Jenova∙DEATH

Jenova∙DEATH, referred to as Jenova-DEATH in the BradyGames guide, is a boss in Final Fantasy VII and the third form of Jenova. The location of this battle is in the Whirlwind Maze and after this battle, the party retrieves the Black Materia that was given to Sephiroth's form at the Temple of the Ancients.

Battle
Jenova∙DEATH attempts to place Silence status on unprotected targets. She can attack quickly with the Red Light portion of her attack sequence, and has a relatively high magic defense compared with her physical defense. All of her attacks are Fire attacks.

Strategy
As all of her damaging attacks are Fire-elemental, equipping a Fire Ring or Fire Armlet to at least one of the characters to nullify Fire attacks makes the battle impossible to lose. Elemental Materia linked to a Fire-elemental Materia in armor, or the Dragon Armlet also help.

The Ribbon from the Temple of the Ancients and the Ribbon from Gaea's Cliff are available to protect against Silence at this stage of the game, and the player can also use Added Effect paired with Seal also works.

Jenova∙DEATH is vulnerable to the Paralyze component of Cloud's Cross Slash Limit Break, as well as Dazers won at the Sleeping Forest from Boundfat.

The full range of armor is suitable for this battle; as always without regard to Magic Defense (which is not implemented; Spirit stat alone defends against magic damage), but also without regard to Defense, as all of Jenova's attacks are magical.

AI Script
AI: Setup {
 * SpclChance = 4
 * 1/2 Chance: Count = 3
 * 1/2 Chance: Count = 0

} AI: Main {
 * TempVar:RedLightAttack = 0
 * If (Count == 0) Then
 * If ((At Least One Opponent has Silence Status)
 * OR (Jenova*DEATH's MP < 24)) Then
 * TempVar:RedLightAttack = 1
 * } Else {
 * Choose Random Opponent without Silence
 * Use Silence on Target
 * }
 * Count = 1
 * } Else If (Count == 1 or 2) Then {
 * Count = Count + 1
 * } Else If (Count == 3) Then {
 * TempVar:RedLightAttack = 1
 * Count = 4
 * } Else If (Count == 4) Then {
 * TempVar:RedLightAttack = 1
 * Count = 5
 * } Else {
 * Choose All Opponents
 * Use Tropic Wind on Target
 * Count = 0
 * }
 * If (TempVar:RedLightAttack == 1) Then
 * If (Rnd(1..SpclChance) == 1) Then
 * If (2nd Opponent doesn't have Death Status) Then
 * Choose 2nd Opponent
 * Use Red Light on Target
 * }
 * If (1st Opponent doesn't have Death Status) Then
 * Choose 1st Opponent
 * Use Red Light on Target
 * }
 * If (3rd Opponent doesn't have Death Status) Then
 * Choose 3rd Opponent
 * Use Red Light on Target
 * }
 * } Else {
 * TempVar:Random = Rnd(1..SpclChance)
 * If (TempVar:Random == 1) Then
 * Choose Random Opponent
 * Use Red Light on Target
 * }
 * If (TempVar:Random <= 2) Then
 * Choose Random Opponent
 * Use Red Light on Target
 * }
 * Choose Random Opponent
 * Use Red Light on Target
 * }
 * }
 * If (TempVar:Random <= 2) Then
 * Choose Random Opponent
 * Use Red Light on Target
 * }
 * Choose Random Opponent
 * Use Red Light on Target
 * }
 * }
 * }

} AI: Counter - General {
 * If (Jenova*DEATH's HP <= 25% of Jenova*DEATH's Max HP) Then
 * SpclChance = 2
 * } Else If (Jenova*DEATH's HP <= 75% of Jenova*DEATH's Max HP) Then {
 * SpclChance = 3
 * }
 * }

}

Related Enemies

 * Jenova∙BIRTH
 * Jenova∙LIFE
 * Jenova∙SYNTHESIS