Selphie Tilmitt

Selphie Tilmitt is a playable character in Final Fantasy VIII. She is an active, outspoken, and energetic young girl who participates in many extracurricular activities, such as planning the Garden Festival and running the school's website. She is actually a little clumsy though, ironically wielding oversized nunchaku in battle and piloting the Ragnarok starship.

Selphie’s character is meant to foil the other two female protagonists of the game; Rinoa, who portrays the love interest for Squall and Quistis, who acts as an older sister to the rest of the characters. With her positive and overly cheerful spirits, she keeps a sense of optimism with the rest of the team.

Appearance and Personality
Selphie’s personality is that of the childish, upbeat, hyperactive sort, always looking to have some fun. However, though she appears cute and ditzy, she is in by no means unintelligent. Her clear talent with computers, vehicles, and a widely similar array of electronics betray a fine mind. Throughout the course of the game Selphie runs her own website, is the head of the Garden Festival Committee, disarms and reprograms missiles, and instantly picks up the controls of a foreign starship and pilots it flawlessly. She often says a lot of cutesy things and has become a fan of combining words to form her own new ones. Selphie is also well known for her twisted logic and dark sense of humor, sometimes displaying it in a way that the other characters are less then comfortable with. It would appear that her cheerfulness is born of desperation, out of a fear of acknowledging unhappiness, a trait that would’ve inadvertently been caused by her lonely time as an orphan.

Good-natured, Selphie never fails to surprise her friends. The slender girl is quite agile and known for her talent to find her way out of a tight spot. Selphie is also a nunchaku specialist, a weapon not easy to handle without expertise, especially since her own particulars models seem to be about four times as large as normal nunchaku. Though bubbly, she is not rebellious and carries out orders in her characteristically friendly manner. She never backs down from a challenge, even if she doesn’t always think it all the way through. But the fact that she occasionally seems blissfully ignorant to the gravity of a situation often lifts her companion’s spirits, distracting them from the immediate seriousness of their problems.

Selphie's presence is welcomed by her comrades as she is a loyal friend and enjoyable company, so long as she isn’t trying to get them to join the Garden Festival Committee which she does numerous times throughout the course of the game to each character at one time or another. Throughout the game, she also tries to make it her mission to bring Squall out of his shell, much to her enjoyment and much to his chagrin. She is also known for her obsession with trains and music.

Selphie most often wears a yellow mini-dress. The dress itself seems to be a miniskirt/overall hybrid featuring clasps that go over the wearer's shoulders and clip at the front of the dress. It also features a frontal zipper that travels the full length of the dress and two large pockets located over the rear buttocks. Around her neck she sometimes wears a silver pendant that resembles a miniaturized replica of a poker machine reel and upon her left wrist she wears a blue strap. She wears brown cowboy boots that reach about mid-calf to complete her everyday ensemble. As a SeeD, she also sometimes wears her standard SeeD uniform.

Story
Selphie grew up in the same orphanage as the other main characters. She made quick friends with them due to her electrifying personality and even formed a small crush on Irvine Kinneas, another orphan who similarly returned her affection. However, in time; the orphanage (run by Edea Kramer and her husband Cid) would shut down upon the couple’s creation of SeeD and Garden. All of the orphans were then separated as some were adopted and others simply enrolled directly into Garden. Selphie was the only one to move to Trabia and become a student at Trabia Garden, and while this particular Garden did not promote the use of Guardian Forces, Selphie's first Junction with a GF occurred during an outdoor training session when she found one inside a monster she was fighting. Selphie junctioned it for a period of time before eventually losing it and forgetting its name as well as all of her memories of her time at the orphanage, the price one must pay for relying on the power of a Guardian Force. Upon completion of her training at Trabia Garden at the age of 17, Selphie transferred to Balamb Garden in order to take part in the SeeD field exam. It is at this time that she becomes heavily involved with the Garden Festival, an event she didn’t get to take part in back at Trabia Garden.

Selphie first appears at the beginning of the game when she accidentally runs into an unsuspecting Squall. She misses homeroom and complains that Balamb Garden is so much bigger then Trabia’s. She asks Squall if he can give her a quick tour around the Garden so she doesn’t get lost again. If he agrees, he’ll take her to the directory located on the first floor and give her general information about each of Garden’s facilities and faculty members. Selphie thanks him and heads off to prepare for the field exam they are both taking today.

During the SeeD field exam in Dollet, Selphie appears to Squall and Zell as a messenger from Squad A. After jumping off a cliff and locating the captain of Squad B, Seifer Almasy; Selphie tells them that they’re new orders are to retreat at 1900 hours. Seifer isn’t satisfied with the order however and so Selphie is forced to remain with the party for the remainder of the SeeD exam, narrowly escaping to the shore by the allotted time. Selphie is one of the only four to pass the exam and become a SeeD, along with Squall, Zell, and another student named Nida. During the inauguration party, Selphie spends her time attempting to recruit people into helping her with the Garden Festival, a task that goes unfulfilled.

In the morning, Selphie is assigned a new mission along with Squall and Zell to assist a resistance faction in Timber known as the Forest Owls, lead by the faction’s princess, Rinoa Heartilly. Their mission is to capture the President of Galbadia, Vinzer Deling by hijacking his private train and replacing it with a replica. And while their mission ultimately fails due to false intelligence; the three SeeD members are under contract by Headmaster Cid to assist the Forest Owls until Timber’s liberation, a vague order they are less then pleased to follow. Nonetheless, their next mission is to intercept the first, live televised broadcast in over seventeen years, being delivered by the President himself. This mission fails as well when Seifer shows up in an attempt to assassinate the President. Quistis Trepe arrives in hot pursuit and calls the Timber Team to the radio station where they meet the Sorceress, who teleports Seifer away and saves the President.

Afterwards, the group is forced to leave Timber and head for the nearest Garden, which in their case is Galbadia Garden. Upon arriving, they learn of Seifer’s supposed execution which leads Selphie and Rinoa into a conversation about love, as Rinoa dated Seifer over the previous summer. Suddenly the group is called to the front gate by Headmaster Martine where they are given a new mission, this time to assassinate the Sorceress Edea before she can take control of Galbadia and become a threat to the world at large. The party is joined by Galbadia Garden’s best sharpshooter, Irvine Kinneas who’s charged with the official assassination of the Sorceress. The group then travels to Deling City where they split into two teams. Selphie is apart of the “gateway team” along with Quistis and Zell whose task is to trap the Sorceress between the bridge as her float passes through. While “gateway team” accomplishes their part of the mission, the actual assassination fails and the team (excluding Irvine and Rinoa) are all captured and incarcerated in the D-District Prison.

They manage to escape however, but soon afterward discover that Galbadia has ordered attacks on Balamb and Trabia Gardens. As they’re discussing their plan, missiles launch overhead in the direction of Trabia Garden. Selphie silently apologizes to Trabia for not being quick enough to save them, but pulls herself back together from her sorrow so that she can continue on with their new mission. Selphie convinces Squall to split the group into two teams; one to infiltrate Galbadia’s missile silo while the other travels back to Balamb Garden to warn of the impending attack. She demands to be on the missile infiltration team however, so that she can take revenge for Trabia Garden and along with Quistis and Irvine, heads off to see her vengeance met.

The three infiltrate the base with a Galbadian vehicle and dress up as Galbadian soldiers to sneak past all of the guards. Selphie reprograms the remaining missiles in the base to self-destruct. The alarms start flashing and the three are finally discovered. They run outside where they are ambushed by a BGH251F2 Galbadian war machine that they quickly disable. However, the machine blocks the only available exit and effectively traps the team inside the base to meet their demise. While the other two teammates mourn their fate, Selphie remains hopeful that Squall chose the team selections for a reason. In quick thinking, she gets the party to take shelter inside the dysfunctional war machine just as the missile base self-destructs. The tremendous explosion sends the machine soaring from the desert into the ocean, where it eventually washes up in Fisherman's Horizon and Squall's team is forced to fight it until Selphie and the others can get out.

Reunited, the team learns of Garden’s mobile capabilities as well as its crashing into Fisherman’s Horizon. The technicians of FH have promised to repair it by morning but Selphie still becomes temporarily depressed over everything that’s happened. Squall and Irvine cheer her up however, where she exclaims that “cheering up” wasn’t something she ever expected from Squall, something he nearly takes offense to before leaving her in Irvine’s capable hands. Later that night; Selphie and Irvine organize a party in honor of Squall’s promotion to Commander where each of the party members (excluding Squall of course) learns to play and instrument and performs for him and Rinoa at the Sun Panel of FH.

The next morning, Selphie requests for Balamb Garden to be sent to Trabia so that they can lend their support to the fallen SeeD. Squall agrees and upon arriving, Selphie reunites with some of her old friends and gives respect to the gravesite for those who didn’t make it. It is here that Selphie and the others (excluding Rinoa Heartilly) remember their past at the orphanage thanks to Irvine’s memory preservation, a result of him never junctioning a Guardian Force. Selphie confesses her experience with using a GF before she came to Balamb Garden, though recalls nothing about it, even its name. Selphie and the others are forced to accept the fact that their beloved Matron is now the Sorceress Edea. The team then decides to travel to Centra where their old orphanage is located to try and discover the source of the Sorceress power. When they arrive in Centra, Balamb Garden intercepts the similarly mobile, Galbadia Garden and the Battle of the Gardens ensues. Selphie participates until finally the group is forced to face their former Matron, Edea. After a fierce battle, Edea is finally defeated and everyone in the room falls into unconsciousness due to a noxious fume that is cast from the Sorceress’s body.

Upon waking, Selphie and the others discover that Rinoa has fallen into a come-like state and that Edea has been released from the control of an evil Sorceress from the future named Ultimecia. Edea reveals that the Sorceress’s ultimate goal is Time Compression, a spell compressing all of time into a singular moment, which is something only Ultimecia will be able to survive and will allow her to recreate the world how she sees fit. Everyone becomes deeply concerned over Rinoa’s condition (especially Squall) but at the behest of Edea, decides to search for Ellone. When the White SeeD tell them that she’s in Esthar, Squall docks the Garden against Horizon's Bridge and ventures alone, the hundreds of miles with Rinoa on his back so that Ellone may bring them together again. However, Selphie and the others beat him to the continent in Garden and berate him for not trusting in his friends. The reunited group locates the invisible domain, Esthar City and eventually discovers Ellone to be in the Estharian spacestation, Lunar Base, which orbits the planet in the same scope as the moon. Squall takes Rinoa to the spacestation to be cured while the others stay behind to watch over Edea, who still considers herself a threat since she can still be possessed by Ultimecia.

Selphie, Irvine, and Zell soon discover a colossal structure known as the Lunatic Pandora looming ever closer to Esthar City. When the attempt boarding however, they are repelled by an invisible force and forced to retreat until they can find a way through. However, when Squall returns with Rinoa, he brings with him the Ragnarok starship. Selphie immediately declares herself its pilot and takes the party away from Esthar so that Rinoa who is now a Sorceress herself, isn’t sealed within the Sorceress Memorial. Selphie pilots the Ragnarok to their old orphanage where each team member expresses their elation over Squall and Rinoa being together. Selphie is glad that Rinoa’s “straight-forward” worked to knock down Squall’s defenses and states herself that she just enjoys being surrounded by her friends.

The team is soon called back by the President of Esthar, Laguna Loire and Dr. Odine to defeat Sorceress Ultimecia once and for all. They use the newly acquired Ragnarok to invade the Lunatic Pandora where Selphie aids in the defeat of Sorceress Adel who has recently been possessed by Ultimecia. Afterwards, Ultimecia succeeds in casting Time Compression by using Ellone to send her consciousness even further back into time and allowing her to exist in all past, present, and future simultaneously. However, since the spell is not instantaneous and takes time to cast, Selphie and the others survive the effects by believing so strongly in each others existences. This allows them to travel to the future where Ultimecia awaits and destroy her before Time Compression completes itself. Selphie is one of the first to fall back into time’s rift just before she is defeated, believing strongly enough in her friends as well as her own existence that she is transported back to the present time.

The story ends at midnight over a vast ocean where Selphie has finally managed to arrange the Garden Festival for all of Balamb Garden. She spends the entire time video taping the moments of all her friends as well as saving Zell from choking on his hot dogs. It is implied here that Selphie and Irvine have begun developing feelings for each other as she wears his cowboy hat and gets jealous when he makes advances on Quistis. Her video taping ends on the balcony where Squall and Rinoa share in their first kiss.

Weapons
Selphie utilizes Nunchaku in battle. Her particular models are oversized, which she uses with surprising grace for usually being so clumsy. Using higher models will increase Selphie’s attack power and hit accuracy. However, they have no effect on how much damage her Limit Break does.

There are four nunchaku models available for Selphie to use throughout the course of the game, they are:

 Nunchaku 
 * Flail – Already obtained.


 * Morning Star – Obtain Weapons Monthly, June Issue.


 * Crescent Wish – Obtain Weapons Monthly, July Issue.


 * Strange Vision – Obtain Weapons Monthly, 1st Issue.

Limit Break
Selphie's Limit Break, Slots, allows her to cast spells at random without drawing. Some weaker spells like Cure and Thunder can be cast up to 5 times in a row, while more powerful magic such as Ultima and Flare will only be done two or three times. The player can "Do over" the Slots indefinitely. She also has four spells that are solely available in Slots:

 Slots 
 * Full-Cure - Restores all party members HP and removes all status effects and ailments.


 * Wall - Casts Protect and Shell on all party members.


 * Rapture - Wings appear and carry enemies away. It does not work on bosses.


 * The End - The party instantaneously wins the battle. Works against nearly all enemies including some bosses, even Omega Weapon. It does not, however, work against undead creatures and the percentile range for this particular slot coming up is fairly low.

Creation and Development
Selphie was the second character, after Squall, that Tetsuya Nomura drew for Final Fantasy VIII. It has been noted that he intentionally gave her an impractical hairstyle; the reasons for it however are unknown. When he first designed Selphie, Nomura drew her in overalls; however, he realized that none of the other female characters would even be wearing a skirt and while Quistis was originally supposed to fill this part, he instead gave Selphie a mini-skirt/overall hybrid and let Quistis have a long skirt over pants.

Kingdom Hearts
A younger Selphie shows up in Kingdom Hearts as a resident of Destiny Islands. She is good friends with Tidus, Wakka, Sora and the rest, and spends a lot of time keeping Tidus and Wakka in line. She uses a jump rope instead of nunchaku, which is the closest non-weapon object to one. She has a version of her battle stance in the original game, like all other Final Fantasy characters in Kingdom Hearts.

She is voiced by Molly Keck in the English version of the game and by Mayuko Aoki in the Japanese version.

For more information go to Kingdom Hearts Wiki: Selphie

Kingdom Hearts: Chain of Memories
A memory-based version of Selphie appears within Castle Oblivion in Kingdom Hearts: Chain of Memories.

For more information go to Kingdom Hearts Wiki: Selphie

Kingdom Hearts II
In Kingdom Hearts II, Selphie is seen back near the islands in some cutscenes with Kairi. She is wearing a typical school girl uniform this time around, and mentions Tidus and Wakka who are never actually seen in the game.

As with the previous game she is still voiced by Molly Keck in the English version and by Mayuko Aoki in the Japanese version of Kingdom Hearts II.

For more information go to Kingdom Hearts Wiki: Selphie

Trivia

 * Selphie's favorite food is Ms. Moogle's Cake.
 * Selphie harbors what some would call a "crush" on Laguna Loire, which develops after first learning about him in the group's first experience of Laguna's time. She even creates a shrine dedicated to Laguna on her web site. In this page, the player can review the contents of all the Timber Maniacs magazines (a magazine for which Laguna used to write) that are found throughout the game. It can be accessed on Squall's study panel on the Second Floor classroom.
 * Official artwork in the game shows Selphie playing a guitar (possibly electric) during the concert at Fisherman's Horizon, possibly indicating that Selphie knows indeed how to play the guitar.
 * Selphie has her own expression: Booyaka! It is used by her on her web site as a greeting. She states that she wants to spread the lingo, but fails miserably.
 * Selphie's weapon were called Nunchaku in the NTSC versions of Final Fantasy VIII, but in the PAL versions and some walkthroughs they are known as Shinobou.
 * Originally there were two other spells slated to be in Selphie's Limit Break but for an unknown reason they were never programmed in, although they can be accessed with a Gameshark. These two extra spells are:
 * Percent - cuts all enemies' HP by a certain percentage
 * Catastrophe - the ultimate offensive spell, more powerful than even Apocalypse

Etymology
It is uncertain where Selphie’s name derives from though some have attempted to place it as a North American origin. This hasn’t been proven though it should be noted that some young woman in the past ten years have been named Selphie, though this could be due to the release of Final Fantasy VIII in 1999.