Esuna (ability)




 *  For the spell in the original Final Fantasy, see Poisona. 

Esuna (エスナ Esuna), also known as Heal, Remedy, Erase, and Clear, is a recurring spell in the Final Fantasy series. When cast on a character, it will remove most abnormal status ailments. It can generally erase common ailments like Poison or Blind, which can also be removed by other spells like Poisona and Blindna, as well as less common status ailments that do not necessarily have their own removal spell, such as Evasion Down or Choke. Esuna is not always the same spell as Erase and in some titles Esuna also has an upgrade called Esunaga.

Final Fantasy II
Esuna, known as Heal in the Neo Demiforce fan-translation of the Famicom version, is a White Magic spell which cures status effects that can otherwise last after battle. As the level of the spell increases, the more status effects it can cure and the higher the chance of success. At level 1, it can only remove Poison and Darkness. At level 2 and up, the spell will be able to remove Curse in addition to Poison and Darkness, Esuna will then be able to cure Amnesia at level 3, Toad at level 4, and Stone at level 5. Esuna can also be used on multiple targets, although the chance of success is reduced drastically if the spell's level is not high. Add one level to the above figures if the spell targets all allies except Darkness, which can still be cured at level 1. Any character can learn Esuna by having them use the Esuna Tome (called the Esuna Scroll in the Origins release).

In addition to each of the statuses cured above, at level 7 and higher, Esuna also has the odd ability to remove KO from a target, reviving him/her with 1 HP.

Final Fantasy III
Esuna, or Heal, is a level 7 White Magic spell that can heal all status ailments affecting a party member with a 60% accuracy. It can be bought for 20,000 Gil at Doga's Village or the Invincible.

Final Fantasy IV
Esuna was translated as Heal in the SNES release. Tellah knows the spell when he joins for the first time, while Cecil learns it at level 35, Rosa learns it at level 18, Porom at level 20, and child Rydia at level 10. It costs 20 MP to cast and will never miss, as long as there's a status on the target. It removes all statuses except for Berserk, which can only be removed via the spell in the Advance remake, and can be cast outside of battle while under Toad and Pig statuses.

Final Fantasy IV: The After Years
Esuna costs 20 MP to cast and is learned by Cecil at level 24, Rosa at level 18, Ceodore at level 20, and Porom at level 20. Kain, Fusoya, White Mage, and Leonora all start with this spell.

Final Fantasy V
Once again, Esuna was translated as Heal in the SNES release. It is a Level 4 White Magic Spell and costs 10 MP to cast. The party finds it in a pot in Karnak Castle, or it can be bought for 3,000 gil at either Lix, Regole, Castle of Bal, Quelb, or Castle Surgate.

Final Fantasy VI
Esuna was translated as Remedy in the SNES release. Unicorn teaches it at a rate of X3, while Seraph (Seraphim in the SNES original) teaches it at a x4 rate, Alexander at a x15 rate, and Lakshmi at a x20 rate. It costs 15 MP to cast and is vulnerable to Runic.

Final Fantasy VII
Esuna is the second level spell in the Heal Materia. It costs 15 MP to cast.

Crisis Core -Final Fantasy VII-
Esuna costs 12 MP to cast and restores Zack of all negative status ailments. However, it is not as useful in this game as in others - three of the five status ailments Zack is vulnerable to, Stop, Stun and Silence, prevent him from casting Esuna at all until they wear off.

Final Fantasy VIII
Esuna can be Drawn from select enemies. Another form of Esuna is a command ability called Treatment. Learned from the Guardian Force Siren, it is usable even when the user is silenced.

Final Fantasy IX
Eiko learns Esuna late in the game. It can be learned from the Fairy Flute, Siren's Flute, Angel Flute, or the Rubber Suit. The spell cannot be learned by Garnet. It costs 8 MP to cast and 80 AP to master.

Final Fantasy X
Esuna is a White Magic spell learnable in Yuna's section of the basic Sphere Grid. It is one of the abilities she begins with; along with Cure. It costs 5 MP to use and can cure all negative status effects except Curse, Zombie, Doom, Power Break, Magic Break, Armour Break, and Mental Break.

Final Fantasy X-2
Esuna is a White Magic spell that can be learned for 20 AP and costs 10 MP to cast. It removes all negative status effects.

Erase
Erase is a spell that can be used to remove a variety of status effects not covered by one of the other "-na" status removal spells; however, Erase cannot remove the following status ailments: weakened, KOed, amnesia, or terror. This spell is available primarily to White Mages, but can also be cast by a 39 Scholar with Addendum: White active.

Esuna
Esuna, introduced in the April 2009 version update, is a spell that can be used to remove one detrimental status effect on all party members within an area of effect. Esuna removes a status from the White Mage and the same status from all other party members within range.

This effect is enhanced if Afflatus Misery is activated. It will allow Esuna to erase up to two status effects on the white mage, and the other members of the party within range. Esuna cannot remove negative status ailments granted by songs. Esuna can also not remove status ailments that prevent the White Mage from casting, such as silence or petrification.

Final Fantasy XII
Esuna is a White Magick spell attainable after the events at the Tomb of Raithwall. It requires the White Magick 4 license which costs 35LP, and the spell costs 2,800 gil. It removes most status effects from a target, except the status Slow, Stop, Doom, Disease, Oil, Critical, X-Zone, and KO.

Esunaga is an upgrade of Esuna, which has the same effect but targets all party members.

In the International Zodiac Job System version, Esuna is a White Magick 7 License. It is 100 gil cheaper than in the original version, but costs 70 LPs. Esuna can be used by the Job classes White Mage, Knight, and Red Mage; though Knight must first obtain the Esper Mateus license and Red Mage with the Shemhazai license.

Final Fantasy XIII
Esuna is a spell used by the Medic which requires two ATB segments to cast. It can remove any status ailment on a character with the exception of Doom, however it will only remove one status ailment per casting, with the most recently inflicted status ailment removed first. It is learned by advancing as a Medic and can be learned by everyone, though at different Crystarium levels; Lightning(Lv 4), Vanille(Lv4), Hope(Lv 5), Sazh(Lv7), Snow(Lv7) and Fang(Lv7)

Final Fantasy Tactics
Esuna is a spell learned by the White Mage job class. It costs 18 MP to use, cost 300 JP to learn, and has a speed of 34. It removes ailment status from targets within range including Petrify, Blind, Confusion, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable. In the PS1 version, there is a chance that the caster will chant, upon using this spell: "Heavenly wind, carry us to fountain of power! Esuna!". There is another spell, Dispelna, that removes more ailments from one single target and is only available to Guest only Job Classes.

Final Fantasy Tactics Advance
Esuna is learned by the White Mage Job class by equipping the Pure Staff. It takes 200 AP to master.

Final Fantasy Tactics A2: Grimoire of the Rift
Esuna can be used by both the White Mage and Seer Job classes. It takes 200 AP to learn and costs 12 MP to cast.

Final Fantasy Mystic Quest
Heal is found in Falls Basin and heals all status ailments. Phoebe and Kaeli can cast this spell. When cast on enemies, it inflicts multiple status ailments upon them.

Final Fantasy Crystal Chronicles
Clear Magicite can only be found in dungeons. Once a player finds it, they can cast it until they leave that dungeon. While it removes negative status effects, it can also remove positive ones like Haste.

Final Fantasy Crystal Chronicles: Ring of Fates
Clear Magicite can be found in dungeons or purchased at the Magic Goods stand in Rebena Te Ra. Clear Magicite can only be used once, so players can carry from 5 to 99 Clear Magicite. Clear Pockets can be found or purchased from the Mog Mart so players can carry more. Besides removing negative status effects, it also restores a small amount of SP.

Final Fantasy Crystal Chronicles: My Life as a King
Clear is a level 1 Protection Spell, exclusive to the White Mage class, and caps at level 100. It removes negative statuses from an ally and can be used as often as needed.

Final Fantasy Crystal Chronicles: Echoes of Time
Clear is one of the six basic spells available to all characters. It is cast with the turquoise icon, and may be piled with Fire, Blizzard, and Thunder to cast Barrier, Slow, and Haste, respectively.

Etymology
Esuna was coined without any cultural reference applicable. One likely theory is that the word to be combined from the first Japanese Kanas of Eeikyuu (永久, eternal), Sutetasu (ステータス, status) and Naosu (治す, cure). It makes sense that there exists another ailment recovery spell, Basuna (battle-status-cure) in Final Fantasy II which only cures the ailments whose effect fades over time or once the battle completes. In which Esuna cures the ailments that sustain after battle and cannot be removed by Basuna.

エスナ