Elder Wyrm (Final Fantasy XII)

The Elder Wyrm is a boss in Final Fantasy XII, an ancient Greater Dragon located in the Golmore Jungle. It died several thousand years ago, but was reanimated by the wood it died in and became part plant as a result. The Elder Wyrm serves as the Wood's protector, attacking any outside intruders that threaten the source of its new life.

Bestiary Entry
Genus: Boss Classification: Greater Dragon

Page 1: Observations
Guardian beasts of the forests, and the most ancient of the dragons in Ivalice.

Though they perished several thousands of years ago, the living things of the wood grew in them, giving them nourishment and counteracting the corruption of their flesh until they stood once more.

So they share body and soul with the wood, and suffer no intruders within its boundaries.

Battle
An average party level of 26 or greater is recommended; 22 or higher if you're feeling lucky. Dispatch the two Treants accompanying the Elder Wyrm first so that the party can fully focus on the Elder Wyrm. The Elder Wyrm's Sporefall will cause random status effects, so Esuna is a must-have spell for this battle. Confuse, Oil, Poison, Blind, and occasionally Sap are usually seen directly after Sporefall; Smelling Salts, Handkerchiefs, Antidotes, and Eye Drops are a must, with Remedies for emergencies. Note your characters will not heed your commands when Confused, so keeping the party well spaced will prevent all members from being affected at the same time. Equipping Ranged Weapons is the simplest way to assure this. The Oil status can only be cured with Handkerchiefs and must be cured immediately, as the Elder Wyrm's Fireball will KO a character who is Oiled. The player can use Quickenings as they wish, though MP would be better put to use curing status effects. It is also recommended to get better weapons at Jahara; Betelguese or Flametongue or whatever else is available. On licenses, it is best to have all the augments for remedy cures so that Remedies will cure almost every status effect that is inflicted on you.

Another tactic is to summon Belias and let the Elder Wyrm focus on him. Use Curaga on Belias as much as possible. If you are far away from the Elder Wyrm when it uses Sporefall, it will not hit your summoner. Use charge as much as possible when the Elder Wyrm is focused on Belias so you can summon it again when it uses Hellfire/Dies.

Elder Wyrm is an optional battle, and need not be fought if instead of going directly east from Golmore Jungle, the party travels first south, then reach the Paramina Rift from the Feywood. Even though, you should try to beat the Elder Wyrm, as the enemies at Feywood are at a much higher level.

Related Enemies

 * Ash Wyrm
 * Shield Wyrm
 * Lindwyrm (mark)
 * Ring Wyrm (mark)
 * Fafnir (mark)
 * Yiazmat (elite mark)
 * Tiamat (boss)
 * Hell Wyrm (boss)