Mirage Tower

The Mirage Tower is a location from the original Final Fantasy. It is located in the middle of the Great Desert and can only be accessed with the Chime.

The Mirage Tower's levels are built as a sort of spiral staircase. Most of the levels involve the player beginning at the southeastern edge of the floor, navigating through the circular middle section, and ascending the next staircase at the southwestern edge of the floor. In addition to monsters, machina left over from the Lufenian civilization inhabit the the Tower. Some are broken and merely utter garbled syllables, while others provide key items and insights into the history of the Lufenians.

Unlike Mount Gulg and the Sunken Shrine, the enemies here follow no particular elemental affinity. Thus, a variety of strategies are needed to safely reach the apex of the Mirage Tower.

Story
The Warriors of Light enter the Mirage Tower after obtaining the Chime from Lufenia, and at the top, the Warriors of Light must fight a Blue Dragon in order to reach a teleporter. If the heroes have the Warp Cube, they can warp to the Flying Fortress to confront Tiamat, so as to restore the Wind Crystal.

Enemies

 * Black Knight
 * Blue Dragon (Boss)
 * Chimera
 * Cockatrice
 * Guardian
 * Hellhound
 * King Mummy
 * Medusa
 * Mummy
 * Nightmare
 * Pyrolisk
 * Sabertooth
 * Vampire
 * Weretiger
 * Wyrm
 * Wyvern

Music
The Background Music that plays inside the Mirage Tower is called "Dungeon".

Final Fantasy Tactics
Mirage Tower was mentioned as one of the wonders in Final Fantasy Tactics. It bears the following description:
 * This ancient tower links the Castle of Ronka to the earth below. Its magicked façade shields it against casual inspection. However, the enchantment’s unstable nature allows it to be seen as a mirage-like image at times. 

Final Fantasy Tactics Advance
#118 Mirage Tower is a name of a dispatch mission, which appears after completing #20 Present Day. The dispatch time is two battles, while the rewards are 11,800 gil, a Wind Sigil, one random item and one random card.

Torre Irreal