Ifrit



Ifrit (イフリート, Ifurīto), also known as Jinn is a Fire-elemental Summon which appears in several games in the series. His signature attack is called Hellfire, or sometimes Inferno or Flames of Hell, and deals scorching Fire-elemental damage to all opponents. He had saved many a low-level adventurer who is currently fighting a boss using this attack. He is one of the most frequently appearing summons and is often a rival to the ice summon Shiva.

Like most re-appearing summons, Ifrit changes his appearance in each game, but remains somewhat similar in each game although he curiously appears more and more "beast-like" and less "humanoid" as the series evolves. In general, Ifrit has brown skin with long horns and claws, covered by a simple kilt-like covering around his waist.

Final Fantasy III
Ifrit can be summoned by Evokers and Summoners, and is obtained by purchasing the Level 4 Summon Magic spell Heatra.
 * Healing Light: heals all party members.
 * Hellfire: deals fire damage to a single target.
 * Inferno: deals fire damage to all enemies.

Final Fantasy IV


Ifrit is automatically obtained when Rydia joins for the second time. He is called Jinn in the SNES release. For a cost of 30 MP, Ifrit deals Fire-elemental damage to all opponents.

Final Fantasy IV: The After Years
Ifrit is summoned by the Mysterious Girl during Edge's tale, and serves as an undefeatable boss. After the battle, he chases Edge through the Tower of Babil much like X-ATM092 in Final Fantasy VIII. After obtaining him as a summon (the player must avoid killing him in order to get him), he can be summoned by Rydia, and is required in order to obtain Ramuh as a summon later on.

Final Fantasy V

 * See the Summon sequence here
 * For the enemy page, see Ifrit (Final Fantasy V).

Ifrit is a Level 2 summon found in the Library of the Ancients, where he must be fought. There is dialogue between him and Ramuh if the player managed to find him. According to an Non-player character on the roof of the library, Ifrit's purpose was to burn library books that had been possessed by monsters. Ifrit costs 11 MP to summon and deals Fire damage to all opponents.

Final Fantasy VI

 * See the Summon sequence here
 * For the battle information, click here

Ifrit is an Esper whose magic power was completely drained. Along with Shiva, Ifrit is discarded by Kefka in the Magitek Research Facility. He attacks the party when they approach him, but stops when he senses Ramuh's power (or rather, when either his or Shiva's HP is depleted), and offers himself up as Magicite.

During his dialogue after the battle, Ifrit claims he and Ramuh were brothers born of different elements, although it is unlikely he meant "brothers" in the literal sense.

During Kefka's attack on Thamasa, a red palette swap of Ifrit attacks him with powerful fire spells, but it is easily slain by Kefka.

Ifrit's attack is called Hellfire (Inferno in the SNES and PS translation), with a Spell Power of 51, and it is unblockable. Ifrit costs 26 MP to summon and teaches the following spells:
 * Fire X10
 * Fira X5
 * Drain X1

At Level Up he gives a +1 boost to Vigor.

Final Fantasy VII

 * See the Summon sequence here

The Ifrit Summon Materia can be found on the Shinra Cargo Ship after defeating Jenova BIRTH. Its attack is called Hellfire, costs 34 MP to cast and causes Fire damage to the enemy party. Ifrit's spell power is equal to 1.6875x the base magic damage.

Before Crisis -Final Fantasy VII-
Ifrit can be summoned in battle using the appropriate Materia.

Crisis Core -Final Fantasy VII-

 * For the enemy page, see Ifrit (Crisis Core).
 * See the Summon sequence here.

Ifrit is fought as a boss after having been summoned by Genesis. After the battle a mission will appear called "Rematch with Ifrit". Once defeated, Zack will be given the Ifrit Materia which will add Ifrit to the DMW. His DMW attack is Hellfire, and its power depends on the level of the attack.

Final Fantasy VIII

 * For the enemy page, see Ifrit (Final Fantasy VIII)
 * See the Summon sequence here

Ifrit (Ifrid in the Italian translation) is the third available Guardian Force obtained by defeating him in the Fire Cavern before the time limit runs out. He is also somewhat unique in that he talks during the battle, and expresses surprise and alarm if the player summons Shiva. When summoned, Ifrit uses Hell Fire, which is a Fire-elemental attack against all enemies.

Abilities learned from Ifrit are listed below:

Final Fantasy IX

 * See the Summon sequence here

Ifrit is obtained automatically from Doctor Tot at the beginning of Disc 3. It is learned through the Topaz, and only Princess Garnet can summon its Flames of Hell. Ifrit's spell power is equal to 42 plus the total number of Topaz in the party's inventory, and summoning him costs 26 MP.

Tetra Master

 * Card 061
 * Location: Treno, Card Stadium

Final Fantasy X

 * See the Summon and Overdrive sequence here



Ifrit is an Aeon obtained in Kilika Temple. His unique ability is called "Meteor Strike", in which he conjures a ball of fiery rock and punches it towards the enemy, which penetrates the Protect spell. Ifrit's Overdrive is Hellfire, where he bathes the enemy party in a ball of rising flame and then throws a chunk of earth at them, causing Fire damage. Wakka's World Champion weapon allows Ifrit to break the damage limit of 9,999 hit points.

In the game's International and PAL versions, Ifrit appears as a Dark Aeon after the party escapes from Bevelle and are branded traitors of Yevon. He will attack if the party gets too close to the former entrance to Home in the Bikanel Desert.

Final Fantasy X-2
Ifrit returns in Final Fantasy X-2 as a boss under Shuyin's control. He is fought inside the Kilika Temple in Chapter 3.

Final Fantasy XI
Ifrit appears in Final Fantasy XI as one of the six sleeping gods, and an avatar available to Summoners. He represents the Fire element. Players can obtain the avatar Ifrit upon completion of the quest "Trial By Fire." Alternatively, a brave low-level Summoner may go on the quest "Trial-Size Trial By Fire" and defeat Ifrit in a battle alone (under a level 20 restriction) rather than in a group. Ifrit is not used as often for Blood Pact: Wards as many of the other avatars in Final Fantasy XI.

Instead, his strength lies in dealing large amounts of damage. Ifrit holds the honor of proving players to be capable of dealing over 9999 damage: Summoners can deal well over 10,000 damage with Ifrit's Flaming Crush against the Notorious Monster Qutrub known as Moshdahn, who has very low defense, takes double damage from all attacks, is weak against fire, and can have its defense further lowered by Dia II, after which Flaming Crush has been seen hitting for 10,000 to just over 14,000 damage (although a resist or partial miss is still possible, dealing only a fraction of this damage). Note that although Flaming Crush was the first ability capable of dealing such tremendous damage, the item Primeval Brew introduced in the Abyssea expansion trio allows any high-level job to deal over 10,0000 damage with a variety of abilities and spells.

Final Fantasy XII: Revenant Wings



 * For the enemy page, see Ifrit (Revenant Wings)

Ifrit is the rank 3 Fire Melee summon, and costs 20 affinity points. His normal attack, Burning Strike, deals fire damage to one foe with two successive hits. His special, Hellfire, deals heavy Fire damage to all enemies in range, and inflicts Slow.

The player has to fight Ifrit as a boss right at the beginning of the story. He is guarding the treasure of the Glabados Ruins. The party battle him again when they can access The Glabados Ruins on the.

Final Fantasy XIII
Ifrit appears during the Pompa Sancta show at Nautilus. It serves as the Eidolon for a Pulse l'Cie who leads the invasion of Cocoon. During the show he battles with Ramuh.

Final Fantasy Type-0
Ifrit will appear as a summon in the upcoming Final Fantasy Type-0.

Final Fantasy XIV
In Final Fantasy XIV, Ifrit is the Primal of the Amalj'aa, which they plan to summon as a means to fight against the Garlean Empire.

Final Fantasy Tactics
Ifrit appears as a demon and performs a Fire attack on all enemies in range when summoned. He costs 24 MP to summon, has a speed of 25, and needs 200 JP to learn. His attack is called Infernal Blaze in the PSP version.

In the PS version, when summoned, the summoner will sometimes say, "King of flames, bear down upon the enemy! Ifrit!"

Final Fantasy Tactics Advance
Ifrit appears as a warrior clad in red armor with bull horns on his helm and large gauntlets. He conjures a pillar of fire when summoned.

Final Fantasy Tactics A2: Grimoire of the Rift
Ifrit returns in Tactics A2 and can be learned by summoners through the Staff of Protection. The description of the Lotus Mace also states that "The gigas Ifrit wrought this mace of living flame."

Final Fantasy Crystal Chronicles: Echoes of Time
When wearing the Mythic Beast Sallet and Mythic Beast Plate a male Selkie resembles Ifrit.

Final Fantasy: Unlimited
In the anime, Final Fantasy: Unlimited, Ifrit makes an appearance as a summon. The Soil Charge Triad (Soil is like the colored bullet of a Magun, used to summon creatures) needed to summon Ifrit is:

Followed by saying: "Burn it all! Summoned Creature! Ifrit!"
 * The grinding teeth of incandescence, Cardinal Red!
 * The gale of red lotus flowers, Dark Crimson!
 * The strength of steel, Burnt Sienna!

In the English audio version, the Soil Charge Triad was changed to: Followed by saying: "Scorch! I summon you! Ifrit!"
 * The flaming hot fang, Cardinal Red!
 * The deep blood of the hurricane, Dark Crimson!
 * The strength of steel, Burnt Sienna!

Ifrit Summoning GBpFFHvP184

Dissidia Final Fantasy
Ifrit appears as a summon in Dissidia. When used, Ifrit multiplies the summoner's Bravery by 1.5. Like some summons in Dissidia, Ifrit can be summoned by two distinct ways: Automatically, which summons it immediately when the user breaks the opponent's Bravery and shows its Final Fantasy VIII artwork, and manually, where its Final Fantasy IV artwork appears. Ifrit's auto version can be obtained in the third stage of the Destiny Odyssey I storyline, and its manual version on its second stage.

Dissidia 012 Final Fantasy
Yuna will be able to summon the Final Fantasy X version of Ifrit to perform either Meteor Strike or Hellfire. Bartz can also summon Ifrit as well to perform Hellfire.

Chocobo's Mysterious Dungeon
Ifrit appears in Chocobo's Mysterious Dungeon.

Chocobo's Mysterious Dungeon 2
Ifrit appears in Chocobo's Mysterious Dungeon 2.

Chocobo Racing
Ifrit appears as a scenery element in the final track, Fantasia.

Final Fantasy Fables: Chocobo Tales
Ifrit appears as six cards and in the tale Shiva and Ifrit. In the first tale, Ifrit is trying to outdo Shiva to see who is more powerful. In the second tale, Ifrit is trying to show Shiva that her Ice is more useful than his Fire.

Crystal Defenders

 * For the enemy page, see: Ifrit (Crystal Defenders)

Ifrit appears as an Esper in Crystal Defenders W2, and deals damage to all enemies in field.

Blood of Bahamut
Ifrit appears one of the giant monsters in Blood of Bahamut.

Itadaki Street series
Ifrit has appeared in Itadaki Street Special, as well as Itadaki Street Portable.

The World Ends With You


Ifrit appears as a pin called Tin Pin Ifrit in . There is also another pin called Tin Pin Hellfire, named after Ifrit's signature attack.

Lord of Vermilion
Ifrit appears as a card in both Lord of Vermilion and its sequel Lord of Vermilion II.

Knights of the Crystals
Ifreet is a demon summoned by the actress Requiria at the Opera House. Defeating them both will reward the player with the Quest Achievement "Pyro Master".