List of summons



Summoned Monsters are magical creatures that can be summoned in battle. Known by many names, these creatures are powerful, and have offensive, curative or supportive effects. Summons have been a Final Fantasy series staple since Final Fantasy III.

Explanations about the absence of summons in the first two games have been given in recent games (besides the idea for summons having come after the first two games were released). According to Dissidia 012 Final Fantasy the world of Final Fantasy at one time had summons, but depending on the timeline Garland or Chaos trapped them in the Interdimensional Rift. In the 20th Anniversary edition of Final Fantasy II, Deumion can summon Holy Beasts, one of which the party fights as a Superboss.

Final Fantasy III Summons


There are 8 levels of summons, with level 1 being Chocobo, level 2 being Shiva, and so forth down the list. Each summon has three different effects. The effects depend on which job is summoning it.

The following jobs can summon: Evoker, Summoner, and Sage. The Evoker can use the two lesser effects at random, the Summoner can use the greater effect only, and the Sage behaves differently in the different game versions.


 * 1) Escape (Chocobo)
 * 2) Icen (Shiva)
 * 3) Spark (Ramuh)
 * 4) Heatra (Ifrit)
 * 5) Hyper (Titan)
 * 6) Catastro (Odin)
 * 7) Leviath (Leviathan)
 * 8) Bahamur (Bahamut)

Final Fantasy IV Eidolons


Rydia, the Summoner, can summon various monsters known as Eidolons. As a child, she can only summon a Chocobo (and Whyt in the 3D remake). As she grows up, her abilities expand and there are also hidden monsters she can summon.

In all versions preceding the Nintendo DS remake, summons were simply referred to as "Summons", and some names were different due to space constraints.


 * Asura - "Asura's Boon"
 * Bahamut - "Megaflare"
 * Bomb - "Self-Destruct", "Responsible Bomb Use" (DS)
 * Chocobo - "Chocobo Kick"
 * Cockatrice - "Petrifying Beak" (Note: This summon was dummied out of the US Super NES release and called Dummy).
 * Goblin (Imp) - "Goblin Punch"
 * Ifrit (Jinn) - "Hellfire"
 * Leviathan (Leviatan) - "Tidal Wave"
 * Mindflayer (Mage) - "Mind Blast"
 * Dragon (Mist) - "Radiant Breath"
 * Odin - "Zantetsuken"
 * Ramuh (Indra) - "Judgment Bolt"
 * Shiva - "Diamond Dust"
 * Sylph - "Whispering Wind"
 * Titan - "Gaia's Wrath"
 * Whyt (DS only)

Final Fantasy IV -Interlude-
All Eidolons makes a return appearance, except for Mindflayer and Whyt from the 3D remake version.

Final Fantasy IV: The After Years
With the exception of Whyt from the remake version, all of the Eidolons and their attacks are the same as in the original release. In the Gathering Tale during Planet Eater, the player must find them all again. This does not include the Chocobo or the monsters that drop their summon ability, such as the Cockatrice.


 * Asura - "Asura's Boon"
 * Bahamut - "Megaflare"
 * Bomb - "Self-Destruct"
 * Cockatrice - "Petrifying Beak"
 * Chocobo - "Chocobo Kick"
 * Goblin - "Goblin Punch"
 * Ifrit - "Hellfire"
 * Leviathan - "Tidal Wave"
 * Mindflayer - "Mind Blast"
 * Dragon - "Radiant Breath"
 * Odin - "Zantetsuken"
 * Ramuh - "Judgment Bolt"
 * Shiva - "Diamond Dust"
 * Sylph - "Whispering Wind"
 * Titan - "Gaia's Wrath"

Final Fantasy V Summons
The Final Fantasy V summons are used by the Summoner job class.

There are five levels of summons:

In the Advance version of the Japanese game, Eggman is a secret summon associated with the Magic Lamp. When summoned, it will use the "Egg Chop" attack.

Final Fantasy VI Espers


The Final Fantasy VI summons, called espers, are obtained through magicite. In the original SNES version, some names were different either due to space constraints of eight characters or Ted Woolsey's creative translations, which are in parentheses below, after the Game Boy Advance names.

The following are espers exclusive to the Game Boy Advance port:
 * Cactuar - "1000 Needles" and "10000 Needles"
 * Diabolos - "Dark Messenger"
 * Gilgamesh - "Enkidu", "Masamune", "Excalibur" and "Excalipoor"
 * Leviathan - "Tidal Wave"

Final Fantasy VII Summons


Summons are obtained by equipping Summon Materia and can only be used a limited number of times per battle, based on the Materia's level.

The Master Summon Materia allows its user to cast every summon in the game with no limit on multiple uses. Summon abilities can also be called via Cait Sith's Summon Limit Break in Slots whereupon the Summon is called MP-free and the ability name will be the Summon's name, with exception to Fat-Chocobo and Gunge Lance.


 * Alexander - "Judgement"
 * Bahamut - "Mega Flare"
 * Neo Bahamut - "Giga Flare"
 * Bahamut ZERO - "Tera Flare"
 * Choco/Mog - "Deathblow!!" and "Fat-Chocobo"
 * Hades - "Black Cauldron"
 * Ifrit - "Hellfire"
 * Leviathan - "Tidal Wave"
 * Knights of the Round - "Ultimate End"
 * Kjata - "Tetra-Disaster"
 * Odin - "Steel Bladed Sword" and "Gunge Lance"
 * Phoenix - "Phoenix Flame"
 * Ramuh - "Judgment Bolt"
 * Shiva - "Diamond Dust"
 * Titan - "Anger of the Land"
 * Typhoon - "Disintegration"

Before Crisis -Final Fantasy VII-
Summons require the player to use Materia Assistance and ask for three of the same element materia from three other Turks, with the fourth being the player's own. If successful, the four materia will perform a summon.


 * Bahamut
 * Hades
 * Ifrit
 * Leviathan
 * Kjata
 * Odin
 * Ramuh
 * Shiva
 * Titan
 * Typhon

Crisis Core -Final Fantasy VII-


Summons are obtained by finding items, usually through missions, that unlock them in the Digital Mind Wave. There are two summon modes: Summon Mode and Chocobo Mode.

During Modulating Phase while the center reel spins, a blue star symbol will randomly fill the screen activating Summon Mode, where the portraits in the DMW change to summon portraits and the reels spin again. If three portraits match a summon will be called. All summons are non-elemental. There is a 12.5% base chance of activating the Summon Mode during a Modulating Phase as long as Zack has obtained at least one summon. Equipping Summon DMW Materia boosts the chance further.

The other summon mode is the Chocobo Mode. During Modulating Phase while the center reel spins, Chocobo Mode will have a chance of activating as long as Zack has obtained at least one creature in the reel. The two outer portraits change to one of the below characters, while the center reel continues spinning. If three portraits match a summon will be called. In certain special battles (like against Sephiroth or the final boss) the Chocobo Mode will never activate, but otherwise its base activation rate is 9.4%, which can be boosted via DMW Materia.

Just entering Summon or Chocobo Mode doesn't yet guarantee a summon will be performed. The chances depend on the emotion gauge.

Final Fantasy VIII Guardian Forces


Guardian Forces are used by junctioning them to a character. By doing so, one is also able to junction magic to a stat to enhance it, or give it elemental or status changing attributes.

It is stated in-game that long-term junctioning of Guardian Forces causes memory loss due to junctioning being controlled by the same part of the brain that controls memory.

Additionally, Griever is a hostile Guardian Force, and Tiamat is a former Guardian Force corrupted by Ultimecia's power.

Final Fantasy IX Eidolons


In Final Fantasy IX summons are referred to as eidolons whom only Dagger and Eiko are able to summon, because they are members of a tribe of summoners from Madain Sari. They learn summons by equipping jewels and mastering the skill of summoning that eidolon.

Eidolons have both short and long summon sequences, the latter being more powerful. Eiko can equip Add-ons to change the properties of her eidolons' summon attacks, and Dagger's Trance changes her Summon command to the Eidolon command, that has a random chance to re-summon a short version of the eidolon attack during the battle for zero MP cost and the summon will reappear in intervals to repeatedly damage the enemy until a new eidolon is summoned, or until Dagger exits Trance.

Alexander also makes an appearance in an FMV, but cannot be summoned in-game.

Final Fantasy X Aeons


Aeons help summoners perform their pilgrimage. Unlike in previous installments, aeons can be controlled as a character in combat. The summoned aeon replaces the party members until defeated or dismissed. Yuna is the only playable character with the ability to summon aeons. Five of the game's aeons are obtained during the game's story and the other three are optional.


 * Valefor - "Sonic Wings", "Energy Ray" and "Energy Blast"
 * Ifrit - "Meteor Strike" and "Hellfire"
 * Ixion - "Aerospark" and "Thor's Hammer"
 * Shiva - "Heavenly Strike" and "Diamond Dust"
 * Bahamut - "Impulse" and "Mega Flare"
 * Yojimbo - "Daigoro", "Kozuka", "Wakizashi" and "Zanmato"
 * Anima - "Pain" and "Oblivion"
 * The Magus Sisters - "Passado", "Camisade", "Razzia" and "Delta Attack"

Additionally, Braska's Final Aeon is fought as part of the endgame.

Final Fantasy XI Avatars


Only Summoners and players with Summoner as a support job can summon avatars. There are three distinct types of summonable avatar: Terrestrial Avatars, Celestial Avatars, and Elemental Spirits. When summoned, avatars will stay and fight by the Summoner's side until released, but the Summoner must consume a steady flow of MP to perpetuate the avatar. Avatars are weak melee attackers, but can use powerful Blood Pact abilities on a shared timer.

Alexander and Odin have become available as avatars while under the effect of Astral Flow. To obtain Alexander and Odin, the full Treasures of Aht Urhgan mission line must be completed, and the player must complete a quest for each avatar. Odin produces an instant death or a % of health to a boss; Alexander boosts defense and magic defense. While the rest of the avatars are capable of meleeing in battle as the Summoner's minion, Alexander and Odin are typically only available for one effect every hour.

1These Avatars cannot be summoned by player characters.

Elemental Spirits
Commonly known as spirits or elementals, these are summonable versions of the elementals commonly found throughout Vana'diel. The only in-game reference to them as a group is on the Summoner relic armor, where they are referred to as Elemental Avatars. There is a spirit for each of the eight elements in Final Fantasy XI.

Unlike the other avatars, spirits do not have Blood Pact abilities. Instead, a spirit will cast spells based on its element with a frequency dependent on the Summoner's summoning magic skill and the elements of the day and weather. E.g., Fire Spirit will cast spells more frequently on Firesday or during a hot spell, but less frequently on Watersday or in the rain.

Starting at level 50, Summoners can absorb MP from their summoned spirit using Elemental Siphon; the effectiveness depends on the current day and weather.


 * Air Spirit
 * Dark Spirit
 * Earth Spirit
 * Fire Spirit
 * Ice Spirit
 * Light Spirit
 * Thunder Spirit
 * Water Spirit

Final Fantasy XII Espers


In Final Fantasy XII, summons are known as Espers, also referred to as "Scions" in the in-game mythology. All of them, bar Shemhazai, reference enemies and summons from a previous Final Fantasy game, and each of them represents a sign of the Zodiac.

There are thirteen available Espers. Five are obtained in the main story and the other eight, represented in italics, are found through sidequests. Espers require Mist Charges equal to their level to summon.

Level One Espers

 * Belias, the Gigas (Tomb of Raithwall).
 * Mateus, the Corrupt (Stilshrine of Miriam).
 * Adrammelech, the Wroth (Zertinan Caverns, in Athroza Quicksands, closest from Ozmone Plain).
 * Zalera, the Death Seraph (Barheim Passage, obtain the Barheim Key in the Dalmasca Estersand).

Level Two Espers

 * Shemhazai, the Whisperer (Giruvegan).
 * Hashmal, Bringer of Order (Pharos at Ridorana).
 * Cúchulainn, the Impure (Garamsythe Waterway, complete "Lost in the Pudding" and use the key to reach Cúchulainn).
 * Zeromus, the Condemner (Stilshrine of Miriam, obtain the Stone of the Condemner from the Acolyte on Mt. Bur-Omisace after defeating Judge Magister Bergan).
 * Exodus, the Judge-Sal (Mosphoran Highwaste, after the Salika Gate is fixed, solve the floatweed puzzle).

Level Three Espers

 * Famfrit, the Darkening Cloud (Pharos at Ridorana, fought alongside Doctor Cid).
 * Chaos, Walker of the Wheel (Necrohol of Nabudis, must defeat Fury and Humbaba Mistant).
 * Ultima, the High Seraph (Giruvegan, Great Crystal).
 * Zodiark, Keeper of Precepts (Henne Mines, command at least ten other Espers, finish all Jahara-based hunts and speak to Geomancer Yugelu in Jahara).

Final Fantasy XII: Revenant Wings Espers


In Final Fantasy XII: Revenant Wings, a total of 51 Espers are available on the Ring of Pacts, which is the most summons any game in the series has had. There are four main elements, one in each corner of the ring, with additional areas for non-elemental and holy-elemental Espers arranged between the four sections. Each element, bar holy, has melee, ranged and flying summons. Each of these areas has three ranks, with rank I being the weakest and rank III being the strongest. While the ranks are a hierarchy of strength, they do not form a sequence, i.e. rank II and III Espers can be acquired regardless of whether "related" lower rank Espers are owned or not.

Melee Espers are strong against ranged ones, ranged against flying, and flying against melee. Some Espers, mainly the Scions from Final Fantasy XII, must be defeated in battle before becoming available on the Ring of Pacts save the rank II Scion Cúchulainn. The Espers of Revenant Wings act as party members in battle, and multiple instances of each can exist on the battlefield at any given time, bar rank III Espers.

While almost all of the thirteen Scions from the original game return as Espers in Revenant Wings, Adrammelech and Zeromus are absent. The Ring of Pacts is almost symmetrical, but lacks a Rank III thunder-elemental Esper to mirror Famfrit's position in the water section, and as the thunder-elemental scion in Final Fantasy XII, Adrammelech would have been ideal for that position.

Non-Elemental Summons
Non-Elemental summons have no weakness or resistance. They also tend to have no special attacks either. They are best used when you are fighting a group of enemies with different weaknesses. However, the game's most powerful summons are also non-elemental.

Fire Summons
Fire summons are weak against water summons. They are strong against earth summons, and some water summons.

Water Summons
Water summons are mainly weak against thunder summons, while some are weak against fire. They are strong against fire summons, and some thunder summons.

Thunder Summons
Thunder summons are mainly weak against earth summons, while some are weak against water. They are strong against water summons.

Earth Summons
Earth summons are weak against fire summons. They are strong against thunder summons.

Holy Summons
Holy summons generally have no offensive capabilities. Instead, they can only heal your party members with their attacks. Ultima's special attack, though, does damage to the enemies.

Final Fantasy XIII Eidolons


Eidolons are are a unique embodiment of what lies inside each l'Cie's heart and can transform during their Gestalt Mode. Eidolons are sent by the Goddess Etro when a l'Cie falters on their conviction, and the l'Cie must best the Eidolon in battle to gain the ability to summon it. L'Cie draw the power to summon their Eidolon from their eidolith. Eidolons are summoned in battle via expending Technical Points and after the summon is over, the party will have been restored to full health.


 * Odin, a horned warrior who can transform into a horse; summoned by Lightning.
 * Shiva, twin sisters identified as Nix and Stiria who can combine into a motorcycle; summoned by Snow.
 * Hecatoncheir, a many-armed creature who can transform into a mech; summoned by Vanille.
 * Brynhildr, a fiery Valkyrie who can transform into a sports car; summoned by Sazh.
 * Alexander, an armored king who can transform into an immobile fortress; summoned by Hope.
 * Bahamut, a bipedal dragonoid who can transform into a flying dragon; summoned by Fang.

In the event of Pompa Sancta appear representations of Eidolons of Pulse and Cocoon: Pulse Eidolons:
 * Ifrit
 * Ragnarok

Cocoon Eidolons:
 * Siren
 * Ramuh
 * Valefor

Final Fantasy XIV Primals


Recurring summons of the series appear as primals, and play an important role on the game's plot. Each one is linked to a certain Beastman race, and each one has its own plans with them. The summoning process uses a massive amount of Crystals and Shards of the same kind used by crafters. The summoning of primals is not available to players.

Primals currently in the game (and their associated beast tribes) include:
 * Ifrit (Amalj'aa)
 * Titan (Kobolds)
 * Garuda (Ixal)
 * Leviathan (Sahagin)
 * Odin (no affiliation)

Ramuh (primal of the Sylphs) is also part of the game's lore, but cannot yet be encountered by players. A dragon that has been confirmed to be Midgardsormr appears during the opening CG. Many other Final Fantasy summons, including Diabolos, can be encountered as bosses in various dungeons and trials.

The Arcanist job can summon their pets to battle. The summon abilities are altered depending on what Soul Crystal, if any, the player has equipped. By default, Summon summons Emerald Carbuncle. As a Summoner, it summons Garuda-Egi after a certain quest has been completed. As a Scholar, it summons the faerie Eos. By default, Summon II summons Topaz Carbuncle. As a Summoner, it summons Titan-Egi after a certain quest has been completed. As a Scholar, it summons the faerie Selene. Exclusive to Summoners, Summon III summons Ifrit-Egi.

Though not classified a traditional summon, an Adventurer's Chocobo can be summoned to fight along side them, regardless of the Adventurer's class, and controlled in a manner akin to an Arcanist's summons.

Final Fantasy XV
Summons will be featured in this title, but will have to be defeated to be used. The 2011 trailer confirms the command "Summon", but any further details are unknown as far as what summons will be included. Higher rank summons are stated to be larger in size. The E3 2013 trailer showed the main character fighting Leviathan.

Final Fantasy Tactics Summons


Only Summoners and units equipped with the Summon command can summon. Summons are bought by using acquired Job Points, except for Zodiark, which has to be cast on the Summoner to learn it.


 * Moogle - "Moogle Charm"
 * Shiva - "Glacial Shards"
 * Ramuh - "Judgment Bolt"
 * Ifrit - "Infernal Blaze"
 * Titan - "Gaia's Wrath"
 * Golem - "Earthen Wall"
 * Carbuncle - "Ruby Light"
 * Bahamut - "Megaflare"
 * Odin - "Obliteration"
 * Leviathan - "Tidal Wave"
 * Salamander - "Wyrmfire"
 * Sylph - "Whispering Wind"
 * Faerie - "Fey Light"
 * Lich - "Descending Darkness"
 * Cyclops - "Climactic Fear"
 * Zodiark - "Darkening Cloud"

Additionally, the boss Elidibus can summon Midgardsormr.

Final Fantasy Tactics Advance Summons and Totema


There are two different types of summons: The viera Summoners, who can summon a creature to deal damage, and the Totema, whom everyone can summon.

Viera summoners can summon the following summon creatures:
 * Unicorn
 * Ifrit
 * Ramuh
 * Shiva
 * Kirin
 * Carbuncle
 * Phoenix
 * Madeen

Moogle Animists can randomly summon one of the eight viera Summoner creatures using the Friend ability. Because the summon is random, the targets may be damaged or healed depending on who is called.

All characters are able to summon a Totema once they have acquired 10 Judge Points. Unlike Illusionists' Phantasm Skills, Totema attacks never miss their target. To summon a Totema, Marche Radiuju and his clan must defeat the different Totemas in the storyline.

Each race has its own Totema to summon:
 * Famfrit, the Totema of the Moogles.
 * Ultima, the Totema of the Nu Mou.
 * Adrammelech, the Totema of the Bangaa.
 * Exodus, the Totema of the Viera.
 * Mateus, the Totema of the Humans.

Final Fantasy Tactics A2: Grimoire of the Rift Summons and Scions


Again, there are two types of summons: the viera Summoners, who can summon some of the recurring summon creatures of the series to deal damage, heal or grant buffs in an area, or the Scions, whom anyone can summon upon equipping the Scion's corresponding accessory.

Viera can summon the following summon creatures:
 * Unicorn
 * Ifrit
 * Ramuh
 * Shiva
 * Kirin
 * Carbuncle
 * Phoenix
 * Maduin

Moogle Animists can randomly summon one of the eight viera Summoner creatures using the ability Friend. Because the summon is random, the spell can either damage or heal targets on either team.

Characters can summon the Espers from Final Fantasy XII, now named Scions, using their Smash Gauge. They must equip the Scion's correspondent accessory to summon him, and each Scion can only be summoned once per battle. Scions have the widest range of effects, from dealing elemental damage or status ailments to the enemy, to healing the party, or even to attempt to defeat both sides.

Crystal Defenders Espers
Once per wave, players have the option of using crystals to summon a powerful Esper who can aid a party by dealing damage to monsters, or granting units with beneficial effects. Espers cannot be summoned if a party does not possess at least six crystals, or three in the case of W3.

W1 Espers

 * Phoenix: Summon the spirit beast Phoenix for the cost of five crystals to double the party's attack power and range for the duration of one wave.
 * Ramuh: Summon the gigas Ramuh for the cost of five crystals to deal damage to all monsters and lower their speed for the duration of one wave.

W2 Espers

 * Ifrit: Summon the gigas Ifrit for the cost of five crystals to deal damage to all monsters in an area.
 * Carbuncle: Summon the sprite Carbuncle for the cost of five crystals to nullify resistances of all monsters in an area.

W3 Espers

 * Chocobo: Summon a herd of Chocobos for the cost of two crystals to deal damage to all monsters in the area. The damage caused is low.
 * Unicorn: Summon the spirit beast Unicorn for the cost of five crystals to double your party's attack power and speed for the duration of one wave.

Final Fantasy Type-0 Eidolons


Summons in Final Fantasy Type-0 are known as Eidolons and are categorized by six primary classes, and in each class are stronger incarnations of that Eidolon.


 * Ifrit Class
 * Ifrit
 * Firebrand
 * Rubicante
 * Vulcan
 * Calamity
 * Ignis


 * Golem Class
 * Golem
 * Gigas
 * Troll
 * Ogre
 * Titan
 * M-Golem


 * Shiva Class
 * Shiva
 * Shankara
 * M-Shiva


 * Odin Class
 * Odin
 * Grimnir


 * Diabolos Class
 * Diabolos
 * Balberith
 * Astaroth


 * Bahamut Class
 * Bahamut
 * Bahamut-K
 * Bahamut-0

There are also immensely powerful Eidolons known as Grand Eidolons mentioned in the story.
 * Alexander
 * Ramuh
 * Leviathan
 * Knights of the Round

Final Fantasy Crystal Chronicles: My Life as a Darklord Monsters


For her attempt at world conquest, Mira has taken up the art of Summoning, calling monsters and apparitions resembling certain heroes of Final Fantasy IV: The After Years and Final Fantasy Crystal Chronicles: My Life as a King to defend her tower.


 * Abaddon
 * Ahriman
 * Behemoth
 * Bomb
 * Chimera
 * Coeurl
 * Death Knight
 * Gigas
 * Goblin
 * Kain
 * Little Pirate
 * Minion
 * Mu
 * Ochu
 * Palom
 * Shade
 * Scorpion
 * Sphere
 * Tentacle

Bravely Default Summons
Summons can be used by the Summoner and Conjurer job classes, and through their respective skillsets Summoning and Invocation. Summoners cast unblockable offensive magic of a specific element, while Conjurers can use summons to increase their stats in battle.


 * Girtablulu
 * Hresvelgr
 * Ziusudra's Sin
 * Promethean Fire
 * Deus Ex
 * Susano-o

Final Fantasy Dimensions Summons
Eidolons can be summoned by Summoners and by characters equipped with "Summon LV" ability. The Eidolons are divided in different levels, and the summoner can only summon Eidolons up to the level they have learned. The player initially starts with only one summon, but more can be found during progress.


 * Level 1
 * Sylph
 * Chocobo


 * Level 2
 * Ramuh
 * Titan


 * Level 3
 * Shiva
 * Ifrit


 * Level 4
 * Phoenix
 * Odin


 * Level 5
 * Unicorn
 * Leviathan


 * Level 6
 * Alexander
 * Diabolos


 * Level 7
 * Argy
 * Bahamut

Dissidia Final Fantasy Summonstones


Forty summons appear in Dissidia Final Fantasy. Summons can be equipped prior to fighting and are represented by red orbs over the player's health bar. Some summons have two appearances: one for their "Auto" version, and one for their normal version.

The "Auto" version acts on a condition, usually a Brave Break or HP Attack, while normal versions must be triggered by pressing and. The normal version is more powerful than the "Auto" one when numerical values are at stake.

Dissidia 012 Final Fantasy Summonstones


All forty summons return in Dissidia 012 Final Fantasy, and eight new summons are added.


 * Brynhildr
 * Calcabrina
 * Syldra
 * Ultima
 * Land Worm
 * Hecatoncheir
 * Giant of Babil
 * Zalera

Final Fantasy Airborne Brigade Summon Stones


The summons are divided between Espers and Legends. Espers are recurring Summoned Monsters from the Final Fantasy series, and Legends are characters from the series, using their signature attacks when summoned to battle.

Final Fantasy All the Bravest Summons
The summons in Final Fantasy All the Bravest are character specific.


 * Bahamut (Summoner)
 * Mist Dragon (Rydia)
 * Titan (Krile)
 * Odin (Krile)
 * Madeen (Eiko)
 * Valefor (Yuna)

Final Fantasy: Unlimited Summons


By using the power of the Magun and loading the appropriate soil, the main character Kaze can summon a whole host of summons. With his partner, Moogle, he can even upgrade some summons.


 * Atomos
 * Bismarck
 * Gun Dragon
 * Ifrit
 * Ixion (also Ixion Type-ZERO)
 * Meteor Master
 * Moogle
 * Odin
 * Phoenix (also Giga-Phoenix)
 * Shiva
 * Titan
 * Typhoon

Summons by other characters in Unlimited include:
 * SwordDragon, summoned by Makenshi and Madoushi.
 * KigenDragon summoned by Lisa Pacifist.

Unlimited: After Summons

 * Alexander
 * Anima
 * Hades
 * Knights of the Round
 * Raiden
 * Tri-Disaster

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