List of map pieces

In Dissidia Final Fantasy, the various icons on the storymode boards are known under the blanket term "Pieces," and are broken down into several subtypes - Player Pieces, Reward Pieces, Battle Pieces, End Pieces, and Support Pieces. There are also two special types of tiles - Locked Areas and Enigma Tiles. In terms of map completion for the storylines, the player is required to interact with every piece on each board at least once during a playthrough in order to achieve 100% completion, in addition to receiving all the map rewards for the storyline.

Player Piece
The Player Piece is the player's icon, representing the player's position on the board. The Player Piece's appearance is that of whichever character the player is playing as. A white outline on a tile represents the player's Home Area. Moving the Player Piece out of the home area costs a Destiny Point. The player can only interact with other pieces when they are in one of the four tiles adjacent the Player Piece. When a player interacts with another piece their Home Area changes to their current location.

Reward Pieces
Reward pieces grant the player various items and Summonstones when interacted with. There are four main types of Reward Pieces:
 * Treasure Chests are initially represented on the board by a yellow and brown treasure chest icon. When opened they give the player a pre-set equipment piece or accessory. After a treasure chest is opened the first time, on subsequent playthroughs of the storyline its icon will turn red and black and reward the player a small amount of PP or a random trade accessory when opened.
 * Rare ChestsDFF Rare Chest.png are represented by a gold and blue treasure chest. They are different from normal Treasure Chests in two ways: they do not reappear on subsequent playthroughs once opened, and the items inside are usually of higher quality than normal chests. Some rare chests are only spawned when enough Story Points are earned in prior playthroughs, while others are placed behind Special Locked Areas.
 * SummonstonesDFF Summonstone.png are represented by large red crystal orbs. They grant the player a predetermined summon when taken, and do not reappear on later playthroughs.
 * The Moogle Icon DFF Moogle Icon.PNG is an icon that only appears in the first stage of Inward Chaos. When the player interacts with it the first time, a cutscene plays and the player receives the Moogle summon. Unlike Summonstones though the Moogle icon can be encountered on subsequence playthroughs, and will reward the player randomly with 300 PP, a Superslick, or a Mog's Amulet.

Support Pieces
Support Pieces come in two types: Ethers and Potions. Potions restore the player's HP to full and fill their EX Gauge. Ethers randomly replace any Map Skills the player has used with new Map Skills. The Continuous skills Invisible and Regen are not replaced, nor is Blink if its effect has been activated but not used up.

Locked Areas
Locked Areas are tiles that the player cannot pass until they are unlocked. Red locked areas unlock after the player has defeated a specific battle piece or a specific number of battle pieces. Gold locked areas (known as Special Locked Areas) guard rare chests and summonstones, and only unlock after earning enough Story Points, and thus cannot be unlocked in the first playthrough.

Battle Pieces
Battle Pieces represent Manikins, and initiate a battle with the player when interacted with. There six types of Battle Pieces:
 * Normal Battle Pieces are represented on the board by a single gray icon. They are low-level Manikins and usually have either no equipment, or equipment that lowers their stats. They are slow with small movesets, often only two or three Brave attacks and one or two HP attacks.
 * Hard Battle Pieces are represented by a gray icon with a pair of swords crossed behind it. These Manikins are higher-level and may use equipment and accessories. They have larger movesets and are more difficult to defeat.
 * Strange Battle Pieces are represented by a distorted gold icon. They have low HP but enter battle either with a high amount of Bravery, or a Summonstone capable of lowering the player's Bravery. Their movesets vary in size and they can be dangerous to face due to their mentioned gimmicks.
 * Expert Battle Pieces are represented by large brown icons. These Manikins are at a much higher level than others and could be considered minibosses. They utilize a variety of equipment and accessories and have large movesets, and may use Summonstones.
 * Ultimate Battle Pieces are represented very large gray icons with spikes on their shoulders. They are the strongest type of Manikin, and are often at a higher level than even the bosses of the story mode. They have high-level equipment and strong movesets, always have a Summonstone equipped, and are very strong opponents. However, they only appear on subsequent playthroughs of a storyline when the player has accumulated enough SP on prior playthroughs.
 * Berserk Battle PiecesDFF Hard Battle Piece Berserk.png are a Battle Piece sub-type, and may be either Normal, Hard, Strange, or Expert. They have their normal icon tinted pink, and will instantly attack the player when their icon steps beside them if they do not use the Blink or Invisible Skill beforehand. On the board, using an item on the board or destroying a Battle Piece will turn all Battle Pieces adjacent the player's icon Berserk, provoking them to attack instantly unless one of the two mentioned Skills are in effect. Chaos and Cosmos Pieces will turn Berserk like Battle Pieces if the player takes an item or defeats an enemy while next to them.

Enigma Tiles
Mauve-colored tiles with a question mark written on them are known as Enigma Tiles. These tiles contain a map piece, but the identity of the map piece is concealed from the player and is only revealed when they either engage it or move their home area adjacent to it.

End Pieces
End Pieces come in three types: Cosmos Pieces, Chaos Pieces, and Stigmas of Chaos. Stigmas of Chaos end the stage when interacted with, while Chaos Pieces represent a battle with a Warrior of Chaos, and Cosmos Pieces trigger a battle with a Warrior of Cosmos. In some stages there is a Cosmos Piece or a Chaos Piece that must be defeated to end the stage instead. In the bonus storylines Inward Chaos and Distant Glory, the Stigma of Chaos will not appear to end the stage at first until certain enemies are defeated.