Minigame

Minigames, sometimes also known as subgames, are common in Final Fantasy games, both as just something else to do, or to get strong and rare items.

Final Fantasy
While onboard the boat, pressing a certain button combination will unlock a sliding numbers puzzle called 15 Puzzle. The GBA versions requires holding down the A button and pressing the B button 55 times. Later versions have a time limit to it, with faster times giving the player better rewards.

Final Fantasy II
While riding the snowcraft, holding down A and pressing the B button (Holding X and Pressing O in the PSP version) 22 times will unlock a Memory Puzzle. A 4-by-4 grid will appear, with two of each character portrait. They will then flip over, and the player have to flip them over, trying to match them. Doing it as quickly as possible with few errors gives better prizes.

In the GBA version, having a character with Level 16 Toad spell will allow the player to play the Memory Puzzle's Frog Mode, where all character portraits are replaced with their Frog counterparts, making it much more difficult, but better prizes are obtained, such as Genji Equipment.

Final Fantasy IV
In the Nintendo DS version of the game, five minigames are available from the Fat Chocobo. The minigames require use of a stylus to the Nintendo DS's touchscreen and can give the player items and increase Whyt's stats.

Final Fantasy VII
In Final Fantasy VII there are several mini games, most of them originally part of the game's storyline, and available at the Gold Saucer later in the game.


 * Chocobo Racing - The player can ride a chocobo, either automated or manually. Breeding the party's own Chocobo is also allowed.
 * Snowboarding - Ride a Snowboard down an icy slope, available both as the real thing and a simulation in the Gold Saucer.
 * Crazy Motorcycle - When the party escapes from Midgar, Cloud gets on a motorcycle, and must protect the car with his friends in from Shinra. Available as a simulation in the Gold Saucer later on.
 * Arm Wrestling - Wrestle either a normal wrestler or a sumo wrestler. Simulation in Gold Saucer.
 * Mog's House - A day in the life of a Mog. It is the Mog's day to learn how to fly, and to do it, the player will have to feed him Kupo Nuts. Simulation in Gold Saucer.
 * Submarine - When the Huge Materia has to be recovered from the Turks, the player has to find them and shoot the Shinra Submarine. Available as a simulation in the Gold Saucer later on.

Final Fantasy VIII
In Final Fantasy VIII there is one huge mini game called Triple Triad, which is a card game. The player can also play a minigame at the Chocobo Forests.

Final Fantasy IX

 * A card game also exists in Final Fantasy IX, Tetra Master.
 * Blackjack can be unlocked at the game's ending screen.
 * Chocobo Hot and Cold features as both a minigame and an involved sidequest.
 * Vivi can race against Hippaul in Alexandria at the start of disk 3.
 * Vivi or Eiko can play Jump Rope in Alexandria.
 * Zidane can play a gambling minigame with the Nero Brothers in Alexandria's weapon shop at the start of disk 3.

Final Fantasy X
There are several mini games in Final Fantasy X, the most prominent being Blitzball.


 * Chocobo Training - Tidus can train a Chocobo.
 * Chocobo Racing - Tidus races against another Chocobo beneath the Remiem Temple.
 * Lightning Dodge - Tidus must dodge lightning bolts in the Thunder Plains.
 * Butterfly Hunt - Tidus hunts butterflies in the Macalania Woods.
 * Cactuar Hunt - Tidus has to solve riddles to find ten Cactuars on Bikanel Desert.

Final Fantasy X-2
There are many minigames in this game; several being unlocked in missions, or simply by progressing through the chapters:


 * Gunner's Gauntlet - A third-person shooter minigame in which Yuna must travel from Besaid village to the beach in a time limit, killing Fiends along the way.
 * Sphere Break - A mathematical puzzle game played by collecting coins.
 * Blitzball - Played completely differently to the previous game, as more of a manager-type game, where the player trains the team and chooses the play tactics, rather than directly controlling the team players.
 * Tower Calibration - Each of the towers in the Thunder Plains has its own simple minigame involving pressing the correct button at the correct time. There are three styles of games, depending on whether it is Yuna, Rikku, or Paine calibrating the tower.
 * Excavation - Finding spare parts or items in the various expanses of Bikanel Desert.
 * Cactuar Hunt - Similar to the sidequest from Final Fantasy X, except the Cactuars are now scattered across Spira, and must be fought in a shooting-based minigame against Yuna before returning to Bikanel Island.
 * The Calm Lands contains the most minigames all costing "Credits" from a certain company to play:
 * Lupine Dash - Similar to real-world horse-racing, players bet a certain amount of credits on the Lupine they think will win.
 * Sky Slots - The player must line up three of the same fiend in a row, similar to a slot machine.
 * Reptile Run - The player controls a Reptile that must travel from one end of the field to the other in a time limit while avoiding enemy fiends.
 * Gull Force - The player controls a gull that must shoot the "correct" gull out of the five that are flying towards it.
 * Feed The Monkey - The player must keep a monkey in the air by feeding him different fruits that alter his weight.
 * Operation: Monkey! - Matching monkeys up with their mates in the Zanarkand Dome.

Final Fantasy XII

 * Fishing in the Dalmasca Estersand.
 * Footrace minigame in Balfonheim after Reddas joins as a Guest. Can be played by talking to Rikken outside of Reddas's manse.

Final Fantasy XIII
After unlocking the Chocobos in Gran Pulse the player can ride them to find items scattered across Archylte Steppe.

Final Fantasy XIV
Both crafting and gathering disciplines have a specific minigame to determine sucess or failure. Also, players are able to Parley with specific NPCs to get rewards, information or as part of quests.

Minigioco