Missions (Type-0)/The Capture of Togoreth Stronghold

The Capture of Togoreth Stronghold is a mission in Final Fantasy Type-0. It is the third mission of Chapter 2, and takes place on Ven. XXII, 842. The Mission Level is 13.

S-Rank Requirements

 * Time - 25:00
 * Phantoma - 90
 * Casualties - 0

The party enters the area at outside the town gates. At the bottom and the top of the slope there are Militesi Coeurls and Imperial Troopers. After taking them out the cadets can approach the structure ahead to engage three more Militesi Coeurls and a Commanding Officer (Second Lieutenant Norbert). It is best to focus on the Officer to take him out before dealing with the ranged Imperial Troopers in the windows. There is an item near some crates here (Fortified Ration).
 * Main Gate

The next room has two Nymurod magitek armor and several Imperial Troopers. There are additional Imperial Troopers lining the walls above the gate to the north, with the Commanding Officer (Lieutenant Bancroft) patrolling the wall to the left of the gate. A ranged cadet is needed to defeat the troops on the wall. The cadets can prioritize taking down the Commanding Officer by heading over to the left wall and toggling through the targets until locking-on to the Officer. After finishing him off the cadets should clear out the remaining enemies and enter the western passage.
 * Central Stairwell

In the middle of the next room the Channelgate device is blocking the path, locking the cadets in. A Golem spawns that has enough attack power to KO any party member with a single attack. For a risky strategy the cadets can attack the Channelgate to clear a path, but for a safe route the cadets can move to the northern passage and wait for the Channelgate to lift. The Golem is slow so there is time to wait for the Channelgate to clear. When the path is clear, the cadets should head through the northern exit.
 * West Stairwell

In the center of the North Gate area there is a Warrior Commanding Officer (Lieutenant Oreck) and some Imperial Troopers. Defeating the Warrior opens the gate to the laboratory.
 * North Gate

There are three fallen soldiers here with Knowing Tags, an item (Hi-Potion) and a relic terminal and a recovery portal.
 * Second Laboratory


 * Materiel Depository

In the Sample Depository a female cadet in the middle gives a Summoning Permit and and the Eidolon Ifrit. Demonicorns and Imperial Troopers will attack and after defeating them the party should head for the western passage to reach the Dynamo Access.
 * Sample Depository

On the north side there is another Channelgate blocking the path, with another patrolling Golem. The party can summon Ifrit since he won't die to a single attack, but the current party leader is lost unless they have a way of applying Reraise. It is best to summon Ifrit at the top of the stairs, then attack the Channelgate with his Meteor Strike. It is best to stop attacking once the Channelgate reaches one bar of health, then head down to the area below to finish it off with normal attacks. The party must now ignore the Golem and head through the door to the Central Dynamo.
 * Dynamo Access

Central Dynamo is a safe zone. The cadets need to shut it down, which also disables the base's security system preventing the Channelgates from spawning Golems. There is a relic terminal and a recovery portal.
 * Central Dynamo

Back in the Dynamo Access, a group of Military Coeurls and Imperial Troopers attack with a Warrior Commanding Officer (Lieutenant Hougoumont) near the southeast corner. To open the southern path the cadets need to defeat the Officer.
 * Dynamo Access

There are some Imperial Troopers and a Supersoldier here. Heading south reaches the Central Stairwell, back outside. The party can continue onward through the western passage to reach the West Stairwell again.
 * Stronghold Core to Central Stairwell

On the way to the West Stairwell there will be Imperial Troopers and a Mid-Sized Carrier. It is best to take down the Imperial Troopers and use a ranged character to defeat the Carrier, then go up the stairs to the other West Stairwell area that has more Imperial Troopers and several Warriors. Eventually the Warrior Commanding Officer (Lieutenant Roberts) appears. After taking him down the cadets can head to the next area.
 * West Stairwell

In the South Concourse there are Coeurls, Imperial Troopers, Supersoldier on the elevated area and a Mid-Sized Carrier. A Commanding Officer (Lieutenant Eudemons) will appear after the cadets have defeated enough of the other troops. The cadets can focus on the Commanding Officer as soon as he appears as he's the only enemy that needs to be defeated to continue on. There is a recovery portal ahead.
 * South Concourse

It is best to ignore the Imperial Soldiers and cross the room to engage the Warrior Commanding Officer (Lieutenant Morris). After taking him down the surrendered soldiers give an item (assuming the cadets completed the requirements for this Special Order). Afterward the party should go down the northwestern passage to hit the North Stairwell.
 * East Stairwell

A group of Imperial Troopers await in this room alongside a Nymurod magitek armor and Commander Schmitz. It is best to focus on the magitek armor to make the commander run away. Once the room is cleared out, the top of the stairs leads to the next room.
 * North Stairwell

This is a safe zone with a relic terminal and a recovery portal. The party should be assembled to have a ranged cadet with lightning magic. Trey is not the best choice because he is slow.
 * Upper Corridor

Following the path toward the conference room a group of Imperial Troopers and Supersoldiers attacks the party. In the conference room there are more soldiers and a Commanding Officer (Commander Schmitz). The party can take cover behind the hallway that leads into the conference room. A ranged cadet is useful.
 * Imperial Command

With the other enemies down, the cadets can engage the Officer. A good way is to use a melee fighter and move around. The commanding officer counterattacks, but has a pattern. With the pattern memorized the player can attack a few times, then dodge to avoid the counter. After the commanding officer is defeated a cutscene plays the party faces off against the boss.

A ranged attacker (other than Trey) equipped with lightning magic is the most useful against General Qator Bashtar. The boss is fast, and thus difficult to engage with a melee character. He moves around and when he does this he won't attack. When he stops moving he will attack.
 * Boss Battle: General Qator Bashtar

The cadet should attack with ranged attacked until General Qator Bashtar stops moving, and then start dodging. When Bashtar lowers himself he will go for a shoulder-press attack followed by a Breaksight opportunity. Hitting Breaksight stuns the General briefly and the party can hit Breaksight many times in a row. It begins to rain and lightning attacks boost in power (fire attacks lose power). Defeating the General completes the mission and obtains Shiva.