Mateus (Record Keeper)

Mateus is a boss in Final Fantasy Record Keeper, fought in the Mateus Record of the Magicite Dungeons. It is based on the Esper from Final Fantasy XII.

AI script
All of Mateus's attacks have a charge time of 1.76 in-game seconds, except where noted.


 * Blast Wave: 316% AoE ranged physical (PHY)
 * Blizzaga: 650% ice magic - targets specific party slots (BLK, 1.0s CT)
 * Blizzaga: 630% AoE ice magic (NAT)
 * Frostwave: 678% AoE piercing ice magic (WHT)
 * Reflect: [Auto-hit] Reflect (NAT, 0.1s CT)
 * Barrier: [Auto-hit]] Self DEF +100% for 10 seconds - unreflectable (WHT, 1.0s CT)
 * NulFire: [100%] Self fire resistance +20%, uncounterable (NAT, 1.0s CT)
 * Savage Blizzaja: 630% AoE piercing ice magic, [Auto-Hit] Sap (NAT)
 * Savage Frostwave: 774% AoE piercing ice magic, [303%] ice resistance -30% for 20 seconds (NAT)
 * Savage Flash-Freeze: 9999% piercing ice magic - capped at 99999, uncounterable (BLK)

After his sixth turn since the start of battle, Mateus will enter Ice Rage. In this state, he deals 20% less damage than normal, but all damage he takes is reduced by 50% When Ice Rage is interrupted with any overflowing attack, Mateus will re-enter in five turns.

If the HP thresholds aren't reached fast enough, Mateus will enter Phase 2 after its 10th turn, Phase 3 after the 20th, and will enrage after the 30th.

Phase 1 (100-70% HP)

 * Turn 1: Wait (no action)
 * Turn 2: Frostwave
 * Turn 3: Reflect
 * Turn 4: Blizzaga <1.0s> (slots 1/3/5)
 * Turn 5: Blast Wave
 * Turn 6: Barrier
 * Turn 7: Blizzaga <1.0s> (slots 2/3/4)
 * Turn 8: Blast Wave
 * Turn 9: Frostwave
 * Turn 10: Barrier

Phase 2 (80-41% HP)

 * Turn 1: Savage Frostwave
 * Turn 2: NulFire
 * Turn 3: Savage Blizzaja
 * Turn 4: Blizzaga <1.0s> (slots 1/2/3/4)
 * Turn 5: Blizzaga
 * Turn 6: Barrier
 * Turn 7: Blizzaga <1.0s> (slots 2/3/4/5)
 * Turn 8: Savage Blizzaja
 * Turn 9: Blizzaga <1.0s> (slots 1/2/4/5)
 * Turn 10: Blizzaga
 * Turn 11: Savage Frostwave
 * Turn 12: NulFire
 * Turn 13: Savage Blizzaja
 * Turn 14: Blizzaga <1.0s> (slots 1/2/4/5)
 * Turn 15: Barrier
 * Turn 16: Blizzaga
 * Turn 17: Blizzaga <1.0s> (slots 1/2/3/4)
 * Turn 18: Savage Blizzaja
 * Turn 19: NulFire
 * Turn 20: Blizzaga

Phase 3 (40-0% HP)

 * Turn 1: Savage Frostwave
 * Turn 2: Savage Flash-Freeze
 * Turn 3: Savage Blizzaja
 * Turn 4: Blizzaga
 * Turn 5: Savage Flash-Freeze
 * Turn 6: Blizzaga <1.0s> (slots 1/2/4/5)
 * Turn 7: Savage Blizzaja
 * Turn 8: Blizzaga <1.0s> (slots 1/2/4/5)
 * Turn 9: Savage Flash-Freeze (slot 3)
 * Turn 10: Blizzaga
 * Turn 11: Savage Frostwave
 * Turn 12: Savage Flash-Freeze
 * Turn 13: Savage Blizzaja
 * Turn 14: Savage Flash-Freeze
 * Turn 15: Blizzaga
 * Turn 16: Blizzaga <1.0s> (slots 1/2/4/5)
 * Turn 17: Savage Blizzaja
 * Turn 18: Blizzaga <1.0s> (slots 1/2/4/5)
 * Turn 19: Savage Flash-Freeze
 * Turn 20: Blizzaga
 * Turn 21: Savage Frostwave
 * Turn 22: Savage Flash-Freeze
 * Turn 23: Savage Blizzaja
 * Turn 24: Savage Flash-Freeze
 * Turn 25: Blizzaga
 * Turn 26: Blizzaga <1.0s> (slots 1/2/4/5)
 * Turn 27: Savage Blizzaja
 * Turn 28: Blizzaga <1.0s> (slots 1/2/4/5)
 * Turn 29: Savage Flash-Freeze
 * Turn 30: Blizzaga

Enraged

 * Turn 1 + 3n: Savage Frostwave
 * Turn 2 + 3n: Savage Blizzaja
 * Turn 3 + 3n: Savage Flash-Freeze (cycles through slots 1/2/3, 2/3/4, 3/4/5, 1/4/5, 1/2/5)

Strategy
A party of physical attackers is required, as all damage Mateus takes from magic and ninjutsu attacks is divided by 3.

Mateus's primary gimmick is Reflect on party slots 1 and 5. Party-wide healing Soul Breaks are recommended, as those characters will reflect single-target healing spells such as Curada. Slots 1 and 5 are best occupied by characters with self-healing abilities such as Fire Assault or Fires Within. Most attacks hitting those slots will also be reflected and heal Mateus.

Attention should be paid to Mateus's defensive buffs. Barrier can be nullified by DEF debuffs like Armor Breakdown, Box Step Sarabande or Steal Defense; NulFire is optimally pre-empted by Machinist abilities such as Flame Offering and/or Burnt Offering, or any other Soul Break that reduces enemy fire resistance.