Final Fantasy Tactics weapons

The following are a list of weapons from Final Fantasy Tactics and the remake, Final Fantasy Tactics: The War of the Lions. All of the extra items that were introduced in the PSP version gotten from the Multiplayer Mode will be unlocked after the player finishes the game in the iOS version. After the credits have finished rolling, the game will auto-save and all the PSP items will appear in the Poachers' Den. Multiplayer-exclusive weapons cannot be thrown with the Ninja's Throw command.

Some weapons are found as treasures on the battlefields with the Treasure Hunter ability. For the exact location on the grid, see the location article.

Axes
Axes can be wielded by Squires, Geomancers, and Onion Knights though any Job can equip them if the character has equipped the ability Equip Axes of the Squire. While Axes have higher attack power and can deal more damage than weapons available at the same time, their damage is random and they can do much less than other weapons. Axes can be used with Dual Wield and Doublehand. Axes have a vertical range of 2 tiles up and 3 tiles down, and can be bought at castle Outfitters.


 * Damage calculation:
 * $$DMG = [RANDOM(1-PHYS.ATK)] * [WPN.ATK]$$

Bags
Bags can only be worn by female characters regardless of class and Onion Knights. Bags do random damage similarly to Axes and Flails. Bags are the only weapons that Reis can equip. Bags cannot be Dual Wielded, but it can be used with Doublehand. Bags have a vertical range of 2 tiles up and 3 tiles down, and can be bought at Outfitters not in castles, with the exception of the Outfitter at the Clockwork City of Goug.


 * Damage calculation:
 * $$DMG = [RANDOM(1-WPN.ATK)] * [PHYS.ATK]$$

Books
Books can only be wielded by Arithmeticians, Mystics, and Onion Knights. They have a range of exactly three, and enemies closer or further away cannot be targeted. Books cannot be used with Dual Wield nor Doublehand. Books have infinite vertical range and can be bought at trading cities' Outfitters.


 * Damage calculation:
 * $$DMG = [(PHYS.ATK + MAG.ATK)]/2 * [WPN.ATK]$$

Bows
Bows can only be wielded by Archers, Onion Knights, and Sky Pirates. Bows are the only ranged weapons that can fire in an arc to shoot around certain obstacles. Bows cannot be used with Dual Wield nor Doublehand. Bows have more range if it targets panels below the user's height. Weather effects and nighttime will give accuracy penalties to bows. Bows have a horizontal range of 3-5 (+1 when shooting downwards, -1 when shooting upwards) and an infinite vertical range.

$$DMG = [(PHYS.ATK + SPD)]/ 2 * [WPN.ATK]$$
 * Damage calculation

Cloths
Cloths can only be wielded by Dancers and Onion Knights. They all have an unnaturally high Parry rate. Cloths cannot be used with Dual Wield nor Doublehand. Cloths have a horizontal range of 2 tiles and a vertical range of 3 tiles up and down, and Outfitters sell them at merchant cities.


 * Damage calculation:
 * $$DMG = [(PHYS.ATK + MAG.ATK)]/2 * [WPN.ATK]$$

Crossbows
Crossbows can only be wielded by Archers, Onion Knights, and Sky Pirates though any Job can equip them if the character has equipped the ability Equip Crossbows of the Archer. Weather effects and nighttime will give accuracy penalties to crossbows. Crossbows cannot be used with Dual Wield nor Doublehand. Crossbows have a horizontal range of 3-4 tiles and an infinite vertical range, and are sold at castles and the Clockwork City of Goug.


 * Damage calculation:
 * $$DMG = [WPN.ATK] * [PHYS.ATK]$$

Fell Swords
Fell Swords can only be wielded by Dark Knights, and Onion Knights. Also, all Fell Sword gain extra damage for having low Faith. Fell Swords must be used with two hands, and thus cannot be used with Dual Wield, Doublehand, nor used with a shield. Fell Swords have a vertical range of 2 tiles up and 3 tiles down.


 * Damage calculation
 * $$DMG = [PHYS.ATK]*[WPN.ATK]*[(100 - FAITH)/100]$$

Flails
Flails can only be wielded by Squires, Ninjas, and Onion Knights, and Game Hunters. Like axes and bags, they have a higher damage potential than other weapons available at the same time, but they can also do less damage. Flails can be used with Dual Wield and Doublehand. Flails have a vertical range of 2 tiles up and 3 tiles down, and are only sold at merchant cities.


 * Damage calculation:
 * $$DMG = [RANDOM(1-PHYS.ATK)] * [WPN.ATK]$$

Guns
Guns can be wielded by Chemists, Orators, Onion Knights, and Sky Pirates, though any Job can equip them if the character has equipped the ability Equip Guns of the Orator. Magic guns operate on a different formula than normal guns, as they use faith. They will cast a level 1 spell 60% of the time, level 2 30%, and a level 3 10% of the time. In the PS1 version, the names of the Blaze and Glacial/Glacier Guns were mixed up. Guns have a horizontal range of 3-8 tiles, while having infinite vertical range. The guns that can be bought can only be done so at the Clockwork City of Goug.

$$[WPN.ATK]^2$$
 * Normal gun damage calculation:

$$[WPN. STR] * 14 * [Faith/100] * [Target Faith/100]$$
 * Magic gun damage calculation:

Instruments
Instruments were called Harps in the PSX version, they can only be wielded by Bards, and Onion Knights. Instruments, like Books, have a set range of three and are unable to target panels closer or farther away. Instruments cannot be used with Dual Wield or Doublehand. Instruments have a horizontal range of 3 and an infinite vertical range, and can be bought at merchant towns' Outfitters.


 * Damage calculation:
 * $$DMG = [(PHYS.ATK + MAG.ATK)]/2 * [WPN.ATK]$$

Katana
Katanas can only be wielded by Samurais, Onion Knights, and Sword Saints, though any Job can equip them if the character has equipped the ability Equip Katana of the Samurai. Katanas have a second purpose: they are required for the Samurai ability Iaido. Katanas can be used with Dual Wield and Doublehand. Katanas have a vertical range of 2 tiles up and 3 tiles down and can be bought at merchant towns' Outfitters.


 * Damage calculation:
 * $$DMG = [PHYS.ATK] * [WPN.ATK] * [BRAVE/100]$$

Knives
Knives can be wielded by Squires, Chemists, Thieves, Orators, Ninjas, Dancers, Onion Knights, Game Hunters, and Sky Pirates. Their attack is calculated using speed, which makes them beneficial for Thieves and Ninjas. Knives can be used with Dual Wield, but they cannot be used with Doublehand. Knives have a vertical range of 2 tiles up and 3 tiles down, and are sold at the Magick City of Gariland and castles.


 * Damage calculation:
 * $$DMG = [(PHYS.ATK + SPD)] /2 * [WPN.ATK]$$

Knight's Swords
Knight's Swords can only be wielded by Ramza's Squire Class, Knights, Dark Knights, Onion Knights, Holy Knights, Game Hunters, Sky Pirates, Sword Saints, and Divine Knights. Knight's Swords are generally more powerful than normal swords and give beneficial status effects. Knight's Sword can be used with Dual Wield and Doublehand. Knight's Swords have a vertical range of 2 tiles up and 3 tiles down, and cannot be bought at any Outfitters.


 * Damage calculation:
 * $$DMG = [PHYS.ATK] * [WPN.ATK] * [BRAVE/100]$$

Ninja Blades
Ninja Blades can only be wielded by Ninjas, Onion Knights, andSword Saints. They are similar to knives, as they also use speed to calculate damage. Ninja Blades can be used with Dual Wield and Doublehand. Ninja Blades have a vertical range of 2 tiles up and 3 tiles down and can only be bought at merchant cities.


 * Damage calculation:
 * $$DMG = [(PHYS.ATK + SPD)]/2 * [WPN.ATK]$$

Poles
Poles can only be wielded by Arithmeticians and Mystics. They, unlike most melee weapons, have a range of two, which allows the user to avoid counterattacks. Because their power is calculated using magickal attack, it allows Mystics to deal decent damage with physical attacks. Poles cannot be used with Dual Wield, but they be used with Doublehand. Poles have a vertical range of 3 tiles up and down, and can be bought at all Outfitters bar those in the Clockwork City of Goug and castles.


 * Damage calculation:
 * $$DMG = [MAG.ATK] * [WPN.ATK]$$

Rods
Rods can be wielded by Black Mages, Summoners, and Mystics. They usually boost certain spells or casting ability. Rods can be used with Dual Wield but cannot be used with Doublehand. Rods have a vertical range of 2 tiles up and 3 tiles down and can be bought at all Outfitters bar those in the Clockwork City of Goug or castles.


 * Damage calculation:
 * $$DMG = [PHYS.ATK] * [WPN.ATK]$$

Polearms
Polearms were called Spears in the PSX version, they can only be wielded by Dragoons. In The War Of The Lions remake, Polearms can be wielded by Dragoons, and Sky Pirates though any Job can equip them if the character has equipped the ability Equip Polearm of the Dragoon. Polearms have a range of two, which allows the user to dodge counters from weapons that only have a range of one. Polearms cannot be used with Dual Wield, but they can be used with Doublehand. Polearms have a vertical range of 3 tiles up and down, and can be bought at Outfitters in castles.


 * Damage calculation:
 * $$DMG = [PHYS.ATK] * [WPN.ATK]$$

Staves
Staves can be wielded by White Mages, Time Mages, Summoners, and Mystics. Staves sometimes boost magickal attack and they have higher attack power than rods. Staves can be used with Dual Wield and Doublehand. Staves have a vertical range of 2 tiles up and 3 tiles down and can be bought at Outfitters not located in castles or the Clockwork City of Goug.


 * Damage calculation:
 * $$DMG = [MAG.ATK] * [WPN.ATK]$$

Swords
Swords can be wielded by Squires, Knights, Game Hunter, Geomancers, Dark Knights, and Sky Pirates though any Job can equip them if the character has equipped the ability Equip Swords of the Knight. Swords can be used with Dual Wield and Doublehand. Swords have a vertical range of 2 tiles up and 3 tiles down. Interestingly, most swords can only be bought at the Outfitters in castles, but the Broadsword can be also bought at the Magick City of Gariland, presumably so players can begin using the knight job at the start of the game.


 * Damage calculation:
 * $$DMG = [PHYS.ATK] * [WPN.ATK]$$

Throwing Weapons
The following items are used by Ninjas or any other unit with the Throw command. They are sold at all Outfitters bar the places that have a castle.

Other
Characters that do not have any weapons equipped will fight unarmed for minimal damage, and damage can be boosted by having a greater Bravery. The damage formula is:
 * $$DMG = [PA * (Br / 100)] * PA$$

If they have the Brawler Support Ability, innate to the Monk job and also learned for 200 JP, damage is boosted, and the formula becomes:
 * $$DMG = [PA * (Br / 100)] * PA * 1.5$$

A unit can be force to fight Unarmed if they are struck by the Knight and Nightblade's Rend Weapon ability or by the Sword Saint, Divine Knight, and Delita's Ark Knight's Crush Weapon ability. Unarmed has a vertical range of 2 up and 3 down.

Trivia

 * Found within the weapons' graphical in-battle sprites in the game's data, there are two unused weapons among the various weapon and shield sprites. The first appears to be a boomerang, while the second is a doll. It is unknown if the doll would have been used as a weapon or a shield, as the graphics contain both intermixed.