Final Fantasy X stats

The following is a list of stats in Final Fantasy X. Stats applies to both party members and enemies.

Blitzball Stats
Each blitzball player has differing statistics that determine their proficiency in the sphere pool. Those players who are also playable characters—Tidus and Wakka—have completely independent blitzball statistics to their battle statistics. Players gain experience with each game played, increasing their stamina, speed, endurance and attack along with other skills they need in order to become better players.

HP
Hit Points represents how much stamina the player has left. HP dwindles as the player swims with the ball, is spent when passing and shooting, and is also used for performing various Blitzball techniques. If a player has low HP, passing and shooting stats are halved, and techniques can't be used. HP slowly regenerates when players are not carrying the ball.

SP
Speed varies how fast the player swims through the water. Speed is important for escaping the tackles of opposing players and getting closer to the opponent's goal.

EN
Endurance calculates how much damage from tackles a player can take before surrendering the ball to their attacker. The higher a player's EN, the less likely it is that (s)he will lose the ball.

AT
Attack is the player's strength in tackling the ball carrier. The higher the player's AT, the more likely they are to steal the ball from their opponent.

PA
Passing varies how far the player passes the ball. When making a pass, the player's PA is steadily reduced by friction while traveling through the water. If PA reaches 0 before the ball reaches the intended target, the ball is fumbled, leaving it loose and open for retrieval by the opposing team.

BL
Blocking is based on the player's ability to block passes and shots. The higher a player's BL, the more of his/her opponent's PA or SH will diminish when trying to get the ball past the player. If the BL/PA or BL/SH ratio is lopsided enough, the ball will be intercepted. If a player tackles, (s)he will no longer be able to block the ball.

SH
Shooting decides how well the player can shoot the ball at the opposing team's goal. Like PA, SH is lowered by the defender's BL and by how long the ball travels through the water. When close enough to the goal, it will be calculated against the goalkeeper's CA.

CA
Catching is a statistic used exclusively by goalkeepers to determine their success at making saves. The keeper will either catch the ball and throw it to a friendly player, or just parry the ball away from the net, knocking it back into play for retrieval by anyone.