Shadowbind

Shadowbind (かげしばり), also known as Pin or Needles, is a recurring ability in the Final Fantasy series.

Final Fantasy IV
Originally known as Pin in official versions preceding the Nintendo DS, and Needles in the J2e translation, Shadowbind is a Ninjutsu spell usable by Edge that casts Paralyze on one target. It costs 5 MP in all versions but the Nintendo DS version, where it costs 15 MP instead.

Final Fantasy IV: The After Years
Shadowbind returns as a Ninjutsu ability, used by Edge at level 25 and Zangetsu at level 20, and functions the same as in Final Fantasy IV. It costs 5 MP to cast.

Final Fantasy XI
Shadowbind is a job ability of Rangers that ability becomes available at level 40. It allows the Ranger to Bind an opponent, stopping him in place for a short period of time. With the exception of some Notorious monsters that are immune to Bind, this status cannot be resisted. This status cannot be removed with Erase.

The Hunter's Bracers increase the duration of the Bind effect.

Final Fantasy XIV
Shadowbind is a Weapon Skill available to the Archer Discipline.

Final Fantasy Tactics
Shadowbind is an ability of the Assassin Job, exclusive to enemies, which inflicts Stop on a target up to 4 spaces away, and has a 100% hit rate. See also enemy abilities.

Final Fantasy Tactics Advance
Shadowbind is an ability that can be learned by Assassins. It is learned from the Fey Bow and requires 200 AP to master. It costs 12 MP to cast. It can only hit units on surrounding tiles and causes the stop effect

There is also a Lunge Tech by the name of Shadowstick, which causes Slow. It is taught by the Silver Rapier and is mastered after 200 AP.

Final Fantasy Tactics A2: Grimoire of the Rift
Shadowbind returns as an Assassin ability, and is learned from the Elfin Bow for 350 AP, and costs 12 MP to cast. It inflicts Stop in a similar manner to Final Fantasy Tactics Advance.