Citra/Gameplay

Citra is an optional playable character in Final Fantasy Brave Exvius. Generally magically-oriented, she currently has two variants: "Veritas of the Light", and her Season Two variant "Citra". In both, she is deeply defined by her association to the Holy element, but her skill sets vastly differ. In her armorless variant, she is based on the recurring Summoner job, whereas her Veritas variant favors guns and dealing hybrid damage.

She shares a summer variant with Folka, called "Summer Folka & Citra", which is currently only available in the JP version.

Veritas of the Light
Veritas of the Light's role is Hybrid Damage. Her Trust Master Reward, Sworn Six's Pride - Light, increases HP, MAG and reduces the chances of being targeted.

Veritas of the Light's ability focuses on inflicting Hybrid Damage, although her arsenal is more geared towards MAG and she can use some high level spells. Although limited to the Light element, in terms of raw power alone, she is a rather strong unit. She capitalizes on her damage by decreasing the Light Resistance of enemies and increasing ATK/MAG for the party.

Her passives aid her with some status ailment immunities, Gun/Throwing Dual Wielding, ATK/MAG increase when using those weapons and License to Kill, which grants increased damage against multiple enemy types. Although the equipment selection that works best for her is rather limited and often found via Trust Master Rewards, those that do work for her, provide her enough boosts to keep her damage high. Otherwise using her with more common hybrid weapons like swords or rods do still work to an extent even if it misses some innate boosts.

Her awakening materials are the following:
 * 6★ - Calamity Writ x20, Calamity Gem x10, Prismatic Horn x10, Rainbow Bloom x5, Divine Crystal x5
 * 7★ - Veritas of the Light's Prism x1

Stats
Veritas of the Light's stats at her highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:

Abilities
Veritas of the Light has four ability slots. She also has affinity to two types of magic: White Magic and Black Magic (both Lvl 7-8).

She has one conditional ability:

Veritas of the Light has four traits that can be enhanced: Splendor, Ultima, License to Kill, and Divine Shot.
 * Ability Awakening

 is Veritas of the Light's Limit Burst. A damage-type ability, it deals Light-elemental hybrid damage to all enemies, and decreases their DEF and SPR for the three following turns. Depending on its rarity, it will consist of either sixteen (5★) or nineteen (6-7★) hits.
 * Limit Burst

Its modifier and how much the enemies' stats are reduced will depend on Veritas of the Light's LB level:

Equipment
Veritas of the Light can equip the following weapon types: swords, rods, bows, throwing weapons and guns.

She can equip the following armor types: helms, light armor and heavy armor.

She can equip accessories.

Citra
As Citra her mechanics are much different as she is a Summoner. She has an array of abilities that allow her to fill the Esper Gauge and fulfill other roles, like damage reduction. She has multiple abilities that consume the Esper Gauge and can restore MP to the party, or deal major Evoke Damage to enemies, which focus on her MAG and SPR for damage. One of her most notorious moves is Holy Mind, which deals damage, heals the party and fills the Esper Gauge all at the same time, as Holy Mind has the advantage of being able to chain with the Divine Ruination frame family, she has ample chain partners.

Her passive abilities focus on increasing her EVO MAG, thus boosting damage of Evoke abilities and Esper invocation attacks, boost her MAG and SPR and even allow her to dual wield Staves and Rods and gain further MAG/SPR boosts by doing so.

Although by no means a groundbreaking unit, Citra is serviceable and slot efficient for multitude of roles she can fulfill.

Her Limit Burst, which is CG animated, inflicts large Evoke damage heavily debuffs elemental resistances to all enemies.