Negalmuur

The Negalmuur is a rare game appearing in the Ward of the Sword-King zone of the Stilshrine of Miriam. It is famous as a way to autolevel, because it summons undead enemies very frequently.

Bestiary Entry
Derivation: Nightwalker

''Nightwalker of such dark thirst, it is said to cull hallowed souls from the very altars of worship. This strain, as yet unrecorded in the Camp annals, is hunted in the Stilshrine of Miriam.''

Requirement
The player, once entering the Stilshrine, must spend at least 30 minutes within. The Darkmare must also be hunted down and killed. Once all these are fulfilled, Negalmuur will spawn at the junction within the Ward of the Sword-King.

Auto-Levelling
Negalmuur frequently (every two or three turns) uses a technique called Necromancy. This has the effect of summoning a Ghast, an undead enemy. By correctly setting up the party's Gambits, it is possible to create a (theoretically) infinite loop, which allows the game to be left playing while the party continues to gain experience. By leaving the game for a long period of time, for example overnight, this allows the party to gain several levels with only minor initial effort from the player.

There are two important things to avoid, both of which has the effect of ending the loop. The first is killing Negalmuur. To this end, Gambits should be set up so as to ensure that only the summoned enemies are attacked, for example using a Gambit such as "Foe:HP<3000", since Negalmuur's HP is far in excess of that. The second thing is to prevent the party leader remaining KO'd for long enough that the game is paused to select a new leader. Therefore, the appropriate healing gambits should be set up to avoid the party leader's death, and Decoy used to attract as many attacks as possible to other members. Should the party leader die, it is important to have a Haste'd character cast Raise instantly, which can resurrect the leader before the game is paused, and the loop interrupted. By correctly setting up the party's Gambits, it should be possible to have the loop run for as long as necessary. Its not a bad idea to have two of your party members equiped with thiefs cuffs steal from the Ghast and one party member kill them. The killer should be equiped with a weapon relative to the characters strength that will take two hits to kill. Thus allowing the other party members to get in thier steals. When you obtain 99 Parimina Crossbows go sell all the items you have been getting from steals and drops. Return and reset the rare game for auto leveling. Through this tatic you will have in excess of 4 million dollars by the time all of your members are level 99. Also if you want this to work you have to have your gambits set up to Remedy the party leader as if the party leader dies the game pauses. At the point in the game when this rare game can first be encountered you can buy remedies in the Mosphorian High Waste. A vital Gambit for this strategy can be obtained from a random chest inside the stillshrine.

Related enemies

 * Gazer
 * Gespenst
 * Etém
 * Nightwalker
 * Reaper
 * Oversoul
 * Ixtab (mark)
 * Deathscythe (mark)
 * Dustia (rare)
 * Ishteen (rare)
 * Vorres (rare)