Draw point



Draw Point is a gameplay element in Final Fantasy VIII where players can draw magic spells to be cast using the Magic command or junctioned to a player character's stats.

Development-wise, Square designed the draw points as a replacement for treasure chests, which are mainly absent in Final Fantasy VIII.

Mechanics
Draw points are scattered throughout the field map, others are found on the overworld map. Draw points can be recognized by two or three glowing purple-pink lines rising from the ground in a swirl pattern. Most draw points refill over time, but there are a few draw points that do not refill (recognizable by the pale blue swirl lines appearing once the magic has been drawn, as opposed to the white swirl lines denoting refillable draw points).

Draw points' refill-speed is counted by the number of steps the player takes, recorded in the game data (other features that are dictated by the number of steps taken are Rinoa's Angelo skills and the SeeD salary payment frequency). Some draw points take more steps than others to refill.

Some draw points are hidden from view, and only revealed when the player junctions the ability Move-Find. All draw Points are free to draw from, with the exception of an Ultima draw point found just inside Shumi Village in the area beside the elevator. This draw point is guarded by three Shumi and costs 5,000 gil to access, but refills at an unusually fast rate.

Drawing magic from draw points a 100 time in the Steam version earns the player the achievement Magic Miner.

World Map Draw Points
All world map draw points are invisible and give at maximum five spells, which is less than field draw points, but world map draw points will always refill. World map draw points can usually be found in any "unusual" area, such as tips of peninsulas, opening of railway tunnels, on railway bridges, on beaches and near landmarks, such as behind towns.

The Island Closest to Heaven and the Island Closest to Hell are known for their numerous draw points, all of which contain powerful spells.

Field Draw Points
Most field draw points are visible and recharge. The invisible ones can be revealed with the Move-Find ability. Even if most draw points are refillable, some exist in unrevisitable locations, meaning the player would have to run around in circles for a long time to be able to draw from them more than once.