Firion/Dissidia (PSP)

Firion is a hero fighting for the side of Cosmos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. He also appears Dissidia Final Fantasy NT, fighting on the side of Materia, its arcade version and in Dissidia Final Fantasy Opera Omnia.

Representing Final Fantasy II, Firion is a young man skilled in armed combat, including swords, lances, bows, knives, axes and staves. Passionate with an unshakable sense of justice, Firion fights for a world "where wild roses can bloom freely," symbolizing freedom from war and tyranny. His dream stands in opposition to the desires of his adversary, the Emperor. In Dissidia 012 Final Fantasy, Firion's fighting style was heavily re-balanced.

Dissidia Final Fantasy and Dissidia 012 Final Fantasy
Firion's original outfit is based on Yoshitaka Amano's from Final Fantasy II. He is clad in black and blue armor with a flowing blue cape. He has silver hair tied in a ponytail, and covered by a brown, orange and white bandana. He carries a wild rose as a reminder of his dream. Firion uses six different weapons and is also skilled in unarmed combat, representing his mastery of the seven attack classes of Final Fantasy II: sword, axe, bow, staff, dagger, lance, and fists. He carries a shield based on the used by his comrade Minwu.

Firion's first alternate outfit, "Spiky Hair," is based on an alternate that depicts him with a red cape, a different hairstyle and bandanna, and recolored armor. His EX Mode colors his body armor gold as seen in.

Firion's second alternate outfit, "Bone Band," is based on, giving him a headpiece with horns, a purple cape, primarily purple and red armor, and longer hair. His EX Mode gives him light blue clothing and armor.

His Crystal is a pink shard.

Firion's manikin version, Imitation Liegeman, is yellow.

Dissidia Final Fantasy NT

 * Default
 * Committed to the Cause I - Default coloration. His default attire from previous games.
 * Committed to the Cause II - 1st alternate coloration. His cape is yellow and his armor is burgundy.
 * Committed to the Cause III - 2nd alternate coloration. His cape is red with light blue and purple armor. It is based on Firion's 16-bit sprite in the 20th Anniversary release of Final Fantasy II.


 * 1st Alternate Costume
 * Resolute Rebel I - 1st alternate costume, default coloration. An updated version of his "Spiky Hair" attire from the PSP games. His purple and gold armor is darker and has an additional red shoulder spike on the left, fully resembling his Yoshitaka Amano art.
 * Resolute Rebel II - 1st alternate coloration. His armor is blue with gray accents, his leg sash is red, and his cape is light blue. It resembles his default "Rebel Army Martyr" attire.
 * Resolute Rebel III - 1st alternate costume, 2nd alternate coloration. His armor is black with maroon accents, his leg sash is red, and his cape is yellow.

Firion equips swords, shields, spears, axes, daggers, bow and arrows, and maces, and also fights barehanded:
 * Weapons
 * Arsenal I - Default weapons. His base weapons from previous games. He wields his sword from his original Amano art, Ricard's Spear, Guy's Daggers, Maria's Bow, and Minwu's Shield. The mace and axe are original designs for Firion.
 * Arsenal II - 1st alternate weapons. Their design and silver coloration are based on the recurring "mythril equipment".
 * Arsenal III - 2nd alternate weapons. He wields the Wing Sword, Trident, Main Gauche, Dark Bow, Mage's Staff, and Golden Shield. Their design and coloration are more exotic.
 * Arsenal IV - 3rd alternate weapons. He wields the Gaia Blade, Demon Spear, Orichalcum, Flame Bow, Power Staff, and Diamond Shield. Their design is more feral.

His alternate weapons can be equipped in Final Fantasy II.

Firion's default player name is Nameless Idealist, and his manikin counterpart has been renamed Simulacrum of a Believer.

Personality
Firion's strong will and sense of justice have enabled him to carry on regardless of the risks, though this has led some of his fellow warriors, particularly Tidus, to perceive him as uptight, and his enemies to see him as a tool. Firion is hot-blooded, as shown when he pursues Sephiroth for stealing his rose and his conversations with the Emperor, whom he despises.

Firion holds a dream of a world filled with wild roses, symbolizing freedom of conflict. He is self-conscious about this, perceiving his dream as childish for a warrior, even though Lightning and Cosmos tell him otherwise. Toward the end of the conflict, Firion has accepted his comrades knowing about his dream, and is glad they strive for it to become true.

In Dissidia Final Fantasy NT, Firion is unwilling to be involved in a conflict he deems pointless, recalling the cycle of war between Cosmos and Chaos. He is initially reluctant to participate in Materia and Spiritus's attempt to continue the war, opting to find a route to his and his allies' respective worlds instead. Nevertheless, Firion fights to save the gods' world, and later leaves his memories behind within a duplicate of himself to continue fighting on their behalf, suggesting that he shares his allies' fondness for the realm that has allowed them all to meet again.

Treachery of the Gods
Firion is a warrior with few memories, implying he hasn't participated in many cycles of battle, or that he is a new warrior. He later accompanies Laguna and Squall on a scouting mission to the Crystal Tower, where they discover a wild rose. Firion becomes fixated with it, feeling a connection due to his memories. He holds onto the rose for some time, resulting in some of his memories returning, though he eventually loses it, with the rose being found by Lightning.

Later in the Crystal World, Firion resigns to forgetting about the rose. Cecil arrives and picks up on his expression. He notices Firion staring at Lightning, but misinterprets this as shyness and calls Lightning over, much to Firion's embarrassment. Firion attempts to establish privacy between the two, but isn't successful. He tells the others to forget about it and runs off.

Over their journey, Firion attempts to speak with Lightning multiple times, but is unsuccessful. He eventually gets his chance at the M.S. Prima Vista, where Firion asks if she's picked up anything of his. She presents the rose, with Firion being gladness it wasn't thrown away. She returns the rose and Firion explains his connection with the flower. Lightning reveals the rose had the same effect on her, and Firion agrees to keep it safe and return it to her once his memory has returned.

Later on, Kain encounters Firion in World B due to the number of manikins in the gateways. The two battle the growing force of manikins but Kain betrays Firion and knocks him out to keep him safe for the next conflict. Shinryu's purification after everyone has fallen results in Firion forgetting his promise to Lightning.

Light to All
At the beginning of the final cycle, Firion accompanies Cecil, Cloud, and Tidus on search for their Crystals. Cloud questions why his companions fight and Firion does not respond, attempting to think of a way to explain it. Later, Firion shows Cloud the wild rose, explaining his dream to see a world where they bloom freely, and vows to end the fighting to see that world come true. Wishing to understand the strength given to him by his dream, Cloud requests to battle Firion. Firion is defeated, but for Cloud, it is an empty victory, as he realizes he has no dream at all. Firion, despite fatigued, attempts to keep fighting, and Cloud compliments him on his resolve. Cloud departs to travel on his own to find his own reason to fight.

Firion, Cecil, and Tidus are ambushed by Sephiroth who steals Firion's rose. Firion chases after him leaving Cecil and Tidus behind. The Warrior of Light finds them, and pursues Firion, finding him confronting Sephiroth in the Planet's Core. The Warrior battles Sephiroth and orders Firion to return to Cecil and Tidus. Sephiroth later presents Firion's rose to Cloud as a ruse to get Cloud to pursue him.

Continuing their journey, Firion learns more about his companions' reasons for fighting: Tidus fights to settle his grudge with his father, while Cecil struggles with his complex relationship with his brother, Golbez. When Golbez offers Cecil assistance, Firion warns him that despite their bond Golbez is aligned with Chaos, and it may be a trap. Cecil continues to ponder what Golbez told him, and Tidus convinces him to go see his brother. Firion accepts Cecil's decision and questions Tidus's bond with Jecht, though Tidus claims his desire is to defeat him.

As the two continue on, Tidus asks Firion what his dream is, but Firion is focused on ending the war. In truth, the rose had been placed where Firion found it by Golbez. As the enemies before them grow numerous, Firion and Tidus split up to rendezvous later. On the Lunar Subterrane Firion meets Jecht, having been blocked from fighting Tidus by the Emperor. Firion accuses Jecht of running from Tidus, and Jecht attacks, is defeated yet urges Firion to keep fighting. Firion tells Jecht he is not Tidus's substitute, and Jecht leaves to confront the Emperor over his meddling. Tidus finds Firion and tells Firion the Emperor spoke to him about his desire to fight Jecht, but as with Golbez, Firion tells Tidus not to trust him.

The two come across Jecht confronting the Emperor. The Emperor vanishes while Jecht limps off, wounded. Tidus tells Firion he is will pursue Jecht alone, and Firion gives him a potion to use on his journey. Tidus runs after Jecht, and the Emperor reappears to taunt Firion about his friends leaving him behind. Firion says they left to accomplish their goals, and he wishes to accomplish his goal of ending the war. The Emperor tells Firion his dream is futile, and Ultimecia appears to battle Firion. Firion defeats her but Ultimecia reappears and both she and the Emperor accuse Firion of being a tool of Cosmos, fighting only because she told him to. Cosmos meets with Firion, who tells her what the Emperor said. Cosmos reassures him of his dream and a newly inspired Firion continues on.

Encountering the Emperor he subdues Firion. Cloud and Tidus come to his rescue, and force the Emperor to flee. Cloud presents Firion with the rose Sephiroth stole, telling him his friends wish to see him achieve his dream. Firion follows the Emperor to Pandaemonium where he defeats him and claims his Crystal. Though he knows the war is not over, Firion resolves to keep fighting and see the world of wild roses come to be with the help of his friends.

With Cosmos gone and the world about to be consumed by discord, Firion and the other warriors battle the revived villains and attempt to destroy Chaos before they vanish without the goddess. Firion defeats the Emperor who declares it was his plan that killed Cosmos. After defeating Chaos, the heroes return to their own worlds. Before fading back to Fynn, Firion gazes at a field of roses and states to the Warrior of Light that a new dream is starting.

Official Quests
In "Firion's Quest 012: A Small Flower", Firion realizes after first finding his wild rose that a few of his comrades have fallen behind, and heads back to retrieve them. He battles a mind-controlled Terra to save the Onion Knight from her. He mentions the rose's connection to his memories to the Onion Knight, but when the two head back to Laguna and Squall, Firion realizes he lost it leading into Lightning finding it and Firion confronting her over it.

In "Sephiroth's Quest 013: Shape of the World", Sephiroth awakens in the 13th cycle and attacks Firion. Remembering in the 12th cycle Cloud was reluctant to fight, Sephiroth steals Firion's rose to goad Cloud into battling him. Firion pursues Sephiroth alone to reclaim it.

Rebirth of the cycles
Firion is summoned to World B once more to aid in the new conflict, and together with Cecil and Zidane, they head to Materia's domain. Firion is distressed to learn they are to fight each other to produce battle energy to sustain the world. As everyone disbands, Firion and Tidus decide to join Shantotto in her plan to escape through her own means.

The group arrives at the outskirts of Narshe. After being scolded by Shantotto for not paying attention to her, the three stumble upon Exdeath. While Tidus and Shantotto battle Exdeath, Firion notices Kefka appear from a portal and tries to attack him, but misses. Kefka snatches both Tidus and Exdeath into another portal, and despite recognizing it as a trap, Firion and Shantotto give chase. They arrive in Pandaemonium where the three clash against Exdeath, Kefka, and Ultimecia.

Their battle releases enough energy to create a gateway, but planesgorgers descend upon the battlefield and bar access to it. Firion is subdued by Kefka and blasted toward another portal. A hand pulls him in, transporting him to Besaid.

Firion reunites with Tidus and, having lost sight of Shantotto, is accompanied by Jecht as they continue their struggle against Exdeath, Kefka, and Ultimecia. The three prevail and the villains flee as the planesgorgers again plight the battlefield, and Jecht allows Firion and Tidus to escape back to Materia's domain. Later, Firion assists in the clash to awaken Shinryu by directing an assault against the Emperor that distracts him from Zidane and the Onion Knight. Firion aids in the fight to defeat Shinryu, and with the dragon eliminated, Firion departs the realm with the other warriors, leaving behind a crystal imbued with his essence for Materia to use in his place.

Dissidia Final Fantasy and Dissidia 012 Final Fantasy
Firion is a Weapons Specialist who combines his weapons to perform powerful combo attacks. His Bravery attacks can drag opponents closer, then send them flying away, letting him keep enemies off their guard. His HP attacks combine his magic with his wide array of weapons, and similarly are divided between close and mid-range attacks. Firion's weakness is his poor list of aerial attacks, as he is limited to Swordslash and three spells, the latter of which work better as distractions.

In Dissidia 012 Final Fantasy, Firion's Reel Axe, Rope Knife and Lance Combo can change the second part of the attack by tilting the analog stick up or down, or leaving it neutral. These interchangeable follow-ups are the three follow-ups for each of the attacks in the original Dissidia. His spells, renamed "Magic Arts," work the same way, casting three spells in succession with the second and third based on the analog stick's direction. casts Blizzard, + towards casts Fire, and  + away casts Thunder.

The commands and effects of his melee follow-ups are as follows:
 * + - Knock the opponent into the air with sword, then fire an arrow at them.
 * Additional effect: Chase
 * Power: 5, + 5 = 10
 * EX Force generated: 75
 * - Slam the opponent with a powerful punch.
 * Additional effect: Wall Rush
 * Power: 25
 * EX Force generated: 0
 * + - Brandish lance to hit the opponent multiple times and knock them down and away. Can use this if the first part of the attack misses.
 * Additional effect: Wall Rush
 * Power: 1 x 5, 3
 * EX Force generated: 15

Boss
In Dissidia, Firion is fought in Destiny Odyssey VII, Distant Glory, and Inward Chaos.

In Dissidia 012, he is fought in the Beyond Doubt chapter of Story Mode.

Bravery Attacks

 * DFF2008
 * Dissidia 012

HP Attacks

 * DFF2008
 * Dissidia 012

Bravery to HP Attacks

 * DFF2008
 * Dissidia 012

EX Mode
Firion's EX Mode is Blood Weapon equipped, which recolors his armor with red and orange details and gives the same coloration to his weapons, a reference to the Blood Sword in Final Fantasy II which was the best weapon to use when fighting the Emperor. While in EX Mode, Firion gains the ability "Blood Weapon", which follows the tradition of such weapons by healing Firion an equivalent amount of HP whenever he damages the opponent's HP.

Firion's EX Burst is Fervid Blazer where he attacks the opponent with the full force of his weapons and magic. The player must input five button commands within a time limit to attack the opponent with Firion's lance, daggers, axe, staff, and sword enchanted with magic, followed by using his bow to launch his weapons at the opponent, creating an explosion.

Equipment
Firion can equip all normal weapons, along with Parrying Weapons, Shields, Bangles, Hats, Helms, Clothing, and Light Armor. In Dissidia 012, Firion can also equip Guns, Poles, Headbands, and Chestplates.

Exclusive weapons

 * DFF2008
 * Dissidia 012

Dissidia Final Fantasy NT

 * Type: Vanguard - Firion's grounded Bravery attacks can be chained up to three times. Pressing up or down weaves his abilities into one another seamlessly.
 * EX Skill: Blood Weapon - Increases movement speed and causes attacks to absorb HP.

Firion is a Vanguard-type character who can chain his Bravery attacks freely for a variety of combos. He retains his weakness of having poor aerial attacks, which makes him a difficult character to use in scenarios/stages that involve prolonged aerial combat, while also having a situational EX Skill. He can cover both long and close-range on the ground due to a variety of area-of-effect attacks, and can force his targets to expend too much of their dashing meter to stay airborne by controlling space on the ground.

Gallery

 * Dissidia & Dissidia 012

Allusions

 * Abel's Lance, the Longinus, and the Wild Rose are Ricard, Leon, and Scott's ultimate weapons in Final Fantasy II, respectively.
 * When acquiring the auto version of Shiva in Destiny Odyssey II-3, their conversation parodies the event where the Lamia Queen impersonates Princess Hilda to seduce Firion in Final Fantasy II. Shiva says "Come Firion, I don't enjoy being teased," as the Lamia Queen did. When fighting Ultimecia, Firion says "Your looks will not deceive me," another reference to his seduction by the Lamia Queen.
 * In Dissidia 012 Final Fantasy, when Kain acquires the auto version of Shiva with Firion as an Assist, Shiva says to Firion, "What's wrong? Come to me..."
 * In the cutscene before his battle with the Emperor in Destiny Odyssey II, and when entering battle normally, Firion holds his sword in front of his face the same way he holds it in his.
 * When Firion fires his bow when using Straightarrow and beginning his EX Burst, the bow flips forward as he fires. This is the animation used in Final Fantasy II for bows.
 * Each of Firion's weapons represents the weapons he and his comrades were most proficient with in Final Fantasy II: Firion used swords, Maria used bows, Guy used axes, Minwu used staves, Ricard and Gordon used lances, Leila used knives, and Josef used his bare hands. The shield is an exception, but the artwork of Minwu shows him holding it.
 * The designs of several weapons are identical to Yoshitaka Amano's art, specifically Ricard's spear, Guy's knives, Maria's bow, and Minwu's shield.
 * When using Rope Knife, the knives Firion throws are electrified. Leila, who used knives in Final Fantasy II, joined knowing the Thunder spell. Also when using Rope Knife, Firion pulls a knife out of each of his boots, launching them at his enemy, referring to the attack he used to save Leon from attacking imperial knights in the Origins opening FMV.
 * At one point during Destiny Odyssey, Firion talks about the different reasons people die during wartime, and the examples he uses—to protect one's friends, and to give strength to others—refer to Josef and Minwu respectively.
 * At the end of the Dissidia 012 Final Fantasy remake of Destiny Odyssey II, Firion is required to use a Teleport Stone to reach Chaos's domain where the gateway leading to the battle with the Emperor is located. This may be a reference to the Jade Passage.
 * As a summonable Unit, Firion's compatibility to all weapons was also carried over in Final Fantasy Brave Exvius.
 * The trailer revealing Maria for Dissidia Final Fantasy Opera Omnia opens with three Delusory Knights defeating Firion and Maria. This refers to the unwinnable opening battle in Final Fantasy II.

Trivia

 * Firion is the only character to have his exclusive equipment changed in Dissidia 012 Final Fantasy, with Abel's Lance given to Kain Highwind and replaced with the Rebellion Army.
 * In Dissidia Final Fantasy, Firion is the only Warrior of Cosmos shown to carry his weapons on him at all times, while the other heroes summon theirs in preparation for battle and dismiss them when not needed. In Dissidia 012 Final Fantasy, Lightning does the same.
 * Of the twenty main characters, Firion's manikin, Imitation Liegeman, appears the least number of times in Dissidia Final Fantasy, with eighteen appearances.
 * There is an error in the command listing of Reel Axe, saying that the combo from Reel Axe (when the analog stick is still) is the natural combo from Lance Combo (where Firion sends the foe flying with his spear), while it is actually a "Shattering Punch". This error is only found in Reel Axe, the other skills are correct.
 * On the world map as Firion in Dissidia 012 Final Fantasy, his Rope Knife can perform its three follow-ups as though the player were in a battle. This has no practical purpose.

Firion (Dissidia) Firion/Dissidia Firion (Dissidia) Фирион/Dissidia