Macalania Woods



Macalania Woods is a magical forest in Final Fantasy X and Final Fantasy X-2 filled with springs. The ancestral protectors of Macalania are the three races of musicians: a tall, blue-colored bird-like race with harps, a short race with saxophone-like instruments, and a rotund race with drums. The Guado are exiled to the woods in Final Fantasy X-2. The woods are a junction point for several other locations, being connected to the Thunder Plains at the southern end, to Bevelle in the west, and to the Calm Lands in the east, and Lake Macalania in the north.

Final Fantasy X
The party passes through the glittering, maze-like forest on their way to Macalania Temple. Auron recalls an encounter with the Spherimorph and obtains the first Jecht's Sphere. Later, the party hides out in the woods after escaping Bevelle. Yuna is torn over whether to continue the pilgrimage or not and goes off alone to the forest spring. Tidus follows her and tries to persuade her to quit her journey and apologizes for all the times he used to talk about going to his Zanarkand, thinking he only made her sad. Yuna says it wasn't so, and though she contemplates over quitting she finds herself unable to and bursts into tears. Tidus comforts her and the two share a kiss in the spring.

Final Fantasy X-2
Although there is no requirement to visit Macalania during the direct story of Final Fantasy X-2, several optional missions are available to gain items, dresspheres, and even change the fate of the inhabitants of the Woods.

The woods look much the same as they did in Final Fantasy X, but are dying due to the fayth at Macalania Temple fading away. The Guado have sought refuge here after being forced to leave Guadosalam by the vengeful Ronso. Completing several missions involving the Ronso and Guado will result in the Guado returning to Guadosalam joined by the musicians, but regardless of what choices the player makes, the woods will eventually fade away, although not shown in-game.

Yuna also confronts some emotional issues when she visits the Spring and fondly recalls her time there with Tidus.

Locations

 * Macalania Woods Trail
 * Sky Trail
 * Campsite
 * Macalania Pond
 * Macalania Spring

O'aka - Lake Road
''Note: O'aka's prices can be altered if the player views his wares, regardless if they buy anything. O'aka will ask Tidus's opinion on the prices and choosing 'Too pricey' reduces the price of both equipment and items by 25%. If the player chooses 'Just right', the prices remain the same. If the player chooses 'Too cheap', O'aka will increase the price of both equipment and items by 25%.

Wantz - South
He sells weapons and armor with four empty slots.

Butterfly Hunt
Shortly after arriving in Macalania, the party will come across a bird-like creature with a harp, called Borra, who will tell about the game in a bit of a riddle.

To start the game, the player must find and touch one of the rainbow colored butterflies scattered throughout the woods. Several can be found, each triggering the minigame in that particular section. The minigame must be played to obtain the Saturn Sigil for Kimahri's Celestial Weapon, the Spirit Lance.

The minigame can be made easier by using pause. The player can use this to spot the location of next red/blue butterfly (if they are up or down) and easily avoid the red butterflies.

The Rules
The player must collect the blue butterflies while avoiding the red ones. When the game begins, a transparent treasure chest will appear somewhere on the screen. Each time the player collects a blue butterfly, the chest becomes more and more corporeal. One must collect all seven within the time limit and the chest becomes solid, with the prize inside.


 * Once the game starts, all random encounters are suspended. Even after the event is over, win or lose, random encounters will remain suspended until the player leaves the area.
 * Touching a red butterfly triggers a battle composed of fiends found in Macalania Woods. However, they cannot be escaped from, and their Defense and Magic Defense are increased.
 * Specifically, all fiends in Macalania Woods have these stats by default as either 1 or 120; those that are 1 will be increased to 90, while those that are 120 will be increased to 170.
 * Touching a red butterfly costs the player a few seconds of time as Tidus bends down to pick it up before the battle starts.
 * Once the hunt is over, the player must leave the area and return to reset the minigame. If, however, one collected all seven butterflies but accidentally left the area before collecting the prize, it will vanish and one must try again.
 * It is very easy to accidentally leave the area when completing the central catch.
 * If the time runs out the player loses and is transported back to the start point. If the player wins, they remain where they were at the game's end.

Prizes

 * After mastering both areas the player earns the Saturn Sigil; the first prize is the Teleport Sphere. It doesn't matter in which order the areas are played.

Meeting Wantz
The appearance of Wantz in the Macalania Woods is missable. To have Wantz appear the player must speak to him at Mt. Gagazet, after which he will be found at the entrance to the woods from the Thunder Plains, after obtaining the airship, and then completing the mandatory visit to Bevelle's Highbridge.

Paine's Special Dressphere
Paine can obtain her special dressphere, Full Throttle in either Chapter 1 or 2 by repeatedly talking to Tromell who will eventually reveal he found a sphere that is of no use to him and presents it to the party.

Chocobo Treasures
Sending a chocobo to Macalania to look for treasures finds the following items (depending on the chocobo's level):

Follow That O'aka

 * Note: This is not a compulsory mission, thus is not required to complete the game.

''O'aka is on the run from debt collectors. Go hunt him down, but stay on your toes! He's faster then the average Merchant!'' This mission is part of chapter 1.
 * Objective: Find O'aka and corner him.
 * Unlock: Becomes available when the party returns to the Celsius after "Outrun the Leblanc Syndicate!"
 * Reward: Ice Queen Garment Grid.

Track down the Troupe!

 * Note: This is not a compulsory mission, thus is not required to complete the game.

''Find Donga and Pukutak somewhere in the woods. They have taken the form of whirling circles of butterflies. Enter the circles and they will return to their true forms.'' This mission is available in chapter 2.
 * Objective: Meet with Donga and Pukutak.
 * Unlock: Becomes available when the party returns to the Celsius after they hand over the 'Awesome Sphere'.
 * Reward: Bitter Farewell Garment Grid, Haste Bangle accessory.

Episode Complete
To get Episode Complete in Macalania Woods in Chapter 5 the player must do the following:
 * Chapter 3 - The player must defeat Garik at Mt. Gagazet.
 * Chapter 5 – The player must visit the spring near the exit to Lake Macalania and then the spring near the exit to the Calm Lands.

Final Fantasy X

 * Sleepy Cait Sith
 * 2000 gil
 * Phoenix Down x3
 * Remedy
 * Al Bhed Primer vol. XV
 * Jecht's Sphere (after defeating Spherimorph)
 * 2nd Jecht's Sphere (in South area, after defeating Spherimorph)
 * Lucid Ring (Campsite, after scene at Spring after defeating Seymour Natus)
 * Celestial Mirror (examine altar on Shimmering Path, Cloudy Mirror required)
 * Saturn Sigil (Butterfly Hunt prize, must be played twice)

Final Fantasy X-2
Chapter 1=
 * White Ring
 * Turbo Ether
 * Full Throttle (can also be obtained in Chapter 2)
 * Unerring Path Garment Grid (automatically received when obtaining first special dressphere)
 * -|Chapter 2=
 * Silver Bracer
 * Icy Gleam
 * -|Chapter 3=
 * NulFrost Ring
 * Gold Bracer
 * Howling Wind Garment Grid
 * -|Chapter 5=
 * Snow Ring
 * Rune Bracer

Final Fantasy X
Not including the Shimmering Path or the path leading to the Calm Lands.
 * -|South, Central and North=
 * Iguion, Murussu, Wasp
 * Iguion, Murussu, Blue Element
 * Wasp, Blue Element x2
 * Xiphos
 * Wasp x2, Xiphos
 * Chimera
 * -|Spring=
 * Spherimorph (Boss)

Final Fantasy X-2
Chapter 1=
 * Gold Elemental, Xiphactinus
 * Amorphous Gel
 * Gold Elemental, Haizhe
 * Haizhe, Chocobo
 * Red Elemental, Haizhe
 * Gold Elemental, Red Elemental
 * Red Elemental x2, Chocobo
 * Xiphactinus x2
 * Deep Haizhe, Gold Elemental
 * Xiphactinus
 * Red Elemental, Xiphactinus
 * -|Chapter 2=
 * Deep Haizhe x3
 * Deep Haizhe x2
 * Chocobo
 * Gold Elemental, Xiphactinus
 * Gold Elemental x2, Xiphactinus
 * Xiphactinus x3
 * Chocobo, Xiphactinus, Red Elemental
 * Xiphactinus, Red Elemental x2
 * Chocobo, Deep Haizhe, Red Elemental
 * Deep Haizhe, Gold Elemental
 * Xiphactinus x2, Chocobo
 * Amorphous Gel
 * Chocobo, Xiphactinus, Gold Elemental
 * Gold Elemental, Flan Azul
 * Gold Elemental, Red Elemental x2
 * Deep Haizhe, Haizhe x2
 * Xiphactinus x2, Red Elemental
 * Gold Elemental, Red Elemental
 * Deep Haizhe x2, Haizhe
 * -|Chapter 3=
 * Amorphous Gel
 * Deep Haizhe
 * Deep Haizhe x2
 * Deep Haizhe x2, Chocobo
 * Flan Blanco, Dinictus
 * Flan Blanco, Tentacles
 * Deep Haizhe, Chocobo
 * Dinictus x2
 * Gold Elemental x2, Blue Elemental
 * Blue Elemental x2, Flan Blanco
 * Blue Elemental x2
 * Deep Haizhe x2, Blue Elemental, Watcher-R
 * Amorphous Gel, Protean Gel, Watcher-S
 * Amorphous Gel, Protean Gel
 * Tentacles
 * Dinictus x2, Watcher-A
 * Blue Elemental x2, Flan Blanco, Watcher-S
 * Gold Elemental, Blue Elemental, Chocobo
 * Flan Blanco, Chocobo
 * Deep Haizhe x2, Blue Elemental
 * Dinictus
 * Dinictus, Gold Elemental x2
 * Chocobo
 * Flan Blanco, Dinictus, Watcher-S
 * Deep Haizhe, Blue Elemental x2
 * Flan Blanco, Dinictus, Watcher-A
 * Watcher-A, Amorphous Gel
 * -|Chapter 5=
 * Flan Blanco, Dinictus
 * Flan Blanco, Deep Haizhe
 * Flan Blanco, Deep Haizhe, Watcher-A
 * Deep Haizhe, Tentacles, Chocobo
 * Amorphous Gel, Taromaiti, Watcher-R
 * Dinictus, Varan
 * Taromaiti x2
 * Blue Elemental x3
 * Deep Haizhe x2, Blue Elemental
 * Blue Elemental x2, Chocobo
 * Deep Haizhe x2, Blue Elemental, Watcher-R
 * Blue Elemental x3, Watcher-S
 * Flan Blanco, Blue Elemental x2, Watcher-A
 * Amorphous Gel x2
 * Chocobo
 * Flan Blanco, Blue Elemental x2
 * Amorphous Gel x2, Watcher-S
 * Deep Haizhe x2, Watcher-A
 * Deep Haizhe x2
 * Deep Haizhe, Tentacles
 * Tentacles, Chocobo
 * Taromaiti x2, Watcher-R
 * Dinictus, Varan, Watcher-A
 * Deep Haizhe, Tentacles, Watcher-S
 * Flan Blanco, Chocobo
 * Lich x2, Tentacles
 * Protean Gel, Chocobo
 * Amorphous Gel, Watcher-A
 * Dinictus x2
 * Dinictus, Flan Blanco, Watcher-R
 * Amorphous Gel
 * Dinictus, Varan, Watcher-S
 * Dinictus x2, Watcher-A
 * Amorphous Gel, Taromaiti

Final Fantasy X
In Final Fantasy X, the themes that play in the Macalania Woods are "Calm Before the Storm" and "Macalania Woods", which is played on the northern areas of the woods.

In Final Fantasy X-2, the theme that plays is called "Macalania Woods". It plays throughout the Macalania Woods.

Theatrhythm Final Fantasy
Macalania appears in the EMS for "Suteki Da Ne".

Theatrhythm Final Fantasy Curtain Call
Macalania Forest appears as the FMS for "Suteki Da Ne".

Trivia

 * Viewing the scene in the spring in Final Fantasy X HD Remaster earns the player the Heartstrings trophy.
 * In Dissidia 012 Final Fantasy, there is a trade material called "Macalania Timber". The item's description mentions the wood contains Pyrefly extract.

Macalania Macalania