Soul Shrine

The Soul Shrine is a bonus dungeon in the Advance version of Final Fantasy VI. The shrine becomes available after the Dragons' Den and the main story have been completed. It is located on a small island near Mobliz.

The Soul Shrine contains a series of 128 battles against most of the enemies and bosses, including the new dragons from the Dragons' Den. While the battles are set up in a particular order (i.e. the Dragons' Den dragons are the last tier the player faces), there is a bit of randomness included with some enemies swapping levels. The player can also fight monsters missed during the initial playthrough, meaning there is a chance to get a 100% completed bestiary here. Leaving the shrine causes the battles to be reset.

Another important thing about the Soul Shrine is that the enemies drop items. This gives another chance to pick up some nice rewards, as well as the possibility of getting multiples of some of the ultra-powerful items. For example, Samurai Soul is in the Soul Shrine, which means the player can get as many Master's Scrolls as possible.

The Soul Shrine also includes a few new monsters called Glutturns. They appear asking for curative items, like Elixirs and Hi-Ethers and, if not fed, attack the party with some particularly devastating moves, including Ultima and Diabolic Whistle, among others. The real goal here though is to steal. Glutturns have useful rare steals, including Souls of Thamasa, Celestriads, Force Shields, and Master's Scrolls. They are the only source in the game of unlimited Souls of Thamasa.

Upon completing the challenge, the player is given the key item Master's Crown. Like other Final Fantasy arena items (i.e. Final Fantasy X ' s Mark of Conquest), it has no in-game purpose. Beating Soul Shrine several times does not give more Master's Crowns. It is possible to use this area to level up and gather up some rare items for use against the Omega Weapon.

Battles
The list of monster formation provided below serves as a rough guideline to the player as to where they are, and how far they have to fight until reaching a pause. It is important to note that there is randomness involved in the ; up until the last few battles, encounters from the Dragons' Den may show up at any time. Glutturns show up randomly throughout the gauntlet and at specific times.

A pause will take the player back into the room with the lone ghost. This pause allows players to heal, change equipment, and so forth. If the player leaves, they will reset the gauntlet. To resume the gauntlet, simply talk to the ghost.

1 - Imperial Soldier x2, Magitek Armor 2 - Zaghrem, Trillium, Spritzer x2 3 - Nautiloid, Exocite, Lesser Lopros 4 - Satellite 5 - Oversoul, Living Dead x2 6 - Opinicus Fish, Rhizopas 7 - Angel Whisper, Living Dead, Cloud x2 8 - Hell's Rider 9 - Heavy Armor, Corporal x2 10 - Paraladia, Vulture, Iron Fist 11 - Veil Dancer, Gobbledygook x3 12 - Hill Gigas, Harvester 13 - General, Onion Knight x2 14 - Chaser, Trapper x3 15 - Death Warden 16 - Murussu, Baalzephon 17 - Bomb x6 18 - Io 19 - Fossil Dragon, Bug x3 20 - Zombie Dragon, Outcast x2

Pause

21 - Balloon x6 22 - Adamankary, Bonnacon x2 23 - Mega Armor, Proto Armor 24 - Gigantos x2 25 - Brainpan x2, Misfit, Apocrypha 26 - Behemoth, Misfit x2 27 - Ninja x2, Platinum Dragon 28 - Grenade 29 - Land Ray, Peeper x2 30 - Black Dragon 31 - Daedalus, Ahriman 32 - Intangir 33 - Vector Chimera x2 34 - Lenergia x2, Destroyer 35 - Glutturn 36 - Landworm 37 - Neck Hunter, Cruller, Humpty x2 38 - Dante 39 - Dropper x3 40 - Borghese, Cloudwraith 41 - Tonberries x3

Pause

42 - Skeletal Horror 43 - Malboro, Exoray OR Shield Dragon x2 44 - Knotty x4 45 - Punisher x2, Devil Fist 46 - Glasya Labolas, Mugbear, Devil Fist 47 - Gorgimera 48 - Primeval Dragon, Great Malboro 49 - Test Rider 50 - Purple Magna Roader, Red Magna Roader 51 - Yellow Magna Roader x2, Brown Magna Roader 52 - Blade Dancer x2, Crusher x2 53 - Rafflesia x3 54 - Mahadeva 55 - Sorath, Warlock, Creature 56 - Armored Weapon 57 - Enuo, Devil, Figaro Lizard 58 - Pluto Armor, Schmidt 59 - Weredragon, Parasite x3 60 - Alluring Rider, Pandora x3 61 - Coco, Samurai, Suriander

Pause

62 - Tyrannosaur x2 63 - Greater Mantis, Sprinter, Lycaon x2 64 - Basilisk x2, Leap Frog 65 - Great Behemoth, Great Malboro, Vector Lythos 66 - Purusa, Gloomwind 67 - Face, Zeveak, Necromancer x2 68 - Clymenus x2, Necromancer 69 - Chaos Dragon, Ouroboros, Seaflower x2 70 - Amduscias, Covert x2 71 - Baalzephon x2, Shambling Corpse x2 72 - Wartpuck, Kamui 73 - Level 10 Magic, Level 20 Magic 74 - Level 30 Magic x3 75 - Level 60 Magic, Level 30 Magic, Level 10 Magic x2 76 - Level 70 Magic, Level 50 Magic, Level 40 Magic 77 - Level 90 Magic, Level 80 Magic 78 - Glutturn

Pause

79 - Angler Whelk 80 - Dadaluma 81 - Crane x2 82 - Number 024 83 - Number 128, Left Blade, Right Blade 84 - Glutturn 85 - Air Force, Laser Gun, Missile Bay, Bit 86 - Master Tonberry 87 - Brachiosaur

Pause

88 - Gamma 89 - InnoSent x3 90 - Junk x3 91 - Demon Knight, Yojimbo 92 - Muud Suud 93 - Prometheus, Fortis 94 - Duel Armor, Death Machine, Fortis 95 - Outsider x2, Dark Force, Cherry 96 - Mover x3 97 - Fiend Dragon x2

Pause

98 - Ice Dragon 99 - Storm Dragon 100 - Earth Dragon 101 - Gold Dragon 102 - Skull Dragon 103 - Holy Dragon 104 - Blue Dragon 105 - Red Dragon

Pause

106 - Tentacle x4 107 - Dullahan 108 - Humbaba 109 - Malboro Menace 110 - Curlax, Laragorn, Moebius 111 - Samurai Soul 112 - Magic Master 113 - Hidon, Erebus x4 114 - Deathgaze

Pause

115 - Inferno, Ketu, Rahu 116 - Guardian 117 - Demon 118 - Goddess 119 - Fiend

Pause

120 - Ice Dragon (Dragons' Den version) 121 - Storm Dragon (Dragons' Den version) 122 - Earth Dragon (Dragons' Den version) 123 - Gold Dragon (Dragons' Den version) 124 - Skull Dragon (Dragons' Den version) 125 - Holy Dragon (Dragons' Den version) 126 - Blue Dragon (Dragons' Den version) 127 - Red Dragon (Dragons' Den version) 128 - Kaiser Dragon

Treasure

 * Master's Crown

Etymology
Seelenschrein Храм Душ