Prishe/Dissidia

Prishe is a secret playable character in Dissidia 012 Final Fantasy, appearing with Shantotto as the second representative of Final Fantasy XI. Confident and foul-mouthed, she is a combination Monk and White Mage and also fights with magic and weapon skills. In her original game she was intended to be the vessel for Promathia, the Twilight God, until the darkness inside of her was crystallized, turning her immortal. Along with Selh'teus and the player character, Prishe was instrumental in Promathia's destruction. Like Shantotto, Prishe is a Warrior of Cosmos and, as a secret character, she has no impact on the main storyline and no villain opposing her. However, she is mostly responsible for recruiting the Warrior of Light.

In order to unlock her as a playable character, the player is first required to beat the entirety of the Dissidia 012 storyline, then complete the first chapter of the 013 story. After this has been accomplished, the player will need to go to the "Reports" section and beat all of the scenarios in "Report 8." Doing all of this will unlock both Prishe and Gilgamesh in the PP Store for purchase as playable characters, which costs 300 PP.

Appearance
Prishe is a female Elvaan with long lavender hair, pointed ears, and blue eyes. She wears black shorts with a black top and frilly purple sleeves, a gold and silver peineta on her head, and tan boots. She also bears a blue crystal amulet on her chest.

Prishe's first alternate outfit "Custom Corsage+" recolors her top and sleeves white, her ribbon blue, her amulet red, and her boots and shirt black and white.

Prishe's second alternate outfit "Magna Top" is based on the Magna Top and Magna Shorts from the Sunbreeze Festival event in Final Fantasy XI, which takes place during real-life summertime. Prishe wears brown boots and a bikini-like blue and brown top. Rather than the blue bikini bottom present in the original Magna attire, Prishe retains her frilly black shorts.

Prishe's Manikin, the Horror of Antiquity, is brown.

Story
In an unspecified previous war, Prishe, a Warrior of Cosmos at the time, arrives back at Order's Sanctuary from her daily patrol just after Shantotto defeats Gabranth. Shantotto, accuses Prishe of using her patrols as an excuse to wander and explore the world, which Prishe's reaction confirms. Before Shantotto can continue, Prishe runs off, stating that she'll bring her back a souvenir.

Some time later, Prishe ends up at the Chaos Shrine and vents her boredom with the world, having explored all of it with the exception of the Edge of Madness. As she's about to leave she feels an unfamiliar presence nearby and discovers the Warrior of Light, who is shining brightly. She questions his identity and allegiance, but before she can get useful answers, Garland appears, baffled by the Warrior's appearance, and attempts take the Warrior from Prishe. Prishe defeats Garland and leaves with the Warrior.

Returning with the Warrior, Prishe asks Cosmos to make him one of her chosen warriors, concerned with what may happen to him if Chaos were to capture him. While the Goddess is unsure at first, both Prishe and Shantotto convince her to do so.

Later at the Empyreal Paradox, Prishe and the Warrior begin to discuss the Warrior's lack of memories. While the Warrior claims that he does not need memories, and that as long as he fights he has a use, Prishe argues that emotions are more important and that he should take strength from them. The talk of memories reminds Prishe that the Warrior doesn't remember his own name. She sits down on the ground for several moments in contemplation before jumping up and running to the Warrior, saying she knows exactly what they'll call him.

For unknown reasons she later vanishes from the wars after one of Cosmos's losses, possibly no longer being summoned as her body could no longer take Shinryu's purifications.

Even though the Warrior no longer has any memories of Prishe due to his own multiple purifications, the lessons she taught him are responsible for shaping his personality. This is best seen when he is talking to Bartz at the Empyreal Paradox, with the latter wanting to give him a name. The Warrior refuses, claiming that he has a faint of memory of someone calling him by name, and not wanting that memory to be lost to a new identity.

Battle
Prishe is described as a Combo Blitzer, fighting using magic and weapon skills from Final Fantasy XI. Similar to Onion Knight, Prishe can pre-set certain follow-ups to her melee Bravery attacks in the menu, allowing her to chain two attacks together, and ultimately she can chain all of her melee attacks into each other. This gives Prishe a high degree of versatility and customization. Additionally, combining certain attacks in this way can result in a Skillchain that increases the damage done. All of Prishe's Skillchains do the same amount of damage and have no additional effects, so the only differences between them are the combinations used to make them and their appearance when used. Prishe has impressive ground speed and is one of the fastest characters in the game. However, her HP attacks are a bit slow, and though she has some charging attacks she is most proficient in close-quarters combat.

Prishe begins with only three possible follow-ups for her Bravery attacks, but as she levels up she learns more and is able to chain any of her Bravery attacks into each other, with the exception of Banish and Holy. CP and AP costs for her follow-up attacks are shared between base attacks, so once Prishe masters a follow-up under one base Bravery attack, it is mastered under all of them.

Skillchains
Additional effects during skillchains are determined by their second attack.

EX Mode
The Five Lights SRATEF65yWc Prishe's EX Mode, Two-Hour Ability, equips her with a set of hand-to-hand weapons called Destroyers, and gives her both Regen and the ability "Hundred Fists", the two-hour ability for Monks in Final Fantasy XI. Hundred Fists increases Prishe's movement speed and allows her to chain up to three weapon skills in a combo, performing the follow-up attack twice and possibly resulting in two Skillchains to highly increase her damage output.

Prishe's EX Burst is The Five Lights. Prishe attacks the opponent with magical punches and using Banishga before five glowing orbs of light appear around them. Five button commands appear on the screen and the player must press them in sequence, Prishe dashing to each orb and kicking it at the opponent with each press. Prishe ends the EX Burst by hurling a piece of magicite at the opponent, creating an explosion of energy to end the EX Burst. Failure to press the buttons correctly results in one of the lights not being used to attack and less Bravery damage done. The sequence of the input buttons always moves clockwise around the control pad - if the first button is, the combination will be.

Equipment
Prishe can equip the following: Thrown, Grappling, Instruments, Poles, Parrying, Bangles, Gauntlets, Hats, Hairpins, Headbands, Clothing, Breast Plates, and Light Armor

Allusions

 * Auroral Uppercut and Nullifying Dropkick are Prishe's unique trademark skills in Final Fantasy XI. Nullifying Dropkick is also the attack she uses to remove Promathia's invincibility, rendering him vulnerable.
 * Prishe's quote when using Nullifying Dropkick, "You can't stop it!", is a shortened version of the quote she used when using the ability against Promathia, "You can't stop the tide of mortal existence!"
 * All of Prishe's Skillchain combinations are taken from Final Fantasy XI, and the Skillchains resulting from each of her Weapon Skill combinations are the same as when the skills are combined in the original game. The name of each Skillchain appears when executed, even though they are not HP attacks.
 * Prishe's EX Burst refers to the five lights of the Mothercrystals, items the player must collect in Final Fantasy XI to destroy Promathia. The spears of light that pierce her opponent during her EX Burst resemble those used by Selh'teus during the battle against Promathia. The crystal Prishe hurls at her opponent during her EX Burst is the Star of Tavnazia, a shard of dark magicite she obtains during her story in Chains of Promathia. The act of hurling it at her opponent is a reference to the final battle against Promathia, where Prishe throws the magicite at him to defeat him.
 * Prishe's conversation with Shantotto about researching and creating the ultimate magic refers to the quest "Curses, Foiled-A-Golem!?" in Final Fantasy XI, a quest given to the player by Shantotto where she recruits them to help test her new "ultimate spell."
 * When casting Banish and Holy, Prishe assumes the pose that the Final Fantasy XI player character makes when casting white magic: feet together, left arm down, right arm up.
 * Prishe has 11 secret voice samples that all revolve around food items. In Final Fantasy XI, Prishe was known for having quite an appetite in battle, as she asks for food from her teammates when performing weaponskills during "Heroine's Combat". Players of Final Fantasy XI will also routinely eat before and during fights to buff their own stats. Cecil even furthers Prishe's manner of wanting food if fighting against her saying, "Would you like something to eat?"
 * Occasionally, all of Prishe's quotes while doing HP Attacks will be replaced with the secret voice samples once unlocked. Her quotes upon entering EX Mode and initiating her EX Burst may also be replaced.
 * Prishe's battle quote on defeat, "Aw, hell..." is the exact same quote she gives when defeated in the "Heroine's Combat" battlefield in Final Fantasy XI.
 * The unique accessory material used to craft Prishe's exclusive weapon is the Turmeric Spice, a high-level food ingredient in Final Fantasy XI. The accessory had its name changed to Tarragoner for the US release.
 * Prishe's Dragon Kick is her only Bravery attack that cannot create a Skillchain when comboed with another Bravery attack. This is because Dragon Kick's element is not compatible with any other Hand-to-Hand Weapon Skills except Asuran Fists. As Asuran Fists is an HP attack in Dissidia 012, it cannot be chained.
 * When Prishe faces Chaos, he says "In your heart, you desire death." This is a possible reference to the end of Chains of Promathia when Promathia tempted each character with what they desired most, and to Prishe he offered to simply end her life as she wanted to die. This is alluded to again when she fights herself; "Have I been...looking for the end all along?"
 * Prishe's Manikin name, "Horror of Antiquity", is a reference to how she is called the "Abhorrent One" by those who feared and shunned her. The Japanese name of the Manikin, "いにしえの忌子," translates as "Ancient Detestable Child," an insult used to describe Prishe in Final Fantasy XI.
 * Prishe's nickname 'Doc' for Shantotto is refers to how she called Shantotto when she almost got captured by The Sin Hunters. A very-thinly disguise Shantotto and her vassal saved her, and Prishe teasingly called them both 'Doc', because she knows their true identity as high ranking officers (or in Shantotto's case, former) in Windurst's Magic Ministry, yet use such a horrible disguise. This scene is the only time Prishe and Shantotto canonically met.

Trivia

 * Prishe was originally considered as the possible Final Fantasy XI representative character for Dissidia Final Fantasy, but the role was ultimately given to Shantotto instead. Prior to her inclusion in Dissidia 012, Eald'narche and Kam'lanaut were considered to appear fighting for Chaos but were rejected.
 * Prishe is the second Monk-type character to be introduced into Dissidia 012, after Tifa from Final Fantasy VII. Jecht from Final Fantasy X also incorporates punches and kicks into his fighting style, but since he also carries a sword, he is not considered a true Monk.
 * Despite Prishe's young appearance and behavior, she is actually much older than she looks, as the crystal in her chest prevents her from aging. Because of this she may be one of the oldest Warriors of Cosmos to appear thus far, save for Shantotto, who is old even by Tarutaru standards.
 * Even though Prishe uses the Monk Two-Hour ability Hundred Fists during her EX Mode, its effect is actually more similar to the Samurai Two-Hour Meikyo Shisui, which allows a player to use several weapon skills in a row to create Skillchains. Oddly enough, she cannot use the White Mage Two-Hour ability, Benediction, in Dissidia 012 while she had full access to it in Final Fantasy XI.
 * Prishe is tied with Vaan and Laguna for the fewest HP attacks (counting ground and midair variants), having only four total.
 * Prishe is the second character in the Dissidia series to have a chainable Bravery attack after Onion Knight.
 * Unlike most Warriors of Cosmos, who equip their most powerful weapon upon entering EX Mode, Prishe equips a pair of cesti known as the Destroyers; while not the strongest hand-to-hand weapon in Final Fantasy XI, they are popular weapons among Monk players. It should also be noted that they do not appear in her EX Burst, nor is she wearing them when performing her Victory Pose if she wins a battle in EX Mode, or with an EX Burst.
 * Two of Prishe's exclusive weapons, the Spharai and the Glanzfaust, are respectively the Relic and Mythic weapons available to Monks in Final Fantasy XI; Relic and Mythic Weapons are considered some of the most powerful weapons obtainable in the game.
 * In the Japanese version, Prishe is the only female character in the game to use the masculine first person pronoun "ore".