Alchemist (Tactics A2)



The Alchemist is a Job in Final Fantasy Tactics A2: Grimoire of the Rift, usable by the Nu Mou only. Alchemists feature astounding stat growths in both Magic and Resistance(which is highest of Nu Mou's job) without the loss of too much HP. The Alchemy moveset seems to be supportive, as only Protometeor, which causes non-elemental damage in a five-tile area, serves as a reliable source of damage. Flare is also a reliable spell, but it requires two turns to cast (without Halve MP or the MP Efficiency/MP Channeling clan privileges), and the Death spell has been transferred to the Arcanist.

Aside from his normal abilities, an Alchemist can always use items, regardless of his secondary Ability slot, because he is endowed with an unique third A-Slot that is locked to Items, making Item Lore a good Support Ability choice. To access this job, a Nu Mou must have learned two Illusionist abilities. It should also be noted that Alchemists cannot learn any Reaction abilities. A good strategy is to learn the Reaction ability Critical: Quicken from the Time Mage and then change to an Alchemist, since then whenever their HP become critically low, they could just use an X-Potion, restoring their health. This tactic can be used whenever the Alchemist reaches HP Critical, practically granting them infinite HP, with the notable exception of finishing maneuvers while they are slightly above Critical, or OHKO's.

Requirements

 * To Use: Master 2 Illusionist A-Abilities

Alchemy
The skills of the ALCHEMIST center on their ability to transmute and alter matter to suit their whim.

Trivia

 * An Alchemist can actually have the longest Action-list possible, with a secondary A-Ability, a Scion Accessory, and either getting an Opportunity Turn, or standing beside a Chest/Quest Object.