Final Fantasy Mystic Quest statuses

The following is a list of statuses from Final Fantasy Mystic Quest. If an attack would have caused an ailment but the target is immune, the message "strong against" will be reported.

Fatal
This status can only be removed by using Life on the afflicted party member.

Petrify
A petrified character will not be able to have his/her turn, it can be removed with either a Heal Potion or the Heal spell.

Paralyze
A paralyzed character will not be able to have his/her turn, but a character can be release from it when enough time has pass. It can be removed with either a Heal Potion or the Heal spell.

Sleep
A sleeping character will not be able to have his/her turn, but a character can be release from it when enough time has pass. It can be removed with either a Heal Potion or the Heal spell.

Confusion
Confused party members will have question marks pop up around their heads. The victim will attack allies and enemies alike, attacking physically or casting spells at random. A character can be release from it when enough time has pass, it can also be removed with either a Heal Potion or the Heal spell.

Poison
A poisoned character will take damage at the end of the round, it can be removed with either a Heal Potion or the Heal spell.

Blind
A blinded character will have his accuracy greatly reduce, and will end up missing the target when physically attacking the enemy. It can be removed with either a Heal Potion or the Heal spell.

Silence
Muffle and Silence Song doesn't set Silence status or Silence itself simply doesn't work in the game.

Reflect
While there is no Reflect spell, the status still appears. The enemies Ooze and Beholder are set in permanent Reflect status and are entirely immune to magic attacks. Pazuzu and Zuh have an ability called PsychShield, which sets Reflect status on them for a short period of time. There is no way to achieve Reflect status on the player's characters, however.