Overdrive (Final Fantasy X)

An Overdrive is the Final Fantasy X version of the Limit Breaks that appeared in earlier installments. Overdrives are powerful attacks which can be utilized when a character's Overdrive bar has been filled. Each character has their own Overdrive specific to their personal abilities. The modes of filling the Overdrive can be chosen, once a character has fulfilled certain qualifications for learning that "mode", e.g. a character prone to damaging enemies will learn "Warrior" and one prone to healing allies will learn "Healer". The number of turns a character must use doing what is needed, in order to learn a new mode, in active battle, is different for every character.

Overdrive Modes

 * Main article: Overdrive Mode

Tidus
Tidus' Overdrive is called Swordplay. Swordplay can inflict masses of damage onto single or multiple opponents, depending on which attack is used. Once the player selects Swordplay, a bar will appear with a time limit, a small cursor and a white space in the middle of the bar. Players must stop the cursor in the white space, by pressing, before time runs out to increase the power of the Overdrive. This will become increasingly harder the more powerful swordplay is used. Tidus learns new Overdrives from using his old ones over and over again. He has a total of four Overdrives he can learn.

Yuna
Yuna's Overdrive is called Grand Summon that lets Yuna summon any Aeon she has acquired and grant it a full Overdrive gauge. Once the Aeon has used its Overdrive, the Aeon's Overdrive Gauge goes back to what it was before. This means it is possible to unleash two consecutive Overdrives if the Aeon's Overdrive Gauge was already full before Grand Summoning it.

Wakka
Wakka's Overdrive is called Slots and is similar to Setzer's slot ability in Final Fantasy VI, and Cait Sith's Slots Limit Break. The player must stop the symbols like on a slot machine. Wakka can learn new Overdrives by winning them as prizes in Blitzball tournaments. Once the prize is won, Wakka automatically learns the new Overdrive (it is not necessary to have Wakka on the team in order to learn the new Overdrives). He has a total of four Overdrives.

Lulu
Lulu's Overdrive is called Fury. It allows Lulu to cast multiple versions of the same spell, but without sticking to the "rules" of normal spell casting: Each single attack is weaker than a normal spell, it can be used even when silenced; the spells bypass Reflect and Shell and they don't consume MP. Players must rotate the right analog stick after choosing the spell to cast, and for each successful rotation the counter goes up by one, indicating how many times the spell will be cast. How big a rotation is, is based on Lulu's magic stat and how many successful rotations the player has already made, meaning that a successful rotation might be 720 degrees on the analog stick. Lulu's Overdrive is limited to the spells she has currently learned, meaning that it isn't possible to cast Thundaga as an Overdrive until Lulu actually learns Thundaga. In addition, the Fury is limited to Black Magic spells only.

Kimahri Ronso
Kimahri's Overdrive is called Ronso Rage. By using the technique Lancet on certain enemies, Kimahri can learn their special skills, which he can then use as overdrives. It is possible to use Scan to check what overdrive Kimahri can learn, if there's something to be learned at all. Kimahri can learn a total of 12 Overdrives. If Kimahri learns a new Overdrive using Lancet, his Overdrive meter automatically refills.

Auron
Auron's Overdrive is called Bushido. When the player chooses which overdrive to use, they must then input the button sequence to that Overdrive before the timer runs out. Auron has a total of four Overdrives. One is available from the beginning, while the remaining three must be learned by collecting Jecht Spheres (there are a total of 10 Jecht Spheres).

Rikku
Rikku's Overdrive is called Mix. Rikku can mix two items together from the current stock to create an item which is immediately used as part of the Overdrive. The item can be healing, damage inflicting or status changing. Though the possible outcomes may seem endless, many different mixes have the exact same effect, even though different items were chosen for the mix.

Seymour Guado
Seymour's Overdrive is called Requiem, but it can only be used during the one time Seymour fights in the party against the second incarnation of Sinspawn Gui during Operation Mi'ihen. It is powerful enough to achieve overkill on all Sinspawn Gui's four parts (though its body may need to be attacked beforehand).

The animation for Requiem also doubles for the animation of the Use item Dark Matter.

Valefor
Valefor is the only Aeon usable by the player that has two Overdrives, Energy Ray and Energy Blast. Both deal non-elemental magic damage to all opponents. Energy Blast is learned by talking to a dog in Besaid.

Ifrit
Ifrit's Overdrive is Hellfire, and deals Fire-elemental damage to all opponents.

Ixion
Ixion's Overdrive is Thor's Hammer, and deals Lightning-elemental damage to all opponents.

Shiva
Shiva's Overdrive is Diamond Dust, and deals Ice-elemental damage to all opponents.

Bahamut
Bahamut's Overdrive is Mega Flare, and deals non-elemental magic damage to all opponents. It automatically has the power to break the 9999 damage limit.

Yojimbo
Yojimbo has no Overdrive, but four Special Abilities. However, a full Overdrive Gauge slightly increases his chances of unleashing Zanmato, a one-hit kill similar to Odin's Zantetsuken. Zanmato move also works on bosses, as well as the Dark Aeons in the International version.

Anima
Anima's Overdrive is Oblivion, and deals major non-elemental magic damage to all opponents. Oblivion was upgraded for the International and PAL versions of Final Fantasy X, dealing 16 hits instead of one. Note: if the player have the game set to short summon sequence, Oblivion will only hit once. However, it doesn't do any less damage because it has the ability to break the 99,999 damage limit. It is the only attack in the game that can.

Magus Sisters
The Magus Sisters' Overdrive is Delta Attack, and deals non-elemental magic damage to all opponents. All three sisters' Overdrive Gauges must be filled in order to use Delta Attack. It was also upgraded for the INT/PAL versions, now dealing six attacks instead of just one. The Delta Attack was originally used by the Magus Sisters in Final Fantasy IV.

Boss Overdrives
Whenever an Aeon is fought as an enemy, they have the ability to activate their Overdrive as listed above. Some other bosses have Overdrives as well.

Braska's Final Aeon
Braska's Final Aeon has two different Overdrives, Triumphant Grasp, which does heavy physical damage to a single character and inflicts Zombie, and a second Overdrive, used when the Aeon is weakened, Ultimate Jecht Shot, which inflicts massive damage to the entire party, upwards of five thousand each.

Sin
Sin has an Overdrive Gauge during the final battle to get inside it. Sin's Overdrive is Giga-Graviton. This Overdrive serves as a kind of time limit for the battle, as it results in an instant Game Over.