Seymour Omnis

The final battle with Seymour Guado, the battle against Seymour Omnis, is staged inside Sin. Seymour's plan is to gain control of Sin from the inside to wreak havoc on Spira, but how he got inside it is unknown.

Defeating Seymour Omnis in the Final Fantasy X HD Remaster version earns the The Destination of Hatred trophy.

Battle
Seymour Omnis hovers in front of four discs called Mortiphasms. On Seymour's turn, he will cast four spells in succession on the player party. The spells are determined by the color of the discs closest to Seymour; orange for fire-elemental, purple for ice-elemental, yellow for lightning-elemental and blue for water-elemental.

The spells' strength is also determined by how many discs of the same color are closest to Seymour. For example, if only one orange disc is aligned, Seymour would cast a weak Fira spell, whereas four orange discs would allow Seymour to cast four powerful Firaga spells.

The Mortiphasms govern Seymour Omnis's elemental attributes:
 * Four matching discs allows Seymour to absorb the corresponding element, but renders him weak to the opposing element.
 * Three matching discs allows Seymour to absorb the corresponding element.
 * Two matching discs allows Seymour to become immune to the corresponding element.
 * One matching disc allows Seymour to halve damage from the corresponding element.

Once Seymour Omnis is attacked six times, he will glow red, indicating his change of strategy. He will cast Dispel on the party, and on his next turn will cast Ultima that can potentially do over 4,000 damage to all characters. After this he will rotate the Mortiphasms so that the aligned discs match (but of a different element to before), and continues with his previous strategy. Once Seymour Omnis falls below 20,000 HP, he will do this after only three attacks; counterattacks also count towards this. If his spells are blocked by Nul-spells (and not by immunity or absorption), it is possible to counterattack them. This can lead to multiple counterattacks to a single one of Seymour Omnis's turns; this is the only case in Final Fantasy X where this can happen (the Nul-spells are not a requirement for this to occur; if one simply takes damage it can also happen).

Seymour will no longer banish aeons like he did in the previous two encounters and remarks that even his mother opposes him if Yuna summons Anima during battle.

There is a minor glitch in all PS2 versions of the game. When Omnis has two water elementals, he becomes immune to Fire rather than to Water. This can even lead to a situation where Omnis is both resistant and immune to fire. It has not yet been tested whether this glitch still exists in the HD remaster version.

Strategy
As the discs face the same way at the beginning of the battle, one of the first actions should be to rotate one by attacking it; this will prevent a barrage of powerful spells. Physically attacking a Mortiphasm will rotate it counter clockwise, and using magic will rotate it clockwise. The Mortiphasms, unlike Seymour, are out of range of melee attacks, so only Wakka can attack them physically.

Seymour Omnis has high defense and magic defense, so using Armor Break and Mental Break will make the battle easier. Holy and Doublecasting elemental spells that target Seymour's weakness are also effective, although the latter will only work if the player doesn't attack the Mortiphasms. Casting Hastega is also useful, however Seymour may Dispel this, so the player would need to reapply this several times.

The player can let Yuna's aeons do the work: unless Seymour is using Water spells, it is possible to just summon the corresponding elemental aeon who will absorb the spells. Another useful tip is to have Yuna's Overdrive full before the fight and summon Shiva and use her Overdrive on Seymour, without Lulu's Venus Crest (found during a second visit to the Farplane after defeating Yunalesca) she will do 9,999 damage if Yuna is trained or with the Venus Crest on Lulu's Celestial Weapon, she can do anywhere from 0 - 99,999 damage effectively one hit KO'ing Seymour.

As Seymour primarily uses elemental magic to attack, it is recommended to equip armor that nullify or absorb his spells. The Phantom Bangle for Lulu can be found on the Battle Site, The Phantom Ring for Yuna is found in the Sea of Sorrow, and the Victorious for Rikku is found by inputting the password "VICTORIOUS" on the Fahrenheit. Using Nul-spells is a viable alternative, but this leaves the party open to Seymour's fourth spell.

Although Seymour Omnis's defense is initially 180, it is reduced to 100 whenever he casts Dispel. When he uses Ultima, it is increased again, but only to 150.

Seymour Omnis's version of Ultima is different from most Ultima spells in Final Fantasy X. Firstly, it is somewhat weaker, having a damage constant of 64 instead of 70. As a result, the damage inflicted is only about 89.4% of what a normal Ultima spell at 35 magic would be. Secondly, however, this is somewhat made up for by the fact that Seymour Omnis's Ultima deals special damage rather than magical damage. This renders most protective measures useless, including Shell. However, it can still be reduced by Shield and/or Focus.

Etymology
The word omnis means "all". Seymour Omnis is called "Seymour éthéré" (Ethereal Seymour) in the French version and "Seymour Omega" in the Spanish version.

Related Enemies

 * Mortiphasm
 * Seymour
 * Seymour Natus
 * Seymour Flux

Seymor Ultima Seymour éthéré