Silence (ability)

Final Fantasy
Mute is a level 2 White Magic, that silences every enemy. It can be used by any job class that can use White Magic and purchased in Pravoka. Mute costs 5 MP.

Final Fantasy II
Silence is a White Magic spell that inflicts the Mute status, which prevents units from using abilities that require MP. The status can wear off over time or at the end of battle and can be removed with the Basuna spell at level two or higher.

In addition to Silence, there is also Fog. Fog causes the Amnesia status. It is less likely to hit, but doesn't seem to wear off.

Final Fantasy III
Silence is a level 4 White Magic, which silences a single enemy.

Final Fantasy IV
Silence is a White Magic ability, learned by Rosa and Porom.

Final Fantasy V
There are two versions of Silence. The White Magic version silences an enemy. The Time Magic version casts Silence on every target. In the GBA version, the Time/Space version is called Mute.

Final Fantasy VI
Mute is a Grey Magic spell, only taught by the Esper Siren.

Final Fantasy VII
Silence is the second-level spell available from the Seal Materia.

Final Fantasy VIII
Silence can be Drawn and Junctioned. It prevents the use of Magic and GF commands, and will also hold back Rinoa Heartilly during her Limit Break Angel Wings, since it puts her into a Berserk-like of casting magic.

Final Fantasy IX
Silence is a White Magic spell usable by both Garnet and Eiko.

Final Fantasy X
In Wakka's section of the Sphere Grid, he can learn the abilities Silence Attack and Silence Buster, which causes the status effect as well as physical damage. Some enemies (particularly Guado Guardians) will cast Silence on a character who uses magic against them.

Final Fantasy X-2
Silence is part of the Arcana skillset used by the Dark Knight, however it is not learned via the dressphere but available when equipping a relevant Garment Grid or Accessory.

Final Fantasy XI
Silence is a spell available to both White and Red Mages. It is white magic and first available at level 18.

Final Fantasy XII

 * "The character's voice is lost, preventing the casting of magicks. Remove with Echo Herbs."

Silence can be used only after attaining the Green Magick 3 License. It can be cured by the White Magick spells Vox or Esuna, or by the items Echo Herbs or Remedy. It also has an upgrade, Silencega.

In the International Zodiac Job System version, Silence is a Black Magick 3 License. Costs 25 LP and consumes 8 MP, it cannot be bought and can be obtained from a chest at the Dalmasca Estersand's Yardang Labyrinth and Lhusu Mines Shaft Entry. Only the job class Black Mage can learn it.

Final Fantasy Tactics
Silence can be inflicted using the Templar's Spellbade, the summon Sylph, and the Mystic's Quiescence are among others.

Final Fantasy Tactics Advance
Silence is a spell that appears in Final Fantasy Tactics Advance. It prevents the use of magic. Abilities that cause Silence include:
 * Water Veil, learned by Ninjas
 * Silence, learned by Templars and Time Mages
 * Aphonia, learned by Assassins
 * Silenshot, learned by Gunners

Final Fantasy Fables: Chocobo Tales
Silence is a status effect that causes the player effected by it unable to use Crystal Abilities.

Cards that cause Silence

 * Carbuncle's ShiningStar
 * Unicorn's Rush
 * Mist Dragon's Mist Breath
 * Lamia's Song