Hit (term)

Hit is a recurring term in the Final Fantasy. First appearing in the original Final Fantasy, Hit tells the player how many times a unit strikes the enemy on their turn. Each hit inflicts a certain amount of damage, but the damage is tallied up and the total amount of damage is shown on the screen at the end of the unit's turn.

Final Fantasy II
Units who use the same type of weapon will have a greater chance of chaining more hits with that weapon.

Final Fantasy XII
Units that are low on HP have a higher chance of chaining several hits in one turn. Equipping Katanas and Ninja swords also increases the chances of a high hit rate. Ranged weapons cannot chain attacks.