D's Journal/People

The following is a list of D's Journal entries for People in Bravely Default. Information is constantly updated over the progress of the game.

NB! Storyline events are divided by chapter in this article, but are not divided as such in the game.

Ringabel
Though my memory is gone, this name seems engraved upon my mind somehow. A tattered journal is my sole remaining possession. Who am I?

A man of unknown age, currently experiencing amnesia. Clearly a man of high morals. Taciturn and reflective, I believe I am a gentleman well-liked by all.

Likes: Spicy things, juicy things Dislikes: Sweet things Who am I? I've been asking around town the past few days, but I am met by blank stares or laughter. Women simply turn tail with furrowed brow. Why am I here? At night I visit this cottage. I feel a sense of nostalgia here. I wonder about that gaunt man, and the girl glaring at him with daggers in her eyes...

Agnès is the wind vestal. I never heard that from anyone. I seem to have known it for a long time. I've seen her around town in the company of Tiz the past few days. According to this journal, they are about to set off on an epic journey to close the Great Chasm. Once they reach the black mage's keep, they are sure to run into that girl. I must see her...

Added after the events in Centro Keep

After going to the ruins of Centro Keep in pursuit of the black mage Ominas Crowe, who set the town on fire, a quarrel ensued. The girl Edea finally lost her temper with the gaunt man, who cast his magic on foe and ally alike. She asked us to help her dispatch him, and we agreed, as that had been our goal all along. Thus, our journey together began.

Added after the events in Lontano Villa and obtaining the Eschalot

After defeating the knight Heinkel, the airship suddenly lurched downard, there was no one to take the helm! Then I remembered the journal... I asked Edea the name of the airship, but as I spoke, I already knew the answer. The Eschalot! This ship and I have a history. I grabbed the wheel, and brought it under control. Added after Alternis Dim appears on the Eschalot

To relieve my churning stomach, I looked out across the Flor-Cheim Inner Sea from the pier. After retrieving a pretty shell I had spotted, I returned to find Agnès nursing Tiz on the bridge. The skystone was lying in pieces nearby. They said that moments after I left, a man in dark armor had burst in... Added after visiting Yulyana Woods Needleworks from Florem

I can't believe it! The sage and I were on the verge of convincing her, but our plan was ruined by that spoilsport from Norende! To think we could have seen Agnès's sensuous form wrapped in the bravo bikini at the Sacred Flower Festival... You and that naive smile of yours don't know what you're missing!

Added after talking to DeRosa in Florem

In Florem I was addressed by a middle-aged man accompanied by a woman. He spouted some nonsense about a double date and his technique, then vanished into the night. Though he didn't say it outright, I feel like my manliness has been brought into question! I asked Edea what he had meant about technique, but she just gave me a cold stare.

Added after defeating DeRosa in the Cellar Laboratory beneath Florem

Edea wore the bravo bikini, and who should take the bait but the red mage Fiore DeRosa, head of the Bloodrose Legion! We tracked DeRosa to his underground laboratory, and foiled the scheme he was planning for Florem. I'll make more notes later. Added after resting at the Goodman residence in Hartschild

Datz led us to Hartschild, town of the Shieldbearers. After meeting the wife of Commander Goodman, I caught a glimpse of a slender woman of great beauty! I asked her name, but perhaps too shy, she did not answer. She fled, and I pursued her. In a corner of town she caught me off guard with a sharp whack, and gave me the slip. Talk about playing hard to get!

Added after rescuing Egil in the Underflow

The ground fell out from beneath Egil's feet! We could not grab him in time, and though Tiz rushed to save him, they both fell toward the lava below... Then Agnès hurtled out from the cliff and caught them both! We hauled them up, and shared a relieved laugh when it was clear no harm had been done, aside from the mud on our faces.

Added after using the orichalcum to power Grandship

Grandship has stopped sinking. It seems it will not founder after all. While wandering about in the council hall, I found a switch glowing with a faint light. Curiosity got the better of me, and I flicked it on impulsively. What a shock it was to learn that Grandship could fly... (A BIG shock! —Edea) Added after defeating Alternis aboard Grandship

The dark knight's helm was knocked to the ground, revealing a face identical to mine. He went overboard moments later. Despite the shock I felt, something clicked in my mind. Tiz retrieved a journal that appeared the same as the one I carry. Just then, the ship began to shake more violently. As we returned to the bridge, we were bathed in bright light... Added after Ringabel rejoins the party in Caldisla

They came back from the site of the chasm, and it is apparently still there. A part of me was not surprised to discover that the face of the dark knight we unmasked at the Holy Pillar mirrored my own, but my memory remains foggy. I agreed to follow Tiz, though I still cannot give Agnès a clear answer to her questions.

Tiz Arrior
A young man, and sole survivor of the Great Chasm. After waking, he had a fateful encounter with the wind vestal, Agnès.
 * The Miracle

A nineteen-year-old boy from Norende. A simple and honest soul, he has a gentle and amiable demeanor that makes him well-liked. He acts as a mediator between friends, and often ends up with a lot on his plate (for which I am partly responsible).

Likes: Hot home cooking, seafood Dislikes: Gaudy baubles, crowds Hearing that the Eternian Sky Knights planned to attack the town unless they handed over the vestal, Agnès secretly decided to give herself up to save the people. Tiz sensed Agnès's resolve, and offered to accompany her as a guide. He managed to keep her safe, and defeated the monk and white mage!

I asked to accompany the Wind Vestal to the ruins of Centro Keep to the north of town, where they intended to confront the black mage Ominas Crowe. When I revealed that their names and purpose were written in my journal, and told them I wished to meet the girl there, the vestal grew suspicious. She would have left me behind if Tiz had not intervened.

Added after the events in Centro Keep

We clashed with the black mage Ominas Crowe deep within the ruins of Centro Keep. Shocked that Ominas would use his magic indiscriminately, Edea declared she would side with us against him, despite us being the enemy. This flustered Tiz, but I welcomed her aboard, and together we trounced that fiend Ominas. Added after encountering Egil at the entrance to the Mythril Mines

I now know why Tiz is so protective of Egil. Egil must remind him of his brother, who was swallowed by the Great Chasm... We have already spoken several times about his trouble sleeping. After pledging to work together to ensure that Egil came to no harm, we hurried off toward the mythril mine.

Added after rescuing Egil in the Underflow

Tiz may have been rash to leap in alone to save Egil, but Agnès was just as reckless to catch them as they fell... We laughed together at Tiz's folly and Agnès's good timing. Things have been tense between us since Florem, but I feel as if the air has now been cleared. Added after defeating Alternis aboard Grandship

We awakened the four crystals, and approached the Holy Pillar as Airy had bid us. A deadly struggle took place when we were attacked by the dark knight. Upon our victory, I caught a glimpse of his face... As I stood confused and shocked, Grandship began to shake, and we were enveloped in light! Added after Agnès and Tiz return from the Vestment Cave

We visited the sage after the vestal garb became threadbare. He asked Agnès to take one that she trusted to meet him, then abruptly left. She chose Tiz, and together they went to see the sage. Apparently, 1,800 years ago the sage and Lord DeRosso encountered an angel, who spoke of a number of omens regarding the crystals.

Agnès Oblige
Of the Oblige line, she met Airy on a hill above the chasm. She encountered Tiz as foretold after he miraculously escaped death.
 * The Wind Vestal

A twenty-year-old girl from Ancheim. As a vestal, she has devoted her life to the crystals. She escaped the Temple of Wind after it was overrun by dark forces, and came to investigate the Great Chasm. She has absolutely no sense of direction.

Likes: Sweet treats Dislikes: Meat, crowds, being lost I asked to accompany Agnès, who was heading to the ruins of Centro Keep to take on arsonist and black mage Ominas Crowe. She grew wary when I spoke of knowing her mission to close the chasm. Her suspicions only increased when I said I wished to meet the girl serving under the black mage. She glared at me as if I had just confessed to some heinous crime...

Added after the events in Centro Keep

At Centro Keep, Edea turned on the black mage Ominas and joined us, and thus our journey began. Agnès was still wary, and suspected me of having some ulterior motive. I showed her the writings in my journal to ease her fears, but she only grew more suspicious... This vestal is a tough woman to convince!

Added after the events in Lontano Villa and obtaining the Eschalot

After a deadly battle, we managed to defeat the knight Heinkel, but then the airship began to plummet! Just then I remembered seeing the airship's name, the Eschalot, in my journal. I found myself familiar with her controls. Taking the helm, I plotted a course for Ancheim, the Land of Sand and Time, and site of the Temple of Wind that Agnès calls home. Added after delivering the rainbow thread to Sage Yulyana

We visited the sage of Yulyana Woods to entreat him to make the garb necessary for the Rite of Awakening. After we retrieved the rainbow thread from the cave as requested, the sage worked through the night to complete the vestal garb. He and Agnès spoke until the early hours of the morning.

Added after returning to Ancheim from awakening the Wind Crystal

Agnès held the Tempest's Braid aloft, and the crowd's whispers turned to cheers. We slew the creature Orthros, who had latched onto the crystal in the Temple of Wind. Then, at Airy's bidding, we performed the Rite of Awakening. After returning to Ancheim, Agnès silenced the king's criticism and addressed the people. As her speech ended, the wind returned! Added after visiting Yulyana Woods Needleworks from Florem

The Sacred Flower Festival was about to begin, when the bravo bikini plan the sage and I concocted was ruined by that stick-in-the-mud Tiz. "Show them you, are you are" he says... "Why don't you wear the vestal garb?" he says... Though his words brought a smile to Agnès's face that cast her in a beautiful light, the outcome was most frustrating!

Added after finding Olivia in the Western Hidden Village beyond the Twilight Ruins

Though Agnès's speech at the Sacred Flower Festival fell flat with the crowd, her words reached the vestal Olivia. Agnès was in such a hurry to meet her friend, she did not notice she was being pursued. Reunited at last, Agnès and Olivia shared a joyful embrace. However, a single blast of magic from the arcanist Victoria tore them apart forever...

Added after awakening the Water Crystal

The water vestal's demise removed the shield around the Water Crystal, and it fell into the clutches of evil. After a desperate struggle in which we defeated the creature Rusalka, the distraught Agnès awakened the Water Crystal, cleansing the seas of the world. Added after awakening the Fire Crystal

Tiz put his life in danger to save Egil, but thanks to Agnès's quick action, no harm came to them. After reaching the Temple of Fire, we defeated the creature Chaugmar that lurked there, and awakened the Fire Crystal. Added after defeating Alternis aboard Grandship

After awakening the Earth Crystal, the Holy Pillar appeared. Led by Airy, we breached the pillar aboard Grandship to begin the ritual to seal the chasm. The dark knight intercepted us under orders from Braev the Templar, but we bested him. I caught a glimpse of his face... It mirrored mine, and he carried the same journal. Confusion followed, then we were taken by the light... Added after Agnès and Tiz return from the Vestment Cave

Choosing Tiz to accompany her, Agnès headed to meet the sage. He spoke of an endless struggle with Lord DeRosso, and of meeting the angel that foretold the coming of doom. They returned to us bewildered and more than a little incredulous at what they had been told, such as how the angel had looked just like Agnès...

Edea Lee
A beautiful girl who served under the black mage when Caldisla was set alight. Unable to forgive the duchy's brutality, she switched allegiance to the vestal.

An eighteen-year-old girl hailing from Eternia. On first impression, she appears to be a spoiled princess type. However, while strong-willed and opinionated, she is also kind and filled with a sense of justice. She never shies away from a conflict.

Likes: REALLY sweet things Dislikes: Cooking, hassle, insects Added after the events in Centro Keep

I accompanied the wind vestal Agnès to the ruins of Centro Keep. There we encountered Edea, whose rage at the cowardly methods of the black mage Ominas Crowe caused her to revolt against him. She told us she would join our cause, and together we defeated the dastardly black mage. Added after Alternis Dim appears on the Eschalot

While I got some air, we were boarded by the dark knight, a leader of the Eternian forces, who proceeded to smash the skystone. Tiz was knocked unconscious, and Agnès came close to capture until Edea intervened. It seems the dark knight is a member of the Council of Six that rules over the duchy, and a childhood friend of Edea... Added after boarding the Eschalot after awakening the Water Crystal

A sullen mood hung over us as we sailed the inner sea. Then, out of nowhere, Edea offered an apology. She told us she knew the arcanist Victoria who murdered the water vestal Olivia, and that she was the daughter of the grand marshal, head of the Council of Six. This shocking revelation only deepened the tension between us.

Added after defeating Einheria at the Northern Hidden Village in the Witherwood

The hidden village of the Crystalists lay beyond the Witherwood in northern Florem. There, Edea confronted the valkyrie Einheria Venus of the Bloodrose Legion. It seems they trained together in their homeland, and were as sisters. But they could no longer see eye to eye, and their differences tore them apart.

Added after defeating DeRosa in the Cellar Laboratory beneath Florem

Edea used the bravo bikini, which she had for some reason taken from the sage, to entice the red mage Fiore DeRosa! This poorly fitting attire not only caught DeRosa's attention, it got her kidnapped. After a desperate pursuit, we finally located Edea, and bested DeRosa in battle to put an end to his dark ambitions. Added after encountering Kamiizumi en route to Eisen Bridge

We left the house by the sea, but en route to the Shieldbearer headquarters we encountered Swordmaster Kamiizumi. If Edea had not sensed danger and pushed Agnès to the ground, her life may have been forfeit. The master and his former disciple exchanged heated words, ending only with the news that the Swordbearers' attack had failed...

Added after defeating Kamiizumi in the Starkfort War Room

Swordmaster Kamiizumi awaited us on the top floor of Starkfort, lair of the Swordbearers, which was abuzz with the news of their defeat. He spoke with Edea in quiet tones, recognizing her conviction, while ultimately following his own beliefs as well. Upon his defeat, he urged her to speak to her father. She wept as life left his body. Added after speaking with Edea's mother in Eternia's Central Healing Tower

We visited Edea's mother where she was receiving treatment, and she welcomed us despite knowing we accompanied the wind vestal. It seems the people of Eternia, including Edea's mother, were sustained by white magic cables linked to the Earth Crystal. Torn between her convictions and her humanity, Edea bravely pushed us to proceed with the awakening.

Added after Edea arrives at Eternian Central Command's Prison

After defeating Victor and Victoria, we set out for the top floor of Central Command, but were put to sleep by a strange bat-like creature. Edea was taken to another room, while the rest of us were locked in the dungeon. After speaking to her father, Edea came to our rescue, using a secret passage in the room she had used as a child.

Added after defeating Braev the Templar atop Eternian Central Command

Edea followed through with her convictions and defeated her own father. She then faced cutting short the life of her mother. Lord DeRosso arrived in time to save the wounded Braev. He said the templar had advanced medicine by 100 years, and with a soft laugh told Edea her mother would not perish if the crystal were awakened.

Added after defeating Alternis aboard Grandship

We entered the Holy Pillar, but as Airy began to meditate the deck started shaking! The dark knight had come to do battle with us at the templar's behest. A desperate struggle ensued, but we emerged victorious. Alternis Dim lost his helm in the melee, revealing a face identical to mine. He then fell from the ship. Before we could take stock of the situation, a light enveloped us... Added after Edea rejoins the party in Caldisla

Despite Edea betraying both family and homeland to awaken the crystals, the Great Chasm still loomed before us... What's more, Edea was still with us, though in this world Ominas Crowe had only just finished setting the town alight. She was left stunned. Tiz said all we could do was start again, and the rest of us agreed.

Added after speaking to the Gossipmonger in Eternia

We heard the tale of the one true love of the templar and the swordmaster from a man in Eternia. It seems when they were young, they dueled for three days and nights over the right to proposition Edea's mother. Hearing this, a look of dawning realization came over Edea's face...

Airy
A tiny cryst-fairy who came to guide the vestal in the crystals' hour of need. She said a miracle would appear before Agnès at the chasm.

A female of unknown age. This self-proclaimed cryst-fairy seems to know much about the crystals and the path the vestal should take. With regard to anything else, however, she tends to act like a precocious, fussy crybaby.

Likes: Crystals, Agnès Dislikes: Children, Ringabel Added after returning to Ancheim from awakening the Wind Crystal

As we reached the crystal with vestal garb ready, we found a creature latched onto it. Airy identified it as Orthros, the Bringer of Doom. We defeated the monster, and under Airy's guidance, Agnès awakened the Wind Crystal and banished the darkness around it to restore its shield. The wind crest on Airy's brooch lit up. Added after visiting the Water Crystal for the first time

Upon reaching the Temple of Water, we found the Water Crystal protected by a shield, though darkness was still slowly devouring it. Airy thinks the shield was put in place by the water vestal, Olivia. Though Tiz was eager to find Olivia, Airy said the shield of a vestal could be removed by another vestal, allowing the crystal to be awakened. Added after defeating Alternis aboard Grandship

With the awakening of the Earth Crystal at Everlast Tower, we had unleashed the power of all four crystals on this world. The Holy Pillar appeared as Airy foretold, and she went into a state of meditation to perform a final rite that would close the Great Chasm and save the world from darkness. After fending off an attack by the dark knight, we were enveloped in a bright light... Added after Agnès and Airy rejoin the party at the Norende Ravine Peak

Though we had entered the Holy Pillar and performed Airy's rite, when we awoke, the Great Chasm was still there. What is more, the seas once again festered, and the light had gone from Airy's brooch. Airy says she remembers nothing since she began meditating at the Holy Pillar.

Added after Agnès and Tiz enter the Vestment Cave

We visited the sage to ask him to repair the tattered vestal garb. He told Agnès to choose the one she trusts most, and she took Tiz with her to the cave to meet him. Airy, who has so far devoted herself to Agnès thoroughly as a cryst-fairy, was so shocked at not being chosen as to lose her appetite.

Captain Owen
A brave young man who serves as captain of the guard in Caldisla. He nursed Tiz after the Great Chasm struck. He is the son of Karl the innkeep.

A 24-year-old man from Caldisla. The only son of Karl the innkeep, as a boy he longed to become a royal guard out of love for his country. He performed many great services, demonstrating his unmatched valor, and he is now captain of the guard.

Likes: Peace, roasted boar Dislikes: Ghosts Added after the events in Centro Keep

As we battled the black mage Ominas Crowe at the ruins of Centro Keep, the leader of the Eternian Sky Knights attacked the palace of Caldisla. The king was kidnapped by the knight Argent Heinkel. As Tiz arrived, Captain Owen entrusted him with protecting the king and the future of Caldisla, before breathing his last. Added after defeating Alternis aboard Grandship

We entered the Holy Pillar, Airy went into a trance. After fending off an attack by the dark knight Alternis Dim, we were surrounded by bright light. We awoke to find ourselves back at the inn at Caldisla, at the time before we had set off to take on the black mage Ominas Crowe. Captain Owen was still alive...

Karl the Innkeep
The owner of the inn in Caldisla. He has a gentle and sincere personality, and is well-liked by the townspeople. His son is Owen, captain of the guard. Added after the events in Centro Keep

The palace was attacked by Argent Heinkel, leader of the Eternian Sky Knights. He slew Owen, and carted the king off to Lontano Villa in his airship. The innkeep was left despondent at the death of his son. Added after bringing Egil to Caldisla

After awakening the Fire Crystal, we heard the innkeep had collapsed, and rushed to his side. It seemed that Owen's death was weighing heavily on him. We brought Egil to Caldisla, and thanks in part to the king's good offices, the innkeep returned to his old self. Added after defeating Alternis aboard Grandship

Upon entering the Holy Pillar, we were beset by the dark knight Alternis Dim. We defeated him, and were then enveloped in a bright light. We awoke at the inn in Calsidla, before our journey to take down the black mage Ominas Crowe. We told the innkeep we would go and defeat the scoundrel who set the town alight, and he showed his stalwart support.

The King of Caldisla
The elderly king who governs Caldisla. Thirty years into his rule, he continues the ways of his line, and desires only peace for his people. In recent years, the Eternian Sky Knights have raided Caldisla and taken hostages. Now, with Norende swallowed by the Great Chasm, he feels more helpless than ever. He promised to do all he could to help rebuild the village, and put Tiz, the sole survivor, in charge of the reconstruction.

Added after the events in Lontano Villa and obtaining the Eschalot

The knight Heinkel attacked the palace, struck down Owen, and kidnapped the king. Thanks to our quick action, the king was rescued safe and sound. He showed his gratitude by bestowing upon us the airship that we captured from the Sky Knights, to help us aid Agnès in her mission. Added after bringing Egil to Caldisla

We brought Egil to Caldisla to cheer up the innkeep, who was distraught at the loss of his only son, Owen. The king agreed to let Egil use the castle's training hall, and awarded him the young soldier's badge that Owen had treasured. He was also put in charge of rebuilding Norende. Egil got his chance to shine, and the innkeep got the companionship he needed.

Barras the Monk
An airship pilot who perished at the southwest lake after attacking Agnès from his airship. He traveled with the white mage Holly Whyte.
 * Sky Knights

A 24-year-old man of unknown origin. His name is Barras Lehr, and he carries the monk asterisk. A typical brawler, he is rude and violent. He hates it when people call him "bear wrestler."

Likes: Fighting, drinking, meat Dislikes: Strategy, thinking, cowardice Added after finding notes on the Recapture of Eternia in Everlast Tower

Records show that he served as a trainee soldier in the unit that attacked the Orthodoxy's head temple when the templar rose up fifteen years ago. Added after defeating Barras and Holly at the Lake to the Southwest

After entering the Holy Pillar and being swallowed by the light, we found ourselves back in Caldisla. At the lake to the southwest, we came upon the monk Barras in the company of the white mage Holly. As I had heard, he was a loud brute of a man. It seemed they had just been in battle with someone, but they set upon us before we could ask. We were forced to vanquish them.

Holly the White Mage
The white mage who attacked Tiz with the monk Barras. She was later defeated at the southwest lake. Unstable and sadistic.
 * Sky Knights

A 26-year-old woman from Eternia. Her name is Holly Whyte. She is keeper of the white mage asterisk. Though a healer of great skill, she is sadistic to the core. Hedonistic and capricious, she has a wanton personality.

Likes: Glamor, tough guys, wine Dislikes: Pessimists, brats, innocence Added after finding notes on the Recapture of Eternia in Everlast Tower

Records show that she served as a junior medic in the unit that occupied Eternia in the templar's uprising fifteen years ago. Added after defeating Barras and Holly at the Lake to the Southwest

We entered the Holy Pillar, and were sucked into a vortex of light. We awoke in Caldisla, and after heading to the lake to the southwest, we encountered the white mage Holly with the monk Barras. She was as sadistic and provocative as I'd been told. It seems they had fought someone else before us, but they engaged us in battle before we could ask who.

Ominas the Black Mage
The black mage who set Caldisla alight. I was watching the night sky over the harbor at the time, barely escaping a fiery end.
 * Sky Knights

A 32-year-old man from Eternia. Going by the name Ominas Crowe, he carries the black mage asterisk. Though serving as lieutenant commander of the Sky Knights, he is deeply unpopular, and often alone due to his antisocial attitude.

Likes: Obedient underlings, fire Dislikes: Strong women, forceful types Added after the events in Centro Keep

At the ruins of Centro Keep, the black mage Ominas Crowe and Edea began arguing. It seemed this was the last straw for Edea, and she entreated us to fight him at her side. We took down the black mage together, and Edea joined our motley crew. Added after defeating Ominas in the Ruins of Centro Keep

After entering the Holy Pillar and finding ourselves back in Caldisla, we tracked the black mage Ominas Crowe to the ruins of Centro Keep once more. He seemed terrified to see us, and in the midst of battle asked us why we despised him so much. It left us very confused.

Heinkel the Knight
He attacked the palace to force the handover of the wind vestal. After slaying Owen, he kidnapped the king and left.
 * Sky Knight Captain

A 42-year-old man from Hartschild. Named Argent Heinkel, he is holder of the knight asterisk, and head of the Eternian Sky Knights. A commander who is both ferocious and meticulous with detail, he excels at blitz attacks.

Likes: Chivalry, bravery, liquor Dislikes: Etiquette, celery We headed to the stronghold of the Eternian Sky Knights at Lontano Villa to rescue the kidnapped king. Heinkel had his underlings keep us busy while we retreated to his docked airship with the king. Why would one with the prowess to best Owen flee from a fight?

As soon as we boarded the airship, it took off. It seems Heinkel planned to lure us aboard and capture us before returning to the duchy. He chose this location thinking that even if we prevailed, the airship would crash and kill Agnès. After a tough fight, we emerged victorious. The king was safe, and the airship Eschalot was ours. Added after finding notes on the Recapture of Eternia in Everlast Tower

Records show that he commanded the unit that attacked the Orthodoxy's head temple when the templar rose up fifteen years ago. Added after defeating Heinkel in Lontano Villa

After entering the Holy Pillar and awakening in Caldisla, we journeyed to Lontano Villa. On its uppermost floor we encountered the knight Heinkel, who rebuked Edea for betraying the duchy despite being daughter to the grand marshal. He then attacked, saying she would have to learn the resolve of a knight the hard way. Though daunted, we won the battle, and set off again.

Khamer VIII
Eloch Quentis Khamer VIII, king of Ancheim, the Land of Sand and Time. After the wind stopped blowing, he forced his people to turn the turbines by hand to secure the power to revive his nation's industrial sector.
 * King of Ancheim

He is obsessed with progress, and has little regard for the old ways. After inheriting the throne from the previous king, Silvaht Angdis Khamer VII, he invested so deeply in industrialization that his coffers were bled dry. He prides himself on his exactness, calling himself the "Timekeeper King," but is mocked for his timid nature. Annoyed that his people still follow Crystalism instead of joining the march of progress, he grew to hate the vestal, who enjoyed popular sentiment without having to earn it. After suggesting she investigate the chasm, he announced she had fled the kingdom. When she returned, he demanded she get the wind blowing again as soon as possible.

Added after returning to Ancheim from awakening the Wind Crystal

Seeing an ominous light at the temple where the vestal had headed, and noting the wind had not returned, the king of Ancheim saw his chance and gleefully addressed his people. However, Agnès appeared and held Tempest's Braid aloft, and before the crowd's eyes the wind began to blow again. Vexed and embarrassed, the king confined himself to his chambers.

Added after the events in the Great Mill Works

Prime Minister Harena announced that King Eloch Quentis Khamer VIII of Ancheim had died after a sudden bout of illness. It seems the prime minister will oversee the government for the time being. Unfortunately for the late king, Ancheim now seemed more peaceful than ever...

Sage Yulyana
A tailor living in Yulyana Woods who we asked to make the vestal garb we need to awaken the crystals. An easygoing, good-natured fellow. Added after delivering the rainbow thread to Sage Yulyana
 * The Old Tailor

It seems the vestal herself had to gather the rainbow thread for her vestal garb. Following the sage's instructions, we faced a number of challenges—even a dragon. After we retrieved the rainbow thread, the sage worked through the night to fashion it into the vestal garb. I heard the sage and Agnès spoke in hushed tones until dawn. Added after visiting Yulyana Woods Needleworks from Florem

Agnès decided to take part in the Sacred Flower Festival. While researching the best apparel to wear, we heard word of a perverted old merchant, which we soon realized referred to Sage Yulyana. The sage had a costume that would assure her victory, but Tiz poured cold water on the idea, much to the chagrin of the sage and me. Added after arriving at the door leading out of Eternian Central Command's Prison

Stuck behind bars at Eternian Central Command, and at our wit's end, we were paid a visit by the sage. He revealed he was a founder of the organization that preceded the duchy, making him our enemy. We were all shocked.

The sage told a wavering Agnès that her actions could bring misfortune to many, and asked us if we would still press on knowing this. We answered that we would. After contemplating this, the sage broke us out of the prison, then disappeared.

Added after finding notes on the Recapture of Eternia in Everlast Tower

In Everlast Tower, we found a passage that mentioned the sage amongst records discussing the templar's uprising fifteen years ago. It appears that before the uprising, the templar and the sage held a fierce debate over three days and nights. Added after visiting Yulyana Woods Needleworks after awakening two crystals

Agnès's vestal garb had become threadbare after awakening the second crystal in this world, so we visited the sage to ask him to repair it. He asked Agnès to choose the one she trusted most, and take them to the nearby cave. He then left her to make her decision.

Added after speaking with Sage Yulyana in the Vestment Cave

Agnès ultimately chose Tiz, and together they headed to the cave where the sage awaited them. There they were apparently told about the events that took place between the sage and Lord DeRosso 1,800 years earlier, and how an angel with a face just like Agnès's descended and shared prophecies with them.

Olivia Oblige
She is in hiding, pursued by the Bloodrose Legion. After the Sacred Flower Festival, she told Agnès to come to a village in the west.
 * The Water Vestal

A twenty-year-old girl from Florem. Born in the same year as Agnès, they became vestalings around the same period, and were both made vestals within a short space of time when their predecessors perished.

Likes: Noodles, jelly Dislikes: Roses Added after finding Olivia in the Western Hidden Village beyond the Twilight Ruins

The water vestal Olivia was constantly on the run in Florem due to the suppression of Crystalism by the Bloodrose Legion. She had also recently learned that the fire vestal had perished. Just as Olivia and Agnès pledged to join forces to dispel the spreading evil, the arcanist Victoria unleashed an orb of darkness at them both.

Olivia took the full force of the attack, shielding Agnès. Victoria and Victor then battered us with their magic, and came close to defeating us, but they withdrew after Victoria suffered a seizure. Olivia was beyond saving, and with her dying breath she entreated Agnès to awaken the Water Crystal. Added after speaking to the Matriarch of Florem

After entering the Holy Pillar and being enveloped in light, we awoke in another world and went to see the Matriarch. She told us that the water vestal Olivia had perished protecting her followers in an earthquake that had struck the hidden village half a year earlier...

Prime Minister Harena
An honest man left to govern Ancheim by the king. He was understanding and kind toward Agnès, and offered advice and support.
 * Prime Minister

A 39-year-old man from the Harena region. His keen mind worked behind the scenes to bring the kingdom back from the brink of exhaustion. He is descended form the Harena dynasty, which preceded the current one.

Likes: Sand baths, pickles Dislikes: Foolish royal despots Added after the events in the Great Mill Works

We told Prime Minister Harena that the king of Ancheim, who plotted to expel the vestal, was actually the slain time mage Khamer of the duchy. We asked what would become of Ancheim, and he told us he would take the helm, but eventually the power would shift to the people. He wished us luck on our travels, and told the vestal he eagerly awaited her return.

Chairman Profiteur
Chairman of Khamer & Profiteur Merchantry, which is based in Ancheim. The king gave him the rights to sell the water pumped from beneath Ancheim by the Grand Mill, and his place of business is second only to the king's palace in opulence.
 * Chairman Profiteur

Alternis the Dark Knight
A knight encased in jet black armor. One of the Council of Six, and an old friend of Edea. He shattered the skystone on the Eschalot.
 * Council of Six

A twenty-three-year-old man of unknown origin. His name is Alternis Dim, bearer of the dark knight asterisk. Wearing jet black armor and wielding a dark blade, he is a solemn warrior who takes his duties very seriously.

Likes: Edea, coffee Dislikes: Desserts, little girls, intellectuals Added after Alternis Dim appears on the Eschalot

After sneaking on board the Eschalot, he knocked Tiz unconscious, and tried to take Agnès captive. Edea intervened just in time, and as he was unwilling to fight her, he withdrew. He smashed the skystone before he left, hoping to hinder the vestal. I am curious about his history with Edea. Added after defeating Alternis aboard Grandship

As Airy began to meditate at the Holy Pillar, an impact shook the deck. It seems the dark knight had been ordered by the templar to attack us, and was waiting for his chance. As he met his tragic end, the face of Alternis Dim was revealed, and it was like looking into a mirror. Then Grandship shook violently, and we were surrounded by light before we could talk.

Jackal the Thief
Added after defeating Jackal at the Thieves' Den beyond Harena Ruins

The leader of a band of several dozen cold-hearted thieves that call Harena Ruins home. He is constantly thirsty and irritated.
 * K&P Merchantry

A 16-year-old boy hailing from Ancheim. His real name is not known. He holds the thief asterisk. He was taken in by thieves as a young boy, gradually rising up the ranks through his accomplished thievery and sheer recklessness.

Likes: Water, isolation Dislikes: Thirst, reasoning, raw vegetables Added after defeating Jackal at the Thieves' Den beyond Harena Ruins

Tiz was furious at the Jackal using his misfortune as an excuse to cause harm to others, having lost everything to the Great Chasm himself. The sneering Jackal summoned his bodyguard Khint, and launched an attack. Despite paying Khint a large sum, his muscle left him in the lurch. He went to his death cursing his ill luck.

Amongst his spoils we found an item of interest—orders to attack those who came to draw water at the oasis, signed by Chairman Profiteur. It seems the Merchantry had recruited the thieves so they could maintain the high prices they were charging for water. Added after defeating Jackal at the Thieves' Den beyond Harena Ruins

After we entered the Holy Pillar and awoke in another world, we found the ever-thirsty Jackal deep within the Harena Ruins. He talked of his parents abandoning him, and the treatment he faced at the hands of seemingly respectable people who took him in. In the end, it was a master thief that gave him a place to belong. He then attacked, and died a miserable, lonely death.

Profiteur, Merchant of Death
Added after defeating Profiteur at the K&P Merchantry building in Ancheim

The Merchant of Death who used his monopoly on water to raise prices, then used the Jackal to attack people forced to go to the oasis.
 * Chairman of K&P

A 44-year-old man from Ancheim. His name is Erutus Profiteur, and he holds the merchant asterisk. He would do anything for money. He willingly earns scorn and enmity, and thinks nothing of betraying trust and friendship for gain.

Likes: Money, profit, corruption Dislikes: Justice, purity, long meetings Added after defeating Profiteur at the K&P Merchantry building in Ancheim

At the Merchantry building, we thrust the orders we found at the thieves' hideout under Profiteur's nose. He then showed his true colors, and came at us with the mysterious swordsman that had joined the Jackal. After a deadly struggle, we came out on top. The avaricious merchant was abandoned by his hired bodyguard in the end, and met a pitiful death.

On Profiteur's desk we found some mysterious unsigned papers. Added after finding notes on the Recapture of Eternia in Everlast Tower

In Everlast Tower, we found a diary recording the events of the templar's uprising fifteen years ago. It seems Profiteur was charged with overseeing the seizure of the assets in the Orthodoxy's head temple. He was later suspected of accepting bribes from Orthodoxy officials and misappropriating works of art, indicating he had been corrupt for some time. Added after defeating Profiteur at the K&P Merchantry building in Ancheim

After entering the Holy Pillar and waking in another world, we showed Profiteur the evidence we had gathered about his misdeeds. He flew into a rage, and said he would kill us on the spot. His usual demeanor of false courtesy was nowhere to be seen, and he came at us without hesitating to flaunt his wealth and power. He was obsessed with money to the end.

Spell Fencer Khint
Added after defeating Khamer and Khint in Ancheim Palace

A spell fencer who will do anything for money, working as a messenger and bodyguard for other Merchantry members.
 * K&P Merchantry

A 37-year-old man from Eternia. Ciggma Khint is holder of the spell fencer asterisk. He turned his back on his old life to learn sword magic several years ago. Since then, none have seen him smile.

Likes: Money Dislikes: Talkative types, memories of his family Added after defeating Khamer and Khint in Ancheim Palace

Having lost his standing due to the vestal's popularity with the people, the king of Ancheim desired to kill her and steal the crystal. Upon seeing Agnès, he revealed himself as Time Mage Khamer, he attacked us together with the spell fencer Ciggma Khint. After an arduous fight, we prevailed. Before his demise, Ciggma said something about having achieved his objective. Added after finding notes on the Recapture of Eternia in Everlast Tower

At Everlast Tower, we found a diary detailing the events of the templar's uprising fifteen years ago. It mentioned that Ciggma Khint was a commander of the Eternian occupation forces. Added after defeating Khamer and Khint in Ancheim Palace

Sneaking into the palace in the dead of night, we found the king of Ancheim and spell fencer Ciggma Khint talking. The king spoke in jovial tones, while Ciggma remained stoic as ever. When they saw Agnès, they abandoned their guises and went on the attack. We bested them in the end, and before slipping away, Ciggma said the money had been worth it.

Time Mage Khamer
Added after defeating Khamer and Khint in Ancheim Palace

Sympathetic to the cause of Anticrystalism, he uses his position to aid the duchy, such as by giving the Merchantry control of the water supply.
 * K&P Merchantry

A 57-year-old man who was born in Ancheim. He is keeper of the time mage asterisk. He was made an honorary partner in the Merchantry due to his royal position and cooperation with the duchy. However, he has no actual say in the business.

Likes: Automation, heavy industry Dislikes: Politics, critics, vestals, the unwashed masses Added after defeating Khamer and Khint in Ancheim Palace

Sneaking into the palace in the dead of night, we found the king of Ancheim talking to spell fencer Ciggma Khint. It seems he gave the water rights to the Merchantry to impoverish the people and turn them against the vestal. Though his aim was to spread the Anticrystalism supported by the duchy, the appearance of the wind vestal foiled all his plans.

People's faith in the vestal continued to rise, and having lost all standing, the king began to fantasize about killing the vestal and stealing the crystal. Revealing himself to be Time Mage Khamer after Agnès appeared, he attacked us together with the spell fencer, Ciggma Khint. Upon their defeat, the king continued to spout selfish drivel until he expired. Added after defeating Khamer and Khint in Ancheim Palace

Sneaking into the palace in the death of night, we found the king of Ancheim talking to an unfamiliar soldier. It seems the Agnès of this world did not return from Caldisla, and the king wore a smirk. He was visibly flustered to see us, and confronted us in his time mage guise together with the spell fencer Ciggma Khint. We defeated them both after a struggle.

The Matriarch
The water vestal Olivia is missing, and though the Matriarch still governs Florem, in recent years people have drifted away from Crystalism. Declining public morals have distanced the Matriarch from state affairs. She is acquainted with Agnès. Her age and name are not known.
 * Matriarch of Florem

Victoria the Arcanist
Added after finding Olivia in the Western Hidden Village beyond the Twilight Ruins

A powerful caster adept at death magic and spells that affect the entire field with effects based on BP. She is unrivaled in offensive magic.
 * Council of Six

A woman of unknown age hailing from Florem. She goes by the name Victoria F. Stein, and is holder of the arcanist asterisk. Despite her infantile looks, she has a viciously cruel personality. She despises the Orthodoxy and the vestals.

Likes: The smell of antiseptic, lollipops, strawberries Dislikes: The Orthodoxy, vestals Added after finding Olivia in the Western Hidden Village beyond the Twilight Ruins

Victoria slipped into Florem together with Victor, and managed to win the Sacred Flower Festival. She followed us to the hidden village to the west, and slew Olivia just after Agnès was reunited with her old friend. We were helpless against her powerful magic, but the onset of a fit forced her to withdraw. Added after encountering Victoria and Victor at the entrance to Eternian Central Command

As Edea stood before Eternian Central Command deep in thought, we were ambushed by Victoria and Victor. They pelted us with fierce magic, and we were on the verge of annihilation. At the last minute Victoria had another seizure, and they retreated into Central Command.

Added after defeating Victoria and Victor at Eternian Central Command

We pursued Victoria into the White Magic Circulation Hub to the right of Central Command, and found her inside a gigantic heart-like vessel, immersed in solution. It turned out she has had an incurable illness since she was a child, causing her to be shunned. She came to the attention of the templar, who brought her to Eternia for treatment.

Although the treatment keeps Victoria alive, she now suffers from violent seizures, and is unable to control her emotions. As Victor told us of her sad upbringing, Victoria awoke and set upon us. After a frenzied battle, we were finally able to defeat them both. Added after defeating Victoria and Victor at Eternian Central Command

After entering the Holy Pillar and finding ourselves in another world, we headed to Eternian Central Command and encountered Victoria and Victor lying in wait for us. As before, Victoria's seizure forced them to fall back so she could be treated at the White Magic Circulation Hub.

This time, several new facts emerged when we were told of Victoria's upbringing. It seems she was taken in and raised by the Crystal Orthodoxy, who then cast her out when she was diagnosed with an incurable illness. We also learned that Victor's father had played a part in her treatment. After a long battle, we were finally able to defeat them both.

Victor S. Court
Added after finding Olivia in the Western Hidden Village beyond the Twilight Ruins

His keen mind and knowledge of white magic stood out since his youth, and his work made Eternia known as a land of everlasting life.
 * Council of Six

A 25-year-old man from Ancheim. Going by the name Victor S. Court, he is the holder of the spiritmaster asterisk. He has been well-versed in white magic since his youth, earning him great respect. He is in charge of the arcanist Victoria's treatment.

Likes: Victoria, tea Dislikes: Crying children, neglected health, folk remedies Added after finding Olivia in the Western Hidden Village beyond the Twilight Ruins

Victor and Victoria slipped into Florem to capture Agnès. They slew the water vestal Olivia at the hidden village to the west, then rained their powerful magic down upon us. When Victoria had a seizure, Victor protected her and carried her away. Added after encountering Victoria and Victor at the entrance to Eternian Central Command

We were ambushed by Victor and Victoria at Eternian Central Command. Victoria hurled magic of intense power, and we thought our end was near. However, she had another seizure, and they retreated into Central Command.

Added after defeating Victoria and Victor at Eternian Central Command

We pursued Victoria into the White Magic Circulation Hub at Central Command, and found her immersed in a solution receiving treatment. Victor began talking about the past to buy time. It seems that after contracting an incurable disease, she was taken in by the templar, at which point Victor began her treatment.

Although the treatment kept Victoria alive, she suffered from violent seizures, and was unable to control her emotions. When Victor finished telling us of her past, Victoria awoke and attacked us. After a frenzied battle, we finally defeated them both.

Added after finding the Research Notes in Everlast Tower

Victor's name appeared in the research notes we found at Everlast Tower. They seem to be from some time after the Earth Crystal was seized fifteen years ago. The notes indicate that he dedicated much time to study of the crystal.

Added after finding notes on the Recapture of Eternia in Everlast Tower

In Everlast Tower, we found Victor's name on a troop deployment list for the campaign to retake Eternia. It seems he accompanied a Vincent S. Court, who must have been his father. Added after defeating Victoria and Victor at Eternian Central Command

After entering the Holy Pillar and waking in another world, we were ambushed by Victoria on the way to Eternian Central Command. Just as before, she had a seizure and withdrew to the White Magic Circulation Hub for treatment, where Victor spoke of the past to buy time.

This time, Victor shared some new information about Victoria's past. It seems she was taken in and raised by the Crystal Orthodoxy, who cast her out when she developed an incurable illness. We also found out that Victor's father had played a part in her treatment. A battle ensued soon after, and we were finally able to defeat them both.

Artemia the Ranger
Added after defeating Artemia at the Twisted Treetop

A legion member who infiltrated Florem. She is a master archer who enjoys the thrill of battle, and lives to challenge powerful foes.
 * Bloodrose

A seventeen-year-old girl from Eternia. Her name is Artemia Venus, holder of the ranger asterisk. She is the youngest of the Venus sisters, and worships her eldest sister to the point of neglecting all other relationships.

Likes: Einheria, worthy prey Dislikes: Conversation, relationships, weak foes Added after defeating Artemia at the Twisted Treetop

In the woods to the east, we encountered Artemia standing before the remains of massive orochi, which had been hung from tree branches. On her sister's orders, and to satisfy her thirst for the hunt, she was slaying woodland orochi with wanton disregard. It seems she and Edea know each other, but they could not see eye to eye. In the end we had to fight her off. Added after defeating Artemia at the Twisted Treetop

In the world beyond the Holy Pillar, Artemia once again hunted woodland orochi in the twisted treetops of the woods to the east. It was impossible to talk sense into her, so we were forced to defeat her in combat.

Mephilia the Summoner
Added after defeating Mephilia at Florem Gardens

A legion member who infiltrated Florem. Her emotional scars from the pain she has been through caused her to embrace darkness and destruction.
 * Bloodrose

A twenty-four-year-old woman from Eternia. Her name is Mephilia Venus, and she holds the summoner asterisk. Her mind is broken, and she delights in seeing the destruction of beauty.

Likes: Einheria, Suleiman Dislikes: Naive idealism Added after defeating Mephilia at Florem Gardens

We encountered Mephilia deep within the gardens to the west of Florem. She seems to know Edea, but the conversation went nowhere. Apparently she wasn't always like this. After defeating her in battle, she made a curious remark about seeing another soul within Tiz, then she slipped away. Added after defeating Mephilia at Florem Gardens

In the world beyond the Holy Pillar, we encountered Mephilia deep within the gardens to the west of Florem. Again, she seemed to recognize Edea, but they did not see eye to eye. We defeated her, but before relinquishing life, she revealed she knew we were not of this world.

Einheria the Valkyrie
Added after defeating Einheria at the Northern Hidden Village in the Witherwood

She leads a force of female soldiers that are suppressing Crystalists in Florem. She was taught by the same master as Edea.
 * Bloodrose

A twenty-eight-year-old woman from Eternia. Her name is Einheria Venus, and she holds the valkyrie asterisk. She is a serious, dedicated warrior who believes in the ideals of Anticrystalism. She cares for her sisters deeply, and worries about them a great deal.

Likes: Traditional warriors, collecting old maps Dislikes: Compromise, snakes Added after defeating Einheria at the Northern Hidden Village in the Witherwood

We headed to the hidden village to the north beyond the Witherwood after hearing of widespread suppression of Crystalists. There we were set upon by the valkyrie Einheria. She had lured us into a trap. It seems she and Edea were peers that once treated each other as sisters, but with their ideals now in conflict, battle ensued. She died in indignation... Added after finding notes on the Recapture of Eternia in Everlast Tower

According to documents we found at Everlast Tower, Einheria took part in the templar's uprising 15 years ago. They paint a picture of her as a young trainee who bravely patrolled her home city of Eternia, protecting the people and her master's training hall. Added after defeating Einheria at the Northern Hidden Village in the Witherwood

In the world beyond the Holy Pillar, we headed through the Witherwood to the hidden village to the north, and found Einheria lying in wait for us. She had grown tired of the methods of the duchy and the Bloodrose Legion. Though Edea tried to persuade her to join us, she would not listen, and in the course of a heated battle we were forced to defeat her.

Fiore the Red Mage
Added after defeating DeRosa in the Cellar Laboratory beneath Florem

Behind his ladies' man veneer, he has set multiple schemes in motion to ruin Florem's society based on Crystalist values.
 * Bloodrose Legion Leader

A 38-year-old man of unknown origin. He full name is Fiore DeRosa, and he holds the red mage asterisk. He is slowly but surely corrupting the devout nation of Florem from within with his meticulous schemes.

Likes: Exploitable women, rising to power, fame Dislikes: Children, stubborn underlings Added after defeating DeRosa in the Cellar Laboratory beneath Florem

We followed a suspicious man standing on a dark street corner in Florem to a secret underground lab. There we encountered the red mage DeRosa, a high ranking member of the Eternian forces sent to corrupt Florem. He plotted to capture Agnès and Edea to further his career in Eternia, but we defeated him after a hectic struggle. Added after finding notes on the Recapture of Eternia in Everlast Tower

According to documents we found at Everlast Tower, the red mage DeRosa took part in the templar's uprising 15 years ago. It seems he served as aide to the knight Argent Heinkel in the unit that assaulted the head temple of the Orthodoxy. However, Heinkel grew mistrustful of him after his poor conduct. He was apparently also close to the salve-maker Qada and Chairman Profiteur. Added after defeating DeRosa in the Cellar Laboratory beneath Florem

After confronting the red mage DeRosa with the information we gathered in a previous world, he looked shocked, but admitted his evil deeds. In an attempt to sway Edea, he claimed his schemes were all sanctioned by the templar, but after defeating him we found notes in his writing that showed this was a complete fabrication.

The Proprietress
The good-natured proprietress of the Drunken Pig tavern on Grandship. She has watched out for us since we decided to take Zatz to Eisenberg.

Added after visiting Grandship when Egil is brought to Caldisla

Her name and age are not known, but she has proven her pluck many times over. Zatz and Datz have apparently frequented her tavern for years. She is a whiz in the kitchen, serving up everything from Tiz's favorite Caldisla cuisine, to the vegetarian dishes that Agnès favors. Added after using the orichalcum to power Grandship

She was wholly unperturbed by the panic surrounding the sinking Grandship, and caused Datz much grief when she refused to evacuate. She opted to stay on at the Drunken Pig even after Grandship became a gigantic airship when orichalcum was cast into its engine. She has been cooking up tasty treats for us ever since.

Datz
A bulky man who waited in the house by the sea for Zatz to return from Grandship. Skilled at ship navigation, among other things.
 * Shieldbearer

Added after visiting Eisen Bridge for the first time

A 26-year-old man from the Eisen region. He is a corporal in the Shieldbearers, and grew up with Zatz in a village near the old house. Despite his large frame, he has great manual dexterity, and is very attentive and friendly.

Likes: Hart salami, dark ale Dislikes: Small animals Added after using the orichalcum to power Grandship

After Grandship became a gigantic airship, Datz and Zatz left the Shieldbearers to join its crew, and have traveled with us ever since.

Zatz
A Shieldbearer envoy who came to Grandship from war-torn Eisenberg to ask for aid. We took him with us to Eisenberg.
 * Shieldbearer

Added after visiting Eisen Bridge for the first time

A 26-year-old man from the Eisen region. A corporal in the Shieldbearers, he is as nimble and dexterous as he appears. He grew up with Datz in a village near the house by the sea, and they both went on to join the Shieldbearers.

Likes: Cheese with holes Dislikes: Cats, big animals Added after using the orichalcum to power Grandship

After the Fire Crystal was awakened and with the civil war between the Shieldbearers and Swordbearers near an end, Grandship began to sink. Zatz and Datz rushed to see the proprietress, and helped evacuate the people on board. After Grandship became a gigantic airship, Zatz and Datz came on as crew, and have traveled with us ever since.

Swordmaster Kamiizumi
Added after encountering Kamiizumi en route to Eisen Bridge

A master of all forms of swordplay. He taught Edea, and gifted her his favorite blade for her first campaign.
 * Black Blades Leader

A 45-year-old man from Eternia. His full name is Nobutsuna Kamiizumi, and he holds the swordmaster asterisk. He is known far and wide as a formidable warrior and a great leader.

Likes: Bitter tea, sweet bean soup Dislikes: Cowardice, all forms of alcohol Added after encountering Kamiizumi en route to Eisen Bridge

We left the house by the sea, and Datz led us toward Eisen Bridge where the Shieldbearers have their headquarters. Then, the swordmaster attacked us out of nowhere. It appears we ran into his force by chance while they were on another mission. After exchanging a few words with Edea, he withdrew hastily to save the Swordbearer troops from being routed.

Added after obtaining the master sample from Grapp Keep

As we investigated Grapp Keep at the Shieldbearers' request, we overheard the swordmaster and Qada talking. We learned that the master sample was kept there, its use forbidden by the swordmaster. We also heard that Qada had used the toxin against the swordmaster's wishes, polluting the land for three years. We took the sample and headed back.

Added after defeating Kamiizumi in the Starkfort War Room

After awakening the Fire Crystal, we headed to the Swordbearers' lair at Starkfort, but their commander had already escaped by airship. The swordmaster told Edea his story in hushed tones. Unable to see eye to eye, a battle ensued. The swordmaster succumbed after a deadly struggle, but not before imploring Edea to speak to her father. Added after finding notes on the Recapture of Eternia in Everlast Tower

In Everlast Tower, we found documents showing that the swordmaster took part in the templar's uprising 15 years ago. He commanded the force that assaulted the Temple of Earth, showing how much faith the templar placed in him. Added after speaking to the Gossipmonger in Eternia

In Eternia we met a man who spoke of the templar and swordmaster in their younger days. He said they were close friends who both aimed to master the way of the sword. However, they had a falling out one day, leading to a duel that lasted three days and three nights. In the end, it took twenty Orthodoxy guards to restrain them.

Their duel was over a girl called Mahzer, Edea's mother. The swordmaster won, and went to her village to confess his love. He was spurned, and Mahzer was betrothed to the templar. The swordmaster set off on a journey, and the Great Plague hit the next year. Fighting to aid the people, the templar left the Orthodoxy, and later started the uprising with the swordmaster.

Captain Barbarossa
Added after defeating Barbarossa aboard the SS Funky Francisca

First mate of the Black Blades. He fought alongside Commander Kamiizumi for years, and his free-spirited personality makes him well-liked.
 * Black Blades

A 35-year-old man from Caldisla. His name is Hayreddin Barbarossa, holder of the pirate asterisk. Uncommonly strong, he can spin his massive axe around like a windmill.

Likes: Axes, rum, barrels of apples Dislikes: Poor weather, lulls in the wind, choppy seas Added after defeating Barbarossa aboard the SS Funky Francisca

While sailing the Sea of Corsairs, we spotted a suspicious-looking ship surrounded by ominous fog. After boarding it, we found it to be the ghost ship of Captain Barbarossa and his spirit crew, prowling the open seas. Though he is our foe, his hearty laugh and the tale of his quest for adventure made me root for him a little.

Qada the Salve-Maker
Added after overhearing Kamiizumi and Qada's conversation in Grapp Keep

Three years ago he developed a toxic weapon and used it in battle, against the swordsmaster's orders. He is now tasked with the clean-up.
 * Black Blades

A 46-year-old man who hails from Eternia. His name is Qada, and he holds the salve-maker asterisk. He is quick to forget his own mistakes and obligations, but holds onto grudges and clings to his meager achievements.

Likes: Experiments, research, praise Dislikes: Patience, strict superiors Added after overhearing Kamiizumi and Qada's conversation in Grapp Keep

Qada is responsible for the civil war in Eisenberg dragging on so long. He used a forbidden toxic weapon out for cowardice, slaughtering 100,000 Shieldbearer and Swordbearer soldiers. The area became an uninhabitable wasteland for over three years. Much to chagrin, he was ordered to clean up the mess and treat the wounded soldiers.

Added after defeating Qada in Starkfort

In a room in the Swordbearers' lair of Starkfort, we found Qada cursing his fate. He still held dark ambitions to develop new toxins and use them as weapons. We charged in and defeated him. Added after finding notes on the Recapture of Eternia in Everlast Tower

According to documents we found in Everlast Tower, Qada joined the templar's uprising fifteen years ago. It seems he was charged with auditing the Orthodoxy's forbidden tomes and secret tonics after the assault on their head temple. The documents suggest there were some unsavory rumors regarding his work. Added after defeating Qada in Starkfort

In the world beyond the Holy Pillar, we found the salve-maker Qada and a subordinate speaking in the Swordbearers' lair of Starkfort. In this world, Qada seems to be treating wounded Shieldbearer soldiers as well as his Swordbearer allies. We thought he may have turned over a new leaf, but he only wanted to use them in his experiments. We took him on, an defeated him.

Praline, Diva of the Battlefield
Added after attempting to fight Praline at Eisen Bridge

Stationed at Eisen Bridge, where the Shieldbearers and Swordbearers are locked in battle. She uses song to bolster her fan club.
 * Black Blades

A 17-year-old girl from Florem. She goes by the name Praline à la Mode, and carries the performer asterisk. She is a battlefield diva, and tends to adlib her way through life without thinking too much.

Likes: Cheering, throat lozenges Dislikes: Boring people, fresh cream Added after defeating Praline at Eisen Bridge

On the trail of a legendary bard, we visited the pupils he had taught, who were scattered around the world. The Shieldbearer soldiers remembered the secrets to singing that Arca Pellar had left behind. They drowned out Praline's song with their chorus, defeating her. She discarded her microphone, saying she would return to being a normal girl.

Konoe the Ninja
Added after defeating Kikyo at the Goodman residence in Hartschild

An assassin who leads the Black Blades' covert force. There are rumors that she became an expert at disguise due to her paralyzing shyness.
 * Black Blades

A 21-year-old woman from Eternia. Her full name is Konoe Kikyo, and she carries the ninja asterisk. When not disguised she stays silent, but in costume she speaks in a rapid torrent of words.

Likes: Make-up, collecting materials for her disguises Dislikes: The fat feeb (Qada) Added after defeating Kikyo at the Goodman residence in Hartschild

At a Shieldbearer banquet, Kikyo dressed herself up as the corpse of a dead servant, intending to murder the key Shieldbearers present. We happened to be there, and used our powers of deduction to uncover her plot. She attacked, and we were forced to defeat her. She was the one who rebuffed me before, so she must have been planning this for quite some time.

Shieldbearer Cdr Daniel Goodman
Added after visiting Eisen Bridge for the first time

Leader of the besieged Shieldbearers in war-torn Eisenberg. He cares greatly for his troops and his wife, and is very popular.
 * Shieldbearers

A 42-year-old man from Hartschild. Husband of Eleanor, whom he loves dearly. He comes from one of Hartschild's more distinguished families, and enjoys widespread support from both his subordinates and the general populace due to his gentle and sincere nature.

Likes: His wife's cooking Dislikes: Rations, false rumors Added after visiting Eisen Bridge for the first time

Datz took us to the Shieldbearer command post at Eisen Bridge, where we met Commander Daniel Goodman. Sworn to protect the Orthodoxy, he treated the Wind Vestal Agnès with utmost respect. Despite his rank he spoke with humility, and seemed to have a good-natured demeanor. He gave us permission to sojourn in Hartschild, stronghold of the Shieldbearers.

Added after obtaining the master sample from Grapp Keep

We headed to the Shieldbearers' command post to report on the toxic mist we had had been asked to investigate. We gave the commander the toxic sample the Swordbearers had in storage, and he asked his medical team to use it to create a neutralizing agent. However, Agnès wanted it destroyed, and he complied with her wishes—perhaps a surprising choice for a military man.

Added after awakening the Fire Crystal

We told Goodman how we had reached the Temple of Fire through the mythril mine and awakened the Fire Crystal, and that all the mythril was gone as a result. He was not concerned, as this would now hinder the weapon-making of his enemy. He promised to rebuild the temple once the eruptions died down and take in Egil and the boys. His benevolence knows no end.

Added after defeating Praline at Eisen Bridge

A chorus of Shieldbearer singers helped us repel battlefield diva Praline, who was causing chaos at the Eisen Bridge front line through her disruptive songs. Commander Goodman was elated at the news. Apparently they later had problems with soldiers who remained charmed, and others that broke into dance, cheered, or started moving in sync with enemy soldiers.

Added after visiting the Goodman residence after bringing Egil to Caldisla

When visiting Commander Goodman's residence in Hartschild one day, we found the commander at home for once. Apparently he had received an invitation to a banquet from the wind vestal, and had brought two of his officers with him. However, Agnès had sent no such invitation... Before we could act, a servant was murdered, and the front entrance blocked off!

Added after questioning everyone about the murder mystery

We questioned everyone who remained in the commander's residence. Nobody was free from suspicion, so the commander calmly suggested we stay together until help arrived. Just then, the Shieldbearer officer Saranish Steiner died... It seemed he had been poisoned by the tea the commander's wife had just poured for him.

Added after going near the front door of the Goodman residence when Steiner is murdered

When Officer Steiner was poisoned it placed suspicion firmly on the commander's wife, and she was confined to the dungeon below. Then, all of a sudden, the lights in the residence went out, and a scream was heard! Someone had murdered the Shieldbearer Officer Savish Neuer.

Added after defeating Kikyo at the Goodman residence in Hartschild

The culprit was the Black Blades' ninja Konoe Kikyo, who had disguised herself as the slain servant! She attempted to take the commander's life, but we were able to stop her in time. Looking more closely, I realized she was the one who had given me a whack and run away earlier. We prevailed after a frenzied battle. Added after visiting Eisen Bridge for the first time

Commander Goodman graciously granted us an audience with him. In every world, he seemed the epitome of humbleness and good manners, nothing like a typical military commander. He was happy to let us stay in Hartschild.

Eleanor Goodman
Added after resting at the Goodman residence in Hartschild

Commander Goodman's wife, who waits for him patiently in his residence in Hartschild. She seems just as good-natured as her husband.
 * Shieldbearers

A 38-year-old woman from Hartschild. She comes from a good family like her husband, and has been married for fifteen years, although they have no children. Both she and her husband are well-liked for their congenial nature.

Likes: Potato gratin (her husband's favorite) Dislikes: An empty home Added after resting at the Goodman residence in Hartschild

At the Shieldbearers' command post, Commander Goodman gave us permission to stay in Hartschild. Led by Datz, we were greeted by Goodman's lovely wife. She said as companions of the wind vestal we would be guests of state. Apparently she made an excellent home-cooked meal, despite the wartime rationing. For personal reasons, I was not able to try it...

Added after leaving Egil at the Goodman residence in Hartschild

Eleanor took in Egil, who had nowhere else to go. She was adamant that he should not end up in the military, but worried whether he would listen, given that both his late parents served as guards. We could not afford to risk taking a child with us on our journey to awaken the crystals...

Added after offering to bring Egil to Caldisla

Egil had apparently been looking forward to our arrival since the morning. This may have foreshadowed the fact that Eleanor would soon be left alone once again. She bid farewell to Egil, accepting that leaving was his decision to make. I admired her for having his best interests at heart.

Added after visiting the Goodman residence after bringing Egil to Caldisla

One day we found Commander Goodman in his residence for a change. He said the wind vestal had invited him to a banquet, and he had brought two of his officers with him. Eleanor was elated to have him home. However, Agnès had sent no such invitation. Their servant was murdered, and then the front door was sealed shut! Very mysterious...

Added after questioning everyone about the murder mystery

We questioned everyone who remained in the commander's residence. Nobody was free from suspicion. Eleanor decided to pour everyone tea, but soon after, the Shieldbearers' Officer Saranish Steiner dropped dead from poison. Eleanor could not escape falling under suspicion, and she was locked up in the dungeon below.

Added after defeating Kikyo at the Goodman residence in Hartschild

The culprit was the Black Blades' ninja Konoe Kikyo, who had disguised herself as the slain servant! She tried to take the commander's life, but we stopped her in time. Unfortunately, others had already fallen victim to her plot. Added after visiting the Goodman residence in Hartschild for the first time

After receiving permission from Commander Goodman to stay in Hartschild, we went to meet Eleanor, who was holding down the fort at her residence. Her smile was as lovely as ever, and I couldn't help but take comfort at the sight of her kindly face.

(You have some explaining to do. —Edea)

Egil
Added after rescuing Egil in Starkfort

A canary boy who was taken to the Swordbearers' stronghold. In a daring move, Tiz rescued him from the enemy's clutches.
 * Canary Boy

Added after bringing Egil to the Goodman Residence in Hartschild

An 8-year-old boy from Hartschild whose parents died protecting Commander Goodman. He has an innocent charm, and is always considerate of those around him. He is fond of the fire vestal, who he claims to have seen in his dreams.

Likes: The fire vestal, fried eggs Dislikes: Studying Added after encountering Egil at the entrance to the Mythril Mines

After Egil told us he received a message from the fire vestal in his dreams, Agnès wanted to take him with us, but Tiz objected strongly. Egil reminds him of his brother, who perished when the Great Chasm appeared, and he does not want to put him in danger. After promising we'd all protect Egil, we headed into the mythril mines.

Added after rescuing Egil in the Underflow

In the mythril mines, Egil fell after the ground gave way beneath his feet, and Tiz dove forward to grab him. They were both about to fall into the lava until Agnès's quick action saved them. The tension we had felt since Florem melted away, and we shared a tender moment.

Added after bringing Egil to Caldisla

The owner of the inn at Caldisla was in low spirits after the death of his son Owen. We decided to bring Egil there to cheer him up.

The king of Caldisla gave Egil permission to use the castle's training hall, and bestowed upon him the young soldier's badge that Owen once held. He also put him in charge of the reconstruction of Norende Village. In this he hoped to make Egil a capable warrior, and aid both Tiz and the innkeep at the same time.

Added after receiving the orichalcum from Egil

After Egil came to live with him, the innkeep was soon back to his old self. Egil also enjoyed his new life, helping the innkeep, going to school, and visiting the castle's training hall every day.

Til Arrior
Added after encountering Egil at the entrance to the Mythril Mines

Tiz's younger brother, who lived with him in Norende Village. When the village disappeared into the Great Chasm, Tiz was unable to hold on to his hand, and Til fell into the darkness within before his brother's eyes. Tiz has slept poorly ever since, wishing he could have held on.
 * Tiz's brother

Suleiman
Added after defeating Barbarossa aboard the SS Funky Francisca

Now deceased, he once sought the Susano-o aboard the SS Funky Francisca. Barbarossa, commander of the naval forces of the Black Blades, continues this quest to honor Suleiman's dying wish. He sails the seas in the SS Funky Francisca, which is now a ghost ship.
 * Barbarossa's Friend

Arca Pellar
Added after speaking to his four pupils and then receiving his baton from the Proprietress aboard Grandship

Now deceased, he was a bard of renown from Grandship. Knowing his days were numbered, he passed on his secrets to pupils around the world. He spent his final days teaching Shieldbearer children in Eisenberg the joy of song. These teachings are still passed on today.
 * Legendary Bard

Swordbearer Cdr Yewmire Astrae
Added after arriving at Starkfort 5F after awakening the Fire Crystal

The Swordbearer Commander who started the civil war in Eisenberg four years ago. 7th generation head of House Astrae, he is descended from Ledley Astrae, first head of the Swordbearers. His popularity and leadership pale in comparison to his ancestors, and many snigger behind his back.
 * Swordbearer Commander

He led an armed uprising four years ago, brushing aside calls for caution. The duchy was forced to dispatch the Black Blades to support him. After the wind vestal awakened the Fire Crystal, placing the Swordbearers on the defensive, Astrae stole Swordmaster Kamiizumi's airship and fled the country with his followers.

Shieldbearer Ofc Saranish Steiner
Added after beginning the murder mystery in the Goodman residence

A high-ranking member of the Shieldbearers serving under Commander Daniel Goodman. He was caught up in an incident after receiving an invitation to a banquet from the wind vestal. He is rumored to have high career expectations, and does not get on well with Officer Neuer. Added after questioning Steiner about the murder mystery
 * Shieldbearer Officer

Agnès spoke with Officer Steiner, who suspects that fellow Shieldbearer Officer Neuer is the culprit. He thinks Officer Neuer has feelings for Commander Goodman and is plotting to kill his wife...

Added after questioning Neuer about the murder mystery

Agnès spoke with Officer Neuer, who seems to think that Officer Steiner is plotting to kill Commander Goodman to take over command of the Shieldbearers.

Added after questioning everyone about the murder mystery

Commander Goodman suggested that we all stay together until the culprit was identified. Moments later, Officer Steiner dropped dead after drinking poisoned tea.

Shieldbearer Officer Savish Neuer
Added after beginning the murder mystery in the Goodman residence

A high-ranking member of the Shieldbearers serving under Commander Daniel Goodman. She was caught up in an incident after receiving an invitation to a banquet from the wind vestal. She has yet to deny rumors that she and the commander are more than just colleagues. Added after speaking to Steiner about the murder mystery
 * Shieldbearer Officer

Agnès spoke with Officer Steiner, who suspects that fellow Shieldbearer Officer Neuer is the culprit. He thinks Officer Neuer has feelings for Commander Goodman and is plotting to kill his wife...

Added after speaking to Neuer about the murder mystery

Agnès spoke with Officer Neuer, who seems to think that Officer Steiner is plotting to kill Commander Goodman to take over command of the Shieldbearers.

Added after going near the front door of the Goodman residence when Steiner is murdered

After her colleague Officer Steiner was killed, Officer Neuer became hysterical. Then the lights went out suddenly, and when they came on again, Officer Neuer lay slain!

Nastassja the Servant
Added after defeating Kikyo at the Goodman residence in Hartschild

A servant at the Goodman Residence. She was hired after Egil left for Caldisla, as Eleanor enjoyed having someone to talk to. She was killed at a banquet attended by high-ranking Shieldbearers, which was held at the Goodman residence in the wind vestal's name.
 * Goodman Residence Servant

According to the Black Blades' ninja Konoe Kikyo, who disguised herself as Nastassja and murdered two Shieldbearer officers, she killed the real Nastassja and tossed her into the lava at Mount Karka...

Braev the Templar
Added after defeating Braev the Templar atop Eternian Central Command

Leader of the Eternian forces, and head of the Council of Six. He seized the Earth Crystal fifteen years ago. Edea is his daughter.
 * Grand Marshal

A 45-year-old man from Eternia. His name is Braev Lee, and he carries the templar asterisk. He is valiant, judicious, and stern. A staunch supporter of Anticrystalism, the future of the duchy and the world around it are never far from his mind.

Likes: Hot pot Dislikes: The Archduke Added after defeating Braev the Templar atop Eternian Central Command

After several confrontations between Edea and her father, we fought him head on. When the templar slumped to his knees, it was Lord DeRosso who came to his aid. Edea agonized over whether to awaken the Earth Crystal and put her mother's life at risk as well. Lord DeRosso said she underestimated her father's accomplishments, and her mother would not perish.

Added after finding an Adherent's Chronicle in Everlast Tower

In Everlast Tower, we found documents relating to the Orthodoxy. A young cleric had proposed a way to save the people from the Great Plague, but left the Orthodoxy after he was ignored. Several years later, the same cleric attacked the head temple of the Orthodoxy. The earth vestal was dragged out and slain by his guards... This young cleric was probably Braev Lee.

Added after finding notes on the Recapture of Eternia in Everlast Tower

In Everlast Tower, we found documents listing the forces that joined the uprising fifteen years ago. They detailed some of the events of that time, indicating that the templar and Sage Yulyana argued right up to the uprising, and noting that rebel forces marched on Eternia via Ancheim and Eisenberg. They also showed that the templar wanted himself to be a usurper. Added after speaking to the Gossipmonger in Eternia

In Eternia, we heard rumors about the one true love of the templar and swordmaster. It seems in their youth they were close friends studying the way of the sword, but they had a falling out. The templar became a cleric of the Orthodoxy, while the swordmaster instructed at the training hall. Then, the year before the Great Plague, they suddenly met to engage in a duel!

Their duel apparently lasted three days and nights. The swordmaster won, and likely visited Edea's mother's village to confess his love, but was spurned. Upon returning, he set off on a journey. The templar went on to marry Edea's mother in the year before the Great Plague hit. It seems the swordmaster also took part in the templar's uprising...

Mahzer Lee
Added after speaking with Edea's mother in Eternia's Central Healing Tower

Wife of Braev the Templar, and mother to Edea. She was born frail, and fell ill when Edea was an infant.
 * Braev's Wife

A 40-year-old woman from Eternia. She speaks kindly and openly with all, and takes part in many charitable causes. She stays out of politics, and is a good wife and mother to her family.

Likes: Time with her family Dislikes: IV drips, her own frailty Added after speaking with Edea's mother in Eternia's Central Healing Tower

Soon after arriving in Eternia, we learned from an old friend of Edea that her mother was ill, and receiving treatment. We rushed to her side, and were greeted as friends of her daughter, despite her recognizing the vestal. Edea shared the details of our journey with her mother, who told us not to worry about her before leaving.

Added after defeating Braev the Templar atop Eternian Central Command

The templar fell to his knees, and Edea's mother ran to his side after being brought in by Lord DeRosso. Edea despaired at the thought of putting her mother's life at risk. However, Lord DeRosso said that the templar had advanced science and medicine in Eternia by a hundred years, and her mother would not die even if the Earth Crystal were awakened.

Added after finding notes on the Recapture of Eternia in Everlast Tower

In Everlast Tower, we found records regarding the templar's family. In the few months between the templar's uprising and his return after establishing the duchy, Edea and her mother apparently lived in the sage's needleworks. Were the sigils on the bunk bed there etched by the templar to protect his daughter, or carved by Mahzer to pray for her husband's return? Added after speaking to the Gossipmonger in Eternia

In the city of Eternia, we heard rumors about the history between the swordmaster and the templar. It seems they were close friends, dedicated to the way of the sword. However, a wedge was driven between them when the swordmaster set eyes upon the templar's childhood friend Mahzer at the village where they grew up. This led to them dueling the year before the Great Plague.

After battling for three days and nights, the swordmaster won the duel by a narrow margin. He went to the village to confess his love, but was spurned. He set off on a journey after his return, and it was the templar who married Mahzer. The rumors of this love triangle made it sound like a bad romance story, but Edea looked like it had given her a lot to think about.

Lord DeRosso
Added after defeating Braev the Templar atop Eternian Central Command

Though Archduke of Eternia, he prefers the title Lord DeRosso. He is a man of mystery, with haunted, weary eyes. Added after defeating Braev the Templar atop Eternian Central Command
 * The Archduke

Lord DeRosso's swift treatment of the templar saved his life. He allayed Edea's concerns about now putting her mother's life at risk as she prepared to awaken the Earth Crystal, saying the templar's work had advanced medicine in Eternia by 100 years, so awakening the crystal would not endanger her mother. He also hinted at a secret surrounding the crystals.

Vincent S. Court
Added after finding the Research Notes in Everlast Tower

As one who joined the templar's uprising fifteen years ago, he proposed the construction of white magic cables to the city of Eternia. It is thought he was some kind of researcher. His age and birthplace are not known. Added after finding the Research Notes in Everlast Tower
 * Researcher?

Vincent's name appeared as the author of a report of alchemical life that we discovered in Everlast Tower. He found a tome entitled "Alchemical Life" among the forbidden volumes seized from the Orthodoxy, and verified that it was not a book of occult theory or miracles. However, he later advised his superiors to shut down the research, as it had led to unstable results.

Added after finding notes on the Recapture of Eternia in Everlast Tower

Among documents we found in Everlast Tower, Vincent's name was mentioned in relation to the templar's uprising of 15 years earlier. It seems he was the one that proposed the construction of white magic cables in Eternia. His son's name was Victor. It seems he was the father of Victor S. Court... Added after defeating Victoria and Victor at Eternian Central Command

In the second world, Victor mentioned Vincent while treating the arcanist Victoria after she had a seizure in the middle of battle. He was Victor's father, who conducted research into enhancing the effects of white magic. He apparently played a part in the treatment of Victoria, who suffered from an incurable illness from a young age.