Final Fantasy XIII

Final Fantasy XIII is the thirteenth installment in the Final Fantasy series, and is the first of the series to be released on the PlayStation 3 and Xbox 360. Unveiled at E3 2006, the game is the flagship of Square Enix's Fabula Nova Crystallis project. The game runs on Crystal Tools (formerly known as White Engine), a proprietary engine built for Square Enix's next-generation games. The game was released in Japan on December 17, 2009, and 9th March, 2010 for North America and Europe. A Traditional Chinese version to PS3 was released in May 2010. This is the first time a game in the series has been translated into Traditional Chinese.

Gameplay
The battle system, called Command Synergy Battle in game, has been described as "More tactical than Final Fantasy X, faster than X-2, and almost as seamless as XII." The enemies are visible in the field. When the player runs into them with the playable characters, the screen lights up and the scene switches to a vast, blank battlefield, marking the start of a battle. In the battle, the player can control only one character out of a party of up to three, but after a certain point in the game that character can be switched. The progression in the game will be chapter-based. In each chapter, you'll see the story through the view of different characters.

Experience points are not featured in the game, and characters grow in power in a system similar to the Sphere Grid from Final Fantasy X called the "Crystarium System". Characters win "Crystogen Points" (CP) in battle, and can use these CP to purchase stat boosts, spells and other abilities on a circular chart. The skills a character learns affects their ability to learn other skills and opens new paths on the chart—learning Fire, for example, opens a skill path that leads to Fira and other spells.

The Active Time Battle bar returns in the battle system, but this time it is divided into sections. Each command available to the battle party has a numeric value referred to as "ATB Cost" next to the name indicating how many of these sections it will take up. This allows the player to input several commands per turn. The next turn comes up sooner if the ATB bar is only partially used.

The available commands vary from character to character, but series staples such as Attack, Summon, Fire, Blizzard, and Cure make a return, along with new commands such as Blitz, which causes area-of-effect damage, and Ruin, a new non-elemental spell. Magic and summoning are only available to characters that are l'Cie.

Because of the "ATB Cost" points, there is no MP in the game. Also, since magic cannot be used outside of battle, the party's HP is completely restored after every battle. At Gamescom 2009, it was revealed that there are no Limit Breaks because of the unique summoning powers, and that there is no way to escape from battles once they're initiated. There are items that can be used to avoid battles, though. If a battle ends in defeat, the player has the option to either try it again or return to the previous save point.

Save points in this game allow the player not only to save, but access a shop in which items can be bought or sold.

A new element called the Chain Gauge is added to the battle, as well. It is specific to each enemy, and it fills as the player performs attack combos marked by a percentage. If the combos continue, "Stagger Mode" is entered, where even more damage can be done. Enemies in this mode can be launched in the air and juggled with attacks. When a battle is won, a victory screen pops up, giving the player a one-to-five stars ranking on how they did in the battle, as well as showing how long the battle took and the number of chain and break attacks. This information is linked to the Trophy and Achievement systems of PlayStation 3 and Xbox 360, respectively.

This is also the first Final Fantasy game in which you cannot win Gil from battles; rather you need to find them in Item Spheres or sell items.

Paradigm Shift
In the battle system of the game, the player can only control one character at a time. The other party members' actions can, however, be affected by a system called the "Paradigm Shift" ("Optima Change" in the Japanese version), which was explained by Motomu Toriyama at Gamescom 2009.

Paradigms are described as "stances" or "classes" that the characters temporarily take during battles to define the abilities they use. However, they are more strict than job classes; for example, the character with a Healer's role equipped can do nothing but heal, while the Attacker's role forces the character to only attack with physical and magical strikes.

The paradigms can be changed at any time to suit the situation at hand. However, they cannot be changed individually to each character, only for the whole party at a time. Thus, a paradigm is a combination of three roles. There are a total of 83 possible paradigm combinations. The roles used are shown as colored abbreviations next to the characters' names in the battle screen.

The roles within the paradigms are:

According to the developers, this system was added later in the development process to give more strategy and depth to the battle system.

Summoning
Summons return in this game as Eidolons, linked with the powers of the l'Cie. Playable Eidolons include the Shiva Sisters, Odin, Bahamut, Alexander, and two new summons Brynhildr and Hecatoncheir, while Ifrit, Carbuncle, Ramuh, and Siren appear in Final Fantasy XIII but are not playable. All Eidolons have been given futuristic designs and the power to change their shape. The Eidolons are used both as a gameplay feature and as plot devices in cutscenes. Each character has only one Eidolon, and Eidolons replace the other party members besides the summoner when called.

Eidolons are summoned by the use of "Technical Points" (TP), which is won after battles. Also, instead of HP, Eidolons use "Summon Points" (SP) to indicate their health, but SP also slowly decreases over time. Once SP is completely depleted, the Eidolon will disappear, and the other party members will return. Additionally, each l'Cie must win the "approval" of their respective Eidolon by defeating them in combat.

In addition to summoning Eidolons to fight alongside them, each Eidolon can transform into another form that combines them in some way with the summoner. This takes place in a mode called "Gestalt Mode" ("Driving Mode" in the Japanese version), where combat becomes more action-oriented, with the summon being able to perform various special attacks with certain button combinations. Each Eidolon's Gestalt Mode also includes a powerful finisher move that will end the summoning after being used. The duration of Gestalt Mode is determined by the Gestalt gauge that appears once an Eidolon is summoned, the gauge will fill as the summoner builds attack chains with their Eidolon.

Missions
When on Gran Pulse, there will be several points marked by large crystals, called Cie'th Stones, where the party may acquire "Missions." These are similar in function to the Hunts in Final Fantasy XII and involve battling one of the many large monsters around Pulse. They are not part of the main story, but players can experience Focuses of past l'Cie. These l'Cie failed to complete their assignments, and thus their targets are still alive. It is up to the player whether to defeat the specified enemy, some of which have been compared by the staff to mountains towering above the party e.g.: Adamantortoises.

By completing these tasks, the party can gain materials and items to improve their equipment. The main difference between the Hunts of Final Fantasy XII and the Missions of Final Fantasy XIII is while every Hunt can only be completed once, the player may take up each Mission multiple times. However, the mission reward for each mission can be obtained only once; subsequent missions will earn the player a different type of reward, usually of lesser quality (e.g.: Bomb Ashes and Bomb Shells).

Setting
Thirteen centuries ago, a floating, utopian world was created in the atmosphere of a planet known as Pulse. The fal'Cie, beings of immense power and authority, willed that the continent be completely isolated from the crude and brutal wilderness known as the Gran Pulse below and commissioned machines to be the guardians of the citizens. Barriers were subsequently set up all around the newly created world, and as such was the metropolis granted its befitting name: Cocoon. Having been secluded from the outside world for many years, the citizens of Cocoon have become anxious of what Gran Pulse really holds. Fear has spread across Cocoon, causing the Sanctum, Cocoon's government, led the Primarch (Galenth Dysley), to issue a new edict: Any individuals suspected to be in contact with the world of Pulse or any of its artifacts or items are to be banished from the continent unconditionally and cast into the harsh environment of the planet below.

And so, when a Pulse fal'Cie is discovered in the small town of Bodhum, mass panic breaks out and soon all of Cocoon's citizens are crying out for the expulsion of the entire town to Pulse. The Sanctum's personal army, PSICOM, have no choice but to banish all of the town's residents to the world below. This event, known as the Purge, marks the beginning of the game as the citizens of Bodhum are being taken to the Hanging Edge along with the Pulse fal'Cie, Anima, contained within the Pulse Vestige.

Plot
The game's main characters are brought together by the events of the Purge. Lightning is onboard the Purge train in order to destroy the Pulse fal'Cie and save her sister Serah Farron, who became a Pulse l'Cie. Accompanying her is Sazh Katzroy, a civilian airship pilot trying to fulfill his son's Focus in a desperate bid to save him from becoming a Cie'th. Snow Villiers is trying to rescue Serah as well, as she is his future bride. Hope Estheim and Oerba Dia Vanille become involved when Hope's mother, Nora Estheim, dies under Snow's care, prompting the two to pursue him.

Thus, these five characters end up together in the Pulse Vestige where they witness Serah turn to crystal, an event that only happens when a l'Cie fulfills their Focus. In the course of their trek into the heart of the Vestige, they also encounter creatures known as Cie'th, l'Cie that fail to complete their Focus in time. Lightning believes that Serah is dead, while Snow refuses to give up. Lightning, seeking vengeance on the fal'Cie, heads into the center of the Vestige along with the rest of the party in order to confront Anima, the Pulse fal'Cie responsible for Serah's transformation into a l'Cie.

As the party faces Anima, PSICOM forces begin to blast the Pulse Vestige and everything in it to pieces. Facing certain death, Anima transforms Lightning and her companions into l'Cie, giving them a dream involving the city of Eden the mysterious Ragnarok in the process. They fall down towards Lake Bresha below, but survive due to Anima's transformation of the entire area into crystal in its death throes.

The new l'Cie set off with the intention of escaping the lake but soon come across Serah's crystallized form. Snow insists on staying by Serah's side, causing an argument to break out between Lightning and him. The party splits into two after successfully defeating a PSICOM warmech sent to kill them; Snow remains behind to dig out Serah's statue, while Lightning and rest of the group heads towards the ruins of an old city. There, they come across an airship left by a PSICOM patrol. Sazh manages to pilot the airship through the initial blockade, sustaining only minor damage to the hull in the process. While onboard, the group uses the airship's functions to view a live newscast interviewing the Sanctum leader, Galenth Dysley, and the ongoing operation being carried out by PSICOM. The airship is eventually shot down, causing it to crash in the Vile Peaks. Meanwhile, Snow receives his Eidolons, the Shiva Sisters, after nearly being killed by a PSICOM platoon sent to retrieve him. He is soon captured by Cid Raines, Rygdea and Oerba Yun Fang, members of the Cavalry, and taken aboard their headquarters, the airship Lindblum, where Cid asks Fang and Snow to find the other l'Cie.

At the Vile Peaks, the party splits after a disagreement on their Focus, which they assume to be the destruction of Cocoon. On one hand, Sazh and Vanille simply wish to run away and hide from their pursuers. Lightning, however, is intent on destroying the Sanctum and the fal'Cie, believing it to be the only way out of the current situation. Accompanied by Hope, she intends to travel to Palumpolum and then on to Eden, the heart of the Sanctum government. As she and Hope trek through the remainder of the Vile Peaks, the pressure of keeping Hope safe and dealing with the enemy soldiers begin to take their toll on Lightning. In a moment of anger, Lightning yells at Hope about how she can barely protect him when she can hardly keep herself alive and tells him to become stronger on his own, collapsing to the ground as the Eidolon Odin appears and attacks Hope, as if to force her to choose between her mission and him. Together, they bring the Eidolon under control and continue onward on their mission.

After passing through the Gapra Whitewood and arriving in Palumpolum, Lightning and Hope find themselves surrounded by PSICOM troops. They are saved by Snow and Fang's timely arrival; however, the l'Cie are separated in the chaos, with Lightning and Fang in one group and Snow and Hope in another. Fang reveals that she and Vanille are both Pulse l'Cie and received their Focus long ago. Upon completing it, they were crystallized and woke up on Cocoon in the Pulse Vestige (Fang discovers that her brand has burnt out at this point). Elsewhere, Hope confronts Snow over his mother's death and Snow's role in it, intending on taking his revenge. His plans are cut short when a PSICOM warmech attacks them; Snow manages to save Hope from further harm by cushioning their fall from the rooftops, and the two manage to settle their differences. Soon Fang, Lightning, Hope and Snow are reunited, after which they head onward to Bartholomew Estheim's (Hope's father) residence.

There, Snow recovers from his injuries while Hope informs his father of Nora's fate. While the party is busy formulating a plan to deal with the Sanctum, PSICOM officer Yaag Rosch arrives with a multitude of PSICOM troops. After a confrontation with an attack shuttle, Snow, Lightning, Hope and Fang are rescued by Rygdea and taken onboard the Lindblum with help from Cid, who seeks to fight back against PSICOM in the name of the Cavalry.

After making their way out of the Vile Peaks, Sazh and Vanille travel through the Sunleth Waterscape towards Nautilus. Sazh confesses to Vanille about how he went to the Hanging Edge to try and save his son Dajh Katzroy. Dajh became a Cocoon l'Cie at Euride Gorge and Sazh suspected that his Focus might be to destroy Anima when Dajh uncovered the Pulse Vestige at Bodhum. Vanille is racked with guilt as she knows that her and Fang's presence at Euride Gorge caused the fal'Cie Kujata to make Dajh into a l'Cie (all of this takes place during Lightning and Hope's trek through Palumpolum).

Sazh and Vanille arrive at Nautilus where they witness the Pompa Sancta parade, a dramatic reenactment of the War of Transgression between Pulse and Cocoon 500 years ago. Sazh, tired of remaining in hiding from the pursuing PSICOM soldiers, decides to turn himself in with the intent of seeing his son one last time. Vanille protests and is about to reveal the truth when Jihl Nabaat, PSICOM's supreme commander, arrives with a PSICOM company. Sazh could do nothing but watch as Dajh turns to crystal in front of him, after which Jihl reveals the truth of the events at Euride Gorge; Dajh's transformation into a l'Cie was the result of Vanille and Fang's presence at the facility. Furious, he confronts Vanille, triggering the appearance of his Eidolon Brynhildr, which he brings under his control with the assistance of Vanille. In his grief, Sazh tries to shoot himself, but is unable to do so, prompting the PSICOM soldiers to take him and Vanille into custody. They are taken on board the Palamecia, where they are to be transported to Eden and executed before a live audience.

Lightning and the rest of the party immediately mount a rescue mission upon learning of Sazh and Vanille's incarceration, with help from Cid and the Cavalry. They manage to board the Palemecia using a stolen PSICOM shuttle. However, their ruse is discovered immediately upon their arrival, forcing them to fight through a number of PSICOM soldiers and automata. Meanwhile, Sazh and Vanille are able to escape from their holding cell in the chaos and fight their way through the ship's engine core. The l'Cie are reunited at a forward portion of the Palemecia's exterior, and, using one of PSICOM's militarized wyverns, head towards the bridge. There, they come face to face with Galenth Dysley, who immediately kills Jihl and the entire bridge crew without hesitation. Dismissing the l'Cie's assumption that he is one of them, Dysley reveals a horrific truth - he is the fal'Cie Barthandelus, the true master of Cocoon, and that the l'Cie's Focus is to become Ragnarok and destroy the fal'Cie Orphan.

Barthandelus departs after suffering defeat at the hands of the l'Cie, leaving behind his familiar Menrva to serve as an airship for them to utilize in their escape from the now-sinking battlecruiser. With no alternative, they're forced to board the airship and make their escape, avoiding pursuit from Yaag Rosch onboard The Proudclad, eventually ending up inside the Fifth Ark, located underneath Eden. Fang recalls a legend concerning the purpose of the arks; armories and training grounds for l'Cie. The l'Cie venture deeper into the ark and, after a long and grueling trek, come face-to-face with Cid, who informs them that he is a Cocoon l'Cie and that every single action of the l'Cie's had been carefully orchestrated by Barthandelus and the other fal'Cie. He goes on to explain the reason behind the fal'Cie's desire for Cocoon's destruction; it would serve as a means of recalling the Maker, the creator of both fal'Cie and humankind, back to this world. Cid attacks the l'Cie in order to stop them from fulfilling their Focus and destroy Cocoon, but is defeated and turns to crystal (having inadvertently fulfilled his Focus of empowering the Pulse l'Cie).

Shaken by this turn of events, the l'Cie continue their journey deeper into the ark until reaching a dead end. Snow finally decides on their course of action. He says that they should forget their Focus and fulfill Serah's final wish; saving Cocoon. While everyone agrees to this new plan, Fang turns on the rest of the party, proclaiming that though they might wish to save Cocoon, she would never allow this; having seen the suffering that all Cie'th experience, she would rather die than see any of her friends become one of those monstrosities. Through her emotional turmoil, Fang unwittingly summons Bahamut, eventually bringing it under her control with help from the others. The l'Cie discover a new path following Bahamut's "taming" and a Pulsian airship at the end, which they use to traverse a portal leading to Pulse: their only way forward.

During the flight, the airship is attacked by a wild wyvern in the skies above Pulse, causing it to crash and the l'Cie to become stranded in the valley of Vallis Media. After spending days wandering the wilderness and finding no trace of civilization, they are ready to give up hope until Vanille finally suggests where they should go; Oerba, her and Fang's adopted home. Hope believes that he should remain behind until his Eidolon Alexander is summoned and brought under his control, leaving the rest of the l'Cie to speculate about the true purpose of the Eidolons and giving Hope newfound strength in the process. Finally discovering a path to the Archylte Steppe, the l'Cie begin their journey towards Oerba.

While traversing Mah'habara, Vanille claims that she alone became Ragnarok and destroyed Cocoon's outer shield as her previous Focus, but Fang does not believe her and tricks Vanille into revealing the truth; it was Fang who became Ragnarok. The reason that she hadn't gone on to destroy Orphan was because the Maker intervened and turned Fang back to normal. Later, Barthandelus moved the Pulse Vestige where the crystals of Vanille and Fang were placed afterwards to Cocoon in the hope that they would awake and finish their Focus. Vanille's shock from having her lie exposed causes her Eidolon Hecatoncheir to appear. Vanille and Fang defeat it after a long fight, after which Vanille resolves to finally come to terms with her fate and stop running away.

The l'Cie continue their on their journey, traversing the remainder of the Mah'hbara mines and the Sulyya Springs, eventually reaching Taejin's Tower, a massive crumbling mechanical tower where the fal'Cie Dahaka makes its home. The Menhirrin there help them to destroy the errant fal'Cie and reach the top of the tower. From there, the l'Cie ride a capsule down to the slopes of Oerba. Upon entering the village, they find it covered in a blanket of snow-like crystal dust and infested by Cie'th. Vanille and Fang lead the party through their old home, where they still find remnants from the past including Vanille's old pet robot. At the end of a crumbling railway overpass, the l'Cie are shocked to find Serah waiting for them.

Serah informs the l'Cie that they must destroy Orphan and become Ragnarok, but they refuse to believe her, causing her to abandon her disguise and assume Barthandelus's human form. The fal'Cie explains the reason why Cocoon was created in the first place; the fal'Cie, desiring to summon the Maker back to Gran Pulse, need a sacrifice large enough to attract the Maker's attention. The deaths of Cocoon's human inhabitants (who currently number in the millions) would cause a large enough disturbance in "the great beyond", according to the fal'Cie, to summon the Maker back. Shocked, the l'Cie engage Barthandelus in battle, determined to prevent this atrocity from being committed. After defeating him yet again, Barthandelus goes on to gloat how the humans on Cocoon are beginning to fight among themselves now that Cid has become the Primarch. He warns them that the Cavalry are mounting an attack to destroy Orphan and that they have a choice: destroy Orphan themselves or let the humans destroy it. He leaves behind another airship and returns to Cocoon to oversee the final stages of his plan.

The l'Cie come across another Cie'th stone which gives them the hope necessary to continue on. They decide to return to Cocoon and save Orphan or die trying. They board the airship and use a portal in Pulse's atmosphere to return to Cocoon.

The l'Cie arrive in the city of Eden and disrupt an ongoing race, causing mass panic among the spectators and the deployment of a full PSICOM battalion along with the resident Guardian Corps unit. To their horror, they discover that Barthandelus is using portals to warp Pulse creatures and automata from both the surface of Gran Pulse and the Fifth Ark, causing massive damage to several locations around Eden. With no other choice, the l'Cie press on, fighting their way through soldiers and monsters alike. Meanwhile, the Cavalry have successfully infiltrated the Primarch's office, where Cid, no longer under the thrall of Barthandelus, tells Rygdea that his own actions will lead Cocoon into ruin. At his request, Rygdea shoots and kills Cid, ending his torment, and proceeds to lead the Cavalry onward to confront Orphan at Edenhall, the seat of the Sanctum's power.

Many of the citizens are taking shelter at the Edenhall, one of the few locations safe from the chaos engulfing the capital. At the very center of the complex, the l'Cie are shocked to see the same snow-crystal dust present at Oerba floating in the air. Barthandelus appears and tells them that its presence signals the inevitable return of the Maker and that he has their 'loved ones' inside. The party is also shocked to see that the Calvary soldiers and PSICOM troopers in their vicinity are turning into Sacrifice Cie'th, the result of Barthandelus branding these people without giving them a focus. They are confronted by Yaag Rosch, who, after being defeated for the second time, helps the l'Cie by ordering his soldiers to evacuate the city rather than search for the l'Cie and by detonating the Proudclad's wreckage, ensuring that the party won't be followed into Orphan's Cradle, the true command center of Cocoon.

Inside Orphan's cradle, the l'Cie discover that the remainder of the Calvary soldiers sent inside before them have already been converted into Cie'th. Guided by the trinity fal'Cie Eden, they eventually arrive at the Narthex, Orphan's resting place. Barthandelus appears and, after destroying Serah's and Dajh's crystallized forms, commands the l'Cie to fulfill their destiny by destroying Orphan, thereby cutting the power fueling Cocoon's functions and causing it to crash into the surface of the world below. The l'Cie refuse, and an enraged Barthandelus engages them in battle one last time, only to be defeated and sent sinking into a mysterious pool behind him. Menrva appears, however, and dives into the pool after him, allowing Barthandelus to rise up once more as the protective shell surrounding the dormant fal'Cie Orphan.

The l'Cie fight Barthandelus once again, but fail to destroy him due to Orphan's presence. Barthandelus, growing frustrated with the party by this point, reveals the reason why fal'Cie make l'Cie in the first place in a bid to cause them to lose any hope for the future. Each fal'Cie was created by the Maker for a defined purpose, and given finite power to accomplish the task given to them. Humans, on the other hand, have the power to make anything happen through sheer will and determination, an ability beyond the reach of the fal'Cie. It is for this very reason that fal'Cie make l'Cie; to partake in the power inherent in humankind. Fang, remembering the promise she made to Vanille, turns on the rest of the party and attempts to transform into Ragnarok, causing everyone else except Vanille to turn into Cie'th (as a result of them losing hope). She is viciously attacked by the shambling remnants of her companions, causing her to transform into an incomplete version of Ragnarok. Because of its incomplete nature, Fang's Ragnarok is unable to destroy Orphan; instead, only the outer shield dissipates before Fang reverts back to her human form.

Disappointed, Barthandelus revives Fang and tortures her repeatedly in order to force her to transform into Ragnarok once more, while a helpless Vanille is forced to watch her friend suffer in an endless cycle. Meanwhile, Lightning, Snow, Sazh, and Hope each relive their memories of the entire journey, and somehow find the strength of will necessary to transform themselves back into l'Cie, albeit with their brands burnt out. Lightning shoots a number of rounds from her gunblade into Barthandelus's blade-like form, causing him to suffer heavy damage and sink back into the pool, where he is presumably destroyed for good.

Orphan's true form rises from the pool, and reveals that it shares the same desire as Barthandelus to summon the Maker back, even if it would die in the process. Believing that if they can destroy Cocoon, they can also save it, the l'Cie attack Orphan and destroy it, causing all of the systems keeping Cocoon functioning to abruptly shut down. The party find themselves outside and falling towards the city of Eden, no longer kept afloat at the center of Cocoon due to Orphan's demise. While the rest of the group floats helplessly away, Fang and Vanille, who finally accepts her fate, combine together to summon the true form of Ragnarok. Ragnarok proceeds to create a massive column of lava, which engulfs nearly the entire surface of Cocoon and slows the descent of Cocoon towards the surface. In its final moments, Ragnarok causes all of the lava to crystallize by summoning all of the crystal dust from the ruins of Oerba, leaving Cocoon securely supported by a massive crystal column entrenched firmly in Pulse's surface. Lightning, Hope, Sazh and Snow are all crystallized and placed on the surface of Pulse below, their Focus fulfilled (in a sense).

Through Vanille's encouragement, Lightning and the rest of party wake up from their crystal sleep to find that their l'Cie brands have disappeared. In the distance, survivors from Cocoon are rallying around the remaining military units, coming to terms with seeing Pulse for the first time. The party is reunited with Serah and Dajh, who have also been freed from their crystal sleep now that the fal'Cie are gone. Hope takes one last moment to mourn the loss of Fang and Vanille. Lightning finally accepts Serah's relationship with Snow. In the very core of the enormous crystal tower holding Cocoon above Pulse, the crystallized forms of Vanille and Fang float together, their Focus finally completed after 500 years.

Web Novelization
The official Japanese website revealed a web novelization titled Final Fantasy XIII Episode Zero: Promise. It contains a series of short stories written by Jun Eishima, leading up to the events depicted in the actual game. The first story is called "Encounter", and it focuses on how Serah Farron became the first Gran Pulse l'Cie in Cocoon for a long time. The second story is called "Stranger", about the moment when Oerba Dia Vanille and Oerba Yun Fang awoke from their crystallized state, adjusting to Cocoon life. The third story, "Family", focuses on Sazh Katzroy and his son, Dajh, detailing how Sazh came to own the Chocobo chick and how Dajh fell into the clutches of Sanctum. The fourth story is about Oerba Dia Vanille and Oerba Yun Fang's separation, and Fang's encounter with Cid Raines. Part five of the novel is entitled "Friends", and it focuses on Hope Estheim's life with his family and friends before his mother's death. The sixth story involves Snow and Serah, entitled "Present." The seventh and final story is called "Tomorrow."

Characters


Final Fantasy XIII does not have one prominent main character. In a similar vein to Final Fantasy VI, the story focuses on each member of the cast equally, though Lightning is often considered the protagonist. The main playable characters are all l'Cie.

Main Playable Characters

 * Lightning (ライトニング Raitoningu) — The main protagonist of the game. Lightning was a member of the Guardian Corps in Bodhum before her whole life came crashing down when her sister Serah became a l'Cie. Regretting her refusal to believe Serah, she volunteers to be Purged with the intention of saving her sister. She is an agile fighter who makes use of a variety of gunblades, the "Blazefire Saber" among them.


 * Snow Villiers (スノウ・ヴィリアース Sunou Viriāsu) — Leader of NORA, Snow Villiers is a sturdy man whose mannerism is reputed to resemble that of a cowboy. He has traveled to the Hanging Edge to fight back against PSICOM and the Purge in the hope of saving his fiancee, Serah, who has been imprisoned by the Pulse fal'Cie. Although Snow uses his fists to fight, his actual weapon is a runed coat, designed to enhance the strength of its wearer.


 * Oerba Dia Vanille (ヲルバ=ダイア・ヴァニラ Woruba Daia Vanira) — A young and spirited girl, Vanille's past is a mystery and she carries a heavy burden that the others are not initially aware of. Trying hard to get through the events of the Purge, she tags along with Hope and finds herself wrapped up in the events that take place inside the Pulse Vestige, leading to her joining the others. She wears a savannah-style outfit, and her weapon is called the Binding Rod, which has a head piece that looks like a pair of antlers. Its body contains four long wires with hooks that deal damage to enemies by latching on and pulling.


 * Sazh Katzroy (サッズ・カッツロイ Sazzu Kattsuroi) — A middle-aged man with dark skin and afro hair. He was formerly in the military, but now works as a civilian airship pilot. In the hope of saving his son Dajh, he boarded the train to the Hanging Edge and soon met Lightning who also wanted to fight back against the Purge. He owns a baby Chocobo that lives in his hair. He is described as a gentle person who is easily reduced to tears. He fights with two pistols that can be combined into a rifle.


 * Hope Estheim (ホープ・エストハイム Hōpu Esutohaimu) — A young boy with silver hair who, along with his mother, is part of the group of exiles onboard the train that Lightning stopped. His mother dies during an unsuccessful attempt by NORA to drive the PSICOM soldiers back. Blaming Snow for his mother's death, Hope follows him to try and confront him but ends up being forced to work with him and the others. Hope begins his journey with Lightning to become stronger so that he can avenge his mother's death. He wields boomerangs in battle.


 * Oerba Yun Fang (ヲルバ=ユン・ファング Woruba Yun Fangu) — A wild-looking dark-haired woman with a large tattoo on one arm and a burnt-out mark of the l'Cie on the other. She first appears with Cid Raines and the Cavalry with the intention of capturing Snow in Lake Bresha. However, she has a much more complicated agenda in reality as she searches for a long-lost friend and aims to complete her Focus. Spears are her weapon of choice.

Sanctum Officials

 * Jihl Nabaat (ジル・ナバート Jiru Nabāto) — An intelligent but cruel woman with glasses and blonde hair reaching all the way down to her knees, who is a lieutenant colonel of the Sanctum. She is very cunning and calculating, manipulating the l'Cie in the name of the Primarch.


 * Yaag Rosch (ヤーグ ロッシュ Yāgu Rosshu) — A silvery blue-haired man who is also a lieutenant colonel of the Sanctum. He desires peace for all citizens in Cocoon, and as such, sees Lightning and her allies as threats. A major PSICOM commander, he risks his own life again and again in his quest to destroy the l'Cie.


 * Cid Raines (シド・レインズ Shido Reinzu) — The Cid of the game. He is a Brigadier in the Sanctum, and is shown speaking to Snow while he is in captivity. While Cid works for the Sanctum, he and the Cavalry intend to fight back against the fal'Cie injustice and so he is willing to help the l'Cie if they will help his cause. He appears to be much younger than most previous Cids.


 * Rygdea (リグディ Rigudi) — A captain working for Cid. He is an ally of Lightning and the rest of the party, lending them supplies when needed. Although he carries great respect for his leader, Rygdea is far more extreme and is ready to take whatever action is necessary against the fal'Cie.


 * Galenth Dysley (ガレンス・ダイスリー Garensu Daisurī) — The leading figure of the Sanctum and an overshadowing presence throughout the game. He carries the position of Primarch, the link between the fal'Cie Eden and the main bulk of the Sanctum while also remaining firmly in the public eye.

Supporting Characters

 * Serah Farron (セラ・ファロン Sera Faron) — A teenage girl who wears a red skirt, a white top and has pink hair tied in a side ponytail. She is Lightning's younger sister and Snow's fiancée. As a l'Cie marked by the fal'Cie of Gran Pulse, she is crystallized at an early point in the story, telling Lightning to save Cocoon. However, the l'Cie struggle to pinpoint her true Focus and whether it is something much more sinister.


 * Gadot (ガドー Gadō) — A member of NORA and Snow's childhood friend. He is a dark-skinned man with orange hair and teal clothes. His design is based on NBA and hip hop fashion. He uses a machine gun in battle.


 * Lebreau (レプロ Reburo) — A woman who has black hair tied in a ponytail and a butterfly tattoo on her shoulder. She is also a member of NORA. Her outfit is based on volleyball players, wearing short shorts and a tanktop like shirt with puffy sleeves. She uses a rifle in battle, and is a barmaid in Bodhum.


 * Maqui (マーキー Mākī) — A young blond man with goggles. He wears black and pink clothes and a pair of goggles, in the style of snowboarders. Like the two characters above, the youngster is a member of NORA.


 * Yuj (ユージュ Yūju) — A member of NORA with feathery blue hair who has an insatiable interest in fashion. He and Maqui are two of the more excitable members of Team NORA.


 * Dajh Katzroy (ドッジ・カッツロイ Dojji Kattsuroi) — Sazh's sweet six-year old son, who sports a similar afro to his father's, and adores chocobos. The fal'Cie Kujata marks him as a l'Cie, upon which he is taken in by the Sanctum. Sazh journeys to the Hanging Edge to try and help his son complete his Focus at the beginning, unaware that he is being manipulated by the cruel Jihl Nalbaat.


 * Nora Estheim - Hope's mother, exiled with her son during the Purge. She volunteers to fight with Snow and NORA to protect Hope, but loses her life in the process. Hope blames Snow for her death.


 * Bartholomew Estheim - Hope's father, a brown-haired bespectacled man who works for the Sanctum. Despite his position, he chose to hide his l'Cie son from the officials.


 * Amodar - Lightning's superior officer in the Bodhum Security Regiment. A larger man, he is well known for his fair treatment of his subordinates.

Music
Masashi Hamauzu, one of the composers of the Final Fantasy X soundtrack, composed the music for Final Fantasy XIII. The game's main theme is called "Kimi ga Iru Kara" (translated to "Because You're Here"), and it is performed by the J-pop artist Sayuri Sugawara. It was originally assumed that the main theme would be composed by Nobuo Uematsu; however, four years after the first announcement of the game, this Uematsu theme still had not surfaced in any of the trailers and official sites. This led to rumors stating that Uematsu's involvement in the project may have been scrapped in favor of a 100% Hamauzu soundtrack, especially seeing how Uematsu is not mentioned anywhere on the official site. Meanwhile, Uematsu announced that he would be composing the entirety of the Final Fantasy XIV soundtrack.

In September 2009, it was announced that Uematsu had opted out of composing for Final Fantasy XIII to focus on Final Fantasy XIV. The game has another theme song, titled "Eternal Love."

The Japanese soundtrack was released on January 27, 2010 with two versions available for purchase. The standard version contains 4 discs while the limited edition contains a bonus "drama CD" written by scenario writer Motomu Toriyama which includes the talents of the game's voice actors.

In the Western versions of the game, the winner of the British television talent show The X Factor Leona Lewis sings the English theme song, titled "My Hands". Yoshinori Kitase explained that the decision to use a different song was made due to difficulties translating the lyrics of "Kimi ga Iru Kara" into English, and thus "My Hands" was chosen as the lyrics of the song still fit the theme of the game. In the Western version of the game, the song "Eternal Love" was replaced with Serah's Theme, for the same reason as "Kimi ga Iru Kara."

Voice Actors
Cocoon Inhabitants (English version)

Alex Fernandez,               April Stewart, Barbara Goodson,              Ben Diskin, Cam Clarke,	              Candi Milo, Catherine Cavadini,	      Chris Edgerly, Cindy Robinson,               Colleen O’Shaughnessey, Daisy Torme,                  Dante Basco, Darran Norris,                Dave Rasner, Dwight Schultz,               Eden Riegal, Erin Fitzgerald,              Fred Tatasciore, Gideon Emery,                 Hynden Walch, James Arnold Taylor,          JB Blanc, Jeannie Ellas,                Jessica DiCicco, Jill Talley,                  Jim Ward, Joe Cappellietti,             John DiMaggio, John Mariano,                 Kari Wahlgren, Kate Higgins,                 Keith Silverstein, Kim Mai Guest,                Kirk Thornton, Kyle Hebert,                  Liam O’Brian, Maile Flannagan, Michael Lindsey,              Michael Gough, Megan Hollingshead,           Mickey Cheetham, Mike Sorich,                  Neil Kaplan, Nika Futterman,               Nolan North, Pat Fraley,                   Patrick Seitz, Phil Procter,                 Robbie Rist, Robin Atkin Downs,            Roger Craig Smith, Sam Riegal,                   Scott MacDonald, Scott Menville,               Sheri Lynn, Stephanie Sheh,               Steve Kramer, Steve Van Wormer,             Tara Platt, Travis Willingham,            Wally Wingert, Yuri Lowenthal

Development
Final Fantasy XIII was originally planned as a Playstation 2 game, but the development was moved to Playstation 3 and the team had to start again from scratch.

The game was first revealed at E3 2006. Since then, the battle system of the game has changed several times. In the first trailers, the camera angles and shifts were more dynamic and Lightning had a gravity-controlling ability that influenced the gameplay, lending to a somewhat more action-based and cinematic presentation than the final, more classic battle system. In the playable demo, the battle transitions were nearly seamless as the exploration and battle fields were very similar in appearance, unlike in the more recent videos where the differences between the two fields are much more apparent.

It was revealed at E3 2008 that Final Fantasy XIII would be released on the Xbox 360 and the PlayStation 3 in North America and Europe, but would remain a PlayStation 3 exclusive in Japan. A demo version of Final Fantasy XIII was released with Final Fantasy VII: Advent Children Complete in Japan on April 16 exclusively for PlayStation 3. Covering a part from the early stages of the game, the demo aimed to familiarize players with the battle system, while featuring Cocoon and the l'Cie. Only Lightning and Snow were playable, with Sazh, Lebreau and Gadot supporting them during battles. The demo was not released outside of Japan.

Re: Final Fantasy XIII is a promotional DVD that was released by Square Enix in Japan on December 13th, 2008, to advertise the upcoming games of the Fabula Nova Crystallis: Final Fantasy XIII series. Said to be included were never-before-seen trailers, along with the rarely seen trailers shown at the DKS3137 conventional event. The DVD is reported to be fifty minutes and includes the first look at real Final Fantasy XIII gameplay.

Included on the DVD as well were promos for Advent Children: Complete, Dissidia Final Fantasy, and movies for non-Final Fantasy Square titles.

A second demo was featured in the Final Fantasy XIII Premiere Party and Tokyo Game Show in September 2009, showcasing the summons as well as the Paradigm Shift system. Again, only Lightning and Snow could be controlled in battle, while Sazh, Vanille, and Hope were supporting party members.

Similar to Final Fantasy X, XI, and XII, Final Fantasy XIII has only English and Japanese sound dubs. Subtitles were only localized to local languages.

InFamitsu, Kitase revealed that the initial project concept for Final Fantasy XIII was thought of in 2004 when the Final Fantasy X-2 International team came up with the idea during a jogging session.

A Limited Collector's Edition of the game was released exclusively in PAL territories. It contains the game packaged with the following exclusive content:
 * Artwork of all six party members with their respective Eidolons
 * Two stickers of the Pulse l'Cie brand
 * The Original Sound Selection, which includes composer Masashi Hamauzu's comments on the ten tracks comprising the selection
 * A hardback book, titled "The World of Final Fantasy XIII", which contains scenario information for the game

Staff
The staff behind Final Fantasy XIII are as follows:


 * Game Director &amp; Scenario Writer: Motomu Toriyama
 * Character designer: Tetsuya Nomura
 * Subcharacter designer: Nao Ikeda
 * Art director: Isamu Kamikokuryo
 * Summon monster designs: Chikako Nakano
 * Main programmer: Kazumi Kobayashi
 * Movie director: Eiji Fujii
 * Music Composer: Masashi Hamauzu
 * Game Producer: Yoshinori Kitase
 * Image Illustrator and Title Logo Designer: Yoshitaka Amano
 * Battle Designer: Toshiro Tsuchida
 * Weapon &amp; Equipment Designer: Tetsu Tsukamoto

Trivia

 * During the development, models of Yuna, Rikku, Ashe, and Vaan were used for characters that weren't designed yet.
 * A PlayStation 3 bundle called "Lightning Edition" which includes a copy of Final Fantasy XIII was released in Japan. 200 units were allocated to be sold in Taiwan. It contains a Ceramic White PS3 slim 250GB set with pink Lightning artwork.
 * A special Xbox 360 bundle was available for the North American, European, Australian, and New Zealand releases of the game. The bundle included a 250GB Xbox 360, 2 wireless controllers and a copy of Final Fantasy XIII.
 * The PS3 version of the game comes with a code that, when registered with Square-Enix's community website, allows one to register to be a beta tester for Final Fantasy XIV.
 * In the lead-up to the release of Final Fantasy XIII, Microsoft ran a promotion where a Chocobo Avatar item would become available if a certain amount of the hashtag '#FFXIIIXBOX' had been used on Twitter or if you registered with your email. The chocobo looks and behaves similarly to the one Sazh carries around with him.
 * If you registered a first production run of the Xbox 360 version at the Square Enix Members site, you received download codes for Male and Female PSICOM uniforms for your Xbox Live Avatar.
 * A brand of soft drink named "Final Fantasy XIII Elixir" was released with the game. It reportedly has three times the amount of caffeine as a normal soft drink.
 * Final Fantasy XIII is the first main series game to not feature either the original Prelude or Victory Fanfare whatsoever.
 * Final Fantasy XIII marks the fourth time Square Enix has enlisted a non-Asian vocalist (Leona Lewis) to perform a vocal piece for a Final Fantasy soundtrack, after Final Fantasy X, Final Fantasy X-2, and Dissidia Final Fantasy.