Osmose (ability)



Osmose (アスピル, Asupiru), sometimes translated as Psych, Asper/Aspir, or Syphon, is a recurring spell from the series. It is normally associated with Black Magic. The spell absorbs MP from one opponent, as long as they have MP to begin with. Many bosses and magic-using enemies will cast Osmose (or something similar) on a player character if they are getting low on MP. It works in reverse or not at all against Undead.

Final Fantasy II
Osmose is a Black Magic spell which transfers MP from one or all enemies to the caster. This is reversed when casting on the Undead. The amount of MP transferred depends on the spell level. Any character can learn Osmose by having them use the Osmose Tome (called the Osmose Scroll in the Origins release).

Final Fantasy IV
Rydia, Palom, Tellah, and Fusoya can cast Psych. It costs 0 MP. In this game, Psych had the tendency to only absorb 1 MP from most enemies, probably due to the fact that they have just that much MP. A few enemies like Red Dragon are a little more prone to Psych, allowing the caster to gain 100 - 150 MP.

In the DS release, Osmose is much more effective and can drain up to 99 MP from enemies, although some enemies are still immune. It also costs 5 MP to cast instead of 0. In all releases, a good idea is to use Osmose on Cecil and Edge, as they are primarily physical attackers whose magical abilities are negligible, and they thus have little use for MP. The spell has a spell power of 10 (16 in non-DS versions, 20 in Easytype) and an accuracy of 100%).

Final Fantasy IV: The After Years
Osmose retains all of its features from Final Fantasy IV, and is learnable by Palom at level 25, Rydia at level 26, Golbez at level 32, and Leonora at level 39. Fusoya starts with the spell.

Final Fantasy V
Osmose is a Level 6 Black Magic and Spellblade spell. It is known as Aspil in the SNES and Playstation remake. It can be bought in Phantom Village for 10,000 gil, and costs 1 MP to cast.

Final Fantasy VI
Osmose is learnable from Zona Seeker at a x15 rate and Shiva at a x4 rate. This spell is one of the most potent forms of the Osmose in all of the Final Fantasy series: Osmose absorbs enough MP from the target to replenish the caster's own MP to full, provided the target has enough MP to do so. It costs 1 MP to cast, has a hit rate of 150, a power of 26, and is vulnerable to Runic.

Final Fantasy VII
Some enemies use it under the name Aspil. Although not available as a spell, characters can use through the item Ghost Hand. The MP Absorb Support Materia serves as a replacement for the Osmose spell. The Magic Hammer enemy skill also will leech up to 97 MP from an enemy (providing it absorbs 100 MP, but costs 3 MP to cast).

Crisis Core -Final Fantasy VII-
Osmose absorbs a small amount of MP from an enemy. Its upgraded form Osmoga drains more MP. The two spells are the only spells in the game that can be executed for no MP cost.

Final Fantasy IX
Vivi can cast Osmose, which is learned through the High Mage Staff and Gaia Gear. It costs 2 MP to cast, 70 AP to learn, and has a spell power of 15. Both incarnations of Tiamat and Ozma can use the ability Absorb MP which decreases its target's MP amount and adds it to its caster. The amount of MP that Osmose drains is as follows.


 * $$Base = Spell Power - Target's Magic Defence$$
 * $$Bonus = Mag ... [(Lv + Mag) / 8] + Mag$$
 * $$MP Restored = [(Base * Bonus) / 4]$$

Final Fantasy X
Osmose is a Black Magic spell found in Wakka's section of the Sphere Grid. It costs 0 MP to cast.

Final Fantasy X-2
MP Absorb is an ability learned by the Black Mage Dressphere.

Osmose can be cast by equipping the White Tome, which also decreases cast time of White Mage skills by 40%, or by equipping the Covetous Garment Grid, and changing dresspheres so as to pass through its red Gate.

Drying out the enemies' MP in Final Fantasy X and Final Fantasy X-2 is ineffective to prevent them from casting magic spells because they all possess the Auto-ability No MP Cost innately. Their MP pool only functions as dictating how much MP player characters can drain.

Final Fantasy XI
Aspir can be cast on any enemy target for 10 MP and functions on the Dark Magic ability. The only way to obtain a Scroll of Aspir, from which the spell can be learned, is to complete a quest in Windurst for it.

Final Fantasy XII
Syphon is an Arcane Magick spell that drains MP. In the Japanese version, it is known as Aspir. The License for Syphon is Arcane Magick 4 that costs 50 LP. The spell costs 4,000 gil and 2 MP, and can be bought on the airships that travel between cities.

In the International Zodiac Job System version, Syphon is listed as Green Magick, its License being Green Magick 3 along with Bubble. It can be used by all four Mage Job classes: White Mage, Black Mage, Time Mage, and Red Mage.

Final Fantasy Tactics
The Mystic Arts spell Empowerment is used by Mystics, while Beowulf Cadmus can cast Syphon. Empowerment costs 2 MP to cast and 200 JP to learn with a charging speed of 50, the draining amount is one third of the target's maximum MP, while Syphon drains one fourth without charging time. Both have a range of four squares.