Ifrit

Ifrit is a fire-elemental Summon which appears in several games in the series. His attack is called Hell Fire, sometimes called Inferno or Flames of Hell, and deals fire-elemental damage to all opponents. He is one of the most frequently appearing Summons. Like most re-appearing Summons, he changes his appearance in each game, but remains somewhat similar in each game.

Final Fantasy III
Ifrit can be summoned by Summoner, and is gotten simply by buying it.
 * Healing Light - Heals all party members
 * Hellfire - Deals fire damage to a single target
 * Inferno - Deals fire damage to all enemies

Final Fantasy IV
Ifrit is automatically obtained when Rydia joins for the second time. He is called Jinn in the Super Nintendo release.

Final Fantasy V
Ifrit is a Level 2 summon found in the Ancient Library, where he must be fought to be obtained. There is dialogue between him and Shiva if the player managed to find her. According to an NPC on the roof of the library, Ifrits purpose was to burn books of the Library that had been possessed by monsters.

Final Fantasy VI
Ifrit is an Esper whose magic power was completely drained. Along with Shiva, he was discarded by Kefka Palazzo in the Magitek Research Facility. He is obtained by being defeated along with Shiva in the garbage chute, where he realizes that party posesses Ramuh's power, and he offers himself up as Magicite. His attack is called Inferno (Hellfire in the Advance Version) Spell Power is 51, and it is unblockable. He costs 26 MP to summon. He teaches the following spells:
 * Fire X10
 * Fire 2 X5
 * Drain X1

At Level Up he gives a +1 boost to Vigor.

Final Fantasy VII

 * See the Summon sequence here

The Ifrit Materia can be found on the Shinra boat after defeating Jenova*BIRTH. Its attack is called "Hellfire", costs 34 mp to cast and causes fire based damage to the entire enemy party.

Level -- AP Needed
 * Level 1  --    0
 * Level 2    --  5000
 * Level 3   --   20000
 * Level 4    --  35000
 * MASTER   --   60000

Stat Changes
 * Magic +1
 * Maximum HP -2%
 * Maximum MP +2%

Final Fantasy VIII

 * See the Summon sequence here

Ifrit is the third Guardian Force available. He is obtained by defeating him in the Fire Cavern before the time limit runs out. He is also somewhat unique in that he talks during the battle, and expresses surprise and alarm if you summon the Guardian Force Shiva during the battle.

Final Fantasy IX

 * See the Summon sequence here

Ifrit is obtained automatically from Doctor Tot at the beginning of Disc 3. It is learned through the Topaz, and only Princess Garnet can summon it.

Final Fantasy X

 * See the Summon and Overdrive sequence here

Ifrit is an aeon that is obtained in Kilika Temple. Its unique ability is called "Meteor Strike", in which he conjures a ball of firey rock and punches it towards the enemy, which penetrates the "Protect" spell. Ifrit's Overdrive is Hellfire, where he bathes the enemy party in a ball of rising flame and then throws a chunk of earth at them, causing fire and non-elemental damage. Wakka's World Champion weapon allows Ifrit to break the damage limit of 9,999 hit points.

In the International and PAL versions of the game, Ifrit appears as a Dark Aeon after the party escapes from Bevelle and are branded traitors of Yevon. He will attack if you get too close to the former entrance to Home in the Bikanel Desert.

Final Fantasy X-2
Ifrit appears as a boss, Dark Ifrit, after being possessed by Shuyin. He's found in Kilika Temple during Chapter 3.

Final Fantasy XI
Ifrit appears as one of the 6 prime avatars in Final Fantasy XI. Avatars are available only to Summoners or (less sensibly) a character with a subjob of Summoner in XI. Ifrit is not as often used for casting party-benefiting spells as many of the other Summons included in Final Fantasy XI. Instead, his strength seems to be doing larger amounts of raw physical damage.

Final Fantasy XII
In Final Fantasy XII, Ifrit makes his appearance, not as a summon, but rather as a Cruiser Class airship used by the Archadian Imperial Fleet. One of the larger ships in the fleet, it has considerable firepower, and holds a few Fighter Class ships in its hangars, capable of being deployed in battle. It was seen falling from flight after the Dawn Shard incident destroyed the 8th Archadian fleet. He was replaced as the fire summon by Belias.

Revenant Wings
Ifrit will be coming back as a proper summon. His three ranks are:


 * Rank 1: Jin
 * Rank 2: Iblis
 * Rank 3: Ifrit

The player will have to fight all 3 of them in a boss battle before they get Ifrit's summoning contract.

Final Fantasy Tactics
Ifrit appears as a bull and performs a fire attack when summoned.

Final Fantasy Tactics Advance
Ifrit appears as a warrior clad in red armor with bull horns on his helm and large gauntlets and deals fire damage when summoned.

Chocobo's Mysterious Dungeon
Ifrit appears in Chocobo's Mysterious Dungeon.

Chocobo's Mysterious Dungeon 2
Ifrit appears in Chocobo's Mysterious Dungeon 2.

Final Fantasy Fables: Chocobo Tales
Ifrit appears in Final Fantasy Fables: Chocobo Tales.

Itadaki Street Special
Ifrit appears in Dragon Quest & Final Fantasy in Itadaki Street Special.

Itadaki Street Portable
Ifrit appears in Dragon Quest & Final Fantasy in Itadaki Street Portable.

Final Fantasy: Unlimited
Ifrit Summoning GBpFFHvP184 In the anime, Final Fantasy: Unlimited, Ifrit makes an appearence as a summon. The Soil Charge Triad (Soil is like the colored bullet of a Magun, used to summon creatures) needed to summon Ifrit is:

Followed by saying: "Burn it all! Summoned Creature! Ifrit!"
 * The grinding teeth of incandescence, Cardinal Red!
 * The gale of red lotus flowers, Dark Crimson!
 * The strength of steel, Burnt Sienna!

In the English audio version, the Soil Charge Triad was changed to: Followed by saying: "Scorch! I summon you! Ifrit!"
 * The flaming hot fang, Cardinal Red!
 * The deep blood of the hurricane, Dark Crimson!
 * The strength of steel, Burnt Sienna!

Etymology
In Arabian mythology, Ifrit (also spelled Efreet or Afreet), is the name given to a class of Jinn (magical spirits also known as Djinn, Djinni and Genie) that embody fire. Though they could live for thousands of years, they were not immortal, and if cut, they would "bleed" the fire running through their veins, until it consumed their bodies. Jinn tend to be arrogant creatures whose power can occasionally be harnessed by humans, much to the Jinn's chagrin (which is implied when challenging and defeating Ifrit in Final Fantasy VIII). In the Super NES release of Final Fantasy IV, Ifrit was called Jinn.