Meteor (ability)

Meteor (メテオ, Meteo), also known as Meteo, is a recurring spell from the series. Usually one of the stronger spells in the games it appears in, it summons a barrage of meteorites to bombard enemies. It either does non-elemental damage, or hits for mediocre damage multiple times. It was an important plot device in Final Fantasy IV and Final Fantasy VII. Meteor tends to be an upgrade to the spell Comet or its replacement in the games that Comet does not appear in.

Actual meteors that were not spells were also important plot devices in Final Fantasy V, Final Fantasy IV: The After Years, Final Fantasy Crystal Chronicles, and Final Fantasy: The Spirits Within.

Final Fantasy III
Meteor, also known as Meteo, is a level eight Black Magic which can be bought for 60,000 gil from the magic shop in Eureka. It deals random non-elemental damage to all enemies and has a base power of 180. It is only usable by the Magus, Sage, and Onion Knight classes, though the enemies Echidna, Xande, Xande's Clone, and Ahriman can use the spell against the party. Additionally in the DS version the superboss Iron Giant can use Meteor up to four times in a turn.

Final Fantasy IV
The legendary ultimate spell, it is both the strongest Black Magic and a major plot device. It was originally translated as Meteo. It costs 99 MP to cast and takes about two to three turns to charge, but deals tremendous damage to all enemies. It has a spell power of 250 (800 in non-DS versions). In order to deal 9,999 damage consistently, 48 Wisdom is required vs. 0 Magic Defense, while 72 is required for 254 Magic Defense.

Final Fantasy IV: The After Years
Meteor is once again the ultimate spell. Golbez and Fusoya double cast Meteor to destroy Zeromus's Malice, who was brought back to life by the Mysterious Girl.

Final Fantasy V
Meteor, also known as Meteo, is a Level 6 Time Magic spell. It attacks four times with randomly chosen targets and damage, and costs 42 MP to cast. It is acquired after obtaining the third Tablet in the Great Sea Trench. The formula for each hit of Meteor is as follows.


 * $$Damage = ((50..200) - Magic Defense) * M, M = 14$$

Final Fantasy VI
In the original game Meteor can be learned from Odin at a x1 rate and Crusader at a x5 rate, while Celes can learn it naturally at level 98. It costs 62 MP to cast and deals non-elemental damage to all enemies. It has a power of 136.

An enemy ability originally named Meteo and later renamed Meteor also exists. The enemy Meteor, has higher power than the Meteor spell the party learns, but has a chance to miss, and uses a different graphic similar to Meteor's appearance in Final Fantasy IV.

Final Fantasy VII


Meteor in Final Fantasy VII is not a usable spell but an important plot point. Gameplay substitutes for the spell are known as Comet and Comet2, as well as Cloud's Limit Break attack, Meteorain.

Dirge of Cerberus -Final Fantasy VII-
Although the Black Materia and Meteor do not make an appearance in Dirge of Cerberus -Final Fantasy VII-, Omega Weiss possesses an ability with the same name, although on a far lesser scale to the plot device. The spell is only labeled in the game's guide, created by a third-party company, and has been dubbed Omega Meteor by fans to fit the naming pattern of the ultimate attacks of the other Weapon enemies in the Compilation.

Final Fantasy VIII
Meteor deals low amounts of damage, at ten separate intervals, which are divided between targets at random. The result can be anywhere from negligible to devastating. It can be drawn from a number of high level monsters, and refined from items using the Forbidden Magic Refine ability. Exploiting the use of Meteor in tandem with Rinoa's Angel Wing Limit Break along with ideal conditions can produce 99,990 points of damage each attack round.

Final Fantasy IX
Meteor can be cast by Vivi for 42 MP, and is learned from the High Mage Staff for 95 AP. It has a chance of doing extreme damage, or nothing at all. Zorn has the ability to cast a lesser version called Meteorite after being charged by Thorn. Zidane also has a SFX version of the ability called Medeo during the sword fight at the beginning of the game. The accuracy of Meteor is dependent on the following formula.


 * $$Accuracy = [(Level / 2) + Spirit]$$

The bosses Deathguise and Ozma can both cast Meteor at any given time, though Deathguise will always open the battle with it. The enemy Behemoth will also counter at random with Meteor when any action is performed on it. The Gimme Cat casts the spell if attacked.

The spell has a power of 88.

Tetra Master

 * Card 058
 * Location: Treno, Card Stadium

Final Fantasy X
The Behemoth King will unleash Meteor on the party as it dies. It is unusable in any form by the party.

Final Fantasy X-2
The bosses Humbaba and Trema use the spell Meteor. The Chocobo has a variant called Choco Meteo. Dark Knights can learn the ability Black Sky, which deals ten random hits to all enemies. Black Sky requires Death to be mastered, 100 AP to master the spell, and costs 80 MP to cast. It uses similar animation to the Meteor spell. In International+Last Mission, Lulu can cast Meteor.

Final Fantasy XI
Meteor is not yet a spell in Final Fantasy XI available to players; however, at the 2010 VanaFest player fan festival it was announced (along with it a number of other developments) that they would eventually gain access to the spell somewhere on the road to the new Level 99 level cap in 2011. Furthermore, in the game's original CGI opening, the spell is seen being cast by a group of Tarutaru Black Mages. For the time being, the spell is only available to a select few Hyper Notorious Monsters including most of the Behemoth-class monsters, Promathia, Absolute Virtue, and even Shantotto. The spell deals devastating area Dark-based elemental damage to all targets within a massive range. It was the primary reason Absolute Virtue remained unbeatable while the level cap was anchored at 75 prior to 2010.

Of note, there exists a is a lesser version of the spell, called Meteorite, available to Carbuncle as one of its Blood Pacts. Unlike Meteor, it inflicts Light-based elemental damage on a single target.

Final Fantasy XII
Meteor is the name of Exodus' ultimate attack. It deals random damage to all enemies in range, with a possibility of doing 30,000 damage. The summoner must be immobilized so the esper activates this attack.

Final Fantasy XII: Revenant Wings
Meteor is used by the Esper Exodus, and it damages enemies over a small area.

Final Fantasy Tactics
Time Mages and Hashmal can cast Meteor. It cannot be calculated and has a long charge time. The Red Chocobo also has a weaker version of Meteor called Choco Meteor that has no charge time, but it is fairly weaker than the original spell. The Time Mage version costs 70 MP, has a speed of 8, and needs 1500 JP to learn.

Final Fantasy Tactics Advance
Alchemists can cast Meteor. They learn the spell from the Scorpion Tail Mace. It deals heavy non-elemental damage in a standard X-shaped area. The Sprite can cast the weaker version of Meteor, Meteorite, which affects only a single target. Unfortunately, it cannot be learned as Blue Magic.

Final Fantasy Tactics A2: Grimoire of the Rift
Alchemists can cast Protometeor, a spell identical to the Meteor spell. The Sprite-type enemies (Sprite, Banshee, etc.) can also sometimes cast Meteorite which is basically a weaker version of Meteor. A Chocobo Knight mounted on a Red Chocobo can use Choco Meteor also.

Final Fantasy Mystic Quest
Meteor is a Wizard Magic spell that only Benjamin can use. It deals Earth damage despite its animation of raining fire. It is found inside the Giant Tree.

Final Fantasy Crystal Chronicles
Meteor is a spell cast by the Meteor Parasite in the third stage.

Final Fantasy Crystal Chronicles: Ring of Fates
Meteor is cast by piling Blizzard, Thunder, Clear, and Raise.

Final Fantasy Crystal Chronicles: The Crystal Bearers
Meteor is a spell cast by the King Behemoth.

''Final Fantasy Fables: Chocobo's Dungeon
Meteor is a Lvl. 8 spell that costs 5 SP to cast and attacks all enemies in a 7x7 grid around Chocobo.

Dissidia Final Fantasy
Various characters learn variations of Meteor. Terra's Meteor spell is a Brave attack which summons several meteorites from the sky that slam into the ground around opponents. Kefka's version of Meteor summons five small meteors which hit the ground surrounding the opponent and bounce towards them. Onion Knight's Comet attack fires a barrage of small fireballs at enemies, and was known as Petit Meteor in the Japanese release. He also uses Meteor in his EX Burst Spellbook.

Sephiroth has an attack based on Meteor called Black Materia, where he summons a large meteor from the sky to attack enemies, its potency varying depending on the charge time of the attack. Jecht has a HP attack called Ultimate Jecht Shot where he catches a meteor, jumps, and then throws it at an opponent. Cloud also has his Limit Break Meteorain as an HP attack, which hurls several meteors at the opponent. Golbez's EX Burst is Twin Meteor, and summons a swarm of meteors following by two larger meteors striking the opponent.