Goblin (Tactics)



Goblins (ゴブリン) are a diminutive species of monster in Final Fantasy Tactics. Among the first monsters battled in the game, they fit the classic Goblin niche of also being some of the weakest. They have an elemental weakness to Ice.

Ranks
Regular red-capped Goblins are fought in many of the Chapter 1 locations and and quite weak, having a low movement range.
 * [[Image:FFT-enemy-Goblin.gif|30px|left]] Rank I: Goblin

The black-clothed variants of Goblins pack a bit more punch and HP. They also know the Turn Punch skill.
 * [[Image:FFT-enemy-BlackGoblin.gif|30px|left]] Rank II: Black Goblin

The Gobbledyguck race has the best HP and skills of any other Goblin, but that still isn't saying much.
 * [[Image:FFT-enemy-Gobbledeguck.gif|30px|left]] Rank III: Gobbledyguck (Gobbledeguck)

Abilities
The damage formula for Tackle is as follows:


 * $$Damage = (Phys.Atk)^2 \times (Bravery/100)$$

The damage formula for Spin Punch is as follows:


 * $$Damage = (Phys.Atk)^2 \times 50/100$$

The formula for success rate of status attacks are as follows:


 * $$Magick Attack + PWR$$

* Abilities can be learned by this race when a unit with the "Beastmaster" Support Ability is nearby.