Cultists' Tower

The Cultists' Tower, also known as Tower of Fanatics and referred to as the Cult of Kefka Tower, is a location in Final Fantasy VI. The Cult of Kefka, a group that has been formed by those who fear Kefka Palazzo, constructed it as a monument to his dominion over the World of Ruin. The tower seems endlessly tall, and at the top lies "Kefka's secret treasure." Thieves frequently attempt to scale the tower, but come out empty handed or not at all due to the security measures in the tower. These measures do not allow characters to use their physical attacks, so only Magic can be used inside.

If the party reaches the top of the tower, they obtain the Soul of Thamasa, but they fall into a trap and have to fight the Magic Master before heading back down. The Holy Dragon, one of the Eight Dragons, also resides here. A couple minor bugs occur here as follows.


 * The party does not necessarily need to take the Soul of Thamasa in order to trigger the fight with Magic Master. Simply walking in front of the chest will activate the battle.
 * If a player were to open a door in the tower, and if they were to have their gamma on their screen high enough, one would be able to see the background moving through the top half of the doorway.
 * When the player engages the White Dragon, the camera will move to where the dragon is, but after the battle, it will never move it back. This fixes itself when the player leaves and reenters the room.

Treasure

 * Air Anchor
 * Kagenui
 * Genji Shield
 * Force Armor
 * Soul of Thamasa
 * Safety Bit

On the staircase

 * Level 10 Magic, Level 20 Magic
 * Level 10 Magic X2, Level 20 Magic
 * Level 10 Magic, Level 20 Magic, Level 30 Magic
 * Level 10 Magic X2, Level 30 Magic, Level 60 Magic
 * Level 20 Magic X2, Level 40 Magic
 * Level 30 Magic X3
 * Level 40 Magic, Level 50 Magic, Level 60 Magic
 * Level 40 Magic, Level 50 Magic, Level 70 Magic
 * Level 50 Magic
 * Level 50 Magic, Level 70 Magic X2
 * Level 60 Magic, Level 90 Magic
 * Level 80 Magic X2
 * Level 80 Magic, Level 90 Magic
 * Level 90 Magic X2
 * Magic Urn X2
 * Magic Master (boss)

Inside the Treasure rooms

 * Magic Urn X2
 * Level 50 Magic
 * Level 90 Magic
 * Holy Dragon (boss)

Strategies
Because both you and your opponents are restricted to using only magical attacks, the Celestriad (Economizer in the SNES version) relic is invaluable here, and if this is coupled with Carbuncle, you are gifted with a near impenetrable defense as well as having one character with nearly infinite attacking power. The only attack that can reach you is the Magic Master's Ultima which cannot be reflected, however simply having Auto-Life on one character is enough to protect yourself fully. You can also use the esper Quetzalli so you will fly up the sky, but do this only if Magic Master's HP reaches 3,000. Also bring Umaro with you so you have at least one physical user. Do not equip Ribbon or Peace Ring on a character you want to berserk. This allows physical strike. Possible on Locke and Sabin.

Music
"The Fanatics" is the background theme of the Cultists' Tower.