Ninja (Final Fantasy XIV)

Rogue is a Disciple of War class in Final Fantasy XIV, that was introduced in Patch 2.4. It is upgraded to the Ninja with a level 30 Rogue and a level 15 Pugilist.

Rogue
Rogue is a melee damage dealer similar to Lancer and Pugilist. However, their primary stat is Dexterity rather than Strength. Despite this, for thematic reasons, they can equip most preexisting Monk armor (which had Dexterity retroactively added to their sets).

Rogues and are considered scouts, in that they can use a Stealth ability similar to Disciples of the Land to assess enemies and launch sneak attacks. This enables some quests and duties to be approached in ways other combat classes cannot.

Ninja


In practice, Ninja adds a second resource for the former Rogue adventurer to manage: mudras. Ninjutsu abilities can be formed of up to three mudras, and activating a Ninjutsu ability of any sort puts the Ninjutsu "trigger" ability and the mudras on a 20-second cooldown. The Ninjutsu abilities themselves vary significantly in utility, from simple direct damage abilities to self-buffs, crowd control and abilities that interact with other parts of the base Rogue kit.

Equipment
The Rogue class is defined by wielding a pair daggers. Like the pugilist's arms, they are considered two-handed weapons, but dual-wielded. Visually, the daggers often are shortened variations of Gladiator swords.

In terms of late game armor, Rogues and Ninjas share "Striking" gear sets with Pugilist and Monk, up through item level 110. Above that, they instead wear exclusive "Scouting" sets, though their appearance is typically similar to corresponding Striking versions. As their primary stat is Dexterity, they use "Aiming" accessories at endgame.

Ninjutsu Abilities
Used with certain Ninjutsu combinations.

Creation and Development
Though their connection to the archetypal Thief job is only implied in the English class description, the Japanese description explicitly states that they were once called Thieves, but became known as Dual Fencers after developing unique dual wielding techniques with the mariner's knives used in Limsa Lominsa.

The English version makes some reference to this in-game as well; the "Rogue's Guild" was once known as the Upright Thieves, before Admiral Merlwyb's reforms forced them formally underground (though still tolerated by the thalassocracy). "Captain" Jacke's title remains "The Upright Man" as guild leader, and the guild members use large amounts of classic Thieves' Cant in their speech.

Final Fantasy Trading Card Game
Rogue appears with a wind-elemental card, while Ninja appears with a Thunder-elemental card.

Etymology
A is a vagrant person who wanders from place to place. Like a drifter, a rogue is an independent person who rejects conventional rules of society in favor of following their own personal goals and values.

Trivia

 * In Patch 2.2, Thancred and Yugiri were shown to be a Rogue and Ninja, respectively.
 * As of 2.4, Ninja possesses the widest variety of "crowd control" abilities in the game—having access to a stun, a silence, a move-speed slow and a root. While they are spread among several shared cooldowns, a Ninja is capable of performing almost any kind of crowd control necessary.
 * Ninja is the only job in the game that has its own unique running and jumping animations, though only when weapons are drawn.