Mystic Knight (Final Fantasy V)



The Mystic Knight, also known as Sorcerer, is a job in Final Fantasy V obtained after the Water Crystal shatters. Mystic Knight centers around giving elemental or status properties to augment the user's physical abilities, giving physical attackers an edge against their enemies. Mystic Knights boast the second highest Agility in the game, and their Magic Power is slightly higher than the Freelancer.

The Mystic Knight's Strength and Stamina lack behind other similar jobs, such as Knight and Dragoon. The other downside to the Mystic Knight is that to use any of their abilities, the player must have learned the corresponding spell. For instance, if the player does not have the Flare spell, Mystic Knights will be unable to use Flare Sword.

Mastering Mystic Knight for all four characters in the iOS version earns the player the achievement "One Deadly Blow".

Appearance
As a Mystic Knight, the character wears clothes similar to warriors from the Middle East, including turbans for the men and veils for the lower face for females. As usual, Lenna's costume is more revealing, resembling a belly dancer's attire. Krile seems to have a Hindu bindi. The male costumes have a resemblance to Minwu from Final Fantasy II.

Abilities
The Mystic Knight's Spellblade allows the Mystic Knight to charge their sword with a spell. Status Effect charged blades will incur that status 100% of the time as long as the attack connects, and attack-charged blades will do powerful, defense-ignoring damage to monsters weak to that element (or in Bio, Firaga, Blizzaga, Thundaga and Holy Sword's case, even instantly kill any non-heavy enemy it hits), or just plain high damage to everything in the case of Flare Sword. Even better, the effect lasts until the end of battle. Magic Shell casts Shell automatically on the Mystic Knight when they are in HP Critical condition.
 * Job Command - Spellblade
 * Innate Abilities - Magic Shell
 * Equipment - Knives, Swords, Shields, Heavy Helmets, Clothes, Heavy Armor, Gauntlets

Of note, Spellblade abilities give characters the Mystic Knight's base Strength and Magic based on the following formulas:


 * Strength = Mystic Knight Strength - 2 * (7 - Mystic Knight Job Level)
 * Magic = Mystic Knight Magic - 2 * (7 - Mystic Knight Job Level)

However, the value of the base Magic granted this way is capped at the Mystic Knight's base.

Thus the base Strength and Magic stats for a character with Spellblade equipped would be as follows:


 * Level 1 = It's not normally possible to equip Spellblade with a level 1 Mystic Knight.
 * Level 2 = 15 base Strength and 30 base Magic.
 * Level 3 = 17 base Strength and 30 base Magic.
 * Level 4 = 19 base Strength and 30 base Magic.
 * Level 5 = 21 base Strength and 30 base Magic.
 * Level 6 = 23 base Strength and 30 base Magic.
 * Level 7 = 25 base Strength and 30 base Magic.

Also, Spellblade is part of the well-known combo in Final Fantasy V, utilizing it with Dual Wield and Rapid Fire.

Upon mastery, Freelancers and Mimes gain the Mystic Knight's base stats unless they already have a higher base from another mastered job. They will also gain Magic Shell as an innate ability.

The base stats for Mystic Knights are:
 * Strength: 38
 * Agility: 38
 * Stamina: 38
 * Magic: 25

Final Fantasy Artniks
The Mystic Knight appears as a character card.