Medic (Final Fantasy XIII)

Medic (ヒーラー) is a Paradigm role in Final Fantasy XIII and Final Fantasy XIII-2. The role's main function is to focus on restoring HP and removing status ailments. Medic is symbolized with the initials MED and the color Green. While in the Medic role the character's healing abilities are boosted, and the bonus extends to other party members in lesser degree. The amount of bonus depends on the role level.

Medic is a primary role for Lightning, Vanille, and Hope, and a secondary role for Snow, Sazh, and Fang.

Role Levels
The Medic's role bonus increases HP recovery. If there is more than one Medic in the party, the bonus is the sum of all applicable Medic role bonuses. The role bonus is not contributed if the party member is incapacitated, and during summoning an Eidolon, only the party leader's role bonuses count.

AI Mechanics

 * When choosing a target, Medics prioritize healing the party leader's health. Healing the Sentinel is their next priority, followed by themselves, then finally other characters.
 * Medics also prioritize healing depending on how low a party member's HP is. If a party member's HP bar turns red, they are given top priority. If a party member's HP bar turns yellow, they are given second priority.
 * If the Medic has Curasa, they will only cast that spell on party members whose HP is below fifty percent.
 * When raising HP on characters whose HP bars are yellow or red, they heal when their ATB bars are approximately filled to the halfway point. The only exception to this rule is if the Medic's ATB gauge is already completely filled, which may occur after a paradigm shift or if the Medic has been idle due to characters not needing any healing.
 * If at least two party members have HP in the yellow zone, the Medic will use Cura. If at least two party members have HP in the red zone, the Medic will use Curaja or Cura.
 * If a character is knocked out, the Medic will cast Raise on that character, but only if the other characters have greater than 50% HP.
 * Usually the Medic only removes status ailments with Esuna when all characters' HP bars are green. However, if a Medic has started using Esuna and a character's HP falls into the yellow zone, the Medic will continue using Esuna and will only restore HP once all status ailments are removed, or if the character in question falls further into the red zone. Medics always cast Esuna one at a time, even if they have at least four ATB bars.
 * If all characters' HP bars are green, and are not suffering from status ailments, the Medic will use one Cure spell at a time to heal party members whose HP is not full. If all characters' HP is full, the Medic will not take action.

Other Languages

 * Spanish: Sanador - Healer
 * Italian: Terapeuta - Therapist
 * French: Soigneur - Healer
 * German: Heiler - Healer
 * Chinese: 回復者, Huifuzhe - Healer

Trivia

 * Medic is the only role not to have any Auto-abilities.
 * In Final Fantasy XIII, the recurring healing spell Curaga is exclusively used by the Eidolons to heal their respective summoners, except Hecatoncheir.
 * In the Japanese version of Dissidia 012 Final Fantasy, Lightning knows Curasa despite the fact she did not know the spell in its original appearance. This is changed in the finalized versions, where Curasa is changed to Cura.
 * Both Curasa and Curaja heal only 1 HP when the characters' HP is full.
 * Curaga makes the same sound as Curasa when cast.
 * As the game progresses, Lightning's healing abilities become very limited because she doesn't learn Curasa or Curaja. This is somewhat made up for with her fast spell-casting speed.
 * Because Snow learns Curasa and his casting speed surpasses even that of Lightning, this can make him a valuable Medic. He is often not considered a good Medic since he doesn't learn Raise, however.