Palamecia (Final Fantasy XIII)

The Palamecia is a location in Final Fantasy XIII. It is a PSICOM airship that serves as the base of the Sanctum Skyfleet. It is where Sazh Katzroy and Oerba Dia Vanille are held after being captured by Jihl Nabaat.

Datalog
''The flagship of the Sanctum Skyfleet, this imposing craft is an anti-Pulse juggernaut built using the latest in military technology. The Palamecia bristles with powerful weaponry, and its multiple decks hold several dozen warships, as well as hundreds of crew members.''

During the Purge, the Palamecia transported the entire Pulse Vestige to the Hanging Edge.

Story
When Vanille and Sazh are captured in Nautilus at the end of Chapter 8, Jihl Nabaat imprisons them upon the Palamecia. Lightning, Snow, Fang, and Hope mount a rescue mission with the aid of Cid Raines and the Lindblum. However, Sazh and Vanille succeed in escaping themselves.

After the alarm system passes through red, green, and purple, Galenth Dysley, who is also present on board the ship, changes it to code white, shutting down the engine and allowing the Kalavinka raiders to get near the ship's exterior and attack Lightning's party. They destroy one and then Sazh and Vanille blast their way out, meeting up with the others.

On the ship's external shell, they defeat another of the raiders which gives Fang an idea about how to infiltrate the Palamecia's main cabin, where Galenth and Jihl are. Vanille uses her weapon to entangle a Garuda Interceptor, and Fang subdues it. All six of them ride on the Garuda's back, evading gunfire from the Palamecia, and jump into the airship's central part.

The l'Cie reach the bridge, and Nabaat leaps down to confront them. Galenth has other ideas, however, and he strikes Jihl and the PSICOM soldiers with his powerful magic, killing all of them and dissolving the Palamecia's roof. Soon after revealing his ideology of humanity, Galenth assumes his true form as the fal'Cie Barthandelus and attacks them. After Dysley returns after apparently being defeated, he tells the group that their Focus is to destroy the fal'Cie Orphan. He tells them that one of them must become Ragnarok and wreak destruction upon Cocoon.

Leaving them Menrva as it assumes an airship form, Galenth ensures their escape from the sinking air fortress with an arranged destination to Eden. However, they are attacked by Yaag Rosch in the Proudclad before Menrva takes Lightning's group to a location below the city of Eden known as the Fifth Ark.

Short-field Landing Deck

 * PSICOM Infiltrator x1, PSICOM Raider x2
 * PSICOM Infiltrator x2, PSICOM Raider x1

External Berths

 * Deckdrone x2 (Two separate encounters)
 * Deckdrone x2, PSICOM Dragoon x1
 * Deckdrone x5
 * PSICOM Dragoon x1
 * PSICOM Dragoon x2
 * Deckdrone x3
 * Deckdrone x4, PSICOM Dragoon x1
 * Deckdrone x3, PSICOM Dragoon x2

Crew Corridors

 * PSICOM Raider x2, PSICOM Infiltrator x2
 * PSICOM Huntress x1, PSICOM Infiltrator x3
 * PSICOM Huntress x1, PSICOM Raider x2
 * PSICOM Infiltrator x1, PSICOM Huntress x2
 * Viking x1
 * PSICOM Raider x2, PSICOM Huntress x2
 * Viking x1, PSICOM Raider x2
 * PSICOM Raider x1, PSICOM Infiltrator x2
 * PSICOM Huntress x2
 * PSICOM Raider x2
 * PSICOM Infiltrator x3
 * Viking x1, PSICOM Huntress x2

Cargo Access

 * Flanborg x1, Flanitor x1
 * Flanborg x1
 * Flanborg x2
 * Flanborg x2, Flanitor x1
 * Flanborg x1, Flanitor x2

Rotary Shaft

 * Viking x3 (Three separate encounters)
 * Vespid Soldier x3, PSICOM Infiltrator x2
 * Vespid Soldier x2 (Two separate encounters)
 * Viking x1, PSICOM Huntress x1
 * PSICOM Huntress x2
 * PSICOM Infiltrator x3
 * Thermadon x1
 * Thermadon x1, PSICOM Raider x2
 * Vespid Soldier x2, Thermadon x1

Primary Engine Bay

 * Flanborg x2, Flanitor x1 (Two separate encounters)
 * Flanborg x2
 * Thermadon x1, Vespid Soldier x3
 * Flanitor x2
 * Thermadon x1
 * Vespid Soldier x1, Thermadon x1

Starboard Weather Deck

 * Vespid Soldier x3 (Two separate encounters)
 * Viking x1, Vespid Soldier x2 (Two separate encounters)
 * Vespid Soldier x2
 * Viking x1, PSICOM Dragoon x2 (Two separate encounters)
 * Deckdrone x3, Vespid Soldier x2
 * Deckdrone x7
 * Vespid Soldier x1, Deckdrone x5
 * PSICOM Dragoon x2 (Two separate encounters)
 * Deckdrone x5
 * Viking x1, Deckdrone x3
 * Viking x1, PSICOM Dragoon x3
 * PSICOM Dragoon x4
 * Kalavinka Striker x1 (Boss, Two separate encounters)

Bridge Access

 * PSICOM Infiltrator x3, PSICOM Destroyer x1
 * Thermadon x1, PSICOM Destroyer x1
 * PSICOM Huntress x2, PSICOM Destroyer x1, PSICOM Reaver x1
 * PSICOM Destroyer x1, PSICOM Dragoon x3
 * Thermadon x1, PSICOM Raider x2
 * PSICOM Reaver x1, PSICOM Dragoon x2, PSICOM Raider x2
 * PSICOM Destroyer x2, PSICOM Huntress x1
 * PSICOM Reaver x1, PSICOM Dragoon x4
 * Thermadon x1, PSICOM Destroyer x1, PSICOM Infiltrator x3

Bridge

 * Barthandelus x1, Right Pauldron x1, Right Ailette x1, Left Pauldron x1, Left Ailette x1 (Boss)

Trivia

 * The airship's name derives from the Empire of Palamecia in Final Fantasy II. Interestingly both represent "the bad" side.
 * The Palamecia is first shown carrying the Pulse Vestige through the Hanging Edge.