Limsa Lominsa/Legacy



Limsa Lominsa is an independent marine city state of Eorzea in Final Fantasy XIV. Located on the southern coast of the island Vylbrand, Limsa Lominsa is a bustling port and pirate hideout.

Profile
On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.

Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader - Admiral Merlwyb Bloefhiswyn. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry.

To maintain the safety of its maritime routes, the city employs a formidable navy known as the Knights of the Barracuda. However, even in the waters nearby the city, pirate bands run rampant, raving and pillaging. Admiral Merlwyb reinstated The Maelstrom to combine the forces of the Knights, conscripted pirates, and Adventurers into a land-and-sea army to combat the Garlean Empire.

Emporiums and Services

 * The Hyaline
 * The Seventh Sage
 * Thundersquall Thundersticks
 * Ferry Docks

Mizzenmast
Mizzenmast castle is built around the remnants of the Galadion, an old legendary battleship, and sits in the middle of the city-state. The bottom level is a fierce citadel, built to fend off invaders in the event of an attack. The middle levels feature a pub and a cozy inn, whilst the uppermost levels serve as offices of the high-ranking thalassocratic officials, including the city-state's leader, the Admiral. Limsa Lominsa's airship landing is also located near the top of the tower.

Elevators offer an alternate method of traveling up and down the tower to the broad wooden ramps that ring the outside. Only one, known as the Crow's Lift, is usable by players on a regular basis and is the only means of reaching the Airship Landing. Another is used to reach the Stateroom for quests involving the heads of the Maelstrom, but is otherwise unusable.

The Stateroom
The stateroom is where many scenes with Admiral Merlwyb take place. It is normally closed off to players. As would be expected of a captain's quarters on a ship, it is decorated by a combination of books, guns, and a map of Eorzea.

Procession of Terns
This long bridge leads to the outlying La Noscea region. At its midpoint is a defensive tower, as well as an Aethernet crystal that can be used to get inside the city granted the player has an Aetherpass.

The Octant
The Octant is a grand outdoor plaza situated just below the Mizzenmast. It is named for its resemblance to the revolutionary nautical instrument invented by marine scientist, "the father of modern navigation", Jovanni Gnonno. The Octant is a popular location during the day, where it is buzzing with visitors and entertainment.

Pharos Polaris
Pharos Polaris is a tall lighthouse built with the white chalk mined from nearby cliffs, providing safe passage through Galadion Bay. Little is known about the mysterious, pale blue light it emits from its tower.

Hawkers' Alley
Merchants from all over Eorzea and beyond flock to Hawkers' Alley to peddle their tramontane wares.

Guild Districts
During the game, the player character may find work by asking the Adventurer's Guild for Guildleves, decorative cards which each hold a quest for the character to complete. These include Regional Levequests, which involve combat or gathering outside town, and Local Levequests, which involve crafting. The Regional Levequests can be completed alone or with a party of other players, with everyone being able to reap the benefits of the quest. The Local Levequests can only be completed alone.

Additionally, each class's specific guild will offer three story quests for adventurer's at levels 20, 30, and 36. The exception is Naldiq and Vymelli's, which has shared quests between Blacksmith and Armorer.

The Astalicia


The Astalicia is tethered to one of Limsa Limonsa's piers. It is an old warship captained by the lord of the region's underworld, One-eyed Hyllfyr. The ship serves as a gathering place for brigands, cut-throats, assassins and petty thieves. The ship's captain branded her the Marauders' Guild, where many pirate crews look for new recruits.

In the ship's pub is a stage where "Jainelette the Honeysong" plays the first few lines of "Answers" on her Harp.

Fisherman's Bottom


Several independent crews of pullers have united to form small businesses of their own, which can all been found in the Fisherman's Bottom district. The Wawalago's Pullers - one of the largest organizations in the district - have taken the name of Fishermen's Guild, offering instruction to aspiring fishermen and women.

The Drowning Wench


The Drowning Wench was one a run-down alehouse, before the pub proprietor decided to change the bar and the inn above to the Adventurers' Guild. It is still frequented by many patrons for its old business, but the majority of its custom is now eager adventurers seeking the quickest path to fame and fortune.

Naldiq & Vymelli's


Naldiq & Vymelli's was founded by cannonwright Theor Naldiq and shipwright Bryce Vymelli. The establishment's forges usually focus on steel plating and weaponry, but the company has since expanded to basic blades and armor, and to welcome aspiring crafters to their Blacksmith and Armorer's Guild.

The Bismarck


The Bismarck is Eorzea's premiere culinary establishment, and welcomes budding chefs to join their guild in order to "climb up gilded steps to gustatory greatness!"

Coral Tower


The Coral Tower serves as the official headquarters for the Knight's of the Barracuda. It boasts firing ranges and a fully-equipped barracks, all for officer's training. In an attempt to assist the Thalassocratic Navy's recruitment, and prevent those with promise from being beguiled into joining a pirate crew, the city–state has loosened enlistment regulations and opened the facilities’ doors to almost anyone, using the name Musketeers' Guild to entice willing youths. The Coral Tower also contains a Gaol, where criminals are incarcerated. During the events of the Seventh Umbral Era the Wandering Minstrel that was found in La Noscea was arrested for causing unrest. In his place, one of the Yellow Jackets appeared in Red Rooster's Stead to arrest any of the Minstrel's followers, including adventurers. The Minstrel himself teleports them to freedom shortly thereafter.

Mealvaan's Gate


Mealvaan's Gate is attached to the Ferry Docks. It acts as the custom-house for inbound and cargo. Only those with a talent for the Arcane arts are allowed into their ranks. For this reason it is also known as the Arcanist's Guild. They boast a training hall for Arcanists on the lower level, and the bottom level contains all hazardous contraband.

Pre-2.0
Because of its distance from Ul'dah, Limsa Lominsa has become sparsely populated since the game's launch. Efforts to expand Market Ward access and the addition of airships have done little to bring crowds back to the Thalassocracy, making it a quiet, low-lag place to craft until 1.23 brought a new battle activity unique the area called Skirmish.

Final Fantasy XIV: A Realm Reborn
While La Noscea is expected to undergo some changes due to the landscape-changing event in the Seventh Umbral Era, it is not clear if the city-state itself will see any drastic changes. Concept art released at Gamescom 2012 shows a city built into the mountains on the coast of Vylbrand.

When 2.0 was first announced, Square-Enix released concept art of a player-vs-player island stadium attached to Limsa Lominsa. It is likely this will bring some attention back to the Thalassocracy.

Trivia

 * The Coral Tower and Mealvaan's Gate are the only two guildhalls in the game that are not associated with playable classes. These guilds are used early in the main scenario, but nothing more. The two classes have been found via data mining, making them Dummied Content. Musketeer uses guns, and Arcanist uses "distaffs", a staff with a mechanical device at the end.
 * Although Arcanist was also a job in Final Fantasy Tactics A2: Grimoire of the Rift, the dummied version in XIV is more closely related to Ranger. It uses traps to manipulate he field of battle.
 * Judging by his staff, Urianger is an Arcanist. He is not from Limsa Lominsa, however.
 * In the original game opening, a group of adventurers pick up levequests labeled as originating from Limsa Lominsa, but the adventurers guild in the video has an aetheryte inside it, something not present in the game. According to a developer post in the official forums, that discrepancy happened because, originally, the Limsa Lominsa aetheryte was planned to be located inside the adventurers guild, but that idea was ultimately scrapped to avoid congestion in the area, and changing the CG at that point would take too much time.