Silence (ability)

Silence (サイレンス Sairensu), also known as Mute, is a recurring spell in the Final Fantasy series. It is often a White Magic spell that inflicts the status of the same name, and is often usable early in the game. In Final Fantasy VI, Final Fantasy VII and Final Fantasy IX, the animation of the spell has the Kanji character "黙" branded on the target, which means silence.

Final Fantasy
Mute prevents the afflicted unit from casting Magic. If a magic command was chosen prior to the unit being muted, they will forfeit that turn. It can be cured during battle by casting Vox and does not remain after battle. The spell Silence, also known as MUTE in the Famicom release, is a level 2 White Magic spell which inflicts Mute on all enemies, however it has a low success rate. The spell can be bought at Pravoka and can be learned by the White Mage, White Wizard, Red Mage, Red Wizard, and Knight Job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 5 MP to cast.

Final Fantasy II
The spell Silence, known as Mute in the Neo Demiforce fan-translation of the Famicom version, is a White Magic spell which inflicts Mute to one or all enemies. The success rate increases with the spell's level. Any character can learn Silence by having them use the Silence Tome (called the Silence Scroll in the Origins release). In addition to Silence, there is also a stronger version called Fog.

Final Fantasy III
Silence is a level 4 White Magic spell that can be bought in Northeast Saronia, Doga's Village, and Gysahl for 3,000 Gil. It has a 60% chance of inflicting the Silence status to one or all enemies, and can be cast by the Petit Mage enemy.

Final Fantasy IV
Silence is a White Magic ability, learned by Rosa and Porom. It costs 6 MP to cast (8 in the DS version), and has a 60% accuracy (90% in the non-DS versions).

Final Fantasy IV: The After Years
Silence can be used by the White Mage initially, while Leonora learns it at level 19 and Porom learns it at level 15. It costs 6 MP to cast.

Final Fantasy V
There are two versions of Silence The White Magic version silences an enemy and costs 2 MP. The Time Magic version casts Silence on every target and costs 3 MP. In the GBA version, the Time/Space version is called Mute and is strangely referred to as Void in the fan translation.

Final Fantasy VI
Mute is a Grey Magic spell, only taught by the Esper Siren. It costs 8 MP to cast, has a hit rate of 100, and is vulnerable to Runic.

Final Fantasy VII
Silence is the second-level spell available from the Seal Materia. It costs 24 MP to cast. The item Mute Mask also casts Silence on all enemies, for no MP.

Final Fantasy VIII
Silence can be Drawn and Junctioned. It prevents the use of Magic and GF commands, but will not disable the Treatment ability.

Final Fantasy IX
Silence is a White Magic spell usable by both Garnet and Eiko. It costs 8 MP to cast and 30 AP to master, and can be learned through various equipment. The spell has a 50% accuracy.

Final Fantasy X
In Wakka's section of the Sphere Grid, he can learn the abilities Silence Attack and Silence Buster, which causes the status effect as well as physical damage. Some enemies (particularly Guado Guardians) will cast Silence on a character who uses magic against them.

Final Fantasy X-2
Silence is part of the Arcana skillset used by the Dark Knight, however it is not learned via the dressphere but available when equipping the Garment Grid Still of Night or the accessory Sleep Shock. It costs 8 MP to cast. Silence can also be used through Yuna's Festival-Goer ability Ultima Geta.

Final Fantasy XI
Silence is a spell available to both White and Red Mages. It is White Magic and first available at level 18.

Final Fantasy XII

 * "The character's voice is lost, preventing the casting of magicks. Remove with Echo Herbs."

Silence can be used only after attaining the Green Magick 3 License. It can be cured by the White Magick spells Vox or Esuna, or by the items Echo Herbs or Remedy. It also has an upgrade, Silencega.

In the International Zodiac Job System version, Silence is a Black Magick 3 License. Costs 25 LP and consumes 8 MP, it cannot be bought and can be obtained from a chest at the Dalmasca Estersand's Yardang Labyrinth and Lhusu Mines Shaft Entry. Only the Job class Black Mage can learn it.

Final Fantasy Tactics
Silence can be inflicted using the Templar's Spellbade ability Silence, the summon Sylph, and the Mystic's Quiescence, translated as Silence Song in the PlayStation version.

Final Fantasy Tactics Advance
Silence is a spell that appears in Final Fantasy Tactics Advance. It prevents the use of magic. Abilities that cause Silence include:
 * Water Veil, learned by Ninjas.
 * Silence, learned by Templars and Time Mages.
 * Aphonia, learned by Assassins.
 * Silenshot, learned by Gunners.

Aside from magic, there are a few other abilities, which, due to common sense, require speech; these are also disabled by Silence. They are:
 * Parley, learned by the Paladin.
 * Advice, learned by the Hunter.

Final Fantasy Adventure
Mute is learned through a magic book, and costs 1 MP to cast.