Lieutenant Amodar (boss)

Lieutenant Amodar is a downloadable content character and boss from Final Fantasy XIII-2. He joins Lightning halfway through the battle with her.

Strategy
The fight begins with Lightning alone. At first she doesn't seem very threatening as she only uses base Gunblade attacks. However, at about 80% health a brief cutscene introduces Amodar and his gargantuan machine gun.

It is recommended to enter the fight with a very high-level party. The fight is still a challenge for a party with maxed-out Crystarium, full-fragment Odin weapons, a generic Paradigm deck (no Tortoise required), and fully developed Gold and Silver Chocobos.

A word of warning: Saboteurs are fairly useless in this fight unless you intend to use a gradual Poison or Wound strategy. Both foes are immune to Dispel (among other things) and will be buffed with one thing or another for most of the fight.

Lightning and Amodar will Paradigm Shift periodically. Both have access to Commando, but while Ravager, Synergist, and Medic are exclusive to Lightning, Sentinel and Saboteur are exclusive to Amodar. Both will often pummel your party with Ruinga and Blitz as their primary forms of damage while together.

Looking at their Role lists, one might think that Lightning should be the primary target as she can heal. If you have trouble dealing enough damage to make her single-cast healing spells worthless, take her out first. However, be warned that Amodar is among the most bothersome Saboteurs you will ever face. He will throw grenades that can do damage and inflict multiple debuffs at a time, and can give you a long list of debuffs in a matter of seconds in this mode. Fog, Pain, and Slow are the most problematic, though Deshell, Deprotect, and Poison are threatening as well. Remember to switch into Combat Clinic (MED/MED/SEN) if things get out of hand. Ribbons can help immensely in this fight, especially on a healer. Otherwise, alternate between chain building and healing, as your buffs won't last long.

~General Strategy~ By: Mangusbrother

Paradigms needed: (Noel Serah Monster)

Cerberus    (COM COM COM)

Tri-Disaster (RAV RAV RAV)

Diverstiy   (COM RAV MED

Evened Odds (SYN SAB MED)

Salvation   (MED MED MED)

At the start of the battle with the Evened Odds (SYN SAB MED) paradigm to cast vigilance, protect, shell, veil on the whole party (using their -ga variations makes things faster). During this time try to inflict imperil on Amodar. If your hp is quite low switch to salvation (MED MED MED) to quickly restore your hp. Now switch to Tri Disaster(RAV RAV RAV) and pummel away at lightning using fire,wind,ice elemental abilities. If you need to heal, quickly switch to Diversity (COM RAV MED) and then go back to Tri Disaster. Once Lightning is staggered keep on pummeling at her until she gets at least 500% on the stagger guage, the switch to Cerberus (COM COM COM). Launching her during this time proves an immense aid. She probably won't die in one stagger so repeat this process again. Make sure you keep vigilance buff up, and if you're suffering a lot of damage even the rest of the buffs. Lightning should be taken care of in no time. Amodar is a greater problem now though as he can inflict a lot of serious Debuffs on your party. (ribbon is ideal, or at least unicorn horns.) Try to rebuff your party before you start Amodar, and as usual keep vigilance up most of the time. Go into Tri Disaster and this time hit him with wind,ice,lightning attacks. This is where imperil comes into action. Once staggered keep on hitting him until he has 700% stagger and then switch to Cerberus to pound away at him. Noel's Meteor Javelin helps quite greatly in this phase. Repeat the process until Amodar is dead.

~ Strategy End ~

Both foes can be Launched, rendering them harmless while airborne.

When one falls, the other gets stronger. If Amodar is the last one left, he will gain Protect, Shell, Regen, and Veil. If Lightning is the last one left, she will gain Haste, Bravery, Faith, and Vigilance. They will also now gain access to their full-ATB abilities. Amodar's Iron Bear Claw will deal massive damage to one party member, while Lightning's Army of One will deal a long string of small physical hits. The latter sends the target flying, leaving them helpless for a few extra seconds. You will be unable to act during these skills, which pause the battle to let them thrash you.

The drop rates on their crystals is extremely low, so expect to fight them many times before even getting one.

Related Enemies

 * Lightning

Trivia

 * Both bosses appear to be duplicates of the original Lightning and Amodar from the events of Final Fantasy XIII (between the Purge and 0AF). Although it is possible that Lightning (Boss) was derived from a Lightning that had access to abilities like Ruinga and Thundaga, Amodar was never known to be a l'Cie, and therefore it is unclear how he learned to use Magic.