Confessions of the Creator

Main Scenario 000: Confessions of the Creator is the third and final story mode in Dissidia 012 Final Fantasy. It can be purchased for 2,000 PP after the completion of Main Scenario 012: Treachery of the Gods, or is automatically unlocked by completing the original Dissidia story, Main Scenario 013: Light to All. In this mode, the player may construct a party of any five characters from either alignment, and can swap them out while on the world map. It is designed to challenge high level characters, with enemies ranging from around level 50 all the way up to 120+. Two gateways, "Curses of Hopes and Yore" and "Land of the Stolen Crown" appear as optional areas that approximate the Distant Glory storylines of the original Dissidia.

Completing this mode unlocks Feral Chaos as a playable character for 350 PP in the PP Catalog.

Story
Because of Cid's interference at the end of the thirteenth cycle, the pact between him and Shinryu is broken. Shinryu, seeking revenge over being denied the power of the summoned warriors, traps Cid in a nightmare realm where Chaos survived the 13th Cycle, and Chaos and his warriors defeat Cosmos each subsequent cycle until the eighteenth cycle, where Chaos is driven insane and slays both Cosmos's warriors and his own warriors, turning into Feral Chaos.

At the twentieth cycle, Feral Chaos seeks to kill Cosmos, who has lost the power to summon warriors, but she is saved by Cid who seals her within the Cavern of Earth. Chaos, denied his prey, instead goes against Shinryu, challenging its power. Cid saves himself and Cosmos by sealing off the northern continent where the two lay fighting, and eventually Feral Chaos goes dormant.

The world is now inhabited by moogles and manikins, and Cid is trapped in the form of a moogle, sealed at the bottom of a gateway with no memories. For a reason unknown even to Cid, five warriors (the five the player chooses) are summoned into the world and set out to rescue Cid. Cid directs the group to the north and eventually to the Land of Discord, recovering his memories along the way and describing the events of the nightmare world's past to them. Upon reaching the final gateway and destroying Feral Chaos, the nightmare world is destroyed and Cid is freed. As Feral Chaos perishes, he thanks the warriors for saving his "father", certain that the cycle will never repeat again.

World Map
In this story mode the player gains the opportunity to explore the world map in its entirety, though one has to pass certain gateways first to unlock new areas with each new "act" of the story. With every act little changes can be noticed, from the background music to what the Moogle Shops sell to what enemies are encountered.

There are five "acts" in the story:
 * Act I - the player must get to the Chasm of the Rotting Land gateway to save the "mured moogle". The player has full access to the southern continents, but the north is cut off.
 * Act II - the player is now accompanied by the mured moogle, who directs the player to the north. This unlocks the path to the Southern Lufenia gateway where a Level 95 Feral Chaos awaits, a manikin-like shade of the true Feral Chaos. The locked areas in previous gateways are opened.
 * Act III - the player is directed past the desert to the Conquered Trials gate. The teleport stones to the Mirage Sandsea and Citadel of Trials are unlocked. A handful of other characters, specters of other playable characters, appear and can be spoken to.
 * Act IV - the player is directed to the Confinement and Flight gateway in the Land of Discord. The teleport stone to the Bahamut Isles is unlocked, allowing access to the Dragon King's gateway. Some teleport stones to the Land of Discord are also unlocked.
 * Act V - the player is told a door to the Rift that the moogle and the player's party can escape through has opened, but first Chaos must be destroyed. All areas are unlocked, and the player must enter the Edge of Discord gateway to find and defeat Feral Chaos.

Assists
Assists in this storyline work differently than in previous stories. Each region has a number of characters that may be used as Assists, an each time the player enters a gateway one of those characters spawns on the board at random, provided they are not in the player's current party. Speaking to their Assist will pit the party against that character in a battle, the Assist character will be Level 100, have their own Assist, and a full set of equipment and accessories.

When the battle ends, regardless of if the player won or fled, the Assist character will vanish from the board and the player must clear the gateway without their help. Some gateways position the Assist character blocking paths, forcing the player to challenge them to get them out of the way.

Map Treasure
Compare the numbers with the related locations on the world map:

Map Enemies
Compare the numbers with the related locations on the world map:

Cornelia Plains

 * Teleport Stone: Castle Cornelia
 * Teleport Stone: Pravoka

Possible Assists

 * Lightning, Vaan, Laguna, Yuna, Kain, Tifa

Gateway to Departure

 * KP Chance: BRV Break within 30 seconds
 * Bonus Line: Lv. 50
 * Rules: Enabled
 * Skills: Enabled

Use a Multichain at B3 or Straight Chain at D3 to chain all enemies at once.

Gateway of Good and Evil

 * KP Chance: BRV Break within 30 seconds
 * Bonus Line: Lv. 50
 * Rules: Enabled
 * Skills: Enabled

Use a Multichain at C4 to chain six of the seven enemies here. This gateway is useful to grind for AP due to the Accessories Protected emblem at C5. This means the Diamond Ring, Necklace, and Studs, which break after every battle normally, will not when fighting here. A Straight Chain will allow the player to fight the five enemies here, earning bonus AP in every battle, and the gateway can then be exited and re-entered to repeat over and over.

Beyond the Continent

 * KP Chance: Win within 30 seconds
 * Bonus Line: Lv. 50
 * Rules: Enabled
 * Skills: Enabled

Use a Multichain at B3, C4 or E5 to chain 4 enemies at once.

Ancient Volcano Ring - Gulg

 * Teleport Stone: Crescent Lake

Possible Assists

 * Vaan, Lightning, Kain, Emperor, Cloud of Darkness, Golbez, Bartz, Exdeath, Kefka, Shantotto

Encounters and Treason

 * KP Chance: BRV Break within 30 seconds
 * Bonus Line: Lv. 60
 * Rules: Enabled
 * Skills: Enabled

Use a Multichain at D4 to chain all enemies at once.

Southern Lufenia Gateway (not repeatable)

 * KP Chance: None
 * Bonus Line: Lv. 80
 * Rules: Disabled
 * Skills: Disabled

There is only one enemy to face here, Feral Chaos at Level 95. The player should ignore the bonus line and enter with their party as strong as they can be. See the Feral Chaos page for advice on fighting Feral Chaos.

Elven Snowfields

 * Teleport Stone: Elven Castle
 * Teleport Stone: Marsh Cave

Possible Assists

 * Tifa, Yuna, Warrior of Light, Firion, Onion Knight, Cecil, Terra, Cloud, Laguna

Frozen Continent

 * KP Chance: BRV Break within 30 seconds
 * Bonus Line: Lv. 60
 * Rules: Enabled
 * Skills: Enabled

Use a Multichain at A3 to chain all enemies at once. This gateway is a good place to earn KP early in the storyline before the player earns access to the northern areas. With nine enemies the player can win 81 KP under normal circumstances, tripled to 243 KP if they use a KP Gambler. A moogle close to the gateway allows the player to buy Multichains and KP Gamblers at a cost of 10 KP each, allowing for net winnings of 223 KP every run, assuming the player lowers their level to the Bonus Line. This can be further increased to 1,944 KP with three KP Bonus.

Gateway of Melting Snows

 * KP Chance: Win within 60 seconds
 * Bonus Line: Lv. 60
 * Rules: Enabled
 * Skills: Enabled

Use a Multichain at C3 to chain all enemies at once.

Gateway of the Great Will

 * KP Chance: Win within 30 seconds
 * Bonus Line: Lv. 60
 * Rules: Enabled
 * Skills: Enabled

Use a Multichain at Start Point to chain all enemies at once.

Melmond Fens

 * Teleport Stone: Melmond
 * Teleport Stone: Cavern of Earth
 * Teleport Stone: Western Keep

Possible Assists

 * Warrior, Firion, Onion Knight, Terra, Cloud, Squall, Zidane, Tidus

Mirage Sandsea

 * Teleport Stone: Lufenia
 * Teleport Stone: Gaia
 * Teleport Stone: Mirage Tower

Possible Assists

 * Gilgamesh, Gabranth, Prishe, Tidus, Zidane, Bartz, Shantotto

Forgotten Trail

 * KP Chance: Win within 60 seconds
 * Bonus Line: Lv. 80
 * Rules: Enabled
 * Skills: Enabled

This gateway offers the fastest way to receive Lufenian Equipment since only the Expert Battle Piece at C5 has to be defeated to obtain a piece. Use a Multichain at E3 to chain the Party Battle Piece and three of the other enemies, leaving the Expert Battle Piece at A5.

Eastern Mirage Gateway

 * KP Chance: Win within 60 seconds
 * Bonus Line: Lv. 80
 * Rules: Enabled
 * Skills: Enabled

The player will encounter their first Mirror Piece here, pitting them against a mirror image of their own party. The player can reduce the difficulty in fighting them by unequipping the party except for the leader of their equipment, then Tournament rules so the party leader will five the entire enemy party alone and all opponents after the first will be without equipment. A Multichain at E3 will chain all enemies except the Mirror Piece, as they are immune to chains and being berserked.

Bahamut Isles

 * Teleport Stone: Citadel of Trials
 * Teleport Stone: Dragon Caves

Possible Assists

 * Kefka, Exdeath, Gabranth, Gilgamesh, Tidus, Zidane, Prishe, Squall, Shantotto

Conquered Trials Gateway

 * KP Chance: Win w/ 60 seconds
 * Bonus Line: Lv. 80
 * Rules: Enabled
 * Skills: Enabled

As there is only the Party Battle Piece and the enemies concealed in the chests cannot be chained, there is no usage for chain skills here. The chest enemies drop rare pieces of Lufenian equipment, which can be valuable as the enemies in the gateways will be increasingly powerful for the rest of the storyline, many of them rising above level 100, so the player will need the best equipment they can get.

Land of Discord

 * Teleport Stone: Onrac

Possible Assists

 * Sephiroth, Ultimecia, Kuja, Jecht, Prishe, Gabranth, Shantotto, Gilgamesh

Inherited Memories

 * KP Chance: BRV Break w/ 60 seconds
 * Bonus Line: Lv. 100
 * Rules: Enabled
 * Skills: Enabled

The player can use a Cross Chain at D3 to chain the Party Battle Piece and three other enemies using the Physical Damage 0 emblem. Alternatively the player can Multichain at B4 or E4 to fight with a Magic Damage 0 emblem.

Gateway of Artificial Life

 * KP Chance: BRV Break w/ 60 seconds
 * Bonus Line: Lv. 100
 * Rules: Enabled
 * Skills: Enabled

Use Multichain or Cross Chain at E4 to chain all enemies with the Initial BRV 0. The player will encounter a highly dangerous type of emblem in this gateway, the "Items Disabled" emblem, which negates the stat benefits and other bonuses of all their equipment and accessories. In tandem with the high level of opponents, this makes battles while standing on these emblems very difficult.

To a Foreign World

 * KP Chance: Win w/ 60 seconds
 * Bonus Line: Lv. 100
 * Rules: Enabled
 * Skills: Enabled

Defeat the Capricious Thief at D4 to open the path, then move to G5 and use a Multichain to chain all remaining enemies. There are other combinations of placement and chain skills to chain as many enemies, but only this method will let the player chain without the negative effects of a red emblem. There is furthermore no combination to chain all enemies at once.

Confinement and Flight

 * KP Chance: Win w/ 60 seconds
 * Bonus Line: Lv. 100
 * Rules: Enabled
 * Skills: Enabled

This Gateway offers the fastest way to gain large amounts of KP. Remove all equipment from a character, set their Level to 1, then equip them with the four 1.5 "equipment-less" boosters, "Level Gap ≥ 90", and any other two 1.4x or higher boosters. Then equip a Smiting Soul. Due to the great level gap, all opponents in the gateway will begin with 9,999 Bravery, and the player will have a 99.9x booster multiplier which is active constantly. Thus Smiting Soul is guaranteed to activate when they land any Bravery attack, instantly doing 9,999 Bravery damage and allowing the player to kill the opponent in nearly one hit despite the level difference.

The player will also begin the gateway with 99 KP due to the bonus line. Assuming the player meets the KP chance in each fight, defeating all opponents in this gateway will yield an additional 21 KP, for a total of 120, which is then doubled to 240 by the Moogle chalice. What makes this method the fastest way is that because no chain skills are required, the player can bring five KP Bonus items with them, boosting their potential winnings to 7,680 KP.

Pervasive Sorrow

 * KP Chance: Win w/ 10 seconds
 * Bonus Line: Lv. 100
 * Rules: Enabled
 * Skills: Enabled

Use a Multichain at F3 to chain five enemies here. The tile at G3 does not appear until the enemy at E3 is defeated.

The treasure chest at H6 is one of two chests (the other being described in the next gateway) where the player can obtain one of the rare trade materials formerly won from Ghost Cards in the original Dissidia. These materials cannot be acquired anywhere else. The materials this chest may contain are: Dragon's Seal, Chocograph, Omega Badge, Wyvern Egg, Whisperweed, Occult Fan, Al Bhed Primer, Shinra Card Key, Snowboard, Sphere, Gnomish Bread, Strategy Guide, Carnelian Signet, Automaton Parts, Warp Cube, Noah's Lute, Crystal Eye, GF Eden, Wild Rose, Delicious Fish, Nethicite, Tintinabulum.

Solitary Salvation

 * KP Chance: BRV Break w/ 60 seconds
 * Bonus Line: Lv. 100
 * Rules: Enabled
 * Skills: Enabled

Using a Multichain at C4 will chain four enemies, triggering the Physical Damage 0 emblem.

The treasure chest in B1 contains the other "half" of the rare trade materials mentioned in the chest in the previous gateway. A random material from the following list will be generated: Dragon's Seal, Chocograph, Omega Badge, Wyvern Egg, Whisperweed, Occult Fan, Al Bhed Primer, Shinra Card Key, Snowboard, Sphere, Gnomish Bread, Strategy Guide, Carnelian Signet, Automaton Parts, Warp Cube, Noah's Lute, Crystal Eye, GF Eden, Wild Rose, Delicious Fish, Nethicite, Tintinabulum.