Slow (ability)

Slow (スロウ, Surou) is a recurring status effect from the Final Fantasy series. Its exact effects vary from game to game, but it always results in a character being able to perform fewer actions in a given amount of game time. In the original Final Fantasy, it results in a character scoring fewer hits in battle, while in Final Fantasy Tactics, it results in a character getting fewer turns. Sometimes, this status effect is accompanied by a spell of the same name which causes the status effect. Slow usually can only be cured with time, but casting Haste on a slowed character may remove the status as well.

There is also the more powerful spell Slow 2 or Slowga which casts Slow to all opponents.

Final Fantasy
Slow is a Black Magic spell that can be learned by Ninja, Red Mage, Red Wizard, Black Mage and Black Wizard job classes. It will reduce the number of hits scored by the enemy by a regular attack. The Level 2 spell can be purchased in Pravoka. In the Dawn of Souls remake, the spell costs 5 MP.

Final Fantasy IV
Slow is a White Magic spell. Costing 10 MP, it reduces the speed at which enemies act. Most bosses are not immune to Slow, so it usually proves a sound strategy to use it at the start of a battle.

Final Fantasy VII
Slow is the second level magic on the Time materia and costs 20 MP to cast. The spell targets a single enemy unless paired with an All materia and can be reflected. It is a very useful spell as many of the bosses are vulnerable to Slow status.

The Spider Web inflicts Slow status also when used in combat.

Final Fantasy VIII
Slow is available very early in the game from of the enemies that are encountered near Balamb. The spell can only target single enemies and is not as useful as previous incarnations, but is effective against a number of early bosses in the game. The spell also only junctions well with Speed, Status Attack or Status Defense but there are several better options for junction with speed than Slow.

Drawn From:
 * Caterchipillar
 * Biggs
 * GIM52A
 * Base Leader
 * Right POD NORG Boss Battle
 * Ultimecia

Refined From:
 * M-Stone Piece - 5x Slow
 * Spider Web - 20x Slow

Final Fantasy IX
The Slow spell returns to being a Black Magic spell as there is no separate Time Magic. As with the previous installments, the spell causes the active time gauge to fill more slowly. Vivi is the only party member who can use the spell. Slow can be learned for 20 AP from the Ice Staff or Magus Hat and costs 6 MP to cast. The spell is fairly effective against many of the bosses in the game, particularly General Beatrix.

Final Fantasy X
With the removal of the ATB system in Final Fantasy X, the Slow spell now works in a different way to delay the future turns of the enemy. This is unlike Delay Attack or Delay Buster that simply delays one turn of the enemy. Slow resides in Tidus's area of the Sphere Grid and costs 12 MP to cast.

There are numerous other ways to inflict Slow status by customizing weapons with Slowtouch or Slowstrike or using a Silver Hourglass or Gold Hourglass. Rikku's Chaos Grenade Mix also inflicts Slow.

Final Fantasy X-2
Slowdance is an ability on the Songstress Dressphere costing 60 AP to learn. Slowdance will inflict the entire enemy party with slow as long as the user is dancing.

Intimidate is an ability on the Berserker Dressphere that damages and inflicts Slow on an enemy.

Sticky Honey is an ability on the Left Pistil on the Floral Fallal Dressphere that damages and inflicts slow on the entire enemy party.

Machina Maw also has an ability that damages and inflicts slow on the right Smasher called Slow Shell.

Final Fantasy XI
Slow is White Magic avaiable both to White and Red Mages. It will reduce the requency of enemy attacks as well as increase cast and recast times on magic. Higher level enfeebling magic of the same type is also available to Red Mages exclusively.

There are other effects in Final Fantasy XI that afflict at target with a slow status or effect similar to slow.

Final Fantasy XII

 * "The flow of time for the character is slowed, increasing time required to act. Remove by casting Haste."

Slow is a Time Magick 1 License and one of the most effective magic spells that can be used in almost every boss battle. The spell slow can be purchased in Rabanastre, Barheim Passage, and the Nalbina Fortress and costs 8 MP to cost. Long Bolts will inflict Slow status on a target, as will the Kagenui, Iron Pole, Heavy Lance, and the Orichalcum Dirk.

In the International Zodiac Job System version, Slow can be learned by two job classes; Time Mage and Red Mage.

Final Fantasy Tactics
Time Mages have the ability to cast Slow, which decreases the rate in which the affected unit's CT gauge fills, for 8 MP.

Final Fantasy Tactics Advance
Time Mages, as well as Famfrit, have the Slow spell for 12 MP.

Final Fantasy Crystal Chronicles
Slow can be casted by fusing the Life Magicite with any of the three Element Magicites (Fire, Thunder, and Blizzard.)

Final Fantasy Crystal Chronicles: Ring of Fates
Slow can be casted by piling Blizzard and Clear. It last for a short amount of time.

Final Fantasy Fables: Chocobo Tales
Slow is a status effect that causes the person effected to take there turn after the user.

Cards that cause Slow

 * Adamantoise's Slowspell
 * Tonberry's Shadowbind
 * Iron Giant's Tackle

Gemach