Assist (term)

Assist is a gameplay feature in Dissidia 012 Final Fantasy. It is a new feature not previously in Dissidia Final Fantasy, and allows a fighter to call an ally into battle to attack the opponent.

As characters take and inflict damage, the Assist gauge under their HP bar fills, a section turning orange when it is complete. Pressing L and calls an ally to perform a Brave attack and consumes one section, pressing L and  calls them to perform an HP attack and consumes both sections. The ally called is pre-set before battle by the player's choosing, but the attack performed when the ally appears is confined to one or two attacks reflective of the character's overall fighting style. The Assist system allows players to create new combos by chaining together the attacks of different characters in new ways. Besides the core concept of calling an ally to attack, the Assist system allows several occurrences to take place depending on the circumstances into which the ally was called. If an ally is called into battle and is attacked before landing their own attack, an "Assist Lock" is performed, negating the Assist and temporarily disabling the opponent's ability to use Assists. The Assist gauge turns gray when this happens. If an Assist is performed when the fighter is being attacked, an "Assist Change" occurs where the ally takes the brunt of the attack for the main fighter. Finally, using Assist to counter an opponent's attack when the opponent is low on Brave or HP, "Assist Charge" instantly fills the Assist gauge to full.