Abaddon (Crystal Chronicles)

Abaddons are large, locust like insects that first appear in Conall Curach's first Cycle. The name Abaddon, as well as the enemy itself, is reused from older Final Fantasy games. Abaddon is Hebrew for "Destruction," and like its past incarnations, lives up to its name.

--Conall Curach-- Abaddons appear in an isolated stretch in the south eastern part of the swamp. Here, there are four that stand guard near a chest, which usually holds a powerful artifact (in this case, usually the Cure Ring). While they are near eachother, they are far enough apart to be dealt with individually. Initially, they are increadibly difficult to damage, taking only a single point of damage reguardless of your character's strength. However, using Gravity to bring them down will drastically lower its defense. They are not particularly strong against any type of magic, but at the same time are not heavily damaged by any either. Gravity may do some damage as well, but once it is down the best bet is to cast Stop while it is weak and then attack with melee weapons.

Abaddons will cast Curse and Wind Strike against players. While Wind Strike and its melee attacks are not exceptionally more powerful than other enemies, their cast speed is high and they can cast Curse to reduce all stats of any player unfortunate enough to be caught in its spell range by half. While cursed, a player can take as much as 4 hearts worth of damage from a single attack.

--Tida-- During Tida's 2nd Cycle, Abaddons appear near the end of the stage, guarding the gate to the boss, and most likely one will hold the key to the boss arena. Here, they have significantly higher HP than in Conall Curach, as well as the ability to cast Ice, Thunder, and Fire in addition to their normal attacks. All other appearances of the Abaddons, including Conall Curach's later Cycles, will have these additional abilities and boosted health.