Requiem (Undead ability)

Requiem is a recurring ability in the series. It often appears as an ability of the Sing skillset, though it has also appeared as an ability apart from the skillset. It generally deals damage to Undead enemies.

Final Fantasy III
Requiem is an ability of the Sing skillset, accessible only by the Bard while equipped with the Lamia Harp. It inflicts damage to an enemy equal to a percentage of their HP, which uses the following formula:


 * $$Damage Inflicted = Enemy's Current HP x (10 + JobLv / 11)$$

Final Fantasy IV
Requiem is an ability of the Sing command, exclusive to Edward in the Gameboy Advance remake and while equipped with the Requiem Harp. It is used as part of Edward's Lunar Trial, and it is used to put the spirits during the trial to rest.

Final Fantasy V
Requiem is an ability of the Sing skillset, usable initially by the Bard job until the character learns the Sing ability. It inflicts massive damage to all Undead enemies, but will do nothing to any other type of enemy.

Final Fantasy X
Requiem is Seymour's Overdrive, only seen by the player during the one battle they may use him, against the second battle with Sinspawn Gui

Final Fantasy XIII
Requiem is an enemy ability used only by Orphan in the first encounter with him.

Final Fantasy Tactics A2: Grimoire of the Rift
Requiem is an ability of the Song skillset, exclusive to the Bard class, also exclusive to Hurdy. It is initially mastered on Hurdy, has a range of 4 tiles, and inflicts heavy non-elemental damage to Undead enemies. When used on an Undead that has 0 HP, it will exorcise them from the battlefield, removing them completely.