Final Fantasy II version differences

This is a list of known version differences in Final Fantasy II releases.

Famicom (December 1988)

 * Original release

WonderSwan Color (May 3, 2001)

 * Intro story, in-game, and end-game cutscenes added.
 * Graphics upgraded to 16-bit quality.
 * Sprite detail increased
 * High-quality pre-rendered backgrounds in battle
 * Dungeons now have pre-rendered textures and 2.5D effects.
 * Music and sound effects have been slightly updated using the WonderSwan's sound chip.
 * Addition of two new boss battle themes. Battle Theme 2 now only plays during the final confrontation with Emperor Mateus.

CD release (October 2002/March-May 2003)

 * Upgrades to WSC resolution to match PlayStation resolution.
 * The game's soundtrack is upgraded to a quality similar to that of the Final Fantasy IX soundtrack.
 * An omake mode was added, including a Bestiary page, art gallery, and item collection.
 * Addition of introductory FMV cutscenes.
 * Introductory chase scene added prior to the battle with the four Black Knights.
 * Save screen adapted for 128K PlayStation Memory Card; players may save up to 15 game files.
 * Choice of Easy or Normal difficulty levels.
 * Memo save feature added. Players can quickly save their progress to the PlayStation's internal memory. However, the data will be lost if the console is turned off or a hard reset is initiated. To retain the data, the player should save to a PS Memory Card and make use of the SquareSoft Soft Reset (all shoulder triggers + Select + Start).
 * First localized release
 * Dialogue, info, and save screen font is Helvetica/Arial clone; other areas use fixed-width.
 * Character name changes: Frioniel → Firion, Guy → Gus, Lionheart/Rhinehart → Leon, Minwu → Mindu, Ricard → Gareth
 * Script changes: Guy speaks in a crude manner (e.g. "Where real princess?!"); Leila has a pirate accent.

PlayStation Network release (since 2009)

 * The only changes present in this release relate to its retrofitting as downloadable software.
 * Onscreen user guide added
 * Support software Memory Cards (PS3)

Final Fantasy I & II: Dawn of Souls (GBA, 2004)

 * Graphics and sound slightly downscaled for GBA
 * Most omake features removed vs. PlayStation.
 * FMV sequences removed
 * Difficulty levels removed.
 * New script
 * Character avatars added.
 * Number of saves fixed at three.
 * Quicksave feature replaces the PlayStation's memo save. Selecting "Quicksave" from the menu will save the game to a hidden file regardless of whether or not the player is at a save point. Once this is done, the game will halt, allowing the player to power down the handheld safely. The player may resume the game from quicksave, but the file is deleted when it is resumed from that point.
 * Square Enix-Nintendo scalable global font
 * Stat values no longer decrease; they can only increase.
 * Action-cancel bug removed
 * Soul of Rebirth gaiden added.

UMD release (2007)

 * Many features from the PlayStation release have been reintroduced.
 * Dawn of Souls features retained.
 * Additional script tweaks.
 * Graphics updated for HD/16:9 widescreen format.
 * Save screen now allows for unlimited saves.
 * Dialogue screens now use a custom font; most menu screens and battle screens will use PSP internal fonts.
 * Arcane Labyrinths added.