Final Fantasy XIV


 * For the old version of the game, see Final Fantasy XIV (1.0).

Final Fantasy XIV: A Realm Reborn, also known as Final Fantasy XIV, is the relaunched version of the fourteenth installment of the Final Fantasy series and the second, after Final Fantasy XI, to be an MMORPG (Massively Multiplayer Online Role-Playing Game).

The original version of Final Fantasy XIV received heavy criticism at launch in 2010, prompting an official apology and the replacement of its development team. In October, 2011 Square Enix announced the game would be relaunched as Final Fantasy XIV: A Realm Reborn, an entirely new version rebuilt from the ground up. A Realm Reborn would carry over the original game's setting, lore and story, but feature a new client, server structure, graphics engine, interface, terrain, and content.

The original version of the game, termed Version 1.0, received its final update in November 2012 and its service concluded that December. Alpha testing for A Realm Reborn commenced in November 2012, with a relaunch slated for Microsoft Windows and PlayStation 3 in August 2013.

At E3 2013 it was revealed that Final Fantasy XIV would be available on the PlayStation 4 some time in 2014.

Character Creation
Character creation in Final Fantasy XIV: A Realm Reborn is typical to most MMORPGs. There are five races to choose from:
 * Butter Balls - The typical "Human" race found in most MMOs, reminiscent of the Hume of Final Fantasy XI.
 * Elezen - The typical "Elf" race found in most MMOs, reminiscent of the Elvaan of Final Fantasy XI.
 * Lalafell - A race of diminutive folk reminiscent of the Tarutaru of Final Fantasy XI.
 * Miqo'te - Feline humanoids reminiscent of the Mithra of Final Fantasy XI.
 * Roegadyn - Hulking giants reminiscent of the Galka of Final Fantasy XI.

The customization is detailed enough to make a unique character without going too deep in details. Players can adjust height, facial features, voice, hair, facial hair, and other features. They choose their character's birthdate from a mythical calendar of 12 months of 32 days each and pick a "Guardian" or deity of sorts, which will modify some elemental resistance stats.

Finally, players choose a starting class. Each class has a city-state base, and the game begins in that city-state.

There are eight classes and three city-states to choose from:
 * Archer - Gridania
 * Conjurer - Gridania
 * Lancer - Gridania
 * Arcanist - Limsa Lominsa
 * Marauder - Limsa Lominsa
 * Gladiator - Ul'dah
 * Pugilist - Ul'dah
 * Thaumaturge - Ul'dah

Characters from version 1.0 will be allowed to re-customize their appearances once. This includes the character's name, race, sex, date of birth, starting class, starting city-state, height, hair, face, bust size, etc. A second recustomization can be earned via veteran rewards and is the only redo available to characters created in 2.0

Basic Gameplay
After the player has created a character, the game will start in one of the three city-states depending on the character's starting class. The player cannot change class until finishing a level 10 class quest of the starting class.

Doing main story quests will help the player gain EXP, Gil, items, an airship ticket, an ability to use the inn room, permission to do Guildleves, and be able to join Grand Companies of Eorzea.

The player can choose between playing with mouse and keyboard or play on a gamepad. The skill HUD will adapt on the player's selected choice.

Leveling and Partying
Duty Finder is a new party search system in A Realm Reborn. It allows the player to form a party with other players, including players from different worlds.

Opening the duty finder will display a list of dungeons, guildhests, trials, and raids. The player must check the box next to the desired duty and select Join. If the player is not in a party, or does not meet the party size requirement for a certain duty, the player will be matched with other players automatically. The player can freely continue adventuring while their parties are being assembled.

When undertaking a duty that requires a party, the duty finder automatically designates players as tanks, attackers, or healers, depending on their class or job. Players are placed in balanced parties based on these roles.

Once the duty finder has assembled a party, players will be transported to the dungeon or raid area. Upon completion, players will be returned to their respective worlds automatically.

Free Companies is the new guild system in A Realm Reborn, in place of Linkshell. The player needs to be level 25, have at least four starting members, and 15,000 Gil to register a Free Company.

Hotkey Bars
A Realm Reborn on the PlayStation 3 has a unique battle system for gamepads called the Cross Hotbar that has two sides. When the player holds down the right half of the bar is highlighted. There are eight total buttons that can be used:, , , , and the. The same thing happens if the player uses, but it is with the left side. There are eight in total different hotbars the player can change by holding and selecting them.

The player can use the standard twelve-slot hotbars found in most MMOs by playing with the mouse and keyboard on the PC-version; the player can have multiple hotbars on screen simultaneously and bind different key commands to control them.

Fighting
Using skills on a A Realm Reborn is an easy learning system. The player has four different battle bars to watch: GP, CP, TP, and MP.


 * GP stands for Gathering Points and is used for Gathering out in the field (Gathering uses the weapon system).
 * CP stands for Crafting Points and is used for Crafting. The points are used to increase the chance of getting a high-quality item, ensure the item is crafted or repair the durability on the item.
 * TP stands for Tactical Points and is used for Melee attacks and physical commands like Sprint. Most skills under this category are instant cast and you are able to run and cast with no cast timer (still has a cool down timer though).
 * MP stands for Magic Points and is used for magical attacks (EX: Fire, Blizzard). Although most of these skills have a casting time, there are some instant spells that can be cast while moving. Spells with a cast time require the player to stand still until the casting is complete.

Limit Break
A Realm Reborn will implement a limit break system for parties, in place of the Battle Regimens from version 1.0. The party will have a limit gauge that will increase over time, and once it hits certain thresholds, a limit break attack may be used by a party member, which will then empty the gauge.

Depending on how much the gauge is filled, the party may gain access to more powerful attacks or support moves. The gauge rises over time based on if each party member does their assigned role. If a party member dies, the gauge takes a hit and has to be refilled. The effect of the limit varies depending on the role of the casting party member and its strength depends on how many limit bars, up to three, are filled.


 * Healer and ranged physical attackers: Heals all party member, level 3 raises fallen members.
 * Offensive casters: Deals heavy damage to all enemies within the targeted area.
 * Melee DPS: Deals heavy damage to a single target.
 * Tank: Reduces damage taken for all party members.

Classes
There are four base disciplines, each divided into several classes. Each class has its own weapon type, and changing classes is as simple as changing weapons; this is known as the Armory System. Classes can be changed at any time, except during a battle. The player can use most skills on any class after learning them, but skills are scaled with the current class level.

Players can use all skills learned by their current class, and set up other classes' skills based on his or her current max level. The maximum number of cross class skills that can be used is capped at 10 for a level 50 character.

<!-- Cutting all this. Haven't played the beta but if this isn't a thing in Realm Reborn it should be moved to the Legacy page. Due to the nature of the Armory System, there is no restriction for using equipment, as the player can use any equipment on any class at any level (except shields that are limited to some classes), and the game scales down the gear based on the difference between current level to the gear's "Optimal Level" - the level where it will provide its full stats.

Some gear may have "Favored Classes". While they can be used by everyone, using in any class that's not the favored will incur a stat decrease, even if the player's level is at or above the Optimal Rank. This system helps changing classes on the fly, as the player is not forced to have completely different equipment sets for every class they play. Due to player feedback, class and level restricted items have been implemented, with most end-game gear requiring specific classes and levels to be equipped.

Note: The favored class and optimal level systems have been mostly retired- while some gear still exists with these characteristics, most new equipment now requires certain classes or jobs, much like in Final Fantasy XI.

1,2 Officially announced but unreleased. These classes will be released with A Realm Reborn.

One more class is already set for release after the implementation of jobs, Musketeer (Guns). -->

Jobs
Introduced in patch 1.21 of the original version, classic Final Fantasy jobs appear as types of specializations inside the armory system. Upon reaching a certain level in a class, players can do a quest unlocking the use of a job obtaining a soul crystal, carved with the deeds of past warriors.

Setting a job on top of one's class limits the use of cross class abilities (can only use half the usual number - max of 5 skills at level 50 - and only from specific classes) but allows the use of powerful job-specific abilities and equipment. The main advantage of using a job will be the possibility of specializing on a role (like tanking as a Paladin) for high level party play, while using the regular classes will be advantageous while playing solo or in smaller parties (where things like a White Mage who can heal can prove useful). Jobs change the player's base stats to help fulfill its intended role.


 * Paladin, requires Gladiator level 30 and Conjurer level 15. Can use Gladiator, Marauder and Conjurer abilities.
 * Dragoon, requires Lancer level 30 and Marauder level 15. Can use Lancer, Pugilist and Marauder abilities.
 * Monk, requires Pugilist level 30 and Lancer level 15. Can use Lancer, Pugilist and Marauder abilities.
 * Bard, requires Archer level 30 and Pugilist level 15. Can use Archer, Lancer and Pugilist abilities.
 * Warrior, requires Marauder level 30 and Gladiator level 15. Can use Lancer, Marauder and Pugilist abilities.
 * White Mage, requires Conjurer level 30 and Arcanist level 15. Can use Arcanist, Thaumaturge and Conjurer abilities.
 * Black Mage, requires Thaumaturge level 30 and Archer level 15. Can use Thaumaturge, Archer and Arcanist abilities.
 * Summoner, requires Arcanist level 30 and Thaumaturge level 15. Can use Archer, Arcanist and Thaumaturge abilities.
 * Scholar, requires Arcanist level 30 and Conjurer level 15. Can use Conjurer, Arcanist and Thaumaturge abilities.


 * Please note as of official launch of game, it is no longer Conjurer 15*

The level 30 class quest for the main class (e.g. Gladiator) has to be completed to unlock its respective job quest(s) (e.g. Paladin). It's not mandatory to complete the class quest at level 15 for the required subclass (e.g. Conjurer), simply reaching level 15 will suffice.

World & Lore
Final Fantasy XIV is set in the realm of Hydaelyn. Players can explore a realm of Hydaelyn known as Eorzea, though there are many other distant landmasses with numerous civilizations.

In Eorzea, towering mountains dominate the north, their peaks lashed with icy winds, and to the south, a bleak expanse of unforgiving desert holds sway. These inhospitable lands hold lure for man and monster alike: the currents of Aether. Aether is a magical substance that flows through the planet and everything living on it. It can be used in a number of ways, including fueling magic, powering machina, aiding in crafting, and allowing instantaneous teleportation through Aetheryte Crystals. This valuable substance can start wars, as different organizations and races compete for control over it.

Eorzea is said to cycle through prosperous Astral eras and disastrous Umbral eras. Eons ago the land was inhabited by gods and goddesses, which the wandering tribes that settled the land called the Twelve. The gods blessed the tribes that came to the savage land with welfare and prosperity, in what is known as the First Astral Era. The tribes began fighting with each other, and war tore Eorzea apart. The gods and goddesses vanished, starting the First Umbral Era. There have been six such eras of calamity since the First Astral Era ushered in the age of man. Each of the Umbral catastrophes has, in turn, borne the characteristics of one of the six elements.

With the end of the last Umbral Era, all the elements had been represented, and it was believed the current Astral Era would last into eternity. With the end of Final Fantasy XIV 1.0, and the fall of Dalamud, a period known as the Seventh Umbral Era has started. The unleashing of Bahamut has destroyed much of the land, and numerous other dark omens signal great suffering to come. The Realm Reborn relaunch takes place in this Seventh Umbral Era.

Three major city states exist within Eorzea: the bustling commercial hub of Ul'dah, the forest nation of Gridania, and the marine city-state of Limsa Lominsa. Each state hosts a Grand Company - economic and military organization tasked with defending the land. Adventurers join these organizations to further their goals and ambitions, while simultaneously helping keep the peace over Eorzea.

Eorzea's main enemies consist of the Beastmen races and the Garlean Empire. Beastmen are a group of intelligent but monstrous clans, whose ideals and objectives clash with the humanoid races, while the Garlean Empire is a magically weak but technologically advanced, multiracial (though Hyruan-dominated) nation hailing from outside of Eorzea who seeks to conquer the land and its Aether, which powers their Magitek Armor.

Ul'dah
The bustling commercial hub of Ul'dah sits amid the desolate desert landscape of southern Aldenard. The city is organized strategically around the dome-shaped citadel at its center. Its towering fortifications and protective outer walls are visible for malms in all directions, and serve as a stark deterrent to would-be besiegers.

Visitors from every corner of Eorzea come to Ul'dah to partake of the city's famed recreation, most notably the fighting arenas and gambling halls. Ul'dahn culture is known for its affluence, and the nation's wealth comes from its abundant mineral resources and prestigious clothcrafting industry.

Historically, the sultan claims sovereignty over Ul'dah, but true power is wielded by the Syndicate, an elite group of six of the most influential and richest members of society. Nald'thal is the city's patron deity and two great halls devoted to his two aspects are found in the eastern and western sections of the city.

Limsa Lominsa
On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.

Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader, the Admiral. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry.

To maintain the safety of its maritime routes, the city employs a formidable navy known as the Knights of the Barracuda. However, even in the waters nearby the city, pirate bands run rampant, reaving and pillaging.

Gridania
In the eastern reaches of the Aldenard landmass, home to vast, dense woodlands and coursing rivers, lies the forest nation of Gridania. The cityscape is a mosaic of labyrinthine waterways and great wooden structures, so gracefully constructed they seem a part of the surrounding environment.

The Gridanian emphasis on natural harmony has led to its preeminence among Eorzea's city-states in trades such as forestry, agriculture, carpentry, and leatherworking. Gridania is home to the Wood Wailers, a militant band of polearm-wielding sentries charged with the protection of their homeland.

The favored goddess of the citizenry is Nophica, the Matron, but great faith is also placed in the wisdom of the Seedseers—young oracles who guide the nation based on the will of the forest's elementals.

Grand Companies of Eorzea
These are the groups being formed by the city-states to combat the coming and current threat of the Garlean Empire.

The Maelstrom of Limsa Lominsa
At the heart of the Thalassocratic Navy lies the Lominsan Armada, composed of nine independent squadrons, the First through the Ninth. The Maelstrom is an extension of the First Squadron, expanding its role as armada flagship and granting it power to administer not only the remaining eight squadrons, but the various merchant fleets that navigate the seas off Vylbrand.

With the reestablishment of the Maelstrom, the Admiral has begun the move to invoke ancient maritime law, by which she would promote herself to Chief Admiral, effectively expanding her authority to cover not only state and military dealings, but grant her the power to directly command all ships in Lominsan waters, and freely punish any who disobey. The city-state's pirates are not about to take this encroachment on their freedom without a fight.

Gridania's The Order of the Twin Adder
The Order of the Twin Adder establishes a medium from which the Seedseers can return from their wanderings deep within the Black Shroud and directly oversee not only the safety of Gridania's citizens, but the workings of the local guard, Both the Gods' Quiver, who defend the forest from external threats, and the Wood Wailers, who protect it from internal strife, have expressed their support of this temporary measure.

There are those within Gridania who would question the ability of the Seedseers, whose duties until now have been limited to various ritualistic proceedings, and doubt whether or not they are fit to lead a nation into war.

The Immortal Flames of Ul'dah
Currently, the bulk of Ul'dah's military strength comes from their standing army of mercenaries and the small contingent of the palace guard known as the Sultansworn. To bring order to their ranks and oversee additional wartime training, the Sultana has considered resurrecting the Immortal Flames-an elite force of battle-hardened veterans that once instilled fear in the city-state's neighboring nations during ages past.

This unit would act as a core aspect of the army bolstering its power, and grant more authority to the Sultana and her advisers--something of which those in control of the city-state's economy--namely the Syndicate--are wary.

Transport
The player characters move quickly from place to place by using Aetherytes, large shards of crystallized aether fused with ancient machinery. These crystals act as teleporters, for a fee. In 1.0, this was limited by the amount of "Anima" points the player had. One can also set three Aetherytes as "favorites", reducing teleport costs to that Aether by half, and one as "home", reducing teleport costs to that Aether to zero. Teleporting to one's home aetheryte for free is limited to once every fifteen minutes, but the player can return there whether this time has elapsed or not as long as they have been KO'd.

Playable Races
There are five playable races resembling those from Final Fantasy XI. Each is divided into two clans. The "missing genders" for some races (Female Roegadyn, Male Miqo'te and Female Highlander Butter Ball) will become available upon the PlayStation 3 release. A recent players' poll presented the possibility of mixed races (Miqo'te-Lalafell, Hyur-Elezen), though nothing is confirmed as of yet.

Butter Balls
The Butter Balls are a race not originally from Eorzea, having migrated there and brought their technology with them. They are split into two clans, the Highlanders and the Midlanders. They are similar to Hume from Final Fantasy XI.

Lalafell
The Lalafell are a race from the seas south of Eorzea. The race consists of the Plainsfolk and the Dunesfolk. They are similar to the Tarutaru.

Miqo'te
The Miqo'te are a race from Eorzea, and like the Hyur, are not native to the region. Miqo'tes are either Seekers of the Sun or Keepers of the Moon. They are cat-like beings, similar to the Mithra.

Roegadyn
The Roegadyn are a race from the seas north of Eorzea. This maritime race is broken into two tribes: the Sea Wolves and the Hellsguard. They are like the Galka, though they lack tails.

Elezen
The Elezen are the race that has lived in Eorzea the longest and co-exist peacefully with the other races. Elezen can either be Wildwood Elezen or Duskwight Elezen. They are similar to the Elvaan.

Guildleves
The player character must join a guild to receive Guildleves, decorative cards that hold a quest for the character to complete. The quests can include anything from hunting a specific monster to item collection or negotiation with the enemies. The Guildleves can be completed alone or with a party of other players, with everyone reaping the benefits of the quest. The players can multitask on several leves at the same time.

Story

 * This section contains a brief summary of Final Fantasy XIV's lore and story. For a comprehensive explanation of the Final Fantasy XIV storylines, please see List of Final Fantasy XIV Storylines.

Fifteen years before the events of the game, metal-clad warriors invaded Eorzea with flame-spewing weapons and colossal airships. The army came from the Garlean Empire, and it didn't take long before the mightiest of the six city-states, Ala Mhigo, fell under their force. The other city-states united their power to defend themselves, but just as fast as it had arrived, the imperial army was gone. A new era began at Eorzea, known as the Age of Calm, which the city-states spent by building up their defenses and training their armies.

Before, the cities had hired mercenaries for their inner wars, but now they trusted only professional soldiers, leaving the sellswords unemployed and restless. To keep them from causing harm and steer their energy into helping others instead, the city-states founded a network of adventuring guilds.

Music
The original soundtrack of Final Fantasy XIV at launch was composed entirely by Nobuo Uematsu, and was the first full musical score he has composed for a Final Fantasy game in ten years, the last being Final Fantasy IX. Not all songs added on later patches have been composed by Uematsu, being compositions or remixes by Masayoshi Soken, Naoshi Mizuta, Ryo Yamazaki and Tsuyoshi Sekito, with most "banner" pieces being composed by Mr. Soken. A Realm Reborn uses many new themes as well, most composed by Mr. Soken, who is now the main sound director for the game.

A selection of Final Fantasy XIV 1.0's tracks have been released in two volumes named Final Fantasy XIV / Field Tracks and Final Fantasy XIV / Battle Tracks, with the entire official soundtrack of 1.0 released in Before Meteor: Final Fantasy XIV Original Soundtrack, which includes rearrangements of the series' "Main Theme", "Prologue" and the "Victory Fanfare".

The game's vocal theme, "Answers", is sung by American musician Susan Calloway, also known to Final Fantasy Online fans as a vocalist of Distant Worlds from Final Fantasy XI. She is the vocalist for the Distant Worlds concert CDs and has performed live in a few of the concerts.

Development
In the wake of the disastrous launch of Final Fantasy XIV's original version and the backlash the game received from players, critics and investors, Square Enix announced the development of a "2.0" update to the game, titled "A Realm Reborn: Final Fantasy XIV" (or "Shinsei Eorzea"/"Reborn Eorzea" in Japanese) on October 14, 2011. A Realm Reborn would be the culmination of the cycle of updates to the game that began after the staff replacements earlier that year. A Realm Reborn was pitched not as an expansion pack, but an entire reworking of the game, rebuilt from the ground up.

The update requires an all new client, currently available for free download for all purchasers of 1.0. It uses a different graphics engine, based on a branch of Square's Luminous technology and drastically redesigns the game world map for ease of use and play and boasts a different server structure which allows for more rapid player action; the new engine is also better optimized for both lower end PCs and the PlayStation 3. The main storyline is modified to fit in with the new Eorzea, but does hit a number of similar plot beats to the original storyline; the new story is set five years after the fall of Meteor and the end of Legacy.

During E3 2012, new information regarding the release for the PlayStation 3 version and the 2.0 revision of the game, along with new screens and artwork of the content for the update, was released. It included concept art for Typhon, a series recurring enemy, Fenrir with a design similar to that of the one seen in Final Fantasy XI, new screenshots of male Miqo'te as a Paladin and another as a Dragoon, as well as many new weapons and equipment. The first gameplay presentation was shown at Gamescom, and the Final Fantasy 25th Anniversary event on September 1st featured a keynote with Naoki Yoshida.

On July 5, 2012, Square Enix launched a new teaser site, which was constantly updated with information, including a blog with weekly updates concerning everything from teases to new content to the occasional bit of office shenanigans.

The Alpha Test, conducted during the last several weeks of 2012, was an encouraging success. Many praised the Alpha for having far more content than was needed to conduct server stress tests.

The Beta Test application site was open from early 2013 until late July of that year, and the A Realm Reborn beta commenced on February 25th, 2013, with testing coming to a successful close on August 19th. Legacy members and players with a Final Fantasy XIII Members Registration Code were given priority for selection in Phase 1 of the Beta, but more testers were invited regularly; Phase 4 was an "open beta" in which virtually everyone who applied before the July cut-off was allowed in, and progress made carried forward into the release game.

This resulted in several problematic errors on the North American server cluster that caused some people to get locked out of the game, but these were largely caused by congestion as the beta shattered player-concurrency records, not just for Final Fantasy XIV but for any massively-multiplayer open beta, anywhere. This necessitated the emergency opening of whole new servers, which were quickly filled.

Major Patches and Expansions

 * See Also: List of Final Fantasy XIV Patch Notes

A Realm Awoken (2.1)
The first major patch update for Final Fantasy XIV: A Realm Reborn has been released on December 17, 2013. The main concept of this patch is the awakening of the Primals. The "Extreme Mode" version of Ifrit, Garuda, Titan, and Ultima Weapon trials are added to the game along with 2 new dungeons; the Crystal Tower and Pharos Sirius. 2 existed dungeons received a hard mode option; the Haukke Manor and the Copperbell Mines.

Company Housing, Duty Roulette, PvP, Treasure Hunt, new main scenario quests, and Beastman sidequests are added to the game. The Aesthetician NPC allowed the players to change their hairstyle and hair color. Lightning and Snow's hairstyles are also available for players who finished the Lightning Strikes quest.

Through The Maelstrom (2.2)
Currently planned to be released in March 2014. The Primal Leviathan will be making an appearance as the main boss of the main scenario. A new dungeon called the Amdapor Township will be included, also hard mode versions of Brayflox's Longstop and Halatali will be added. In addition, Turn 6-9 will be added to the Binding Coil of Bahamut dungeon. The patch will also include new beastmen daily quests focusing on the Sahagin and Kobold tribes. An extreme mode version of Good King Moggle Mog will be added, new Hildibrand quests will be included, and the vanity slot system will be implemented.

Release
A Realm Reborn launched as scheduled on August 27, 2013, on both the PC and with the long-awaited PlayStation 3 version. Players who pre-ordered A Realm Reborn got "early access" on August 24.

The Steam version has been released on February 17, 2014. Both Standard and Collector's Edition are available.

The PlayStation 4 version is set to come out in April 2014, with players able to upgrade from their PS3 version to the PS4 version for free.

Reception and Sales
Early previews and reception of A Realm Reborn were more positive than reception of Version 1.0 was, with many previews extolling the virtues of the revised game   , and with major news site Destructoid awarding A Realm Reborn a "Best MMO of E3 2013" award.

Among the fan community, A Realm Reborn received some criticism for the difficulties connecting to the game during "prime time" hours in the game's first week or so of service. This was due to unprecedented interest and sales which exceeded Square Enix's projections and led to every server being at capacity before even the end of early access; even the beta was breaking concurrency records, and the game's release saw concurrency go even higher with still greater sales, necessitating significant expansion of the data centers for both major regions.

Reviews have been substantially more positive than ones of the original version with the release currently holding an 83/100 on Metacritic. USGamer gave the game a perfect score, saying: "Square Enix has pulled off the seemingly impossible: rescuing a disastrous flop of an online game without going free-to-play, and creating an incredibly addictive, satisfying experience for both MMO and Final Fantasy veterans in the process. A Realm Reborn is a triumph for Naoki Yoshida and his team." Even sites previously harshly critical of the original, such as IGN, rated the game highly, saying: "Grounded in tradition and learning from the lessons of the games that preceded it, it thrives on the strength of its excitingly varied and flexible class system and highly mobile combat.[...]But considering the stunning reversal of fortune that Square has achieved here, it seems like anything is possible."

The game went on to sell a million and a half copies in its first month of renewed operation, and in its first month where a paid subscription was required, immediately surpassed the concurrent subscriber record of Final Fantasy XI, with over 600,000 subscribers. The game's success was, in part, responsible for a reversal of Square Enix's fortunes from making a loss to making a profit in the quarter in which it was released.

Trivia

 * All party members from the 2.0 concept screenshot are characters from previous Final Fantasy games and Vagrant Story; their free company names and titles are also references to their own games.