Focus (magic ability)

Focus is a recurring ability in the series. It is similar to the abilities Focus, Cheer, and Boost, in that it increases a stat.

Final Fantasy X
Focus is a special ability that raises party's Magic and Magic Defense.

Focus raises party's Magic stat by 1 point each cast (up to 5 times). This can even raise the Magic stat to 260 during battle. Focus raises party's Magic Defence by 1/15 of their HP Max (first use), in 1/12 of their HP Max (second use), in 1/9 of their HP Max (third use), in 1/6 of their HP Max (fourth use), and 1/3 of their HP Max (fifth use). That is, up to 33% maximum. The effect of both will remain until the end of the battle.

It is found in Lulu's section of the Sphere Grid.

Final Fantasy X-2
Focus is an ability on the Black Mage dressphere. Focus raises the caster's Magic by three points every use, stackable up to ten points. It costs 10 AP to learn.

Final Fantasy XII
Focus is an enemy ability used by Great Tortoise, Clay Golem, Mythril Golem, Babil, Roblon, Goliath, Rocktoise, and Molen, which restores 30% of the user's Max HP with a CT of 3.

Final Fantasy Tactics A2: Grimoire of the Rift
Inner Calm is an ability learned by the Berserker class for 250 AP from the Metal Knuckles. It increases the user's Evade.

Dissidia Final Fantasy and Dissidia 012 Final Fantasy
Concentration is a support ability learned at Level 71 in Dissidia, and Level 58 in Dissidia 012. It increases the character's Bravery by 10% of their level's base Bravery approximately every one and a half seconds if the character takes no action for five seconds. Mastering Concentration learns Concentration+, which grants +30% Bravery, then Concentration++, which grants +50%. Taking any action or being attacked ends Concentration's effect.