Sleep (status)


 * For the Final Fantasy VI enemy, see Rest

Sleep is a recurring status effect in the Final Fantasy series. It is also the name of a spell available usually through Black Magic that will induce this effect; although later games have re-classified the spell as Green or Arcane Magic. A character who is hit by a sleep-inducing attack will be rendered unable to act for the duration of the sleep effect. These attacks have in the past take the form of pollen, dust, a spell, or a Bard's lullaby.

Sleep generally does not last a great period of time and will wear off if a character is either cured of sleep (for example, by use of Esuna magic or a Remedy item) or physically damaged, meaning that magic attacks can still be used without risk of waking up the target. Inflicting other status ailments and any associated damage that occurs as a results of the ailment (for example, Poison) generally don't wake the targets either. An example of this is Diablos' attack in Final Fantasy XI, which both poisons and puts its victims to sleep. Damage then caused by the Poison status ailment will not wake the target.

Final Fantasy
Known as SLEP in the NES version, Sleep was the first status-inducing spell available to the Black Mage and Red Mage. The Ninja can also learn Sleep.

Final Fantasy VII
Sleep is a status effect that is caused by the spell "Sleepel". Sleepel is automatically on the Seal Materia and costs 8 MP to cost.

Final Fantasy VIII
Sleep can be drawn from several early enemies and can be junctioned to stats.

Final Fantasy IX
Sleep is Black Magic available only to Vivi, and is learned from the Flame Staff.

Final Fantasy X
Sleep can be inflicted on enemies by use of the skills Sleep Attack and Sleep Buster, found in Wakka's section of the Sphere Grid.

Final Fantasy X-2
Sleep is part of the Dark Knight's Arcana skillset, however it is not learned via the dressphere, only becoming available when equipping a relevant Garment Grid or Accessory.

Final Fantasy XI
Sleep is a Black Magic spell available to Black Mages, Red Mages, and Dark Knights. It is the first, fastest casting, shortest in duration, and easiest of all sleep spells to obtain. It may be purchased from a vendor for 2600gil or less, depending on fame.

There are dozens of additional spells, creature abilities, and job abilities that can cause a sleep status in Final Fantasy XI.

Final Fantasy XII

 * "The character has fallen into a deep sleep and cannot move or act. Remove with an Alarm Clock."

Final Fantasy XII includes 2 levels of the spell as Green Magick: Sleep (single target) and Sleepga (multiple targets). This game also introduced the very first Item specifically used to awaken characters: the Alarm Clock.

The International Zodiac Job System version lists both Sleep and Sleepga as Black Magick License 4 and 10 respectively. Sleep costs 30 LP and consumes 10 MP while Sleepga costs 90 LP and consumes 26 MP. Both cannot be bought; Sleep is found in a chest in the Dreadnought Leviathan's Starboard Section and Ogir-Yensa Sandsea Platform 1 East Tanks, while Sleepga is found in Giruvegan's Haalmika Water-Steps.