Chocobo stable

Chocobo stables are a recurring type of location in the Final Fantasy series. From the stables, the player can usually rent out or breed chocobos, or both. Chocobos are large birds used for steeds for fast travel across the overworld. In games where the chocobos are owned by the player party rather than rented from a stable, the player can sometimes breed the birds at the stables in a minigame to get various variants.

Final Fantasy VI


Chocobo stable are places where the player can rent a chocobo for a small fee. They are found in South Figaro, Nikeah, and Jidoor, and there are many hidden stables on the world map, usually found in forests near towns.

Chocobos are a main source for transportation in the early parts of the game, or when an airship is unavailable, but they become obsolete the party an fly an airship. The player does not engage in random encounters when riding on a chocobo, and once the player dismounts it, the chocobo will return to its pen.

Final Fantasy VII


The Chocobo Farm located near Marshes after passing Kalm is home to a family of Chocobo breeders who raise Chocobos for racing. After acquiring the Highwind the party can rent stables by talking to the head of the family in the house. Up to six are available. With the stables rented, the party can send Chocobo enemies caught from the field to the farm to take them out and ride them without fear they will flee when dismounted, or breed them for various other colors to become able to cross different terrain on the world map.

There is also a Chocobo stable in the Highwind where the player can take a chocobo to easily transport it across continents.

Final Fantasy X-2


The Calm Lands Ruins is where Clasko opens a chocobo ranch at the site of the former Monster Arena in the Calm Lands. The site is infested with fiends and he asks the Gullwings to clear it.

To begin raising chocobos the party must catch them on the field and send hem to the ranch. From there, the party can dispatch a chocobo to a certain location to find items and accessories, and even new locations.

Final Fantasy XII
Gurdy, the sister of the Six Moogle Siblings, mans the chocobo rental service in Ivalice. The party can ride a chocobo for a maximum of 180 seconds before it drops the rider. Chocobos can access special paths player characters cannot cross on their own. Some story elements require characters to use a chocobo, and in those situations they are free of charge.

Chocobos can be rented from the following locations:
 * Rabanastre Gates
 * Nalbina Fortress
 * Jahara
 * Mt Bur-Omisace
 * Phon Coast Hunters' Camp
 * Balfonheim Port Sea Breeze Lane

Final Fantasy XV


The player will be able to rent out chocobos from certain posts to cross the overworld with. Wiz Chocobo Post appears in the Final Fantasy XV Episode Duscae demo, but the chocobo riding mechanic is disabled for the demo.

Final Fantasy Type-0


Chocobo Ranch is an area of Akademeia located some ways outside it, but connected to the rest of the capital with a magic portal from inside the magic academy. The cadets' and dominion chocobos are kept here, looked after by the staff. Once Class Zero have got some chocobos they can breed them at the stables to get different variants of chocobo. The chocobos cannot be taken out the ranch by visiting the stables, however, but can be called whenever on the world map. Unlike in other games, dismounted chocobos will flee.