Slow (status)

Slow is a recurring status effect from the Final Fantasy series. Its exact effects vary from game to game, but it always results in a character being able to perform fewer actions in a given amount of game time. In the original Final Fantasy, it results in a character scoring fewer hits in battle, while in Final Fantasy Tactics, it results in a character getting fewer turns.

Sometimes, this status effect is accompanied by a spell of the same name which causes the status effect. Slow usually can only be cured with time, but inflicting Haste on a slowed character may remove the status as well.

Final Fantasy
Unlike later installments, the Slow status reduces enemy Hit Rate.

Final Fantasy II
Again working with specific game mechanics, Slow lowers the Hit Rate of the victim.

Final Fantasy IV
The status decreases a character's ATB gauge's filling-up speed. In non-DS versions, it decreases the speed modifier by 8 (default being 16 for all targets), and can only be decreased to 32.

Final Fantasy IV -Interlude-
The Slow status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.

Final Fantasy VI
In Final Fantasy VI, if a unit is immune to Slow, they are also immune to Haste.

Final Fantasy VII
Slow makes a target's ATB gauge fill out half the normal speed, but the pace of all timed effects, such as Barrier and Slow-numb is halved as well.

Linking Added Effect with Time in a character's armor makes the character immune to Slow (but, curiously, also immune to Haste). The effect can be removed with DeSpell, White Wind and Angel Whisper.

Final Fantasy VIII
Slow is effective against many early bosses in this game. It lasts for around 6.6 seconds, and while it decreases the amount of time the ATB gauge will fill, it also lengthens the amount of time positive statuses will last.

Final Fantasy X
With the removal of the ATB system in Final Fantasy X, the Slow status now works in a different way to delay the future turns of the enemy. This is unlike Delay Attack or Delay Buster that simply delays one turn of the enemy.

There are a plethora of ways to inflict Slow status, which include customizing weapons with Slowtouch or Slowstrike or using a Silver Hourglass or Gold Hourglass. Rikku's Chaos Grenade Mix also inflicts Slow.

Final Fantasy X-2
Slow Dance is an ability on the Songstress dressphere costing 60 AP to learn. Slow Dance will inflict the entire enemy party with slow as long as the user is dancing. The ATB bar is turned gold for the duration of the effect.

Final Fantasy X-2: Last Mission
Slow makes the character take only one action every two turns. Some fiends inflict the status with their regular attacks. The player can inflict it by using the Yubimello medicine. It can be healed by entering the Haste status. The auto-ability Slowproof makes the character immune to the status.

Final Fantasy XI
In Final Fantasy XI, the Slow status has two effects: the speed of attacks is reduced, and the recast times of spells are increased. The casting times of spells and the recast times of Job Abilities are not affected by Slow.

In Final Fantasy XI, the slow status is directly inflicted via a variety of spells and a Blood Pact:
 * Battlefield Elegy
 * Carnage Elegy
 * Cimicine Discharge
 * Filamented Hold
 * Hojo: Ichi
 * Hojo: Ni
 * Massacre Elegy
 * Slow
 * Slow II
 * Slowga

It is also an added effect of the following spells and Blood Pacts:
 * Bad Breath
 * Megalith Throw
 * Radiant Breath
 * Rock Throw
 * Sprout Smack

Monsters possess a multitude of abilities that inflict slow that are unavailable to players.

Final Fantasy XII
Slow status halves unit's ATB gauge speed forcing them to take action less frequently. It can be inflicted via the Slow and Slowga Time Magicks. Long Bolts will inflict Slow status on a target, so will the Kagenui, Iron Pole, Heavy Lance, and the Orichalcum Dirk. The Ensanguined Shield inflicts Slow for the bearer.

Slow can be healed by Haste, Dispel or Remedy. Sash and Ribbon immunize against Slow.

Slow does not affect the rate other statuses last.

Final Fantasy XII: Revenant Wings
Slow is a status effect that causes the unit to move slowly and have a lower rate of attacking.

Slowga is a spell used by Ashe that inflicts Slow to all enemies in range. Balasa's Fire Fist attack also inflicts Slow as well as Fire-elemental damage to an enemy, while Ifrit's Hellfire inflicts Slow and Fire-elemental damage to all surrounding enemies.

Final Fantasy XIII
Slow is granted by the Saboteur's Slow spell. It makes the ATB gauge charge 50% slower. The effect can be cleared by Esuna or be canceled by casting Haste on an afflicted character.

Final Fantasy XIII-2
Slow still appears, but unlike the previous game, Slow can only be inflicted by enemies and Feral Links. The only way for the player to apply this status to enemies is to use Don Tonberry's Nekton's, Samovira's, or Ultros's Feral Links. It lowers the target's ATB recharge rate by 50%. Notably, Slow cannot be cancelled by Haste, unlike Final Fantasy XIII.

Lightning Returns: Final Fantasy XIII
Slow slows the rate the afflicted's ATB gauge replenishes. Lightning can inflict it upon her opponents with the Slow and Slowga spells, and if afflicted herself, can heal it with Remedy or Mega Remedy. It expires on its own after a time.

Oerba Yun Fang uses Slow Hunter on enemies afflicted with Slow dealing increased damage.

Pretty Orb immunizes Lightning to Slow.

Final Fantasy Tactics
When a character is inflicted with Slow their sprite moves more slowly. The character's effective speed is halved (round down). Slow lasts for 32 ticks.

Slow can be inflicted with Slow, Slowja, Forbidden Dance, Wind Blast, Biora, Ague, and Grand Cross.

Diamond Bracelet, Cachusha and Ribbon can all be equipped to prevent Slow.

Final Fantasy Tactics Advance
Slow halves the recovery speed of a unit's ATB gauge, and can be inflicted through the use of the Ninja ability Earth Veil, the Blue Magic spells Bad Breath and Hastebreak, the Time Mage spell Slow, the Elementalist ability Sliprain, and the Assassin ability Ague. The enemy ability Spellbind also inflicts Slow, and is only used by Mateus.

Final Fantasy Tactics A2: Grimoire of the Rift
Slow can be inflicted on targets through the use of the Time Mage spells Slow and Slowga, the Spellblade ability Slow Blade, and the enemy abilities Bewitching Gaze, Binding Circle, Cloying Breath, Gold Hourglass, Mucus, Sheol, and Vine Lash.

Final Fantasy Crystal Chronicles: Echoes of Time
Slow is a status effect that causes a character to move slowly. While the effect can fall off over time, it can be dispelled via Clear or Cleara. It can be cast on an enemy via the combination Blizzard and Clear.

Final Fantasy Fables: Chocobo Tales
Slow is a status effect that causes the person affected to take their turn after the user.


 * Cards that cause Slow:
 * Adamantoise's Slowspell
 * Tonberry's Shadowbind
 * Iron Giant's Tackle

Gallery
Gemach (Zustand)