Arcane Magick

Arcane Magick (裏魔法) is a type of magick that deals with direct damage or negative Status Effects that distort the judgment of either ally or foe.

They have been classified in previous Final Fantasy titles as Black Magic, and in Final Fantasy X-2 as the main set of abilities for the Dark Knight, though only labeled as Arcana.

Final Fantasy XII
Damage calculation:
 * $$DMG = [POW \times RANDOM(1 \sim 1.125) - MDEF] \times [2 + {MAG \times (Lv+MAG) \over 256}]$$

The damage is boosted if the caster is affected by Faith, wears equipment with Elemental Affinity, what augments have been purchased on the License Board, and whether the enemy is weak against the used element.

The success rate of negative status spells are unaffected by the target's magick evasion.


 * $$Success~Rate = Base~Rate + (MAG~of~user - VIT~of~target) \%$$

NOTE "MP cost" is defined as default MP cost. Channeling Augments can lower the MP cost of any spell.

International Zodiac Job System
Arcane Magick can only be used by the Red Mage job. Many Arcane Magick have been moved into the Time Magick category. Also, the powerful Fire-elemental spell, Ardor, has been moved into the Arcane Magick category.

Final Fantasy Tactics
Ultima, the High Seraph primary skillset.

The formula for damage is as follows:
 * $$Magick Attack \times PWR \times (Faith/100) \times (Target Faith/100)$$

Final Fantasy Tactics A2: Grimoire of the Rift
Arcane Magick is the skillset of the Arcanist. The spells that comprise it focus primarily on spells attuned with Gravity and Darkness, and include several spells dependent on level.