Monk (Tactics)

The Monk (モンク) is a job class from Final Fantasy Tactics. They are meant to be right in the front lines of a battle, dealing heavy physical damage to all who get in their way. It costs 5300 JP to master this job.

To unlock this job, a unit must have Knight at level 3. Leveling this job up to level 3 unlocks Geomancer, and leveling up to level 4 along with Knight and Dragoon unlocks Samurai.

Stats
''A warrior, devoted to physical training, whose unarmed attacks are deadly. May use Martial Arts.''





Innate Abilities

 * Brawler

The Monk is one of the best classes to be if your bravery is high. The Monk's Chakra ability can heal others, as well as replenish MP. A Monk can become very powerful without much effort. By using Ramza's brave-raising skills, a player can allow the Monk to deal damage upwards of 999, with bravery at 90. It's also worth the time training Ninja to get Dual Wield with a Monk, making it a total weapon of mass destruction. Unfortunately, it does not work with Dual Wield.

Punch Art/Martial Arts
''Monk job command. Turns bare fists into lethal weapons.''

The damage for Pummel is as follows:
 * $$3.0 x Physical Attack x (random number from 1 to PWR)$$

The damage for other attack skills are as follows:
 * $$0.5 x Physical Attack x (Physical Attack + PWR)$$

The success rate of Doom Fist is as follows:
 * $$Magick Attack + PWR$$

The success rate of all other abilities is as follows:
 * $$Physical Attack + PWR$$

The amount of MP that Chakra heals is equal to half of the HP restored. The amount of HP that Chakra heals is as follows:
 * $$Physical Attack x PWR$$

Support Abilities
Brawler raises unarmed attack strength. Also increases effectiveness of Martial Arts abilities, success rate of Steal, and strength of Squire's Rush and Stone. Does not increase attack strength if you have a weapon equipped, but still benefits Fundaments, Steal, and Martial Arts.

Gallery
Monk (Final Fantasy Tactics)