Liquid Flame (Record Keeper)

Liquid Flame is a boss in Final Fantasy Record Keeper, fought in the Liquid Flame Record of the Magicite Dungeons.

This version of Liquid Flame is based on the Final Fantasy V boss.

AI script
Like the original Final Fantasy V encounter, Liquid Flame switches between three different forms, and starts battle in Human Form.

The Human Form juggles between a weak physical attack, the strong physical attack Rush, and Blaze, which deals damage to the whole party equal to 20% of each target's max HP. When below 80% HP, Liquid Flame's Human Form gains access to Savage Blaze, which deals 50% max HP damage to the party.

The Tornado Form always enters with Savage Firaga, which deals strong RES-ignoring magic damage to the party, and lowers their fire resistance by 20%; this debuff's landing chances can be mitigated by Affliction Break. After that, Liquid Flame will keep healing itself with Firaga until it's forced into Hand Form.

The Hand Form's main attack, other than a weak physical attack, is Ray: a strong single-target physical attack with a small chance to Paralyze targets.

Turns
20% chance to counter all abilities with Blaze (BLK: full party - 228% chance of 20% max HP damage, resisted via Instant Death)

Human Form
Phase One:
 * 30%:  (PHY: 100% physical)
 * 30%: Rush (PHY: 344% physical) [unlocks on 3rd ATB]
 * 40%: Blaze (BLK: full party - 228% chance of 20% max HP damage, resisted via Instant Death) [unlocks on 3rd ATB]

Phase Two:
 * Forced: Savage Blaze (BLK: full party - 303% chance of 20% max HP damage + 123% chance of Sap) [Used on Local Turn 3 if still unused]
 * 20%:  (PHY: 100% physical)
 * 20%: Rush (PHY: 344% physical, unlocks on 3rd ATB)
 * 35%: Blaze (BLK: full party - 228% chance of 20% max HP damage, resisted via Instant Death) [unlocks on 3rd ATB]
 * 25%: Savage Blaze (BLK: full party - 303% chance of 50% max HP damage, resisted via Instant Death; 123% chance of Sap) [unlocks on 5th ATB]

Phase Three:
 * Forced: Savage Blaze (BLK: 303% chance of 50% max HP damage to all party members, resisted via Instant Death; 123% chance of Sap)
 * 30%: Rush (PHY: 344% physical damage) [unlocks on 3rd ATB]
 * 35%: Blaze (BLK: full party - 228% chance of 20% max HP damage, resisted via Instant Death) [unlocks on 3rd ATB]
 * 25%: Savage Blaze (BLK: full party - 303% chance of 50% max HP damage, resisted via Instant Death; 123% chance of Sap) [unlocks on 5th ATB]

Tornado Form
Phase One:
 * Forced: Savage Firaga (BLK: full party - 490% fire magic, ignores RES, uses MAG^0.5, 123% chance to reduce fire resistance by 20% [20s]) [used on Local Turn 3]
 * 100%: Firaga (BLK: 650% fire magic - self targeting)

Phase Two:
 * Forced: Savage Firaga (BLK: full party - 490% fire magic, ignores RES, uses MAG^0.5, 123% chance to reduce fire resistance by 20% [20s]) [used on Local Turn 2]
 * 100%: Firaga (BLK: 650% fire magic - self targeting)

Phase Three:
 * Forced: Savage Firaga (BLK: full party - 490% fire magic, ignores RES, uses MAG^0.5,123% chance to reduce fire resistance by 20% [20s]) [used on Local Turn 1 and every 2nd turn after]
 * 1% (100/10100): Firaga (BLK: 650% fire magic - self targeting)
 * 99% (10000/10100): Savage Firaga (BLK: full party - 490% fire magic, ignores RES, uses MAG^0.5, 123% chance to reduce fire resistance by 20% [20s]) [unlocks on 40th ATB]

Hand Form
Phase One:
 * 40%:  (PHY: 100% physical)
 * 60%: Ray (PHY: 266% physical, 21% chance of Paralysis) [unlocks on 3rd ATB]

Phase Two:
 * 20%:  (PHY: 100% physical)
 * 80%: Ray (PHY: 266% physical, 21% chance of Paralysis) [unlocks on 3rd ATB]

Phase Three:
 * 1% (100/10100): Ray (PHY: 266% physical, 21% chance of Paralysis) [unlocks on 3rd ATB]
 * 60% (10000/10100): Ray (PHY: 266% physical, 123% chance of Paralysis) [unlocks on 40th ATB]

Strategy
Liquid Flame switches forms with every third attack received.

Protectga is definitely needed, as all its magic attacks are either gravity or RES-piercing. Do not bring Breakdown abilities, as it has 80% break resistance.

It should be forced out of Tornado Form as soon as possible, to prevent it from healing too much with Firaga. Depending on its HP, Liquid Flame will use Savage Firaga on its first, second or third turn, and in the process reduce the party's fire resistance by 20%. The effect's accuracy can be reduced with Affliction Break, but it is not required.

Because Liquid Flame frequently uses gravity attacks, Instant Death-resist equipment should be prioritized over fire-resist. Last Stand is unreliable here, as Savage Blaze has a 123% chance to Sap the party.

Hand Form's attacks are 100% physical and do not ignore DEF, but Ray carries a 21% chance to Paralyze targets. If possible, bring Ultra Cure.