Sazh Katzroy

Sazh Katzroy [sæz kætsrɔɪ] is a playable character in Final Fantasy XIII. He is a middle-aged black man with an afro. After his wife died three years prior to the events of the game, Sazh looked after their six-year old son, Dajh, before he became a l'Cie and was taken by PSICOM. Saving Dajh is Sazh's main motivation in the game.

Appearance and Personality
Sazh is a middle-aged man with a distinctive afro in which he keeps an unnamed baby Chocobo. He wears a long, olive coat over khaki trousers, a white button-down shirt, and black buckled engineer boots. His l'Cie mark is on his chest, and is half-hidden under his shirt. He keeps his two pistols in holsters strapped to his thighs. In an interview with the Shonen Jump magazine, Yoshinori Kitase stated that Sazh was modeled after the American singer Lionel Richie, whilst Motomu Toriyama claimed Sazh's inspiration was "a character that would appear in an American comedy - like Eddie Murphy" in OPM UK magazine. Despite being physically the eldest of the Final Fantasy XIII playable party - excluding Oerba Yun Fang and Oerba Dia Vanille, who are both over 500 years old chronologically - Sazh has a youthful, carefree, and lively personality.

Sazh is basically a good-hearted man. In OPM UK, Toriyama went on to say "as for Sazh, we wanted a character that was mature." Sazh's relationship with his son, Dajh, serves as his drive for the game's journey. For Sazh, Dajh's safety and wellbeing is his main priority, and his selflessness is shown when he considers sacrificing himself to PSICOM in exchange for Dajh's freedom. He is silly at times, mostly when he is in near death situations, but underneath his appearance, Sazh has a strong will of justice and is always willing to help his teammates. Through his friendship with Vanille, Sazh is revealed to be ultimately forgiving, and through his quest to rescue Dajh, ever hopeful.

Final Fantasy XIII Episode Zero: Promise
Sazh brought Dajh to Euride Gorge after Dajh begged Sazh to see a Sanctum fal'Cie. He stopped briefly at the souvenir shop to by the Chocobo Chick as a present for his son, when Dajh wandered into the plant unsupervised. Sazh went looking for Dajh after an unknown phenomenon rocked the plant, but he was too late; the fal'Cie Kujata had awakened. How or why the fal'Cie awakened remained a mystery, but the consequences were clear: Dajh was found unconscious, surrounded by Sanctum officials. The young boy had been branded a l'Cie.

As a Cocoon l'Cie, Dajh was taken into the custody of PSICOM for testing. Three days later, Colonel Nabaat, the supervising officer, imparted some unsettling news to Sazh: his son had gained the ability to sense the presence of Pulse beings, but his Focus was still unknown. Without a defined Focus, the boy was doomed to become a Cie'th. Could his task be to discover lowerworld invaders? To destroy them? Sazh's mind raced as he tried to figure out a way to save his son.

Another three days later, Dajh suddenly decided he wanted to go to the Bodhum fireworks. Due to Dajh's newfound l'Cie ability to detect Pulse beings, Colonel Nabaat permitted a PSICOM-supervised excursion to the coastal town. Sazh went alongwith his son to the fireworks display. Despite Dajh's innocent enjoyment of the spectacle, Sazh could not stop worrying about Dajh's future. The smiling face of his son, oblivious to the fate that awaited him, was more painful than the troubled father could bear. In Bodhum tradition, he wished upon the fireworks for Dajh's salvation. Meanwhile, the PSICOM team scouring the area discovered the fal'Cie within the Vestige. Dajh must have reacted subconsciously to the presence of the lowerworld entity. After the fireworks, Dajh was taken back into PSICOM custody.

In news of the Purge, Sazh decided to board the train willfully in order to reach the Pulse fal'Cie. In the lines, he approached Lightning, another "volunteer", and the two allied in their quest to reach the Hanged Edge.

Final Fantasy XIII
Sazh and Lightning ride towards the Hanging Edge, where he assists her in stranding the train of purgees and setting them free. Despite fighting alongside Lightning, she reveals very little about her motive. After defeating the Manasvin Warmech sent after them and fighting their way through waves of Sanctum forces, the two head towards the Pulse Vestige, where the Pulse fal'Cie Anima sleeps. He, too, keeps his motivations for finding Anima to himself. Inside the Vestige, Sazh sadly explains the cruel fate of the l'Cie and the future that awaits them: becoming Cie'th. Lightning chastises him for resigning l'Cie's to death. When they reach Anima's Throne, Snow Villiers, Oerba Dia Vanille and Hope Estheim unexpectedly join them in their plight. Whilst Snow intends to persuade the fal'Cie into releasing Serah, both Lightning and Sazh plan to use more aggressive methods on the catalyst of their anguish. After confronting Anima, the fal'Cie retaliates by turning them all into l'Cie, before casting them down into the crystallized Lake Bresha. Sazh's fate is now intertwined with these strangers.

When they awaken, Sazh prompts the others to determine their Focus and tries to remain positive. Without truly knowing their focus, they fear they, too, will be doomed to become C'ieth. Their only clue of their Focus is a shared vision of Ragnarok destroying Cocoon. After leaving Snow behind at Lake Bresha, the group of four continue through Lake Bresha to find an old airship. Sazh attempts to pilot them to safety, but in escaping the army, the ship is too badly damaged for continued flight. They are forced to make a crash landing in the Vile Peaks, where Lightning's impatience allows PSICOM to separate the group.

Despite Sazh's growing despair at his situation, he vows not to allow Vanille to continue on her own, and thus continues on running from the Sanctum alongside her. They attempt to follow Lightning into the Peaks, but their path is blocked by fallen machinery. Lightning finally rejoins them, before they are forced to fight a Dreadnought. After the battle, Lightning runs ahead again whilst Hope chases after her, leaving behind Sazh and Vanille. The duo continue their passage through the Peaks when they stumble across an old power plant. Managing to get it back up and running, Sazh and Vanille finally rest for the night. Despite Vanille's insistence that they sleep at a reasonable distance from each other, Sazh awakens during the night to find Vanille crying in her sleep beside him.

Sazh and Vanille choose to continue their fleeing without any real destination in mind, leading them to the Sunleth Waterscape. When they see warships passing overhead towards Palumpolum, Sazh begins to worry for the safety of Lightning and Hope. Torn between the slim chance of saving them and essentially walking into the Sanctum's clutches, Vanille persuades Sazh to keep running - in the opposite direction, the city of Nautilus. Whilst crossing the Waterscape, Vanille asks Sazh about his family. He eventually tells Vanille Dajh's fate; he was turned to Cocoon l'Cie after Pulse l'Cie attacked the fal'Cie at Euride, and is currently in governmental custody. Sazh reveals his motives for boarding the Purge train to the Hanging Edge was in hopes of destroying Anima, in case that was Dajh's still unknown Focus. As he begins to question Dajh's true Focus as a Cocoon l'Cie, he begins to wonder if it would logically be to destroy all Pulse l'Cie. If that is the case, then Sazh and his companions must die to spare Dajh's fate. Perturbed but silent, Vanille listens to Sazh's plight, before they continue their journey towards Nautilus, in hopes of forgetting their problems.

In Nautilus, Sazh continues to worry about Dajh's Focus, but also notices Vanille's sudden quietness and loss of spark. Sazh's attempts to cheer her up only make her feel worse, but Sazh remains ignorant to Vanille's true cause of upset. After watching the Pompa Sancta, Sazh reveals he no longer wishes to aimlessly run away; he will surrender to PSICOM in hopes of seeing Dajh one last time, even if it means before his own execution. Vanille desperately tries to dissuade her friend and in turn promises to tell him who is responsible for awakening Anima if it means he will continue on his journey with her. Before she can reveal the culprit, the army attack from above. Despite his earlier wishes to be captured by the army, he protects Vanille and tries to aid her escape.

They escape their pursuers, taking shelter in the Fiendlord's Keep, when Dajh appears. Their reunion is shortlived, as Dajh is crystallized right before his father's eyes. The boy's Focus is revealed: to capture the servants of the lowerworld fal'Cie. Nabaat arrives, holding Sazh and Vanille captive, and shows Sazh a security recording from Euride Gorge. The tape reveals that Vanille and Fang disturbed the fal'Cie Kujata, who instinctively turned the lost Dajh into a l'Cie for its protection. Sobbing, Vanille flees deeper into Nautilus; Jihl prevents her soldiers from shooting and allows Sazh to pursue her, curious as to how much data they could collect watching l'Cie's fight.

When he finds Vanille, he draws his pistols and aims at her in rage, and Vanille begs him to shoot her for the pain she has caused. Instead, Sazh lowers his weapons, furious that she thinks he will simply forgive her once she is dead. He drops to his knees, clutching his heart, as his Eidolon Brynhildr materializes from an orb of flame. Seeing that Vanille is willing to protect him from Brynhildr, Sazh rises, and they tame the Eidolon. However, after Brynhildr vanishes, Sazh is still distressed, and as Vanille cowers with the Chocobo Chick in her hands, Sazh places a pistol to his head and pulls the trigger.

Vanille is captured by PSICOM, following Sazh's open-face casket as it is led into an airship by Jihl's regiment. However, upon the airship Palamecia, Sazh is shown to be alive, as he couldn't bear to even take his own life. Jihl had returned soon after and taunted Sazh with the prospect of putting Dajh's crystal up for display as a monument in Eden, then taken the two captive, rendering Sazh unconscious and then having him carried away in the coffin, ready for them to be publicly executed in Eden. Whilst imprisoned together, Sazh learns all about Vanille's past and her recent awakening from crystal stasis. Vanille's story sparks a flicker of hope in Sazh for his son, hoping that Dajh, too, could eventually awaken from his crystal state. With a new reason to fight, Sazh helps Vanille overpower their guards. They break out of their cell on the Palamecia and reunite with the other four party members who have come for their rescue, and go on to confront Galenth Dysley. After he reveals himself to really be the fal'Cie Barthandelus, he finally revealing the party's collective Focus: to become Ragnarok and destroy Cocoon. Sazh attempts to guide an airship off the Palamecia, but an unknown force drives it towards the Fifth Ark instead.

The party travel through the Fifth Ark, where they are challenged by Cid Raines. When they discover a Pulse airship in the Ark, Sazh pilots it to the world below, though they are forced to ride Bahamut when a dragon destroys the ship. Down in Gran Pulse, Fang apologises to Sazh for her involvement in Dajh's fate, an apology he readily accepts, knowing little could be done about it. They make plans to head to Oerba Village, before they finally return to the heart of Cocoon: Eden.

During the Eden Grand Prix, the protagonists return from Pulse with their Eidolons, and Sazh rides Brynhildr in her Gestalt Mode. He saves Vanille, who had been knocked off a platform by a missile while being protected by her Eidolon, Hecatoncheir.

As the party discovers Orphan's Cradle and reaches the pool deep inside, they confront Galenth for the last time. The Sanctum leader conjures Dajh's and Serah's crystals before their eyes, hoping to kill their morale, but Sazh manages to comfort Snow and presses on. After Orphan's defeat, Sazh finds himself on Pulse once more, and from the crystallized globe of Cocoon come Dajh and Serah. Father and son are truly reunited, and both of their l'Cie marks are wiped clean.

Abilities and Equipment
Being a l'Cie, Sazh's Eidolon is Brynhildr, a female, Fire-elemental knight, who can turn into a race car in her Gestalt Mode.

On his own, Sazh uses a pair of pistols that can transform into an assault rifle. He can shoot with his guns from a range, but also use them in melee combat. He also has access to Fire and Lightning-elemental attacks (magical and physical) as opposed to Snow, who specializes in the elements of Ice and Water. However, his true strength is in his role as a Synergist, giving boost and support to his allies, and as a Commando, due to his Blitz.

Despite having relatively low stats during the main storyline, Sazh's battle efficiency greatly increases in the post-game sidequests, as his pistols offer a wide range of useful Passive Abilities that bolster his efficiency in both roles, such as Augment Maintenance and Stagger Maintenance. Sazh also has the second highest max HP by the end of the game. His full ATB skill, Cold Blood (Desperado in Japanese version), is a series of explosive shots that greatly increases the enemy's chain gauge.



Weapons
See Sazh's Pistols

Musical Themes
"Sazh's Theme" is Sazh's primary character theme, a funky number heavily featuring piano, percussion, brass, and acoustic guitar. "Can't Catch a Break" is also often played in scenes involving Sazh, such as those during the Sunleth Waterscape, as well as the boss battle with Enlil and Enki. Both pieces have a jazz improvisational style that is quite unusual for the music of the Final Fantasy series. "Daddy's Got the Blues" is another piece on the soundtrack associated with Sazh, referring to his relationship with Dajh. The piece features an acoustic guitar and a harmonica, and is also heard in the Waterscape.

Kingdom Hearts Mobile
Sazh appears as an avatar in Kingdom Hearts Mobile. He and Vanille are the only two characters from Final Fantasy XIII to appear in the game.

Trivia

 * Sazh's crystal takes the shape of a chocobo feather.
 * Sazh has the most lines in the game, and is supposed to be different from any other character in the series.
 * Sazh's main Paradigm roles are Commando, Ravager, and Synergist. His specialist role is Synergist.
 * The Japanese name of Sazh's ATB full skill, Desperado is named after Laguna Loire's Limit Break in Final Fantasy VIII.
 * Tetsuya Nomura has stated in an interview that he would choose Sazh over Lightning to appear in a sequel to Dissidia Final Fantasy to represent Final Fantasy XIII.
 * Most of Sazh's guns are named after stars, similar to those of Final Fantasy XII.
 * Though the subject of naming it is frequently mentioned, Sazh's Chocobo chick remains unnamed during the course of the game.
 * The in-game Datalog makes note of this as well, humorously implying that voicing the chick's "true name" would "trigger ripples of destiny across Cocoon and cause a hurricane in Eden".
 * Out of all six playable characters, Sazh has the shortest crystarium expansion.