Bizarro∙Sephiroth

{|style="width:275px; border:1px #AAAAAA solid; float:right; padding:6px; background:#f9f9f9; font-size:7.25pt" !class="FFVIIa" style="font-size:12pt; border:1px #000000 solid" colspan="2"| Final Fantasy VII Boss {|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Head (B) !colspan="2"|
 * align="center"|
 * align="center"|
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Left Magic (E) !colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * }
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * }
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Main Body (Main:A) !colspan="2"|
 * colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * }
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * }
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Core (Main:C) !colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * Sephiroth Shock, Aurora Fence, Bolt3, Slow, Stigma, Heartless Angel, Sleepel, Ice3, Bizzarro Energy,
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -The battle ends when this target is defeated.
 * }
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -The battle ends when this target is defeated.
 * }
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -The battle ends when this target is defeated.
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Right Shoulder (Main:D) !colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -Core is immune to all forms of damage until Right Shoulder (Main:D), Right Arm (Main:E) and Core (Sub:C) are all dead
 * }
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -Core is immune to all forms of damage until Right Shoulder (Main:D), Right Arm (Main:E) and Core (Sub:C) are all dead
 * }
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -Core is immune to all forms of damage until Right Shoulder (Main:D), Right Arm (Main:E) and Core (Sub:C) are all dead
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Head (Sub:B) !colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * }
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * }
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Left Arm (Sub:E) !colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -If Head (Main:B) is dead, Head (Sub:B) is also dead
 * }
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -If Head (Main:B) is dead, Head (Sub:B) is also dead
 * }
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -If Head (Main:B) is dead, Head (Sub:B) is also dead
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Main Body (Main:A) !colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * }
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * }
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Core (Main:C) !colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * Sephiroth Shock, Aurora Fence, Bolt3, Quake3, Stigma, Heartless Angel, Ice3, Fire3, Demi3, Bizzarro Enegy
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -The battle ends when this target is defeated.
 * }
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -The battle ends when this target is defeated.
 * }
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -The battle ends when this target is defeated.
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Right Magic (Main:D) !colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -Core is immune to all forms of damage until Core (Sub1:C) and Core (Sub2:C) are both dead
 * }
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -Core is immune to all forms of damage until Core (Sub1:C) and Core (Sub2:C) are both dead
 * }
 * bgcolor="#DDDDDD"|-Abilities whose names are not shown are in italics. -Core is immune to all forms of damage until Core (Sub1:C) and Core (Sub2:C) are both dead
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Left Magic (Main:E) !colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|if Right Shoulder (Sub1:D) is dead, Right Magic (Main:D) is also dead
 * }
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|if Right Shoulder (Sub1:D) is dead, Right Magic (Main:D) is also dead
 * }
 * bgcolor="#DDDDDD"|if Right Shoulder (Sub1:D) is dead, Right Magic (Main:D) is also dead
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Head (Sub1:B) !colspan="2"|
 * colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|If Left Shoulder (Sub2:D) is dead, Left Magic (Main:E) is also dead.
 * }
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|If Left Shoulder (Sub2:D) is dead, Left Magic (Main:E) is also dead.
 * }
 * bgcolor="#DDDDDD"|If Left Shoulder (Sub2:D) is dead, Left Magic (Main:E) is also dead.
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Right Shoulder (Sub1:D) !colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|if Head (Main:B) or Head (Sub2:B) are dead, Head (Sub1:B) is also dead.
 * }
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|if Head (Main:B) or Head (Sub2:B) are dead, Head (Sub1:B) is also dead.
 * }
 * bgcolor="#DDDDDD"|if Head (Main:B) or Head (Sub2:B) are dead, Head (Sub1:B) is also dead.
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Main Body (Sub2:A) !colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|if Right Magic (Main:D) is dead, Right Shoulder (Sub1:D) is also dead
 * }
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|if Right Magic (Main:D) is dead, Right Shoulder (Sub1:D) is also dead
 * }
 * bgcolor="#DDDDDD"|if Right Magic (Main:D) is dead, Right Shoulder (Sub1:D) is also dead
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Core (Sub2:C) !colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * Sephiroth Shock, Aurora Fence, Fire3, Stop, Stigma, Heartless Angel, Quake3, Demi3, Bizzarro Enegy
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|This is untargetable
 * }
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|This is untargetable
 * }
 * bgcolor="#DDDDDD"|This is untargetable
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

{|width="100%" !style="font-size:13.5pt" colspan="2"|Bizarro∙Sephiroth !style="font-size:10pt" colspan="2"|Left Shoulder (Sub2:D) !colspan="2"|
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|Core is immune to all forms of damage until Left Shoulder (Sub2:D) and Left Arm (Sub2:E) are both dead
 * }
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|Core is immune to all forms of damage until Left Shoulder (Sub2:D) and Left Arm (Sub2:E) are both dead
 * }
 * bgcolor="#DDDDDD"|Core is immune to all forms of damage until Left Shoulder (Sub2:D) and Left Arm (Sub2:E) are both dead
 * }
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * style="text-align:center" colspan="2"|リバース・セフィロス (Ribāsu Sefirosu)
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|
 * colspan="2"|

Bizarro∙Sephiroth is Sephiroth's first form in the final battle of Final Fantasy VII.
 * class="FFVIIb" width="35%"|Location
 * Planet's Core
 * class="FFVIIb"|Steal
 * bgcolor="#DDDDDD"|Nothing
 * class="FFVIIb"|Item Dropped
 * Nothing
 * class="FFVIIb"|Morph
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|'''Abilities
 * None
 * class="FFVIIb"|Enemy Skill
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|if Left Magic (Main:E) is dead, Left Shoulder (Sub2:D) is also dead
 * }
 * bgcolor="#DDDDDD"|N/A
 * class="FFVIIb"|Status Immunity
 * Death, Sleep, Poison, Confusion, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
 * class="FFVIIb"|Other Information
 * bgcolor="#DDDDDD"|if Left Magic (Main:E) is dead, Left Shoulder (Sub2:D) is also dead
 * }
 * bgcolor="#DDDDDD"|if Left Magic (Main:E) is dead, Left Shoulder (Sub2:D) is also dead
 * }
 * }

The statistics vary based on various things the party has done before the fight commences. Bizarro∙Sephiroth's base stats are listed in the table, valid for the one party battle and the main battles for two or three parties.

Aeris is not counted, so even if she reaches level 99, it will not affect Bizarro∙Sephiroth's HP.

Strategy
Bizarro∙Sephiroth's limbs can use powerful magic, but they have low HP. A few casts of Ultima, or a summon or two of one of the Bahamut summons, can destroy them, leaving only the core and the body. Once alone, the body will often heal itself for upwards of 6,000 energy with Bizarro Energy. It can also attack the party with Stigma and a single party member with Sephiroth Shock, but neither attack is too strong.

It is important to note that only the Core and Body have turns. The Core will use Bizarro Enegy [sic] to restore 7000 HP to the Body, which attacks. The battle ends when the Body is destroyed, and the Core is invincible until the Magics are defeated. The Magics and Head modify the attacks the Body uses; without them, the Body uses regular attacks and Heartless Angel only. Only the Head can regenerate when destroyed.

Thus, Aqualung, the only Enemy Skill that affects both Magics, the Head, and the Body, is valuable. By using Aqualung, the player can eliminate all parts of Bizarro with the exception of the Body easily.

The party should use Big Guard, and Regen or Cure 3 to heal while attacking the body. The Head will regenerate, but it can be killed again easily. As long as the player kills off Right Magic and Left Magic, Bizarro∙Sephiroth is not too difficult to beat. When killed, the party fights Safer∙Sephiroth next.

Alternatively, the Core can be killed instantly using the Enemy Skill, Roulette, which it is not protected against, instantly ending the fight with a win, though it is a risky gamble. Another easy way to end the battle is to summon Knights of the Round.

Mechanics
The way the player fights Bizarro∙Sephiroth changes depending on their actions in the previous battle against Jenova∙SYNTHESIS, the average party level and whether or not the player has obtained Yuffie and Vincent. When certain criteria is met, the game will ask the player to select either one, two or three parties (one set of three, two sets of three, or two sets of three and one set of two) to fight Bizarro∙Sephiroth with.

To qualify for a one party situation, one of the following conditions must be met:
 * Jenova∙SYNTHESIS achieved 13 turns or more before the Ultima countdown is activated.
 * The lowest leveled character in the player party is level 34 or lower. This does not count Aeris, and does not count Yuffie and Vincent if the player has not obtained them.
 * The average party level is level 53 or less. This does not count Aeris, nor does it count Yuffie or Vincent if they are not obtained.

To qualify for a two party situation, the player must not qualify for a one party situation (see above). In addition, one of the following conditions must be met:
 * Either Yuffie, Vincent, or both are not obtained.
 * The lowest leveled character in the player party is level 44 or lower. This does not count Aeris.
 * The average party level is level 67 or lower. This does not count Aeris.

To qualify for a three party situation, the player must not qualify for one or two party situations. Specifically, all of the following conditions must be met:
 * Both Yuffie and Vincent are obtained.
 * Jenova∙SYNTHESIS achieved 12 turns or less before the Ultima countdown is activated.
 * The lowest leveled character in the player party is level 45 or higher. This does not count Aeris.
 * The average party level is level 68 or higher. This does not count Aeris.

When dealing with two or three parties and switching between them in battle, the HP values of all of the parts are saved for that particular party only. For example, in a two-party situation, the Head Part can have different values of HP for each party.

The single party version of Bizarro∙Sephiroth is the easiest, as he has the lowest amount of HP for all of his parts. The two party version requires a different strategy as the two parties must defeat both the Left Magic and Right Magic parts of Bizarro∙Sephiroth before the Core is vulnerable. The three-party version requires more strategy between each party as the primary goal is to defeat two of the sub-Cores so the main-Core is vulnerable to attacks. Thus, the parties surrounding the main party (Cloud's party) must defeat the Left and Right Magic Part to make their relative sub-Core vulnerable. After this is achieved, Cloud's party can attack the main Core and finish the battle.

Music
"Birth of a God" (神の誕生, Kami no Tanjou) is the fifteenth track of the fourth disc from the Final Fantasy VII: Original Soundtrack. The penultimate battle theme, it is played during the fight against Bizarro∙Sephiroth. Sephiroth's de jure theme "Those Chosen by the Planet" is mixed into this piece. It is available as a purchasable battle background music for Dissidia 012 Final Fantasy as part of a pack of three tracks from Final Fantasy VII.

AI Script
AI: Setup {
 * TempVar:MainBody = Bizarro*Sephiroth A
 * TempVar:Head: = Bizarro*Sephiroth B
 * TempVar:Core: = Bizarro*Sephiroth C
 * TempVar:RightMgc = Bizarro*Sephiroth D
 * TempVar:LeftMgc = Bizarro*Sephiroth E
 * Turn off Death Handling for Bizarro*Sephiroth
 * If (Self is TempVar:MainBody) Then
 * TempVar:CharLv99 = GlobalVar:CharLv99
 * If (GlobalVar:JenovaKoR == 1) Then
 * TempVar:JenovaBonus = 60000
 * } Else {
 * TempVar:JenovaBonus = 0
 * }
 * TempVar:MainBody's Max HP = 40000 + TempVar:CharLv99 * 5000
 * + TempVar:JenovaBonus
 * TempVar:Head's Max HP::= 4000 - ((8 - TempVar:CharLv99) * 250)
 * TempVar:Core's Max HP::= 10000 + TempVar:CharLv99 * 1250
 * TempVar:RightMgc's Max HP = 4000 + TempVar:CharLv99 * 500
 * TempVar:LeftMgc's Max HP:= 4000 + TempVar:CharLv99 * 500
 * If (GlobalVar:BizarroMainStart == 0) Then
 * TempVar:MainBody's HP = TempVar:MainBody's Max HP
 * TempVar:Head's HP: = TempVar:Head's Max HP
 * TempVar:Core's HP: = TempVar:Core's Max HP
 * TempVar:RightMgc's HP = TempVar:RightMgc's Max HP
 * TempVar:LeftMgc's HP = TempVar:LeftMgc's Max HP
 * GlobalVar:BizarroMainStart = 1
 * GlobalVar:MainCount = 0
 * GlobalVar:Sub1Count = 0
 * GlobalVar:Sub2Count = 0
 * GlobalVar:MainCoreTurns = 0
 * GlobalVar:Sub1CoreTurns = 0
 * GlobalVar:Sub2CoreTurns = 0
 * GlobalVar:BzHeadDeaths = 0
 * GlobalVar:BzDead-MainHead = 0
 * GlobalVar:BzDead-MainCore = 0
 * GlobalVar:BzDead-MainRMgc = 0
 * GlobalVar:BzDead-MainLMgc = 0
 * GlobalVar:BzDead-MainRShl = 0
 * GlobalVar:BzDead-MainRArm = 0
 * GlobalVar:BzDead-Sub1Core = 0
 * GlobalVar:BzDead-Sub1LArm = 0
 * GlobalVar:BzDead-Sub1LShl = 0
 * GlobalVar:BzDead-Sub1RArm = 0
 * GlobalVar:BzDead-Sub2Core = 0
 * GlobalVar:BzDead-Sub2LArm = 0
 * Print Message [Think about the sequence of the 5 targets]
 * Print Message [ and beat them!]
 * }
 * TempVar:MainBody's HP = TempVar:MainBody's Max HP
 * } Else If (Self is TempVar:Head) Then {
 * TempVar:Head's [4278] = 20
 * } Else If (Self is TempVar:Core) Then {
 * TempVar:Core's [4278] = 7
 * TempVar:Core's Physical Immunity = On
 * TempVar:Core's Magical Immunity = On
 * GlobalVar:MainCoreTurns = 0
 * } Else If (Self is TempVar:RightMgc) Then {
 * TempVar:RightMgc's [4278] = 29
 * TempVar:RightMgc's Additional Absorbs = Ice, Lightning
 * } Else If (Self is TempVar:LeftMgc) Then {
 * TempVar:LeftMgc's [4278] = 25
 * TempVar:LeftMgc's Additional Absorbs = Earth, Fire
 * } Else {
 * Remove Self
 * }
 * GlobalVar:ChangeParty = 0
 * Remove Self
 * }
 * GlobalVar:ChangeParty = 0

} AI: Main {
 * If (Self is TempVar:MainBody) Then
 * TempVar:MainBody's MP = TempVar:MainBody's Max MP
 * TempVar:CoreTurns = GlobalVar:MainCoreTurns
 * If (TempVar:CoreTurns > 0) Then
 * TempVar:CoreTurns = TempVar:CoreTurns + 1
 * GlobalVar:MainCoreTurns = TempVar:CoreTurns
 * }
 * TempVar:TurnTaken = 0
 * If (TempVar:Head has Death Status) Then
 * If ((TempVar:MainBody's CustomVar:HRvvTurns == 0) Then
 * Remove Death Status from TempVar:Head
 * Activate TempVar:Head
 * TempVar:Head's HP = TempVar:Head's Max HP
 * Print Message [Head Portion (B) Revived]
 * Choose Self
 * Use <> on Target
 * All Allies' IdleAnim = Normal
 * All Allies' HurtAnim = Flinch (Normal)
 * TempVar:TurnTaken = 1
 * } Else {
 * TempVar:MainBody's CustomVar:HRvvTurns =
 * TempVar:MainBody's CustomVar:HRvvTurns - 1
 * }
 * }
 * Count = Count + 1
 * If (Count == 1) Then
 * If ((TempVar:Core doesn't have Death Status)
 * & (TempVar:RightMgc has Death Status)
 * & (TempVar:LeftMgc has Death Status)
 * & (TempVar:CoreTurns > 8)) Then
 * Choose TempVar:RightMgc and TempVar:LeftMgc
 * Remove Death Status from Target
 * Activate Target
 * Use Bizzarro Enegy on Target
 * TempVar:Core's Physical Immunity = On
 * TempVar:Core's Magical Immunity = On
 * Print Message [Left&Right-Magic (D&E) Revived]
 * If (TempVar:Head doesn't have Death Status) Then
 * All Allies' IdleAnim = Normal
 * All Allies' HurtAnim = Flinch (Normal)
 * } Else {
 * All Allies' IdleAnim = Head KOed
 * All Allies' HurtAnim = Flinch (Head KOed)
 * }
 * GlobalVar:MainCoreTurns = 0
 * TempVar:TurnTaken = 1
 * } Else {
 * If (TempVar:Head has Death Status) Then
 * Choose All Opponents (incl. Dead)
 * Use Aurora Fence on Target
 * Remove Sleep/Poison/Sadness/Fury/Confusion/Silence/Haste/Slow/
 * Stop/Frog/Small/Slow-numb/Petrify/Regen/Barrier
 * MBarrier/Reflect/Shield/Death-sentence/Manipulate/
 * Berserk/Peerless/Paralysed/Seizure Statuses from Target
 * Remove Haste/Slow/Seizure Statuses from Self
 * TempVar:TurnTaken = 1
 * }
 * }
 * } Else If (Count == 2) Then {
 * If (TempVar:RightMgc doesn't have Death Status) Then
 * Choose Random Opponent
 * Use Bolt3 on Target
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Count == 3) Then {
 * If (TempVar:LeftMgc doesn't have Death Status) Then
 * Choose Random Opponent
 * Use Quake3 on Target
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Count == 4) Then {
 * If (TempVar:Head doesn't have Death Status) Then
 * If ((TempVar:Core doesn't have Death Status)
 * Choose All Opponents
 * If (TempVar:MainBody's IdleAnim == Normal) Then
 * Use Stigma (Normal Version) on Target
 * } Else {
 * Use Stigma (Head KOed Version) on Target
 * }
 * } Else {
 * Choose All Opponents
 * Use Heartless Angel on Target
 * }
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Count == 5 or 6) Then {
 * TempVar:TurnTaken = 1
 * } Else If (Count == 7) Then {
 * If (TempVar:RightMgc doesn't have Death Status) Then
 * Choose Random Opponent
 * Use Ice3 on Target
 * TempVar:TurnTaken = 1
 * }
 * } Else {
 * Count = 0
 * If (TempVar:LeftMgc doesn't have Death Status) Then
 * Choose Random Opponent
 * Use Fire3 on Target
 * TempVar:TurnTaken = 1
 * }
 * }
 * If (TempVar:TurnTaken == 0) Then
 * Choose Random Opponent
 * If (TempVar:MainBody's IdleAnim == Normal) Then
 * Use  (Normal Version) on Target
 * } Else {
 * Use  (Head KOed Version) on Target
 * }
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Self is TempVar:Core) Then {
 * Choose TempVar:MainBody
 * Use Bizzarro Enegy on Target
 * TempVar:Core's MP = TempVar:Core's Max MP
 * }
 * }
 * If (TempVar:TurnTaken == 0) Then
 * Choose Random Opponent
 * If (TempVar:MainBody's IdleAnim == Normal) Then
 * Use  (Normal Version) on Target
 * } Else {
 * Use  (Head KOed Version) on Target
 * }
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Self is TempVar:Core) Then {
 * Choose TempVar:MainBody
 * Use Bizzarro Enegy on Target
 * TempVar:Core's MP = TempVar:Core's Max MP
 * }
 * TempVar:Core's MP = TempVar:Core's Max MP
 * }

} AI: Counter - Death {
 * GlobalVar:ChangeParty = 0
 * Choose Self
 * If (Self is TempVar:MainBody) Then
 * Use  on Target
 * Remove All Allies
 * } Else If (TempVar:MainBody doesn't have Death Status) Then {
 * Use  on Target
 * }
 * If (Self is TempVar:MainBody) Then
 * GlobalVar:ChangeParty = 0
 * Remove All Allies
 * } Else If (Self is TempVar:Head) Then {
 * If (TempVar:MainBody doesn't have Death Status) Then
 * Choose Self
 * Use <> on Target
 * Print Message [Head Portion (B) Dead]
 * TempVar:MainBody's IdleAnim = Head KOed
 * TempVar:MainBody's HurtAnim = Flinch (Head KOed)
 * TempVar:MainBody's CustomVar:HRvvTurns = Rnd(1..3)
 * If (GlobalVar:BzHeadDeaths < 249) Then
 * GlobalVar:BzHeadDeaths = GlobalVar:BzHeadDeaths + 1
 * }
 * }
 * } Else If (Self is TempVar:Core) Then {
 * GlobalVar:MainCoreTurns = 0
 * Print Message [Core (C) Dead]
 * } Else If (Self is TempVar:RightMgc) Then {
 * If (TempVar:MainBody doesn't have Death Status) Then
 * Print Message [Right Magic (D) Dead]
 * If (TempVar:LeftMgc has Death Status) Then
 * TempVar:Core's Physical Immunity = Off
 * TempVar:Core's Magical Immunity = Off
 * GlobalVar:MainCoreTurns = 1
 * Print Message [Core (C) Defense Down]
 * }
 * }
 * } Else If (Self is TempVar:LeftMgc) Then {
 * If (TempVar:MainBody doesn't have Death Status) Then
 * Print Message [Left Magic (E) Dead]
 * If (TempVar:RightMgc has Death Status) Then
 * TempVar:Core's Physical Immunity = Off
 * TempVar:Core's Magical Immunity = Off
 * GlobalVar:MainCoreTurns = 1
 * Print Message [Core (C) Defense Down]
 * }
 * }
 * }
 * TempVar:Core's Physical Immunity = Off
 * TempVar:Core's Magical Immunity = Off
 * GlobalVar:MainCoreTurns = 1
 * Print Message [Core (C) Defense Down]
 * }
 * }
 * }
 * }

} AI: Setup {
 * TempVar:MainBody = Bizarro*Sephiroth A
 * TempVar:Head::= Bizarro*Sephiroth B
 * TempVar:Core::= Bizarro*Sephiroth C
 * TempVar:RightShld = Bizarro*Sephiroth D
 * TempVar:RightArm = Bizarro*Sephiroth E
 * Turn off Death Handling for Bizarro*Sephiroth
 * If (Self is TempVar:MainBody) Then
 * TempVar:CharLv99 = GlobalVar:CharLv99
 * If (GlobalVar:JenovaKoR == 1) Then
 * TempVar:JenovaBonus = 60000
 * } Else {
 * TempVar:JenovaBonus = 0
 * }
 * TempVar:MainBody's Max HP = 40000 + TempVar:CharLv99 * 5000
 * + TempVar:JenovaBonus
 * TempVar:Head's Max HP::= 4000 - ((8 - TempVar:CharLv99) * 250)
 * TempVar:Core's Max HP::= 14000 + TempVar:CharLv99 * 1750
 * TempVar:RightShld's Max HP = 6000 + TempVar:CharLv99 * 750
 * TempVar:RightArm's Max HP = 4000 + TempVar:CharLv99 * 500
 * If (GlobalVar:BizarroMainStart == 0) Then
 * TempVar:MainBody's HP = TempVar:MainBody's Max HP
 * TempVar:Head's HP::= TempVar:Head's Max HP
 * TempVar:Core's HP::= TempVar:Core's Max HP
 * TempVar:RightShld's HP = TempVar:RightShld's Max HP
 * TempVar:RightArm's HP = TempVar:RightArm's Max HP
 * GlobalVar:BizarroMainStart = 1
 * GlobalVar:MainCount = 0
 * GlobalVar:Sub1Count = 0
 * GlobalVar:Sub2Count = 0
 * GlobalVar:MainCoreTurns = 0
 * GlobalVar:Sub1CoreTurns = 0
 * GlobalVar:Sub2CoreTurns = 0
 * GlobalVar:BzHeadDeaths = 0
 * GlobalVar:BzDead-MainHead = 0
 * GlobalVar:BzDead-MainCore = 0
 * GlobalVar:BzDead-MainRMgc = 0
 * GlobalVar:BzDead-MainLMgc = 0
 * GlobalVar:BzDead-MainRShl = 0
 * GlobalVar:BzDead-MainRArm = 0
 * GlobalVar:BzDead-Sub1Core = 0
 * GlobalVar:BzDead-Sub1LArm = 0
 * GlobalVar:BzDead-Sub1LShl = 0
 * GlobalVar:BzDead-Sub1RArm = 0
 * GlobalVar:BzDead-Sub2Core = 0
 * GlobalVar:BzDead-Sub2LArm = 0
 * Print Message [Think about the sequence of the 5 targets]
 * Print Message [ and beat them!]
 * }
 * Count = GlobalVar:MainCount
 * Print Message [If a part dies, change to a different party.]
 * } Else If (Self is TempVar:Head) Then {
 * TempVar:Head's [4278] = 20
 * If (GlobalVar:BzDead-MainHead == 1) Then
 * Inflict Death on TempVar:Head
 * Remove TempVar:Head
 * All Allies' IdleAnim = Head KOed
 * All Allies' HurtAnim = Flinch (Head KOed)
 * }
 * } Else If (Self is TempVar:Core) Then {
 * TempVar:Core's [4278] = 7
 * TempVar:Core's Physical Immunity = On
 * TempVar:Core's Magical Immunity = On
 * If ((GlobalVar:BzDead-Sub1Core == 1)
 * & (GlobalVar:BzDead-MainRArm == 1)
 * & (GlobalVar:BzDead-MainRShl == 1)) Then
 * TempVar:Core's Physical Immunity = Off
 * TempVar:Core's Magical Immunity = Off
 * }
 * If (GlobalVar:BzDead-MainCore == 1) Then
 * Inflict Death on TempVar:Core
 * Remove TempVar:Core
 * }
 * GlobalVar:MainCoreTurns = 0
 * } Else If (Self is TempVar:RightShld) Then {
 * TempVar:RightShld's [4278] = 29
 * If (GlobalVar:BzDead-MainRShl == 1) Then
 * Inflict Death on TempVar:RightShld
 * Remove TempVar:RightShld
 * }
 * TempVar:RightShld's Additional Absorbs = Ice, Lightning
 * } Else If (Self is TempVar:RightArm) Then {
 * TempVar:RightArm's [4278] = 30
 * If (GlobalVar:BzDead-MainRArm == 1) Then
 * Inflict Death on TempVar:RightArm
 * Remove TempVar:RightArm
 * }
 * TempVar:RightArm's Additional Absorbs = Ice, Lightning
 * } Else {
 * Remove Self
 * }
 * GlobalVar:ChangeParty = 0
 * Inflict Death on TempVar:RightArm
 * Remove TempVar:RightArm
 * }
 * TempVar:RightArm's Additional Absorbs = Ice, Lightning
 * } Else {
 * Remove Self
 * }
 * GlobalVar:ChangeParty = 0

} AI: Main {
 * If (Bizarro*Sephiroth A to E all have Death Status) Then
 * Remove All Allies
 * GlobalVar:ChangeParty = 0
 * }
 * If (Self is TempVar:MainBody) Then
 * TempVar:MainBody's MP = TempVar:MainBody's Max MP
 * TempVar:CoreTurns = GlobalVar:MainCoreTurns
 * If (TempVar:CoreTurns > 0) Then
 * TempVar:CoreTurns = TempVar:CoreTurns + 1
 * GlobalVar:MainCoreTurns = TempVar:CoreTurns
 * }
 * TempVar:TurnTaken = 0
 * If (TempVar:Head has Death Status) Then
 * If ((TempVar:MainBody's CustomVar:HRvvTurns == 0) Then
 * Remove Death Status from TempVar:Head
 * Activate TempVar:Head
 * TempVar:Head's HP = TempVar:Head's Max HP
 * Print Message [Head Portion (B) Revived]
 * GlobalVar:BzDead-MainHead = 0
 * Choose Self
 * Use <> on Target
 * All Allies' IdleAnim = Normal
 * All Allies' HurtAnim = Flinch (Normal)
 * TempVar:TurnTaken = 1
 * } Else {
 * TempVar:MainBody's CustomVar:HRvvTurns =
 * TempVar:MainBody's CustomVar:HRvvTurns - 1
 * }
 * }
 * GlobalVar:MainCount = GlobalVar:MainCount + 1
 * Count = GlobalVar:MainCount
 * If (Count == 1) Then
 * If ((TempVar:Core doesn't have Death Status)
 * & (TempVar:RightShld has Death Status)
 * & (TempVar:RightArm has Death Status)
 * & (TempVar:CoreTurns > 8)) Then
 * Choose TempVar:RightShld and TempVar:RightArm
 * Remove Death Status from Target
 * Activate Target
 * Use Bizzarro Enegy on Target
 * TempVar:Core's Physical Immunity = On
 * TempVar:Core's Magical Immunity = On
 * Print Message [Right Magic (D&E) Revived]
 * GlobalVar:BzDead-MainRArm = 0
 * GlobalVar:BzDead-MainRShl = 0
 * TempVar:CoreTurns = 0
 * If (TempVar:Head doesn't have Death Status) Then
 * All Allies' IdleAnim = Normal
 * All Allies' HurtAnim = Flinch (Normal)
 * } Else {
 * All Allies' IdleAnim = Head KOed
 * All Allies' HurtAnim = Flinch (Head KOed)
 * }
 * GlobalVar:MainCoreTurns = 0
 * TempVar:TurnTaken = 1
 * } Else {
 * If (TempVar:Head has Death Status) Then
 * Choose All Opponents (incl. Dead)
 * Use Aurora Fence on Target
 * Remove Sleep/Poison/Sadness/Fury/Confusion/Silence/Haste/Slow/
 * Stop/Frog/Small/Slow-numb/Petrify/Regen/Barrier
 * MBarrier/Reflect/Shield/Death-sentence/Manipulate/
 * Berserk/Peerless/Paralysed/Seizure Statuses from Target
 * Remove Haste/Slow/Seizure Statuses from Self
 * TempVar:TurnTaken = 1
 * }
 * }
 * } Else If (Count == 2) Then {
 * If (TempVar:RightShld doesn't have Death Status) Then
 * Choose Random Opponent
 * Use Bolt3 on Target
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Count == 3) Then {
 * If (TempVar:RightArm doesn't have Death Status) Then
 * Choose Random Opponent
 * Use Slow on Target
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Count == 4) Then {
 * If (TempVar:Head doesn't have Death Status) Then
 * If ((TempVar:Core doesn't have Death Status)
 * Choose All Opponents
 * If (TempVar:MainBody's IdleAnim == Normal) Then
 * Use Stigma (Normal Version) on Target
 * } Else {
 * Use Stigma (Head KOed Version) on Target
 * }
 * } Else {
 * Choose All Opponents
 * Use Heartless Angel on Target
 * }
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Count == 5 or 6) Then {
 * TempVar:TurnTaken = 1
 * } Else If (Count == 7) Then {
 * If (TempVar:RightArm doesn't have Death Status) Then
 * Choose Random Opponent
 * Use Sleepel on Target
 * TempVar:TurnTaken = 1
 * }
 * } Else {
 * Count = 0
 * If (TempVar:RightShld doesn't have Death Status) Then
 * Choose Random Opponent
 * Use Ice3 on Target
 * TempVar:TurnTaken = 1
 * }
 * }
 * If (TempVar:TurnTaken == 0) Then
 * Choose Random Opponent
 * If (TempVar:MainBody's IdleAnim == Normal) Then
 * Use  (Normal Version) on Target
 * } Else {
 * Use  (Head KOed Version) on Target
 * }
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Self is TempVar:Core) Then {
 * Choose TempVar:MainBody
 * Use Bizzarro Enegy on Target
 * TempVar:Core's MP = TempVar:Core's Max MP
 * }
 * }
 * }
 * If (TempVar:TurnTaken == 0) Then
 * Choose Random Opponent
 * If (TempVar:MainBody's IdleAnim == Normal) Then
 * Use  (Normal Version) on Target
 * } Else {
 * Use  (Head KOed Version) on Target
 * }
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Self is TempVar:Core) Then {
 * Choose TempVar:MainBody
 * Use Bizzarro Enegy on Target
 * TempVar:Core's MP = TempVar:Core's Max MP
 * }
 * TempVar:Core's MP = TempVar:Core's Max MP
 * }

} AI: Counter - Death {
 * If (TempVar:Head has Death Status) Then
 * GlobalVar:BzDead-MainHead = 1
 * } Else {
 * GlobalVar:BzDead-MainHead = 0
 * }
 * If (TempVar:Core has Death Status) Then
 * GlobalVar:BzDead-MainCore = 1
 * } Else {
 * GlobalVar:BzDead-MainCore = 0
 * }
 * If (TempVar:RightShld has Death Status) Then
 * GlobalVar:BzDead-MainRShl = 1
 * } Else {
 * GlobalVar:BzDead-MainRShl = 0
 * }
 * If (TempVar:RightArm has Death Status) Then
 * GlobalVar:BzDead-MainRArm = 1
 * } Else {
 * GlobalVar:BzDead-Sub1Core = 0
 * GlobalVar:BzDead-MainRShl = 0
 * GlobalVar:BzDead-MainCore = 0
 * GlobalVar:BzDead-MainHead = 0
 * }
 * Choose Self
 * If (Self is TempVar:MainBody) Then
 * Use  on Target
 * Remove All Allies
 * GlobalVar:ChangeParty = 0
 * } Else If (TempVar:MainBody doesn't have Death Status) Then {
 * Use  on Target
 * }
 * If (Self is TempVar:MainBody) Then
 * GlobalVar:ChangeParty = 0
 * Remove All Allies
 * } Else If (Self is TempVar:Head) Then {
 * If (TempVar:MainBody doesn't have Death Status) Then
 * Choose Self
 * Use <> on Target
 * Print Message [Head Portion (B) Dead]
 * TempVar:MainBody's IdleAnim = Head KOed
 * TempVar:MainBody's HurtAnim = Flinch (Head KOed)
 * TempVar:MainBody's CustomVar:HRvvTurns = Rnd(1..3)
 * If (GlobalVar:BzHeadDeaths < 249) Then
 * GlobalVar:BzHeadDeaths = GlobalVar:BzHeadDeaths + 1
 * }
 * GlobalVar:ChangeParty = 3
 * } Else {
 * GlobalVar:ChangeParty = 0
 * }
 * } Else If (Self is TempVar:Core) Then {
 * If (TempVar:MainBody doesn't have Death Status) Then
 * GlobalVar:MainCoreTurns = 0
 * Print Message [Right Core (C) Dead]
 * GlobalVar:ChangeParty = 3
 * } Else {
 * GlobalVar:ChangeParty = 0
 * }
 * } Else If (Self is TempVar:RightShld) Then {
 * If (TempVar:MainBody doesn't have Death Status) Then
 * Print Message [Right Magic (D) Dead]
 * If ((TempVar:RightArm has Death Status)
 * & (GlobalVar:BzDead-Sub1Core == 1)) Then
 * TempVar:Core's Physical Immunity = Off
 * TempVar:Core's Magical Immunity = Off
 * GlobalVar:MainCoreTurns = 1
 * Print Message [Right Core (C) Defense Down]
 * }
 * GlobalVar:ChangeParty = 3
 * } Else {
 * GlobalVar:ChangeParty = 0
 * }
 * } Else If (Self is TempVar:RightArm) Then {
 * If (TempVar:MainBody doesn't have Death Status) Then
 * Print Message [Right Magic (E) Dead]
 * If ((TempVar:RightShld has Death Status)
 * & (GlobalVar:BzDead-Sub1Core)) Then
 * TempVar:Core's Physical Immunity = Off
 * TempVar:Core's Magical Immunity = Off
 * GlobalVar:MainCoreTurns = 1
 * Print Message [Right Core (C) Defense Down]
 * }
 * GlobalVar:ChangeParty = 3
 * } Else {
 * GlobalVar:ChangeParty = 0
 * }
 * }
 * If ((TempVar:RightShld has Death Status)
 * & (GlobalVar:BzDead-Sub1Core)) Then
 * TempVar:Core's Physical Immunity = Off
 * TempVar:Core's Magical Immunity = Off
 * GlobalVar:MainCoreTurns = 1
 * Print Message [Right Core (C) Defense Down]
 * }
 * GlobalVar:ChangeParty = 3
 * } Else {
 * GlobalVar:ChangeParty = 0
 * }
 * }
 * }

} AI: Setup {
 * TempVar:MainBody = Bizarro*Sephiroth A
 * TempVar:Head::= Bizarro*Sephiroth B
 * TempVar:Core::= Bizarro*Sephiroth C
 * TempVar:RightMgc = Bizarro*Sephiroth D
 * TempVar:LeftMgc:= Bizarro*Sephiroth E
 * Turn off Death Handling for Bizarro*Sephiroth
 * If (Self is TempVar:MainBody) Then
 * TempVar:CharLv99 = GlobalVar:CharLv99
 * If (GlobalVar:JenovaKoR == 1) Then
 * TempVar:JenovaBonus = 60000
 * } Else {
 * TempVar:JenovaBonus = 0
 * }
 * TempVar:MainBody's Max HP = 40000 + TempVar:CharLv99 * 5000
 * + TempVar:JenovaBonus
 * TempVar:Head's Max HP::= 4000 - ((8 - TempVar:CharLv99) * 250)
 * TempVar:Core's Max HP::= 16000 + TempVar:CharLv99 * 2000
 * TempVar:RightMgc's Max HP = 8000 + TempVar:CharLv99 * 1000
 * TempVar:LeftMgc's Max HP:= 8000 + TempVar:CharLv99 * 1000
 * If (GlobalVar:BizarroMainStart == 0) Then
 * TempVar:MainBody's HP = TempVar:MainBody's Max HP
 * TempVar:Head's HP::= TempVar:Head's Max HP
 * TempVar:Core's HP::= TempVar:Core's Max HP
 * TempVar:RightMgc's HP = TempVar:RightMgc's Max HP
 * TempVar:LeftMgc's HP:= TempVar:LeftMgc's Max HP
 * GlobalVar:BizarroMainStart = 1
 * GlobalVar:MainCount = 0
 * GlobalVar:Sub1Count = 0
 * GlobalVar:Sub2Count = 0
 * GlobalVar:MainCoreTurns = 0
 * GlobalVar:Sub1CoreTurns = 0
 * GlobalVar:Sub2CoreTurns = 0
 * GlobalVar:BzHeadDeaths = 0
 * GlobalVar:BzDead-MainHead = 0
 * GlobalVar:BzDead-MainCore = 0
 * GlobalVar:BzDead-MainRMgc = 0
 * GlobalVar:BzDead-MainLMgc = 0
 * GlobalVar:BzDead-MainRShl = 0
 * GlobalVar:BzDead-MainRArm = 0
 * GlobalVar:BzDead-Sub1Core = 0
 * GlobalVar:BzDead-Sub1LArm = 0
 * GlobalVar:BzDead-Sub1LShl = 0
 * GlobalVar:BzDead-Sub1RArm = 0
 * GlobalVar:BzDead-Sub2Core = 0
 * GlobalVar:BzDead-Sub2LArm = 0
 * Print Message [Think about the sequence of the 5 targets]
 * Print Message [ and beat them!]
 * }
 * Print Message [If a part dies, change to a different party.]
 * Count = GlobalVar:MainCount
 * } Else If (Self is TempVar:Head) Then {
 * TempVar:Head's [4278] = 20
 * If (GlobalVar:BzDead-MainHead == 1) Then
 * Inflict Death on TempVar:Head
 * Remove TempVar:Head
 * All Allies' IdleAnim = Head KOed
 * All Allies' HurtAnim = Flinch (Head KOed)
 * }
 * } Else If (Self is TempVar:Core) Then {
 * TempVar:Core's [4278] = 7
 * TempVar:Core's Physical Immunity = On
 * TempVar:Core's Magical Immunity = On
 * If ((GlobalVar:BzDead-Sub2Core == 1)
 * & (GlobalVar:BzDead-Sub1Core == 1)
 * & (GlobalVar:BzDead-MainLMgc == 1)
 * & (GlobalVar:BzDead-MainRMgc == 1)) Then
 * TempVar:Core's Physical Immunity = Off
 * TempVar:Core's Magical Immunity = Off
 * }
 * If (GlobalVar:BzDead-MainCore == 1) Then
 * Inflict Death on TempVar:Core
 * Remove TempVar:Core
 * }
 * GlobalVar:MainCoreTurns = 0
 * } Else If (Self is TempVar:RightMgc) Then {
 * TempVar:RightMgc's [4278] = 29
 * If (GlobalVar:BzDead-MainRMgc == 1) Then
 * Inflict Death on TempVar:RightMgc
 * Remove TempVar:RightMgc
 * }
 * TempVar:RightMgc's Additional Absorbs = Ice, Lightning
 * } Else If (Self is TempVar:LeftMgc) Then {
 * TempVar:LeftMgc's [4278] = 25
 * If (GlobalVar:BzDead-MainLMgc == 1) Then
 * Inflict Death on TempVar:LeftMgc
 * Remove TempVar:LeftMgc
 * }
 * TempVar:LeftMgc's Additional Absorbs = Ice, Lightning
 * } Else {
 * Remove Self
 * }
 * GlobalVar:ChangeParty = 0
 * Inflict Death on TempVar:LeftMgc
 * Remove TempVar:LeftMgc
 * }
 * TempVar:LeftMgc's Additional Absorbs = Ice, Lightning
 * } Else {
 * Remove Self
 * }
 * GlobalVar:ChangeParty = 0

} AI: Main {
 * If (Bizarro*Sephiroth A to E all have Death Status) Then
 * Remove All Allies
 * GlobalVar:ChangeParty = 0
 * }
 * If (Self is TempVar:MainBody) Then
 * TempVar:MainBody's MP = TempVar:MainBody's Max MP
 * TempVar:CoreTurns = GlobalVar:MainCoreTurns
 * If (TempVar:CoreTurns > 0) Then
 * TempVar:CoreTurns = TempVar:CoreTurns + 1
 * GlobalVar:MainCoreTurns = TempVar:CoreTurns
 * }
 * TempVar:TurnTaken = 0
 * If (TempVar:Head has Death Status) Then
 * If ((TempVar:MainBody's CustomVar:HRvvTurns == 0) Then
 * Remove Death Status from TempVar:Head
 * Activate TempVar:Head
 * TempVar:Head's HP = TempVar:Head's Max HP
 * Print Message [Head Portion (B) Revived]
 * GlobalVar:BzDead-MainHead = 0
 * Choose Self
 * Use <> on Target
 * All Allies' IdleAnim = Normal
 * All Allies' HurtAnim = Flinch (Normal)
 * TempVar:TurnTaken = 1
 * } Else {
 * TempVar:MainBody's CustomVar:HRvvTurns =
 * TempVar:MainBody's CustomVar:HRvvTurns - 1
 * }
 * }
 * GlobalVar:MainCount = GlobalVar:MainCount + 1
 * Count = GlobalVar:MainCount
 * If (Count == 1) Then
 * If ((TempVar:Core doesn't have Death Status)
 * & (TempVar:RightMgc has Death Status)
 * & (TempVar:LeftMgc has Death Status)
 * & (TempVar:CoreTurns > 8)) Then
 * Choose TempVar:RightMgc and TempVar:LeftMgc
 * Remove Death Status from Target
 * Activate Target
 * Use Bizzarro Enegy on Target
 * TempVar:Core's Physical Immunity = On
 * TempVar:Core's Magical Immunity = On
 * Print Message [Left&Right Magic (D&E) Revived]
 * GlobalVar:BzDead-MainLMgc = 0
 * GlobalVar:BzDead-MainRMgc = 0
 * If (TempVar:Head doesn't have Death Status) Then
 * All Allies' IdleAnim = Normal
 * All Allies' HurtAnim = Flinch (Normal)
 * } Else {
 * All Allies' IdleAnim = Head KOed
 * All Allies' HurtAnim = Flinch (Head KOed)
 * }
 * GlobalVar:MainCoreTurns = 0
 * TempVar:TurnTaken = 1
 * } Else {
 * If (TempVar:Head has Death Status) Then
 * Choose All Opponents (incl. Dead)
 * Use Aurora Fence on Target
 * Remove Sleep/Poison/Sadness/Fury/Confusion/Silence/Haste/Slow/
 * Stop/Frog/Small/Slow-numb/Petrify/Regen/Barrier
 * MBarrier/Reflect/Shield/Death-sentence/Manipulate/
 * Berserk/Peerless/Paralysed/Seizure Statuses from Target
 * Remove Haste/Slow/Seizure Statuses from Self
 * TempVar:TurnTaken = 1
 * }
 * }
 * Use Aurora Fence on Target
 * Remove Sleep/Poison/Sadness/Fury/Confusion/Silence/Haste/Slow/
 * Stop/Frog/Small/Slow-numb/Petrify/Regen/Barrier
 * MBarrier/Reflect/Shield/Death-sentence/Manipulate/
 * Berserk/Peerless/Paralysed/Seizure Statuses from Target
 * Remove Haste/Slow/Seizure Statuses from Self
 * TempVar:TurnTaken = 1
 * }
 * }


 * } Else If (Count == 2) Then {
 * If (TempVar:RightMgc doesn't have Death Status) Then
 * Choose Random Opponent
 * Use Bolt3 on Target
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Count == 3) Then {
 * If (TempVar:LeftMgc doesn't have Death Status) Then
 * Choose Random Opponent
 * Use Quake3 on Target
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Count == 4) Then {
 * If (TempVar:Head doesn't have Death Status) Then
 * If ((TempVar:Core doesn't have Death Status)
 * Choose All Opponents
 * If (TempVar:MainBody's IdleAnim == Normal) Then
 * Use Stigma (Normal Version) on Target
 * } Else {
 * Use Stigma (Head KOed Version) on Target
 * }
 * } Else {
 * Choose All Opponents
 * Use Heartless Angel on Target
 * }
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Count == 5 or 6) Then {
 * TempVar:TurnTaken = 1
 * } Else If (Count == 7) Then {
 * If (TempVar:RightMgc doesn't have Death Status) Then
 * Choose Random Opponent
 * Use Ice3 on Target
 * TempVar:TurnTaken = 1
 * }
 * } Else {
 * Count = 0
 * GlobalVar:MainCount = 0
 * If (TempVar:LeftMgc doesn't have Death Status) Then
 * Choose Random Opponent
 * Use Fire3 on Target
 * TempVar:TurnTaken = 1
 * }
 * }
 * If (TempVar:TurnTaken == 0) Then
 * Choose Random Opponent
 * If (TempVar:MainBody's IdleAnim == Normal) Then
 * Use  (Normal Version) on Target
 * } Else {
 * Use  (Head KOed Version) on Target
 * }
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Self is TempVar:Core) Then {
 * Choose TempVar:MainBody
 * Use Bizzarro Enegy on Target
 * TempVar:Core's MP = TempVar:Core's Max MP
 * }
 * Use  (Head KOed Version) on Target
 * }
 * TempVar:TurnTaken = 1
 * }
 * } Else If (Self is TempVar:Core) Then {
 * Choose TempVar:MainBody
 * Use Bizzarro Enegy on Target
 * TempVar:Core's MP = TempVar:Core's Max MP
 * }

} AI: Counter - Death {
 * If (TempVar:Head has Death Status) Then
 * GlobalVar:BzDead-MainHead = 1
 * } Else {
 * GlobalVar:BzDead-MainHead = 0
 * }
 * If (TempVar:Core has Death Status) Then
 * GlobalVar:BzDead-MainCore = 1
 * } Else {
 * GlobalVar:BzDead-MainCore = 0
 * }
 * If (TempVar:RightMgc has Death Status) Then
 * GlobalVar:BzDead-MainRMgc = 1
 * } Else {
 * GlobalVar:BzDead-MainRMgc = 0
 * }
 * If (TempVar:LeftMgc has Death Status) Then
 * GlobalVar:BzDead-MainLMgc = 1
 * } Else {
 * GlobalVar:BzDead-MainLMgc = 0
 * }
 * Choose Self
 * If (Self is TempVar:MainBody) Then
 * Use  on Target
 * Remove All Allies
 * GlobalVar:ChangeParty = 0
 * } Else If (TempVar:MainBody doesn't have Death Status) Then {
 * Use <Vanish> on Target
 * }
 * If (Self is TempVar:MainBody) Then
 * GlobalVar:ChangeParty = 0
 * Remove All Allies
 * } Else If (Self is TempVar:Head) Then {
 * If (TempVar:MainBody doesn't have Death Status) Then
 * Choose TempVar:Head's Last Attacker (General)
 * Use Demi3 on Target
 * Print Message [Head Portion (B) Dead]
 * Chose Self
 * Use <> on Target
 * TempVar:MainBody's IdleAnim = Head KOed
 * TempVar:MainBody's HurtAnim = Flinch (Head KOed)
 * TempVar:MainBody's CustomVar:HRvvTurns = Rnd(1..3)
 * If (GlobalVar:BzHeadDeaths < 249) Then
 * GlobalVar:BzHeadDeaths = GlobalVar:BzHeadDeaths + 1
 * }
 * GlobalVar:ChangeParty = 5
 * } Else {
 * GlobalVar:ChangeParty = 0
 * }
 * } Else If (Self is TempVar:Core) Then {
 * If (TempVar:MainBody doesn't have Death Status) Then
 * Print Message [Core (C) Dead]
 * GlobalVar:MainCoreTurns = 0
 * GlobalVar:ChangeParty = 6
 * } Else {
 * GlobalVar:ChangeParty = 0
 * }
 * } Else If (Self is TempVar:RightMgc) Then {
 * If (TempVar:MainBody doesn't have Death Status) Then
 * Print Message [Right Magic (D) Dead]
 * GlobalVar:ChangeParty = 5
 * } Else {
 * GlobalVar:ChangeParty = 0
 * }
 * } Else If (Self is TempVar:LeftMgc) Then {
 * If (TempVar:MainBody doesn't have Death Status) Then
 * Print Message [Left Magic (E) Dead]
 * GlobalVar:ChangeParty = 6
 * } Else {
 * GlobalVar:ChangeParty = 0
 * }
 * }
 * GlobalVar:ChangeParty = 0
 * }
 * } Else If (Self is TempVar:LeftMgc) Then {
 * If (TempVar:MainBody doesn't have Death Status) Then
 * Print Message [Left Magic (E) Dead]
 * GlobalVar:ChangeParty = 6
 * } Else {
 * GlobalVar:ChangeParty = 0
 * }
 * }
 * }

}

Trivia

 * The name Bizarro∙Sephiroth is a mistranslation of the Japanese name. Its Japanese name's translation is actually closer to "Rebirth Sephiroth."
 * There is a glitch that involves casting Ultima against Bizarro∙Sephiroth with Quadra Magic, while the Ultima Materia is also linked to HP or MP Absorb. Casting Ultima with this setup may freeze the game.

Related enemies

 * Safer∙Sephiroth