Jecht/Dissidia NT

Jecht is a warrior of Spiritus in Dissidia Final Fantasy NT and its arcade version, representing Final Fantasy X. He is an Assassin-type character who fights with greatswords and axes.

Jecht's default player name is titled Nameless Illusion, and his manikin counterpart has been renamed Fleeting Phantom.

Appearance

 * Default
 * Legend's Uniform I - Default coloration. An updated version of his original Dissidia attire by Tetsuya Nomura. He has a more detailed sash, gray shorts, slightly spikier hair, and more noticeable front bangs.
 * Legend's Uniform II - 1st alternate coloration. Jecht's shorts and gauntlet are black and his sash a gradient of blue and black, with the detailed pattern on his sash recolored white. The spikes under his sash on his left shoulder are a darker gray, and his headband is blue. The color scheme resembles Braska's Final Aeon's 2nd alternate color scheme in EX mode from Dissidia 012.
 * Legend's Uniform III - 2nd alternate coloration. Jecht wears brown 'camo' shorts and his sash is a gradient of green and yellow. The spikes under his sash and on his left shoulder are light gray with lime accents, his gauntlet is a darker silver, and his headband is green. The color scheme resembles Braska's Final Aeon's 1st alternate color scheme in EX Mode from the PSP games.


 * 1st Alternate Costume
 * Away Uniform I - Default coloration. An updated version of his first alternate costume in Dissidia 012 and his original appearance in Final Fantasy X . Whereas his hairstyle in the PSP games resembled his original concept art and in-game appearance, his hair now fully resembles his appearance during the ending FMV in Final Fantasy X.
 * Away Uniform II - 1st alternate coloration. Colors his headband and sash purple and his gauntlet brown.
 * Away Uniform III - 2nd alternate coloration. Colors his wrist bandage yellow, his headband blue and sash a gradient of blue to black, and the pattern on his sash red, matching the pattern on the Iconic Sword.

Personality
Owing to their reconciling at the end of the thirteenth cycle, Jecht and Tidus refuse to fight each other when they are summoned back to World B by Spiritus and Materia, respectively. Defecting from Spiritus's faction to aid his son and Firion, Jecht is proud to see how strong Tidus has become and happily reunites with him.

Equipment
Jecht wields greatswords and axes:
 * Iconic Sword - Default weapon. Though wielded by him as Braska's Final Aeon, Jecht was never seen using this sword in Final Fantasy X in-game, though it was featured in his concept art, before officially using the weapon in the Dissidia series.
 * Seafang - 1st alternate weapon. A large brown blade with a smooth, claw-like curve on the blunt side, and multiple jagged edges on the other. The center of the blade features a fracture-like design that goes down to the guard, and a simple black handle for the blade.
 * Megalith - 2nd alternate weapon. A large axe with an earthen motif, featuring a jagged edge on the axe and guard, with white crack designs on the axe itself. The axe is entangled by chains around the extended guard, and the center of the axe features an emblem, resembling the same design featured on Tidus's standard shields in Final Fantasy X.
 * Sin's Spur - 3rd alternate weapon. A blade with which resembles the scales of the Sinspawn.

None of Jecht's alternate weapons have appeared in previous Final Fantasy games, and are original designs for Jecht in the Dissidia series. Though he primarily wields greatswords, one of Jecht's weapon choices in the PSP games included axes. The naming and appearance of his weapons may refer to Jecht's more wild and rough fighting style compared to Tidus.

Story
Jecht is summoned as a warrior of Spiritus and gathers with the other antagonists at Spiritus's dome. When Spiritus communicates with Materia, Jecht silently watches as Spiritus declares his intentions to rule World B.

Having made peace with his son in the previous cycle, Jecht is uninterested in the war between the gods and defects from Spiritus's faction to aid his son and his companions. He aids Firion when the latter is blasted by a magic attack from Kefka and nearly sucked into a portal, catching him before he flies in. The two follow Tidus through a gateway that resembles Besaid, where Jecht and Tidus happily reunite. He fights alongside his son and Firion against the combined forces of Exdeath, Kefka, and Ultimecia. When the planesgorgers begin to destroy the area, Jecht offers to stay behind and investigate while Tidus and Firion escape.

After the two gods form a truce, the champions on both sides engage in a stage battle to lure Shinryu to them. During the ensuing fight, Jecht battles Squall and Bartz, easily holding the two off. As soon as Shinryu arrives, Jecht shields his son from Shinryu's attack before participating in a joint attack against the dragon, but they are repelled as Shinryu reveals his true form in a potent burst of power. After regaining their composure, the warriors work together to defeat Shinryu.

Shortly after killing Shinryu, the moogles give Jecht a crystal to host his memories for Spiritus to use in the new cycles of wars. With a crystal doppelgänger of himself to serve on Spiritus's behalf, Jecht is sent home alongside Tidus.

Battle

 * Type: Assassin - Jecht is at his best when he is right up in an enemy's face.
 * EX Skill: Fake Out - Cancel from any bravery attack, HP attack, or EX skill directly into a bravery attack.

Gallery
Jekkt (Dissidia) Jecht/Dissidia Jecht (Dissidia)