Assist (term)

Assist is a gameplay feature in Dissidia 012 Final Fantasy. It is a new feature not previously found in Dissidia Final Fantasy, and allows a fighter to call an ally into battle for help. It is also designed to be directly opposed to EX Mode

Function
As characters take and inflict damage, the Assist gauge under their HP bar fills, a section turning orange when it is complete. The player can pre-set characters of your choosing before battle that will show up and help you.

Should the player happen to counter-attack an opponent with low bravery, the player will be granted an Assist Charge, which replenishes the assist guage by one. Should the player also happen to counter-attack an opponent's HP attack when they're within one hit KO, the Assist Charge will completely fill the assist meter.

Assist can be triggered by pressing L and to use one assist bar, or pressing L and to use two assist bars. Depending on certain circumstances, the pre-set character will come and aid the player by either attacking or taking the blow in your place.

The player can summon an ally to attack with either bravery attacks or an HP attack. In order to Summon for a Brave attack, press L and. Performing assist bravery attacks consumes one full assist bar. To perform an HP attack from an assist ally, press L and. Performing an HP attack with the assist character will drain both of the assist bars. If the assist ally is attacked before completion of their own attacks, it will result in a Assist Lock for the one who called the ally. This lock will last a few seconds until it returns to normal.

If the player summons an ally to assist attack against a opponent who is in EX mode, the assist can preform an Ex-Break; ending the opponent's Ex-Mode and draining their gauge. However, if an ally is attacked by an opponent in Ex-Mode, a assist-lock will occur.

One may also use Assist to preform an Assist Charge; the ally appears to take the blows for the player, but the player expending one or two of his assist bars. Expending only one will result in a temporary Assist Lock, but expending two will prevent this.