Ifrit



Ifrit, also called Jinn and Iflyte, is a Fire-elemental summon that appears in several games in the series. His signature attack is Hellfire, sometimes called Inferno or Flames of Hell, that deals Fire-elemental damage to all opponents. He is one of the most frequently appearing summons and is often a rival to the ice summon Shiva.

Like most recurring summons, Ifrit's appearance is different in each game, but remains somewhat similar. He has become increasingly beast-like and less demonic-looking as the series evolved; the shift started in Final Fantasy VIII. In general, Ifrit has brown skin, has long horns and claws, and is covered by a simple kilt-like covering around his waist.

Final Fantasy III
Ifrit can be summoned by Evokers and Summoners. He is obtained by purchasing the Level 4 Summon Magic spell Heatra.


 * White summoning: Healing Light: heals all party members.
 * Black summoning: Hellfire: deals fire damage to a single target.
 * High summoning: Inferno: deals fire damage to all enemies.

Final Fantasy IV


Ifrit (Jinn in the SNES release) is obtained when Rydia rejoins the party. It has a casting time of 4, cost 30 MP, and deals Fire-elemental damage to all opponents.

In the Easy Type version, the casting time was reduced to 3.

Final Fantasy IV -Interlude-
Ifrit is a summon spell for the impostor Rydia and Rydia. His signature attack, Hellfire, deals moderate Fire-elemental damage to all enemies at the cost of 30 MP.

Ifrit is wielded by the Flamehound, one of four Eidolon-holding bosses found within the Lower Section of the Tower of Babil B11. Once it's defeated, it leaves behind an orb of red light. The impostor Rydia claims the light and regains the ability to summon Ifrit during battle. Ifrit, along with the other reclaimed Eidolons, are later summoned by the impostor Rydia on B6 of the tower to battle the party.

Final Fantasy IV: The After Years
Ifrit is summoned by the Mysterious Girl during Edge's tale, and serves as an unbeatable boss. After the battle, he chases Edge through the Tower of Babil.

In the Crystals tale, the player can obtain Ifrit by defeating him in Eblan during the Second Battle of Eblan. He can then be summoned by Rydia. He deals moderate fire-elemental damage and costs 30 MP.

Final Fantasy V

 * See the Summon sequence here.

Ifrit is a level 2 summon fought in the Library of the Ancients. There is dialogue between him and Ramuh if the player found the latter. According to an NPC on the roof of the library, Ifrit's purpose was to burn books possessed by monsters.

Ifrit costs 11 MP to summon and deals Fire damage to all opponents.

Final Fantasy VI


Ifrit is an esper whose magic power was drained. He is acquired in the Magitek Research Facility after being fought as a boss. His attack is called Hellfire (Inferno in the SNES and PS translation), which costs 26 MP, has a Spell Power of 51 and cannot be blocked. He teaches Fire (x10), Fira (x5) and Drain (x1). At Level Up he gives a +1 boost to Strength.

Final Fantasy VII

 * See the Summon sequence here.

The Ifrit Summon Materia can be found on the Cargo Ship after defeating Jenova∙BIRTH. His Materia is Fire-elemental and thus works linked to Elemental Materia.

His attack, Hellfire, deals Fire damage to all enemies. He costs 34 MP to summon. Ifrit's spell power is equal to 1.6875x the base magic damage. Ifrit is also one of the available summons in the 1997 PlayStation demo, and "Mt. Corel" PC version demo.

Before Crisis -Final Fantasy VII-
Ifrit can be summoned in battle using the Ifrit Materia. He uses the attack Hellfire, a fire-elemental attack that hits all opponents. His appearance is based on his original appearance in Final Fantasy VII.

Crisis Core -Final Fantasy VII-

 * See the Summon sequence here.

Ifrit is fought as a boss after having been summoned by Genesis. After the battle, a mission will appear called "Rematch with Ifrit". Once defeated, Zack will be given the Ifrit Materia which will add Ifrit to the Digital Mind Wave. His DMW attack is Hellfire, and its power depends on the level of the attack.

Final Fantasy VII G-Bike
Ifrit appeared as an enemy.

Final Fantasy VIII
Ifrit is the third available Guardian Force obtained by defeating him in the Fire Cavern before the time limit runs out. The time left on the clock after the battle counts toward the Judgment score of the player's SeeD exam.

When summoned, Ifrit uses Hell Fire, a powerful Fire-elemental attack against all enemies. His compatibility items are Bomb Fragment and Red Fang and his opposing Guardian Force, whose summoning depletes his compatibility the most, is Shiva.

He learns HP-J and Str-J and Strength boosting support abilities, as well as elemental attack and defense junctions. His unique abilities are Str Bonus, which gives a permanent stat boost upon leveling up; Mad Rush, a command ability that puts the party in Berserk with Haste and Protect; and refine abilities that let the player make Fire magic and ammo from items. His Triple Triad card is won from his boss encounter.

Final Fantasy IX

 * See the Summon sequence here.

Ifrit is obtained from Doctor Tot after the party returns from the Outer Continent, as is learned through the Topaz for 20 AP by Dagger. His summon attack is Flames of Hell dealing fire damage to all opponents. Ifrit's spell power is equal to 42 plus the total number of Topazes in the party's inventory. Summoning him earns the Heat of the Moment achievement in the mobile and Steam versions.

Before Dagger has her eidolons extracted Ifrit costs 104 MP to summon, but later costs 26 MP. Dagger already has Ifrit in the beginning of the game, but for quadruple the MP cost, she is unlikely to gain enough MP to summon him. After relearning him the MP cost is reduced.

Ifrit also appears on a Tetra Master card.

Final Fantasy X


Ifrit is an aeon obtained in Kilika Temple, created from a former Crusader who allowed himself to become a fayth. His unique ability is Meteor Strike, in which Ifrit conjures a ball of fiery rock and punches it towards the enemy, penetrating an enemy's Protect status.

Ifrit's Overdrive is Hellfire, where he bathes the enemy party in a ball of rising flame and then throws a chunk of earth at them, causing Fire damage. Wakka's upgraded World Champion weapon allows Ifrit to Break Damage Limit|break the damage limit of 9,999 hit points. He joins the party knowing Fire, NulBlaze, and NulFrost. He absorbs Fire-elemental damage, but is weak to Ice-elemental damage.

Final Fantasy X-2
Ifrit is a boss under Shuyin's control. He is fought inside Kilika Temple in Chapter 3.

Final Fantasy XI
Ifrit is one of the six sleeping gods, and an avatar available to Summoners representing the Fire element. Players can obtain him upon completion of the quest "Trial By Fire". Alternatively, a brave low-level Summoner may go on the quest "Trial-Size Trial By Fire" and defeat Ifrit in a battle alone (under a level 20 restriction) rather than in a group. Ifrit is not used as often for Blood Pact: Wards as many of the other avatars. Ifrit is also the name of one of the game's servers.

Ifrit's strength lies in dealing large damage. Ifrit holds the honor of proving players to be capable of dealing over 9999 damage: Summoners can deal well over 10,000 damage with Ifrit's Flaming Crush against the Notorious Monster Qutrub known as Moshdahn, who has very low defense, takes double damage from all attacks, is weak against fire, and can have its defense further lowered by Dia II, after which Flaming Crush has been seen hitting for 10,000 to just over 14,000 damage (although a resist or partial miss is still possible, dealing only a fraction of this damage). Although Flaming Crush was the first ability capable of dealing such tremendous damage, the item Primeval Brew introduced in the Abyssea expansion trio allows any high-level job to deal over 10,000 damage with a variety of abilities and spells.

The legend of the Avatar comes from a general named Frit. A ruthless, bloodthirsty man, he participated in many battles. He once discovered a baby in the ruins of a village his men had burned down who smiled at him despite his fearsome appearance, which moved his heart. He took the little girl, named Falbub, and entrusted her to the care of a couple of servants, watching over her as she grew up. Survivors of Frit's ravages banded together and attacked his home, killing both his servants and Falbub. Angered and saddened that innocent souls had to pay for his crimes, Frit decided to accept retribution. He ascended to the top of a volcano where the souls of the dead were said to gather during solar eclipses.

When the next eclipse occurred, the ghosts of those he had slain attacked him, their curses transforming him into a demon. Falbub's spirit tried to interpose itself between Frit and the spirits attacking him, but Frit turned away from her, afraid to let her see his hideous new form. Undaunted by his demonic appearance, she smiled at him without a word of reproach. Frit prayed to Altana to exchange his life for hers. His wish was granted, but Altana soon saw that Falbub was unhappy. She thus took both her and Frit to the heavens, rewarding the general's repentance and the girl's devotion. In the legends that were born of this story, Frit was renamed I'Frit (Frit of the Flames). Falbub is the name of the brightest red star of the Ifrit constellation.

Final Fantasy XII
The Esper Belias replaces Ifrit as the Fire-type summon; however, Ifrit is the name of an airship in the Archadian fleet.

Final Fantasy XII: Revenant Wings


Ifrit is the rank 3 Fire-type melee summon. His normal attack, Burning Strike, deals fire damage to one foe with two successive hits. Hellfire, his special attack, deals heavy Fire damage to all enemies in range and inflicts Slow. Ifrit costs 20 Affinity Points to summon.

Ifrit appears as a boss while guarding the treasure of the Glabados Ruins at the beginning of the game. Even though he can use Hellfire, it will not inflict Slow. The party battles him again when they return to the Glabados Ruins later.

Final Fantasy XIII
Ifrit appears during the Pompa Sancta show at Nautilus. He serves as the Eidolon for a Pulse l'Cie who leads the invasion of Cocoon. During the show he battles with Ramuh.

Final Fantasy XIV


Ifrit is the primal worshiped by the Amalj'aa beast tribe, whom they plan to summon to fight the Garlean Empire. Much like how wildfires consume everything in their path, Ifrit prefers to "temper" as many individuals as possible to serve his will. As a result, the Amalj'aa kidnap people in Thanalan to be taken to the Bowl of Embers and anointed in Ifrit's flames. The victims gradually lose sense of reality and become fanatical worshipers of the Lord of the Inferno.

Ifrit is also fought as a boss in The Bowl of Embers, The Bowl of Embers (Hard), and The Bowl of Embers (Extreme) trials. His signature attack is Hellfire, which he casts shortly after summoning a number of Nails to the battlefield. The strength of the spell is determined by how many of these Nails are left intact. Defeating Ifrit rewards the party with a fire-elemental weapon.

Summoners can also summon the attacker-type pet Ifrit-Egi to aid them in battle.


 * Ifrit-Egi abilities

Final Fantasy XV


Ifrit the Infernian is the Astral god of fire. He appears as a horned humanoid on a flaming throne and is said to despise humans. Ifrit has a more human appearance than previously in the main series.

Final Fantasy Tactics
Ifrit is a demon who performs a Fire attack on all enemies in range when summoned. He costs 24 MP to summon, has a speed of 25, and needs 200 JP to learn. His attack is called Infernal Blaze in the War of the Lions version.

In the PS version, when summoned, the summoner will sometimes say, "King of flames, bear down upon the enemy! Ifrit!"

Final Fantasy Tactics Advance


Ifrit appears as a warrior clad in red armor with bull horns on his helm and large gauntlets. He conjures a pillar of fire when summoned. Ifrit can be learned by Summoners through the Guard Staff and requires 200 AP to master. It costs 18 MP to cast, has a Magic Power of 40, and deals fire damage in a large area. It is stealable through the ability Steal: Ability, and is susceptible to Return Magic and Absorb MP.

Final Fantasy Tactics A2: Grimoire of the Rift
Ifrit can be learned by Summoners through the Staff of Protection. The description of the Lotus Mace also states that "The gigas Ifrit wrought this mace of living flame". It costs 16 MP to summon, 300 AP to master and deals fire damage in a large area.

Crystal Defenders


Ifrit appears as an Esper in Crystal Defenders W2, and deals damage to all enemies in field.

Final Fantasy Adventure
The Iflyte is a boss found within the Undersea Volcano. The flames surrounding his body can damage the player if they're too close, and it takes damage if the player hits the head. It will drop the Rusty when defeated.

Final Fantasy Type-0
There is a set of Eidolons called "Ifrit Class". Each Ifrit under the class has different name, abilities and size.


 * Ifrit
 * Firebrand
 * Rubicante
 * Vulcan

Its design is similar to his appearance in Crisis Core -Final Fantasy VII- with gear-like designs (a common theme in Orience) around his shoulders and left thigh.

Ifrit was the first Eidolon made for the game. He was intended to be depicted as brutal, wild and berserk. At this time the team still played with the idea of making the Eidolons playable in real time, and looked at the summoning video they made first of an Ifrit NPC summoned that acted on its own. The team had the feeling it was not the beast they wanted him to be as he did not seem feral enough. When the team tried to make Ifrit playable for the first time, director Hajime Tabata, who was trying it out, clicked the button and Ifrit made a powerful attack. This impressed him so that he decided they should try to overcome the technical limitations to make the Eidolons playable.

In the Annals of Orience, it is revealed Ifrit was the first Eidolon properly implemented to the dominion army, after the disaster of the first summoning of a Verboten Eidolon, and in 343 helped Rubrum repel an invasion on the Meroë Region by the Militesi Empire.

Final Fantasy Crystal Chronicles: Echoes of Time
When wearing the Mythic Beast Sallet and Mythic Beast Plate, a male Selkie resembles Ifrit.

Final Fantasy Dimensions II
Ifrit appears as a summon and has three alternate variants, Neo Ifrit, Dark Ifrit and Ifrit (God).

Ifrit appears as a fire-elemental summon. Ifrit's special attack is Hellfire, which deals fire-elemental damage to all enemies. Summoning Ifrit costs 2 points from the Consumption Gauge.
 * Ifrit

His illustration was made by Tomatika. Ifrit's appearance is more humanoid than his recurring bestial appearance commonly featured in the series.

Ifrit appears as a story boss inside inside of the Ifritia Mines during the present age. He also appears as a boss during specific events.

Depending on the Ifrit summon's type and rank, the user is able to learn the following abilities:

The following type of Ifrit allows the user to use Fire abilities.
 * Upgrading stats
 * Rank 1 Type

The following type of Ifrit allows the user to use either the Fira or Barrage abilities.
 * Rank 3 Type

Dissidia Final Fantasy (2008)
When summoned, Ifrit uses Hellfire, which multiplies the summoner's Bravery by 1.5. Like some summons, Ifrit can be summoned by two ways: Automatically, which summons it when the user breaks the opponent's Bravery and shows its Final Fantasy VIII artwork, and manually, where its Final Fantasy IV artwork appears. Ifrit's auto version can be obtained in the third stage of the Destiny Odyssey I storyline, and its manual version on its second stage.

Dissidia 012 Final Fantasy


Ifrit is a summonstone, with the same function as in Dissidia. His auto version is found in Chapter Two: Stern Eyes of Scenario 012. The manual version can be purchased from certain Moogle Shops for 50 KP.

Yuna and Bartz can summon the aeon Ifrit to perform either Meteor Strike or Hellfire. Yuna's attack on the World Map is Ifrit.

Dissidia Final Fantasy NT
Ifrit appears as one of seven obtainable summons, though he can be acquired from the start at random. When summoned, he charges back and forward while targeting enemies with blankets of fire. His finishing move is Hellfire, where he engulfs each enemy party member in a giant pillar of fire that lingers on. His pre-summoning effect is Warcry, which weakens the enemy's guard ability and after summoning, it becomes Meteor Strike, which increases offense in both bravery and attack power. When summoned, the controller's sync light turns red. In the console's story mode, he is confronted by Y'shtola, Onion Knight and Vaan.

As a boss, Ifrit mainly attacks with charging attacks or swipes with his claws. His HP attacks are Conflagration where he slams his fist into the ground, creating fiery pillars that expand outward and Blazing Ember, a fiery orb he tosses in front of him. When his HP is down by half, he summons four walls of fire at the edge of the arena that will slowly damage a party member's Bravery. He also gains access to his Hellfire attack, which causes fiery bursts to suddenly erupt from where each party member is currently standing.

Whilst not physically appearing Yuna can summon her Ifrit's Glyph to use Meteor Strike.

Dissidia Final Fantasy Opera Omnia
Ifrit appears as a summon.

Theatrhythm Final Fantasy


Ifrit appears as a summon based on his Final Fantasy VIII appearance. He is the most common summon the player gets in battle stage. Alternatively, equipping the Ifrit Magicite item guarantees that Ifrit is always summoned.

Theatrhythm Final Fantasy Curtain Call
Ifrit is a summon the player can use in battle stages. Ifrit is now assigned to several characters by default. Equipping Ifrit Magicite can enable any character to summon Ifrit.

The characters that can naturally summon Ifrit are:
 * Final Fantasy III - Onion Knight
 * Final Fantasy IV - Edge Geraldine
 * Final Fantasy V - Bartz Klauser, Faris Scherwiz
 * Final Fantasy VI - Locke Cole
 * Final Fantasy VII - Yuffie Kisaragi
 * Final Fantasy VIII - Rinoa Heartilly
 * Final Fantasy IX - Zidane Tribal
 * Final Fantasy X - Auron, Jecht
 * Final Fantasy XII - Vaan, Balthier, Fran
 * Final Fantasy X-2 - Rikku
 * Crisis Core: Final Fantasy VII - Zack Fair
 * Final Fantasy Type-0 - Machina Kunagiri

The characters that summon Ifrit are an allusion to their own games, such as Faris's innate element of Fire, and Edge's association with his enemy Rubicante.

Theatrhythm Final Fantasy All-Star Carnival
Ifrit is a summon, with Hellfire dealing damage to several monsters present during the music stage.

The characters that can naturally summon Ifrit are:
 * Final Fantasy III - Onion Knight
 * Final Fantasy V - Bartz Klauser
 * Final Fantasy IX - Zidane Tribal
 * Final Fantasy X - Jecht
 * Final Fantasy XII - Vaan
 * Final Fantasy XIV - Thancred Waters
 * Crisis Core -Final Fantasy VII- - Zack Fair

Final Fantasy Airborne Brigade
Ifrit is a Fire-elemental esper. From time to time, players may encounter Ifrit in battle. Defeating Ifrit will grant players the Ifrit I summon stone, which allows Ifrit to be summoned into battle. When summoned, Ifrit uses the skill, Hellfire.

Final Fantasy Record Keeper
Ifrit appears as a boss in his Final Fantasy V, Final Fantasy VI, Final Fantasy VIII, and Final Fantasy XIV forms.

Ifrit is a Rarity 3 Summon ability, requiring Fire Orbs and Summon Orbs to create or hone.
 * Summon

Final Fantasy Explorers
Ifrit, known as the Fire Djinn, appears as a boss. He primarily resides in Loithus Isle. His signature move is Hellfire, which becomes available for the player should they encase him in Magicite and equip it.

Mobius Final Fantasy
Ifrit appears as an ability card. His Final Fantasy X incarnation appears as an ability card and as an enemy summoned by Meia that can be fought during multiplayer mode.

World of Final Fantasy
Ifrit is a powerful Mirage in the world Grymoire that previously knew Lann and Reynn. Ifrit is a Mirage classification with Fritt and Affrite as pre-evolved forms. Other noteworthy Mirages of the Ifrit-class include the feminine Ifreeta.


 * Who's Who
 * CV: Matthew Waterson / Keiji Fujiwara


 * Notes: One of the Pleiad / Nether Nebula guardian / Lord of fire / Spends time at the gym? / Sometimes goofs around


 * A Series Regular
 * Ifrit has been around since the FF summoning system made its debut. Refer to them as espers, GFs, eidolons, aeons, avatars, primals, whatever you want—but if there's a supernatural superforce to call on, you can bet Ifrit is somewhere in the lineup. Along with Shiva and Ramuh, he's one of the most familiar faces in the summon community.


 * Extremely Dangerous?
 * The Grymoirian Ifrit has a reputation for being ill-tempered and violent. But contrary to public opinion, he is actually a very decent Mirage who cares deeply for the people of Grymoire. He's even taken it upon himself to make sure no one accidentally stumbles into the Nether Nebula and gets hurt. To this purpose, he takes full advantage of the rumors about him, and leaps out to frighten any who wander in.


 * His fondness for humans puts him at clear odds ith another, less savory Mirage in his tribe...


 * The Nether Nebula: Part 1
 * Some Mirages, especially those known as "espers," have been summoned to Grymoire from their various hoemworlds.


 * Espers cannot travel between worlds on their own and, as a rule of thumb, only appear outside their homeworlds when called there by summoners. However, there are some places, like the Nether Nebula, where the barrier between worlds is thin enough to make the crossing.


 * First World of Origin
 * FINAL FANTASY III


 * Ifreeta
 * CV: Tania Gunadi / Yukari Tamura


 * Notes: Puts the "heat" in "ifrit" / Likes soul food (literally)


 * Extremely Dangerous!
 * In their homeworld, the ifrits come in all shapes and sizes. The sheer variety of espers out there explains why an esper summoned in one world might be completely different from an esper of the same tribe summoned in another.


 * Females like Ifreeta are a rarity among her tribe. It's not just gender that sets her apart, though. She also has the ability to devour human souls to increase her own strength. She's got a bad habit of strolling from world to world, munching on any soul that catches her eye... She's actually quite terrifying, isn't she? You can see why the kind and caring Ifrit dislikes her so much.


 * But there's more to Ifreeta's soul-eating powers than just a hungry tummy. Her inner fire is similar to a phoenix's flames; any soul she devours isn't just burned away, but sublimated and reborn in the A-Worlds as a more powerful soul. Just how much Ifreeta herself understands this process is uncertain...


 * Pinch Hitters
 * You may be wondering why Ifreeta called Rydia and Yuna "pinch hitters" after they took her down. Well, Ifreeta had been to her share of A-Worlds, and while battling in one of them she learned how the Champion System works: by replicating souls from other worlds. So you see, to her, Rydia and Yuna were no better than a pair of puppets who had stepped in to do someone else's dirty work.


 * First World of Origin :
 * WORLD OF FINAL FANTASY

Chocobo no Fushigi na Dungeon
Ifrit appears as a character.

Chocobo's Dungeon 2
Ifrit appears as a character.

Chocobo Racing
Ifrit appears as a scenery element in the final track, Fantasia.

Final Fantasy Fables: Chocobo Tales
Ifrit appears as six cards and in the tale Shiva and Ifrit. In the first tale, Ifrit is trying to outdo Shiva to see who is more powerful. In the second tale, Ifrit is trying to show Shiva that her Ice is more useful than his Fire.

Final Fantasy: Unlimited
Ifrit makes an appearance as a summon.

The Soil Charge Triad (Soil is like the colored bullet of a Magun, used to summon creatures) needed to summon Ifrit is: Followed by saying: "Burn it all! Summoned Creature! Ifrit!"
 * The grinding teeth of incandescence, Cardinal Red!
 * The gale of red lotus flowers, Dark Crimson!
 * The strength of steel, Burnt Sienna!

In the English audio version, the Soil Charge Triad was changed to: Followed by saying: "Scorch! I summon you! Ifrit!"
 * The flaming hot fang, Cardinal Red!
 * The deep blood of the hurricane, Dark Crimson!
 * The strength of steel, Burnt Sienna!

Final Fantasy Trading Card Game
Ifrit is present, represented by eight different Fire-elemental summon cards: one with his Final Fantasy Tactics artwork; one with his Final Fantasy VIII artwork; one with his Final Fantasy XI appearance; one with his Theatrhythm appearance; one with his Final Fantasy Explorers CG artwork; one with his Final Fantasy XIV CG artwork and a promotional card with his Final Fantasy Type-0 art.

Triple Triad
Ifrit from the series appears on Triple Triad cards in the version available via Final Fantasy Portal App.

Blood of Bahamut
Ifrit, alongside other recurring Final Fantasy summons, appears as one of the giants that must be defeated. There is also a stronger version of Ifrit that can be fought, called Beelzebub.

Guardian Cross


Lord of the Inferno is a rare card available, based on Ifrit's Final Fantasy XIV appearance.

Itadaki Street
Ifrit is a chance card in Dragon Quest & Final Fantasy in Itadaki Street Portable, with the ability: Gain gil equal to half of the amount for level up.

Ifrit has appeared in Dragon Quest & Final Fantasy in Itadaki Street Special.

Knights of the Crystals
Ifreet is a demon summoned by the actress Requiria at the Opera House. Defeating them both will reward the player with the Quest Achievement "Pyro Master".

Lord of Vermilion
Ifrit appears as a card in both Lord of Vermilion and its sequels Lord of Vermilion II and Lord of Vermilion Arena.

The World Ends with You


Ifrit appears as a pin called Tin Pin Ifrit in The World Ends with You. There is also another pin called Tin Pin Hellfire, named after Ifrit's signature attack.

Million Arthur
A card designed after Ifrit of Final Fantasy X was released in the mobile card game.

Super Smash Bros.
Ifrit appears as a stage hazard in the Midgar stage. Unlike the other summons, whose designs are based on their appearance from Final Fantasy VII, Ifrit closely resembles his design in Final Fantasy VIII. When Ifrit's Summon Materia is used, he will appear in the background. Ifrit knocks the stage over 45 degrees and lights a massive fire on one side to cause damage to any players caught unaware.

Antique Carnevale
Ifrit appears as a summoned beast in this Square-Enix game.

Dead Fantasy
Ifrit is summoned by Yuna to fight Kasumi's Clones in Dead Fantasy IV—but is ultimately defeated.

Merchandise
Three collectible figurines of Ifrit have been released by Square Enix.

The first is part of a series of Guardian Force figurines from Final Fantasy VIII. It also includes a figurine of Tonberry. The Japanese version includes a collectible part of Ragnarok, which can be used to build a model of the airship along with the other parts included with other Guardian Forces of the same collection. A "clear" version of the figurine also exists.

Two more figurines of Ifrit are part of the Final Fantasy Master Creatures collection. The first figurine was released with the first series, and is the Final Fantasy VII Ifrit, while the second was released with the second volume of Final Fantasy Master Creatures Kai and is the Final Fantasy X Ifrit.

Square Enix's cafe Artnia serves a drink named after Ifrit. It contains white rum, white curacao, orange juice, and creme de cassis.

Etymology
Ifrit has also been called Jinn. The Hell Fire attack draws reference to the Jinn Shaitan (Satan)'s role in Islamic thought, as the Qu-ran describes him as refusing to prostrate himself before mankind due to believing that he -as a creature of fire- was superior to humanity.

Trivia

 * According to Tetsuya Nomura, the design of, a boss in , is based on the Final Fantasy X version of Ifrit.
 * Changing dresspheres on Yuna, Rikku, and Paine in the same battle awards the player with Dressed for the Occasion trophy in Final Fantasy X-2 HD Remaster. The Heart of Flame Garment Grid, which has Ifrit depicted on it, is depicted in the trophy's icon.