Dancer (Final Fantasy XI)



Dancer is one of the jobs announced for the expansion, Final Fantasy XI: Wings of the Goddess. Very little information is known about Dancers at this point. The Playonline website describes Dancers thusly:

"With their aggressive steps, these thewy terpsichoreans would weave forbidden magicks upon themselves and their enemies, producing results rivaling those of even the most powerful sorcerous cants. The popularity of this profession reached its peak during the Great War, when dancers were common additions to allied army units fighting on the front lines."

Dancers in Final Fantasy XI
Dancers are capable healers in Final Fantasy XI. While it may not be wise for them to be the main healer of a group, two functioning together can, in most cases, eliminate the need for an MP based healer.

Strength

 * Dancers deal more damage than most.
 * Dancers offer unique debuffs that help all party members.

Weaknesses

 * Dancers create a lot of enmity because of their participation in combat plus curative powers.
 * Dancers rely upon TP to cast, which means, in most cases, they need to be in battle to gain casting power which may not be helpful if the party is in trouble after a battle is over.

Subjobs
Dancer is a new job as of Wings of the Goddess. Their roll, and thus subjob preference, is not clearly defined yet. Below are listed the most common subjobs and reasoning at this point.

Ninja
Ninja offers dual wield. Since the Dancer relies upon TP to gain casting power, the use of two weapons can help increase TP gain. Also, Utsusemi helps if not directly with the enmity problem, at least in dodging some attacks.

Monk
Dancers have a decent hand to hand capactity. At least until level 20, a Monk subjob grants the Dancer access to Martial Arts which will greatly lower the weapon delay of hand to hand weapons, thus increasing TP gain.