Final Fantasy VI weapons

List of the weapons in Final Fantasy VI. In the SNES version, all Evade bonuses have no effect due to the Evade bug. Many shops in the game change their inventory over the course of the game, thus many of the equipment pieces listed on this page as being sold in a location, will not be available for purchase at all times.

Many of the weapons with special properties are affected by the Mug Glitch.

Daggers (Dirks)
All daggers can be Thrown, except for the Valiant Knife.

Swords
All swords can be Thrown, except for the Ultima Weapon.

Lances
All lances can be Thrown. If the Dragoon Boots are equipped, all lances will deal double damage when Jumping except for Gungnir and Longinus.

Katanas (Knives)
All katanas can be Thrown.

Rods
All rods can be Thrown, except for the Flame Rod, Ice Rod, and Thunder Rod. Many rods can be used as items during battle to cast magic.

Claws
All Claws cannot be thrown.

Maces
All maces cannot be thrown.

Boomerangs and Clubs
All boomerangs/chakrams and clubs can be Thrown, except for the Bone Club.

Gamblers
All Gamblers are long range.

Brushes
All brushes cannot be thrown.

Throwing Items
Throwing items come in two varieties: Scrolls and Shurikens. Both are only usable by the Throw command. As with all weapons used with Throw, they ignore defense and row.

Other
This is the item that's in the Right Hand and Left Hand slots when a character isn't equipped with any weapon. It is counted as a weapon with an attack power of 10, which is why weapons don't raise attack power as much as the information seems to indicate they should.