Curaja

Curaja (ケアルジャ), also known as Cure 4, is the most powerful of the Cure series of spells. It can restore most characters to full HP. It should be noted that Curaja is originally ケアルガ (Kearuga, Curaga) in the Japanese versions of Final Fantasy, Final Fantasy III, Final Fantasy IV, and Final Fantasy XII.

Final Fantasy
Curaja, also known as CUR4 in the NES release and Cure4 in the Final Fantasy Origins release, is a level 7 White Magic spell, which fully restores the HP of a single ally.

The spell can be bought at Gaia and can only be learned by the White Wizard Job class. In the Dawn of Souls and 20th Anniversary Edition releases it costs 35 MP to cast.

Chaos can also cast Curaja to fully heal himself during the final battle.

Final Fantasy III
Curaja, or Cure4, is a level 7 White Magic spell and the most advanced healing spell. It restores all HP if used on one target. If used as a multi-target, it restores 500 - 800 HP in the NES, or 2,500 - 3,500 HP in the Nintendo DS. Only a White Mage, Devout, Sage, and Onion Knight can cast Curaja. It can be bought in the Invincible and in Doga's Village for 20,000 gil and has a base power of 220.

Final Fantasy IV
Curaja is the strongest White Magic healing spell that Rosa, Tellah, and Porom learn. Fusoya knows this spell from the outset. The spell fully heals the target, or heals 2,000 - 3,000 HP when used on the entire party, and costs 40 MP to cast. It has a power of 128 (288 in non-DS versions) and never misses. In the SNES version, any value greater than 16,384 healed from the spell will restore MP instead.

Final Fantasy IV: The After Years
Curaja is the strongest White Magic healing spell in the game. Rosa, Porom, and Leonora learn Curaja at levels 45, 48, and 57 respectively, and Fusoya knows it initially. It costs 40 MP to cast.

Final Fantasy XII
Curaja is a White Magick 6 license that costs 45 LP to learn and (initially) 68 MP to use. It restores a large amount of HP to all allies and is a weaker version of Renew. The spell can be bought at Port at Balfonheim after the events in Pharos at Ridorana for 11,700 gil. There is an other use of Curaja, it deals high damage to all undead enemies in range.

In the International Zodiac Job System version Curaja is a White Magick 9 license and can be used by the White Mage and Knight, but the Knight must acquire the license for Hashmal first.

Final Fantasy XIII
Curaja is a spell available to the Medic role and costs 2 ATB segments to use. It is learned by advancing in the Medic Role in the Crystarium System, but can only be learned by Vanille (Stage 8) and Hope (Stage 9).

The amount Curaja heals is based on the difference between the allies' max HP and current HP; the lower the allies' HP is, the more Curaja will heal. This is why Curaja only heals a little if the characters' HP is above the halfway point.


 * (lost HP * 0.12) + [(lost HP * MA) / 10,000] = recovery amount

"Lost HP" is equal to the difference between the max HP and current HP.

Final Fantasy Tactics
Curaja is the most powerful healing spell for White Mages. It cost 800 JP to learn. It has a speed of 10 and costs 20 MP to use. The spell heals a lot of HP and cannot be reflected. In the PS1 version, there is a chance that the user will say, upon casting, "Mighty breeze, heal from the sky! Cure4!". Curaja has a 40% chance of being randomly learned in battle if cast on a White Mage that has not learned the spell yet and is healed at least 1 HP.

Final Fantasy Crystal Chronicles: Ring of Fates
Curaja is cast by piling four Cure spells. It restores 999 HP.