Shockwave



Shockwave, also known as Shock Wave or Blast Wave, is a recurring enemy ability that inflicts non-elemental damage, and either to one party member or the entire party, and is usually used by bosses.

Final Fantasy VI
Shockwave is an enemy ability used first by Dadaluma, and then later in the Advance remake by Kaiser Dragon. It inflicts minor non-elemental damage to one character. It has a Spell Power of 25 with a Hit Rate of 120, and it cost 20 MP for the enemy to use.

Dirge of Cerberus -Final Fantasy VII-
Grand Shockwave, which is used by both Weiss Empowered and Azul, and Ground Shockwave, which is used by Rosso, are enemy abilities that deal non-elemental damage which will only connect if Vincent is still on the ground.

Final Fantasy IX
Shockwave, used by Soulcage, Nova Dragon, and Silver Dragon, inflicts major non-elemental damage to the party, while Blue Shockwave is an ability used by Necron, cutting a single character's HP down to one.

Final Fantasy X
Shockwave is an enemy ability used by One-Eye, which inflicts major non-elemental damage to one character as well as inflicting Blind, Sleep, Slow, Poison, and Silence.

Final Fantasy X-2
Shockwave is a Machinations ability usable by Rikku's special dressphere, Machina Maw. It takes 20 AP to master and 36 MP to cast, and inflicts major, non-elemental physical damage to the enemy's party.

Final Fantasy XI
Shockwave is a Great Sword Weapon Skill which deals area of effect damage and inflicts Sleep.

Final Fantasy XII
Shock Wave is used by several enemies in the game, such as gargoyle-type enemies, mantis-type, and Headless. It inflicts physical damage and may cause knockback.

Final Fantasy XIII-2
Blast Wave is an enemy ability exclusive to Caius Ballad. It manifests as a straight line of purple energy dealing large magical damage, has wounding effects applied to it, and can launch any target that may come in contact with it.

Final Fantasy Tactics
Shockwave is an ability of the Monk Job, costing 600 JP to learn. It deals Earth-elemental damage to enemies 8 squares in front of the user.

Final Fantasy Tactics A2: Grimoire of the Rift
The damage formula for Shockwave, as well as all other damaging Martial Arts (except Pummel) is as follows:
 * $$0.5 x Physical Attack x (Physical Attack + PWR)$$

The success rate for Shockwave is as follows:
 * $$Physical Attack + PWR$$