Raem

Raem is a sadistic, metaphysical monster and the unseen main antagonist of Final Fantasy Crystal Chronicles. Its existence is tied to that of the Meteor Parasite in Mount Vellenge, and it feeds off the memories of suffering which the monsters spawned by the miasma produce, creating a never-ending cycle of pain and torment for the world's inhabitants. In this way, he is not unlike Sin.

It is worth noting that Raem is not only the final boss of Crystal Chronicles but also the most powerful boss in the game.

Early History
Raem was born, along with Lady Mio, from the meteor impact that destroyed the great crystal and gave rise to the miasma. Both entities are apparently dependent on the memories of living beings for sustenance; however, their individual palettes diverge quite significantly. Mio desires simply to "nibble on memories from time to time", leading to forgetfulness, while Raem consumes all the memories which he perceives, thereby eradicating all coherent thought and recollection. He seems to prefer memories focused on suffering and despair, particularly those brought about by miasma, and is willing to do anything to ensure that the miasma's source remains unharmed. This is due to the fact that forgotten memories, and those absorbed by Raem, are transformed into monsters which spread even more terror and anguish, creating a cycle to which there is neither end, nor escape.

Confrontation
The Tipa Caravanners meet Ream for the first time after the Meteor Parasite is defeated by them and they are taken to the Nest of Memories. Once there, the history and nature of Raem is revealed by Lady Mio, as is the fact that both [|Black Knight (Crystal Chronicles)|Leon]] and Hurdy were victims of the being's insatiable appetite for painful memories; however, he was dissatisfied with them, as they spent all their time looking ahead and giving little thought to the past. After a series of randomly-determined questions pertaining to the Tipa Caravanners journey, they reach Raem's domain in the Nest of Memories, the Tipa Caravanners are then imprisoned within a force field as he descends from on high. After Mio pleases with Raem on how he should only take bits of memories like her, he explains that being raised on memories and miasma give him a taste for memories of suffering and pain. Mio then shatters the force field around the Caravanners, however Raem uses his power to pin her to the floor and then the Caravanners are lead into a battle with Raem. The Caravanners take on Raem in his original form and then after being defeated, forces Lady Mio to merge with him to become Memiroa. After delivering the final blow to him in this form, his last words are "Not yet! Not.." as he explodes into tiny pieces. Lady Mio is freed and the Caravanners are able to return to the Meteor Parasite's lair to deliver one final blow and finally free the world of miasma.

Phase one: Raem
As soon as the battle starts, Raem will summon a pair of minions (one red and one blue). These will respawn constantly throughout the fight whenever they are both dead, so leaving one alive would be a good idea. Raem has 350 hit points in this phase of the battle, is extremely resistant to all three Black Magic spells, and is immune to the effects of Slow, Stop, Gravity and--unlike most other bosses--Holy. He will fire pairs of homing bubbles which duplicate the effects of Fira, Blizzara and Thundara as a ranged attack, and will body slam anyone who gets too close (this can be aggravating, as the body slam attack interrupts most focus attacks). He can also extend the necks of his "wings" in order to strike a foe at mid-range for heavy damage. Once Raem has been reduced to 175 hit points, he will start to use a laser beam attack with an explosion effect that inflicts massive damage. This attack is very difficult to avoid; Selkie or Yuke characters can escape the damage with their Defend abilities, although this requires split-second timing for the Selkies.

Phase Two: Memiroa


Things become much tougher now, especially in single player mode. Memiroa's attacks all inflict obscene amounts of damage and have area effects. To make matters worse, its health is not listed on the GBA screen at all, which means that you have absolutely no idea how close to death the nightmare is. The strategy for beating Memiroa is thus: destroy the creature's crystal talon in order to access its vulnerable head. This is far from easy, however, due to the previously mentioned extremely powerful attacks: while the talon is intact, Memiroa will use a red laser beam that strikes a single point almost instantly that inflicts massive fire damage on anyone caught within the explosion, and a linear blue laser that freezes anything it touches. It will also slam the ground with one of its claws in order to stun an opponent. Once the talon has been destroyed, it will attack with either a black laser that inflicts serious damage, or a pair of white lasers that can pretty much kill a character in a single hit.

Phoenix Downs help a lot during this fight, and it's recommended that you keep at least one in your command slots at all times. This is especially true in single-player mode, as there's no one to cast Life on you.

In single player mode it is extremely helpful to collect the memory bubbles that will float down from above before the Crystal Talon captures them itself. When you cast a spell Cure for instance on a memory bubble, it will transform into a magicite labeled ????. Each magicite casts a random -aga spell, so it will not be that easy to get the one you want. The spell to go for however is the one that makes you invincible for a short amount of time, recognizable by the blue glow that surrounds your character. Memiroa can do nothing against you while you are under this spell, so it is advised to collect a good amount of the ???? magic, and when his head drops down, quickly go your command slots and set all except for 1 (which should be a Phoenix Down) to ???? and quickly cast them until you get the invincibility spell. Then you just keep attacking, focus attacking, casting spells, whatever your preference is at his head. Rinse and repeat and Memiroa will fall. The amount of memory bubbles one can acquire is tied to the amount of memories they have. Each bubble spawned consumes one memory. Because of this, players visiting from other save files will be unable to acquire their own ???? Magicite, although they can collect them from their allies.