Final Fantasy VI abilities

The following is a list of abilities in Final Fantasy VI. Each character has a special ability exclusive to them, and some specific abilities can be changed by equipping a certain relic. There are also various passive abilities usable by equipping relics.

Basic Commands
These basic commands are available to almost everyone, this including temporary party members characters.

Special Commands
The following is a list of commands usable by the main party members.

Guest's Commands
These commands are usable by temporary party members only. Gogo cannot use them.

Dummied Command
The following command exists in the game's data, but it is not used. It can be given to characters by hacking the ROM or editing a save state.

Other Abilities
The following is a list of abilities usable by the party members only when specified conditions are met.

Support Abilities
The characters can access these abilities by equipping the appropriate relic, and they are passive during battle. These abilities are not name within the game and their names usually comes from similar abilities found in other Final Fantasy games.

Miscellaneous Information
A select few commands are usable by monsters, but there are numerous other commands that can be used by monsters within their AI scripts besides those already used: Jump, Gil Toss, Steal, and Mug. These commands will have the same effect similar to the player's characters. These commands are: Attack, Runic, Mimic, Row, Defend, Pray, and Shock.

Trance, Revert, Sketch, and Possess semi-function. Trance and Revert works correctly, but it will cause the monster using them to take a step forward each time the command is selected. Sketch and Possess works correctly, but it will fail against the player's characters. It will only work successfully if the target is a monster.

The remaining commands will not work and some will cause various glitches. The common occurrence among them, they will either cast the default spell Fire or throw the default weapon Dagger. Both of these are the first on their respected list, Dagger is the first weapon while Fire is the first spell/ability/enemy ability.

Item, Bushido, Blitz, Slots, and Summon will make the monster cast Fire accompanied with various strange results such as having a glitchy name, having no graphical effect, and/or no animation. Dualcast and Dance, the monster using Dualcast will cast Fire only once. For Dance, the monster will try to dance the Wind Rhapsody, and once the monster is successful, it will always cast Fire. When Magic, Lore, Rage, and Magitek are used by monsters, they'll simply cast the Fire spell.

The Throw command will make the monster always throw the Dagger. Tools will say Dagger, but will have strange results that accompanies it. Leap will end the battle, this will make Gau leave the party and the player will not be able to get him back.

Список способностей Final Fantasy VI