Red Mage (Final Fantasy XI)

Job Overview
Red Mages are called the Jack of All Trades by many, and this is an accurate description. Red Mages have the ability to cast white magic, black magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists, White Mages, Black Mages, Paladins, and Thieves, they are still competent. Their real strengths lie in their enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one.

Abilities
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
 * valign="top" width="25%"|

Job Abilities

 * valign="top" align="center" width="50%"|

Job Traits

 * valign="top" width="25%"|

Merit Unlockable

 * }

Spell List
{| width="100%" border="0"


 * valign="top" width="50%" |

Magic Skill Ratings

 * valign="top" width="50%" style="padding-left:1em;"|

Information
Role in Parties: Support, Healer Weapon of Choice: Sword, Dagger

Strengths

 * Can use both White Magic and Black Magic as well as use his or her weapon and effectively melee during battle.
 * Best Enfeebling Magic and Enhancing Magic
 * One of only four jobs that can Dispel enemy buffs.
 * Phalanx and Stoneskin, allows Red Mages to solo a great deal of enemies.
 * One of only two jobs that can use Enspells.
 * Fast Cast allows much shorter casting times.
 * The only job that can learn the spell Refresh.

Weaknesses

 * Magic and Melee abilities are much weaker than those abilities of more specialized jobs.
 * Generally takes more of a support role in EXP parties, and main healing in the higher level EXP parties.
 * Before Level 40, Red Mages recover MP very slowly.
 * }