Focus (ability)



Focus, also known as Spell Focus , Accumulate , Lock, Store, BuildUp, or Power, is a recurring ability in the Final Fantasy series. Unlike many abilities, Focus has had no set function, but follows the general formula of increasing a certain stat of the user. Sometimes, it has an upgraded version called Focara.

Final Fantasy
Called LOCK in the original NES release, Focus1 in the Final Fantasy Origins release, and Focus in subsequent releases, it is a Level 1 Black Magic spell bought in Cornelia and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. It lowers an opponent's Evasion stat by 10. It costs 3 MP to cast in the Final Fantasy I & II: Dawn of Souls and 20th Anniversary Edition releases.

The spell is bugged in the NES version and always misses. Water Naga is the only enemy to utilize the spell.

Final Fantasy III
Boost, or Buildup in the NES version, is the command ability of the Black Belt class, which doubles the next attack's power. It can be used three consecutive times, before the user releases its boosted energy and takes damage.

Final Fantasy IV
Focus was known as Power in the PSX translation. In the GBA release of Final Fantasy IV, Yang has the Focus ability. Focus has a Charge Time of 4. When used, it causes Yang to spend a short time charging up, and then make an attack with double his regular attack power a short time later, though Yang is unable to avoid any magic attacks. This makes Focus particularly effective against monsters with high Defense stats, and can even get past the immense Defense stats of Flan type monsters if Yang is wielding claws which match their elemental weaknesses.

In the GBA release, Yang can upgrade the Focus attack to Deadly by equipping the Discipline Armband; Deadly has the same properties, but triples his attack power.

The duration of both abilities are determined by Yang's Agility.

In the Nintendo DS release, Yang still has the Focus ability, and it can be obtained as an augment after he leaves the party. The Focus ability works slightly different here; instead of executing automatically, it can be used up to three times in succession, each time powering up the next physical attack even further. Focus affects the Attack, Jump, Kick, Aim, and Throw commands, and stacks with Darkness.

Final Fantasy IV -Interlude-
Focus returns in the sequel of Final Fantasy IV, and its Yang exclusive ability. It functions the same way as it did in the prequel.

Final Fantasy IV: The After Years
Yang's Focus works as it does in the GBA release, it has a Charge Time of 4.

Final Fantasy V
Monks can use Focus to double their Attack power after a turn. Focus will ignore any Added Abilities from weapons (randomly cast spells or a weapon's special ability), excluding Spellblade effects currently on the character. Any weapon that works on Magic, such as rods and the Blood Sword, will not get a damage boost from Focus.

Final Fantasy IX
The Focus command increases Vivi's Magic Power. Vivi can stack the effect multiple times, however, once the Magic stat reaches 99, it will not increase further. The effect lasts for the entire battle, even if KOed.

The formula for Focus is as follows:
 * $$[Magic * 1.25]$$

Final Fantasy X
Found in Lulu's section of the Sphere Grid, Focus increases the entire party's Magic and Magic Defense by one point. It can be stacked for up to five times.

Final Fantasy X-2
Focus is a Black Mage dressphere ability. Focus raises the caster's Magic by three points every use, stackable up to ten points. It costs 10 AP to learn.

Final Fantasy XI
Focus is an ability available to Monks. It is an ability that increases their Accuracy.

Final Fantasy XII
An augment that increases the character's Strength while at full HP. Focus also appears as an enemy ability that heals HP.

Final Fantasy XII: Revenant Wings
Focus is an ability learned by Rikken and enemy Monks that increases the damage of the user's next attack. Kytes's ability Charge increases the damage of his next spell.

Final Fantasy Tactics
Focus (originally known as Accumulate) is an ability learned by the Squire class for 300 JP. It increases the user's Attack power by 1 for the duration of the battle, and has a 100% hit rate. It has no charge time, but can only target the user.

Final Fantasy Tactics Advance
Focus (called "Boost" in the English version) is an ability learned by Archers with the Longbow. It increases the power of the next physical attack, whether it be an action or a Counterattack.

Final Fantasy Tactics A2: Grimoire of the Rift
Focus is once again an ability learned by Archers with the Longbow for 100 AP. It works the same as it did in Final Fantasy Tactics Advance.

Final Fantasy: The 4 Heroes of Light
Spell Focus is an ability learned by Black Mages. It boosts the power of their next spell and takes two AP to perform. A weaker version of the ability, called Magic Mojo, is initially learned by Black Mages. The White Mage has a similar ability, called the Lifegiver, that boosts the power of the next White Magic spell and lets the White Mage's spells target all allies.

Final Fantasy Dimensions
Focus is the level 3 ability of the Monk class, learned for 40 AP. It can be used up to 3 times to increase the power of the next used ability, and requires one ability slot to equip. Glaive begins the game with this ability.

Theatrhythm Final Fantasy
Focus comes in three levels of power and is a Reactive ability that activates during BMS each time the player receives a "Good" or better on 13 Hold Triggers. Focus deals physical damage based on the level of the skill. Firion, Kain, Cloud, Squall and Prishe can learn all three levels of Focus, while Warrior of Light learns Focus Lv 1 and Focus Lv 3 and Sephiroth learns Focus Lv 1.