member, there is a chance he will have a dream. There are four dreams, which, when viewed in sequence, tells Shadow's backstory. A fifth dream is shown while rescuing Shadow in the Cave in the Veldt. These dreams, combined with the facts that Interceptor is only friendly to Relm, and that only Shadow and Relm can equip the Memento Ring, who's description reads "Departed Mom's love protects against fatal magic attacks," cause a universally accepted speculation that Shadow is in fact Clyde Arrowny, Relm's father.

Equipment and Stats
Shadow is set up like a Ninja. His stats are pretty average all around, with an emphasis on speed and physical attack power. However, his defense and magic stats are lacking, as is his equipment draw. An interesting fact about Shadow is that, when equipped with a Thiefknife, Bard's Hat, and two White Capes, he has 49% MBlock, the highest possible value in the World of Balance (for more information on this, see Evade Bug). He can only equip daggers, most of which are available to him, and including some only he can use. His armor draw consists mostly of lightweight vests. He can only use universal shields.

Abilities

 * Shadow's special ability, Throw, allows him to throw most weapons, such as swords, dirks, or even rods, at his opponents. All damage done by a thrown weapon ignores defense and row.  There are also Shurikens, and skeans, which are exclusive to the Throw command.
 * If Shadow is hit with a physical attack, there is a chance that Interceptor will block it. When this happens, Shadow will take no damage.  Also, when this happens, there is a chance that Interceptor will counterattack using either "Wild Fang" or "Takedown," both of which deal non-elemental magic damage to one opponent so long as it is not floating.

Music
Shadow has a theme. His theme is also mixed into the ending.

Appearances in other Games
Shadow made an appearance in Final Fantasy VI: The Interactive CG Game.