Magic (Final Fantasy VI boss)


 * For the term see Magic (Term).

Magic is a boss in Final Fantasy VI. It is fought in the second tier in the final battle, along with Tiger, Machine, and Power.

As its name implies, Magic does almost nothing but cast spells, and knows a wide variety of spells. Fortunately, Magic is vulnerable to Silence, which will completely disable it for the rest of the battle. However, Silence will not disable its final counter-attack when killed.

AI Script
Attack Turns: 1st Turn: Hastega (33%) or Haste (33%) or Imp (33%) 2nd Turn: Firaga (66%) or Confuse (33%) 3rd Turn: Poison (33%) or Drain (33%) or Bio (33%) 4th Turn: Target: Random Player
 * Dispel (33%) or Nothing (66%)
 * Dispel (33%) or Nothing (66%)

If HP <= 30720:
 * 1st Turn: Reflect (33%) or Stop (33%) or Reraise (33%)
 * 2nd Turn: Blizzaga (33%) or Thundaga (33%) or Sleep (33%)
 * 3rd Turn: Holy (33%) or Flare (33%) or Slowga (33%)

If HP <= 20096:
 * 1st Turn: Thundaga (66%) or Silence (33%)
 * 2nd Turn: Holy (33%) or Flare (33%) or Rasp (33%)
 * 3rd Turn: Firaga (33%) or Blizzara (33%) or Thundaga (33%)

If attacked by anything:
 * If HP <= 10240: Graviga (33%)
 * If HP <= 5120:
 * Graviga (33%) or Nothing (66%)
 * Target: Random Player
 * Dispel (66%) or Nothing (33%)
 * Dispel (66%) or Nothing (33%)

Trivia

 * In the North American SNES release of the game, the sprite of Magic is slightly censored with what appears to either be shadow or shorts of some kind to cover his nakedness.

Related enemies

 * Visage
 * Long Arm
 * Short Arm
 * Tiger
 * Machine
 * Power
 * Lady
 * Rest