Murasame



The Murasame, also known as MonsterKillr, is a katana appearing in some Final Fantasy titles. The blade is commonly confused with the Muramasa and the Masamune.

Final Fantasy
The Murasame is the second most powerful katana that can only be equipped by the Ninja class. It provides 50 Attack Power, 10 Accuracy, and 50 Critical, as well as +40 Evasion and +5 Strength, Stamina, and Intelligence, but reduces Agility by 5. It can be won from Omega in the Lifespring Grotto, and when used as an item, will cast Protect.

Final Fantasy IV


The Murasame is one of the ultimate katanas equippable by Edge, obtained in the Lunar Subterrane after beating its guardian, a White Dragon. It is a sister sword to the Masamune. In non-DS versions, it provides 40 Accuracy and +5 Strength, Stamina, and Intelligence while lowering Agility and Spirit by 5, while in the DS version, it provides 100 Accuracy, +1 Speed, and +3 Strength. In all versions, it provides 55 Attack. When used as an item, it casts the Protect spell.

Final Fantasy IV: The After Years
The Murasame is a high-ranked katana that provides 55 Attack, 40% Accuracy, +5 Strength, Stamina, and Intelligence, and lowering Speed and Spirit by 5. It casts Protect when used as an item, and can be found only in the Subterrane. It can be used by all ninjas.

Final Fantasy V
The Murasame can be stolen from an enemy called Rukh. It has a 25% critical rate, and provides 94 Attack. Murasame is known as MonsterKillr in the Anthology version.

Final Fantasy VI
The Murasame is a katana equippable by Cyan and some other party members. Betting this in the Coliseum will allow the player to win a Masamune, localized as the Aura in the SNES version. It has an attack power of 110, +10% Evasion, and enables the Bushido and Runic command. Can be acquired either by finding it on the Floating Continent, stealing it from Kamui, Samurai Soul, or Behemoth King (Undead), or betting the Sasuke in the Dragon's Neck Coliseum.

Murasame is also one of the weapons thrown by the Outsider, which deals heavy non-elemental damage to one target.

Final Fantasy VII
The Murasame is one of the swords equippable by Cloud Strife. It can be purchased in Wutai from disc 1 onwards for 6,500 gil. It has two sets of linked Materia slots, and one single slot, and provides 51 Attack, 100 Accuracy, and 12 Magic.

Before Crisis -Final Fantasy VII-
The Murasame is the default weapon of the Katana (Male) Turk character.

Final Fantasy X
The Murasame is a katana for Auron, and has One MP Cost as one of its abilities. Although it can be customized from any weapon, one can be obtained by entering the password "MURASAME" in the airship.

Final Fantasy XI
Murasame appears in Final Fantasy XI as a treasure dropped by the Ash Dragon deep within Ifrit's Cauldron. It should be noted that it is a Great Katana by this game's classification system as opposed to a katana, which is a single-handed Ninja weapon.

Additionally, another Great Katana called Murasamemaru makes an appearance in Final Fantasy XI as one of the Pulse Panoplia, exuding a visible pulsing aura of water. Obtainable either as an extremely rare drop from Uptala (one of the Voidwatch series of monsters,) or by redeeming five Pulse Cell: Mu (obtainable by defeating the same monster,) the Great Katana also has the hidden property of making all its Weapon Skills deal non-elemental damage.

Final Fantasy XII
The Murasame is sold on the Phon Coast for 8,500 gil. Any character can equip it, provided they have learned the "Katanas 2" license. It is Water-elemental and has an Attack power of 66. All katana have 2.39s charge, and 1.2s action time, making them average what it comes to attacking speed.

In the International Zodiac Job System version, only the Mononofu class is able to equip the Murasame, by obtaining the Katana 3 license for 70 LP.

Final Fantasy Tactics
The Murasame is used by Samurai, and is common enough to be purchased at most outfitters. It is also found with the Treasure Hunter ability in Monastery Vaults second level. Its power of Water is manifested as a gentle rain that restores HP to allies around the user. It has an Attack power of 10, a Weapon Defense of 15%, and is bought for 70,000 gil.

Final Fantasy Tactics Advance
The Murasame is a katana for Ninjas and Assassins. It is of the Water element and can be bought in all shops for 5,000 gil after the first shop upgrade and provides +31 Attack. It can teach Water Veil to Ninjas and Aphonia to Assassins.

Final Fantasy Tactics A2: Grimoire of the Rift
The Murasame reappears in the sequel, providing +31 Attack. It is Water-elemental and teaches Wind Slash to the Parivir, Water Veil to the Ninja, and Aphonia to the Assassin. It can be bought for 500 gil in the shop after creating it in the Bazaar after using a Water Stone, Xergis Tin, and Healing Water.

Final Fantasy Type-0
Jack has the Murasame as an equipable weapon.

Final Fantasy Crystal Chronicles
The Murasame is an artifact that increases Strength by 4. It can be obtained by defeating the Orc King in the third cycle at the Mine of Cathuriges.

Dissidia Final Fantasy
The Murasame is a level 60 katana with +41 Attack that increases EX Intake Rate by +3m. It can be traded for with a Kiku-Ichimonji, a Lizard Horn, two Taurus Horns, and 18,360 gil.

Dissidia 012 Final Fantasy
Murasame returns as a level 60 katana that provides +58 Attack, -1 Defense, +34 Bravery, and EX Intake Range +1m. It can be obtained by trading 132,880 gil, a Kiku-Ichimonji] Darksteel Ingot, and five Giant's Dreams.

Etymology
, also known as Murasame-maru (村雨丸), is a fictional katana from the epic novel , published during 1800s. It is a magical blade of ice and belongs to one of the dog-reincarnated protagonists, Shino Inuduka. In one episode, the blade is used to extinguish the wildfire set by the enemy.