Quake (ability)

Quake (クエイク, Kueiku) is a recurring Black Magic spell from the Final Fantasy series. It usually deals earth-elemental damage to one or all opponents, and may not affect flying enemies, depending on which game it is. In the Compilation of Final Fantasy VII, it has two stronger versions, Quara and Quaga.

Generally in games where the Earth-element exists, the counter-spell Float is available to avoid taking damage.

Final Fantasy
Quake, also known as QAKE in the Famicom release, is a level 6 Black Magic spell which attempts to swallow all enemies into the ground, defeating them instantly. Flying enemies, the Undead and bosses are immune to this attack.

The spell can be bought at Crescent Lake and can be learnt by the Black Mage and Black Wizard job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 32 MP to cast.

Final Fantasy II
Although not a spell, the player can utilize "Earthquake X" using the Gaia Drum item in battle.

Final Fantasy III
Quake is a Black Magic Level 7 spell that causes earth damage. Only the jobs Black Mage, Magus, Sage, and Onion Knight can use this spell. It can be bought in Doga's Village and in the Invincible. It's also cast by the Earthen Drums item.

Final Fantasy IV
Quake is a spell that Palom can learn at level 25 and Rydia at a much later level. In this version it is a non-elemental spell that damages all enemies and ignores reflect.

Final Fantasy IV: The After Years
Quake is a Black Magic spell that Rydia, Palom, Fusoya and Golbez can learn at high levels.

Final Fantasy VI
Quake deals damage to both enemies and allies for 50 MP. It can be learned from the Esper Midgardsormr.

Final Fantasy VII
It is learned from the Earth Materia, Quake, and exists as Quake, Quake 2, and Quake 3.

Before Crisis -Final Fantasy VII-
Quake is an elemental Magic Materia. The stronger forms of the spell from Final Fantasy VII are now called "Quara" and "Quaga". Each version of the spell has its own Materia.


 * MP Cost: N/A
 * Target Type: Range
 * Materia Generation System: Brown
 * Level 1 - Default - Base Damage: N/A

damage as well as preventing them from moving.
 * Special Effect:
 * Can be used to form a wall around the enemy, dealing

Crisis Core -Final Fantasy VII-
Quake is a strong spell which misses flying enemies. Unlike other games of the Compilation, there is no stronger version.

Final Fantasy VIII
Quake is an earth-elemental spell that hits all targets, but they are not effective against flying and earth-based enemies; the latter ones will absorbs the damage. 20 Quake spells can be refined from one Dino Bone using the Guardian Force Diablos Time Mag-RF. Quake can be Junctioned to Elem-Atk-J and Elem-Def-J.

Final Fantasy IX
Earth Shake is a Blue Magic spell that Quina may learn by eating an Adamantoise.

Final Fantasy XI
Quake is a form of Ancient Magic. It is a high level, long casting form of elemental magic available exclusively to Black Mages. It will do massive damage to a single target. Ancient Magic scrolls drop off of black mage type beastmen enemies, generally.

Final Fantasy XII
Quakeja is used by the Esper Hashmal, an attack that causes massive damage and may inflict slow. He also uses other earth based attacks such as roxxor. Float can still be used to dodge the attack.

Final Fantasy XII: Revenant Wings
Kytes can learn two Earth spells; Stone which does average damage and Stonega which deals heavy Earth damage to all surrounding enemies. The Esper Hashmal's ultimate ability called Stoneja.

Final Fantasy Tactics
The Lucavi Hashmal can cast Quake as part of his Planar Magicks abilities.

Final Fantasy Tactics A2: Grimoire of the Rift
A blue magick learned from Golems, Quake inflicts earth-elemental damage to all units in a small area. It is also notable for being the only Blue magic capable of linking with Magick Frenzy.

Final Fantasy Crystal Chronicles: Ring of Fates
Quake is cast by piling Fire, Thunder, Cure, and Clear. It inflicts stun on the enemy.

Final Fantasy Crystal Chronicles: Echoes of Time
Quake is casted by stacking Fire and Raise. It causes a pillar of rock to erupt from beneath the enemy, sending it flying into the air and inflicting a stun effect after landing.

Final Fantasy Mystic Quest
Quake is the strongest Black Magic in the game, attacking all enemies with earth-elemental damage. Only Benjamin can learn it.

Dissidia Final Fantasy
Quake is an HP attack for Onion Knight in which he stabs the ground with his swords and spins rapidly, causing spikes of earth to erupt under the opponent. Earthquake is also an HP attack for Garland, in which he slams his sword into the ground causing spikes of earth to erupt directly in front of him, reflecting some projectiles.