Sice

Sice is a playable character in Final Fantasy Type-0. She represents the number 6 of Class Zero and wields a scythe.

Appearance
Sice is a girl with white hair tied in a messy ponytail and blue eyes. As a member of Class Zero she wears a uniform with a short red skirt, a black jacket with gold-padded shoulders and a tattered red cape. She wears heeled knee-high boots and black thigh-high socks. She wears hot pink panties lined with a black trim. Her summer uniform has a black skirt with a loose black belts, white socks with two gray stripes at the top, a black gold-lined vest with red lapels, a white sleeveless collared shirt, a black bow-tie, a tattered red cape and long black gloves. Her dress uniform has a red jacket with black-padded shoulders and cuffs, a black skirt with a white lace trim, red knee-high socks, white gloves and a white tattered cape.

Personality
Sice isn't good with words but has good judgment. Her rough speech gives her a tomboy-like personality, although her tone softens as the war goes on. As implied by Class Zero's reminiscing of their earlier school days, Sice is easily annoyed by Trey due to his chatty personality.

Final Fantasy Agito
In Final Fantasy Agito, Sice is a member of Class Sixth and dons a green mantle.

She can be found in what used to be Class Zero's classroom during the morning, afternoon and evening.

Final Fantasy Type-0
Sice is a young woman who is a member of Class Zero, a group of students from the Akademeia, the Magic Academy of the nation of Rubrum, that fight the invasion by the Militesi Empire. As part of the resistance operation "Operation Apostle", she and her comrades seek to become the Agito, a messiah prophesied in ancient mythology to appear at the time of Tempus Finis, an apocalyptic calamity.

Sice is seen with Nine and Queen in engaging in a battle against Qator Bashtar with his Magitek armor, Gabriel. After Qator was forced to move back, the Byakko l'Cie Nimbus arrives.

In the game's ending, on the verge of death alongside her classmates, Sice exhibits a more gentle side to her, talking to her classmates in a rather calm and comforting tone.

In the alternate ending, caused by Arecia removing the crystals from Orience's history, Sice lives her life peacefully with the rest of the members in Class Zero. It is implied that she has a hidden affection for Kurasame, as she was trying to give him a love confession letter. However, Sice accidentally presents it to Seven who comes in between her and Kurasame, with the latter thinking that the flustered Sice has feelings for Seven. Sice becomes aggravated, even somewhat childish, in response to a flattered Seven considering the relationship.

Gameplay
Sice wields a scythe and has a hit-and-run aggressive battle style characterized by her ability to chain her attacks. Her regular attack is a melee combo that allows her to glide around by using the analog stick, enabling her to strike, then move away from the enemy. By tilting the analog stick up when using the attack, she will jump in the air and slam her scythe on the ground.

Her most unique feature is the ability to absorb the "hatred" (malice) of dead enemies, causing a dark red aura to surround her scythe that glows gradually brighter as she absorbs more. The aura increases the power of her basic attacks as well as the area-of-effect's size, namely her Dark Nebula attack, and the brighter the aura is, the stronger she becomes. Every time Sice is hit by an attack, regardless of it staggering or knocking her away or not, the malice is purged out from her. Is is vital to keep as much as many malice as possible to utilize Sice's abilities to its fullest, and the Moxie ability upgrade and the Tenacity ability to make her a fearsome character.

Abilities
Despite being a good melee attacker, Sice is rather average compared to the other melee characters such as Eight and Nine. Her attack speed is faster than Nine, but slower than Eight, while her attack power is better than Eight, her critical hit ratio is inferior to Nine's. Her time latency between each combo is very balanced, not too fast or slow. Her normal attacks consists of various swiping with her scythe, which she moves towards the target in a stride ahead. Her Mobile Strike allows her to change her method of attacking via tilting the analog stick, which can be advantageous, yet quite hard to master its use. Frontal attack allows her to 'pounce' ahead then striking her scythe, hitting the ground. Consecutive frontal attacks are faster, but shorter stride than the first pounce. When tilting the analog stick left or right whilst attacking, Sice will perform a circular slash in which she will also 'slide' to that direction. Consecutive use of this ability proves it is barely accurate enough to hit enemies, yet instead considered an escaping attack. The backing away attack allows Sice to instead skips away from the enemy, while swinging her scythe around. Performing this consecutively is rather inaccurately due to its long time between another command. Sice can change her attack patterns considerably and easily, but its use it hard to master. With the Combo Bonus upgrade, Sice may upgrade her 7 hits normal combos up to 20 hits maximum.

Sice initially knows Dark Nebula, a ranged attack that deals magical to enemies along in a narrow, straight line. It has a long range, pierces through any enemy and only dissipates until it is out of range or hitting a wall. With more malice absorbed, Dark Nebula gains more power as well as size, allowing it to hit enemies slightly easier. This ability however, only works on 0 degree elevation, which means that Sice can track the enemy horizontally, but the projectile itself cannot be fired at higher or lower point of location despite locking-on.

Next, Sice learns the Death Maelstrom ability. Sice first performs a readying stance, then swipes the air until the tornado is conjured. The tornado is an semi-independent object that only chases the current target of Sice. It deals minor damage over time, travels slowly, and cannot stagger foes. With the Death Maelstrom: Time Up upgrade, the tornado lasts longer, meaning it can attack Sice's target longer. Despite the tornado being formed on the ground, it may fly straight at flying enemies or enemies that are on higher grounds. The tornado can move through barricades, vehicles and debris, making it rather convenient, yet cannot move through thick walls. With more malice absorbed, the size of the tornado increases, which allows it to hit more enemies at a time. Also, a larger Death Maelstrom also lasts slightly longer than normal ones as it gradually decreases in size before dissipating. Unfortunately, since the tornado hits Sice's target over time, it will close the opportunity for Killsight until it dissipates. The Death Maelstrom is useful against any slow to average speed enemies, like Flans and Bombs.

The Negative Aura is an area-of-effect ability that allows Sice damage enemies within the aura field a few times. Sice jumps and then strikes the ground with the pole's end of her scythe, unleashing the negative aura field on the ground. It damages enemies up to two times max, with good power and stagger rate. With the Negative Aura: +Drain upgrade, Sice may drain damaged enemies' HP within the aura field, which is incredibly convenient just like Queen's Divine Judgement. The amount of HP drained is proportional to half of the total damage dealt by the Negative Aura.

Later, Sice learns the Toxic Mist ability. Sice releases a fume of mist with a swipe of her scythe, which may inflict Poison on enemies. The Toxic Mist's area-of-effect is small, lasts for roughly four seconds and moves forward slowly.

Finally, Sice learns the Grim Reaper ability, an attack that have a chance to inflict Killsight on foes. This ability is reminiscent of Odin's Zantetsuken ability, although it works with different method. Sice will perform a single, strong slash against the target, dealing quite good damage. With more malice absorbed, the higher chance it is for Sice to deal an instant Death at the target. It is possible to hit multiple enemies.

Equipment
Sice's exclusive accessory is the "Bewitching Fragance", which grants a 20% chance of inflicting Instant Death, a 50% chance of inflicting Burn, and a 50% chance of inflicting Poison to regular attacks.


 * Scythe
 * Silver Scythe
 * War Scythe
 * Platinum Scythe
 * Reaper's Scythe
 * Steel Scythe
 * Wyvern Fang
 * Chronus's Scythe
 * Mythril Scythe
 * Lamia's Scythe
 * Toxic Scythe
 * Persephone's Scythe
 * Nightmare
 * Pixie's Scythe
 * Shambhala
 * Tezcatlipoca (ultimate weapon)

Voice
Sice is voiced by in the Japanese version. She shares her Japanese voice actress with Raffaello from the DS version of Final Fantasy Fables: Chocobo's Dungeon. In the English version, she is voiced by Corri English.

Final Fantasy Type-0 HD Twitter Battle
Sice appears as a playable character in the Final Fantasy Type-0 HD Twitter Battle sponsored by Amazon. Her attacks are Scythe and Thunder.

Final Fantasy Trading Card Game
Sice appears in the Final Fantasy Trading Card Game.

Trivia

 * The pronunciation and katakana for Sice's Japanese name, Saisu (サイス), is nearly identical to the pronunciation and katakana for her weapon of choice, the scythe: Saizu (サイズ).
 * During the ending when Machina and Rem find Class Zero dead, Sice is holding hands with Nine and Jack.
 * Sice's ultimate weapon, the, shares its name with a central deity in Aztec religion.
 * According to the Type-0 Novel, Sice has a strong obsession with food due to being near starved as a child, and wants to work with food upon leaving Class Zero because of a delicious soup Arecia gave her when they first met.