Missile (ability)

Missile is a recurring enemy ability and Blue Magic spell in the series. It oftentimes reduces the target's HP by a percentage, usually 75%.

Final Fantasy V
Missile is a Blue Magic spell that deals damage equal to 3/4 of the target's current HP while also inflicting Old. It costs 7 MP and its hit rate is 75%. It can be learned from the enemies Mecha Head, Motor Trap, and Prototype, as well as the bosses Soul Cannon, Gilgamesh, Enkidu, and Azulmagia.

Final Fantasy VI
Missile takes one target's HP to 3/4 of its current total and inflicts Sap. However, it will miss if the target is immune to instant death. Its Hit Rate is 126, and cost 20 MP for the enemy to use. Terra and Gogo can use Magitek Missile when riding Magitek Armor to inflict non-elemental damage to a single target as well as inflicting Sap. It has a Spell Power of 58, ignoring target defend and it cannot be dodged.

Final Fantasy X-2
Missile is an enemy attack used by Node A. It inflicts moderate non-elemental damage to one party member.

Final Fantasy XIII
Missile Burst is an enemy ability used by the PSICOM Aerial Recon and PSICOM Dragoon.

Dissidia Final Fantasy
Missile is a Story Mode ability which deals between 20 to 50% damage to one enemy.

Dissidia 012 Final Fantasy
Missile is an HP attack for Gilgamesh. It fires a large rocket that homes in on opponents and explodes over a large radius. When Gilgamesh is in EX Mode, he fires two rockets. Gilgamesh learns Missile at Level 36, and it requires 30 CP to equip and 130 AP to master.

Final Fantasy Legend III
Missile is one of the Talon's main weapons or abilities that can be chosen; it attacks all enemies at the beginning of battle.

Final Fantasy Dimensions
Magic Missile is an ability in Final Fantasy Dimensions.

Final Fantasy All the Bravest
Missile is the ability that is used by the Blue Mage during battle. It is also an enemy ability that is used by the Prototype during battle.