Esuna (ability)



Esuna, also known as Heal, Remedy, and Clear , is a recurring spell in the Final Fantasy series. When cast on a character, it will remove most abnormal status effects.

It can generally erase common ailments like Poison or Blind, which can also be removed by other spells like Poisona and Blindna, as well as less common status ailments that do not necessarily have their own removal spell. In some titles, Esuna has an upgrade called Esunaga.

Final Fantasy II
Esuna is a White Magic spell that cures status effects that can otherwise last after battle. As the level of the spell increases, the more status effects it can cure and the higher the chance of success. At level 1, it can only remove Poison and Darkness. At level 2 and up, the spell will be able to remove Curse in addition to Poison and Darkness. Esuna will then be able to cure Amnesia (level 3), Toad (level 4), and Stone (level 5).

Esuna can also be used on multiple targets, although the chance of success is reduced drastically if the spell's level is not high. Add one level to the above figures if the spell targets all allies except Darkness, which can still be cured at level 1. Any character can learn Esuna by having them use the Esuna Tome (Esuna Scroll in Final Fantasy Origins).

In addition to each of the statuses cured above, at level 7 and higher, Esuna also has the odd ability to remove KO from a target, reviving him/her with 1 HP.

Final Fantasy III
Esuna (also called Heal) is a level 7 White Magic spell that can heal all status ailments affecting a party member with a 60% accuracy. It can be bought for 20,000 gil at Doga's Village or the Invincible.

Final Fantasy IV
Esuna (Heal on the SNES) is a White Magic spell. It is learned by Tellah (default), Paladin Cecil (level 35), Rosa (level 18), Porom (level 20), and child Rydia (level 10; 3D only). It has a casting time of 2, costs 20 MP to cast, and will never miss. It removes all statuses except for Berserk, which can only be removed via the spell in the Advance and PSP versions, and can be cast outside of battle while under Toad and Pig statuses.

Final Fantasy IV -Interlude-
Esuna is a White Magic spell known initially by Cecil, Rosa, and Porom. It removes all negative statuses: Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Gradual Petrify, Confuse, Sleep, Paralysis, and Curse from one target. It costs 20 MP to cast.

Final Fantasy IV: The After Years
Esuna costs 20 MP to cast and is learned by Cecil (level 24), Rosa (level 18), Ceodore (level 20), and Porom (level 20). It is initially known by Kain, Fusoya, White Mage, and Leonora.

Final Fantasy V
Esuna (Heal on the SNES and Esna on the PS) is a Level 4 White Magic spell and costs 10 MP to cast. The party finds it in a pot in Karnak Castle, or it can be bought for 3,000 gil at either Lix, Regole, Castle of Bal, Quelb, or Castle Surgate. It is one of the spells that can be cast from the Wonder Wand for free. Esuna can be cast by Calofisteri and Carbuncle. Esuna cures Darkness, Poison, Mini, Toad, Petrify, Silence, Confuse, Paralyze, Sleep, and Old.

Final Fantasy VI
Esuna (Remedy on the SNES) is a healing spell. Unicorn teaches it at a rate of x3, while Seraph teaches it at a x4 rate, Alexander at a x15 rate, and Lakshmi at a x20 rate. It costs 15 MP to cast and is vulnerable to Runic. Esuna can be cast by Level 50 Magic, Level 80 Magic, Cherry, and Desert Hare. It removes Blind, Poison, Petrify, Silence, Confuse, Sap, Sleep, Slow, and Stop.

Final Fantasy VII
Esuna is the second level spell in the Heal Materia. It costs 15 MP to cast and cures Sleep, Poison, Sadness, Fury, Confuse, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed and Darkness.

Crisis Core -Final Fantasy VII-
Esuna costs 12 MP to cast and restores Zack of all negative status ailments. Esuna is not as useful as in others—three of the five status ailments Zack is vulnerable to, Stop, Stun and Silence, prevent him from casting Esuna at all until they wear off.

Final Fantasy VIII
Esuna can be drawn from select enemies. Another form of Esuna is a command ability Treatment. Learned from the Guardian Force Siren, it is usable even when the user is silenced and recovers some statuses the normal Esuna spell can't, such as Doom.

Casting Esuna in battle increases compatibility with Carbuncle and Cerberus by 0.2, but lowers compatibility with Siren by 1.2, and with Diablos and Eden by 0.2.

When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Esuna spells, among other basic spells.

Final Fantasy IX
Eiko learns the White Magic spell Esuna late in the game. It can be learned from the Fairy Flute, Siren's Flute, Angel Flute, or the Rubber Suit. The spell can also be used by Beatrix. It costs 8 MP to cast and 80 AP to master. Esuna removes Sleep, Silence, Mini, Poison, Heat, Gradual Petrify, Freeze, Blind, and Confuse. It can be reflected and works with Return Magic. Esuna can be cast by Kraken, Kraken (Crystal), Maliris, Maliris (Crystal), and Ozma.

Final Fantasy X
Esuna is a White Magic spell obtainable in Yuna's section of the basic Sphere Grid. It is one of the abilities she begins with; along with Cure. It costs 5 MP to use and can cure all negative status effects except Curse, Zombie, Doom, Power Break, Magic Break, Armor Break, and Mental Break. Sanctuary Keeper is the only enemy in the game capable of casting this spell.

Final Fantasy X-2
Esuna is a White Magic spell learned for 20 AP for the White Mage. It removes all negative status effects and costs 10 MP to cast. It can also be used via Lady Luck's Magic Reels by rolling two Staves. The Chocobo enemy in the Fiend Arena is the only enemy to cast the spell.

Final Fantasy X-2: Last Mission
Esuna is an ability that can be used by any character when using the White Mage dressphere, it costs 4 MP to cast. It removes some harmful status effects, making the player not need to rely on items to do so.

Final Fantasy XI
Esuna, introduced in the April 2009 version update, is a spell that can be used to remove one detrimental status effect on all party members within an Area of Effect as long as the caster has that enfeebling effect as well. Esuna removes a status from the White Mage and the same status from all other party members within range.

This effect is enhanced if Afflatus Misery is activated. It will allow Esuna to erase up to two status effects on the White Mage, and the other members of the party within range. Esuna cannot remove negative status ailments granted by songs. Esuna can also not remove status ailments that prevent the White Mage from casting, such as Silence or Petrification. This spell can be used after casting Sacrifice so that the caster can remove an enfeebling effect that they did not have prior to casting Sacrifice.

Final Fantasy XII
Esuna is a White Magick spell obtainable after the events at the Tomb of Raithwall. It requires the White Magick 4 license which costs 35 LP, and the spell costs 2,800 gil. It removes most status effects from a target, except Slow, Stop, Doom, Disease, Oil, HP Critical, X-Zone, Stone and KO.

Esunaga is an upgrade of Esuna, which has the same effect but targets all party members.

In the Zodiac versions, Esuna is a White Magick 7 License for 70 LP. It is bought in Eruyt Village for 2,700 gil. It is also found in a treasure in Trial Mode Stage 84 with the Diamond Armlet equipped. Esuna can be used by the job classes White Mage, Knight, and Red Battlemage; though Knight must first obtain the Esper Mateus license and Red Battlemage with the Shemhazai license.

Final Fantasy XIII
Esuna is a spell used by the Medic, which requires two ATB segments to cast. It can remove any status ailment on a character with the exception of Doom, however it will only remove one status ailment per casting, with the most recently inflicted status ailment removed first. It is learned by advancing as a Medic and can be learned by everyone, though at different Crystarium stages; Lightning (stage 4), Vanille (stage 4), Hope (stage 5), Sazh (stage 7), Snow (stage 7) and Fang (stage 7).

Final Fantasy XIII-2
Esuna is a Medic ability that removes the two most recent ailments. It is learned by Serah (role level 10), Noel (role level 8), Cactuarama (18), Cait Sith (7), Caterchipillar (1), Exoray (12), Flanitor (6), Haguma (44), PuPu (3), Spiranthes (26), and White Chocobo (15).

Final Fantasy XIV
Esuna is a cross-role ability available at level 20 for all healer role classes and jobs. The spell removes a single detrimental status effect from the selected target.

Prior to the Stormblood expansion, Esuna was a Conjurer exclusive spell available at level 18. The spell removed a single detrimental status effect from the selected target and had 20% chance for the caster's next Esuna cast to cost no MP. The spell could only be used by the Conjurer class and White Mage job.

Due to the development team's desires to remove duplicate and unneeded abilities, Esuna became a cross-role ability for all healers at the release of the Stormblood expansion. Due to this change, the Astrologian and Scholar spells that functioned similarly to Esuna, called Exalted Detriment and Leeches, were removed from the game.

Final Fantasy Tactics
Esuna is a spell learned by the White Mage job class. It costs 18 MP to use, cost 300 JP to learn, and has a speed of 34. It removes ailment status from targets within range including Petrify, Blind, Confusion, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable.

Final Fantasy Tactics Advance
Esuna is learned by the White Mage job class by equipping the Pure Staff. It takes 200 AP to master and costs 18 MP to cast. It has a range of 4 and a vertical reach of 2 and is stealable through the ability Steal: Ability.

Final Fantasy Tactics A2: Grimoire of the Rift
Esuna can be used by both the White Mage and Seer job classes. It takes 200 AP to learn and costs 12 MP to cast.

Final Fantasy Type-0
Esuna cures all status ailments. Charging this spell makes it affect party members. It is learned during Moglin's "DFMG-102: Elementary Defense Magic II" lecture in Chapter 3. It requires a Defense Magic stat of 10.

Final Fantasy Crystal Chronicles
Clear Magicite can only be found in dungeons. Once found, players can cast it until they leave that dungeon. While it removes negative status effects, it can also remove positive ones like Haste.

Final Fantasy Crystal Chronicles: Ring of Fates
Clear Magicite can be found in dungeons or purchased at the Magic Goods stand in Rebena Te Ra. Clear Magicite can only be used once, so players can carry from 5 to 99 Clear Magicite. Clear Pockets can be found or purchased from the Mog Mart so players can carry more. Besides removing negative status effects, it also restores a small amount of SP.

Final Fantasy Crystal Chronicles: My Life as a King
Clear is a level 1 protection spell, exclusive to the White Mage class, and caps at level 100. It removes negative statuses from an ally and can be used as often as needed.

Final Fantasy Crystal Chronicles: Echoes of Time
Clear is one of the six basic spells available to all characters. It is cast with the turquoise icon, and may be piled with Fire, Blizzard, and Thunder to cast Barrier, Slow, and Haste, respectively.

Final Fantasy Mystic Quest
Heal is found in Falls Basin and heals all status ailments. Phoebe and Kaeli can cast this spell. When cast on enemies, it can inflict Poison, Confuse, Sleep, Paralyze, or Petrify on a single enemy.

Final Fantasy Adventure
The Heal spell will restore normal condition immediately by removing the status Pois, Ston, or Dark for 1 MP. It is obtained from Cibba in Wendel. It is bugged. When the player casts the spell, Sumo's DP is set to zero until the next time the player pauses the game.

Final Fantasy Legend III
Heal is a White Magic spell cures all status ailments. It cost 28 MP to use, and it can be bought for 8500 GP in Viper City (Future), Darius (Pureland) and Knaya (Pureland).

Final Fantasy: The 4 Heroes of Light
Esuna is a White Magic spell and costs 2 AP to cast. The spell can be given to any character by having an Esuna Tome in the character's inventory. The spell can be purchased for 1,500 gil in Guera, Urbeth, and Arbor all after darkness floods the world.

Bravely Default
Esuna is a level 3 White Magic. It cures the status ailments poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm for one target. It costs 8 MP to use. It can be bought in Florem for 800 pg.

Bravely Second: End Layer
Esuna is a level 2 White Magic ability for the White Mage. It cures the target of the status ailments poison, blindness, silence, sleep, paralysis, dread, berserk, confusion, and charm. It costs 18 MP to use. It can be bought in Ancheim and Chompshire for 800 pg.

Final Fantasy Record Keeper
Esuna is a White Magic ability with a Rarity of 3☆. It removes all debuffs from one target, it can initially be used twice and it can be honed to Rank 5. It can be created using White Orb x5, Wind Orb x3, Holy Orb x3 and 5000 gil.

Kingdom Hearts series
Esuna is an advanced spell in ', ', and . When used, it removes all the negative statuses on the user.

Heavenstrike Rivals
Esuna is Rosa Farrell and ​Queen Rosa of Baron's ability. For 2 player turns, at the start of the player's turn, target unit removes Poison, Vulnerable, Stun and Immobilize from itself, with % chance to gain 2HP.

Etymology
In the Spanish versions Esuna is called Esna.

Medica エスナ