Dissidia Final Fantasy NT stages

In the initial arcade release, only six games had stage representation, however since March from 2016 every two months a new stage is added and it will continue this way until there will be stages from all represented series and spin-offs.

Stage mechanics and design
The stage design is completely different compared to those of the original Dissidia and Dissidia 012 Final Fantasy, most of the stages of this game until now are rather basic and huge. For example, Final Fantasy X's stage in the PSP games, the Dream's End was a stage with several platforms, railways where the player could grind and even a void in the boundaries of the stage where the player could fall if not careful, thus spawning at the point where they began the battle and losing some bravery that would be added to the "Break Bonus" of the game. The new stage from Final Fantasy X is Besaid Island where the terrain only consists of earth, sand and water; and you cannot enter the void of the boundaries because it's wall protected.

By comparing some of the stages to their original appearances, some of them are way bigger than in those moments. An example of this are the square from the castle town of Alexandria (Final Fantasy IX) which is around one 1/4 or 1/3 of the total area of the stage with the same name from this Dissidia. Another example of this is the Porta Decumana (Final Fantasy XIV) which is an huge elevator inside a fortress however in this Dissidia, the size of the elevator is even bigger. The reason of these changes is because they were needed to be adapted to the 3 vs. 3 battle system that the multiplayer mode has.

Also, each stage features a change in atmosphere after half the time during battle has passed or if either opponents HP gauge are depleted by two-thirds. These changes reflect the events that took place within the original game, but normally have no effect during battle; except in Porta Decumana where the size of the stage gets a bit bigger.

A third phase of each stage is also present in the game, although it can only be activated when using a summon and it fills the stage with fog, making almost impossible to see the backgrounds of each stage.

Cornelia
Cornelia (コーネリア, Kōneria), the first town where the Warriors of Light set foot on the first Final Fantasy and home of the Royal Family of Cornelia. A happy place that was once drown in despair because of the kidnapping of Princess Sarah at the hands of the rogue knight Garland. This stage is one icon of the previous Dissidias since this is where the 13th cycle of the Conflict of Harmony and Discord ended and it was also the first arena shown for this game. It's based on the opening scene of Final Fantasy where the Warriors of Light head to Castle Corneria. The arena takes place in a field that was two different heights and it's surrounded by water and forests.


 * The stage transformation consists in:The earth trembles and boulders start to float in the air while the sky is full of purple stormy clouds.

This stage was available by default at the launch of the game as an arcade machine.

Pandaemonium
The Pandaemonium (パンデモニウム, Pandemoniumu), final dungeon of the game and lair of the evil Emperor Mateus. It was originally the capital of Hell until the Emperor arrived and this castle was risen to the surface. This is the third time that the Pandaemonium represents Final Fantasy II in Dissidia, and this time, it acts as a combination of the two previous stages. It's based in the lower floors of the original castle and with the high-definition graphics of this game, the room it's full of walls that have own heartbeats, different types of traps and some root-like beings growing in the floor.


 * The stage transformation consists in: the walls break, showing a night sky and the background fills with crystal, making the stage resemble the top floors of the castle.

This stage was added on the update of February 16th, 2017.