Reflect (status)

Reflect (リフレク, Rifureku) is a recurring status effect in the Final Fantasy series. A character with the buffer will have magic - offensive, defensive, healing, or otherwise - bounce off them, and instead affect the caster. It can be gained through the spell Reflect, the item Star Curtain, the accessory Reflect Ring, the ability Auto-Reflect, or by the summon Carbuncle.

It should be noted that Reflect isn't a constant cycle; as in, spells will only be reflected once. If, for example, a lone character is facing a lone enemy, and both have reflect up, the spell will not constantly cycle between the two. Instead, it will reflect once, and hit the opposite target. In fact, in some versions of Final Fantasy this is a strategy to use against foes who cast Reflect on themselves: cast damage spells on Reflect protected members of your own team, causing it to bounce off and damage the enemy despite his Reflect status.

The exception to this is Final Fantasy VII, where spells can reflect back and forth (until the status wears off).

Final Fantasy III
Reflect can be achieved through the spell Reflect and the item Shining Curtain.

Final Fantasy IV
Reflect, Light Curtain, and Lunar Curtain all are capable of giving this status to party members. In the SNES versions, there is a visual bug that makes certain spells look different when reflected, such as the Death spell will turn red. This bug does not affect the GBA port. The Status can not be Dispelled in all other versions except the DS.

Final Fantasy IV: The After Years
Reflect can be achieved in the same way as in Final Fantasy IV

Final Fantasy V
Reflect may be achieved through the spell Reflect, the accessory Reflect Ring, the summon Carbuncle, and the mix Dragon Defense.

Final Fantasy VI
The party may obtain Reflect through the spell Reflect, the Esper Carbuncle, and the Relic Reflect Ring. The enemy can obtain Reflect through Reflect as well as Program 18 and Magitek Barrier. Reflected spells deal half normal damage, and Reflect itself wears off after approximately 55 seconds.

The following spells cannot be reflected:


 * Ultima
 * Tornado
 * Flood
 * Gravija

Final Fantasy VII
The accessory Reflect Ring, the spell Reflect, the item Mirror, and the enemy ability Materia Jammer all cast Reflect to either one unit or the whole party. Reflect bounces magic back to the caster for up to four times. Reflect is different in Final Fantasy VII as opposed to other games in the series, as a spell bounced off Reflect will continuously bounce back and forth between the targets if they both have Reflect up, until a target's Reflect status runs out after four hits. With Auto-Reflect (Reflect Ring and the enemy Mirage) the spell is bounced only once.

The following spells cannot be reflected:


 * Demi
 * Demi2
 * Demi3
 * Reflect
 * DeBarrier
 * DeSpell
 * Escape
 * Remove
 * Comet
 * Comet 2
 * Ultima
 * Shield
 * Full-Cure
 * White Wind
 * Big Guard
 * Angel Whisper
 * Dragon Force
 * Death Force
 * Bad Breath
 * Pandora's Box
 * Death Sentence
 * L5 Death
 * ????
 * Chocobuckle
 * Magic Breath
 * Goblin Punch
 * Trine
 * Beta

Final Fantasy VIII
Reflect can only be achieved through the spell Reflect, the GF Carbuncle, and the ability Auto-Reflect. It lasts for 32 seconds.

Final Fantasy IX
Reflect, Carbuncle, and Auto-Reflect cast Reflect status on the party.

Vivi has access to the Reflect x2 ability, which doubles the damage dealt by a spell he casts when it is reflected. This ability, coupled with Auto-Reflect makes it very easy for Vivi to reach the damage limit. If the entire party has Reflect and Vivi reflects a spell off all party members, the spell will hit four times; if the battle has only one opponent it will take the full damage, but with multiple targets Reflect x2 bonus is halved and the damage is randomly split between the opponents.

Final Fantasy X
Once again, the party can only achieve Reflect through the spell Reflect, the ability Auto-Reflect, and the item Star Curtain.

Final Fantasy X-2
Reflect can be granted to party members through the White Magic spell Reflect, the item Star Curtain, and the accessory Star Bracer. Yuna can give herself (and all parts) of Floral Fallal Reflect through the Mirror Petals ability. Enemies can grant themselves Reflect through Reflect and Star Curtain as well.

Final Fantasy XII
Reflect, Reflectga, Reflectga Mote, a Ruby Ring and equipping Mirror Mail are the only ways to grant the status to the party. The Opal Ring allows the player to use magick on targets without it bouncing back. Reflect requires the 'Time Magic 2' License for 25 LP and can be bought for 800 gil from the Rabanastre and Bhujerba. Reflect is ignored when using Motes.

Final Fantasy Tactics
Malboros can grant Reflect to other enemies through the abilities Lick. The player may grant themselves Reflect through the Time Magic spell Reflect, the summon Carbuncle, or by equipping Reflect Ring or Cherche.

When a spell is reflected, it is not reflected back at the user. Rather, the spell attacks the square in the same distance and direction as it was originally cast. So, if your casting a spell 2 squares directly ahead, and the target has reflect, then the spell will attack the square two more away from the original target.

Final Fantasy Tactics Advance
Players may grant Reflect status to their characters by either equipping the Mirror Mail, by summoning Carbuncle, or by casting the Reflect spell.

Final Fantasy Tactics A2: Grimoire of the Rift
Reflect can be granted through the spell Reflect, by equipping the Mirror Mail, or by summoning Carbuncle.

Final Fantasy Mystic Quest
While there is no Reflect spell, the status still appears. The enemies Beholder, Gather, Jelly, Ooze and Slime are set in permanent Reflect status and are entirely immune to magic attacks. Pazuzu and Zuh have an attack called "Psychshield", which sets Reflect status on them for a short time. There is no way to achieve Reflect status on the player's characters, however.

Gallery
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