Regional Dominance

Regional Dominance missions, also called RTS missions or overworld skirmishes, are special missions in Final Fantasy Type-0 using Real Time Strategy. Each mission takes place in a specific region of Orience, and possesses exactly one winning and one losing condition. Triggering the winning condition results in ending the mission successfully and receiving all earned rewards. Triggering the losing condition results in Game Over. Regional Dominance missions are parted into the overworld and the infiltration phase.

Gameplay
In order to start the mission during the game, the player has to enter the respective region and reaccept as the mission menu pops up. At the beginning of each Regional Dominance mission, Mog explains the situation, showing a map of the area highlighting the enemy's and the dominion's HQs as well as what plans he and the dominion has/have to reach the winning condition in the most efficient way. Mog also reveals the recent objectives and the instructing officer gives status reports on the current situation (instructing officers are either Kasumi or Tachinami).

Overworld Phase
The player starts next to the dominion's HQ during the overworld phase.

Bases
Domains, bases and strongholds (refered to as domains from now on) are spread over the region which, at the time as the mission commences, mostly belong to the enemy. Each base is categorized in one of three ranks, marked with the number of ensigns above their names (which also feature the respective color of the Crystal State), starting with one ensign for the weakest ones and ending with three ensigns for the strongest ones. The rank of the base indicates the power of the units deployed and the power of the attacks during defense position. Each domain keeps on deploying units towards the next key-location until it gets reached by enemy units and enters defense position. Also, allied domains grant extremely high MP regenration to the player in immediate reach.

There are three Status the domains can have:
 * (shield-icon) Defense Position – The domain has raised its defenses and interrupted deploying any units. It will attack any surrounding, enemy unit.
 * (heart-icon) Protective Wall – The base or stronghold is protected by a regenerative wall. Enemy bases and strongholds protected by a wall cannot get captured by the dominion's units on the first attempt but have to be infiltrated by Class Zero.
 * (wikilike-icon) Commando – this domain stands under the command of Class Zero and the player is allowed to deploy units.

Commands
During Regional Dominance, Class Zero is able to cast offensive spells and do normal attacks while being overworld, but is restricted to use abilities (depleting the AG gauge) and some defensive spells. Also the player can call for Mog's help by pressing Mogvoice (+), or sit on a chocobo (+) to enhance Class Zero's on field combat capabilities. While being asit, the player cannot use magic any longer and the normal attack changes to Chocobo Kick, dealing damage equivalent to the chocobo's offensive abilities.

Class Zero
Class Zero is the only "unit" controlled by the player themselves, but features different characteristics. Class Zero can be enhanced by using a chocobo, run freely over the battlefield and is not being attacked by domains in defense position. However, Class Zero cannot damage dominions by themselves either. An enemy unit will attack Class Zero whenever it is damaged, but now instantly killed by the player, or while standing immediatly in front of the unit. Moreover, these attacks cannot be dodged unless asit on a chocobo with evasive abilities, no matter the distance.

Infiltration Phase
To initiate the infiltration phase, the protective wall of a base or stronghold has to be neutralized and the player has to approach the respective base or stronghold. When entered, the player starts a submission build up exactly like a non-RTS mission using the active member during overworld phase and the first two members of the reserve. These submissions have mostly a little number of areas and features the execution of the commanding, enemy officer.

Special Tasks
During certain circumstances, Mog will task the player with special tasks which are not required to complete in order to win, but grant advantages to do so. In almost every case the reward for completing a special task is Class Zero getting the command over one or several domains. Special tasks vary from defending allied domains over eliminating special units to unique assignments during infiltration phase.

Units
Each domain deploys standarized units in order to occupy and capture enemy domains. Units inherit the rank of the domain they are deployed from.

Dominion Units

 * Blaze Unit –
 * Spark Unit –
 * Frost Unit –

Militesi Units

 * Infantry –
 * Warrior –
 * Colossus –
 * Helldiver –

Kingdom Units

 * Wyvern –
 * Cargapace –
 * Cargapace –

Special Units
Special Units are units which are not necessarily deployed from a specific domain, but have greater influence on the battlefield. Also, their rank is predetermined because of them not belonging to any domain.


 * Dominion of Rubrum
 * Enra Unit (rank 3) –
 * Ryo Unit (rank 1) –
 * Izumo Unit (rank 5) –


 * Militesi Empire
 * Autoturret (rank 2) –
 * Mid-sized Carrier (rank 2) –
 * Colonel Faith (rank 4) –
 * Dreadnought (rank 5) –
 * Vigilante (rank 5) –


 * Kingdom of Concordia
 * Flyvern (rank 3) –
 * Atmosvern (rank 5) –

Musical Themes
The 5th theme from the soundtrack "Wings on Fire" is the theme used in RTS missions.