Final Fantasy Tactics A2: Grimoire of the Rift weapons/Ranged weapons

Ranged Weapons
Bows and greatbows fall under the Bows subcategory. Ranged weapons cannot be equipped when either Doublehand or Monkey Grip are set.

Bows
Bows are two-handed weapons that can be equipped by Archers and Rangers. Bows can now strike higher elevation targets at maximum range with a normal attack, but still cannot go past obstacles. However, the arrow trajectory is ignored for abilities.

Greatbows
Greatbows are two-handed weapons that can be equipped by Hunters, Snipers, and Assassins. Greatbows strike higher elevation targets at maximum range with a normal attack, but still cannot go past obstacles. However, the arrow trajectory is ignored for abilities.

Guns
Guns are one-handed weapons that can be equipped by Fusiliers. Al-Cid can also equip guns in his special class, Agent.

Hand Cannons
Hand cannons are two-handed weapons that can be equipped by Cannoneers and Flintlocks.

Cards
Cards are one-handed weapons that can only be equipped by Tricksters. They travel in spiral paths, which allow their attacks to traverse any elevation or obstacle.

Trivia
Hidden in the game codes is a sixth set of ranged weapons - Grenades - which were to be the class specific weapon for the Nu Mou job of Transmuter which was removed due to testing issues. If hacked, jobs that can use all weapons such as Chocobo Knight are able to use them but they are all at 0 for all stats and titleless, suggesting that they were not fully developed before the Transmuter Job was removed.