Silence (status)

Silence, also known as Fog, is a recurring, and common, negative status effect. It is one of the few status effects that have appeared in every game in the main series to date. It has also appeared as a spell that causes said status effect.

Silence removes the victim's voice, which prevents them from casting Magic and other commands that requires speech, such as the Sing ability. Common ways of curing Silence are using the Echo Herbs item and casting the magic Vox or Esuna. In some games, Silence lasts even after battle, however it does not inhibit characters from saying their lines during cutscenes.

Final Fantasy
Silence can be inflicted upon the party through the use of the Silence spell. Silence can only be removed through the use of the White Magic spell Vox.

Final Fantasy II
Silence can be inflicted through the use of the spell Silence, or through the physical attacks of the Great Malboro and Malboro Menace.

Final Fantasy III
Silence can only be inflicted either through the use of the spell Silence, or through the physical attacks of the boss Echidna. It can be cured by using an Echo Herbs or the spell Esuna.

Final Fantasy IV
When inflicted with the Silence status, all non-monster spell magic sets are locked, including White Magic, Black Magic, Summon, Twin, and Ninjutsu.

Final Fantasy V
Commands that are unusable due to being inflicted by Silence are White Magic, Black Magic, Time Magic, Summon, Sing, and Spellblade. Blue Magic and spells cast through weapons can still be used as normal.

Final Fantasy VIII
Silence disables the Magic, Draw and GF commands and lasts even after the battle ends until cured. Rinoa is immune to the status during her Angel Wing Limit Break.

Final Fantasy XI
Silence can be inflicted by a wide variety of items, monsters, spells, and Weapon Skills. Players may even subject themselves to a ten-minute silence in Beadeaux to avoid a more dangerous curse. In addition to blocking the use of magic and song, silence prevents the practice of Ninjutsu. It does not inhibit abilities like Warcry, however, in spite of the implied use of voice.

The duration of silence can be reduced by the Barsilence and Barsilencera spells. Bards and Scholars gain Resist Silence traits that offer additional defense. Silence can be dispelled by various means including Silena, Healing Waltz, and Leviathan's Spring Water Blood Pact.

Mute, a more powerful version of silence, imposes the same limitations with a greater duration but cannot be removed by any conventional means. A researcher in Port Windurst will pay players to show her this rare affliction and subsequently dispel it.

Final Fantasy XIII
Fog is a status ailment that prevents the victim from casting magic. It can be removed by the Esuna spell or the Mallet item. It can be inflicted by the single-target Fog spell, or the area-of-effect Fogga spell, both used by the Saboteur.

Final Fantasy Tactics Advance
Aside from magic, Silence is able to prevent the use of a Paladin's Parley and a Hunter's Advice.

Vagrant Story
Silent is a status effect that disables a target from casting any spells. Ashley can cast this from using Grimoire Muet and later on through the Sorcery spell Silence for 7 MP. Attacking the "Head" of a target and reducing its status to "Dying" automatically causes Silent on the target. Other abilities include Ashley's Chain Ability Dulling Impact.

It may be removed by moving to another room, or have another spell cast on the target. Even under Silent status, Ashley can cast a spell if he uses a Grimoire. Equipping Silent Queen gem to a Shield increases chances to evade this status by 30%.

Final Fantasy Fables: Chocobo Tales
Silence is a status effect that causes the player effected by it unable to use Crystal Abilities.

Cards that cause Silence

 * Carbuncle's ShiningStar
 * Unicorn's Rush
 * Mist Dragon's Mist Breath
 * Lamia's Song