Hydra (Tactics)

Hydras (ヒュドラ) are arguably the toughest monsters in Final Fantasy Tactics. Their trio of heads are capable of dishing out trios of devastating attacks, and they can also fly. Hydras have an enormous amount of HP, with beasts at higher levels rivaling the stamina of some of the Lucavi. The best way to defeat them is with strong Double Sword attacks, or using Ice and Wind elemental magic, which is their weakness. Thankfully, physical attacks will always connect on the Hydra class because of their nonexistent Evasion score.

Ranks
Take out Hydras before they get next to your more fragile units, who could be knocked out with one dose of Tri-Attack.
 * [[Image:FFT-enemy-Hyudra.gif|40px|left]] Rank I: Hydra (Hyudra)

Greater Hydras can kill nearly any unit without fail from afar with the Tri-Flame attack. It might help to equip Fire-absorbing armor on your front-line fighters before approaching this beast.
 * [[Image:FFT-enemy-Hydra.gif|40px|left]] Rank II: Greater Hydra (Hydra)

Tiamats, quite simply, are nightmares. The first ones you meet will likely have over 600 HP. Tri-Breath can decimate half your forces in one spew. You almost certainly want to get rid of these monsters right away, although taking the risk of an Entice can yield an unstoppable party member.
 * [[Image:FFT-enemy-Tiamat.gif|40px|left]] Rank III: Tiamat

Abilities
The damage formula for Tri-Attack is as follows:


 * $$Damage = (Phys.Atk)^2 \times (Bravery/100)$$

The formula for the hit rate of Tri-Breath is as follows:


 * $$Magick Attack + PWR$$

The formula for all other magick attacks are as follows:


 * $$0.5 \times Magick Attack \times (Magick Attack + PWR)$$

* Abilities can be learned by this race when a unit with the "Beastmaster" Support Ability is nearby.