Red Mage (Final Fantasy XIV)

Red Mage  is a job in Final Fantasy XIV, introduced in the game's second expansion pack, Final Fantasy XIV: Stormblood. Red Mage does not have a base class, and starts at Level 50.

Profile
Red Mage is a hybrid ranged/melee style achieved via high-speed positioning. In battle, Red Mages use rapiers for melee strikes and Red Magic for ranged attacks. They deal massive damage by linking multiple spells with Dualcast and following them up with melee attacks.

Equipment
Red Mages are armed with both rapiers and a magicked crystal medium. When casting spells, the rapier is held with the blade facing downward with the crystal placed on the pommel of the hilt, giving it the appearance of a mage's scepter.

Job Gauge
The Job Gauge was introduced to players in 4.0 Stormblood. These are on-screen indicators that are specific to each job. The Red Mage uses the Balance Gauge. The Job Gauge indicates the current amount of the two types of Mana, White and Black (shown in the gauge as blue). Job actions associated with white magic such as Veraero (wind) will add white mana to the left side of the gauge, while actions associated with black magic such as Verthunder will add black mana to the gauge. There are multiple actions that will add a specific amount of both. The goal is to keep the mana balanced as it rises up the gauge. If one type of mana grows faster than the other, the gauge becomes difficult to balance out and players will not be able to use enchanted versions of the Riposte, Zwerchhau, Redoublement, or Moulinet weaponskills until the gauge is back in balanace. Once enchanted, these skill deal additional damage. As long as the gauge stays properly balanced and above 30 points of mana, the crystal at the top will be red; if unbalanced, the crystal will have the color of the higher mana type. Using the enchanted weaponskills will remove mana from the gauge, starting the cycle over.

Role Actions
Role actions replaced cross-class actions with the release of patch 4.0. Role actions are abilities common to classes and jobs with the same role. Jobs can select and use up to five role actions, while classes can select and use up to ten. Red Mage shares the same role actions with Summoner and Black Mage, as they are classified as Magic Ranged DPS.

Traits

 * All descriptions are based on action attributes and bonuses attained by level 70.

Additional PVP Actions
These actions are common to all jobs, and can only be used in PvP areas. The number of additional actions that can be set is limited to two.

PVP Traits
These traits are common to all jobs, and only take effect when in PvP areas. The number of PvP traits that can be set is limited to three.

Limit Break
Red Mages' Limit Breaks focus on dealing powerful damage to enemies in a circular area of effect.The damage dealt is determined by the combined weapon damage of all party members, thus, its damage is not based on the user's gear. The ability Swiftcast cannot be used to instantly cast a Limit Break.

Trivia

 * Due to the game following the traditional MMO trinity, this incarnation of Red Mage only has access to two basic healing spells; however, due to Dualcast, they are in practice the best offensive class for healing others, and the best class overall for reviving fallen allies, as they can negate the long cast time and raise up to four allies in quick succession, unlike even healers.