Final Fantasy Type-0 abilities

The following is a list of abilities available to the player in Final Fantasy Type-0. Abilities can be distinguished by spells, active abilities and passive abilities.

Spells
Spells allow the user to cast magic while consuming MP. Offensive spells use predominant elemental damage and occur in different forms and defensive spells grant the user and their allies increased survivability. Each character is limited to equip only one spell unless they unlocked the ability "Twinspell".

Each character has four stats associated with spells: Fire Magic, Lightning Magic, Ice Magic and Defense Magic. In order to use spells, the character has to fulfill a certain condition—called "Prereq"—which demands one or several stats to be at a given amount. If not fulfilled, the character is unable to equip and thereby use the respective spell (or charge). Furthermore, the higher a magic-stat is, the more damage is dealt by corresponding spells.

Unique spells

 * For the ultimate spell, see "Vermilion Bird (ability)."

Temporarily available
These spells are only available while maintaining a certain SP Class.

Abilities
Active abilities are individually unique to the character, persisting of both offensive or supportive commands as well as passive enhancements. By using equipped abilities, the character depletes their Ability Gauge.

Ace
Ace's special abilities have different effects and different ways to use them. Aside from being used for direct attacks, they can also be used for healing or to inflict negative status effects.

Deuce
Deuce's playstyle allows her to play defensively or offensively. Playing her offensively would require players to often take a risk and gamble her life on the battlefield while playing defensively allows Deuce to significantly buff her allies or debuff her opponents through her special abilities, making Deuce very useful for hard missions.

Trey
Trey's abilities focus on maximizing his long range damage dealing potential. He has a few moves that let the player choose where he shoots, letting him deal with crowds effectively. He also has the easiest time hitting Breaksights and Killsights.

Eight
One of Eight's special attacks are a series of styles that allow him to unleash a variety of attacks by using the direction pad along with the on the PSP. His styles also consume little of the Ability Gauge.