Reaction ability

Reaction Abilities are a units response to an attack. Some reaction abilities will only trigger in certain cases, such as the attack has to be physical or magical, or a specific type of skill is used.

Offensive Reaction Abilities

 * Bonecrusher - Counter with ×1.5 damage. Triggers only if weapon damage is taken.
 * Counter - Counter with an attack after being attacked whether successful or not.
 * Return Fire - Counter an arrow attack by catching and launching the arrow back.
 * Return Magic - Counter a magic attack by casting the same spell back. Works whether you know the spell or not.
 * Strikeback - Block and Counter. Only works with Fight.

Defensive Reaction Abilities

 * Absorb MP - Gain MP equal to MP used in an attack against unit.
 * Block Arrows - Avoid all attacks from an arrow.
 * Catch - Catch Thrown/Hurled weapons and place them in stock.
 * Damage > MP - Convert HP damage to MP damage. Works only if there is MP to spare.
 * Dragonheart - Auto-Life when attacked with a weapon. Learned only by Dragoons.
 * Last Berserk - Berserk when in Critical HP.
 * Last Haste - Haste when in Critical HP.
 * Last Quicken - Take turn immediately when in Critical HP.
 * Reflex - Block 'Fight' attacks.

'Auto-' Reaction Abilities

 * Auto-Regen - Cast Regen after taking damage.