Quina Quen

Quina Quen is a playable character in Final Fantasy IX. S/he is apparently a genderless qu who specializes in blue magic, and loves eating frogs. Quina serves as comic relief, often failing in his/her eternal quest to consume new cuisine. S/he speaks in broken English, as all qu do, and will often eat anything s/he sees. Quina's eating habits are one of his/her greatest skills, as Quina learns Blu Mag by consuming an enemy.

Recruiting Quina on disc 1 is optional, but s/he will join the party the first time the player visits a Qu's Marsh.

Although the pronoun "s/he" is mostly attributed to Quina, only masculine possessive and demonstrative pronouns like "his" and "him" are used, while the feminine pronouns "her" and "hers" are not. Most languages use the masculine pronouns if the gender is unknown.

Appearance
Quina is a genderless qu, a tribe known for their strange eating habits, long tongues, and poor language skills. Quina wears a chef's hat, and his/her tongue hangs out to the middle of his/her chest. S/he wears a salmon-pink overcoat with a baby-pink apron over it, has a napkin tied around his/her neck, and wears white gloves and blue shoes with white ribbons. In Trance, Quina's facial area resembles Vivi's (long black tongue notwithstanding) having disappeared into a black void with only bright white eyes to hint s/he has a face. Clothes are replaced by an obese armor set complete with an elaborate neck armor and his/her chef's hat may possibly be metal as well. The armor includes a decorative design on the chest.

Personality
Quina has a childlike curiosity for the world and is always ready to explore new locations to find new tastes; when arriving at a new location, Quina is quick to smell and taste-test the local wildlife and cuisine to discover delicacies. The childlike curiosity is Quina's dominant personality trait, as s/he is delighted by the small things in life, and takes the journey as a learning experience. Quina can be reckless, such as when s/he jumps head-first into the canal in Treno after thinking s/he spotted food down there.

Setbacks don't bother him/her much, and s/he is soon back on his/her feet ready for new experiences. Quina has great respect for qus elder to him/her, and at first wants to journey with Zidane because his/her Master tells him to. In an optional event in Quan's Dwelling it is revealed that Quina is on his/her way to become an excellent gourmand because of his/her vivid imagination, and it is hinted Quina has already surpassed his/her Master in the ways of the gourmand.

Although it may seem that Quina is the least involved in the quest the heroes undertake, being more interested in food than world events and going off on his/her own numerous times to pursue his/her own interests, s/he does develop a bond to the party. Quina attempts to cheer Freya up en route to Burmecia, and assures Vivi—who worries not being human—that he is as human as anyone else in the world. Quina helps Eiko cook in Madain Sari, teaching her that cooking for friends is at the core of love for food. When Quina is paired with Zidane to go explore the Earth Shrine, s/he is happy to go with him even if knowing Zidane only took him/her because s/he was the one left over when everyone else already left, saying that leftovers are a good thing. In Pandemonium, Quina eagerly helps Steiner fight off a monster.

In the Japanese version Quina ends his/her sentences with written in katakana, alphabet usually reserved for foreign words. This is supposed to be mimicking Chinese speech of ending sentences with the "er/ar" sound a la mainland/Beijing mandarin Chinese. China is often associated with the world of cooking and restaurants in Japan, befitting the qus' gourmandism. In the English version Quina speaks in broken English.

Story
Quina works in Alexandria Castle, overseeing the chefs' every move and tasting most of their dishes, for preparation for Princess Garnet Til Alexandros XVII's birthday party. Quina also participates in the Festival of the Hunt in Lindblum under the name "Strange Gourmand". However, it is not until the party visits Qu's Marsh they have a chance to make their acquaintance properly.

Quina loves frogs, and is distressed that s/he cannot catch one. Zidane catches one for Quina, leading the head qu, Quale, to scold Quina for being too lazy to feed him/herself. Quale asks the party to take Quina around the world so that s/he may visit the other marshes of the world to taste different types of frogs, as frogs are the qus' delicacy, and attain a higher rank of gourmand.

Quina joins the party for their trek through Gizamaluke's Grotto, Burmecia, and Cleyra while being obsessed with hunting for new kinds of food, which s/he refers to as "yummy-yummies". At the party's stay in Cleyra, Quina is upset that the locale has no exotic food to be had, settling on a pair of pink mushrooms whose edibility is questionable.

When the other three group members teleport to the Alexandrian airship Red Rose via black mage teleportation devices, Quina declines to go with them and flees Cleyra on foot, saying that s/he "no like heights". When Cleyra is destroyed by Odin summoned by Queen Brahne of Alexandria, Zidane, Vivi, and Freya are left believing s/he perished during the destruction.

Quina returns to Qu's Marsh where, much to Zidane's relief, the party finds him/her with Quina explaining that while s/he survived, s/he had "much trouble coming back from Cleyra alone". Zidane, Vivi and Garnet, who has joined in place of Freya, want to find the path to the Outer Continent and Quina inadvertently leads the party to the Fossil Roo entrance in search of more frogs.

After helping Zidane, Vivi, and Garnet fight and defeat bounty hunter Lani in Fossil Roo, Quina navigates the tunnels with the party and arrives on the Outer Continent and its dwarven village of Conde Petie. Quina rushes in, certain that good food is to be had. S/he makes a beeline for the consumable shop, where the shopkeeper offers to sell Quina a Pumpkin Bomb for 1,000 gil. Quina cannot understand the need for currency, so the dwarf labels him/her as a thief and Quina flees the shop.

In the Black Mage Village Quina finds another source of food: a chocobo egg being hatched by two black mages. Though Quina longs to taste the egg, the mages shoo him/her out, but he/she stays and keeps referring to the egg as "delicious". Returning to Conde Petie, it is possible for Quina to undergo the "marriage" ritual with Vivi to access the Sanctuary beyond the village. Quina is pleased with this arrangement, saying, "I...so happy". If Quina and Vivi choose not to marry, the pair will sneak by the dwarven guards when they are called to deal with a theft committed by a little girl from outside of the village.

After being allowed to travel through the Mountain Path, the party encounters Eiko, the young thief, stuck on a tree limb. Quina is deterred from eating her when Eiko says she tastes horrible. This backfires on her, as Quina runs off to attempt to eat Mog, Eiko's pet moogle, instead. Eiko later mistakes Quina for Kuja, having been reeled in from the river by a fishing pole. Quina stays and helps Eiko cook dinner for the rest of Zidane's party in Madain Sari.

While Zidane, Vivi, Garnet, and Eiko are investigating the Iifa Tree, leaving Quina behind in Madain Sari, s/he swims away back to the Mist Continent, wrongly believing the others had purposely abandoned him/her. Quina ends up in Treno, and later when Gilgamesh attempts to corner Eiko there, using the guise of attending a banquet to kidnap her and hold her for ransom against Amarant, Quina pops up, demands food, and scares Gilgamesh away.

Despite this noble act, Quina is again left behind and, thinking a reflection of the moon in the water resembles food, jumps in to try and eat it. S/he washes up on the shores of Lindblum, frightening several town guards. S/he fails to haggle for a Gysahl pickle, a local delicacy, and finally permanently joins the party either after Zidane pays off his/her debt for the pickle, or Zidane simply boards the Blue Narciss where Quina will already be waiting aboard, ready to help his/her friends on their quest to find Kuja and the kidnapped Lady Hilda.

After obtaining the Hilda Garde III airship, the party can visit Quan's Dwelling with Vivi and Quina, where Quina hallucinates a feast on the table of the abandoned dwelling. Upon realizing there is no food as the others are puzzled what s/he is doing, Quina runs outside onto the fishing post where they meet the ghost of Quan, a master gourmand and Vivi's caretaker whom he calls "grandpa". Quina's Master Quale shows up, and it turns out Quale is Quan's protege the same way Quina is to Quale, but Quan's ghost deems Quale an inferior gourmand for his lack of imagination, revering Quina for his/her skills instead. Zidane who follows the exchange from afar is bemused as he can't see the ghost.

When the heroes reach Terra, Quina candidly interacts with the unresponsive Genomes at Bran Bal. S/he attempts to taste a large luminous stone seemingly worshiped by the Genomes, to no avail. When the airship Invincible is used to escape Terra, Quina warps in at the last minute from underneath the ship. The rest of the party also uses the warp when they descend into Memoria.

After Trance Kuja and Necron have been felled and peace returns to the world, Quina is back in the Alexandrian kitchen, cooking up more munchies to satisfy his/her never-ending palate, ensuring the other chefs prepare a good meal for his/her friends who will soon be visiting Alexandria to witness another performance of I Want to Be Your Canary by the Tantalus Theater Troupe.

Recruitment
Quina can be recruited to the party on disc 1 after first leaving Lindblum on foot. The party is supposed to make their way to Gizamaluke's Grotto, but if they visit the Mist Continent Qu's Marsh, they can meet with Quina and Quale, the latter asking for the party to take Quina along. If the player forgoes visiting the marsh, Quina will not be recruited and the player must complete Gizamaluke's Grotto, Burmecia and Cleyra with a three-member party. After Cleyra, Quina leaves the party and returns to the marsh to again join the party when the party next visits, this time as a mandatory part of the story, looking for a route to the Outer Continent. If the player never recruited Quina before, the same recruitment event takes place. If the player had already recruited Quina previously, the party members are surprised to find Quina alive, and s/he explains how s/he ended up back at the marsh.

As a Party Member
Quina is a Blue Mage and can cast Blue Magic obtained from enemies. Instead of having to be hit by the attack to learn it, s/he has to consume the enemy who possesses the attack. While not possessing as high a Magic stat as the other mage characters, Blue Magic grants Quina a lot of versatility.

Cinna is an early temporary character whose levels (not statistics) are transferred to Quina, should Cinna's level be higher than the party average upon Quina's joining the party.

Equipment
Quina uses forks as weapons. Despite their odd appearance, they can be powerful in battle. Forks deal random damage, and the odds of dealing higher damage are not affected by Quina's row placement, and thus it may be a good idea to leave Quina in the back row. All but two of his/her forks are imbued with status effects; Quina's Needle Fork is a useful weapon acquired early in the game that can inflict Petrification with the Add Status ability. The ultimate fork is the Gastro Fork acquired after catching 99 frogs in the various swamps around the world and defeating Quale.

Support Abilities
Quina's ability repertoire is geared toward magic rather than physical fighting, although s/he does learn Counter. Quina takes far longer to learn the Trance-boosting High Tide ability than any other character, however, all his/her weapons possess High Tide (and only this ability).

Quina's unique abilities are Millionaire, which allows the party earn more gil from battles, and Absorb MP, which lets Quina gain as much MP as the cast ability required when struck by an enemy's spell when s/he has no MP left.

Eat Command
When an enemy drops below 25% of its maximum HP, Quina can eat it, defeating the enemy instantly, and teaching Quina any Blue Magic abilities available from the enemy in question. Not all enemies can be eaten. When in Trance, the "Eat" command is replaced with the "Cook" command. As opposed to "Eat", "Cook" will work on an enemy whose HP has fallen below 50% of its maximum.

Blue Magic
The Eat command is required for obtaining new Blue Magic skills. If successful, the enemy is killed and Quina will learn a new skill. Each skill can only be learned once and eating more of the same type of enemy does not increase the attack's power or accuracy.

If the player is trying to learn a Blue Magic ability from a fairly weak enemy and is worried about killing it before Quina can eat it, they may want to try using a Demi-based ability or Quina's Blue Magic Matra Magic, that reduces an opponent's HP to 1.

Frog Catching
When Quina is in the party, the player can play a frog catching minigame at the Qu's Marshes around the world to earn rewards. Catching 99 frogs is a required to earn Quina's ultimate weapon. More frogs spawn gradually after being caught, but return faster if the player leaves a male and female behind rather than catching all frogs. One golden frog can also spawn randomly to a marsh, which expedites the rate the frogs spawn. Catching frogs also powers up Quina's Frog Drop spell.

Musical Themes
"Quina's Theme" is named for himself/herself, and plays during the frog catching minigame, when s/he washes up in Lindblum, and when s/he first meets Grandma Pickle. It has parts of the the Qu's Marsh theme inter-spliced with a new techno melody.

Final Fantasy Airborne Brigade
Quina is an ally and a summonable Legend in Final Fantasy Airborne Brigade. S/he is depicted in his/her Final Fantasy IX outfit. His/her EX ability is Frog Drop.

Ability Cards=


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Final Fantasy Artniks
Quina appears in Final Fantasy Artniks.

Final Fantasy Trading Card Game
Quina appears in the Final Fantasy Trading Card Game and is represented in Aqua-elemental cards. S/he is depicted in his/her Final Fantasy IX render, in his/her Yoshitaka Amano artwork and a promotional poster.

Final Fantasy Portal App
Quina appears on a Triple Triad card.

Etymology
The name "Quina Quen" is a Japanese play on words.

Throughout the game, Quina is on a personal quest to find new, exotic foodstuffs, but most of the time fails at this task.

All of the qus' names in Final Fantasy IX begin with "Qu".

Trivia

 * In the game's Spanish version, Quina is referred to as "she", and it is same for Quale (renamed Quera), while Quan is "he". In the German version Quina is always referred to as "he". In the French version Quina is "she" whereas both Quale and Quan are "he". In the Italian version, Quina is said to be female, like Quale (renamed "Quera"), and has rearranged with Roman dialect.
 * Quina is affected by the Lamia's "Entice" ability, like all male characters.
 * If Quina is weakened, Zidane will not take damage in place of him/her with his "Protect Girls" ability like he does to Garnet, Freya, and Eiko. Even Beatrix would be protected if Zidane fought alongside her.
 * The Rubber Suit that can only be equipped by female characters, cannot be equipped by Quina.
 * Quina's dodge animation looks similar to poses seen in dances and performances.
 * The only FMV Quina appears in is at the game's finale.
 * Quina is the oldest playable character in Final Fantasy IX.
 * An NPC in the Miner quests in the 1.0 version of Final Fantasy XIV would mistakenly call players by the wrong name and call a miqo'te "Quina".