Overdrive (Final Fantasy X)

An Overdrive is the Final Fantasy X version of Limit Breaks. Overdrives are powerful attacks which can be utilized when a character's Overdrive bar has been filled. Each character has their own Overdrive skillset specific to their personal abilities.

Overdrive Modes
The modes of filling the Overdrive can be chosen once a character has fulfilled certain qualifications for learning that Overdrive Mode, e.g. a character prone to damaging enemies will learn "Warrior," that lets the character fill their Overdrive gauge by attacking enemies, and one prone to healing will learn "Healer," which boosts the Overdrive gauge when the person heals allies.

Tidus
Tidus performs Blitz Ace XdqyGrcMiZU Tidus's Overdrive is Swordplay, which can inflict massive amounts of damage onto single or multiple opponents. Once the player selects Swordplay, a bar will appear with a time limit, and players must stop the cursor in the white space in the middle of the bar by pressing to increase the power of the Overdrive. This will become increasingly harder the more powerful Swordplay skill is used. Tidus learns new Overdrives from using his old ones over and over again and he has a total of four Overdrives he can learn: Spiral Cut, Slice and Dice, Energy Rain, and Blitz Ace.

Yuna
Yuna's Overdrive is Grand Summon that lets Yuna summon any aeon she has acquired and grant it a full Overdrive gauge. Once the aeon has used its Overdrive, the aeon's Overdrive gauge goes back to what it was before. This means it is possible to unleash two consecutive Overdrives if the aeon's Overdrive gauge is already full before Grand Summoning it.

Wakka
Wakka's Overdrive is Slots where the player must stop the symbols on a slot machine, whose pattern determines the attack. Wakka can learn new Overdrives by winning them as prizes in blitzball tournaments. Once the prize is won, Wakka automatically learns the new Overdrive (it is not necessary to have Wakka on the team in order to learn the new Overdrives). He has a total of four Overdrives.

Lulu
Lulu's Overdrive is Fury that allows Lulu to cast multiple versions of the same spell, but without sticking to the "rules" of normal spell casting: Each single attack is weaker than a normal spell, it can be used even when silenced; the spells bypass Reflect and Shell and they don't consume MP. Players must rotate the right analog stick after choosing the spell and for each successful rotation the counter goes up by one, indicating how many times the spell will be cast. How big a rotation is, is based on Lulu's magic stat and how many successful rotations the player has already made, meaning that a successful rotation might be 720 degrees on the analog stick. Lulu's Overdrive is limited to the spells she has currently learned and is limited to Black Magic spells only.

Kimahri Ronso
Kimahri's Overdrive is Ronso Rage.His Overdrives are similar to Blue Magic or Enemy Skill Materia. By using the technique Lancet on certain enemies, Kimahri can learn their special skills, which he can then use as Overdrives. It is possible to use Scan to check what overdrive Kimahri can learn, or if there's something to be learned at all. Kimahri can learn a total of twelve Overdrives. If Kimahri learns a new Overdrive using Lancet, his Overdrive meter automatically refills. His strongest Overdrive is Nova which can ONLY be obtained by using Lancet on Ultima Weapon (Final Fantasy X)(Similar to Final Fantasy VII).

Auron
Auron's Overdrive is Bushido. When the player chooses an Overdrive to use they must input the button sequence to that Overdrive before the timer runs out. Auron has a total of four Overdrives. One is available from the beginning, while the remaining three must be learned by collecting Jecht Spheres (there are a total of 10 Jecht Spheres).

Rikku
Rikku's Overdrive is Mix. Rikku can mix two items together from the current stock to create an item which is immediately used as part of the Overdrive. The item can be healing, damage inflicting or status changing. Though the possible outcomes may seem endless, many different mixes have the exact same effect, even though different items were chosen for the mix.

Seymour Guado
Seymour's Overdrive is called Requiem, but it can only be used during the one time Seymour fights in the party against the second incarnation of Sinspawn Gui during Operation Mi'ihen. It is powerful enough to achieve overkill on all Sinspawn Gui's four parts (though its body may need to be attacked beforehand).

The animation for Requiem doubles for the animation of the use item Dark Matter.

Valefor
Valefor is the only aeon usable by the player that has two Overdrives, Energy Ray and Energy Blast. Both deal non-elemental magic damage to all opponents. Energy Blast, the stronger of the two, is learned by talking to a dog in Besaid, or the dog's owner later in the game.

Ifrit
Ifrit's Overdrive is Hellfire, and deals Fire-elemental damage to all opponents.

Ixion
Ixion's Overdrive is Thor's Hammer, and deals Lightning-elemental damage to all opponents.

Shiva
Shiva's Overdrive is Diamond Dust, and deals Ice-elemental damage to all opponents.

Bahamut
Bahamut's Overdrive is Mega Flare, and deals non-elemental special damage to all opponents. It automatically has the power to break the 9999 damage limit.

Yojimbo
Yojimbo has no Overdrive, but four special abilities he always uses at random. A full Overdrive gauge slightly increases his chances of unleashing Zanmato, a one-hit kill similar to Odin's Zantetsuken from previous games. Zanmato works on bosses, as well as the Dark Aeons and Penancein the International and PAL version.

Anima
Anima's Overdrive is Oblivion, and deals major non-elemental physical damage to all opponents. Oblivion was upgraded for the International and PAL versions of Final Fantasy X, dealing 16 hits instead of one. If the player has the game set to display the short summon sequence, Oblivion will only hit once but doesn't do any less damage, so therefore it has the ability to break the 99,999 damage limit. It is the only attack in the game that can. (1,699,984 damage)

Magus Sisters
The Magus Sisters' Overdrive is Delta Attack, and deals non-elemental magic damage to all opponents. All three sisters' Overdrive gauges must be filled in order to use Delta Attack. The attack was upgraded for the INT/PAL versions, now dealing six attacks instead of just one. The Delta Attack was originally used by the Magus Sisters in Final Fantasy IV.

Boss Overdrives
Whenever an aeon is fought as an enemy, they have the ability to activate their Overdrive as listed above. Some other bosses have Overdrives as well.

Braska's Final Aeon
Braska's Final Aeon has two different Overdrives, Triumphant Grasp, which does heavy physical damage to a single character and inflicts Zombie, and a second Overdrive, used when the aeon is weakened, Ultimate Jecht Shot, which inflicts massive damage to the entire party, upwards of five thousand each.

There is also another Overdrive when Braska's Final Aeon encounters an aeon, which works the same as Seymour's Banish.

Sin
Sin has an Overdrive gauge during the final battle to get inside it. Sin's Overdrive is Giga-Graviton. This Overdrive serves as a kind of time limit for the battle, as it results in an instant Game Over.