Bloodwing

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===================  Bloodwing   ======================-600Y-====

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--- Statistics  - HP      | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP 41171    | 713 | 33  | 21  | 69  | 40  | 61  | 22  | 23   | 8   | 24 | 2990 ---

- Elemental Resistance Fire  | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark Normal |  Normal   |  Normal | Normal  | Normal  | Normal |  Weak | Absorb ---

Status --- Blind   |     Sleep     |      Slow      |   Silence    |    Poison Yes    |    Immune     |     Immune     |     Yes      |    Immune ---    Confuse   |      Oil      |    Disable     |     Stop     |     Sap Immune   |    Immune     |     Immune     |    Immune    |    Immune ---    Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew Immune   |      Yes      |       Yes      |     Yes      |     Yes ---

Steal: Pebble, Bat Fang, Spiral Incisor

-  Location  - Barhiem Passage/West Annex

Inorder to get to this mark you need the Barhiem Key. Getting it involves helping Dantro's wife in South Bank village heal a patient. Search an faq for the sidequest. Once you have it you can enter Barhiem from it's other entrance just south east of South Bank Village(South Bank Village south to Banks of the Nebra south east to Murmuring Defile). Inside head north to Great Central Passage and take the NW exit to the East-West Bypass. Head on to The Zeviah Span where you need to find a rail car off to the side to interact with to make your way south once you reach a dead-end(it's on the rightside at the center dead-end if facing south). Continue on to West Annex. It'll spawn in the middle of the narrow part to the south.

These is a save point in the room to the west of West Annex

-  Strategy  - Level 24 - Recommended 35+

Hardest part about this mark is getting to it. The enemies might be a little tough especially if you spawn a bunch on top of yourself. I just fought my way with the help of disable(sledgehammer + Stone Bolts) and silence(Silence shot). May want to search chests on your way through. There is a chance you can get some nice items from some of them. If your lucky that's good and if not don't stress over them. West Annex is packed with skeletons and ghosts so you may just want to book it for the save point in the room to the SW. Then it's a bit quicker to clear a place to fight Bloodwing.

Give the old blind and such and this time Disease is actually helpful as it'll prevent him from being able to recover any health with leech(you can inflict disease with the Nihopalaoa accessory + vaccine/remedy). Eerie soundwaves seems to hit everything in attack range. Other than that other enemies in the area is the only thing but if you cleared enough to prevent respawns it won't be an issue. There is a deadend area to the SW where no enemies spawn and makes a good place to pull him to to fight.

It is a Flying creature so have the ranged abilities ready.