Slow (ability)



Slow is a recurring spell in the Final Fantasy series. The target with it will be struck with the Slow status. There is also the more powerful spell Slowga, which casts Slow on all opponents.

Final Fantasy
Slow, also known as SLOW in the NES release and Slow1 in the Final Fantasy Origins release, is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes.

It slows down the speed of all enemies, reducing their Hit Rate. In the Dawn of Souls and 20th Anniversary Edition releases it costs 5 MP to cast.

Final Fantasy II
Slow is a White Magic spell which reduces the speed of one or all enemies, reducing their Hit Rate. As the spell's level grows, the potency and the success rate of the spell increases. The effect can stack, but multiple castings on the same enemy will decrease the spell's success rate. Any character can learn Slow by having them use the Slow Tome (called the Slow Scroll in the Origins release).

Slow IX is used exclusively by the Emperor in the first fight, while Slow XVI is used by the Emperor in the final battle and by Hecteyes.

Final Fantasy IV
Slow is a White Magic spell. Costing 10 MP, it reduces the speed at which enemies act. Most bosses are not immune to Slow, so it usually proves a sound strategy to use it at the start of a battle. It has a 90% accuracy (70% in non-DS versions), and the spell power in non-DS versions is +8 of that target's Speed modifier (with the default speed modifier being 16 for all targets), and can go up as far as 32, making the target's ATB speed twice as slow. Slow can be used by Lunar Dragon, Sorceress, and White Dragon.

Slow can cause Reflect, Sap, and Stop to be prolong before it wears off and increasing the total damage done by Sap. It also delays Gradual Petrify, delays recovery from Sleep, and delays the effect of Poison. It absolutely has no effect on Doom, except in as much as it allows the player to take fewer actions before the countdown reaches 0.

Final Fantasy IV -Interlude-
Slow returns as a White Magic spell in the sequel of Final Fantasy IV. Rosa and Porom already known the spell. It reduces one or multiple target's Speed at the cost of 10 MP.

Final Fantasy IV: The After Years
Slow is a White Magic spell that can be cast for a cost of 14 MP. It lowers the target's speed, which means it takes longer for the target's gauge to fill. Rosa, Porom, Fusoya, and White Mages always have this ability. Leonora can learn it at level 13.

Final Fantasy V
Slow is a Level 1 Time Magic spell and costs 3 MP to cast. It can be bought for 80 gil at Walse, Karnak, and Istory. Slow can be cast by Chrono Controller, Omniscient, Ricard Mage, and Atomos.

Final Fantasy VI
Slow is a Grey magic learned through the Espers Siren at a x7 rate and from Quetzalli at a x20 rate. It costs 5 MP to cast, has a hit rate of 120, and is vulnerable to Runic. Slow can be cast by Blue Dragon, Curlax, Level 10 Magic, Level 50 Magic, and Abaddon.

Final Fantasy VII
Slow is the second level magic on the Time Materia and costs 20 MP to cast. The spell targets a single enemy unless paired with an All Materia and can be reflected. It is a useful spell as many of the bosses are vulnerable to Slow status. The enemies Killbin and Bahba Velamyu, and the bosses Helletic Hojo and Bizarro∙Sephiroth, can all use the spell against the party.

Final Fantasy VIII
Slow is available early in the game from of the enemies encountered near Balamb Town. The spell can only target single enemies and is not as useful as previous incarnations, but is effective against a number of early bosses in the game. The spell also only junctions well with Speed, Status Attack, or Status Defense, but there are several better options for junction with Speed than Slow.

Casting Slow in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus by 0.8 and with Carbuncle and Eden by 0.2.

Final Fantasy IX
The Slow spell returns to being a Black Magic spell, as there is no separate Time Magic. As with the previous installments, the spell causes the active time gauge to fill more slowly. Vivi is the only party member who can use the spell.

Slow can be learned for 20 AP from the Ice Staff or Magus Hat and costs 6 MP to cast. It can be reflected and works with Return Magic. The spell is fairly effective against many of the bosses in the game, particularly Beatrix, as it has a 60% accuracy rate.

Slow can also be cast by Basilisk, Grimlock, and Ochu.

Final Fantasy X
Slow is classified as White Magic and resides in Tidus's section of the Sphere Grid and costs 12 MP to cast.

Final Fantasy X-2
Slow is an enemy-exclusive ability and can be cast by Aka Manah, Daeva, Elma, Insect Matriarch, Left Redoubt, Precepts Guard, Vegnagun (Leg), and Watcher-S.

Final Fantasy XI
Slow is a White Magic spell available both to White and Red Mages. It will reduce the frequency of enemy attacks as well as increase cast and recast times on magic. Higher level enfeebling magic of the same type is also available to Red Mages exclusively. Slow's upgrade is Slow II.

Final Fantasy XII
Slow is a Time Magick 1 License and one of the most effective magic spells that can be used in almost every boss battle. The spell slow can be purchased in Rabanastre, Barheim Passage, and the Nalbina Fortress and costs 8 MP to cost.

In the International Zodiac Job System version, Slow can be learned by two job classes, Time Mage and Red Mage.

Final Fantasy XIII
Slow is an ability in the Saboteur role that is classified as a debilitation spell and takes up 1 ATB segment when cast. Snow, Sazh, and Fang can learn it at different Crystarium levels. It inflicts the Slow status that reduces the enemy's ATB recharge rate by 50%.

Final Fantasy XIII-2
Slow cannot be cast normally, but the status itself returns in the sequel of Final Fantasy XIII. The only way for the player to apply this status to enemies is to use Don Tonberry's Nekton's, Samovira's, or Ultros's Feral Links. It lowers the target's ATB recharge rate by 50%.

Final Fantasy Tactics
Time Mages have the ability to cast Slow, which decreases the rate in which the affected unit's CT gauge fills, for 8 MP. It has a speed of 50 and costs 80 JP to learn.

Final Fantasy Tactics Advance
Time Mages, as well as Famfrit, can cast the Slow spell for 12 MP. Slow is learned by Time Mages through a Terre Rod and requires 200 AP to master. It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic.

Final Fantasy Tactics A2: Grimoire of the Rift
Time Mages have the Slow spell and it costs a lower 8 MP to cast and affects unit in an area. It is learned by Time Mages again through a Terre Rod and requires 200 AP to cast.

Final Fantasy Crystal Chronicles
Slow can be cast by fusing the Life Magicite with any of the three Element Magicites (Fire, Thunder, and Blizzard).

Final Fantasy Crystal Chronicles: Ring of Fates
Slow can be cast by piling Blizzard and Clear. It last for a short amount of time.

Final Fantasy Crystal Chronicles: My Life as a King
Slow is a level 1 Enfeebling Spell, exclusive to the Black Mage class, and caps at level 100. It reduces a target's agility, can be used once per battle, and up to twice a day.

Final Fantasy Crystal Chronicles: Echoes of Time
Slow is again cast by stacking Blizzard and Clear.

Final Fantasy: The 4 Heroes of Light
Slow is not available to the player, but it appears as an enemy ability used by the final form of Chaos. The Scholar's Restrain ability works like Slow and slows down all enemies' movement, making them act last on any given turn.

Kingdom Hearts
Slow is a magic spell in Birth By Sleep and Re:coded. As with the Final Fantasy version of the spell, Slow also slows down the movement of enemies within a certain radius.

Gallery
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