Curse (ability)

Curse is a recurring spell that usually inflicts the status ailment of the same name, though sometimes it may inflict a whole host of debuffs. It is often made available to player characters and enemies alike.

Final Fantasy II
Curse is a Black Magic spell which inflicts Curse on one or all enemies. The success rate increases with the level of the spell. Any character can learn Curse by having them use the Curse Tome (called the Curse Scroll in the Origins release).

Final Fantasy IV
The signature move of Scarmiglione, Curse decreases the Attack power of those afflicted. Certain weapons can inflict Curse upon striking an enemy, and the DS version features a Curse Augment.

Final Fantasy V
Curse is a Dark Art usable by Necromancers in the Advance version. It causes a random assortment of various status ailments to a single target. It is also used by the bosses Archeodemon and Neo Shinryu.

Final Fantasy VIII
Curse can by cast by Vysage when Lefty and Righty are still alive. It inflicts Doom.

Final Fantasy IX
The ability available to the party is Amarant's Curse, which makes the target weak against a random element.

Another form of Curse inflicts the Poison, Darkness, and Mini status and also inflicts a random amount of damage. It is only used by the optional bosses Ozma and Hades.

Final Fantasy XI
Enemies of all escutcheons can cast Curses of different levels.

Final Fantasy XII
An enemy ability used by more powerful forms of undead, especially ghosts such as the Bogey and Necrofiend. It affects every ally in range with Poison, Disease, Confuse, and Sap, effectively crippling the party.

Final Fantasy XIII
Curse is a Saboteur spell that may inflict curse on target. It costs 1 ATB, and its upgraded version is Cursega.