Haste (ability)



Haste, also known as Fast, is a spell which refers to the specific spell that induces the status of the same name. Its higher form is called Hastega, also known as Haste 2 or Hasteja. It appears in some games and usually grants all party members the effect of Haste.

Final Fantasy
Haste, also known as FAST in the NES release, is a level 4 Black Magic spell which increases the speed of one ally, allowing their Hit rate to approximately double. Haste can also be used by Clay Golem, Astos, Lich, and Chaos.

The spell can be bought at Elfheim and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 15 MP to cast.

Final Fantasy II
Haste is a Black Magic spell which increases the speed of one or all allies, which increases their Hit rate. As the spell's level grows the effect of the spell increases and the miss rate decreases. The effect can stack, but repeated use on the same character increases the chance that the spell misses. Any character can learn Haste by having them use the Haste Tome (called the Haste Scroll in the Origins release).

Haste VI can be cast by Gottos and Sorcerer, while Haste VIII can be cast by the Emperor in the first fight with him.

Final Fantasy III
Haste is a level 6 White Magic spell that can be bought in Doga's Manor and Doga's Village for 10,000 gil. Unei can also cast Haste when she joins the party as a guest. Unei's variant is cast over the entire party. The item Bacchus's Cider can also cast the Haste spell.

The spell increases the Attack power of the target based on the power of the spell and increases the target's Attack Multiplier based on the Multiplier and Accuracy of the spell. Changing items in a character's hand will negate the effect of Haste.

Final Fantasy IV
Haste, also known as Fast, is a White Magic spell. It can be used by Rosa, Tellah, and Porom. It costs 20 MP in the DS version and 25 MP in all other versions to cast. In non-DS versions, it decreases the speed modifier by 3 (default being 16 for all targets), and can only be decreased to 12, making the ATB gauge increase nearly 25% normal speed.

Haste can cause Reflect, Sap, and Stop to wear off more quickly and reducing the total damage done by Sap. It also speeds up Gradual Petrify, speeds up recovery from Sleep, and accelerate the effect of Poison. It absolutely has no effect on Doom, except in as much as it allows the player to take more actions before the countdown reaches 0.

Haste can be cast by Lunar Odin and Sorceress. Plague Horror can also cast this spell, but will do so on the party while they all have the Doom status, as Haste was supposed to affect the countdown.

Final Fantasy IV -Interlude-
Haste returns as a White Magic spell in the sequel of Final Fantasy IV. Rosa learns it at level 33 and Porom learns it at level 38. It increases the target's Speed at the cost of 20 MP.

Final Fantasy IV: The After Years
Haste can be used by various characters throughout the game, and costs 25 MP to cast. This time, Haste does affect the Doom counter, and is used by the Ahriman after Dooming all party members.

Final Fantasy V
Haste is a level 2 Time Magic spell. Bought for 320 gil in Walse, Karnak, and Istory and costing 5 MP, it casts the Haste status on a single party member. Haste can be cast by Calofisteri, Exdeath in the first battle with him, Gilgamesh on the Big Bridge, Halicarnassus, Omniscient, Siren, Zephyrus, and Enuo.

Final Fantasy VI
Haste is a type of Grey Magic. Learned from the espers Carbuncle with the rate of 3 and Quetzalli for 20, though Celes can learn it naturally at level 32. The spell costs 10 MP to cast and is vulnerable to Runic. Haste can be cast by Level 10 Magic, Level 80 Magic, Cherry, Magic, Moebius, Number 128, Clymenus, Gilgamesh, Kaiser Dragon, Plague, Visage, and Flame Eater.

Final Fantasy VII
Haste is the initial spell of the Time Materia. It costs 18 MP to cast.

Final Fantasy VIII
Haste can be drawn and junctioned to stats. Casting Haste in battle increases compatibility with Carbuncle by 1 and with Cerberus by 0.6, but lowers compatibility with Eden by 0.2.

Final Fantasy IX
Haste is a spell only Eiko can learn and actively cast it in battle. It costs 8 MP to cast and 30 AP to master, and can only be learned from Fairy Flute, Running Shoes, and Emerald. It can be reflected and works with Return Magic. The Cactuar is the only enemy to be able to cast the spell.

Final Fantasy X
Haste is a White Magic spell found in Tidus's section of the Sphere Grid. It costs 8 MP to cast. Haste can be cast by Evrae, Ixion, Sanctuary Keeper, Th'uban, Varuna, and Yenke Ronso.

Final Fantasy X-2
Haste is not part of the White Magic skill set, and thus is not not learned via the White Mage dressphere, but it can be acquired by equipping the Sprint Shoes accessory, or by passing through the yellow gate on the Highroad Winds Garment Grid. It costs 16 MP to cast.

Rather than speeding up the ATB bar, the character's actions are acted out faster which can be beneficial for abilities like Trigger Happy. Haste can be cast by ????, Critical Bug, Daeva, Drowsy Ochu (Oversoul), Elma, Flailing Ochu (Oversoul), Ochu (Oversoul), and Strongest Shinra.

Final Fantasy XI
Haste is a form of White Magic casting off of the Enhancing Magic skill in terms of the spell. Haste can be cast by both White Mages starting at level 40 and Red Mages starting at level 48.

Final Fantasy XII
Haste is a Time Magick 5 License, is priced at 3,400 gil, costs 40 LP, consumes 20 MP, and is first available at Eruyt Village after the defeat of Tiamat.

In the International Zodiac Job System version, Haste is a Time Magick 4 License, costs 50 LP and cannot be bought, only found in a chest in Eruyt Village's Fane of the Path. It is only available for the Time Mage Job class.

Final Fantasy XIII
Haste is an ability for the Synergist role, and takes 2 ATB when the spell is cast. It accelerates ATB recharge rate by 50%. Lightning, Snow, Sazh, Hope, and Fang can learn it at different Crystarium levels.

Final Fantasy XIII-2
Haste returns and retains the same effect, albeit it is used far less frequently. The Synergist role no longer has manual access to it, so the player must resort to either items, equipment or critical/auto effects to gain Haste. Preemptive strikes also grant Weak Haste. Paradigm Pack monsters whose trait is Zippy may be able to bestow Haste under certain conditions.

Final Fantasy Tactics
Haste can be learned by Time Mages, and has a slightly better success than Haste 2. Haste has zero vertical and can be reflected. It costs 8 MP, has a speed of 50, and costs 100 JP to learn.

Final Fantasy Tactics Advance
Haste can be learned by Time Mages and Templars. Unlike Final Fantasy Tactics, Haste only affects one tile per cast, but has a 100% chance of success (unless the target is Stopped). It has a range of three tiles, costs 24 MP to cast, and is stealable through the ability Steal: Ability.

Final Fantasy Tactics A2: Grimoire of the Rift
Haste can once again by learned by Time Mages from the Firewheel Rod and Templars from the Lohengrin. It costs 8 MP to cast and requires 250 AP to master.

Arcanists can also learn Lv. 5 Haste from the Lilith Rod, which grants Haste to units whose levels are a multiple of 5. It also costs 8 MP to cast and 250 AP to master.

Also, Haste, when cast on a stopped unit, causes it to move again as well as grants it haste.

Final Fantasy Legend III
Called Fast in the game, this White Magic spell increased an ally's attack in battle. It cost 24 MP to use, and it can be bought for 5500 GP in Floatland Town (Floatland) and Muu (Future).

Final Fantasy Crystal Chronicles
Haste can be cast by fusing the Life and Cure Magicite.

Final Fantasy Crystal Chronicles: Ring of Fates
Haste can be cast by piling Thunder and Clear. It last for a short amount of time. Those under haste have a faster attack speed and faster movement.

Final Fantasy Crystal Chronicles: My Life as a King
Haste is a level 1 Enhancing Spell, exclusive to the White Mage class, and caps at level 100. It increases allies' Dexterity and Agility, can be used once per battle, and up to twice a day.

Final Fantasy Crystal Chronicles: Echoes of Time
Haste is again cast by stacking Thunder and Clear.

Final Fantasy: The 4 Heroes of Light
Haste appears as an enemy ability used by Chaos in his first form. The spell increases the user's action speed for a couple of turns.

Final Fantasy Trading Card Game
Haste is an ability possessed by several cards. Normally, when a Forward is played from the hand, it cannot attack or use its abilities until the next turn. Forwards with Haste are unaffected by these restrictions.

Kingdom Hearts
Haste appears in 358/2 Days and Birth By Sleep, and increases the character's running speed. Several Haste-based abilities appear in numerous other games. In Kingdom Hearts II, MP Haste and its upgrades MP Hastera and MP Hastega increase the speed at which Sora's MP recharged, while in Birth By Sleep Attack Haste and Magic Haste reduce the reload speed of attack and magic Deck Commands.

Dead Fantasy
Haste is used by Tifa Lockhart in Dead Fantasy, she uses it to speed up Yuna, Rikku, and herself to unleash a barrage of light-speed attacks against Kasumi, Ayane, and Hitomi during the vertical drop battle down the large Clock tower.

Gallery
Hast