Mental Break (ability)



Mental Break, also known as Deshell , Shear or Mind Break, is a Knight ability that reduces the target's Magic Defense. In some games, it instead reduces Magic.

Final Fantasy IX
Mental Break is one of Steiner's Sword Arts. It halves a target's Magic Defense, costs 8 MP to use, and can be learned for 45 AP from the Ice Brand and Gold Helm. It has a 50% accuracy, but can be used repeatedly.

Final Fantasy X
Mental Break is found in Auron's section of the Sphere Grid. It can also be cast through the ability Full Break, Auron's Overdrive, Banishing Blade, or Rikku's Mix Overdrive Ability, Chaos Grenade. It costs 12 MP to cast, and sets the target's Magic Defense at 0.

Final Fantasy X-2
Learned by the Warrior dressphere. It also appears in the form of Mental Eraser, usable by Rikku while in Mascot, which targets all enemies. It takes 40 AP to learn and 12 MP to cast. It is also a result in Lady Luck's Random Reels by lining up two Cherries.

Final Fantasy XII
Shear is a Technick that lowers the target's Magick Resist by 10% and can be used repeatedly. No enemy is immune to it, but it has a fairly low accuracy of only 33%. Shear can be bought in Rabanastre, Nalbina and Jahara for 3,600 gil and it takes 35 LP to unlock on the License Board.

In the International Zodiac Job System version Shear costs 50 LP and can be used by the Breaker and the Archer and also the Time Mage (after acquiring Zeromus first).

Final Fantasy XIII


Deshell is an ability available to the Saboteur paradigm role that lowers an enemy's Magic Defense by 89%. It is classified as a debuffing spell and it can be inflicted by itself or to cancel an enemy's Shell status. It costs 1 ATB gauge segment to cast and is one of Vanille's main and first Saboteur abilities.

Deshell is learned by Lightning and Sazh on Crystarium Stage 7, and by Fang on Stage 8. Upgraded version is Deshellga, which is an area of effect spell and costs 3 ATB segments. Deshellga is learned by Vanille and Hope on Stage 7 and on Stage 9 by Lightning. Snow is the only character not to learn any Deshell abilities.

Final Fantasy XIII-2
Deshell is an ability once again available to Saboteur role, but now it inflicts Wound damage to the enemy as well as reducing its Magic Defense. It costs 1 ATB gauge segment to cast, and is learnable by Serah and Noel both. The improved version, Deshellga, is only available and Saboteur monsters.

Lightning Returns: Final Fantasy XIII
Deshell is dropped by Gaunt. It has ATB cost of 25, magic effect time of 30 and at max level grants +100 HP.

Final Fantasy Tactics
Mind Break is used by Knights, learned for 250 JP, which reduces the target's Magick power. This reduces the target's Magical Attack stat by 3. Knights also have Magic Break, which reduces the target's MP by approximately half(rounded up). Mind Break and Magic Break are learned for 250 JP.

Final Fantasy Tactics Advance
Mental Break is used by both Soldiers and Warriors, and when used, lowers an opponent's Magic Attack. In the North American version, it is known as the ability Mindbreak. It can be learned from the Buster Sword for 200 AP.

Final Fantasy Tactics A2: Grimoire of the Rift
Raptors have an ability known as Mind Crush that deals damage and lowers the target's Resistance. Raptors learn it for 250 AP from the Falchion.