Curaja



Curaja, also known as Cure4, Cure 4, and Cure IV, is the most powerful of the Cure series of spells. It can restore most characters to full HP. It should be noted that Curaja is originally (Curaga) in the Japanese versions of Final Fantasy, Final Fantasy III, Final Fantasy IV, and Final Fantasy XII.

Final Fantasy


Curaja, also known as CUR4 in the NES release and Cure4 in the Final Fantasy Origins release, is a level 7 White Magic spell, which fully restores the HP of a single ally.

The spell can be bought at Gaia and can only be learned by the White Wizard Job class. In the Dawn of Souls and 20th Anniversary Edition releases it costs 35 MP to cast.

Chaos can also cast Curaja to fully heal himself during the final battle.

Final Fantasy III
Curaja, or Cure4, is a level 7 White Magic spell and the most advanced healing spell. It restores all HP if used on one target. If used as a multi-target, it restores 500 - 800 HP in the NES, or 2,500 - 3,500 HP in the Nintendo DS. Only a White Mage, Devout, Sage, and Onion Knight can cast Curaja. It can be bought in the Invincible and in Doga's Village for 20,000 gil and has a base power of 220.

Final Fantasy IV
Curaja is the strongest White Magic healing spell that Rosa, Tellah, and Porom learn. Fusoya knows this spell from the outset. It has a casting time of 0, and costs 40 MP to cast. In 2D versions it has a spell power of 288, and in 3D versions it has spell power of 128. It never misses. In the SNES version, any value greater than 16,384 healed from the spell will restore MP instead.

On the Easy Type version, the spell was renamed to Cure 4.

Final Fantasy IV -Interlude-
Curaja returns as a White Magic spell in the sequel of Final Fantasy IV. Rosa learns it at level 38 and Porom learns it at level 48. It restores all HP to one or major HP to all allies, and it can also be use to damage the undead. It costs 40 MP to cast.

Final Fantasy IV: The After Years
Curaja is the strongest White Magic healing spell in the game. Rosa, Porom, and Leonora learn Curaja at levels 45, 48, and 57 respectively, and Fusoya knows it initially. It costs 40 MP to cast.

Final Fantasy X-2
Moogle Cureja is a spell exclusive to Yuna's Mascot dressphere. It restores about 60% of the party's MAX HP and removes negative status effects from the party. It costs 15 MP to cast, and can be learned for 40 AP.

Final Fantasy XII
Curaja is a White Magick 6 license that costs 45 LP to learn and (initially) 68 MP to use. It restores a large amount of HP to all allies and is a weaker version of Renew. The spell can be bought at Balfonheim Port after the events in Draklor Laboratory for 11,700 gil. There is an other use of Curaja, it deals high damage to all undead enemies in range.

In the International Zodiac Job System version Curaja is a White Magick 9 license and can be used by the White Mage and Knight, but the Knight must acquire the license for Hashmal first.

Final Fantasy XIII
Curaja is a spell available to the Medic role and costs 2 ATB segments to use. It is learned by advancing in the Medic Role in the Crystarium system, but can only be learned by Vanille (Stage 8) and Hope (Stage 9).

The amount Curaja heals is based on the difference between the allies' max HP and current HP; the lower the allies' HP is, the more Curaja will heal. This is why Curaja only heals a little if the characters' HP is above the halfway point. Explicitly


 * $$\text{recovery amount} = \text{lost HP} \times \left(0.12 + \frac{\text{magic}}{10000}\right)$$

where "lost HP" is equal to the difference between the max HP and current HP and "magic" is the magic stat of the caster..The most HP, as a proportion of lost HP, that can be recovered using Curaja is 52.17%.

Final Fantasy XIII-2
Curaja, known as Curada in the Japanese version, returns as a high-tier Medic spell learned by Noel, and the most notable change is the potency, which has been significantly reduced since Final Fantasy XIII. Both Curasa and Curaja will restore less HP on a wounded target, seeing as they restore HP based on the relativity between current and max HP.

Recruitable monsters typically cannot learn this spell, however it can be infused as a secret ability to Medic-oriented monsters by infusing Sentinel-monsters of a combined level total of 99 into the Medic.

Lightning Returns: Final Fantasy XIII
Curaja is used by Angel of Valhalla when he is fully healed.

Final Fantasy Tactics
Curaja is the most powerful healing spell for White Mages. It cost 800 JP to learn. It has a speed of 10 and costs 20 MP to use. The spell heals a lot of HP and cannot be reflected. Curaja has a 40% chance of being randomly learned in battle if cast on a White Mage that has not learned the spell yet and is healed at least 1 HP.

Final Fantasy Crystal Chronicles: Ring of Fates
Curaja is cast by piling four Cure spells. It restores 999 HP.

Final Fantasy Record Keeper
Curaja is a White Magic Ability with a Rarity of ☆☆☆☆. It restores a very large amount of HP to one target, it can initially be used four times and it can be honed to Rank 5. it can be created by using Greater White Orb x5, Greater Wind Orb x3, Greater Holy Orb x3 and 10000 gil.

There is also a Rank 6 "Curada" obtainable upon completing its Nightmare cycle, located at 8:00 in the Nightmare hall. It is described as bestowing a limited Regen effect along with the usual HP recovery.