Imprisoned

Imprisoned describes a state in which a character is incapacitated during the battle with Carry Armor used by both Carry Armor's Left Arm and Carry Armor's Right Arm. When targeted, a character is picked up and held by one of the arms and is unable to use any abilities until he or she is dropped. During this state, damage inflicted on carry armor will recipricate in damage inflicted on the imprisoned character(s). If an arm is destoyed or only the party left is imprisoned, the held character will be dropped and can also begin to fight.