Final Fantasy II

For the game originally released as Final Fantasy II in North America, see Final Fantasy IV. Final Fantasy II is the second installment in the Final Fantasy series. It is notable for being one of the first story-intensive RPGs released for a console system, and for being the first game in the series to feature many elements that would later become staples of the Final Fantasy franchise, including chocobos and a character by the name of Cid. Final Fantasy II is also unique for eliminating the traditional experience-based advancement system, instead favoring a system wherein the playable characters' statistics increase according either to how much they are required, or how much they are used. In other words, a character who frequently casts magic spells would have their proficiency at casting increase faster than a character who specializes in physical attacks. This is called the skill-based advancement system, which would later return in Final Fantasy XIV.

Although abandoned by subsequent installments in the series, a similar system was adopted by the SaGa series, also produced by Square. As a side-note, Final Fantasy II was actually designed by Akitoshi Kawazu, who later designed the SaGa series, rather than Hironobu Sakaguchi, the series' creator. Because of the series' popularity in America during the '90s, Final Fantasy II was one of the first games to undergo fan translation, in this case by NeoDemiforce. Final Fantasy II was originally scored by Nobuo Uematsu, and it was Uematsu's seventeenth work of video game music. The game's music was arranged by Tsuyoshi Sekito for the WonderSwan Color, PlayStation, Game Boy Advance and PlayStation Portable remakes.

Gameplay
Final Fantasy II is unique in the Final Fantasy series for not utilizing experience-based levels. Instead of earning experience points at the end of every battle, each character participating in battle develops depending on what actions the character takes during the battle. For example, characters who frequently use a particular type of weapon (sword, bow, axe, etc.) will become more adept at wielding a weapon of that type, as well as increasing their physical strength. Similarly, characters who frequently cast a particular magic spell will learn to cast more powerful versions of that spell, as well as increasing their magical power. HP and MP, will similarly increase depending on need: a character who ends a battle with only a small amount of health remaining may earn an increase in their maximum amount of hit points, and a character who expends the majority of their magic points during a single battle may increase their maximum amount of magic points. A handful of bugs related to this advancement system were still present in the game's released version, the most notable of which was the ability to cancel a previously issued command and still gain the stat-increasing benefits of having performed the action. This was possible because the game's turn-based battle system gave the player the opportunity to input commands for all four members of the battle party at once. At any point in time before the command for the final character in the lineup was issued, the player could hit a button and return to the previous character to reissue a command.

Since many statistics, such as weapon and magic spell proficiency, were based on how many times a particular command was used in battle, a little patience meant it was possible to quickly advance in proficiencies in the space of a single battle round. A similar problem manifested in the way hit point increases were granted, which allowed characters to attack members of their own party to increase their maximum hit points. These problems were faithfully replicated in both the WonderSwan Color and the PlayStation ports. The Game Boy Advance remake eliminated the command cancel bug, though the hit point increase trick remained. Various other changes were made to the Game Boy Advance version, including regular maximum hit point increases outside of those gained as outlined above, to decrease game difficulty.

Battle parties can consist of up to four characters at a time. Three of these characters are present throughout the entire game, but the fourth position rotates amongst a variety of characters. Final Fantasy II was the first game in the series to allow a friendly character to be placed in the "back row" during battles. Characters placed in the back row are immune to most physical attacks, but can be harmed with bows and magical attacks. In a similar way, enemies can be arranged in up to four rows of two creatures each (for a maximum of eight hostile opponents on screen at any one time). Only the two rows closest to the player's party could be damaged with physical attacks. By eliminating the two closest rows the player can then physically damage the other rows of enemies.

Throughout the course of the game, when in conversation with non-player characters (NPCs), the player has the ability to "learn" special words or phrases, which can later be repeated to other NPCs to gain more information or unlock new actions. Similarly, there exist a handful of special items that can be shown to NPCs during conversation, which have the same effect.

Characters
Final Fantasy II was the first game in the series to have an actual main cast of characters with names and histories. The first three characters can never be changed, whilst the fourth character is always changing.


 * Firion is the main character. The adopted friend of Maria and Leon, and childhood friend of Guy, he seeks to destroy the empire in hopes of avenging his fallen family.
 * Maria is Firion and Guy's childhood friend, and the female lead. She quests in the hopes of finding her brother Leon, who disappeared after being attacked by the Empire.
 * Guy is a friend of Firion and Maria. He speaks in a stunted manner, and has the ability to speak to animals. However, this is a unique ability and it is only used once in the entire game.
 * Leon is Maria's older brother, and the new Dark Knight of Palamecia. He went missing during the attack on Fynn, and has since grown to be the emperor's most faithful follower.
 * Minwu is a White Mage and Hilda's personal adviser. He joins the party during their first adventures, and is learned in the arts of magic.
 * Josef is a miner, and helps the resistance gain mythril. He joins the party for only a short time, but his small contribution matters greatly in the end.
 * Gordon is the prince of Kashuan, and fled from battle after his brother, Scott, died in the battle for Fynn. He believes himself to be a coward, and to prove himself fit for the throne, he journeys with Firion and his allies to aid in the defeat of the empire.
 * Leila is a pirate who attempts to rob the party, but her crew is weak and Firion, Maria, and Guy easily defeat them. She repents, and decides only to attack the Empire instead.
 * Ricard Highwind is the last Dragoon of Deist. Having been stuck in Leviathan for some time, he is quite eager to return to action and stop the Empire in order to avenge his fallen allies.
 * Scott is a prince of Kashuan and the older brother of Gordon.

Story
The story concerns the adventures of four youngsters from the kingdom of Fynn named Firion, Maria, Guy and Leon. Maria's, Guy's, and Leon's parents are killed during an invasion by the army of The Emperor of Palamecia, who has summoned forth monsters from Hell in his quest to dominate the world. Fleeing the Emperor's monsters, the four are attacked and left for dead. Firion, Maria, and Guy are rescued by Princess Hilda of Fynn, who has established a rebel base in the nearby town of Altair. Eager to prove their value to the resistance movement, the three remaining youths undertake a variety of missions against Palamecia and join forces with a variety of allies not only to defeat the Emperor, but to locate Maria's missing brother Leon as well.

After Hilda asks Firion, Maria and Guy to go to Fynn to talk to her fiancée, Prince Scott, the party go to Fynn and find out Scott is in a secret place of the town. When the party finally finds him in a secret room in the town pub, he is in the last moments of his life, but he is still able to tell the party the defeat of Fynn was because of Count Borghen's betrayal. He also tells the party about his brother Gordon, telling them he knows Gordon has great strength. Scott gives Firion his ring to bring back to Hilda and tells him that he will always love Hilda, using his last breath to say these words. The party returns to Altair and Firion gives the ring to Hilda; she recognizes it as Scott's ring and asks Firion to keep it, saying it is a ring from a brave man. Hilda asks the party to go to Salamand to search for Mythril. Josef, a member of the rebellion was sent to search for it, but Hilda hasn't heard anything from him since. Hilda's right-hand man, Minwu, also joins the party for this mission.

The party finds Josef, but he is unwilling to give any information, as the Palamecian empire have kidnapped Nelly, Josef's daughter, and Borghen has threatened to kill her if he helps the resistance. The party travels to the Semitt Falls where Nelly is held and frees her from the empire. After defeating one of the imperial Sergeants, they take the Mythril and make their way back to Altair.

After the weaponsmith Tobul crafts Mythril Equipment for the resistance, the party is dispatched to Bafsk. The Palamecian Empire have enslaved the residents and made them build a powerful airship known as the Dreadnought. It was built under the watchful eye of an imperial known as the Dark Knight, however, he has been withdrawn since the empire lost the Mythril and has been replaced by the hapless Borghen. This gives the resistance the perfect opportunity to destroy the Dreadnought before it is finished. However, just before the party reaches the massive airship from the Bafsk Sewers, the Dark Knight, who actually has not left Bafsk after all, appears and takes off with the Dreadnought before the party reaches it. The Dreadnought attacks the cities of Poft, Paloom, Gatrea and Altair, but miraculously the secret base at Altair is unharmed. A plan is formed to use the Sunfire from Kashuan Keep but to enter, they need either the Goddess's Bell or the voice of a Kashuan. Josef helps the party enter some snow caves with a snowcraft, and the party retrieves the bell located within. On the way out, Borghen attacks the party, and although he is defeated, he sends a boulder after them. Josef holds back the boulder to allow the party to escape, but is crushed.

With heavy hearts but renewed determination to avenge Josef, the party heads for the abandoned kingdom of Kashuan to retrieve the Sunfire. The party uses the Goddess's Bell to infiltrate the Keep, where they meet with Gordon who helps them to locate Egil's Torch, the only vessel they can use to carry the Sunfire. The party defeats a Red Soul for the torch and retrieve the Sunfire. As they leave, they witness Cid's airship being abducted by the Dreadnought, which then parks to replenish fuel supplies in the far south. The party heads there, frees Cid (and Hilda, who was on board Cid's airship), and throws the Sunfire into the Dreadnought's engine as directed by Cid thus destroying it once and for all.

The party returns triumphantly to Altair, only to learn the King is almost ready to die. With his last breaths, he forms a three-pronged attack on the empire in an attempt to take back Fynn. In his plan, Minwu heads to Mysidia to retrieve Ultima, the ultimate magic tome; Gordon takes command of the rebel army to attack Fynn directly; and Firion's party heads to the island nation of Deist to enlist the aid of the Dragoons. With the help of Leila, the pirate captain, the party reaches Deist, but finds that only a single Wyvern remains alive. The beast is dying, poisoned by the empire, and it gives the party the last Wyvern Egg, which the party drops in the healing spring at the bottom of Deist Cavern in order to incubate it and hasten its growth process.

The party returns to Altair empty-handed and to their surprise the Hilda they rescued on the Dreadnought is not really Hilda at all; it is a Lamia Queen impersonating the real Hilda. They soon learn she is being held as a prize in the tournament at the Palamecian Coliseum. The party, with Gordon in tow, make haste to reach Hilda, defeating a Behemoth at the Coliseum to earn Hilda as a prize. However, The Emperor, who is overseeing the match personally, dispatches the party and has them thrown in the dungeons. They are saved by Paul the traveling thief, who unlocks their cell. Hilda and Gordon escape on their own while the rest of the party draws the guards' attention.

An attack is planned on Castle Fynn and the rebel army sets up just outside of town. Firion, Maria, Guy and Leila lead the attack and the castle's incumbent, Gottos, is defeated, earning the rebels an important victory. However, Minwu and the Ultima Tome are nowhere to be found so Gordon instructs the party to look for Minwu and retrieve the Tome from the Mysidian Tower. After obtaining the Crystal Rod, the party heads for the Tower, only to be swallowed by the Leviathan. Shipwrecked and without Leila, the party works its way from Leviathan's innards to the mouth, where, with the help of Ricard Highwind the Dragoon, they are able to retake the ship by defeating a Roundworm. They head for the Tower, best the Fire Gigas, Ice Gigas and the Thunder Gigas and find Minwu at the Chamber of the Seal, desperately trying to break it to open the way to Ultima. In one last ditch effort, Minwu succeeds, but at a hefty price: he too succumbs to death to help the party in their battle against The Emperor.

The party takes Ultima and returns to Fynn but something is amiss. The towns of Altair, Gatrea, Paloom and Poft have been destroyed by a mysterious force known as the Cyclone. It threatens to tear the world asunder if the party cannot figure out how to stop it. Gordon's idea of "sprouting wings" paves the way for the hatching of the last Wyvern, who comes to the castle to help the party reach the Cyclone.

Eventually, the party defeats The Emperor in the Cyclone. After The Emperor's death, Leon, whom the party knew as the Emperor's Dark Knight and his right-hand man, decides to crown himself as the new emperor. Firion and his party go to Palamecia to stop him, but when the party faces Leon, The Emperor comes back from Hell, more powerful than ever, with the intention of reclaiming his empire. Ricard Highwind stays in the castle of Palamecia to fight The Emperor, so that the party and Leon can escape from the castle on the Wyvern, but The Emperor kills the Dragoon with ease. After the Ricard's death, the Dark Emperor raises Castle Pandaemonium, the fortress of the Lord of Hell, to start a new empire. After returning to Deist to earn the Excalibur, the treasured sword of the Dragoons, the party fights its way through the Jade Passage, entering Pandaemonium from underneath as all other forms of approach are impossible. Inside the castle, the party fights its way through several of The Emperor's most powerful minions, including the reincarnation of General Borghen himself, en route to The Emperor's throne at the top of the castle.

A fierce battle ensues as The Emperor attempts to destroy the last hope of the resistance. Despite his powerful spells and his ability to call down meteors, the Emperor eventually is at last defeated and dissipates into nothing, damned to the very Hell he directed against the party for so long. Firion and the party breathe a sigh of relief, and then return to Castle Fynn where Hilda, Gordon, Nelly, Leila and Paul all wait to congratulate the party on the victory. In the battle's aftermath life begins anew for everyone. However, Leon is skeptical of his future since so much has gone on between the party members and him. Despite Maria's protests, Firion lets Leon go, but reminds him there is always a place for him in Fynn, where he belongs.

Soul of Rebirth
In the Game Boy Advance and PlayStation Portable versions, a new story, titled Soul of Rebirth, tells the tales of the four party members who died defending Firion and his party in an attempt to see The Emperor defeated.

Minwu wakes up to find himself in a mysterious cave and tries to figure out where he is. He later finds Scott, the prince of Kashuan, who had died earlier on in the game. After defeating a few soldiers, the two find Josef, who is confronted by a hideous zombie-version of Borghen. The three of them defeat Borghen, and start searching for answers about where they are. They find Ricard, who is fighting the Roundworm, and aid him in battle. He then joins Minwu's party. The party finds their way out of the passage, where they find that they are, in fact, in the afterlife. The town of Machanon was built as a safe house for all the souls trapped in this unknown dimension. Here, they find Cid, Tobul and other rebels, who helped build the place, and who encourage the party to explore the other two mysterious portals that appeared in Machanon not long ago.

After adjusting themselves to the difficult battles of the afterlife, Minwu and the party enter one of the portals, and find themselves in the Chamber of the Seal, Minwu's resting place. Again, Minwu must break the seal; however, this time, he is powerful enough to break the seal without sustaining any fatal injuries. The party enters the chamber and attempts to claim Ultima, but are met with the guardian of the spell in the afterlife: the Ultima Weapon. After a fierce duel, the party is able to defeat the monster, and claim Ultima as their own.

This leaves one final portal, which leads to the Unknown Palace. Like Pandaemonium before it, the Palace is guarded by fierce creatures, and contains some of the most powerful equipment in the game. Specifically, Minwu's party finds four exclusive pieces of equipment: the Stardust Rod (for Minwu), the Wild Rose (for Scott), the Bracers (for Josef), and the Wyvern Lance (for Ricard).

After all the battles, the party meets the Light Emperor, who asks for forgiveness for his dark side's actions. The Light Emperor tells them he split into two entities when he was originally defeated, and that Firion and the party defeated the dark half in Pandaemonium. He also explains they are actually in Arubboth, the passage to Heaven, and that they can finally rest in peace. The four are led to believe his words; however, the subconscious souls of their still-living friends and family appear and tell them they must not be fooled by the Light Emperor, because in reality, he is just as evil as the Dark Emperor. The party recover their lost will to fight and defeat the Light Emperor. After his defeat, the four heroes return (at least in spirit) to Castle Fynn, where they witness the events that played out at the end of the regular game. These events are told from their perspective this time, and the player is given an explanation as to why Firion saw the ghosts of the four dead heroes at the regular game's conclusion. The story ends with Minwu, Scott, Josef and Ricard finally fading away, presumably going to Heaven for real this time... .

Music
Final Fantasy II was originally scored by Nobuo Uematsu, and was his seventeenth work of video game music. The game's music was arranged by Tsuyoshi Sekito for the WonderSwan Color, PlayStation and Game Boy Advance remakes, who also composed the two new boss battle themes for these releases. There were also a batch of music themes made for the NES version that were unreleased for reasons unknown. Some of the music is not original to the game, but is taken from Tchaikovsky's Swan Lake ballet.

Final Fantasy II had three unused themes composed by Nobuo Uematsu: an Airship Theme, removed due to being too "happy" for this rather dark game; a dungeon theme, removed from the game and later used for Final Fantasy VI; and a "shop theme", ultimately removed for being too similar to the shop theme from the original Final Fantasy.

Development
Unlike in the first Final Fantasy, the player can't create their own characters in Final Fantasy II and there is no job system. There were two reasons for this: the first being that Final Fantasy II was intended to be a more story-driven game than the first Final Fantasy and would need specific characters to fulfill roles within the story. The second reason was the idea that the system would be more about nurture than nature: the player doesn't choose a character in the beginning, but they can make them grow in a certain way eventually becoming anything the player set them up to be. This way the character-building process would continue throughout the entire game. When making the system the developers didn't anticipate it would lead to a system where players could easily exploit it. The ability to hit party members was included so players could hit sleeping characters to wake them up, but instead people used it to grind levels.

Final Fantasy II was originally released for the Nintendo Family Computer in Japan in 1988. There was some initial talk that either Nintendo of America or Square Soft (Square's North American subsidiary) might localize the title for American audiences as had been done with its predecessor in 1990. Such a project was announced and an early prototype cartridge was produced in 1991 as Final Fantasy: Dark Shadow Over Palakia, but the game was ultimately canceled in favor of the more recent Final Fantasy IV. The game was never released outside of Asia in its original form. Enhanced remakes of the game were later issued for the Bandai WonderSwan Color (WSC), the PlayStation (as part of the Final Fantasy Origins collection), the Game Boy Advance (as part of the Final Fantasy I & II: Dawn of Souls collection), and the PlayStation Portable. Final Fantasy II was, for the first time, released in Europe and other regions when it became part of the Origins compilation.

Unreleased English version
Following the successful release of the original Final Fantasy by Nintendo in 1990, Square Soft, Square's North American subsidiary, began work on an English language localization of Final Fantasy II. Assigned to the project was Kaoru Moriyama, whose later work included script translations for Final Fantasy IV and Secret of Mana. Although a beta version was produced, and the game was advertised in several Square Soft trade publications, the age of the original Japanese game and the arrival of the Super Nintendo Entertainment System, the NES's successor console, led Square Soft to cancel work on the Final Fantasy II localization in favor of the recently released Final Fantasy IV (which, to avoid confusing North American gamers, was retitled Final Fantasy II to reflect the jump in releases).

Although a prototype cartridge of the NES Final Fantasy II was produced (with the subtitle Dark Shadow Over Palakia), Moriyama admitted the project was still far from being complete. He is quoted as saying:

"We had so very limited memory capacity we could use for each game, and it was never really "translating" but chopping up the information and cramming them back in... [Additionally] our boss had no understanding in putting in extra work for the English version at that time."

In 2003, when the game was finally released to English-speaking audiences as part of Final Fantasy Origins, it was released with a brand new translation produced under the supervision of Akira Kashiwagi. NeoDemiforce's fan translation, similarly, made use of an original translation, as the existence of the prototype cartridge was not common knowledge at the time.

Wonderswan Color
The first remake of Final Fantasy II was released on May 3, 2001. The most notable change to the game was the graphical updating, which included more detailed sprites, a total revamping of battlefield and dungeon backgrounds, and higher resolution overall.



PlayStation
North America's first access to Final Fantasy II was through the Final Fantasy Origins collection, which also included the original Final Fantasy. The graphics and gameplay remained nearly identical to that of the Wonderswan, though resolution increased by a marginal amount. Due to the PlayStation's higher processing power, several new features were added, such as a full motion video scene, a Bestiary, art gallery by Yoshitaka Amano, and an item collection gallery. The game also features Easy and Normal modes of play.

Game Boy Advance
Final Fantasy II was once again paired with Final Fantasy for the Game Boy Advance, under the compilation Final Fantasy I & II: Dawn of Souls. In this edition, several tweaks to the stat leveling system were made, including the removal of the "action-cancel" cheat, which allowed players to gain statistics for moves that were canceled at will, and the removal of stat decreases. As in Final Fantasy, the player was afforded three save files, and the game was able to be saved in any location barring battles. Also, Yoshitaka Amano's character portraits are used whenever a major character is speaking in a dialogue box.

The Dawn of Souls version of Final Fantasy II introduced the new Soul of Rebirth dungeon, which is available after the Final Boss's defeat. The dungeon consists of multiple areas and a town, and the playable characters include those that died during the main storyline's events. An extra save file is needed for this bonus dungeon.

PlayStation Portable
Final Fantasy II was also ported to the PlayStation Portable as part of the Final Fantasy 20th Anniversary compilation. Its music is the same as in Final Fantasy Origins. The graphics have been updated to higher resolution. Its script is the same as the Game Boy Advance port aside from the dungeons exclusive to this version, but the FMV and Art Galleries from Final Fantasy Origins have returned, and the Arcane Labyrinth dungeons have been introduced, a new series of three dungeons, that after being completed, lead to the Arcane Sanctuary, where the party may challenge new bosses. Also, this version introduced a Defend command to the battle menu, whereas before party members would occasionally block with a shield if one was equipped.

iOS Version
Square Enix has released both Final Fantasy and Final Fantasy II for iOS. Both games have graphics similar to the Anniversary Edition and their special dungeons. With a single purchase, both the English and Japanese language versions of the games are made available (through the phone's system language). The gameplay of the original Final Fantasy remains the same of the PSP port while Final Fantasy II adds new elements to the gameplay. These versions were confirmed on iOS soon before they were released on February 25, 2010.

Final Fantasy II for iOS, v1.0.5, is available from the Apple App Store, is $8.99 USD or 6,99€ and 148 MB.

In their current form, as of the March 10th, 2011 update, the games have original feel graphics updated for the iPhone screens, touch enabled menus, and overlay screen controls for the d-pad. Saving can be performed at any time, and the game automatically does a quick-save if the app is interrupted (by a phone call, for instance). They are currently not multitasking aware for iOS4, nor do they have custom controls or graphics for the iPad to make them easier to play on the bigger screen.

Novelization
Final Fantasy II, along with Final Fantasy III, Final Fantasy IV, Final Fantasy IV: The After Years, Final Fantasy XI, Final Fantasy: Unlimited and Final Fantasy: The Spirits Within, is one of the several Final Fantasy installments to be novelized. The game's novel is titled Final Fantasy II Muma no Meikyū (ファイナルファンタジーII 夢魔の迷宮, lit. Final Fantasy II Nightmare's Labyrinth)". It was only published in Japan. It was written by Kenji Terada and was published exclusively by Kadokawa Shoten rather than Squaresoft.

"Novel Final Fantasy I, II, III Memory of Heroes"

As part of its ongoing Final Fantasy 25th anniversary celebration, Square Enix will release a novelization of the first three Final Fantasy games. The novelization is tentatively titled "Novel Final Fantasy I, II, III Memory of Heroes" and will be released this Fall.

Original Famicom version

 * Director - Hironobu Sakaguchi
 * Producer - Masafumi Miyamoto
 * Co-designers - Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii
 * Programmer - Nasir Gebelli
 * Character Designer, Title Logo Designer, and Graphic Designer - Yoshitaka Amano
 * Co-writer - Kenji Terada
 * Composer - Nobuo Uematsu

Trivia

 * Final Fantasy II does not include many allusions to its predecessor, but it has been referenced heavily in Final Fantasy IX. The eidolon Ramuh tells the story of a battle between many nations, and a man who sacrificed his life so that a young band of rebels could live to fight the Empire. This narrative heavily hints at Josef and his purpose in Final Fantasy II.
 * In Final Fantasy IV: The After Years, Beelzebub, Astaroth, King Behemoth, and Iron Giant are guardians for the crystals of the True Moon.
 * In Scott Pilgrim vs. The World, Scott mentions he can play the bass line of the Final Fantasy II battle theme. However, the bass line is from Final Fantasy IV, referring to the game's original SNES name in the United States.