Chocobo (Final Fantasy X)

Chocobo Eater
The Chocobo Eater is introduced as the main predator to the Chocobo in Final Fantasy X and X-2. They, like the chocobo, generally appear on the Mi'ihen Highroad and are the cause of major disrutption to the humanoid residence in the area. They demonstrate a considerable jumping ability and capture chocobo with the use of their giant hands which they use to hold them while they feast.

Anything Eater
There is also another breed of Chocobo Eater, the Anything Eater is a stronger, more intelligent form of the predator although few are rarely seen. The Gullwings encountered one underneath the Chocobo Ranch in the Calm lands during the Eternaal Calm.

Size and Types
The common yellow breed of chocobo have been shown to exist in Spira and have been most commonly seen on the Mi'ihen Highroad. The chocobos in this game demonstrated a considerable skill in jumping, allowing them to reach high ledges by combined leaping and flapping of their wings to gain extra height. They have also been shown capable of opening chests and boxes with their clawed feet which demonstrates some degree of intelligence.

The Amazing Chocobo
First discovered beneath the Chocobo Ranch the Amazing Chocobo had been guarded by an Anything Eater before it was freed by the Gullwings. The Amazing Chocobo demonstrates a great degree of intelligence and initiative in comparison to other common Chocobo and is by far the 'golden bird' of the Chocobo Ranch.

Chocobo Knights
Some Chocobo from the Mi'ihen Highroad were trained to serve as mounts for a division of The Crusaders. This division was known as the Chocobo Knights.

Chocobo Ranch
Created and run by Clasko during the Eternal Calm the Chocobo Ranch used to be a fiend hunter styled zoo that had fallen into disrepair. Apon discovery the ruins had to be cleaned out of fiends if any chocobo were to be safely raised inside. The Gullwings assisted greatly in the production of the ranch, first being instrumental in the 'cleaning out' of the facilities and secondly allowing any chocobo that they caught to be raised at the ranch.

Raising Chocobo
The main Facility provides accomodation for a total of 14 chocobo. The chocobo are raised with a diet of nutrient greens such as; Pahsana, Mimett and Sylkis as well as the use of Gysahl Greens as a candy-like treat. The chocobo are eventually trained as dispatch go-fors as they are instructed to explore certain areas in Spira and return with items and treasures that they may find. Thus is how the ranch provides its income.

Chocobo Racing
Chocobo Racing was an abundant sport in Spira before the Eternal Calm but, due to the increased usage of Machina and the growing rarity of Chocobo, the sport died down somewhat 2 years into the Eternal Calm.

Before the Eternal Calm there were four types of chocobo races, all of which were played in the Calm Lands: The Wobbly Chocobo is a beginner's race straight to the finish, however to add a degree of difficulty the racer is given a Chocobo that tends to wander off the track. First place prizes consist of Elixirs and X-Potions.
 * Wobbly Chocobo:

With the Dodger Chocobo the race gets harder in difficulty as Blitzballs are thrown onto the track like dodgeballs. Being hit by one slows the chocobo down considerably. First place prizes include Lvl 1 Key Spheres and Mega Potions.
 * Dodger Chocobo:

Things start to go south here as Blitzballs are pelted at the racer like there's no tomorrow. First place prizes include Lvl 2 Key Spheres and Ethers.
 * Hyper Dodger Chocobo:

Slightly different from the previous races. In Catcher Chocobo the racer must attempt to catch as many balloons on the track as possible while avoiding incoming birds who will attempt to pop said balloons. The racer with the most balloons wins. First place prizes includ Lvl 3 Key Spheres, Turbo Ethers or a Sun Sigil.
 * Catcher Chocobo:

Music Themes
In Final Fantasy X Brass de Chocobo is played when riding a Chocobo on the Mi'ihen Highroad.