Raise (Life 1)



Raise (レイズ Reizu), also known as Life or Life1, is a recurring revival Ability in the Final Fantasy series. It is used to resurrect characters who have fallen in battle. Raise is an advanced White Magic Ability usually obtained midway through the game. In most Final Fantasy titles, Raise is useful for destroying undead creatures in one hit. Even some undead bosses are vulnerable to this method. Its upgrades include Arise and Reraise.

Final Fantasy
Life, also known as LIFE in the NES release and Life1 in the Final Fantasy Origins release, is a level 5 White Magic Ability from which revives a unit from KO and restores 1 HP to them.

The Ability can be bought at Melmond and can be learned by the White Mage, White Wizard, and Red Wizard job classes. In the Dawn of Souls and 20th Anniversary Edition releases, it costs 20 MP to cast.

Final Fantasy II
Life is a White Magic Ability which revives one or all allies from KO and restores a given amount of HP which increases with the Ability's level. Any character can learn Life by having them use the Life Tome (called the Life Scroll in the Origins release). The 20th Anniversary version introduced another Ability called Revive.

Final Fantasy III
Raise, also known as Life, is a level 5 White Magic Ability that can be used by White Mages, Devouts, Red Mages, and Sages. It revives one character from KO with very low HP. It can be bought in Northeast Saronia, Doga's Manor, and in Doga's Village for 5,000 gil and has a 15% Accuracy. It is the Ability behind the Phoenix Down item.

Final Fantasy IV
Raise, also known as Life 1 and Life, is a White Magic Ability that can be used by Rosa, Tellah, Porom, and Fusoya. It costs 25 MP in the DS version, and 8 MP in all other versions. Cecil Harvey and young Rydia can use it in the DS game. It revives a KOed character with HP equal to Vitality (Stamina * 5). If the Ability is used with a 0 Vitality/Spirit character outside of battle, it can produce a 0 HP living character. In the SNES version, getting into a battle with such a character will revert that character to death and make them unable to be revived during battle, while in the Advance version, the character will be revived with 1 HP.

Final Fantasy IV: The After Years
Raise is automatically learned by Rosa, Fusoya, Porom, Leonora, and White Mage, and is learned at level 14 for Ceodore. It costs 8 MP to cast.

Final Fantasy V
Raise is a level 3 White Magic Ability that can be used by White Mages and Red Mages. It costs 29 MP to cast, and can be bought for 700 gil at Karnak and Jachol.

Final Fantasy VI
Raise, also known as Life, is a White Magic Ability learned from Bismarck at a x2 rate, Seraph at a x5 rate, and Phoenix at a x10 rate, though Terra Branford learns it naturally at level 18. It costs 30 MP to cast and is vulnerable to Runic. When revived through Raise, the character is revived with 1/8th of their max HP.

Final Fantasy VII
Life is a Ability in the Revive Materia. It costs 34 MP to cast and is the first Ability on the Materia. It restores 25% of a dead party member and has a chance of 25% killing an undead enemy.

Crisis Core -Final Fantasy VII-
Raise is a status effect that is gained by using a Phoenix Down, summoning Phoenix's Rebirth Flame, or drinking the Potion that a Shinra employee offers Zack in the Shinra Building lobby. It automatically resurrects Zack when he is killed.

Final Fantasy VIII
Life is a Holy-based Ability, drawn from several enemies, most of them undead. It can also be refined using Siren's L Mag-RF on one Life Ring which produces 20 Life Abilitys. Junctioning 100 Life Abilitys to Elem-Def-J grants 30% protection from all elements, while to ST-Def-J grants 20% protection from KO.

Final Fantasy IX
Life can be learned by Garnet and Eiko. It costs 8 MP to cast and 30 AP to learn, and can be learned through the Mythril Racket, Healing Rod, Whale Whisker, Golem's Flute, Rebirth Ring, and Cachusha. The formula for Life is as follows.


 * $$[((Target's Spirit + 5) * Target's Max HP) / 100]$$

If the ability Concentrate is equipped, the amount of HP restored is doubled.

Final Fantasy X
Life is a White Magic Ability found in Yuna's section of the Sphere Grid. It costs 18 MP to cast. It recovers one KOed ally with 25% of max HP and can be increased by Magic Booster. It can instantly kill the undead.

Final Fantasy X-2
Life is a White Magic Ability used by the White Mage that requires 30 AP to master, and costs 18 MP to cast. It can also be used through the Heart Reborn, Healing Light, and Immortal Soul Garment Grids (though the player must pass through the green gate on Healing Light to use it).

Final Fantasy XI
Dying in Final Fantasy XI comes with an experience loss of 10% of a level, unless they have special equipment like a Noble's Bed to lessen the penalty. Raise will restore a player to low HP and help them recover instantly 50% of their lost Experience. The player will remain in a Weakened status for five minutes. Higher levels of Raise increase the amount of lost Experience recovered and the amount of HP the player has upon being revived. The duration of Weakened remained unchanged.

Final Fantasy XII
Raise is a White Magick, its License being White Magick 3 which requires 30 License Points to unlock. It revives an ally from KO, and when used against the undead, has 70% chance of inflicting instant death. Surprisingly, Raise is the superior method of inflicting instant death on the undead over Arise (35%) and Renew (0%).

Casting Raise will increase massive amount of Enmity of surrounding enemies, endangering the magic user after reviving an ally. Instead of applying the status Lure, casting Raise on the enemy by tank periodically is a better way to attract enemy fire because the Ability Decoy has worse base success rate and short effect duration.


 * HP restored with Raise = 0.4 x target's max HP

In the International version, Raise is White Magick 4. It can be used by five job classes, three of which by obtaining other licenses. White Mage and Red Mage can acquire Raise on their License Boards, Time Mage must have the Esper Adrammelech license, Monk must have the Esper Hashmal, and Archer must acquire a preceding Quickening license.

Final Fantasy XII: Revenant Wings
Raise is learned by Penelo at level 25. Llyud learns a similar ability, Revive.

Final Fantasy XIII
Raise is learned by advancing in the Medic role in the Crystarium, It can be learned by Lightning and Vanille at Crystarium Stage 6, by Fang at Stage 7, and Hope at Stage 8. Raise uses three ATB segments and revives a KOed character with a small amount of HP. If a character is knocked out, the computer-controlled Medic will cast Raise only if other characters have greater than 50% HP. Lightning has a weapon with the Improved Raise ability, which allows Lightning to restore more HP to an ally when using the Ability.

The standard HP amount restored by Raise is 18% of max HP, however, the Medic role bonus can boost it.

If Lightning has the weapon skill Improved Raise the restoration percentage is increased by 9. If Lightning has Improved Raise II the recovery amount becomes 36% of max HP regardless of role bonus.

Final Fantasy Tactics
Raise is a White Magick Ability learned by White Mages. It costs 10 MP to use, has a speed of 25, and costs 200 JP to learn. It has a slightly better success rate than Arise. In the PlayStation version, there is a chance that the user will say, upon casting, "Spirits of life, return us! Raise!".

Final Fantasy Tactics Advance
Raise revives and/or cures any units in an X-shaped area. It is usable by the Sage, who learns it from the Life Crosier. The Ability Life exists separately, as a single-target revival Ability usable by White Mages.

Final Fantasy Tactics A2: Grimoire of the Rift
Raise is a White Magick that revives a KOed character with minimal health.

Final Fantasy Crystal Chronicles
Life Magicite can only be found in dungeons. Once a player finds it, they can cast it until they leave that dungeon. When used, it restores up to four hearts.

Final Fantasy Crystal Chronicles: Ring of Fates
Raise Magicite can be found in dungeons or purchased at the Magic Goods stand in Rebena Te Ra. Raise Magicite can only be used once, so players can carry from 5 to 99 Raise Magicite. Raise Pockets can be found or purchased from the Mog Mart so players can carry more. It restores 20% HP of the revived characters.

Final Fantasy Crystal Chronicles: Echoes of Time
Raise is one of the six basic Abilitys any character can cast and is indicated by the orange icon. Raise can stack with Cure to cast Holy.

Final Fantasy Mystic Quest
Life is a White Magic Ability which has the distinct position of being in every character's repertoire: Benjamin learns Life after finding its book in a chest in Lava Dome, and Kaeli, Tristam, Phoebe, and Reuben all join him in his quest being able to cast Life. Not only does it bring a character back to life at full health, but it is essentially a combination of the Cure and Heal Abilitys when used on a living party member, fully restoring their HP and curing status ailments. When used on an opponent, it instead functions like the Ability Death, killing them instantly, aside from some bosses who are immune to it.

Final Fantasy: The 4 Heroes of Light
Raise appears a White Magic Ability and costs 3 AP to cast. It can be given to any character by having a Raise Tome in the character's inventory. The Ability can be bought in Guera, Urbeth, Spelvia, and Arbor for 1500 gil.

Final Fantasy Fables: Chocobo's Dungeon
Raise is one of the final Abilitys for White Mage, costing 5 SP to cast. When used before battles, it will allow Choco to recover from death, similar to the Reraise status.

Dissidia 012 Final Fantasy
Raise appears as an ability that can be chosen in the Onion Knight's Sage EX Burst, although it does nothing when selected.

Dissidia 012 Final Fantasy
Raise is a skill that is used to revive a KO'd ally.