Dissidia Final Fantasy (2008) version differences

The following is a list of version differences between the original Japanese version and the English versions of Dissidia Final Fantasy. The English release had a number of storyline additions from the Japanese version, as well as other Gameplay tweaks.

General Gameplay

 * In the original Japanese release had the EX Gauge turn bright purple when full. In the English release, the gauge turns orange when full and remains orange when EX Mode is active, returning to the purple color when EX Mode is ended.
 * Characters learn moves at different levels than the Japanese release.
 * Cutscenes involving Shantotto and Shantotto are included for the "Distant Glory" storylines, whereas previously the dialogue delivered in the scenes was given in text boxes. New cut scenes in the prologue are also present, as well as a cut scene when the player receives the Moogle summon
 * In the Japanese release, the player must complete all ten Destiny Odysseys to access Shade Impulse. In the English release, Shade Impulse may be accessed once any of the ten Destiny Odysseys is cleared, but it can only be played using characters who Odysseys the player has cleared.

Warrior of Light

 * "Radiant Sword" homes in on opponents better than in the Japanese release.

Firion

 * "Straightarrow" fires faster than in the Japanese release.

Emperor

 * A new HP attack, an aerial "Flare".
 * "Landmine" and "Mine" attacks draw in enemies slightly.
 * "Bombard" can reflect attacks.
 * The projectiles fired from "Light Crest" last longer
 * "Starfall" summons more fireballs, but they do not home on opponent as well as in the Japanese release.

Onion Knight

 * The damage done by "Holy" during an EX Burst is increased.

Bartz

 * "Holy" tracks opponents better.

Exdeath

 * The circle of energy sent out by "Reverse Polarity" moves much quicker.

Terra

 * "Holy" tracks opponents better.

Kefka

 * Kefka's two "Firaga" attacks have different graphics.
 * "Ultima" cannot be dashed through.
 * "Trine" moves faster and lasts longer.

Cloud

 * "Slashing Blow" knocks opponents further away. This is due to an infinite combo Cloud had using "Slashing Blow", which is now more difficult to execute.
 * "Meteorain" executes faster

Sephiroth

 * The player may cancel "Hell's Gate" to slash around them.
 * A new HP attack, an aerial attack called "Heaven's Light"
 * "Octa-slash" tracks opponents better.
 * "Shadow Flare" has different graphics
 * In general, many of Sephiroth's attacks execute faster than before.

Squall

 * A new aerial version of "Rough Divide". "Rough Divide" also executes faster than before.
 * A new aerial Brave attack, "Mystic Flurry".

Zidane

 * "Free Energy" is now a normal HP attack and cannot be chained from a Brave attack.

Kuja

 * "Flare Star" has a smaller radius of impact than before.
 * Kuja may move while using "Ultima".

Tidus

 * "Charge and Assault" is now a normal HP attack and cannot be chained from a Brave attack.