Lindwyrm

The Lindwyrm is a Rank V Mark from Final Fantasy XII. Contrary to what the petitioner Fermon says, it can be found in the Garden of Life's Circle area of the Tchita Uplands (not in the Highlands area as the petitioner says) when the weather is completely cloudy (no blue sky showing at all), but not when it is raining. If it is raining in the Circle, you do not have to exit the Uplands completely. Just leave the area and come back. However you must enter the Tchita Uplands when it is cloudy, if not exit the Uplands completely.

Hunt 22: Old Legends, Decaying Bonds
Petitioner: Fermon Petitioner's Location: Old Archades
 * Saw bill posted for the hunting of the Lindwyrm (Rank V). The petitioner is Fermon in the Alley of Muted Sighs in Old Archades.
 * Hunt accepted. Fermon urges you to destroy the Lindwyrm now, or the entire world could be in grave peril. The Lindwyrm is to be found in the Tchita Uplands.
 * Lindwyrm defeated! Report to Fermon in the Alley of Muted Sighs in old Archades.
 * Hunt reported to Fermon. The armor fragment retrieved after the fight seemed to support a theory of his, which made him quite happy.

Bestiary Entry
Genus: Rank V Mark Classification: Dragon

"Lindwyrm, World-Destroyer, Dragon of Ruin... thus was this fell Creature called in a kingdom now lost in Antiquity. According to noted tale-teller Fulmon, the People of this forgotten Land challenged the Wyrm countless times, sealing it at last within a holy Shrine at the Cost of many lives. It was Fulmon who posted a Bill for this Mark to ascertain the truth of his Theories."

Battle
If the player decides to go into this battle around the level 40, they should prepare for a long battle (do not worry, it is possible). It is a good idea to bring items that make the party immune to Sleep or Stone.

Using the Nihopalaoa/Remedy strategy will make the battle with the Lindwyrm slightly easier, as he is not immune to Blind, Silence, or Slow. He already has Haste cast upon himself, so the Slow will balance that (it is a very good idea to cast Slow again and keep recasting it once it wears off). Blind and Silence will make this battle easier, but they will not completely ensure victory. The Lindwyrm has a high hit rating, and attacks such as Lvl-2 Sleep, Fireball, Stone Breath, Restore, and Greater Barrier will ignore Silence. Cast Dispel on him as well to take away Lindwyrm's other positive buffs.

Make a strong effort to keep your party buffed. Once Lindwyrm loses about 50% of his health, he will cast Greater Barrier and Restore. This recasts Protect and Shell, as well as brings his health back up to 75% of his maximum. Recast Dispel to rid him of Shell and Protect. Once he is back as 50% of his health, Lindwyrm will begin using Lvl-4 Break regularly, instead of lvl-2 Sleep. He will not use Greater Barrier again, but he will use Restore on himself once he reaches 25% health. He will not use it again after that.

Once he is near death, his natural defenses will raise; just cast Bravery and/or Faith. He is also more likely to Chain attacks, thankfully, he is still Blinded. His Stone Breath also increases in damage. This may be a good spot in the battle to unleash a Quickening Chain to finish him off for good. A good alternative in this final stage is to put him to Sleep with Nihopalaoa/Alarm Clock and bring your characters with highest magick power to blast him with Aeroga, since magicks do not wake up sleeping enemies; it has to be quick though, since he will be asleep for a relatively short time, so have a healthy stock of Alarm Clocks to put him to Sleep, if necessary.

Keep attacking, keep your buffs up, make sure your party's health does not drop too low, and you will come out on top.

Rewards

 * 4,200 gil
 * Barrel Coat
 * Hi-Ether

The player will also receive a Rusted Scrap of Armor after the battle.

Related Enemies

 * Ash Wyrm
 * Shield Wyrm
 * Ring Wyrm (Mark)
 * Fafnir (Mark)
 * Yiazmat (Elite Mark)
 * Tiamat (Boss)
 * Elder Wyrm (Boss)
 * Hell Wyrm (Boss)