Missions (Type-0)/Escaping the Imperial Capital

Escaping the Imperial Capital is a mission in the fourth chapter of Final Fantasy Type-0. After the cadets are ambushed in the Armada Hotel, they must flee back to Akademeia.

S-rank Requirements

 * Time - 25:00
 * Phantoma - 90
 * Casualties - 0

Strategy
After getting through the Imperial Troopers and RPG-155 Gunners in the Grand Foyer, the energy wall drops and the special order for the area appears. The Guest Registers needed for the SO are by the computers at the front desk in the next room. Completing the order yields an Elixir. The cadets can now enter the safe zone ahead, Hotel Entrance, with a relic terminal and a recovery portal. Selecting a ranged cadet here is useful to take down the imperial soldiers atop the trucks.
 * Hotel Armada

It is snowing outside the hotel with more RPG-155 Gunners and Imperial Troopers waiting for the cadets, as well as a Shock Trooper Commanding Officer (Corporal Evans). Completing the SO for killing the officer earns a Vitality Apparatus. In District 0709 there are more Shock Troopers and an enemy leader, Piett, who will escape even if his HP is depleted to zero. The SO for the area is to harvest three phantoma and doing so earns an Elixir.
 * Streets of Ingram

For the SO in District 0711, the player can use a ranged cadet to take down the Mid-Sized Carrier. After downing it and the remaining Imperial Troopers, a Commanding Officer (Second Lieutenant Davis) spawns. Defeating him opens the gate to the north.

In District 0714 there is a Colossus. The best course of action is to use a melee cadet to bait the Colossus into attacking, stand in front of it and wait for it to raise its arms, then dodging to its backside to avoid the attack initiating Breaksight. Defeating the Colossus opens the gate to the other side of the district. Once there, a Colossus Commanding Officer (Captain Frost) spawns. Defeating him gains access to the underground safe zone ahead with a relic terminal and a recovery portal.

In District 0722 imperial swarm out of the train car, but heading to the north side spawn the Commanding Officer (Second Lieutenant Dawson). If the cadets take him out they can make their way into District 0723 without having to spend too much time on the other soldiers. In District 0723 the cadets need to collect three Army Notebooks located on the far west side, one in the center path near the middle (on the left side) and one in the southeast corner. Collecting them yields an Elixir. The cadets can next defeat the Colossus Commanding Officer (Major Randolph), and head to the north exit to District 0724.
 * Underground

Supersoldier Akkad awaits the party here and the player must put up with him for the remainder of the chapter, as he cannot be defeated. For the SOs in this area, it is best to not even bother locking on to Akkad, and just run to the other side of the area when he approaches, as he is slow-moving. Completing the SO of "monitoring" Akkad for a time earns a Platinum Piccolo weapon for Deuce.

In District 0725 the cadets need to the defeat of the Commanding Officer (Warrant Officer Raymont). To do the SOs the player also needs to take out at least two of the imperial soldiers before engaging the officer to harvest enough phantoma. Doing the SO earns a Phoenix Down. In District 0726 the player needs to score a Killsight strike on an Imperial Trooper for the SO. The player needs to do this quickly because there aren't many troopers and Akkad is still following the party. There is also a Colossus in the area.

The Commanding Officer (Captain Norman) in District 0727 flees as soon as the cadets enter. The best bet is to attack him immediately for the a key card he drops, but if he escapes the cadets can track him down by returning to District 0726 that now has a Colossus Commanding Officer (Lieutenant McKean). It may be worth returning here even if the cadets already got the keycard, as the SO reward for killing the Colossus Officer yields a Megalixir. Defeating the Officer gives access to District 0728, and opens up another SO: to strike Akkad with spells three times. Akkad is immune to magic but striking him thrice with spells completes the SO and yields a Phoenix Pinion. If the cadets didn't finish off the Commanding Officer (captain Norman) before, he is found running up the ramp ahead when entering District 0728. Finishing him off obtains the Gate Key. At the end of the ramp the cadets can find an item, the Railway Map, and another one from the ground level of the area. With the Gate Key in hand the cadets should return to District 0727 that has a panel to use the card in to enter a safe zone with a relic terminal and a recovery portal.

As soon as the player leaves the safe zone for District 0730, a timer begins counting down representing when the train will leave. The cadets are faced with Imperial Troopers and get an SO to collect three Formation Charts from this area. One is on the crates to the right on the level where the cadets entered the area. Following the path the party runs into Akkad again. Going down the ramp and continuing on, there is another Formation Chart on a box hidden in a corner. Continuing onward, there is another box at the end of a yellow line that has the third item. Completing the SO earns Rune Daggers for Rem.

The party must take down the Commanding Officer (Lieutenant Neill) and board the train in less than three minutes. Akkad can be ignored to focus on the Commanding Officer. As soon as he's down, the cadets should follow the yellow marker on the mini map to the train.

This area is not a typical safe zone, even if it has a relic terminal and a recovery portal. The player mustn't move too far into the room, just use the terminal. Descending the ramp has the cadets attacked by Imperial Troopers and Airborne Troopers. A ranged cadet has an easier time dealing with the aerial troops. Once the enemies are taken care of, the cadets can head north, and knock down the ramp onto the train to the right. A special order to take down three imperial troops with the active leader will appear once the cadets get across and start to make their way north. Completing it earns an Icewyrm Armlet. The cadets must knock down the second ramp to find two more enemies. There's an item to the far north of the train. If the player wants to pick it up, they must not kill the last two enemies immediately.
 * Tiger Liner 703A

The cadets end up on a train station with a relic terminal and a recovery portal in District 3348. The cadets must take out the Imperial Troopers on the stairs leading up. When the shield drops the player must head north to engage more Imperial Troopers arriving on trucks. Finishing them off removes the gate to the northeast with another Imperial Trooper and a Commanding Officer (Second Lieutenant Allan) waiting on the other side. It is best to focus on the Commanding Officer to get the MPV-A1 Truck Key, then use it to open the truck closest to the gate to get a Hi-Potion and a key to the other truck from the soldiers inside.
 * Streets of Ingram

As soon as the cadets enter District 3349 they to face off against two Militesi Coeurls and an Imperial Trooper. Taking them out spawns two more Troopers. Approaching the western gate finds a Commanding Officer (Captain Haley) that is a flying trooper. Defeating him yields a key to the truck near the entrance that yields a Support Serum.

There's a barricade blocking off the north side of District 3350 and from here on out the party must deal with the scorpion-like Vajra magitek armor that jumps high and attacks quickly. A ranged cadet can stay as far away as possible and attack from a distance, then slide under it when Vajra gets too close. After inflicting enough damage Vajra climbs away and the area's SO appears. Staying in the corner near the entrance to remain out of Vajra's reach, the player can complete the special order to avoid taking damage. To head to the north side the player can move behind the truck in the barricade and wait for Vajra to attack, clearing out the truck. Heading north to the next truck on the right side of the barricade, the process can be repeated. Afterward, the cadets can head into the passage to the right.

A ranged cadet can attack Vajra through the opening in the wall until it climbs to the second floor. The cadets can head to the rubble but stick to the right side to avoid attacks. When Vajra takes off, the cadets should head through the door into the safe zone with a relic terminal and a recovery portal.
 * A-13 Building

In A-13 Building 2F the cadets should head toward the end of the hall to spawn a Snow Giant. A ranged cadet works well against this enemy by keep distance and attacking as the Snow Giant approaches. When it gets too close, the player can slide past it. After finishing it off the cadets should make their way through the first opening on the left instead of following the yellow marker on the map.

In the A-13 Building Basement the cadets should kill the Bat Eyes to drop the energy shield blocking the way to the northeast that leads into the Underground Storeroom. There are two Snow Giants in the storeroom, but with room to move around and avoid their attacks. The area's SO is to kill the Snow Giants with the active leader, and doing so earns Thunder ROK-II. After defeating the Snow Giants the cadets can the check every corner of the room to find three Support Serums, then return to A-13 Building 2F and continue through the northern passage to the Supply Route.

The Supply Route has more Evil Eyes and taking them out to lowers the energy shield blocking the path. For the area's SO, the first Supply List is in the first room after entering the area, and the second is in front of the second energy shield, between the two boxes. Completing the SO earns a Rune Saber weapon for Queen.

In the Elevator Lobby it is best to use the party's most damaging cadet to engage the Behemoth and stay behind it to avoid most of its attacks. When its tail begins to raise, the player should dodge backward to avoid the following attack. Killing the Behemoth spawns Piett, an imperial soldier. Killing him earns a Hi-Potion. The next area is a safe zone, the rooftop.

Approaching the energy shield in the Emergency Stairs incites Vajra's attack. The SO here is to harvest three phantoma, and doing so earns an Aegis Secunda, Vol. II. When Vajra attacks, an SO appears where driving it away earns an Elixir. A ranged cadet can attack it when it is holding onto a side of a far-off building. After it leaves, the cadets can descend the stairs to fight more Imperial Troopers, and then head into District 3352.

In District 3352 the cadets should take out the two Supersoldiers to remove the energy shield, then head to the west side to take on two Colossi, one of being being a Commanding Officer. There is also a recovery portal here. It is best to move around to avoid getting stuck between them. For the special orders, the player must lock-on to the fuel tank on the left and wait for the Colossus to get close to it, earning an U1-Shock Damper. Completing the SOs receives another one that requires obtaining the key from the Commanding Officer and picking up the items from each truck, earning an Elixir. The cadets can now head into the safe zone preceding the mission's final boss.
 * Streets of Ingram

A ranged cadet works best. Vajra moves faster than before, but is otherwise the same. The player should focus on hitting its Breaksight and it won't take many Breaksights to finish it off. Completing the mission earns Thunder ROK magic and a Sentinel Embelm.
 * Vajra