Monk (Final Fantasy XI)

Monk is a basic job in Final Fantasy XI available to players. It is also a common job among beastmen and the job type for all mandragora in the game. Monks excel in hand-to-hand combat; sometimes with their bare fists, but usually by equipping various knuckles and similar hand-to-hand weapons. Monks wear light armor and have very high hit point totals.

In terms of the races of Vana'diel, the Galka, and the Elvaan stand out as the preeminent monks. High strength for Elvaan make them favorable, while Galka's naturally high HP can make for some ridiculously high HP totals. Combined with high vitality, Galkas make for quite strong monks. The race least suited to being monks is probably the Tarutaru due to their low HP and weaker physical characteristics.

Becoming a Monk
Monk is a basic job. This means that players can choose to level a monk without having completed any quests. A player choosing to start as a monk will receive a White Belt, the first in a series of 4 belts that can be earned in Final Fantasy XI.

Monk Abilities
For a more in-depth description, see the Monk abilities page

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Job Abilities

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Job Traits

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Monks in Final Fantasy XI
Monks are a very high damaging, versatile job. While they basically do only one type of damage, bludgeoning, and have a relatively low skill for a main weapon, they have access to a great deal of Speed, Strength, and Accuracy bonuses that more than make up for any lack of accuracy naturally.

Strengths

 * Monks do very good damage versus average and low defense creatures and extremely high damage versus Skeletons.
 * High HP total

Weaknesses

 * Monks struggle against high Defense enemies such as Crabs.
 * Monks do not have a Weapon Skill that can create distortion until late in the game, which is a player preference-created stigma associated with the job.
 * Monks have relatively low defense.

Warrior
Until reaching level 70, almost all Monks found in Vana'diel will probably be using Warrior as a subjob. There are many reasons why Warrior is so highly favored, including the fact that Berserk will drastically increase damage over time and it stacks with Monk's Boost ability for extra Weapon Skill damage. Provoke makes them good at being a "SATA" partner or as an off-tank if things go wrong. Double Attack provides an extra increase in damage.

Ninja
After level 70, the Ninja subjob takes off in popularity, if only because of the advent of "Bones Parties" and other "TP-Burn" style parties where rather than having a tank, hate can bounce between party members freely, all of whom have blink through Utsusemi.

Thief
A few Monk players prefer a moderate drop in damage over time to do more so-called "spike damage", which refers to damage dealt in an an instant, usually because of Sneak Attack and/or Trick Attack. To facilitate this, the player must use Thief as a subjob.