Skill Points

Skill Points are the equivalent to a class experience in Final Fantasy XIV's Armoury System. They are earned by performing actions specific to your current class's role, and are added to that class's total, granting a new Class Rank every few thousands, granting new abilities and raising the status cap as your class ranks up.

Disciples of War and Disciples of Magic
Thhose disciplines all have a change to gain SP by attacking a claimed monster, healing a party member during a battle, casting an enfeebling spell on an enemy, parrying an attack or casting a enhancing spell on an ally during a battle. The Sentinel (Final Fantasy XIV) class will only gain sp by successfully blocking an attack. Also, any action that results in the death of the enemy will always grant SP to the killer.

The actual amount of SP that may be earned by action is affected by several factors:


 * Enemy's rank compared to the player's
 * Damage / healing done by your action, compared to the target's max HP.
 * Bonuses such as Guardian's Aspect or party bonus.
 * Fatigue penalty

Also, every enemy will only grant a maximum of 500 skill points to the player. This cap is shared with the Sentinel class; if the player is a Gladiator (Final Fantasy XIV) and get 300 skill points, he can only get 200 more marauder skill points OR 200 Sentinel skill points

Disciples of the Land
Gatherers will receive skill point when they start gathering. Each try on main-hand nodes will either give him full SP in case of success, half sp in case of "close failure" (such as breaking the item or letting the fish go) or one quarter in case of "total failure" (not hitting any item or getting a bite). As for off-hand tries, players only get Skill points in successful attempts, and they always get around half the SP they would get from a main hand node of the same grade.

The exact amount of SP is affected by the following factors:


 * Node Grade
 * Sucess / close failure / complete failure
 * Guardian's Aspect (for the guildleves that require the player to deplete three different nodes, extra SP is earned for each successsful gathering, while the guildleves that ask to gather special items give bonus to the sp earned when getting the item)
 * Fatigue Penalty

Disciples of the Hand
Crafters will receive skill points every time they craft an item, affected by the following factors:


 * Recipe rank
 * Percentage achieved (in case of failure, the closer to completion, the higher the sp gain will be)
 * Quality earned (extra quality from +1/+2+3 materials will not grant extra sp)
 * Durability left
 * Guildleve bonus
 * Fatigue Penalty