Dungeon



A Dungeon is a game element in the Final Fantasy series, in which the player is meant to explore and obtain treasure, while defeating enemies along the way. Most often, dungeons are usually caves or ancient ruins. The end of dungeons usually contain a goal: an artifact to be obtained, a boss to be defeated, or even a cutscene to be seen. Sometimes the story can only progress by completing these dungeons, and sometimes they are optional.

Dungeons are usually accessed via the World Map, but in some cases, they are accessed via other, smaller dungeons, either by passageways or warp devices, or in some rarer cases, the player is instantly taken to a dungeon due to a plot event.

A Final Dungeon exists in each game, which consists of the area where the final boss resides, waiting to be defeated. Most games also feature secret, optional dungeons, that usually either hold precious treasure inside, or incredibly strong superbosses.

Final Fantasy
In Final Fantasy, each dungeon contains an important artifact and a boss to be defeated, with exception of the first dungeon, the Chaos Shrine, and the Mirage Tower, which is merely a path to the Flying Fortress.

List of Dungeons:
 * Chaos Shrine
 * Marsh Cave
 * Western Keep
 * Cavern of Earth
 * Mount Gulg
 * Cavern of Ice
 * Citadel of Trials
 * Sunken Shrine
 * Waterfall Cavern
 * Mirage Tower
 * Flying Fortress
 * Earthgift Shrine, an earth-elemental theme optional dungeon ridden with Final Fantasy III bosses, featured in the Dawn of Souls and 20th Anniversary remakes.
 * Hellfire Chasm, a fire-elemental theme optional dungeon ridden with Final Fantasy IV bosses, featured in the Dawn of Souls and 20th Anniversary remakes.
 * Lifespring Grotto, a water-elemental theme optional dungeon ridden with Final Fantasy V bosses, featured in the Dawn of Souls and 20th Anniversary remakes.
 * Whisperwind Cove, a wind-elemental theme optional dungeon ridden with Final Fantasy VI bosses, featured in the Dawn of Souls and 20th Anniversary remakes.
 * Labyrinth of Time, an optional dungeon featured in the 20th Anniversary remake.

Final Fantasy II
Like the previous game, almost every dungeon has a boss to defeat, a key item to be obtained, or a cutscene to be seen. This game was the first to feature a Point of No Return in dungeons. Due to Final Fantasy II's story-driven gameplay, many events take place in dungeons.

List of Dungeons:
 * Fynn
 * Semitt Falls
 * Bafsk Sewers
 * Snow Cave
 * Kashuan
 * Dreadnought
 * Deist Cavern
 * Coliseum
 * Fynn Castle
 * Tropical Island
 * Cave of Mysidia
 * Leviathan
 * Mysidian Tower
 * Cyclone
 * Palamecia
 * Jade Passage
 * Unknown Cave, a post-game optional dungeon featured in the Dawn of Souls and 20th Anniversary remakes.
 * Unknown Palace, a post-game optional dungeon featured in the Dawn of Souls and 20th Anniversary remakes.
 * Arcane Labyrinth, an optional dungeon featured in the 20th Anniversary remake.
 * Arcane Sanctuary, an optional dungeon featured in the 20th Anniversary remake.

Final Fantasy III
Final Fantasy III follows the series' consistency, having one boss per dungeon. This game, at the time of its release, was the first to feature optional dungeon, and also cutscenes in each of them. In some dungeons, the party is forced to induce a status ailment in order to transfigure the party so they can enter the dungeon, such as the Subterranean Lake or the Tower of Owen.

List of Dungeons:
 * Altar Cave
 * Sealed Cave
 * Dragon's Peak
 * Nepto Temple
 * Tower of Owen
 * Subterranean Lake
 * Molten Cave
 * Hein's Castle
 * Cave of Tides
 * Amur Sewers
 * Goldor Manor
 * Cave of the Circle
 * Temple of Time
 * Ancient Ruins
 * Cave of Shadows
 * Doga's Grotto
 * Ancients' Maze
 * Crystal Tower
 * Dragon Spire, an optional dungeon that holds treasured equipment for Dragoons.
 * Sunken Cave, an optional dungeon that holds many treasure.
 * Saronia Catacombs, an optional dungeon that consists of Odin's residence.
 * Lake Dohr, an optional dungeon that consists of Leviathan's residence.
 * Bahamut's Lair, an optional dungeon that consists of Bahamut's true lair.
 * Forbidden Land Eureka, an optional dungeon that holds sealed powerful equipment.
 * ???, an optional dungeon featured in the Nintendo DS version.

Final Fantasy IV
Party members often leave and join the party inside dungeons in Final Fantasy IV.

List of Dungeons:
 * Mist Cave
 * Underground Waterway
 * Antlion's Den
 * Mt. Hobs
 * Mount Ordeals
 * Ancient Waterway
 * Lodestone Cavern
 * Tower of Zot
 * Cave of Eblan
 * Tower of Babil
 * Sealed Cave
 * Giant of Babil
 * Sylph Cave, an optional dungeon located in the Earth.
 * Feymarch, an optional dungeon that leads to the home of the Eidolons.
 * Lair of the Father, an optional dungeon which is Bahamut's lair.
 * Cave of Trials, an optional dungeon located in Mount Ordeals that features new equipment in the Advance remake.
 * Lunar Ruins, a long and difficult optional dungeon located in the Red Moon that houses new puzzles, equipment and enemies. It is available only in the Advance remake.

Final Fantasy IV -Interlude-
Every dungeon cannot be revisited after leaving the area via the Falcon. This is due to the game being relatively short and linear.

List of Dungeons:
 * Mt. Hobs
 * Sealed Cave
 * Cave of Eblan

Final Fantasy IV: The After Years
Every dungeon from Final Fantasy IV, with the exception of the Giant of Babil, reappears in The After Years. While many dungeons return untouched in this sequel, new ones have also been added and some existing ones have been expanded. A new series of optional dungeons named Challenge Dungeons appear in each character's tale.

List of additions:
 * Adamant Isle Grotto was expanded and turned into the initial dungeon of Ceodore's Tale.
 * The Devil's Road was expanded and turned into a new dungeon.
 * The Mist Cave was expanded, now featuring an underground area, which is explored in the end of Ceodore's Tale.
 * The Agart Mine was added to the Agart Volcano, and is explored in the end of Rydia's Tale.
 * The Impact Crater was added and is located between Mt. Hobs and Damcyan.
 * The Adamant Isles Forest was added and is explored in the end of Yang's Tale.
 * The Tower of Trials was added south of Troia and is explored in the beginning of Palom's Tale.

Final Fantasy V
By the time of Final Fantasy V, plot events were more common at the end of dungeons than the acquisition of key items.

List of Dungeons:
 * Pirates' Hideout
 * Wind Shrine
 * Ship Graveyard
 * North Mountain
 * Walse Tower
 * Fire-Powered Ship
 * Library of the Ancients
 * Ronka Ruins
 * Castle Exdeath
 * Underground Waterway
 * Drakenvale
 * Barrier Tower
 * Pyramid of Moore
 * Island Shrine
 * Great Sea Trench
 * Istory Falls
 * Gil Cave, an optional dungeon from the second world.
 * Castle of Bal, an optional dungeon from the third world, where Odin lies.
 * Fork Tower, an optional dungeon from the third world that houses the spells of Holy and Flare.
 * Phoenix Tower, an optional dungeon from the third world where Phoenix can be obtained.
 * Sealed Temple, an optional dungeon available only in the Advance version, composed by several smaller dungeons.

Final Fantasy VI
In Final Fantasy VI, the use of dungeons as pathways is very common in the World of Balance, while the World of Ruin is filled with optional dungeons which reward the player with a playable character, and in rare cases, Magicite.

List of Dungeons:
 * Narshe Mines
 * South Figaro Cave
 * Mt. Kolts
 * Lethe River
 * Phantom Forest
 * Phantom Train
 * Baren Falls
 * Crescent Mountain Cave
 * Serpent Trench
 * Zozo
 * Magitek Research Facility
 * Cave to the Sealed Gate
 * Espers' Gathering Place
 * Floating Continent
 * Figaro Castle
 * Darill's Tomb
 * Mt. Zozo is an optional dungeon in the World of Ruin.
 * Owzer's Mansion is an optional dungeon in the World of Ruin where Relm Arrowny can be found.
 * Cave on the Veldt is an optional dungeon in the World of Ruin where Gau can be found.
 * Cultists' Tower is an optional dungeon where Strago Magus can be found, rewards the player with a Soul of Thamasa.
 * The Phoenix Cave is an optional dungeon where Locke Cole and the Phoenix Magicite can be found.
 * Cyan's Soul is an optional dungeon which rewards the player with Alexander.
 * Ebot's Rock is an optional dungeon where Strago can learn Grand Train.
 * Zone Eater's Belly is an optional dungeon where Gogo can be found.
 * Narshe becomes a dungeon in the World of Ruin where Mog can be found.
 * Yeti's Cave is a continuation of the Narshe Caves accessible in the World of Ruin where Midgardsormr and Umaro can be found.
 * Dragons' Den, an optional dungeon featured in the Advance remake.
 * Soul Shrine, an optional dungeon featured in the Advance remake.

Final Fantasy VII
In Final Fantasy VII, many dungeons appear as either a passage or an optional dungeon. Items are found more rarely than in previous games.

List of Dungeons:
 * Sector 1 Reactor
 * Sector 5 Reactor
 * Train Graveyard
 * Shinra Headquarters
 * Mythril Mine
 * Mt. Corel
 * Cave of the Gi
 * Mt. Nibel
 * Temple of the Ancients
 * Corel Valley Cave
 * Great Glacier
 * Gaea's Cliff
 * Junon Underwater Reactor
 * Midgar, the second visit is one extended dungeon from which the player cannot escape.
 * Ancient Forest, an optional dungeon with several treasures.
 * Sunken Gelnika, an optional dungeon underwater with precious equipment.

Final Fantasy VIII
Final Fantasy VIII has a small amount of locations in comparison to earlier installments, so dungeons either end in plot events or are entirely optional. Many of the dungeons later in the game are points of no return as well.

List of Dungeons:
 * Fire Cavern
 * Centra Excavation Site
 * Tomb of the Unknown King
 * Deling City Sewers
 * D-District Prison
 * Missile Base
 * Balamb Garden
 * Galbadia Garden
 * Great Salt Lake
 * Ragnarok
 * Lunatic Pandora
 * Ultimecia Castle
 * Centra Ruins, an optional dungeon on the Centra continent.
 * Deep Sea Research Center, an optional dungeon in the edge of the world.

Final Fantasy IX
Final Fantasy IX has many dungeons when compared to its predecessor, possessing a pattern similar to earlier games in the series.

List of Dungeons:
 * Evil Forest
 * Ice Cavern
 * Gizamaluke's Grotto
 * Burmecia
 * Cleyra's Trunk
 * Alexandria Castle
 * Pinnacle Rocks
 * Fossil Roo
 * Conde Petie Mountain Path
 * Iifa Tree
 * Oeilvert
 * Desert Palace
 * Mount Gulug
 * Ipsen's Castle
 * Earth Shrine
 * Pandemonium

Final Fantasy X
Final Fantasy X doesn't have many dungeons, due to the fact that the world map has been abolished. Via Purifico, Mt. Gagazet, and Inside Sin are mandatory dungeons. Cloisters of Trials also has dungeon-like appearance and require completing a side task in order to continue with the story. Examples of optional dungeons are the Cavern of the Stolen Fayth and the Omega Ruins.

Final Fantasy X-2
Final Fantasy X-2 introduces more dungeons, but removes Omega Ruins from the dungeons.
 * Mt. Gagazet
 * Chateau Leblanc
 * Bevelle Underground
 * Farplane
 * Cavern of the Stolen Fayth
 * Ruin Depths
 * Fiend Colony
 * Cactuar Hollow
 * New Cave
 * Via Infinito
 * Den of Woe

Final Fantasy X-2: Last Mission

 * Iutycyr Tower

Final Fantasy XI
Final Fantasy XI, though there's no traditional world map, has a large amount of dungeon areas. These areas are distinguished by the fact enemies re-spawn more slowly, players are able to use the spell Escape and chocobos will not enter them. Almost all of these are at one point used in a mission or quest:

Original dungeons

 * Inner Horutoto Ruins
 * Outer Horutoto Ruins
 * Toraimarai Canal
 * Giddeus
 * Maze of Shakhrami
 * Castle Oztroja
 * Garlaige Citadel
 * King Ranperre's Tomb
 * Ghelsba Outpost
 * Fort Ghelsba
 * Yughott Grotto
 * Ordelle's Caves
 * Davoi
 * Monastic Cavern
 * The Eldieme Necropolis
 * Zeruhn Mines
 * Dangruf Wadi
 * Palborough Mines
 * Gusgen Mines
 * Beadeaux
 * Crawlers' Nest
 * Lower Delkfutt's Tower
 * Middle Delkfutt's Tower
 * Upper Delkfutt's Tower
 * Ranguemont Pass
 * Fei'Yin
 * Castle Zvahl Baileys
 * Castle Zvahl Keep

Rise of the Zilart

 * Korroloka Tunnel
 * Quicksand Caves
 * Kuftal Tunnel
 * Gustav Tunnel
 * Labyrinth of Onzozo
 * Sea Serpent Grotto
 * Temple of Uggalepih
 * Den of Rancor
 * Ifrit's Cauldron
 * The Boyahda Tree
 * Ve'Lugannon Palace
 * The Shrine of Ru'Avitau

Chains of Promathia

 * Promyvion - Dem
 * Promyvion - Holla
 * Promyvion - Mea
 * Promyvion - Vahzl
 * Phomiuna Aqueducts
 * Sacrarium
 * Riverne - Site A01
 * Riverne - Site B01
 * Pso'Xja
 * Oldton Movalpolos
 * Newton Movalpolos
 * Grand Palace of Hu'Xzoi
 * The Garden of Ru'Hmet

Treasures of Aht Urhgan

 * Aydeewa Subterrane
 * Mamook
 * Halvung
 * Arrapago Reef
 * Alzadaal Undersea Ruins

Wings of the Goddess

 * Garlaige Citadel [S]
 * Crawlers' Nest [S]
 * The Eldieme Necropolis [S]
 * Castle Oztroja [S]
 * Beadeaux [S]
 * La Vaule [S]
 * Castle Zvahl Baileys [S]
 * Castle Zvahl Keep [S]

Seekers of Adoulin

 * Cirdas Caverns
 * Dho Gates
 * Moh Gates
 * Sih Gates
 * Rala Waterways

Final Fantasy XII
Final Fantasy XII has completely abolished the idea of a world map as well, but dungeons can be distinguished by areas that cannot be accessed via the Strahl.

List of dungeons:
 * Garamsythe Waterway
 * Nalbina Dungeons
 * Barheim Passage
 * Lhusu Mines
 * Dreadnought Leviathan
 * Tomb of Raithwall
 * Henne Mines
 * Stilshrine of Miriam
 * Sochen Cave Palace
 * Draklor Laboratory
 * Feywood
 * Giruvegan
 * Great Crystal
 * Pharos
 * Zertinan Caverns, an optional dungeon that links numerous locations in eastern Ivalice.
 * Necrohol of Nabudis, an optional dungeon that was once a city of men, now it is filled with evil spirits.
 * Subterra, an optional dungeon below the Pharos at Ridorana.

Final Fantasy XII: Revenant Wings
Being a real-time strategy game, Revenant Wings is not considered to have many dungeons, since, like in the Tactics sub-series of the Ivalice Alliance, gameplay is restricted to battles. On the other hand, the Well of Whispered Oaths has several enemies, treasure and floors, and thus, can be considered a legitimate dungeon.

Final Fantasy XIII
The traditional concept of dungeons largely doesn't exist in Final Fantasy XIII, with the absence of world maps and towns. On Gran Pulse, however, there are a few optional areas the player can explore, the location of the Faultwarrens being closest to a traditional Final Fantasy dungeon.

Final Fantasy XIV
Dungeons are a form of duties areas where a group of four or eight Adventurers explore and work together to defeat enemies, find treasure and complete objectives. Dungeons may only be entered after progressing to a certain point in a quest. The player must then join with other player characters to make a party of four or eight (depending on the dungeon), either by inviting members themselves, or by using the Duty Finder, before they gain access to the dungeon. A four-player party must contain two DPS, one healer and one tank classes, whereas an eight-player party must contain four DPS, two healer and two tank classes.

All dungeons have a recommended level, and players whose level is below the recommended level will be denied entry. Players who are at least four levels higher than the recommended level will have their level synced to three levels higher, which means their stats and the power of their equipment will be lowered while they are inside the dungeon.

Once inside the dungeon, the party has ninety minutes to complete all objectives, or they will be ejected from the dungeon. As with other instanced duties, players may not change their class or job whilst inside a dungeon, and whenever they are KO'd, they have the option to revive themselves at the start of the dungeon.

Dungeons typically have three or four boss areas, and engaging any enemy within these areas will start a ten-second countdown, after which the area's exits will be blocked, preventing exit or entry until either all enemies are defeated or the party is wiped out. There is a boss at the end of the dungeon, and its defeat will reveal the exit, thus successfully completing the duty.

Final Fantasy Tactics
Final Fantasy Tactics has no dungeons of the traditional sense, as gameplay is limited to battles and the World Map. However, one location, Midlight's Deep, is said to be a large dungeon. In order to reach all ten levels of this optional location, the player must find the exit on each level mid-battle. At the bottom level is the game's lone superboss.

Final Fantasy Type-0
In Final Fantasy Type-0, dungeons are locations the player can visit. They are usually optional, and there may be tasks given by NPCs that ask for players to defeat the monsters within, or to obtain certain items in the dungeons. In dungeons a quest arrow leads the player into the final battle room, and once the enemies there are defeated, the quest arrow leads the player back to the entrance. Throughout the dungeon the player can collect treasures and collectibles, the most common being Knowing Tags.

List of dungeons:
 * Corsi Cave
 * the Northern Corridor
 * the Bethnel Caverns
 * the Black Tortoise Crevasse
 * Ultima Ground Zero
 * Mount Jubanla
 * Innsmouth Coast
 * Silent Key
 * the Valley of Monsters
 * the Tower of Agito

Final Fantasy Mystic Quest
Consumable items and ammo are found within the brown wooden chests scattered throughout the dungeons which respawn when exiting to the world map. Monsters are also respawn in the same way as the brown wooden chests.

List of Dungeons:
 * Level Forest
 * Bone Dungeon
 * Wintry Cave
 * Falls Basin
 * Ice Pyramid
 * Mine
 * Volcano
 * Lava Dome
 * Alive Forest
 * Giant Tree
 * Mount Gale
 * Pazuzu's Tower
 * Mac's Ship
 * Doom Castle

Theatrhythm Final Fantasy Curtain Call
A "Shrine", which closely resembles a dungeon, appears as the FMS for several final dungeon themes throughout the series:
 * Sunken Shrine
 * Tower of the Magi
 * The Castle
 * Heaven's Tower
 * The Farplane Abyss
 * Eclipse

Final Fantasy Adventure
Each dungeon contains numerous enemies, and some enemies found in earlier dungeons will continue to make an appearance in later dungeons.

List of Dungeons:
 * Glaive Castle
 * Cave of Marsh
 * Old Mine
 * Gaia Pass
 * Glaive's Airship
 * Cave of Medusa
 * Davias' Mansion
 * Mt. Rocks
 * Cara Mountain Range
 * Undersea Volcano
 * Cave in Floatrocks
 * Sealed Cave
 * Cave of Ruins
 * Dime Tower
 * Temple of Mana
 * Mana Shrine

Final Fantasy Legend II
Each dungeon contains important items and sometimes a boss has to be defeated. Countless items, weapons, and armor can be found throughout these dungeons.

List of Dungeons:
 * Cave of North
 * Relics of the Ancient Gods
 * Ashura's Base
 * Ki's Body
 * Ashura's Tower
 * Abandoned Giant's Town
 * Cave of Mountain
 * Undersea Volcano
 * Cave of Light
 * Guardian's Base
 * Sewer
 * Volcano
 * Race Course
 * Harbor
 * Edo Castle
 * Nasty Dungeon (Optional)
 * Valhalla Palace
 * Final Dungeon

Final Fantasy Legend III
Almost every dungeon has a boss to defeat, and/or have an important item to be obtained. There are also a bunch of optional dungeon to explore which are simple to navigate and contains valuable treasures.

List of Dungeons:
 * North Tower
 * Southeast Cave
 * South Tower
 * Castle of Chaos
 * Shipwrecks (Optional)
 * Northern Ruins
 * Mountain
 * Maitreya's Tower
 * North Maze
 * Mt. Hasbid
 * Southwest Ruins
 * Mushrooms (Optional)
 * Crevasse
 * Shedding of Jorgandr (Optional)
 * West Tower (Optional)
 * Eastern Ruins
 * Caves (Optional)
 * Mt. Goht

Final Fantasy Dimensions

 * Below Castle Lux
 * Crystal Temple

Bravely Default
A majority of the dungeons in Bravely Default are optional, as they can only be found during sidequests.

List of Dungeons:
 * Norende Ravine
 * Ruins of Centro Keep
 * Lontano Villa
 * Harena Ruins
 * Vestment Cave
 * Temple of Wind
 * Grand Mill Works
 * Miasma Woods
 * Florem Gardens
 * Mount Fragmentum
 * Witherwood
 * Twilight Ruins
 * Temple of Water
 * Grapp Keep
 * Starkfort
 * Mythril Mines
 * Underflow
 * Temple of Fire
 * Engine Room
 * Eternian Central Command
 * Everlast Tower
 * Vampire Castle
 * Dimension's Hasp, an optional dungeon on the Kustra Archipelago.

Theme
The "Dungeon" themes appear through various games in the series, but as the series evolved, each dungeon began to have its exclusive background theme.

Dungeon