Freeze (ability)

Freeze (ブレイズ, Bureizu) is a recurring ability in the Final Fantasy series. It is often a strong Ice-elemental spell, and is acquired late in the game. Despite their similarities, there is no version of Freeze that inflicts the Freeze status.

Final Fantasy V
In the Advance release, the Necromancer job can learn Deep Freeze as a Dark Art. It does Ice damage to a single enemy and inflicts Stop for the cost of 38 MP and can be learned by defeating an Assassin or a Dark Elemental with the Necromancer. Enuo is also able to cast Deep Freeze.

Final Fantasy VI
Freeze is used by the Ice Dragon in the Advance remake when fought again in the Dragons' Den. It inflicts Stop on one party member.

Final Fantasy VII
Freeze is the first spell available on the Contain Materia. It inflicts heavy Ice damage and Stop on the enemy for the cost of 82 MP. The chance to inflict the target with Stop is 68%, making it more accurate than the actual Stop spell itself. The spell has a base spell power equal to 5.9375x the base magic damage.

The enemy Maximum Kimaira is the only enemy in the game to utilize the spell against the player.

Final Fantasy XI
Freeze is an Ancient Magic spell in Final Fantasy XI. It can be learned by Black Mages level 50 and higher by using a scroll obtained from certain Ghosts and Skeletons, and is also learned automatically by a Summoner's Ice Spirit at level 50. As with all Ancient magic, Freeze has an extremely high MP cost and a long cast time, and deals massive damage. It also inflicts a weakness to Fire on the target for a short period of time.

Final Fantasy XIV
Freeze is a high level ice-elemental spell for Conjurers (Rank 44).

Dissidia Final Fantasy
Freeze is the final form of Shantotto's Spirit Magic: Ice, and is cast when her Brave is above 6,000. It summons a large shard of ice above the opponent that slams them downwards.