Mini (ability)

Mini is a recurring White Magic spell in the series. It inflicts the status of the same name, and is often found within the game's first quarter.

Final Fantasy II
The spell Mini is a White Magic spell which attempts to inflict Mini on one or all enemies. The success rate increases with the spell's level. Any character can learn Mini by having them use the Mini Tome (called the Mini Scroll in the Origins release).

The effect of Mini is very different on the heroes or on the monsters. When a hero is miniaturized, his/her physical attack power is reduced significantly. There is a chance of recovery at the end of each turn and the status does not last after battle. It can be cured by Basuna at level 4 or higher. Monsters in mini status are instantly defeated: strictly speaking, they don't die, they just leave the battlefield, but characters still earn Gil and experience.

Mini VII is exclusively cast by Ghost.

Final Fantasy III
Mini is a level 2 White Magic spell that can be bought in Gysahl for 700 gil, and is first received from Desch after freeing Bahamut on Dragon's Peak. It can be used by the White Mage, Sage, Ranger, Red Mage, Devout and Mystic Knight classes.

As in Final Fantasy II, the effect of Mini is very different on the heroes or on the monsters. When a hero is miniaturized, his/her physical attack and defense powers are reduced significantly. Monsters in mini status are instantly defeated: strictly speaking, they don't die, they just leave the battlefield, but characters still earn Gil and experience.

The party needs to be in Mini status to access the town of Tozus, to leave the prison in Castle Hein and to navigate some of the dungeons (Tozus Tunnel, Nepto Temple, Cave of the Circle). In the DS version, the boss Gutsco is capable of casting this spell on the entire party.

Final Fantasy IV
Rosa, Fusoya, Tellah, and Porom can cast Mini, known as Size in the early translations. It is a White Magic spell, and has a casting time of 4. It costs 6 MP to cast with 50% accuracy in SNES, PS, GBA and PSP versions, and 20 MP to cast with 100% accuracy in the DS, iOS and Android versions. Mini can be cast by Zeromus EG and Lunar Asura.

Final Fantasy IV -Interlude-
Mini returns as a White Magic spell in the sequel of Final Fantasy IV. Rosa and Porom already known the spell. It inflicts Mini to a single or multiple target at the cost of 6 MP.

Final Fantasy IV: The After Years
Rosa and Fusoya both start with the Mini spell, while Porom learns it at level 31 and Leonora learns it at level 32. It costs 6 MP to cast.

Final Fantasy V
Mini is a level 2 White Magic spell, bought in Phantom Village for 300 gil or found in a chest at Catapult. It costs 5 MP to cast. It is one of the spells that can be cast from the Wonder Wand for free.

Mini can be cast by Fury, Omniscient, Ramuh, and Tiny Mage.

Final Fantasy VII
The Transform Materia has Mini as its Level 1 spell. It costs 10 MP to cast and has the success rate of 72%. When casting it on a target that is already in Mini status, it heals the status with 100% accuracy. The enemy Hungry and the boss Godo are the only enemies in the game to utilize the spell.

Final Fantasy IX
Dagger and Eiko can cast the White Magic Mini. It costs 8 MP to cast and 40 AP to master, and can be learned through Magic Racket, Asura's Rod, and Feather Boots. It can be reflected and works with Return Magic. The bosses Ozma and Quale are the only enemies to utilize the spell against the party. The spell has a 50% accuracy, unless when cast on a target already in Mini status, in which case the spell will always heal the status.

Chocobo Racing
Minimize is a Magic Stone which causes all of the other racers on the track to decrease in size and speed. It can be powered up twice to enhance its effect.

Gallery
Wicht ミニマム