Capture glitch

The Capture Glitch is a glitch in Final Fantasy VI that involves the special Capture command that Locke can use. There are a couple glitches with this, the first being that some weapons lose their functionality, such as:

(The following data are all from MasterZed's document)


 * Atma Weapon: Does normal damage, cannot ignore defense, and is stuck as a short knife.


 * Striker, Assassin, Wing Edge, Trump/Doom Darts (dependent on game version): No instant kills. The game version is in reference to Trump and Doom Darts, as the names are switched between the two weapons on FF3us and FF6 PS (Anthology or the European release).


 * Man Eater: No 2X damage multiplier for human targets.


 * Drainer: Does normal damage, can't absorb HP.


 * Soul Sabre: Does normal damage, can't absorb or otherwise affect MP.


 * Rune Edge, Ragnarok, Illumina, Punisher: Can't use MP to do critical hits.


 * Hawk Eye, Sniper: Can't do random 1.5X damage to grounded enemies or random 3X damage to flying enemies, also can no longer use throw graphics (used in place of normal strike when doing 3X damage).


 * Dice, Fixed Dice: Does normal damage, Hit Rate serves normal function instead of as the number of dice to throw, resulting in a 2 or 3 Hit Rate depending on the weapon, no longer unblockable (making it near impossible to connect with an enemy due to an extremely poor Hit Rate), graphic glitches caused by the loss of a special damage formula as the game doesn't know what side the dice/die landed on. Needless to say the dice weapons are the most affected by this bug and you should avoid pairing them with Capture at all costs, unless you just want to see the terrible results for yourself.


 * ValiantKnife: No longer defense ignoring and no more bonus from max HP - current HP.


 * Tempest: Can't cast Wind Slash.


 * Heal Rod: No longer heals HP, does damage instead.


 * Scimitar: Can't dice up enemies.


 * Ogre Nix: Can't use MP for critical blows or break.

Additionally, there is a glitch involving Capture and the Relic Offering. After having Locke use Capture while equipped with the Offering, the first item stolen will always be stolen, but any items that WOULD be stolen afterwards will not be added to the player's inventory (unless the monster is alone). Any items that were stolen after the first item cannot be stolen again under any circumstances, meaning that some items, such as Atma Weapon's Ribbon, are lost.