Pain (ability)

Pain (ペイン) is a recurring magic spell in the Final Fantasy series. Its effects vary, but usually involve heavily handicapping the target.

Final Fantasy VIII
Pain is a high-level spell drawn only from stronger enemies, such as Tri-Face or Elnoyle, or refined with Diablos's ST Mag-RF. It inflicts Darkness, Silence, and Poison, simultaneously. Junctioning Pain to ST-Atk-J will add the three statuses to every attack, while junctioning it to ST-Def-J defends the character from the statuses.

Casting Pain in battle increases compatibility with Siren by 0.6, but lowers compatibility with Cerberus and Carbuncle by 0.2. Curiously, casting Pain doesn't raise compatibility with Doomtrain, unlike all other status spells.

Final Fantasy X
Pain is an ability used by the aeon Anima. The player gains access to this ability when summoning Anima with Yuna; Pain, is Anima's special attack, and inflicts instant death that also deals damage to the few enemies immune to death spells, often 99,999 with high enough stats. Its a Rank 6 command, which means it has double the recovery time of a normal attack.

During the battle with Seymour, Anima can use the Pain ability to inflict instant death on all who are not immune to it. Pain can also be used by Belgemine's Anima.

Dark Anima has its own version of Pain which functions the same as an ordinary Pain, except it cannot be avoided and bypasses immunity to instant death.

Final Fantasy X-2
Anima uses Pain when fought against on the path to the Farplane. It works differently than in Final Fantasy X, this time inflicting non-elemental damage and various status effects; namely Silence, Blind, Itchy and reducing Strength, Defense, Magic, Magic Defense, Accuracy, and Evasion by 1 level.

Final Fantasy XIII
Pain is a debilitating Saboteur spell that inflicts the status Pain on a target, preventing the usage of close-range attacks. It is learned by Sazh, Snow, Vanille and Fang. The upgraded form of the spell is called Painga and is learned by Snow, Hope and Fang.

Final Fantasy XIII-2
Pain inflicts the status Pain on a target, preventing the usage of close-range attacks, and also deals Wound damage. It is exclusive to Paradigm Pack monsters. The upgraded form of the spell is called Painga, and the physical version which are only used by the close-ranged Paradigm Pack Monsters is Pain II.