Rising Sun

The Rising Sun (ライジングサン, Raizingu San) is a recurring weapon in the Final Fantasy series. It may appear as a boomerang, a shuriken, or a knuckle.

Final Fantasy III
Rising Sun is a thrown weapon, only usable by the versatile Onion Knight, the Thief, and the Ninja. It can be found at Doga's Grotto and has an attack rating of 70.

Final Fantasy IV
In the Advance remake, the Rising Sun is the strongest boomerang that Edge can wield. It can be bought at the Lunar Ruins for 410,000 gil and has an Attack of 85 and an Accuracy of 35. The weapon is bugged in the North American and original Japanese releases, and doesn't have the Wind-element. The bug was fixed to the second Japanese release and the European port.

Final Fantasy IV: The After Years
The Rising Sun is the strongest boomerang in the game, providing 50 Attack and Accuracy, as well as +10 Speed. It is found in the Depths after defeating Marilith.

Final Fantasy V
The Rising Sun, known as the Razor Ring in the Anthology translation, is a boomerang the Ninja Job class can equip. It is the strongest Boomerang and has the highest hit rate, with 68 Attack and 71 Accuracy. One can be found in the Island Shrine and more can be stolen from Belphegor in the Interdimensional Rift later in the game.

Final Fantasy VI
The Rising Sun is a boomerang for Locke Cole. He can steal it from the Punisher enemy or get it by betting a Pinwheel at the Dragon's Neck Colosseum. It has an Attack power of 117.

Final Fantasy VII
The Rising Sun is a ring-like shuriken equipped by Yuffie Kisaragi. It can be obtained by stealing from Diamond Weapon, but only in the North American and International releases; in the original Japanese version, it is programmed into the game, but cannot be obtained without hacking. It gives Double Materia Growth, has 68 Battle power, a Hit rate of 108, and boosts Magic by 16.

Final Fantasy VIII
One of Rinoa's Blaster Edges is called the Rising Sun. It costs 400 gil to refine the weapon from one Saw Blade and eight Screws. The July issue of Weapons Monthly magazine contains an excerpt on this weapon.

Final Fantasy IX
The Rising Sun is the second-strongest of the Stars that Amarant Coral can Throw. It can be bought in Esto Gaza, Ipsen's Castle, Daguerreo, and Bran Bal for 500 gil.

Final Fantasy X
The Rising Sun is one of Rikku's claws. Its dominant ability is three elemental strikes.

Final Fantasy Tactics Advance
The Rising Sun is a low-rank Fire-elemental knuckle used by White Monks and Gadgeteers with an Attack power of 31. The Rising Sun teaches the Exorcise ability to the White Monk and the Red Spring ability to the Gadgeteer. A common knuckle, it may be bought in every shop for a base cost of 1,000 gil.

Final Fantasy Tactics A2: Grimoire of the Rift
The Rising Sun returns as a low-rank, Fire-elemental knuckle equippable by White Monks, Berserkers, and Tinkers, and now teaches new abilities. In the Bazaar, it is a Rank D item in the Flash of Dawn series and requires a Fire Stone, Adamant Alloy, and a Bomb Shell.

Dissidia Final Fantasy
The Rising Sun is a level 57 throwing weapon that adds 48 to Attack, decreases Bravery by 28, and increases EX Force Absorption amount by 30%. It can be traded for at the shop for 17,810 gil, a Throat Wolf Fang, and two Chimera Fangs.

Dissidia 012 Final Fantasy
Rising Sun returns as a level 30 Throwing Weapon that provides -42 Bravery, +44 Attack, -2 Defense, and +5% EX Force Absorption. It can be obtained by trading 73,640 Gil, Pinwheel, and a Skull Knight Shard.