Rush



Rush is a recurring ability in the Final Fantasy series. Its effect varies throughout the series, though generally, it is a form of a physical attack, usually dealing moderate damage.

Final Fantasy V
Rush is a physical enemy ability that deals moderate damage to one party member and inflicts Sap. It is used by Bandersnatch, Garula, Ghidra, Hydra, Ironback, Liquid Flame, Neo Garula, and the Tatou.

Final Fantasy VI
In the original SNES and PS translations, there were two enemy abilities called Rush, both inflicting low physical damage. In the GBA remake though, those two attacks were renamed Slam and Bodyslam, while a new attack, that was original called Redline, was renamed Rush. The Rush in the GBA version also did low physical damage, and is used only by the Belmodar.

Final Fantasy IX
Rush is an enemy ability that inflicts moderate physical damage on one target. It is used by the Bandersnatch and the Fang.

Final Fantasy X
Rush is an enemy ability that inflicts moderate physical damage to one target. It is used by the underwater enemies Maelspike and Remora.

Final Fantasy XI
Rush is a Blood Pact: Rage for Shiva that can be used by Summoners level 70 and above. Shiva delivers five hand-to-hand blows, delivering massive blunt damage. Shiva's TP does not affect this ability, and her TP is not wiped to 0 when she uses Rush.

Lunge is a Rune Fencer job ability under the Effusion category. Damage dealt is elemental magical damage that is influenced by Combat Skill with equipped weapon. Each harbored rune is expended as a separate hit.
 * Description: Expends all runes to deal damage to a target.
 * Level: Rune Fencer 25
 * Recast: 3:00

Final Fantasy XII
Rush is an enemy technick that inflicts higher damage than a normal physical attack, and can also combo for more damage. It is used by Braegh, Darkmare, Firemane, Helvinek, Ixion, and the Mistmare. Lunge is an enemy ability used by a wide array of enemies, and inflicts non-elemental physical damage with strength equal to 1.5x more than the user's regular attack. It is short-ranged and can combo.

Final Fantasy XII: Revenant Wings
Rush is a skill used by Warriors. It deals physical damage to one enemy. Lunge is an ability usable by Rikken, which inflicts damage to enemies in a line extending from the user.

Final Fantasy XIII
Rush is an enemy ability used by the Dagonite. This ability inflicts moderate physical damage and launches a single party member into the air.

Final Fantasy XIII-2
Rush is an enemy ability used by Mandrake and Apkallu. It can inflict Deprotect and Debrave, and Dispel all buffs from the target.

Lightning Returns: Final Fantasy XIII
Rush is an enemy ability, used by Meonekton.

Final Fantasy Tactics
Rush (originally known as Dash) is an ability learned by Squires for 80 JP. It deals low physical damage to an enemy with 100% hit-rate and usually pushes the enemy backwards one square. It has a range of 1, and activates instantly.

Tackle is a move used by all varieties of Goblins. It is a standard monster attack that does moderate damage.

Final Fantasy Tactics Advance
Rush is a Spellblade Tech used by Gladiators. Similar to its predecessor, Rush deals physical damage and knocks back the enemy. It is learned from the Sweep Blade for 100 AP, and costs no MP. The power, range, and element of Rush is based on the weapon equipped.

Final Fantasy Tactics A2: Grimoire of the Rift
Rush is a Sparring skill used again by the Gladiators and is also a Pugilism skill used by the Fighters, and once again deals physical damage while pushing the enemy back. It is still learned from the Sweep Blade, costs 100 AP, and uses no MP.

Final Fantasy Type-0
Rush is a command used for the Bahamut-Class Eidolons Bahamut and Neo Bahamut.

Dissidia Final Fantasy
Lunge is a Bravery attack for Gabranth, learned at level 3 and requiring 120 AP to master. It is a ground attack that costs 20 CP to equip (10 when mastered) and has low melee priority. It inflicts physical damage to the opponent when it connects.

Dissidia 012 Final Fantasy
Lunge returns as a Bravery attack for Gabranth, retaining the same properties as before but now requiring 90 AP to master.

Final Fantasy All the Bravest
Rush is the enemy ability that is used by the Mushussu during battle.

Final Fantasy Fables: Chocobo Tales
Rush is an ability under the Unicorn name. It is a very common card, is green colored, and deals 3 damage and attempts to inflict Silence.