Enwater (ability)

Enwater (エンウォータ) is a recurring spell in the series. It usually gives the Enwater status, either adding a set amount of additional Water-elemental damage, or the elemental status, to a target's attack.

Final Fantasy XI
Enwater is an Enhancing Magic white magic spell in Final Fantasy XI. When under the effect of Enwater, the player or monster will deal some slight Water magic damage following each melee attack. Unlike most Final Fantasy games, ordinary melee attacks in Final Fantasy XI cannot have a specific element, and Enspells do not change this.


 * Example:
 * Player attacks the Eft for 30 damage.
 * Additional effect: water damage: the Eft takes 12 damage.

Final Fantasy XIII
Enwater is a spell available to the Synergist role, accessible earliest by Sazh, and at higher levels by Lightning and Hope.

It adds the Water elemental property to physical attacks, and is thus particularly valuable against enemies that are weak to the element but strong against magical attacks.

Cast on Commandos, who get a bonus to physical damage, it is superior to the Aquastrike used by Ravagers, if the time taken to cast it does not outweigh that consideration, such as in short battles.

Ravager party members with En-Spells will do additional damage to all enemies within a short radius, similar to Blitz, Watera, etc, when they perform the corresponding element of Strike.