Dissidia 012 Final Fantasy

Unreleased

Dissidia 012 Final Fantasy​ is the prequel to Dissidia Final Fantasy. It is currently in development for the PlayStation Portable and on March 3rd 2011, it will be released in Japan, and sometime later in Spring 2011 for the rest of the world.

Gameplay
Dissidia Duodecim's gameplay will be very similar to the original's, featuring all of the original gameplay elements, characters and arenas. Fighters will attack to sap Bravery from opponents, which increases as a character lands Bravery attacks, and reducing the opponents. By completely depleting an opponent's Bravery to zero, they become inflicted with Bravery Break, preventing the opponent from inflicting HP damage until their Brave regenerates to a base amount, and granting the attacker a large boost in Bravery from the Map. When a HP attack is used and hits, the opponent takes damage equal to the attacking player's Bravery. By collecting EX Force characters can enter EX Mode, boosting their strength, adding exclusive abilities and letting them execute EX Bursts similar to Limit Breaks. Several characters have gained new attacks since the original Dissidia, and it has been stated that Firion has been severely modified. New summons, arenas, music tracks and characters will be included. Characters will be able to have more than 9,999 HP, but it is unknown if attacks and Brave will also be able to break this limit. Player Points are replaced by Kupo Points (KP), which serve a similar function.

The main new gameplay feature shown thus far is the "Assist" system, represented by two bars underneath the HP gauges. The bars fill during battle and can be used to call a pre-set ally into battle to perform an attack, depending on how many bars are filled. This allows new combos to be executed by combining the skills of different characters. Assist attacks break enemy combos, and thus entering EX Mode, commonly called an "EX Guard" no longer does this. Instead, a new feature called "EX Revenge" blocks the opponent's attack, but consumes the entire EX Gauge without allowing EX Mode. Because EX Bursts are intended to be Limit Break-like attacks used to end battles or do heavy damage, Assists are meant to act as an opposite mechanic to them by doing minor damage over time and being used repeatedly. To accommodate this new system many equipment pieces and attacks have been re-balanced.

Dissidia 012 will feature a story structure similar to the Destiny Odysseys of the original game, and will include the ability to play as the warriors of Chaos as well. The story mode utilizes a different method of storyline gameplay than the original Dissidia: a world map is used rather than tiled boards, and players are able to form parties and wander the world freely. The map shown in scans appears to be based on the map for the original Final Fantasy. Depending on the story mode being played, players can either form their own parties or have their parties pre-determined - other mechanics of the party system are currently unknown. The "Skills" command returns. Treasure chests, enemies, shops and other features can be encountered on the map. The enemy system is similar to Final Fantasy XII or Final Fantasy XIII, where enemies are visible on the map and approaching one initiates battle. . It also appears, that several battle mechanics, such as quickmoves, will be included on the World Map gameplay.

Save data from the original Dissidia will be able to be transferred to Dissidia 012, but the effects of this are currently unknown.

Characters
In a recent interview with Tetsuya Nomura, it has been stated that all characters will return. In addition, five new characters have already been announced: Kain from IV, Lightning from XIII, Tifa from VII, Vaan from XII, and Laguna from VIII, all five of whom are aligned with Cosmos. Also, bundled with the first shipments of Kingdom Hearts Birth by Sleep Final Mix and The 3rd Birthday are access codes that can be used to unlock Cloud's Kingdom Hearts and Lightning's Aya Brea attire as alternate costumes. It is not currently known whether or not there are more upcoming games that will have access codes for other costumes, or if the known games have more access codes that are not yet revealed. It has been reported there will be more than a handful of new characters - but not necessarily an equal number of heroes and villains like in the first game. It has been stated that there will not be an equal amount of characters per game or per faction.



Arenas
All arenas present in the original Dissidia are set to reappear, with three new additions confirmed: Orphan's Cradle, Sky Fortress Bahamut, and the Crystal Tower. The last floor of Pandaemonium has been seen in trailers, but it is currently unknown if it is its own arena or an extension of the original Pandaemonium arena. Also, trailers show a new arena that resembles the Prima Vista. Also, two new arenas have been shown in the Jump Festa trailer, one appears to be the Phantom Train and the other is shown to be the Empyreal Paradox. It has been stated there will be as many new stages as there are new characters.

Music
It has been announced that Square Enix will include nearly twice as many music tracks and more of them will be original/retro, compared to the original. The game's soundtrack will be composed/arranged by Takeharu Ishimoto, who was also responsible for the first Dissidia's music. . Final Fantasy VIII's "Force Your Way", Final Fantasy XII's "Esper Battle", Final Fantasy V's "The Final Battle" and Final Fantasy III's "Battle Theme" have been confirmed to be added.

Plot
Dissidia 012 will tell the story of the twelfth cycle of battle between the warriors of the gods. According to Siliconera, the game will feature something like the Destiny Odysseys, only they will include Chaos characters as well. The game's main focus is on the new characters and explaining what happened to them, and why they won't be present in the thirteenth cycle shown in Dissidia.

Development
Dissidia 012 Final Fantasy was announced in the Japanese magazine Shonen Jump in early September 2010. It had previously been hinted at by the Dissidia development team, who stated that they would love to make a sequel and that the decision would depend on the success of the first installment; and JD Cullum, Kuja's English voice actor, who offhandedly stated he had recorded his lines for Dissidia 012 in the Summer 2010. Judging from statements by the other voice actors, it appears that the whole English script of Dissidia 012 was recorded at the start of Summer 2010.

According to an interview between Takashi Arakawa and Yoshinori Kitase (director, writer, and producer of Dissidia) with a German gaming site, Kitase stated that a sequel would be "very interesting", and might even include Kingdom Hearts characters, although it would still have to be discussed with Disney. Tetsuya Nomura has stated that for a potential sequel, he would like to include Kain Highwind, Gilgamesh, and Sazh Katzroy, but would not include Kingdom Hearts characters. Nomura had previously expressed a desire to have Kain and Lightning in the first Dissidia, but they were left out.

Etymology
Duodecim, which is normally pronounced with a hard "c," is instead pronounced with a hard "s." Duodecim is Latin for "twelve," which gives the title relevance to the game's story, as it revolves around the battles waged during Dissidia's 12th cycle.

Trivia

 * Prior to the official announcement, two separate hoaxes had "revealed" that Kain and Lightning would appear in Dissidia Final Fantasy: Universal Tuning. The hoaxes involved elaborate fake magazine pages created in Photoshop and complete with fake Kain artwork and fake Lightning 3D models.
 * Kain, Lightning, Vaan and Yuna were considered to be included in the original Dissidia but were excluded for various reasons.