Shadowbind



Shadowbind, also known as Pin, Needles, Stunner, and Shadow Stitch, is a recurring ability in the Final Fantasy series.

Final Fantasy IV
Shadowbind was originally known as Pin in the earlier versions preceding the Nintendo DS, and Needles in the J2e translation, Shadowbind is a Ninjutsu spell usable by Edge that inflicts Paralyze on one target. It has a casting time of 0, costs 5 MP in all versions but the 3D remake, where it costs 15 MP instead.

Final Fantasy IV -Interlude-
Shadowbind returns as a Ninjutsu spell in the sequel of Final Fantasy IV and Edge already knows the spell. It stops the enemy from attacking for a set amount of time at the cost of 5 MP.

Final Fantasy IV: The After Years
Shadowbind returns as a Ninjutsu ability, used by Edge at level 25 and Zangetsu at level 20, and functions the same as in Final Fantasy IV. It costs 5 MP to cast.

Final Fantasy XI
Shadowbind is a job ability of Rangers that ability becomes available at level 40. It allows the Ranger to Bind an opponent, stopping him in place for a short period of time. With the exception of some Notorious monsters that are immune to Bind, this status cannot be resisted. This status cannot be removed with Erase.

The Hunter's Bracers increase the duration of the Bind effect.

Final Fantasy XII: Revenant Wings
Shadowbind is used by Archers; it inflicts Immobilize.

Final Fantasy XIII-2
Shadowbind is an enemy ability usable by Metallicactuars. When used, the Metallicactuar will launch the victim into the air and freeze it there. There is no cure for Shadowbind.

Lightning Returns: Final Fantasy XIII
Shadowbind is a special skill found on the Soldier of Peace garb. It has a strength multiplier of 3.0 and no potential to combo. It consumes 150 of Lightning's ATB gauge and also inflicts Daze on the target. It can be assumed that it is supposed to complement Soldier of Peace's other locked ability, Artemis's Arrows, as enemies under Daze suffer twice the normal damage and are unable to avoid incoming attacks. However, it is simply more viable to repeatedly use Artemis's Arrows if pure damage is the desired result, as the Daze effect only has a base duration of 3 seconds making the attack rather redundant while also reducing the customization potential of the garb.

Final Fantasy XIV
Shadowbind is available to the Archer Discipline.

Final Fantasy Tactics
Shadowbind is an ability of the Assassin Job, exclusive to enemies, which inflicts Stop on a target up to 4 spaces away, and has a 100% hit rate.

Final Fantasy Tactics Advance
Shadowbind is an ability that can be learned by Assassins. It is learned from the Fey Bow and requires 200 AP to master. It costs 12 MP to cast. It can only hit units on surrounding tiles and causes the stop effect.

There is also a Lunge Tech by the name of Shadowstick, which causes Slow. It is taught by the Silver Rapier and is mastered after 200 AP.

Final Fantasy Tactics A2: Grimoire of the Rift
Shadowbind returns as an Assassin ability, and is learned from the Elfin Bow for 350 AP, and costs 12 MP to cast. It inflicts Stop in a similar manner to Final Fantasy Tactics Advance.

Final Fantasy Dimensions
Stunner is the level 14 ability of the Ninja class, requiring 355 AP to learn. At the cost of 19 MP, the user will inflict Paralysis on one enemy.