Narshe Mines

The Narshe Mines ( or ) refers to two dungeons in Final Fantasy VI, located in Narshe. The moogles' home and the frozen esper Valigarmanda are found deep within the caves.

Story
The Gestahlian Empire sends in a force consisting of Biggs, Wedge, and Terra to capture the esper recently discovered in a new mineshaft. After fighting their way through the Narshe guards they find the object of their search. The esper resonates with Terra, killing off Biggs and Wedge and destroying the Slave Crown that was robbing Terra of her free will.

Arvis recovers Terra, but she is pursued by Narshe Guards. Terra flees into the mines and loses consciousness when a floor collapses. Arvis sends Locke to rescue her, and with moogles' help he fends off the guards and escapes via a secret entrance outside of town. Terra uses the same entrance to sneak back into town later with Edgar and Banon.

The moogle Mog can be recruited in the mines in the World of Ruin.

Areas
The inner mines are accessed north of the main town, and is where the frozen esper Valigarmanda is found at the beginning of the game. This passage leads up to the snowfields above the town where the Returners battle an Imperial force lead by Kefka. The frozen esper is relocated to a bluff just past the snowfields after the game's introductory sequence, and remains there for the rest of the game. If the player returns and defeats the esper in the World of Ruin, Valigarmanda opens a new path leading to the Yeti's Cave where Umaro can be recruited.

The outer mines lead from just outside the entrance of town to the back door of Arvis's home. The outer mines house a moogle camp and a "checkpoint" room where a glowing orange light traces a path through a maze - the party must follow the path exactly to proceed. Straying will cause a field of blue light to surround them, and the player must "tag" the glowing orange light to disperse the field, or else face an enemy and be teleported back to the entrance of the room.

Rescue Terra
A minigame where the player can control and position three parties plays out. The parties include Locke, Mog and the Ten Moogles.

Other units start from the bottom and approach Terra at the top. Regular encounters are against a Silver Lobo and a Megalodoth. A single stronger unit is the Guard Leader alongside two Silver Lobo enemies.

Recruiting Mog
In the World of Ruin, Mog can be found in the moogle cave in the depths of the Narshe's mines and finding him will prompt him to join or rejoin the party depending on the action the party took in the World of Balance.

Treasure
Only the outer mines have treasure chests, the inner mines do not.


 * Phoenix Down (becomes Guard Bracelet in the World of Ruin)
 * Sleeping Bag (becomes Elixir in the World of Ruin)
 * Runeblade (becomes Ribbon in the World of Ruin)
 * Molulu's Charm (against the wall behind Mog in the World of Ruin)

Musical themes
The Narshe Mines have its eponymous theme as a background theme. "Mog's Theme" plays in the moogle base. In the World of Ruin, the music is replaced with "Dark World", as with the rest of Narshe.

North Mines
In a world where magic faded long ago, the Empire has found a girl born with magical abilities. Her encounter with an icebound esper sets in motion a chain of events that will change everything.

North Mines (Classic)= LV. 9
 * Difficulty


 * Completion Reward
 * Gil x700


 * Mastery Reward
 * Lesser Black Orb x5
 * Stamina Shard x1


 * First Time Reward
 * Mythril x1
 * Stamina Shard x1


 * Enemies
 * Bandit
 * Silver Lobo
 * Spritzer
 * Wererat
 * Ymir (Boss)

LV. 43
 * Target Score
 * Defeat Ymir without triggering its counterattack.
 * -|North Mines (Elite)=
 * Difficulty


 * Completion Reward
 * Gil x3500


 * Mastery Reward
 * Greater White Orb x3
 * Stamina Shard x1


 * First Time Reward
 * Mythril x1
 * Stamina Shard x2


 * Enemies
 * Bandit
 * Silver Lobo
 * Spritzer
 * Wererat
 * Ymir (Boss)


 * Target Score
 * Defeat Ymir without triggering its counterattack.

Abandoned Mineshaft
Freed from the Empire's hold on her mind, Terra flees Imperial guards and seeks refuge in the mines.

Abandoned Mineshaft (Classic)= LV. 10
 * Difficulty


 * Completion Reward
 * Gil x700


 * Mastery Reward
 * Chopper (XII) x1
 * Stamina Shard x1


 * First Time Reward
 * Mythril x1
 * Stamina Shard x1


 * Enemies
 * Bandit
 * Megalodoth
 * Silver Lobo
 * Spritzer
 * Wererat
 * Guard Leader (Boss)

LV. 46
 * Target Score
 * Defeat the Guard Leader before he uses Charge.
 * -|Abandoned Mineshaft (Elite)=
 * Difficulty


 * Completion Reward
 * Gil x3500


 * Mastery Reward
 * Greater Black Orb x5
 * Stamina Shard x1


 * First Time Reward
 * Mythril x1
 * Stamina Shard x2


 * Enemies
 * Bandit
 * Megalodoth
 * Silver Lobo
 * Spritzer
 * Wererat
 * Guard Leader (Boss)


 * Target Score
 * Defeat the Guard Leader before he uses Charge.

Gallery
Minen von Narshe Narshen kaivokset Шахты Нарше