Reviving enemies glitch

The Reviving Enemies Glitch is a glitch that lets the player revive enemies.

Final Fantasy IV
 The glitch in action zrbOunXwf1U This glitch is found in the SNES version of Final Fantasy IV and involves having a character use Life or the Life1 item on an enemy who is about to die (best done by using the Tornado spell on the enemy). When the enemy dies, the character will use the spell or item on the enemy and revive it, but due to a glitch in the game, all revived enemies will come back with 0 HP, and thus, it will die immediately. There will be no graphics of the monster coming back, but the animation of the revival spell or item will still happen. What this does is gives the player double the EXP and GP of the monster that was revived. If done quickly, it is even possible for a player to do this twice in a row, thus tripling the EXP and GP of that monster.

Final Fantasy VII
 The glitch in action 9XrLR7G9nmE It is possible to revive enemies with the Angel Whisper Enemy Skill, because it is the only ability, alongside Aeris's Limit Breaks, that has the "No Retarget" property. Normally, when a character is issued a command onto a unit that dies before the character can execute said command, the command will be retargeted, unless it is a reviving command onto a player party member. However, Angel Whisper will not retarget even when used on enemies, and will always be executed on the target it was initially issued on, and bring them back to life.