Long Gui (Final Fantasy XIII)

Long Gui is one of two superbosses from Final Fantasy XIII. It is an improved version of Adamantoise, which is available after completing mission 62. It has 16,200,000 HP, more than the other superboss, Vercingetorix. His two forelegs are additional targets, each boasting 1,080,000 HP of their own. Unlike Adamantoise, this beast is immune to Vanille's "Death" skill. However, the Death spell does deal 999,999 damage when it's in Stagger. So in order to defeat it, it'd be good for your group to have maxed out Crystarium and equipment (or at least the main trees of each character and tier 2 or 3 equipment) if you insist fighting it for more than 1-2 rounds. Defeating Long Gui earns the player the Adamant Will Achievement/Trophy.

Long Gui will replace 99% of the Adamantoises population on Gran Pulse after you completed the necessary missions to do so. They look just like Adamantoise but in a slightly bluish/tealish skin color, so be aware not to run into one of those when you don't have the stats to take one down yet.

Strategy
A great party will be Fang/Sazh/Vanille, though you can technically win with any party. The character you're controlling should either be Sazh or Vanille. Stagger the enemy as quickly as possible and have Vanille cast Death if you're controlling her, Death cannot instantly kill it but it will deal 999,999 damage when the Long Gui is in Stagger. Get 13 casts of Death in and you'll win (Fang and Sazh will be doing some damage so you don't need 17 casts). If you're controlling Sazh, spam Blitz when the Long Gui is in Stagger, Sazh will deal 599,994 damage (99999 x 6) per Blitz. They'll both deal more damage per second than Fang, but Fang has high Strength and will help kill the Long Gui faster than any character other than Sazh or Vanille.

Alternative Strategy
Use Fang/Hope/Vanille with the following Paradigms: SEN/SEN/SEN, SAB/SYN/SAB, RAV/RAV/RAV, MED/MED/MED, COM/SYN/MED, and COM/COM/COM. In addition, make sure all 3 characters are equipped with the Genji Gloves, Imperial Armlet, and Moonbow Anklet. Start the battle out with the defensive paradigm in order to reduce damage from the initial Quake/Ultima cast. Immediately switch to SAB/SYN/SAB paradigm to begin debuffing each foreleg while Hope casts enhancement buffs on the party, making sure to have at least haste, protect, and shell on each party member in addition to casting deprotect, deshell, imperil, and poison on each foreleg. Use RAV/RAV/RAV to push each foreleg up to 999% stagger or less than half health (whatever comes first), and then use Highwind while in COM/SYN/MED to finish off each foreleg. Once both forelegs are down, switch to MED/MED/MED to top all party members, then switch to SAB/SYN/SAB to inflict all possible debuffs on the Long Gui. Use RAV/RAV/RAV to push the stagger gauge up to maximum, then switch to COM/COM/COM to deal massive amounts of damage. Each stagger phase should remove slightly more than half of the Long Gui's maximum health.

Note: Always switch to SEN/SEN/SEN if the Long Gui uses any special abilities. Ultima and Quake will instantly kill your party without the protection bonus from the Sentinel paradigm.

It should also be noted that it is susceptable to slow, slow is very useful as the attacks do seem to get more frequent later in the fight. I found it was worth casting this early on on the Long Gui itself not the legs (and repeatedly when before it wears off). With a tier 3 weapon you should only need to get the legs to about 500% before highwind finishes it off (with a genji glove)(they should be about 50% health by this time), no point getting the stagger too high as you are just wasting time. I used the paradigms Tortoise (SEN/SEN/SEN), Salvation (MED/MED/MED), Safe Subversion (SAB/SAB/MED), Attrition (MED/SYN/SYN), Convalescence (MED/SYN/SYN), Tri-disaster (RAV/RAV/RAV) and Cerberus (COM/COM/COM). Having the party Fang, Lightning, Sazh. Sazh is actually a good healer as he mostly casts Curasa, giving you a couple of extra goes before going to salvation or tortoise to get your debuffs landed. Mostly the fight involves every other change either being salvation or tortoise (before the quake or ultima hits). I used the chain bonus guns and the stagger lock weapons for Fang and Light, so you can get it the most time to heal while the chain gauge runs down to heal before tri-diaster/cerberus (for Fangs highwind, to finish the legs off). You could possibly change tri-disaster to relentless assault so you don't have to change for highwind.

This was attempted with Maxed out crystariums, and lv80+ tier 3 weapons. It took 2 times of breaking the legs to get it killed. You can always use your eidelon to bring the beasty down one of those times, just remember not to use Geshalt as it will clear the chain gauge.

Related Enemies

 * Left Foreleg
 * Right Foreleg


 * Adamanchelid
 * Adamantoise
 * Adamantortoise
 * Shaolong Gui