Neo Shinryu

Neo Shinryu is one of the superbosses exclusive to the Advance version of Final Fantasy V.

Strategy
Neo Shinryu starts off with Mighty Guard, which can be dispelled. After that, he will use Ice Storm, Tidal Wave, Curse (inflicts several negative status effects), Lightning, Breath Wing (the last two of which remove 25% of everyone's max HP), Earthquake, Blaze, Poison Breath (inflicts Poison), Zombie Powder (inflicts Zombie), White Hole (inflicts Death and Petrify), Doom, and Almagest. Almagest is Holy-elemental, making it difficult to nullify. The Force Shield dropped by Omega Mk.II works, as does an occasional Aegis Shield block (33% chance).

Once Neo Shinryu is killed, he will doublecast Giga Flare and Meteor on the party, which may still kill them. However, it is not much of a threat, as it possesses weak Magic offense. Nevertheless, it is suggested to have a person with !Hide so as to survive this last kamikaze attack.

An alternative to using the Dragon Spear is to use the Apollo's Harp, which will do 9,999 to Neo Shinryu if it successfully hits.

Neo Shinryu has two hidden targets, responsible for his so-called "high miss rate". These absorb multitarget attacks as well as !Rapid Fire, and cannot be killed. That means the party should use single target attacks, preferably magical in nature. Lv3 Flare always hits if the player has adjusted Neo Shinryu's level to a number divisible by three, and deals high damage for a low MP cost. Single target magic attacks without a hit rate (Firaga/Blizzaga/Thundaga/Flare etc.) will hit regardless, as long as they are not multitargeted.

A cheap method to beating Neo Shinryu is to have a party of Master Dragoons Dual Wielding Dragon Lances, and have everyone Jump constantly. The dragon should go down in 4 jumps if they all hit.

Despite what the Bestiary says, Neo Shinryu is vulnerable to Old, though it may take a few tries before it hits.

Related enemies

 * Crystal Dragon
 * Shinryu