Provoke (ability)



Provoke, also known as Taunt, Lure, Bait, Decoy, or Draw Attacks, is an ability that entices enemies to attack. This is often used to protect weaker party members, or to keep monsters from using special attacks/magic.

Final Fantasy III
Provoke is the Viking class's command ability, which forces the enemy party to attack the user and lowers the enemy's Defense equal to the following formula:
 * Enemy Defense = Original Defense x (100 - (0.5 x JobLv))%

The success rate of Provoke is as follows:
 * Job Level 1-20 = 60%
 * Job Level 21-40 = 70%
 * Job Level 41-80 = 80%
 * Job Level 81-98 = 90%
 * Job Level 99-100 = 100%

Final Fantasy IV
Draw Attacks is an augment in the Nintendo DS version that makes all attacks target the user.

Final Fantasy IV: The After Years
Golbez has the Taunt ability, which makes all enemies attacks target him. It has a Charge Time of 0.

Final Fantasy V
The ability Lure's description indicates that it causes enemies to attack the character with Lure - however, this is actually incorrect, and the ability's real effect is to increase the frequency of random encounters. Lure is the first ability learned from the Gladiator job class, only available in the Advance remake.

Final Fantasy X
Provoke is found in Tidus's section of the Sphere Grid. It takes 4 MP to use and when cast, it entices the enemy to attack only the character who used it. Successfully provoking an enemy will also counteract the Berserk status.

Although ability called Threaten also exists, it shouldn't be confused with the ability that can paralyze an enemy.

Final Fantasy XI
Provoke is available to Warriors at level 5. When used, it will create an instant high amount of enmity towards the user. It is viewed as an almost essential ability to have in order to serve as a tank.


 * Goads an enemy into attacking the user.
 * Obtained: Warrior Level 5
 * Recast Time: 30 seconds
 * Duration: Instant
 * Upon usage, a large amount of enmity is added to the user.
 * In Ballista and Brenner (player vs. player battles), this ability adds Provoked status instead of enmity.
 * In Besieged, provoking a charmed person puts them to sleep.
 * A Puppetmaster's Automaton can use this ability by having a Strobe equipped and a Fire Maneuver in place.

Final Fantasy XII
Provoke is an enemy ability that inflicts Berserk on the target. The spell Decoy gives the status Lure that draws enemies to attack the inflicted target.

Final Fantasy XIII
Provoke is a command ability of the Sentinel role that, if successful, draws the attention of enemies to the user. Another ability, Challenge, works the same but targets a single enemy with greater success rate. Provoke causes the Provoke status effect.

Final Fantasy XIII-2
Provoke returns as a Sentinel ability of the same effect in the sequel, which causes the same status. Additionally, the player may see if the enemy is immune to Provoke or not by checking the top-right corner of the enemy scan. It has replaced the Death status in the screen, since Death cannot be cast in the sequel.

Serah Farron, Noel Kreiss, and all tameable monster Sentinels start with Provoke already learned.

Final Fantasy XIV
Taunt is an ability available to the Pugilist Discipline, which increases enmity towards the Pugilist.

Final Fantasy Tactics Advance
Soldiers can use Provoke to inflict Berserk. It is taught by the Blood Sword.

Final Fantasy Tactics A2: Grimoire of the Rift
Soldiers can use Provoke to inflict Berserk, just like the previous game. It is once again taught by the Blood Sword and costs 300 AP to learn.

Final Fantasy: The 4 Heroes of Light
The Paladin's Bait ability draws the selected enemy's attention to the user, becoming their next target.

Bravely Default
Provoke is a Piracy ability learned by Pirates at job level 2. It raises the chances of being targeted by enemies to the highest level possible. It doesn't cost MP.

Final Fantasy Dimensions
Draw Attacks is a Dark Knight ability learned at J.level 9, that draws all single-target enemy attacks toward the Dark Knight.