Nael Deus Darnus/Legacy

Nael Deus Darnus is the final boss of the Seventh Umbral Era storyline in Final Fantasy XIV, fought during the To Kill a Raven quest. The fight is balanced towards level 50 characters, and is planned to have an even harder version added in a later patch.

Strategy
The fight is very similar to the previous fight against Nael van Darnus and the basic strategy and positioning is largely the same. It is possible (and recommended) to fully regenerate HP / MP and rebuff all party members before engaging Nael.

For this second phase of the final battle, Nael loses his Lancer weaponskillss, but all his attacks are stronger and he gains the "Lunar Dynamo" move. Every other ability works the same way as the previous battle.

Lunar Dynamo is a powerful "doughnut" shaped AoE move that drains HP and MP from those hit by, pulls them closer to Nael and heals him for the damage done. To avoid it, players must be close to the boss when it is used; positioning in the same way as the previous fight, it is possible to avoid both Iron Chariot and Lunar Dynamo.

However, Nael also uses Lunar Dynamo after teleporting; as he will likely reposition himself after a teleport, the party may need to move closer to him to avoid being hit. After he takes some damage, he will start saying things like "Ahhhh..", "Just so....", "I shall not suffer life" or "I shall not suffer death"; these are hints warning that he will not use Lunar Dynamo, but a combo of Iron Chariot instead. This is particularly dangerous, as players can be hit by two Iron Chariots and knocked back to the range of Lunar Dynamo, a combo that is extremely likely to kill all players caught in it and heal the boss.

This time, Nael will start calling down Lunar Framents considerably ealier and will not stop after two. As such, it is recommended to place a Black Mage atop each of the flying platforms and have them exclusively on "meteor duty", disposing of any fragments summoned during the fight. If the party is having trouble killing the boss within the 30 minute limit, just one black mage can be enough, but this is more dangerous.

After he starts summoning lunar framents, there's no change on his behaviour until Nael's HP drops to 5%. Once this happens, he will say "Oblivion....do I well know thee..." and teleport to the farthest platform, where he will activate magic glyphs, summon two Lunar Golems and start charging his strongest move, Megaflare. During this stage, his defense is greatly increased.

Lunar fragments will start falling much quicker than normal and also gain a sizeable boost to HP and defense. It is impossible to deal with them with only one Black Mage, parties should position at least one mage on each platform, as well as a bard or white mage to ensure the fragments are destroyed. The Lunar Golems can be defeated pretty easily by melee attacks, and can also be put to sleep. The tank and one white mage should go up to where Nael is preparing megaflare and attack him to reduce a bit his regeneration.

After one minute or so, Nael will cast Megaflare, which is powered up by how many lunar fragments hit the ground during the battle. If 3 or more touched the ground, Megaflare will deal 9999 damage to everyone, ending the fight.

Once Megaflare hits, everyone but the black mages should go back to the ground level and a white mage should cast Benediction to fully recover from the damage. After this, it's as simple as repositioning the boss and finish the remaining life while the mages destroy any possible fragment that gets summoned.

Music
The song played during this fight is composed by the new song team, and features a duet singing in latin.

Related Enemies

 * Nael van Darnus (Boss)