Dissidia Final Fantasy Opera Omnia gameplay

This article describes gameplay of Dissidia Final Fantasy Opera Omnia

Battle basics
The player assembles a party of three units to battle waves of enemies spawned from the Torsions that threaten to corrupt the world. Each unit is representative of a realm in the entire chronology of the series, including subseries, gaiden stories, and spin-offs.

Players are able to traverse a multitude of continents and maps. By clicking on nodes within the map, players can engage in cutscenes, battles and open treasure chests. Maps feature gates which restrict progress until they are unlocked by fulfilling certain criteria.

The game features a turn-based battle system, adding the Bravery (BRV) and HP attack mechanics of previous entries, allowing players to raise their own BRV and severely damage their enemies. In battle, players are able to utilize the distinct abilities of their characters which vary in effect. Friends can be used in battle for a duration of 3 to 5 turns.

Player and enemy units exchange complete turns in each battle; that is, the player controls all of their units individually in the same round, then the enemy AI will follow, commanding its side in order. Battle continues this way until all enemies have been vanquished. Each move counts as a "turn".

Launching foes and combo attacks
In certain situations, the player may be able to launch a targeted foe into the air. When this happens, a timer may appear on screen. The player can then input the party's moves as a combo, so long as the timer is in play. All combined actions are treated as a single turn.

Summoning
As the player progresses through the story, they will earn the opportunity to bond with the various summon spirits of the Final Fantasy universe. To do this, they must first acquire elemental Adamite stones to "bind" the spirit to service. Once bonded, a summon can then be configured to work with the party.

Battle
In battle, actions taken fill an annular summon gauge. When the gauge fills to its maximum, the player can call their party's summon once per battle. A summon's effects may vary, but will also increase party MAX BRV for a set number of turns. The normal turn counter is frozen during summoning as well.

Enhancement
Just like party members, summons can be enhanced with materials dropped in battle, with higher levels of power requiring more and rarer materials.

Scoring
At the end of a battle, players are scored based on their performance. Each stage has a "Target Score", which can give bonuses like gil, crystals, and Gems when it is met. There are three main factors that affect the score: the number of turns used, the amount of damage taken, and the amount of Bravery Breaks taken.

The total number of actions taken by the members of the party. Enemy turns do not count against this portion of the overall score. Lower numbers are better.
 * Number of Turns

This score is derived from total HP lost less HP recovered by curative abilities.
 * Damage Taken

For each Bravery Break inflicted on party members, a set amount of the score multiplied by the number of breaks inflicted is deducted from the total score.
 * Bravery Breaks Taken

Objectives and rewards
Players are rewarded for each stage completed according to lists of preset objectives, such as completing a battle in a set number of turns or fewer, using specific party members or completing a battle without incurring a KO. Special "first clear" rewards are also given with each stage completed; and other bonuses are awarded for meeting specific score targets in battle. These rewards are collected immediately upon the completion of a stage.