Dissidia 012 Final Fantasy gameplay changes

The following is a list of gameplay changes between the original Dissidia Final Fantasy and Dissidia 012 Final Fantasy.

New Features

 * New Assist feature.
 * Duel Colosseum is replaced with a new "Labyrinth" mode.
 * Ten new characters - Kain, Gilgamesh, Tifa, Laguna, Yuna, Prishe, Vaan, Lightning, and Desperado Chaos are playable, and Aerith is available as an Assist.

General Gameplay

 * The Bravery pool is lower
 * Chase Sequences are faster and reward a small amount of EX Force on landing a hit.
 * Wall Rush damage does 25% of the base damage.
 * Many moves do different damage.

Warrior of Light

 * Aerial version of Dayflash
 * New HP attack, Ultimate Shield

Garland

 * New Bravery attack, Thundaga
 * New HP attack, Flare

Firion

 * New HP attack, Lord of Arms.
 * Straightarrow fires faster.
 * Fire, Thunder and Blizzard attacks are renamed "Magic Arts" and can be changed three times in succession.
 * Swordslash has Wall Rush and now guard crushes.
 * Rope Knife, Lance Combo and Reel Axe can alter the second part of their effects.
 * Lance Combo has increased absorption effect and can combo without hitting.
 * Rope Knife has longer range and fires into the air, but no longer guard crushes.

The Emperor

 * New HP attack, Melancholy Prison
 * Aerial Flare has downwards Wall Rush
 * Ground version of Light Crest lays crest horizontally on the ground and fires projectiles upwards
 * Fully charged Dynamite guard crushes
 * Landmine and Mine have greatly reduced lag. Mine initiates Chase
 * Thunder Crest no longer vanishes if the Emperor is hit

Onion Knight

 * New Bravery attack, Power Up

Cloud of Darkness

 * Two new Bravery attacks, Tentacle of Hate and Tentacle of Scorn

Cecil Harvey

 * Two new HP attacks, Shadowbringer and Light Slasher
 * Dark Lance guard crushes at close range.
 * Nightfall and Dark Step stagger on impact, but not when Cecil is falling

Golbez

 * Aerial version of Assault System
 * New Bravery attack, Shadow Wall
 * New HP attack, Sector Ray
 * When using Gravity System and Float System, CPU nodes no longer spawn if hand fling is blocked
 * The second orb fired by Gravity Force staggers opponent, first orb guard crushes.

Bartz Klauser

 * Has Hellfire, Ragnarok Blade, Dark Flame and Light Slasher as HP attacks

Exdeath

 * New HP attack, Maelstrom
 * High Guard blocks less. Exdeath turns to face opponent while using High Block
 * Can combo Reverse Polarity into a counterattack if he damages opponent
 * Black Hole has increased absorption

Terra Branford

 * New HP attack, Firaga. Chains from Fire
 * Fire has increased speed and tracking, executes faster
 * Meltdown charges slower.
 * Thundara executes faster

Kefka Palazzo

 * Waggle-Wobbly Firaga and Extra-Crispy Firaga use different graphics
 * Lickity-Split Thundaga can travel on a vertical angle
 * Can move while using Forsaken. In EX Mode Forsaken fires one orb up and one orb down

Cloud Strife

 * Aerial version of Double Cut
 * Aerial version of Meteorain
 * Ground version of Meteorain has improved tracking
 * Ground version Double Cut has increased range. Cannot be dodge canceled
 * Climhazzard has improved range and tracking, but cannot be dodge canceled
 * Sonic Break absorbs and executes faster
 * Slashing Slow absorbs, executes faster, and has better tracking.
 * Blade Beam has improved range
 * Fire and Fira stun opponent longer
 * Aerial Fang executes faster and has Wall Rush
 * Rising Fang has improved range
 * Omnislash Ver. 5 guard crushes. Cloud no longer tracks opponent if they somehow escape the attack and dashes in place
 * Braver has reduced range

Sephiroth

 * New Bravery attack, Instant

Squall Leonhart

 * New Bravery attack, Fire Barret
 * Mystic Flurry hits eight times
 * Last hit of Fusillade guard crushes
 * Fated Circle and Aerial Circle have improved absorption effect
 * Blasting Zone turns to track opponent during start-up
 * Beat Fang has improved range
 * Heel Crush cannot be dodge canceled

Ultimecia

 * New Bravery attack, Knight's Spear
 * New HP attack, Hell's Judgment
 * Charged Knight's Blade does more hits and executes faster
 * Uncharged Knight's Arrow has improved tracking
 * Charged Knight's Arrow fires one arrow at a time
 * Both versions of Knight's Arrow stun opponent longer
 * Shockwave Pulsar sticks to floors and ceilings when fired before exploding. Has absorption
 * Ultimecia can move while using Apocalypse

Zidane

 * New Bravery attack, Booster 8
 * Meo Twister has different graphic

Kuja

 * New HP attack, Force Symphony

Tidus

 * Aerial version of Cut & Run

Jecht

 * New HP attack, Jecht Beam. Bravery combos can chain into Jecht Beam
 * Attacks charge faster
 * Jecht Rush and Jecht Stream have improved range when charged

Shantotto

 * HP attacks level up to improved forms at lower amounts of Bravery
 * Stun can combo into HP attacks
 * Bio does increased damage but lasts for less time
 * All HP attacks execute faster and have decreased lag

Gabranth

 * New Bravery attack in EX Mode
 * Circle of Judgment hits multiple times
 * Attacks in normal mode can be canceled into EX Charge
 * EX Charge charges EX Gauge significantly faster
 * Vortex of Judgment and Relentless Lunge guard stagger
 * Guilt no longer creates explosion if initial charge attack misses
 * Hatred has increased absorption and range
 * New EX Mode ability, "Jamming." Does not grant opponent Stage Bravery is Gabranth is stricken with EX Break. Gabranth's EX Mode is still canceled
 * Dual Rend does less hits