Protect (ability)

Protect, also known as Fog, Armor, Shield, or Safe, is both a status enhancement and the White Magic spell that causes it. Later games have classified it as Green Magic rather than white. It appears in various games in the series and generally, halves all physical damage dealt to the target. In all cases it will increase a target's resistance to physical attack, but in some games, like Final Fantasy XI, it increases the Defense of a single character by 10. Some games feature a stronger spell called Protect 2, Protera or Protectga.

NES Version/Final Fantasy Origins
It is a level-1 White Magic that can be purchased in Coneria for 100G. It can be cast by anyone with the ability to use White Magic. A stronger version, Fog2, is a level-6 spell that can be bought in Crescent Lake for 20000G. It can be cast by the White Mage, White Wizard, and Red Wizard.

Dawn of Souls/20th Anniversary Edition
It now only costs 50 gil and uses 3 MP under the new magic system. Its upgrade, now called Protera, only costs 13000 gil and uses 20 MP.

Final Fantasy II
It can be bought in Paloom, Poft, and Mysidia and costs 300 gil. Its effectiveness increases with its level.

Final Fantasy III
It is a level-5 White magic that can be purchased in Saronia, Doga's Manor, and Doga's Village for 5000 gil. It can be used by the White Mage, Red Mage, Devout, Sage, and Onion Knight.

Final Fantasy IV
Rosa Farrell and Porom learn this spell at level 12, Tellah learns it after completing Mt. Ordeals, and FuSoYa joins the party with it. It uses 9 MP. Cecil learns it as a Paladin in the DS version.

Final Fantasy V
It is a level-2 White Magic spell that costs 280 gil and can be found in Carwen, Karnak, and Jachol. It uses 3 MP.

Final Fantasy VI
It can be learned from Unicorn at a rate of x1, Carbuncle at a rate of x2, and Golem at a rate of x5. Celes learns it automatically at level 22. It uses 12 MP.

Final Fantasy VII
It can be learned by equipping a Barrier materia. It uses 16 MP.

Final Fantasy VIII
You can refine 1 from a Protect Stone, 30 from a Turtle Shell, 60 from a Giant's Ring, or 100 from a Steel Curtain using Levaithan's Supt Mag-RF ability. It can be drawn from Blobra, Gesper, Armadodo, Righty, Wendigo, Adamantoise, Hexadragon, Iron Giant, X-ATM092, and Sacred/Minotaur.

Final Fantasy IX
Dagger and Eiko can learn this spell from a Steepled Hat, Desert Boots, Rod, Mythril Racket, and Wizard Rod. It needs 30 AP to master and uses 6 MP.

Final Fantasy X
It is on Yuna's path of the Sphere Grid and uses 12 MP.

Final Fantasy X-2
A White Mage that has learned Shell can learn this spell for 30 AP. It uses 12 MP.

Final Fantasy XI
Protect is a spell that can be learned by Red Mages and White Mages, though because it is such a low level spell it can be used by many characters with either of these jobs as a subjob. It is the earliest in a line of spells that go up to Protect IV. Protect grants +10 Defense.


 * See Also: Protect, Protect II, Protect III and Protect IV

The effects of Protectra are similar to the effects of Protect; however, it is only available to White Mages.

Final Fantasy XII
Protect is on the Green Magick 1 license which requires 25 LP to unlock. It costs 200 gil and can be found in Rabanastre after obtaining the Crescent Stone, in Nalbina Fortress, Bhujerba, in the Barheim Passage before obtaining the Treaty Blade, and the Dalmasca Westersand between escaping the Leviathan and obtaining the Treaty-Blade. Also, Protectga, which targets all allies in a certain radius, can be purchased in Balfonheim for 9400 gil after obtaining the Treaty Blade. Its license, Green Magick 7, costs 105 LP. The spell uses 36 MP.

Final Fantasy Tactics
Protect is a Priest spell, and costs 70 JP to unlock. It consumes 6 MP and has a speed of 25. Its upgrade, Protect 2, costs 500 JP to unlock, consumes 24 MP, and has a speed of 15. Unlike Protect, it can hit targets vertically up to 3 spaces, and cannot be reflected.

Final Fantasy Tactics Advance
Protect is a White Mage spell can be learned by equipping a Guard Staff. It needs 100 AP to master, and uses 6 MP.

Final Fantasy Fables: Chocobo Tales
Protect is a status effect that halves damage intill the end of the next round.

Cards that cause Protect

 * Cat Sith's Megaphone
 * Phoenix's Blazing Barrier
 * Adamantoise's Might Guard