Phoenix (Record Keeper)

Phoenix is a boss in Final Fantasy Record Keeper, fought in the Phoenix Record of the Magicite Dungeons.

AI script

 * Flames of Rebirth: h955 self heal, uncounterable (NAT, 2.5s)
 * Flap: 278% ranged physical (NAT)
 * Fireball: 480% AoE fire magic (NAT)
 * Firaga: 534% AoE fire magic (BLK)
 * Flare Star: 630% AoE piercing fire magic (NAT)
 * Explosive Flame: 2x AoE auto-hit 20% max HP damage (NAT)
 * Savage Meteor: 2x AoE auto-hit 30% max HP damage (NAT)
 * Savage Meltdown: 1014% AoE piercing fire magic, auto-hit Sap - targets self and party (NAT)
 * Savage Flames of Rebirth: 678% AoE piercing fire magic (99999 cap), ignores Magic Barrier and Mirror Image, h955 self heal (NAT)

After its second turn, Phoenix will enter Fire Rage. In this state, it deals 20% of normal damage, but ATB and attacks charge at double speed. When Fire Rage is interrupted with any overflowing attack, Phoenix will re-enter in three turns.

If the HP thresholds aren't reached fast enough, Phoenix will enter Phase 2 after its 10th turn, Phase 3 after the 20th, and will enrage after the 30th.

Phase 1 (100-70% HP)

 * Turn 1: Wait (no action)
 * Turn 2: Flames of Rebirth
 * Turn 3: Savage Meteor
 * Turn 4: Fireball
 * Turn 5: Explosive Flame
 * Turn 6: Firaga
 * Turn 7: Flap
 * Turn 8: Explosive Flame
 * Turn 9: Fireball
 * Turn 10: Flare Star

Phase 2 (80-41% HP)

 * Turn 1: Savage Flames of Rebirth
 * Turn 2: Savage Meltdown
 * Turn 3: Explosive Flame
 * Turn 4: Flare Star
 * Turn 5: Savage Meteor
 * Turn 6: Waterga
 * Turn 7: Savage Tsunami
 * Turn 8: Explosive Flame
 * Turn 9: Savage Flames of Rebirth
 * Turn 10: Flap
 * Turn 11: Savage Meteor
 * Turn 12: Flap
 * Turn 13: Firaga
 * Turn 14: Flare Star
 * Turn 15: Explosive Flame
 * Turn 16: Savage Meteor
 * Turn 17: Flap
 * Turn 18: Firaga
 * Turn 19: Flare Star
 * Turn 20: Explosive Flame

Phase 3 (40-0% HP)

 * Turn 1: Savage Flames of Rebirth
 * Turn 2: Savage Meltdown
 * Turn 3: Savage Meteor
 * Turn 4: Flare Star
 * Turn 5: Savage Flames of Rebirth
 * Turn 6: Flare Star
 * Turn 7: Flap
 * Turn 8: Savage Meteor
 * Turn 9: Savage Flames of Rebirth
 * Turn 10: Savage Meltdown
 * Turn 11: Flare Star
 * Turn 12: Savage Flames of Rebirth
 * Turn 13: Savage Meteor
 * Turn 14: Flap
 * Turn 15: Savage Meltdown
 * Turn 16: Flare Star
 * Turn 17: Savage Flames of Rebirth
 * Turn 18: Savage Meteor
 * Turn 19: Flap
 * Turn 20: Savage Meltdown
 * Turn 21: Flare Star
 * Turn 22: Savage Flames of Rebirth
 * Turn 23: Savage Meteor
 * Turn 24: Flap
 * Turn 25: Savage Meltdown
 * Turn 26: Flare Star
 * Turn 27: Savage Flames of Rebirth
 * Turn 28: Savage Meteor
 * Turn 29: Flap
 * Turn 30: Savage Meltdown

Enraged

 * Turn 1 + 3n: Savage Flames of Rebirth
 * Turn 2 + 3n: Savage Meteor
 * Turn 3 + 3n: Savage Meltdown

Strategy
A party of physical attackers is required, as all damage Phoenix takes from magic and ninjutsu attacks is divided by 3.

Phoenix uses many two-hit gravity attacks based on the target's maximum HP that not only cannot be blocked with instant KO-resist accessories, but will quickly strip away their Mirror Image stacks. Thus, Ninja ability users such as Edge and Yuffie are not recommended for this fight.

Most of the challenge in defeating Phoenix lies with the boss's incoming damage, which only increases with Fire Rage's speed buffs.