One Year Anniversary, Kupo!

The One Year Anniversary, Kupo! is a Raid Event in Final Fantasy Brave Exvius. As its name implies the event celebrates the first year of anniversary of the game for the respective versions of the game. The player faces King Mog.

Overview
As per Raid event rules, the player faces a single Boss, King Mog in this case and must aim to deplete as much of his HP as possible. Winning the battle is not needed but it will guarantee the maximum rewards as points are earned based on damage (overkill damage does not count). Players use Raid Orbs rather than NRG which regen at a ratio of one per hour.

As the player acquires points they will get King Mog Coins, exclusive currency for this event equal to a fraction of the points obtained (despite its name, this currency cannot be used on King Mog's shop). The Coins are used in the featured Raid Summon banner where the player can perform a summon for each 100 coins which will yield prizes such as materials, Gil Snapper family, Metal Cactuars, Magicites and the new unit Moogle from Brave Exvius.

When defeat King Mog the damage inflicted is deducted from King Mog's Boss HP gauge featured at the Event's menu. Every player simultaneously participating from this event contributes in depleting this bar which in turn causes King Mog's Level to increase (this has no effect on the battle itself). The greater his Level the greater the bonuses while earning points, although there is a time limit. Players have hours to deplete this gauge or King Mog's level will reduce.

Additional rewards are also earned through points. The Event features a list of individual rewards which are achieved after reaching a certain threshold of points, furthermore the more points the player has, the better they are placed in the Rankings where they are given rewards according to their tier.

Unlocking the Challenge
The event's Trial The Moogle King's Counterattack is not available at first and must be unlocked through certain actions. During the ELT difficulty the player will receive exclusive skills for this event in their party members. The player must King's Play in one or all their units (they must not damage King Mog during this time, as a recommendation Olive should not be brought in case her Mortar Beacon affects the procedure). In the following turn a new skill is unlocked provided they used King's Play. This time the player must use Royal Bad Mouth in order to insult King Mog repeatedly. They are recommended to use this with all their party members and must keep on doing so for several turns. After that they have to finish the Raid no matter the outcome. If successful King Mog will be angered and the new level will be unlocked.

Battle
For INT up to ELT level, King Mog will not attack the party. He will buff the party or debuff himself and remove 1 unit from the battle permanently every 3 turns. King Mog always starts with the first move so the player starts at turn 2. This means a unit will be expelled after the first 2 turns the player acts. King Mog will flee after several turns.

In the Trial however things are much more different as the angered King Mog will attack the player will all his might putting a real fight. The patterns from INT to ELT no longer hold true as King Mog will no longer do any of the sort.

King Mog will start the battle inflicting status ailments on the party. On subsequent turns he will mostly attack the party with several attacks. He will use normal attacks, Fists of anger, kupo! a stronger physical attack on a single target, and then a plethora of strong AoE elemental attacks including, Fire, Ice, Lightning, Earth, Wind and Light, all of them Magical (he will only use 1 elemental attack per turn). The first three are used in the first 50% of his HP, the latter three are used in the second half. Every 4 turns he will buff his DEF/SPR by 50%.

At 70%, 50% and 30% he will use a threshold attack, he will buff himself with the same buff described above and use major non-elemental damage on the party. As a reminder he will not flee or eject units.

He has 50% resistance in all elements except Dark and is immune to all status ailments.

Strategy
King Mog is fairly resilient to damage so the player should use chainers and a damage capper to inflict the most damage. Amelia, Setzer, Chizuru, Orlandeau, Fryevia are good chainers (the latter two also double as great damage dealers). Since the player requires no healing except for the challenge they can dedicate themselves with a fully offensive party.

For the Challenge things are drastically different as King Mog will fight for real. The player will need strong debuffers and buffers as otherwise their survival is not guaranteed. Ling and the Warrior of Light (available to 6★ for this event) have powerful debuffs (in WoL's case they should focus on his 6★ debuffs rather than Full Break) and the latter doubles as a solid tank for the player. Cloud of Darkness and Marie are useful as their buffs can raise resistance against all elements at once, Marie can also use magic which achieves one of the Missions. Marie can also inflict elemental debuff as a counter.

Even with this setup King Mog can hit hard so healers like Y'shtola or Tilith are recommended to keep with his damage.

King Mog can take on several punishment before being defeated so like in the previous levels, chainers and cappers of the highest quality are needed. King Mog is a Fairy so the player should use Spirit Slayer materia to maximize their damage.