Avenger bugs

The Avenger Bugs is a series of bugs involving the weapon Avenger in Final Fantasy IV. Several bugs include the following.


 * Weapon properties and stats don't change when equipping the Avenger in combat (affects all SNES versions)
 * Equipping the Avenger while in combat doesn't change the previous weapon's stats to the Avenger. The result is effectively like casting Berserk on the character. The previous weapon's attack power and elemental are preserved. This bug is only useful to avoid the Crystal Armor's Berserk protection.
 * Kain "Casts Magic" while equipped with the Avenger Sword in Zeromus battle (affects FF2US [both 1.0 and 1.1] and FF4)
 * When Kain equips the Avenger, there is some strange interaction with the Avenger's reapplying Berserk and the hidden "Black Hole" spell that comes with Zeromus shaking. It requires special timing to pull off. If someone precedes Kain by casting a spell (or using an item) AND Zeromus does not shake before Kain's turn, Kain may attempt to cast a "dummy" spell (although, in the case of the item, Kain repeats using the same item). It seems that the Avenger makes Kain repeat the last thing that was executed. This is fixed in FF4ET.
 * Character wielding Avenger doesn't initially automatically attack (affects all SNES versions)
 * When equipped with the Avenger, the character will not start attacking until its "logical" turn has occurred. To workaround this bug, place the character in the middle slot so the character will act normal. This is fixed in FF4A.