Sice/Gameplay

Sice wields a scythe and has a hit-and-run aggressive battle style characterized by her ability to chain her attacks. Her regular attack is a melee combo that allows her to glide around by using the analog stick, enabling her to strike, then move away from the enemy. By tilting the analog stick up when using the attack, she will jump in the air and slam her scythe on the ground.

Her most unique feature is the ability to absorb the "hatred" (malice) of dead enemies, causing a dark red aura to surround her scythe that glows gradually brighter as she absorbs more. The aura increases the power of her basic attacks as well as the area-of-effect's size, namely, her Dark Nebula attack, and the brighter the aura is, the stronger she becomes. Every time Sice is hit by an attack, regardless of it staggering or knocking her away or not, the malice is purged out from her. It is vital to keep as much malice as possible to utilize Sice's abilities to its fullest, with upgrades like Moxie and Tenacity to make her a fearsome character.

Despite being a good melee attacker, Sice is average compared to the other melee cadets, such as Eight and Nine. Her attack speed is faster than Nine's, but slower than Eight's, and while her attack power is better than Eight's, her critical hit ratio is inferior to Nine's. Her time latency between each combo is balanced. Her normal attacks consist of various swipes with her scythe, which she moves towards the target in a stride.

Her Mobile Strike allows her to change her method of attacking via tilting the analog stick, which can be advantageous, yet difficult to master. Frontal attack allows her to "pounce" ahead before striking with her scythe, hitting the ground. Consecutive frontal attacks are faster, but have a shorter stride than the first pounce. Tilting the analog stick left or right while attacking makes Sice perform a circular slash in which she will slide to that direction. Consecutive use proves it is barely accurate enough to hit enemies, but considered an escaping attack. The backing away attack allows Sice to instead skip away from the enemy while swinging her scythe around. Performing this consecutively is inefficient due to its long recovery time.

Sice can change her attack patterns considerably and easily, but is hard to master. With the Combo Bonus upgrade, Sice may upgrade her 7 hits normal combos up to 20 hits maximum.

Abilities
Sice initially knows Dark Nebula, a ranged attack that deals magical damage to enemies along in a narrow, straight line. It has a long range, pierces through any enemy and only dissipates until it is out of range or hits a wall. With more malice absorbed, Dark Nebula gains power and size, allowing it to hit enemies easier. It only works on 0 degree elevation, which means Sice can track the enemy horizontally, but the projectile itself cannot be fired at higher or lower point of location despite locking-on.

Sice's Death Maelstrom involves her performing a readying stance, then conjuring a tornado that is a semi-independent object that chases Sice's current target. It deals minor damage over time, travels slowly, and cannot stagger foes. With the Death Maelstrom: Time Up upgrade, the tornado lasts longer. Despite the tornado being formed on the ground, it may ascend at flying enemies or enemies that are on higher ground. The tornado can move through barricades, vehicles and debris, making it convenient, yet it cannot move through thick walls. With more malice absorbed, the size of the tornado increases. A larger Death Maelstrom lasts slightly longer as it gradually decreases in size before dissipating. Since the tornado hits Sice's target over time, it will close the opportunity for Killsight until it dissipates. The Death Maelstrom is useful against any slow to average speed enemies, like Flan and Bombs.

The Negative Aura allows Sice to damage enemies within the aura's field. She jumps and strikes the ground with the pole end of her scythe, unleashing the negative aura on the ground. It damages enemies up to two times with good power and stagger rate. With the Negative Aura: +Drain upgrade, Sice may drain damaged enemies' HP within the aura field. The amount of HP drained is proportional to half of the total damage dealt by the Negative Aura. The more malice Sice has absorbed, the wider radius the aura has, but it expends a proportion of malice upon use.

Sice's Toxic Mist has her release a fume of mist with a swipe of her scythe, which may poison enemies. The Toxic Mist's area-of-effect is small, lasts for roughly four seconds and moves forward slowly.

Finally, Sice learns the Grim Reaper, an attack can inflict Killsight on foes. It is reminiscent of Odin's Zantetsuken ability, although it works with different method. Sice will perform a single, strong slash against the target, dealing good damage. With more malice absorbed the chance improves for Sice to deal Instant Death at the target. It is possible to hit multiple enemies.

Equipment
Sice's exclusive accessory is the Bewitching Fragrance, which grants a 20% chance of inflicting Instant Death, a 50% chance of inflicting Burn, and a 50% chance of inflicting Poison to her regular attacks.


 * Scythe
 * Silver Scythe
 * War Scythe
 * Platinum Scythe
 * Reaper's Scythe
 * Steel Scythe
 * Wyvern Fang
 * Chronus's Scythe
 * Mythril Scythe
 * Lamia's Scythe
 * Toxic Scythe
 * Persephone's Scythe
 * Nightmare
 * Pixie's Scythe
 * Shambhala
 * Tezcatlipoca (ultimate weapon)

Support Personnel
Some Support Personnel characters in the HD version appear as Sice: WADY (Yoichi Wada; company president during the development of Final Fantasy Type-0), Atsuko Ishikura (Character Cutscene Planner), Marie Iwanaga (Character Texture Designer), and Aya Izumi (VFX Artist).