Blue Magic

Blue Magic, also referred to as Blu Mag, Enemy Skill, Blue Bullet, Ronso Rage, Lore or Blue, is a skillset consisting of abilities used by monsters. Most of the time, a character who can use it is known as a Blue Mage. It first appeared in Final Fantasy V and was a staple in the main series until Final Fantasy XII. The exact method of learning Blue Magic has varied, but all involve the magic being learned from enemies.

Final Fantasy IV: The After Years
Jive is Calca's special ability. Unlike traditional Blue Magic, Jive acts more like a cross between Blue Magic and Dance in that an attack is chosen at random. There was supposed to have been a traditional Blue Magic command for Harley, but it was dummied out and is thus incomplete and without spells.

Final Fantasy V


This game was the first to utilize Blue Magic and has the most Blue Magic spells of any single-player Final Fantasy game with thirty. Blue Magic is learned when the Blue Mage is struck with a learnable spell, or when the character in another job has the Learning ability, innate to Blue Mages. Blue Magic, when equipped, gives the character's base Freelancer Magic +23.

Final Fantasy VI
Blue Magic, called Lores, is Strago's specialty. Unlike Blue Mages in Final Fantasy V, Strago only has to see an enemy magic used to learn it. It is thus easier to learn a Lore, but learning is disabled if Strago is afflicted with Blind, Petrify, Zombie, Sleep, Confuse, Stop, Freeze, or Rage status at the time the Lore is used. This means that in addition to enemies, Gau and Relm can teach Strago Blue Magic by using Rage and Sketch, respectively.

Final Fantasy VII
The Enemy Skill Materia functions like Blue Magic. When the Materia piece is equipped to a character, when they are hit by a suitable enemy skill the Materia will learn it. The Materia remembers the ability and can then be equipped to any party member. There are a few different Enemy Skill Materia to be found, and if the player wants more than one party member to be able to use the skills simultaneously, they will need to "teach" the abilities to the different Materia separately, although equipping more than one Enemy Skill Materia to a character has all the Materia pieces learn the skill when the character is hit. Enemy skills can't be learned permanently on the Battle Square, or if the character is ejected from battle, resulting in them not appearing on the battle results screen. Some enemies only use their skills when controlled.

Final Fantasy VIII
Quistis learns Blue Magic from special items obtained from enemies or from their cards. She can use the spells with her Limit Break, and some Blue Magic have enhanced effects the higher the party's Crisis Level is.

Final Fantasy IX
Quina Quen learns Blue Magic by eating specific opponents when they have less than 25% (1/4th) of their max HP left. When in Trance, s/he can use the Cook ability, which successfully eats opponents that have less than 50% (1/2) of their max HP left.

Final Fantasy X
Blue Magic (referred to as Ronso Rage in this game) is Kimahri's Overdrive. For Kimahri to learn Blue Magic, he has to perform Lancet on the enemy with the spell. When he learns a new Ronso Rage, his Overdrive meter will fill.

Final Fantasy X-2
The Gun Mage dressphere can learn certain enemies' skills by surviving the attack. Learned skills can be used directly after via the Blue Bullet command. Learned Blue Bullet skills must be learned by each party member individually.

Final Fantasy XI
Blue Magic is used by the job Blue Mage. It is a type of magic skill that players must skill up to use effectively. Blue Magic spells are based on the caster's Blue Magic skill, rather than Enhancing Magic, Enfeebling Magic, Divine Magic, Dark Magic, and Elemental Magic. Final Fantasy XI contains the most Blue Magic spells of any Final Fantasy, with over 150 spells at the Blue Mage's disposal.

Final Fantasy Tactics
There is no Blue Mage class nor Blue Magic, but some spells can only be learned "Blue Magic style". The spell Ultima can only be gained when it is used on Ramza, or his sister Alma, in Chapter 4 (or earliest Luso in Chapter 3, but only in the War of the Lions remake). A greater form of Ultima can be learned by Alma during the battle with the final boss Ultima.

Any unit can learn spells, such as Thundaja and Firaja, from having them cast on them while they are in a job that learns it (i.e. a Black Magick spell can only be learned "Blue Mage style" if the target is a Black Mage), but this usually only applies to the "-aja" tier spells, and a majority of Summon spells. The last spell is the Summon Zodiac that can only be learned when it is used on a Summoner during the battle with the optional boss Elidibs.

Final Fantasy Tactics Advance
Blue Magic is an action ability used by Blue Mages, a job available to humes.

Final Fantasy Tactics A2: Grimoire of the Rift
Blue Magic returns as "Blue Magick" and is usable by humes.

Bravely Default
Blue Magic is presented as Genome Abilities, first learned by the Vampire job class. They are acquired when a character with the Genome Drain support ability is hit by an enemy's attack. Genome Abilities are part of the Vampirism skillset, while Genome Drain is the specialty of the Vampire obtained as a support ability at Job Level 13.

Final Fantasy Record Keeper
While there is no Blue Magic which can be created and/or honed, the few Blue Mages who appear in the game use Blue Magic spells from their games as their Soul Breaks. The official strategy site for Final Fantasy Record Keeper contains pages for a variety of Blue Orbs and their descriptions state that they are "infused with blue magic".

Final Fantasy Trading Card Game
One of Kimahri's cards has the Enemy Skill ability. For the discard of another Kimahri card and two Earth CP, the player can choose any Forward the opponent controls and use its special ability until the end of the turn.

Recurring

 * Support spells
 * Angel Whisper - Angel Whisper revives and restores HP to KO'd allies.
 * Mighty Guard - Mighty Guard grants Protect and Shell, plus other statuses that vary from game to game, to the entire party.
 * White Wind - White Wind restores HP to the party based in some way on the caster's HP.
 * Frog Song - Frog Song usually inflicts Toad and sometimes Sleep. It is generally learned from Toad enemies.
 * Magic Hammer - Magic Hammer reduces or drains a target's MP.


 * Offensive spells:
 * Aero - Aero inflicts Wind elemental damage. Often appears as White or Black Magic. Other similar spells varying in power are Aerora and Aeroga.
 * Aqua Breath - Aqua Breath inflicts Water elemental damage to all enemies.
 * Bad Breath - Bad Breath inflicts various statuses on all enemies, which differs from game to game. It is generally learned from the Malboro enemies.
 * Flamethrower - Flamethrower inflicts Fire elemental damage to one enemy. It is generally learned from Dragon enemies.
 * Doom - Doom inflicts the Doom status on one enemy.
 * Level 5 Death - Level 5 Death inflicts Instant Death on all enemies whose levels are a multiple of 5. In some games, it may work on bosses that are normally immune to normal death magic.
 * Roulette - Roulette randomly knocks out any target in battle, whether it is an enemy or a party member.
 * 1000 Needles - 1000 Needles inflicts 1000 damage to an enemy, regardless of defense stat or bonuses such as Protect. The ability is usually learned from the Cactuar enemy.
 * Acid - Acid inflicts non-elemental damage to an enemy, as well as status effects.
 * Blaster - Blaster generally inflicts non-elemental damage and attempts to inflict Instant Death on the target. It is generally learned from the Coeurl enemies.
 * Goblin Punch - Goblin Punch inflicts non-elemental damage to one enemy, but inflicts massive damage if the enemy's level is the same as the caster. It is generally learned from Goblin enemies.
 * Lifebreak - Also known as ???, Lifebreak inflicts damage based on the difference between the caster's Max HP and current HP. Behemoth enemies generally use this spell.
 * Limit Glove - Limit Glove inflicts massive damage when the caster's HP is in critical.
 * Matra Magic - Matra Magic deals non-elemental damage to all enemies or attempts to inflict Instant Death. Can generally be learned from Machine enemies.
 * Self-Destruct - Self-Destruct sacrifices the user to inflict non-elemental damage equal to user's current HP. It is generally learned from Bomb enemies.

Final Fantasy V

 * Flash - blinds all enemies.
 * Level 2 Old - casts Old on all targets with a level that is a multiple of 2.
 * Level 3 Flare - casts Flare on all targets with a level that is a multiple of 3.
 * Level 4 Graviga - casts Graviga on all targets with a level that is a multiple of 4.
 * Guard-Off - lowers the target's defense.
 * Lilliputian Lyric - casts Mini on the target.
 * Death Claw - reduces target's HP to a single digit and paralyzes them.
 * Time Slip - casts Old and Sleep on the target.
 * Moon Flute - casts Berserk on the target.
 * Transfusion - fully restores target's HP and MP. KOs the user afterward.
 * Dark Spark - halves the target's level.
 * Vampire - drains HP from the target by an amount equal to either the difference in the user's current and max HP or the target's current HP.

Final Fantasy VI

 * Tsunami - deals Water damage to all enemies.
 * Level 3 Confuse - casts Confuse on all enemies whose level is a multiple of 3.
 * Reflect??? - causes Darkness, Silence, and Slow on all opponents who have the Reflect status.
 * Traveler - deals damage to one opponent equal to the number of steps the party has taken throughout the game divided by 32.
 * Force Field - nulls all damage done by a random element to everyone on the field—allies and foes both.
 * Dischord - halves the level of one enemy. Enemies immune to death will not be affected.
 * Rippler - switches any status ailments Strago has with those of one opponent.
 * Quasar - deals non-elemental magic damage to all opponents.
 * Grand Delta - deals non-elemental magic damage to all opponents. More powerful than quasar.

Final Fantasy VII

 * Beta - deals massive Fire damage to all enemies, ignoring Reflect.
 * Chocobuckle - deals damage equal to the number of times the party has escaped from battle times 4, only if the caster's level is a multiple of 4.

Final Fantasy VIII

 * Laser Eye - Lasers from caster's eyes hurt single enemy.
 * Ultra Waves - deals non-elemental damage and Berserks all enemies.
 * Electrocute - deals Lightning damage to all enemies.
 * Lv? Death - casts Death on any enemy whose level is a multiple of a certain number, which depends on Quistis's Crisis Level.
 * Degenerator - eliminates an enemy from battle.
 * Gatling Gun - deals physical damage to one enemy.
 * Acid - Damage and Status Change, 1 enemy.
 * Homing Laser - deals damage to all enemies.
 * Raybomb - deals physical damage to all enemies.
 * Shockwave Pulsar - deals massive non-elemental damage to all enemies. Dealing critical damage that may exceed the 9,999 limit.

Final Fantasy IX

 * Level 4 Holy - deals Holy damage to all enemies whose levels are a multiple of 4.
 * Level 3 Defless - randomly lowers the defense and magic defense of enemies whose levels are a multiple of 3.
 * Night - inflicts Sleep on every unit in battle.
 * Twister - deals random Wind damage to all enemies.
 * Earth Shake - deals Earth damage to all enemies on the ground.
 * Angel's Snack - consumes four Remedies to use on the entire party at once.
 * Frog Drop - deals damage based on the number of Frogs that Quina has eaten.
 * Vanish - causes a target to disappear and become immune to physical damage.
 * Frost - attempts to inflict the Freeze status on one target.
 * Mustard Bomb - attempts to inflict the Heat status on one target.
 * Auto-Life - causes one target to automatically be revived once after being KO'd.

Final Fantasy X

 * Seed Cannon - deals damage to one target.
 * Thrust Kick - causes physical damage to one target and attempts to Eject the target from battle.
 * Stone Breath - inflicts the Stone status on all vulnerable enemies.
 * Nova - deals massive non-elemental damage to all enemies.

Final Fantasy X-2

 * Seed Cannon - deals damage to one target.
 * Stone Breath - inflicts the Stone status on all vulnerable enemies.
 * Nova - deals massive non-elemental damage to all enemies.
 * Absorb - absorbs a small amount of HP and MP from a target.
 * Cry in the Night - deals non-elemental damage to the entire target party.
 * Drill Shot - deals physical damage to one target.
 * Mortar - deals non-elemental damage to the entire target party.
 * Annihilator - deals non-elemental damage the entire target party.
 * Heaven's Cataract - deals non-elemental damage to the entire target party and reduces its defense and magic-defense.
 * Storm Cannon - deals non-elemental damage to the entire target party based on the caster's level.

Final Fantasy XI

 * Acrid Stream - deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Lowers target's Magic Defense.
 * Actinic Burst - greatly lowers the accuracy of enemies within range for a brief period of time.
 * Amplification - enhances the casters magic attack and magic defense.
 * Animating Wail - increases the casters attack speed.
 * Asuran Claws - delivers a sixfold attack. Accuracy varies with TP.
 * Auroral Drape - silences and blinds enemies within range.
 * Awful Eye - lowers Strength of enemies within a fan-shaped area originating from the caster.
 * Battery Charge - gradually restores the casters MP.
 * Battle Dance - delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.
 * Benthic Typhoon - delivers an area attack that lowers target's defense and magic defense. Damage varies with TP.
 * Blank Gaze - removes one beneficial magic effect from an enemy.
 * Blastbomb - deals fire damage to enemies within area of effect. Additional effect: "Bind".
 * Blazing Bound - deals fire damage to an enemy.
 * Blitzstrahl - deals lightning damage to an enemy. Additional effect: "Stun".
 * Blood Drain - steals an enemy's HP. Ineffective against undead.
 * Blood Saber - steals HP from enemies within range. Ineffective against undead.
 * Bludgeon - delivers a threefold attack. Accuracy varies with TP.
 * Body Slam - delivers an area attack. Damage varies with TP.
 * Bomb Toss - throws a bomb at an enemy.
 * Cannonball - deals a single hit attack to the target. Damage varies with TP.
 * Chaotic Eye - silences an enemy.
 * Charged Whisker - deals Lightning damage to enemies within area of effect.
 * Cimicine Discharge - reduces the attack speed of enemies within range.
 * Claw Cyclone - damages enemies within area of effect with a twofold attack. Damage varies with TP.
 * Cocoon - enhances the casters defense.
 * Cold Wave - deals ice damage that lowers Agility and gradually reduces HP of enemies within range.
 * Corrosive Ooze - deals water damage to an enemy. Additional Effect: Attack Down and Defense Down.
 * Cursed Sphere - deals water damage to enemies within area of effect.
 * Death Ray - deals dark damage to an enemy.
 * Death Scissors - deals a single hit attack to the target. Damage varies with TP.
 * Delta Thrust - delivers a threefold attack on a single target. Additional effect: Plague.
 * Demoralizing Roar - weakens the attack of enemies within range.
 * Diamondhide - gives party members within area of effect the effect of "Stoneskin".
 * Digest - steals an enemy's HP. Ineffective against undead.
 * Dimensional Death - deals a single hit attack to the target. Damage varies with TP.
 * Disseverment - delivers a fivefold attack. Additional effect: Poison. Accuracy varies with TP.
 * Dream Flower - puts all enemies within range to sleep.
 * Empty Thrash - delivers an area of attack attack. Accuracy varies with TP.
 * Enervation - lowers the defense and magical defense of enemies within range.
 * Everyone's Grudge - deals dark damage to an enemy.
 * Exuviation - restores the casters HP and removes one detrimental magic effect.
 * Eyes on Me - deals dark damage to an enemy.
 * Fantod - enhances the casters attack and magic attack.
 * Feather Barrier - enhances the casters evasion.
 * Feather Storm - damages the enemy and may inflict poison. Chance of effect varies with TP.
 * Feather Tickle - reduces an enemy's TP.
 * Filamented Hold - reduces the attack speed of enemies within a fan-shaped area originating from the caster.
 * Final Sting - deals damage proportional to the casters HP. Reduces the casters HP to 1 after use. Damage varies with TP.
 * Firespit - deals fire damage to an enemy.
 * Flying Hip Press - deals wind damage to enemies within range.
 * Foot Kick - deals critical damage. Chance of critical hit varies with TP.
 * Frenetic Rip - delivers a threefold attack. Damage varies with TP.
 * Frightful Roar - weakens defense of enemies within range.
 * Frost Breath - deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.
 * Frypan - delivers an area attack. Additional effect: "Stun". Accuracy varies with TP.
 * Geist Wall - removes one beneficial magic effect from enemies within range.
 * Goblin Rush - delivers a threefold attack. Accuracy varies with TP.
 * Grand Slam - delivers an area attack. Damage varies with TP.
 * Head Butt - deals a single hit attack to the target. Damage varies with TP. Additional effect: "Stun".
 * Healing Breeze - restores HP for party members within area of effect.
 * Heat Breath - deals fire damage to enemies within a fan-shaped area originating from the caster.
 * Hecatomb Wave - deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness.
 * Leafstorm - deals wind damage within area of effect.
 * Helldive - deals a single hit attack to the target. Damage varies with TP.
 * Hydro Shot - deals a single hit attack to the target. Additional effect: Enmity Down. Chance of effect varies with TP.
 * Hysteric Barrage - delivers a fivefold attack. Damage varies with TP.
 * Ice Break - deals ice damage to enemies within range. Additional Effect: "Bind".
 * Infrasonics - lowers the evasion of enemies within a fan-shaped area originating from the caster.
 * Jet Stream - delivers a threefold attack. Accuracy varies with TP.
 * Jettatura - enemies within a fan-shaped area originating from the caster are frozen with fear.
 * Light of Penance - reduces an enemy's TP. Additional effect: Blindness and "Bind".
 * Lowing - gives enemies within range a powerful disease that prevents recovery of HP and MP.
 * MP Drainkiss - steals an enemy's MP. Ineffective against undead.
 * Maelstrom - deals water damage to enemies within range. Additional effect: STR Down.
 * Magic Barrier - grants the caster a Magic Shield effect.
 * Magic Fruit - restores HP for the target party member.
 * Magnetite Cloud - deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight.
 * Mandibular Bite - deals a single hit attack to the target. Damage varies with TP.
 * Memento Mori - enhances the casters magic attack.
 * Metallic Body - absorbs an certain amount of damage from physical and magical attacks.
 * Mind Blast - deals lightning damage to an enemy. Additional effect: Paralysis.
 * Mysterious Light - deals wind damage to enemies within range. Additional effect: Weight.
 * Osmosis - steals an enemy's HP and one beneficial status effect. Ineffective against undead.
 * Occultation - creates shadow images that each absorb a single attack directed at the caster.
 * Pinecone Bomb - deals a single hit attack to the target. Additional effect: sleep. Duration of effect varies with TP.
 * Plasma Charge - covers the caster with magical lightning spikes. Enemies that hit the caster take lightning damage.
 * Plenilune Embrace - restores target party member's HP and enhances attack and magic attack. Attack boost and magic attack boost depends on the current moon phase.
 * Poison Breath - deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
 * Pollen - restores the casters HP.
 * Power Attack - deals critical damage. Chance of critical hit varies with TP.
 * Quadratic Continuum - delivers a fourfold attack. Damage varies with TP.
 * Queasyshroom - deals a single hit attack to the target. Additional effect: Poison. Duration of effect varies with TP.
 * Radiant Breath - deals light damage to enemies within a fan-shaped area of effect originating from the caster. Additional effect: Slow and Silence.
 * Ram Charge - deals a single hit attack to the target. Damage varies with TP.
 * Reactor Cool - enhances defense and covers the caster with magical ice spikes. Enemies that hit the caster take ice damage.
 * Reaving Wind - reduces TP for enemies within range.
 * Refueling - increases the casters attack speed.
 * Regeneration - gradually restores the casters HP.
 * Regurgitation - deals Water damage to an enemy. Additional Effect: Bind.
 * Saline Coat - enhances the casters magic defense.
 * Sandspin - deals earth damage to enemies within range. Additional Effect: Accuracy Down.
 * Sandspray - blinds enemies within a fan-shaped area originating from the caster.
 * Screwdriver - deals critical damage. Chance of critical hit varies with TP.
 * Seedspray - delivers a threefold attack. Additional effect: Weakens defense. Chance of effect varies with TP.
 * Sheep Song - puts all enemies within range to sleep.
 * Sickle Slash - deals critical damage. Chance of critical hit varies with TP.
 * Smite of Rage - deals a single hit attack to the target. Damage varies with TP.
 * Soporific - puts all enemies within range to sleep.
 * Sound Blast - lowers Intelligence of enemies within range.
 * Spinal Cleave - deals a single hit attack to the target. Accuracy varies with TP.
 * Spiral Spin - deals a single hit attack to the target. Additional Effect: Accuracy Down. Chance of effect varies with TP.
 * Sprout Smack - deals a single hit attack to the target. Additional effect: Slow. Duration of effect varies with TP.
 * Stinking Gas - lowers Vitality of enemies within range.
 * Sub-zero Smash - deals a single hit attack to the target. Additional Effect: Paralysis. Damage varies with TP.
 * Tail Slap - delivers an area attack. Additional effect: "Stun." Damage varies with TP.
 * Temporal Shift - enemies within range are temporarily prevented from acting.
 * Terror Touch - deals a single hit attack to the target. Additional effect: Weakens attacks. Accuracy varies with TP.
 * Thermal Pulse - deals Fire damage to enemies within area of effect. Additional effect: Blindness.
 * Triumphant Roar - enhances the casters Attack.
 * Uppercut - deals a single hit attack to the target. Damage varies with TP.
 * Vanity Dive - deals a single hit attack to the target. Damage varies with TP.
 * Venom Shell - poisons enemies within range and gradually reduces their HP.
 * Vertical Cleave - deals a single hit attack to the target. Damage varies with TP.
 * Voracious Trunk - steals one beneficial effect from an enemy.
 * Warm-Up - enhances the casters accuracy and evasion.
 * Whirl of Rage - delivers an area attack that stuns enemies. Damage varies with TP.
 * Wild Carrot - restores HP for the target party member.
 * Wild Oats - deals a single hit attack to the target. Additional effect: Vitality Down. Duration of effect varies on TP.
 * Winds of Promyvion - removes one detrimental magic effect for party members within area of effect.
 * Yawn - puts all enemies within range to sleep.
 * Zephyr Mantle - creates shadow images that each absorb a single attack directed at the caster.

Final Fantasy Tactics Advance

 * Dragon Force - increases the Attack and Magic Attack of one target.
 * Poison Claw - deals damage to one target and attempts to inflict Poison.
 * Hastebreak - inflicts Slow or Stop to a target.
 * Stare - inflicts Confuse on all units facing the caster.
 * LV? S-Flare - deals Dark-elemental damage to all units based on the caster's level.

Final Fantasy Tactics A2: Grimoire of the Rift

 * Dragon Force - increases the Attack and Magic Attack of one target.
 * Screech - deals damage and attempts to confuse a target.
 * War Dance - raises the Attack power of all units in an area.
 * Roar - dispels all positive status effects in the field.
 * Sandstorm - deals damage and attempts to blind surrounding units.
 * Eerie Sound Wave - dispels positive status effects on one target.
 * Unction - inflicts Oil on all targets in an area.

Gallery
Blaumagie Magia blu