Hunter (Tactics A2)



Hunter is a Job class in Final Fantasy Tactics A2: Grimoire of the Rift that utilizes great bows in combat, similar to the Viera Sniper class. It is available to Humes and Gria. The Job specializes in fighting monsters.

Hunters are excellent marksmen whose weak point is their low Defense. They have one of the strongest attacks in the game, Ultima Shot, which deals triple damage. The high 32 MP cost means that Hunters will have to wait four turns before using Ultima Shot, so one strategy is to pair them with something that can restore MP, such as the Bangaa Cannoneer and Moogle Flintlock Jobs or access to Recharge via High Magick. Another strategy to speed up the wait for Ultima Shot is to use Clan Privileges such as MP Channeling (Units gain 20 MP each turn, double the normal amount) or "MP Efficiency" (MP costs cut in half). Both of these will allow the use of Ultima Shot in two turns.

Also, if Halve MP is used as the Hunter's passive ability alongside these Clan Privileges, he or she will be able to use Ultima Shot constantly, for it would only cost 8 MP. Oddly enough, the Sidewinder ability does not count as a long-ranged weapon attack, and therefore bypasses the law against long range weapons.

Hunters have lost their Capture skill — it was rendered useless by the removal of the Morpher Job.

Requirements

 * To Use (Hume only): Master 3 Archer A-Abilities

Stats
* The Gria Hunter is a flying unit, so its Jump stat is irrelevant.

Trapping
HUNTERS stalk their foes with these skills learnt on the hunt.

Hunter abilities can be learned by equipping greatbows, purchased from the shop or from completing quests. Almost all of the weapons are obtained through the Bazaar.