Prishe



Prishe is a non playable character from Final Fantasy XI. She is a young Elvaan who resides in the Tavnazian Safehold after her home in the once prosperous Tavnazian Marquisate was destroyed. She is considered a principal character in the Chains of Promathia expansion, whom the storyline revolves around. She is well known for swearing profusely. Her Job class is the unique combination of a White Mage and a Monk.

Personality
When first encountered, Prishe is revealed to be confident, loud, no-nonsense, impatient, excitable, easily agitated, and often casually swears. Despite this, there are times when she can become depressed, such as during revelations about her destiny, and the prospect of her immortality, even uncharacteristically shedding tears about it at the end of Chains of Promathia. This has led her to become very self-sacrificing, believing her life is of little worth. This is a great contrast to characters such as Kuja and Xande, who upon realizing their impending mortality, were unable to handle it and commited heinous acts.

Story
Prishe was born an unknown amount of time before present-time Vana'diel, and raised in the Tavnazia Cathedral. As a child, she was believed to have a special destiny. Later, during her baptism by the Eye of Altana, darkness inside of her crystallized, forming a solid crystal that formed on her chest.

Since this day, she has not aged a day, injuries that would kill most people did little to her, and monsters seemed to stay away from her. This earned her the title of "that detestable child", or "the abhorrent one", leading her to be hated by many since then, and was locked away, and prevented from leaving the cathedral.

After her accident, she met Cardinal Mildaurion, who gave Prishe an amulet, one that she would wear everyday for years to come. She allowed Prishe outside of the cathedral for short periods of time. During one of these trips, she met a young Ulmia, who earlier was unable to make it into the cathedral's choir due to stage fright, and cheered her up. Later, during the fall of Tavnazia during the Crystal War, Prishe helped many people escape the city's ruin to what would be later known as Tavnazian Safehold. During the next twenty years, she would protect the Safehold from Beastmen who were on the island, and gradually people forgot about her as "the abhorrent one".

During the course of Chains of Promathia, Prishe will spend most of her time on her own, often going ahead of the player to accomplish various goals, such as finding an airship to go back home.

While wandering San d'Oria, she is attacked and her amulet is stolen. After this, her dream-self is transported to the realm of Diablos, and here she encounters Selh'teus, and learns of the Keeper of the Apocalypse, a person who will usher in Promathia into Vana'diel, so that he could destroy it.

In the later parts of the game, she searches for the Star of Tavnazia, a precious magicite that had been placed in the cathedral, but lost during the Crystal War, before running off again.

At several points in the game, do various clues point to Prishe being the Keeper of the Apocalypse, something that she accepts without question, thought Bahamut tells her she in not the Keeper.

In the final chapter of the game, Prishe helps the player and Selh'teus fight against Promathia, and deals a major strike against him by throwing the Star of Tavnazia into his face.

At the story's end, she tells the player her views of eternal life, just before the crystal in her chest vanishes, making her mortal again. She comments that mortal life is 'troublesome', before happily running away.

She appears again in Apocalypse Nigh, where she acts polite and timid, saying that this is how she really acts now that she is mortal, though Ulmia tells her to 'stop fooling around'. Prishe, now assuming her normal self, says that she wanted to 'spice up' her meeting with the player.

She is present during the battles against the Zilart and the Shadow Lord, protecting Ulmia from them. She also witnesses Lion appearing, and says that she had seen her in her dreams, then tells the player to keep the promise they made to Lion.

Missions and Quests
Involved in Missions:
 * Promathia Mission 2-3: Distant Beliefs
 * Promathia Mission 2-4: An Eternal Melody
 * Promathia Mission 2-5: Ancient Vows
 * Promathia Mission 3-1: Call of the Wyrmking
 * Promathia Mission 3-2: Vessel Without a Captain
 * Promathia Mission 3-5: Darkness Named
 * Promathia Mission 4-1: Sheltering Doubt
 * Promathia Mission 4-3: The Secrets of Worship
 * Promathia Mission 4-4: Slanderous Utterings
 * Promathia Mission 5-1: The Enduring Tumult of War
 * Promathia Mission 5-2: Desires of Emptiness
 * Promathia Mission 5-3: Three Paths - Where Messengers Gather (Ulmia's Path)
 * Promathia Mission 6-1: For Whom the Verse is Sung
 * Promathia Mission 6-3: More Questions Than Answers
 * Promathia Mission 7-1: Chains and Bonds
 * Promathia Mission 8-2: A Fate Decided
 * Promathia Mission 8-3: When Angels Fall
 * Promathia Mission 8-4: Dawn

Dissidia 012 Final Fantasy
Prishe is set to appear as a playable character in Dissidia 012 Final Fantasy.

Trivia

 * Prishe was originally considered as the Final Fantasy XI representative character for Dissidia Final Fantasy, but the role was taken by Shantotto. Though she would gain her much anticipated appearance in Dissidia 012 Final Fantasy.