Sage Knowledge 1-26

This is a list of Sage Knowledge from pieces 1-26. You may also wish to read pieces 27-52 and 53-78.

SK 05: House Solidor
Gained by defeating monsters by the name of Lich "A noble Archadian family having a permanent seat on the Senate, and de facto control over the Ministry of Law. In the days following Archadia's establishment as an empire, House Solidor found itself in the opposition to the then-powerful military. Having won the ensuing struggle, it the initiated far-reaching revisions to the law in an attempt to prevent any further challenge to its supremacy. Subsequently, the Ministry of Law was created to monitor the military, with the order of Judges at its head. House Solidor's firm grip on the workings of the Empire can be felt to this day, with Emperor Gramis the fourth in a succession of Solidor emperors."

SK 06: Sky Pirates
Gained by defeating monsters by the name of Redmaw "A name for the freefolk who ply the open skies in ariships. Though they are collectively called "pirates", their actual occupations vary by individual. Some search for legendary treasures, som merely travel the world, while others are indeed ruthless villains who attack trade ships and plunder goods for profit. In recent years, the Archadian Empire has stepped up patrols, bringing in the worst of the lot, all but consigning the more flamboyant feats of piracy to history. Of late, many are pirates who have given up the thief's life for that of the headhunter, bringing their former comrades-in-arms to justice... for a bounty. Those few who remain pirates have struggled hard to retain the title, and are duly proud of it."

SK 08: Bazaar Goods
Gained by defeating monsters by the name of Skeleton "Loot from monsters and the like are crafted into articles fit for sale. Some of these are little more than refinements on the base materials. Others require crystals, concoctions, and alchemy to prooduce. Few require too much skill or effort, though, making crafted articles a common sight at market, their quality, if not quite their appearance, being hardly distinguishable from that of regularly produced goods. If one is lucky, one might find some articles selling for bellow the going rate."

SK 09: Mist
Gained by defeating monsters by the name of Zombie "Naturally occurring energy, found in almos all regions of the world, affecting all living things, the climate, and even the land itself. Magick is but one of the diverse methods of harnessing the power of Mist, the most common being via its controlled release from magicite, an ore known to hold high concentrations of condense Mist within its crystalline structure. For larger effects, a greater amount of Mist is required, making particularly rich magicite a valuable commodity. There are marked regional differences in the amount of Mist contained in the atmosphere and soil. While typically invisible to the naked eye, high densities of Mist will occasionally manifest in very visible phenomena. The highest concentrations of Mist can even do damage, leading to over-rapid changes in the environment, and violent behavior among animals and those more sensitive to the Mist's effects."

SK 10: Terrestial Conveyances
Gained by defeating monsters by the name of Mimeo "We all are told at one time or another, but how many of us recall that Ivalice is covered with mimic-germinites? Easy to forget, as they have little impact on living creatures, but any moogle worth his hammer could tell you the horribly corrosive effect the little devils have on the metals most often used for engines and vehicles. All the better for airships, which fly high above the germinite clouds, yet a sorry state of affairs for those who would make their journeys on land. The next time you see a party traveling by chocobo and chocobo-led wagon, you will know why they're the preferred means of overland transport, won't you."

SK 14: Airships
Gained by defeating monsters by the name of Steeling "Airborne craft, developed by the moogles centuries ago. They float by the power of skystone, and are given direction and speed by means of propeller or glossair ring. Currently, they are one of the most popular forms of transport in Ivalice, and the skyroutes are comfortably the busiest of the highways linking the major cities. Airships range in size from pribate yachts to giant military warcraft. Unable to fly in jagd, where skystone is ineffective."

SK 15: The Alexander
Gained by defeating monsters by the name of Slaven Wilder "No. 1 Heavy Carrier class airship being the the flagship of the 12th Fleet of the Archadian Imperial Army. The 12th fleet, commanded by Judge Zargabath, operates under the Galtea Tactical Force of the Western Armada, led by Lord Vayne."

SK 16: The Ifrit
Gained by defeating monsters by the name of Ghost "No. 1 Cruiser Class Airship. Belonging to the 8th Fleet of the Archadian Imperial Army. Led the Imperial response to the Resistance attack at the royal palace in Rabanastre."

SK 17: The Shiva
Gained by defeating monsters by the name of Wooly Gator "No. 1 Light Cruiser Class Airship. Belonging to the 8th Fleet of the Archadian Imperial Army. Ordered to return to Rabanastre after the nethicite fragment known as the 'Dawn Shard' was recovered, but sank in an explosion thought to have been caused by the relic before she could make port."

SK 18: The Leviathan
Gained by defeating monsters by the name of Great Tortoise "No. 1 Dreadnought class airship being the flagship of the 8th Fleet of the Archadian Imperial Army. The 8th fleet was assigned to the Galtea Tactical Force of the Western Armada, under the command of Judge Ghis. Fitted with a skystone made to resist the effects of jagd, the Leviathan was a linchpin of the Imperial Army's main force. Sunk in an explosion caused by the uncontainable reaction of the nethicie fragment known as the Dawn Shard."

SK 21: The Strahl
Gained by defeating monsters by the name of Wyvern "Airship designed and built by YPA, a shipwright's guild of Archades. Officially named the YPA-GB47 Test Combat Fighter, production was halted after the completion of a single test model due to dissatisfaction on the part of the Imperial customer with the costly dual-movable-wing design. Scheduled for scrapping, Balthier liberated the ship at the last moment. Balthier has since modified the Strahl to his tastes with a new engine and numerous other augmentations, making it a very different ship from the one envisaged by its YPA inventors."

SK 22: Clans
Gained by defeating monsters by the name of Malboro "A group formed for the main purpose of driving beasts and fiends from civilized areas, called to action in particularly bad cases, when individuals and town watches are not deemed equal to the task. Able to react more swiftly than equivalent military units, the clans are used by many smaller municipalities as rapid-response peacekeepers. As a result, few clans' activities need heed the boundaries between territories, and they move freely across wastes and sacred lands alike."

SK 23: Centurio
Gained by defeating monsters by the name of Balloon "An elite clan having its clan hall in the Royal City of Rabanastre, formed by the young moogle, Montblanc. That the relatively new Centurio is quickly making its mark among the clans is thanks in no small part to Montblanc's encouragment of cooperation between members, and all Centurios' dedication to getting the job done. Centurio is renowned for welcoming hunters of all reaces, its founding members including a nu mou, Ma'kenroh, and a viera."

SK 25: Marks
Gained by defeating monsters by the name of Slaven "Beasts - scourge of the common peoples of Ivalice. Foul creatures who take the greatest relish from inflicting the most gratuitous harm. Of these, the worst are identified as a public menace and made "marks", for the slaying of which a bounty is offered. Most mark hunting petitions come from commoners or local officials, though kingdoms have been known to issue requests for the slaying of particularly malevolent menaces. Mark hunters range from professional hunters to casual adventurers. The unwary be warned: though mark hunting is imagined by some to be a short road to fame and fortune, it is oft-times found to be a short road to an early grave."