Animist (Tactics A2)



Animist is a job in Final Fantasy Tactics A2: Grimoire of the Rift, usable by Moogles. This job calls on animals to help them fight battles. It primarily focuses on inflicting Buffs and Debuffs, along with a fairly potent healing ability. It is not recommended that you level up this class as it is fairly weak, although the Animist moveset is useful to any Moogle class. The Chocobo Rush and Friend abilities are based upon the user's magic stat, benefiting the Black Mage and Time Mage as support jobs. Although the Friend A-Ability affects an area just as wide a Summoner, it is far from reliable as it summons random Espers (similar to the Call command in Final Fantasy V) which can lead to disastrous outcomes like healing foes and severely hurting allies in a large area, however if utilized by magic focused jobs with elemental absorbing shields made possible via Shield Bearer Passive-ability the Animist can practically narrow the chances of possible harmful summons and absorb health while dealing sufficient damage.

Calling
The ANIMIST uses the abilities of the beasts of the wild

Etymology
The belief of animism (From Latin anima + -ism, anima meaning "life", "breath", "soul") follows that spirits inhabit some or all natural objects or phenomena, or that an immaterial force animates the universe; one that is a believer of this is an animist.