Dark Knight (Final Fantasy XIV)

Unreleased

Dark Knight, is an upcoming job in Final Fantasy XIV, set to make its debut in the game's first expansion pack, Final Fantasy XIV: Heavensward.

Overview
''The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.''

''None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?''

''A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as "dark knights".''

''These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.''

Role
Dark Knight is be a tank job, similar to Paladins and Warriors. The job uses greatswords as their weapons in battle. In battle, Dark Knights use magicks to infuse their blades with the powers of darkness to strike down their enemies and defend their allies. Like with other jobs introduced in the expansion, Dark Knight has no base class and starts at level 30, but requires players to complete the main story quest up through the quest "Before the Dawn" before it can be unlocked.

Abilities
The following stances have been announced for the job: Similar to a paladin's Sword Oath, this stance is more of an attack-based stance.
 * Darkside

Players take on an aura-like effect known as Darkside, while this is in effect MP will deplete gradually. While in this stance, players will not be able to receive MP healing support from party members, but still able to use their own abilities to restore it. Unlike the paladin's Sword Oath the Darkside and the Dark Knight's tanking stance, Grit, are not mutually exclusive and can be active at the same time. Darkside is a corner stone for several of the Dark Knight's skills and must be active for a few key abilities to be available.

This stance will be used when in the tank role. With this stance, it'll be easier to gain enmity.
 * Grit

Similar to Holmgang, this is an all attack blocking action. It applies a 10 second buff that, if still active when hit fatally, allows one to survive and gives ten seconds (of a "zombie" state) to be healed to full HP. If time runs out the player will be KO'd. Players cannot die during the Pre-buff or the Zombie state. Zombie is cleansed as soon as HP is at full.
 * Living Dead

Traits
Dark Knight traits are currently unannounced.