Final Fantasy VI version differences

The following is a list of version differences between the various ports of Final Fantasy VI

SNES

 * Many sprites were censored.

PlayStation

 * Used all uncensored sprites from the original Japanese release.
 * Some changes to the SNES translation - Vicks is renamed "Biggs" and various other minor changes such as enemies and enemy abilities having slightly different names. Translation is also slightly altered, one example being when Shadow is found in the Cave on the Veldt, the party leader will say "him" instead of "her" like it did in SNES.
 * Some bugs and glitches are fixed.
 * A bestiary and artwork gallery.

Gameboy Advance

 * Entirely new translation more faithful to the original Japanese script, but retaining several lines from Ted Woolsey's English translation that were popular among fans.
 * Two new dungeons, the Dragons' Den and the Soul Shrine. The former contains stronger versions of the Eight Dragons, among other bosses, a new ultimate weapon for all party members except Gau and Umaro (they receive a new Relic instead), and two superbosses, Kaiser Dragon and Omega Weapon.
 * Four new espers: Leviathan, Gilgamesh, Cactuar and Diabolos.
 * Lighter color palette across the entire game. As a result some enemies appear to be entirely different colors.
 * Siren sprite was re-censored, however not as much as in the SNES release.
 * All playable characters, including temporary ones, have their menu portraits displayed in the text box when they speak. Emperor Gestahl and Kefka also have their portraits shown. Terra has a portrait for her Esper form that was left out of the game's Playstation release but is now shown when she speaks in Esper form.
 * Party members have titles similar to Jobs shown next to their names in the menu.
 * Some sprites that were altered for censorship reasons in the original SNES release are reverted to their original states. A few are still censored but not as heavily.
 * Some lag during battle when larger attack effects occur, causing desynchronization between the sound and graphics for the attack duration. Also some lag when flying the airship.
 * Party sprites on the overworld map are askew to the left, but this is only a graphical error and has no negative effects.
 * The screen position is different during some cutscenes to accommodate the Gameboy Advance's smaller screen. In some enemy formations the enemy sprites are positioned differently for this same reason.
 * During the scene where Locke sees Celes imprisoned in South Figaro, she is no longer being beaten by the guards and they merely taunt her. The censoring of Celes' beating isn't from the localization, this censored scene was also present in the Japanese GBA version.
 * Several glitches and bugs are fixed, but not all. New bugs specifically for this version appears.
 * A bestiary.