Black Mage (Final Fantasy XI)



Black Mage is one of the six basic jobs available to players at the onset of Final Fantasy XI. A Black Mage has a wide variety of Offensive Magic spells that allow him to do extremely high damage to an enemy, especially at later levels. A Black Mage is the only job with access to the 6 Ancient Magic Spells Freeze, Tornado, Quake, Burst, Flood and Flare in addition to being the sole class with access to tier 2 and 3 -aga line of Elemental Spells. They also have access to a somewhat more limited ability to weaken enemies through elemental enfeebling magic. Also, because it is desirable to end a Skillchain with a magic burst, Black mages are one of the more popular classes to invite to parties as well as to Burning Circle battles.

Although any race can be any class, because of their high MP count and their naturally high intelligence, Tarutaru make ideal Black Mages. Among Tarutaru, about 1 in 4 players will have their main job as Black Mage, and about the same is true for White Mage with Male Taru slightly more likely to be Black Mages and Female Taru more likely to be White

Becoming a Black Mage
Black Mage is a basic job in Final Fantasy XI. Players can choose to become a Black Mage at any time. Players who choose to start as a Black Mage are given a scroll of Stone in addition to their adventurer certificate and nation's ring (If applicable). {| border="0" cellpadding="5" cellspacing="0" width="100%"
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Job Abilities

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Job Traits

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Spell List
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Combat Skill Ratings

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Magic Skill Ratings

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Strengths

 * Extremely high spike damage potential.
 * Able to target an enemy's weakness by element, in most situations.
 * Black Mages have unique status ailments that can benefit the party in doing additional damage or hurting the enemy's damage potential.
 * Exclusive access to Ancient Magic.
 * Access to Escape.

Weaknesses

 * Without the use of traditional skillchains in experience parties, Black Mages are not able to fully realize their damage potential.
 * At high levels, it is far more easy, and XP efficient to chain a large number of easier enemies using pure melee damage than to defeat a harder opponent with a standard party setup. This leads to very slow party invites at higher levels.