Aura (ability)

Aura is both a spell and an ability that provides various beneficial effects unique to each game it appears in.

Final Fantasy II
Aura is a Black Magic spell which adds elements to physical attacks depending on its level. Any character can learn Aura by having them use the Aura Tome (called the Aura Scroll in the Origins release).

Final Fantasy III
Aura is Bahamut's "white" effect and boosts the party's attack. A similar effect can be gained by Singing with the Apollo Harp.

Final Fantasy VIII
Aura is both the name of a spell and a status effect that increases the chance that a Limit will be usable. The character inflicted will be shrouded in yellow hues. Used as junctioning magic, Aura will highly increase the Luck stat. It is a very rare magic: the only enemy to carry Aura for drawing is Seifer. Otherwise, Aura must be refined from items, or drawn from Draw Points, such as on the Island Closest to Hell. Aura also cures the negative status Curse.

Aura can also be used on or by opponents, but usually has no effect. However, Aura allows the mechanical monster GIM52A to use the Blue Magic Ray-Bomb and allows Raijin to use Raijin Special.

Final Fantasy IX
Aura is a Flair ability that grants Regen and Auto-Life.

Final Fantasy Tactics Advance
Aura is a Defender ability that grants Regen and Auto-Life.

Final Fantasy Tactics A2: Grimoire of the Rift
Aura is a Defender ability that grants Regen and Auto-Life.