Protect (status)

Protect (プロテス, Purotesu), also known as Barrier and Safe, is a recurring positive status effect in the series. It is often granted to a character through the use of the Protect spell, the auto-ability Auto-Protect, the item Light Curtain, or the Blue Magic spell Mighty Guard. It typically reduces all damage done from physical attacks for a set amount of time.

Final Fantasy
Protect is a positive status effect the player can use from their White Mage, White Wizard, Red Mage, Red Wizard, or Knight. It raises the target's defense slightly. It will not wear off after a set of time and can be stacked like the Temper spell. Protect will only wear off if the character either dies or has Dispel used on them. Protected character will have a glowing orange outline around them.

Final Fantasy II
Protect is a positive status that can be acquired using either the Protect spell or the Protect Tome. The spell raises Defense depending on the spell's level.

Final Fantasy III
The Protect status can be provided using the Protect spell, the Defender as an item, or using the Minne acquired from the Madhura Harp as a song. The status here is somewhat random: it can nullify 25% or 50% or even more, while the song can be increased in effect by job-leveling.

Final Fantasy IV
Protect is only achieved through the Protect spell. There is no visible indication of the spell in effect and it does not halve damage from physical attacks, and instead raises a character's Defense. It can be stacked until a character's Defense hits 255%. However, this was changed in the Nintendo DS version; as the status now existed as Protect, and lost its stacking effect.

Final Fantasy IV: The After Years
Protect can be granted through the spell Protect, or through using the Murasame, Defender, or Protect Staff as items on characters.

Final Fantasy V
Protect may be gained by casting the Protect spell, the Blue Magic spell Mighty Guard, using the item Iron Draft via the Drink ability, and using the Mix command to combine a Dragon Fang with a Phoenix Down and create the item Dragon Defense.

Final Fantasy VI
Originally translated as Safe, the status can be granted using Protect, Mighty Guard, and many accessories and Gau's Rages. It reduces damage done from physical attacks by 170/256 (approximately 66%) and is represented by a yellow aura around the Protected character.

Final Fantasy VII
Barrier cuts physical damage by half and can be gained by using the Barrier Materia or using the Wall spell or the Protect Ring accessory. The item Light Curtain can be used to grant protect to all allies. The Enemy Skill Big Guard casts Barrier along with MBarrier and Haste.

Crisis Core -Final Fantasy VII-
The status returns as Barrier, and just like in Final Fantasy VII, it cuts the physical damage by half and can be gained by using the Barrier Materia, Wall Materia, or some accessories. Cait Sith's Courage Boost! DMW grants the Barrier status along with many statuses, and the status can randomly be implemented via the DMW as well when not in modulating phase.

Final Fantasy VIII
The Protect status returns as a positive status that reduces physical damage by half and lasts 32 seconds. It can be granted by casting the spell Protect that can be drawn from various enemies, using a Protect Stone item, using Selphie's Limit Break Wall, or casting Quistis's Limit Break Mighty Guard, which will grant Protect regardless of Crisis Level. Protect can also by provided using the Guardian Force ability Auto-Protect.

Final Fantasy IX
Protect is a status that reduces physical damage by half. It can be used by casting the White Magic spell Protect and the Blue Magic spell Mighty Guard. Carbuncle will also cast it it during its long summoning animation. When used, the character will glow yellow, similar to previous games. How long the status lasts depends on the character's Spirit and the battle speed.

Final Fantasy X
Protect is a White Magic spell that can be used from either casting Protect, Kimahri's Ronso Rage Mighty Guard, wearing an armor that has Auto-Protect, using the item Light Curtain, or by Rikku mixing items to give the Protect status.

Final Fantasy X-2
Protect is similar to its Final Fantasy X predecessor and reduces physical damage. It can be cast if one of the player characters is a White Mage who has already learned Shell or has the Helios Guard Garment Grid equipped.

Another form is SOS Protect used when a player's character gets low on HP. The Helios Guard Garment Grid comes with it along with the Warrior job class after learning Sentinel.

Final Fantasy XI
Protect is a status caused by the White Magic spell by the same name. It increases the target's defense by a flat amount, as opposed to reducing physical damage taken like in other games.

Final Fantasy XII

 * "The character is enveloped in a magick field, increasing defense and reducing physical damage taken. The effect is temporary."

Protect reduces physical damage by 33% and can be granted using the Protect or the Protectga spell and the Shielded Armor. An enemy skill called Greater Barrier grants the status along with Shell. Guns ignore Protect.

Final Fantasy XII: Revenant Wings
Basch can grant the Protect status to multiple allies by casting Protectga.

Final Fantasy XIII
Protect is a Synergist spell available for Lightning, Snow, Sazh, and Hope. It costs two ATB points and, like its previous incarnations, it reduces physical damage against the target by 33%. There is also an upgraded spell called Protectra that Vanille and Fang learn in their Synergist role, which is stronger than a normal Protect, with resistance of 50%, but with shorter duration. Some accessories like the Guardian Amulet and the Shield Talisman grant Protect status either at the start or during a battle, although they only do this once. Aegisol casts Protect on the party on the field. Deprotect cancels out the Protect status, and Protect can also heal a target from Deprotect.

Final Fantasy Tactics
Protect can be granted using Protect, Protectja, Wall, or wearing the Lordly Robe and using the Tynar Rouge as an accessory. Protect does not directly reduce damage from attacks in this installment, but subtracts the attacker's physical AT by 1/3 in the damage formula. If the attack is done with a weapon that uses Magickal Attack or Speed, then Protect instead reduces that stat for the attack.

In addition, physical attacks that have stat-dependent success rates will face a penalty such that revised stat = [stat * 2/3] when targeting a Protected unit; consequently, Protect can lower either the success rate or the damage of physical attacks.

Final Fantasy Tactics Advance
Protect is granted by the abilities: Protect, Barrier, 100% Wool, and Yellow Spring. It reduces physical damage.

Final Fantasy Fables: Chocobo Tales
Protect is a status effect that halves damage until the end of the next round.

Cards that cause Protect

 * Cait Sith's Megaphone
 * Phoenix's Blazing Barrier
 * Adamantoise's Might Guard

Dissidia Final Fantasy/Dissidia 012 Final Fantasy
The Warrior of Light gains the Protect status while in EX Mode, boosting his Defense by 10 points.