Ahriman (Final Fantasy XII)

The Ahriman is a boss in Final Fantasy XII.

Bestiary Entry
Genus: Boss Classification: Undead Lord

Page 1: Observations
''In ancient times, Sochen Cave Palace was used as a ground for spiritual training by monks and ascetics. Here they purified their hearts, yet the corruption they washed away pooled, becoming the black soil out of which the Ahriman is said to have grown. The coalescence of discarded corruption hates those with pure hearts, and attacks with vengeful animosity.''

For this, the Ahriman is considered an enemy by most religions of Ivalice.

Battle
In this fight, Shell Magick is a great asset here, be sure you have mastered Remedy Lore, and have a healthy supply of it. Set your Gambit to Ally:any=Remedy. Healing fast plays an important role here. Ahriman mostly attacks you with Magick, which damage can be reduced by Shell, he'll also cast Doom on you, which you should heal immediately. When around 40% of his HP is drained, he'll start to use Divide, which splits himself. The replicas have around 700-1,000 HP, and capable of attacking. The real Ahriman will appear slightly ghostly while the replicas appear solid. You cannot hurt Ahriman with most Magicks while his replicas are out. Immediately dispose Ahriman's replica and focus your firepower on him. He'll also cast Immobilizega from time to time, which can be a burden if you don't heal in time, since Ahriman likes to cast Magick. Overall, Doom is your greatest burden while fighting Ahriman, but if you have enough Remedies, this can be an easy fight.

Do NOT forget to Steal. With Thief Cuffs you have a decent chance of getting a Death Powder. You need two of these to make a Ultima Blade and they are hard to come by.

Related Enemies

 * Ghost
 * Specter
 * Lich
 * Necrofiend
 * Necrophobe
 * Bogey
 * Wraith (Mark)
 * Glaring Eye (Rare)
 * Cultsworn Lich (Rare)
 * Evil Spirit (Rare)