Revive (ability)


 * For the Materia in Final Fantasy VII, see: Magic Materia



Revive (蘇生) is an ability that revives a KOed ally, similar in effect to the Raise spell. The latter spell is usually available to a White Mage variant, while Revive is normally available to a more offensive-based character or Job.

Final Fantasy II
Found in the PSP version, the Revive Tome can be obtained by giving the Light of Hope to Deumion. It counts as a White Magic spell and restores all party members' and enemies' to full HP/MP.

Final Fantasy V
The Chemist learns Revive as their final ability, for 405 ABP. Unlike later versions, it affects the whole party and acts as a Raise spell instead of fully reviving characters, reviving characters with 6.25% of their Max HP.

Final Fantasy VIII
Revive is a command ability that revives a party member from KO to full HP. It can be used even when the player character is silenced. Revive can be learned from the Guardian Force Alexander for 200 AP. Other GFs can also learn it using the Phoenix Spirit item. It instantly kills undead opponents.

Final Fantasy IX
Revive is a Flair ability, usable by Amarant Coral. It can be learned for 35 AP through the Tiger Fangs, Rune Claws, or Rebirth Ring. It revives a KOed party member equal to the following formula, and costs 20 MP to use.


 * $$[((Target's Spirit + 20) * Target's Max HP)/100]$$

Final Fantasy XII
Revive is a Technick, but the user dies when they use it, much like the Sacrifice ability. Even if the target is alive and the Technick misses, the user will still die.

In the International Zodiac Job System version, Revive can be used by five classes - Uhlan, Knight, Monk, Archer, and Shikari. Knight must first acquire the license for either a Quickening or one of two Espers, Chaos or Zodiark. The Technick can be found in one of the chests in the Spine of the Icewyrm in Paramina Rift.

Final Fantasy XII: Revenant Wings
Llyud learns Revive at level 7. It brings a KOed ally back to life, in exchange for a small portion of Llyud's HP. Since Penelo does not learn Raise until level 25, Revive will be the party's only source of bringing back KOed party members for the majority of the early game.

Final Fantasy Tactics
Revive is a Monk ability that requires 500 JP to learn. A drawback is that the unit must be near the same height. The amount of HP restored is equal to 20% of the unit's Max HP, and the success rate of the ability is equal to the following:


 * $$Physical Attack + PWR$$

Final Fantasy Tactics Advance
Revive is a White Monk ability, learned for 300 AP from the Survivor. It revives a KO'd unit with 25% of their Max HP.

Final Fantasy Tactics A2: Grimoire of the Rift
Revive returns as a White Monk ability, learned for 300 AP again from the Survivor.