Materia (Final Fantasy VII)



Materia are items in the Compilation of Final Fantasy VII that allow a character to cast spells, summon, use new command abilities, and have various other uses. It forms the basis of the skill and ability system for Final Fantasy VII, and also plays a prominent role in character skills in other games.

Description
Materia is crystallized Mako. Metaphysically, Materia calls upon Lifestream's wisdom in order to manipulate nature itself. This manifests as the phenomenon of magic for most Materia, although other Materia pieces enhance the user's abilities. Unless one is descended from the Cetra, Materia is the only way normal humans can use magic. When explaining how Materia is created to Zack and Tifa on Mt. Nibel, Sephiroth mentions that he and Professor Hojo debated the nature of Materia. Hojo objected to the term "Magic" being applied to Materia's powers, but could offer no better explanation.

Materia is able to occur naturally at "Mako Springs," places where the Lifestream leaks through The Planet's surface and condenses, such as on Mt. Nibel. However, this is a rare occurrence, taking centuries for the Mako to crystallize into Materia, and in Crisis Core Shinra scientists mention that most Materia in use is artificially produced. It is never stated if natural Materia has any appreciable difference in usage and power from artificial Materia, but the White Materia, Black Materia, and the four Materia pieces found in the Materia Caves are much stronger than other Materia pieces, so natural Materia appears to be stronger than artificial Materia.

Though the process varies from game to game, Materia can level up, increasing its powers further. In Final Fantasy VII Materia learned new abilities as it leveled up and when mastered spawned a copy of itself. In all other games in the Compilation, Materia pieces are linked only to a single ability that becomes more potent as the Materia gains power: in Crisis Core Materia gives higher stat boosts as it levels up, while in Before Crisis Materia has a higher chance of affecting the user's weapon and/or armor as it increases in level.

The size of Materia seems to be ambiguous throughout the Compilation of Final Fantasy VII. In the original Final Fantasy VII and in Dirge of Cerberus -Final Fantasy VII-, most Materia, excluding the White, Black, and Huge Materia, are about the size of a marble. However, in Final Fantasy VII: Advent Children and Crisis Core, Materia appear to be just smaller than a tennis ball, about the size of the White Materia in the original game.

Final Fantasy VII
Materia can normally only be used when slotted into a weapon or a piece of armor. Once slotted into an equipment piece the wearer is able to call upon the Materia's powers. Using Materia has both pros and cons. Depending on the type and strength of the Materia equipped, some stats may be hindered or enhanced. As an example, the "Restore" Materia picked up in Reactor One at the beginning of the game reduces maximum HP by two percent and Strength by one, but raises maximum MP by two percent and Magic by one.

Winning battles earns Ability Points, which are Experience Points for Materia. Just like characters, Materia levels up when it gains enough AP. Some Materia allow access to stronger commands when leveled up, others allow the user to use the granted command more times, others give a stat bonus that grows larger, and so forth. When Materia reached its highest level, it is "mastered", and a second Materia with the same powers is born. Thus, with patience and enough leveling up, even one-of-a-kind Materia could be reproduced infinitely.

Materia can be slotted into a single slot or a connected slot. When slotted into a connected slot, the Materia can be joined with a Support Materia to varying effects, including adding elemental properties to the slotted equipment, allowing the Materia to target multiple targets, etc. Some equipment also affects Materia growth through AP. Some have Materia slots but cause the Materia linked to it to gain no AP at all, while others double or triple the amount of AP. Other weapons and equipment have no Materia slots at all.

Final Fantasy VII: Advent Children
Materia is used by Kadaj and his brothers to attack Cloud several times in the film after stealing a case of Materia from him. In this instance, rather than equipping Materia to slots in weapons and armor, Materia is inserted directly into the remnants' arms. In the Reunion Files, it is mentioned that, as Materia is a by-product of Mako and Mako is no longer used, Materia has also begun to fall out of use.

Dirge of Cerberus -Final Fantasy VII-
Vincent Valentine can equip Fire, Blizzard, or Thunder Materia to his weapon to enhance his attacks, via a small Materia slot attached to his gun by a chain. Fire-elemental bullets create a wave of fire when they hit their target, hitting multiple enemies. Ice-elemental bullets home in on a target. Lightning-elemental bullets can hit multiple enemies with a "chain lightning" type effect but is only short range.

It should also be noted that these Materia do not follow the canon green color scheme of Magic Materia. Fire is red, Blizzard is blue, and Thunder is yellow.

Before Crisis -Final Fantasy VII-
Materia is produced in Before Crisis in a unique fashion. Once they select the option to create Materia, the player takes a picture with their cellphone, and based on the predominant color in the picture, the game creates a Materia piece - a red picture would produce Fire Materia, for example. The player can only equip three Materia at a time - two in their armor, one in their weapon.

Materia levels up as it is used, to a maximum of Level 9. However, higher levels do not award stronger spells - Fire and Fira, for example, are different Materia from each other, and Fire will not become Fira as it levels up. The Materia's level affects the chance of the equipment piece taking on the Materia's elemental attributes. For example, when Fire Materia is slotted into the weapon, there is a chance that the player's attack will be Fire-elemental, the higher level the Fire Materia, the more likely it is the attack will be elemental.

Crisis Core -Final Fantasy VII-
Materia in Crisis Core works similarly to the way it is used in Final Fantasy VII. However, a new feature called Materia Fusion allows for two Materia to be fused together to create a stronger Materia with higher stats. As weapon and armor cannot be adjusted in Crisis Core, the number of Materia slots depend on Zack's SOLDIER rank. Green, Yellow, Purple, Blue, and Red Materia are still the five colors, but different shades are used. Only Summon Materia are solely red.


 * Magic Materia is divided into Dark Green for offensive magic, Light Green for curative magic, and Yellow-Green for defensive magic.
 * Command Materia is divided into Pale Yellow for attack commands and Gold Yellow for item-associated commands.
 * Independent Materia is divided into Light Purple for DMW Materia and Dark Purple for stat-enhancing Materia.
 * Support Materia is divided into Light Blue for elemental and status-related Materia and Dark Blue for SP abilities.

Unlike Final Fantasy VII, Materia levels up on the Digital Mind Wave rather than requiring AP. When the player gets two or three matching numbers between one and six during a Modulating Phase, the Materia in the corresponding slot levels up: if the player gets two matching numbers, the Materia grows one level, and if all three numbers match the Materia grows two levels. The Moogle summon will level up all Materia at once. The maximum level for a Materia is five. Additionally, the differing levels of the same spells are no longer contained within the same Materia (e.g. Fire and Fira are located on two separate Materia). The player's inventory can hold 256 Materia at once, and if the number exceeds that limit, all future Materia are discarded.

Types
There are five basic Materia types, distinguished by color.

Red - Summon Materia: Used to summon creatures to aid in battle.

Green - Magic Materia: Used to cast spells, including Black, White, and status-inducing spells. Also affects Strength and Magic stats.

Yellow - Command Materia: Allows the use of extra commands in battle like Throw and Steal.

Blue - Support Materia: Can be linked to other Materia in order to enhance their effects.

Purple - Independent Materia: Various functions, including increasing stats and auto-abilities such as Cover.

In addition to the above, there is the unique Command Materia, the Enemy Skill Materia, which teaches Enemy Skills to the player.

Crisis Core uses different shades of each color to further classify Materia types.

Unused Materia
In Final Fantasy VII, there were a total of 6 materia that were left out of the final version of the game, but can still be accessed through a device such as Gameshark.

Special Materia

 * The Black Materia is used to call the Ultimate Destructive Magic, Meteor, which can destroy the planet.
 * The White Materia is used to call Holy, the ultimate protective magic which cleanses the planet.
 * Huge Materia are special Materia formed from compressing Mako in a Mako Reactor. Four of them are found in Final Fantasy VII.
 * Master Materia are available for Command, Magic, and Summon Materia, and contains all or most of the commands for that particular type.
 * In Dirge of Cerberus, there is the Protomateria, which is used by both Lucrecia Crescent and Shelke the Transparent to help Vincent control his Chaos form.
 * In Before Crisis, there is a Summon Materia which summons Zirconiade, the ultimate summon. It was split into many pieces to prevent Zirconiade from being called.
 * In Crisis Core, there is an enormous red Materia called "The Goddess Materia" which resides in the depths of the Banora Underground. Genesis ends up using this Materia in order to transform himself into Genesis Avatar.

Trivia

 * Though Final Fantasy VII establishes five Materia colors each with different uses, other entries in the Compilation show that color has little to do with a Materia's abilities - Kadaj uses a blue Materia in Final Fantasy VII: Advent Children that allows him to use Enemy Skills and summon Bahamut SIN. Vincent's Fire Materia in Dirge of Cerberus -Final Fantasy VII- is red, and Shelke has an orange Materia which she claims is Shield Materia. Normally, the Fire and Shield Materia would be green, and the Materia Kadaj used would be red.
 * In Final Fantasy Tactics, White Materia, Black Materia, Blue Materia, and Red Materia are Artefacts that can be collected. They are described with the following text:
 * These stones, developed by the ancient Saronians, are the result of experiments in storing knowledge within gems for later generations. They are said to enhance the abilities of the possessor.


 * In Dissidia and Dissidia 012 Final Fantasy, one of Sephiroth's HP attacks is named "Black Materia," which calls forth a meteor to strike his opponent. This is a direct reference to the Black Materia in Final Fantasy VII which is ultimately used to summon Meteor to destroy the world. As well, Cloud's crystal is a Materia piece, and resembles Aerith's White Materia. Furthermore, Materia is an item available through battlegen that is created by destroying stage elements in the Planet's Core.
 * In the fan-made series Dead Fantasy, Tifa Lockhart uses Materia magic in combat. Such spells used so far include Fire, Ice, Lightning, Time, Gravity, Ultima, Barrier, Poison, All, and Blind. As of the fifth episode, Tifa has lost most, if not all, of her Materia to Hitomi.
 * A new feature planned for Final Fantasy XIV is the Materia Crafting System, a type of socketing system for equipment inspired by (and named after) Final Fantasy VII Materia.