Innocence (Gabranth ability)

Innocence is a recurring ability in the series. It is a physical attack used primarily by Gabranth.

Final Fantasy XII
Innocence is an enemy ability used by Gabranth, which deals non-elemental physical damage in an area around Gabranth.

Dissidia Final Fantasy
Innocence is a ground HP attack used by Gabranth while in EX Mode, learned at the start of the game. It has no damage type, requires 180 AP to master and 40 CP to equip (20 when mastered), has Ranged High priority, and comes with the Magic Block and Wall Rush effects. Innocence fires four large energy blades at the opponent and can arc up or down to slightly track the opponent. The midair version is learned at level 23, but otherwise remains the same with the addition of Gabranth being able to move during the attack as well as the arc of the blades only moving downward to track the opponent.

Dissidia 012 Final Fantasy
Innocence returns as HP attack for Gabranth while in EX Mode, now requiring 120 AP to master and 30 CP to equip (15 when mastered), but both versions remain the same as in the previous game.