Sap (status)


 *  For the Ability from Final Fantasy II, see Rasp. 

Sap, also known as Seizure, Slip, and HP Leak, is a recurring status ailment in the series. Sap works similar to Poison, except that it usually does not stay after battle and lowers HP at a much faster rate, but for smaller amounts.

Final Fantasy II
Sap, also known as Faze in the Origins release, is a White Magic Ability which reduces MP from one or all enemies.

Final Fantasy IV
Sap is caused by the Ability Bio, which deals damage and causes the target's HP to decrease continuously. Notably, Big Bang heavily damages all party members and inflicts the status. Pollen can also inflict Sap, as well as the Mindflayer summon and the Mind Blast attack. The White Magic Ability Holy can also inflict the status, although the monster must be weak to Holy in order for Sap to take effect.

Final Fantasy V
Sap decreases HP continuously, and can be inflicted by some Blue Magic, such as Mind Blast and the Dark Art Meltdown. The Thornlet also inflicts this status to the wearer.

Final Fantasy VI
Sap, also known as Seizure and formerly known as Slip, can be inflicted by various moves used by enemies and party members. The Thornlet helmet also inflicts this status to the wearer. The amount of damage it does is the same as Poison, but does not multiply over time. Targets under Seizure will lose HP every 8.5 seconds, to a maximum of 255 each time. If a character has immunity to Sap, they also gain immunity to Regen, and vice versa, and the other status can never be applied during battle.

The Sap status decreases the attacker's hit rate on the affected by 25% apart from the game versions affected by the Evade Bug.

Final Fantasy VII
Seizure can only be inflicted by Bottomswell's Waterball attack, which places Seizure and Imprisoned status on a character (despite the status screen saying it places Death and Imprisoned). The victim can be cured by defeating the Waterball by casting magic on it.

Final Fantasy XI
Each element has a Ability that lowers a stat and causes hp to be lost at a minor rate.

Bio - Attack (Dark), Dia - Defense (Light),

Rasp - Dexterity (Earth), Drown - Strength (Water), Frost - Agility (Ice),

Burn - Intelligence (Fire), Choke - Vitality (Wind), Shock - Mind (Lightning)

Final Fantasy XII

 * "The character's HP drops swiftly and surely. Remove by casting Regen."

Sap decreases the HP of a character at a continuous rate, unlike the Poison status. Inflicted by the abilities Bleed, Bio and Scourge, or by Blood Sword weapon. It can be cured by using the Abilitys Regen and Esuna or the item Remedy with the Remedy Lore 1 augment. Sap can be used to counter the Regen status effect. Accessories with the Regen effect do not provide immunity however, both of the statuses on at the same time causes no overall change in HP totals. However, unlike the past games, Sap only reduces the victim's HP to 1. Some special enemy attacks that inflict Sap, however, can inflict KO if not treated. Sap is unaffected by Reverse.