Cheer (ability)



Cheer, also known as Cheer Up and Steel, is a recurring supportive ability that usually enhances character's physical stats.

Final Fantasy X
Cheer is a special ability that raises party's Strength and Defense.

Cheer raises party's Strength stat by 1 point each cast (up to 5 times as maximum). This can even raise the Strength stat to 260 during battle. Also Cheer raises party's Defense by 1/15 of their HP Max (first use), in 1/12 of their HP Max (second use), in 1/9 of their HP Max (third use), in 1/6 of their HP Max (fourth use), and 1/3 of their HP Max (fifth use). That is, up to 33% maximum. The effect of both will remain until the end of the battle.

It is found in Tidus's section of the Sphere Grid, and is the first ability available for him to learn.

Final Fantasy XIII-2
Cheer is a Medic command ability exclusive to recruitable monsters which slightly charges the Feral Link gauge. Monsters use this ability only when the party has full HP and no negative status effects are inflicted on any ally.

Final Fantasy Tactics
Steel is an ability learned by the Squire and Game Hunter class for 200 JP, exclusive to Ramza (after Chapter 2) and Luso. It increases one ally's Bravery by 5, and has a range of 3.

Theatrhythm Final Fantasy
Cheer is a special ability that comes in three levels of power. Cheer activates when the equipped character's HP falls below a certain threshold, and boosts the Strength of all party members by a set amount.

Cheer Lv 1 triggers at 25% HP and grants +50 Strength, Lv 2 activates at 20% HP and boosts Strength by 70, and Cheer Lv 3 activates at 15% HP and grants +90 Strength. Princess Sarah, Cid, Faris, Tidus and Cosmos can use all three levels of Cheer.

Heavenstrike Rivals
Ramza unique ability is Steel, which at max level Cures 4 random allies of the Vulnerable status ailment as well as bequeaths them 3 health and 2 attack.