Beastmaster (Final Fantasy XI)

In Final Fantasy XI, the Beastmaster is an advanced job. In order to become a beastmaster, a player must first gain level 30 in a basic job and then complete a quest on Qufim Island.

Beastmasters are not required for parties, in fact they rarely are even in parties. Beastmasters, for the most part, solo. Sometimes two or three beastmasters will form a party together. Their abilities do not generally add much to a standard party except for raw damage. In terms of damage, Beastmasters have the best Axe rating in the game and are very proficient with the use of scythes as well. They have moderate HP and no MP unless they have a subjob that grants them MP.

Beastmaster Abilities

 * Charm - The beastmaster has a chance to charm a non-intelligent enemy creature.
 * Familiar - The Beastmaster Two-hour which increases the strength and combat abilities of a pet.
 * Wide Scan - Allows the beastmaster to see enemies on the map.
 * Fight - Commands a pet to attack another target.
 * Gauge - The beastmaster can size up his ability to charm a creature.
 * Heel - Call off a pet from attacking a target.
 * Reward - The beastmaster feeds and heals his pet.
 * Stay - Command the pet to stay in one spot.
 * Call Beast - Use a jug to summon a "familiar" creature.
 * Sic - Command the pet to use a Weapon skill
 * Tame - Reduce the hate a creature feels versus the beastmaster.
 * Leave - Release a pet from charm.