Bio (ability)



Bio (バイオ, Baio), also known as Virus, is a recurring Black Magic spell from the Final Fantasy series. It usually deals Poison-elemental damage to one or more opponents and inflicts the Poison status. While in Final Fantasy IV and Final Fantasy XII, Bio inflicts the ailment status Sap (gradual HP loss), which coexists with the Poison status in both installments. Bio is an advanced Black Magic spell, usually obtained midway through the game. In most Final Fantasy titles, Bio heals undead and Poison-based enemies.

Note that the spells Bio and Bioga in the Japanese version of Final Fantasy XIII were renamed to be Poison and Poisonga respectively.

Final Fantasy III
Bio is a level 6 Black Magic spell that can be bought for 10,000 gil at Doga's Manor and Doga's Village. It has a base power of 130 and inflicts non-elemental damage to one or all enemies.

Final Fantasy IV
Known as Virus in the SNES version, Bio inflicts Seizure which saps away 1 HP at alarming speed and inflicts moderate non-elemental damage to one or all enemies. It costs 20 MP to cast in all versions of the game, and is learned at level 26 for Rydia and level 19 for Palom. Bio has a spell power of 40 (128 in non-DS versions).

Final Fantasy IV: The After Years
In The After Years, Bio inflicts Poison damage to the target and inflicts the Sap status on the targets. It costs 20 MP to cast, and is learned at level 30 by Palom, level 32 by Rydia, and is initially learned by Fusoya and Golbez.

Final Fantasy V
Bio is a level 4 Black Magic spell that can be bought for 3,000 gil at Regole, Castle of Bal, Quelb, and Castle Surgate. It costs 16 MP to cast, and inflicts moderate non-elemental damage as well as Poison to one or all enemies.

Final Fantasy VI
Bio is taught by the Shoat Esper at a rate of x8. It deals Poison-elemental damage and inflicts the Poison status, and costs 26 MP to cast. It has a hit rate of 120, an attack power of 53, and is vulnerable to Runic.

Final Fantasy VII
Bio is the level 1 spell of the Poison materia, costing 8 MP to cast. It inflicts minor Poison-elemental damage, has a 48% chance of inflicting the Poison status, and has a base spell power equal to 0.625x the user's Magic. Only the boss Lost Number uses the spell against the party, and only in its Magic form.

Before Crisis -Final Fantasy VII-
Bio is a Non-Elemental Magic Materia that deals non-elemental damage and can cause the Poison status.

Bio:
 * MP Cost: N/A
 * Target Type: N/A
 * Materia Generation System: Dark Green
 * Level 1 - Default - Base Damage: N/A

Final Fantasy VIII
Bio is a Poison-elemental attack that can inflict the Poison status. Effective against human enemies, but useless against Poison-based and mechanical enemies.

Final Fantasy IX
Bio is a spell costing 18 MP that can be learned by Vivi, dealing moderate damage with a 20% chance of inflicting Poison.

Notably, it is stronger than Vivi's second-tier Black Magic spells Fira, Blizzara, and Thundara, making it an indispensable weapon in Vivi's arsenal for much of the middle-game adventuring. It requires 40 AP to learn, and can be learned through the Oak Staff. If Steiner is paired with Vivi at the same time in the player's active party, he will gain the Sword Magic skill Bio Sword, which has the same effect as Vivi's incarnation of the spell but can only be cast on one opponent, and costs 20 MP for Steiner to cast. Bio has a spell power of 42

Bio can also be used by multiple Demon class enemies, being Agares, Amdusias, Drakan, Ring Leader, Torama, and the Meltigemini boss.

Final Fantasy X
Bio is found in Lulu's section of the Sphere Grid and only inflicts the Poison status with no initial damage. It never fails unless the target is completely immune to Poison.

Final Fantasy X-2
Bio is learned by the Dark Knight as part of the Arcana skillet, requiring 30 AP to master and costing 16 MP to cast. It has the same effect as in Final Fantasy X, doing no additional damage other than status. It can also be used by equipping the Venom Shock accessory as well as equipping the Restless Sleep Garment Grid.

Final Fantasy XI
Bio is a Black Magic spell cast off of and affected by Dark Magic skill. The spell inflicts a unique status ailment, similar to Poison, in that it causes damage every tick, but cannot be cured by an Antidote or the spell Poisona. In addition to gradually reducing the HP of an affected target, it will also weakens that target's Attack stat, reducing the power of physical attacks until the effect wears. Bio can only be removed with Erase, Esuna, or application of the item Remedy. Both Bio and Bio II are available to Red Mages, Black Mages, and Dark Knights. Bio III is furthermore available to Red Mages only through Merit Points, though it is often cast by beastmen Red Mages and some magical creatures of slightly lower levels.

Final Fantasy XII
Bio is a Black Magick spell that causes damage and inflicts the Sap status instead of Poison; this is employed by its counterpart, the magick Poison. Its License is Black Magick 4 that costs 40 LP. The spell can be bought in Rabanastre after the Mt. Bur-Omisace events. Its upgrade is Scourge, which causes heavier damage and inflicts Sap to all targets in range.

In the International Zodiac Job System version, Bio's license is Black Magick 7 that costs 60 LP. It can be used by the Job classes Black Mage and Uhlan, although the Uhlan must obtain the Esper Chaos License first.

Final Fantasy XII: Revenant Wings
Bio is the third spell learned by Kytes, at level 12. It inflicts Poison on all foes in the spell's radius.

Final Fantasy Tactics
There are ten Bio spells in total. Bio and Bioga are the names of three spells each, while four are labeled Biora. Each Bio spell inflicts a particular ailment status to targets within its effect area and is characterized by an unique animation sequence and chanting line. In addition, Bio and Bioga deals non-elemental Magick damage. All Bio spells are exclusively available to enemy units, including Cúchulainn, Reaver and Rune Knight (this Job only possesses the Bioga which inflicts Instant Death). However, it is possible for a player unit to counter any Bio spell with the Reaction ability Magick Counter when hit by any of them.

The ailment statuses that are inflicted by tier 1 Bio spells are Blind, Poison, and Oil. They all have an effect radius of two grids.

Final Fantasy Tactics Advance
Bio is available to the Nu Mou Sage Job. It is learned from the Mandragora Mace and has a moderate chance of inflicting the Poison status. It has a stronger spell power than Water and Aero and will be your Sage's most powerful weapon until it learns Giga Flare.

Final Fantasy Crystal Chronicles: Ring of Fates
Bio is cast by piling Fire, Blizzard, Cure, and Raise. It inflicts the Poison ailment on enemies.

Final Fantasy Crystal Chronicles: Echoes of Time
Bio is cast by stacking Thunder and Raise target rings. It deals moderate damage and inflicts Poison. Bio is one of the favorite spells of Dark Elementals.

Final Fantasy Crystal Chronicles: My Life as a Darklord
Bio is a special ability that can be used by King Leo, the Little Pirate monster, and the Evil Puppet Show artifact. It basically diminishes the Attack power of the target.

Dissidia Final Fantasy
Bio is one of Shantotto's Brave attacks which she can learn at Level 3 and can be cast on the ground and in midair. It is a slow-moving projectile that homes in on the opponent and slowly saps away Brave when it connects.

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バイオ