Rush



Rush (体当たり) is a recurring ability in the Final Fantasy series. Its effect varies throughout the series, though generally, it is a form of a physical attack, usually dealing moderate damage.

Final Fantasy V
Rush is a physical enemy ability that deals moderate damage to one party member and inflicts Sap. It is used by Bandersnatch, Garula, Ghidra, Hydra, Ironback, Liquid Flame, Neo Garula, and the Tatou.

Final Fantasy VI
In the original SNES and PS translations of Final Fantasy VI, there were two enemy abilities called Rush, both inflicting low physical damage. In the GBA remake though, those two attacks were renamed Slam and Bodyslam, while a new attack, that was original called Redline, was renamed Rush. The Rush in the GBA version also did low physical damage, and is used only by the Belmodar.

Final Fantasy IX
Rush is an enemy ability that inflicts moderate physical damage on one target. It is used by the Bandersnatch and the Fang.

Final Fantasy X
Rush, again, is an enemy ability that inflicts moderate physical damage to one target. It is used by the underwater enemies Maelspike and Remora.

Final Fantasy XI
Rush is a Blood Pact: Rage for Shiva that can be used by Summoners level 70 and above. Shiva delivers five hand-to-hand blows, delivering massive blunt damage. Shiva's TP does not affect this ability, and her TP is not wiped to 0 when she uses Rush.

Final Fantasy XII
Rush is an enemy technick that inflicts higher damage than a normal physical attack, and can also combo for more damage. It is used by Braegh, Darkmare, Firemane, Helvinek, Ixion, and the Mistmare.

Final Fantasy XII: Revenant Wings
Rush is a skill used by Warriors. It deals physical damage to one enemy.

Final Fantasy XIII
Rush is an enemy ability used by the Dagonite. This ability inflicts moderate physical damage and launches a single party member into the air.

Final Fantasy XIII-2
Rush is an enemy ability used by Mandrake and Apkallu. It can inflict Deprotect and Debrave, and Dispel all buffs from the target.

Final Fantasy Tactics
Rush (originally known as Dash) is an ability learned by Squires for 80 JP. It deals low physical damage to an enemy with 100% hit-rate and usually pushes the enemy backwards one square. It has a range of 1, and activates instantly.

Tackle is a move used by all varieties of Goblins. It's a standard monster attack that does moderate damage.

Final Fantasy Tactics Advance
Rush is a Spellblade Tech used by Gladiators. Similar to its predecessor, Rush deals physical damage and knocks back the enemy. It is learned from the Sweep Blade for 100 AP, and costs no MP. The power, range, and element of Rush is based on the weapon equipped.

Final Fantasy Tactics A2: Grimoire of the Rift
Rush is a Sparring skill used again by the Gladiators and is also a Pugilism skill used by the Fighters, and once again deals physical damage while pushing the enemy back. It is still learned from the Sweep Blade, costs 100 AP, and uses no MP.

Final Fantasy Fables: Chocobo Tales
Rush is an ability under the Unicorn name. It is a very common card, is green colored, and deals 3 damage and attempts to inflict Silence.