Raid (Brave Exvius)

Raids are a form of Event in Final Fantasy Brave Exvius.

Features
A Raid event like many other events in the game pits players against a Boss monster across different levels, requiring to beat a level in order to access a more difficult but more rewarding battle. However there are some key characteristics that differentiate it from the rest that should be considered. They are as follows:


 * Event Orb: Differently from other Events, this one does not use Energy to play. Instead players are given five Event Orbs, which are similar to Arena Orbs. The player consumes 1 Orb per run, with Orbs regenerating at a rate of 1 per hour. Orbs can also be fully replenished through use of Lapis or increasing their Rank. Provided a player sleeps around 8 hours per day, this gives them roughly 15 orbs per day, ignoring the aforementioned methods to instantly restore the Orbs.


 * Boss Meter: At the event's main menu a banner featuring a staggeringly high HP value (usually in the billions of HP) and bar are displayed. This serves as the Boss' "true" HP value, and the goal of the event is to decrease this bar. In order to decrease this HP bar, the player must play any Level and damage the corresponding boss (defeating the Boss is not mandatory but ensures maximum benefits). By doing so the Boss' HP Meter will be decreased in equal proportion to the HP of the Boss they just fought, with more difficult levels featuring a stronger boss and by proxy more HP. The Boss' HP is decreased simultaneously by o every player in the world playing the event, so players are encouraged to play the toughest levels possible in order to subtract the largest amount of HP possible from the Boss' Meter in conjunction with the rest of the players. Overkill damage does not factor into this, so while messages that appear while the event showcase another play inflicting a certain amount of damage that exceeds the Boss' HP, none of this additional damage will help decrease the Boss' meter, so players cannot simply hope to decrease the Boss' meter by killing a weaker version of the Boss.


 * Boss Level: In addition to the Boss' HP meter the Boss has a Level. Once the Boss' HP meter is fully depleted by the cummulative efforts of all players, the Boss will increase its Level by 1 and with a fully restored HP bar featuring an even greater HP value than before. The greater the Boss' Level the greater the rewards the players receive, however players are given 24 hours between each Level in order to deplete the bar completely. Failure to do so in the allotted time will cause the Boss' Level to lower by 1 giving them another 24 hours to once more, drain the Boss' HP so the combined efforts of all players is crucial in order to succeed.


 * Raid Coins: A special type of currency unique to Raid events. This currency cannot be used in King Mog. Raid Coins are given at the end of every battle with the Boss regardless of victory or defeat, where Event Points are given based on their performance. The player receives a total of Raid Coins equal to 10% the value of the Event Points with an additional 8% per every additional Level, which is why reducing the Boss' Meter is so important. Raid Coins are utilized in a special Raid Summon banner in the Summon menu. Players can then utilize 100 coins to perform a Raid Summon (to a maximum of 50 at once) which will bring forth a reward for the player. Said rewards include exclusive units, Trust Moogles for those units, and other lesser rewards such as Cactuars, Gil Snappers, Pots or Materials. All of these are rewards are given at random, so the player should get as many Raid Coins as possible to increase the chances of acquiring units or otherwise hoard units and Trust Moogles to amass a large amount of Trust Master Rewards. Otherwise if the player is left with an excess of Coins, they can be sold for Gil.


 * Reward Table: The Event Menu features a sub-menu displaying a list of rewards. These rewards are given to the player as soon as they meet the required total of Points farmed at any given time (not the Raid Coins, so players can invest their Coins as they want and still get the prizes, provided they meet the criteria). Rewards in the list usually include Cactuars, Stat Pots, Rare Ticket Summons, Items, Equipment, and even Units and Trust Moogles. So if players cannot get a determined unit through Raid Summon, they can try here, although it is not a guarantee that the event features them as a prize this way.


 * Ranking: Additionally a Ranking sub-menu is also available. This menu displays the Ranking of all participants of the Event depending on how many points they have acquired in total. The bigger the points the better the Ranking, and by proxy the better the rewards. Prizes by Ranking are classified by range, for example for ranking 70,001 - 100,000 they are given 1x Rare Summon Ticket. But for those in 50,001 - 70,000 are given 1x Trust Moogle and 1x Rare Summon Ticket. So players are encouraged to reach higher ranks as they yield greater rewards.