Magic Master (Final Fantasy VI)

The Magic Master is a boss in the game Final Fantasy VI. It is found at the top of the Cultists' Tower after obtaining the Gem Box and is extremely difficult to defeat. It attacks with Fira, Blizzara, Thundara, Firaga, Blizzaga, Thundaga, Bio, Silence and Death, which can do massive damage with his stellar Mg Power (compared to those of most monsters, anyways.) Thankfully, all of its attacks can be reflected. Whenever it is attacked, it uses Barrier Change to change its weakness and immunities, which can cause frustration. It is susceptible to Berserk, which will stop it from changing its weakness, but this will allow its attacks to pass through Wall Rings if the party is equipped with them. This may not matter much, considering it's not going to be doing any significant damage with 1 battle power. Another strategy is to use spells such as Flare, Meteor, and Ultima, which are non-elemental.

The Magimaster is very difficult to defeat unless someone in the party knows Auto-Life, the party's level is extremely high, or the player has a lot of patience or luck, as the Magimaster's final attack is an Ultima spell. This will probably kill everyone in the party; however, this can be avoided easiest by casting Auto-Life. Another method is to use Rasp and Osmose (or use creative methods involving weapons that use MP to deal critical hits-- Soul Sabre, Berserk, and possibly Heal Rod) to whittle down its MP to the point where it does not have enough MP left to cast Ultima. This can take a long time, as the Magic Master has 50000 MP and Rasp usually only takes away about 100-200 at a time, depending upon the caster's Magic Power. Another method is to summon Quetzalli when it is low on HP, so that it casts Ultima while some of the party members are still in the air, however, this takes almost perfect timing to do. Casting Auto-Life is recommended.

Related enemies

 * Number 024