Paralysis



Paralysis, also known as Daze and Dull (ダル, Daru), is a recurring negative status effect in the series, which prohibits characters from taking action. It is different from Stop in that it does not last as long.

Final Fantasy
Paralysis prevents the afflicted unit from participating in battle. There is a 25% chance of recovery at the end of each turn and the status does not last after battle. For enemies, they have a 9.8% chance of recovering each turn. The status can be caused through a variety of means on the party, such as physical attacks mainly from undead enemies like Lich, the spells Stun, Bind, and Stop, and skills such as Gaze.

Final Fantasy II
Paralyze prevents the afflicted unit from participating in battle. There is a chance of recovery at the end of each round and does not last after battle. It can be removed by the spell Basuna at level 5 or higher. This is the only status effect that is mentioned in the game's Bestiary if a particular enemy is weak against it.

Final Fantasy III
Paralysis can be caused by the level 4 Black Magic spell Shade and Ramuh's white effect and enemy ability Mind Blast. It is also inflicted by the weapons Ancient Sword and Earthen Bell, as well as the enemy ability Bad Breath. Paralysis can also be inflicted through the physical attacks of the enemies Ruinous Wave, Parademon, Barometz, Stroper, Roper, and Nemesis.

Final Fantasy IV
Paralysis is inflicted by the summon Mindflayer and the magic Hold.

Final Fantasy V
Paralysis is caused by the Dark Arts ability Chaos Drive, and the Blue Magic spells Death Claw and Mind Blast.

Crisis Core -Final Fantasy VII-
Stun is a status effect that temporarily stops action.

Final Fantasy X
Threaten is a Special ability found in Auron's section of the Sphere Grid. It costs 12 MP to use. The Threaten status lasts until the caster's next turn. Shiva's Heavenly Strike also inflicts Threaten.

Final Fantasy XIII
Daze is a status ailment that prevents the victim from taking any action. It lasts for a short time and can be removed by being damaged. The attack that takes the target out of Daze will do double the damage it normally does. If this attack is a multiple attack, such as Sazh's blitz, all hits will receive this 2.0X multiplier. Saboteurs are capable of inflicting this status ailment.

Vagrant Story
Paralysis is a status effect that disables physical attacks as well as Break Arts. Ashley can cast it using the Grimoire Paralysie and later on the Sorcery Spell Stun Cloud. Ashley can also use his Chain ability Paralysis Pulse to inflict Paralysis on a single enemy. Two weapons, the Dagger and the Great Sword teach Shadoweave and Thunderwave respectively, which also causes Paralysis to a target. Stepping on the Paralysis Trap also inflicts the status.

It may be removed using the Grimoire Mollesse and later on the Shaman spell Restoration, or the Grimoire Purifier and later on the Shaman spell Clearance. Items that remove it include Yggdrasil's Tears and Panacea. The Cure Panel Trap also removed Paralysis among other status. Ashley can also use his Chain ability Ward to defend against Paralysis. Equipping the Dark Queen gem to a shield increases status evasion by 20%.