Final Fantasy statuses

The following is a list of all statuses found in Final Fantasy.

Darkness
Darkness causes afflicted units to miss more often, reducing their Hit Rate and Evasion by 40. It can be cured with the Eyedrops item or the White Magic spell Blindna, and is inflicted through the physical attacks of Shadow, the spells Dark and Blind, and the attacks Snorting, Ink, and Flash.

Paralysis
Paralysis prevents the afflicted unit from participating in battle. There is a 25% chance of recovery at the end of each turn, and the status does not last after battle. For enemies, they have a 9.8% chance of recovering each turn. The status can be caused through a variety of means on the party, such as physical attacks mainly from undead enemies like Lich, the spells Stun, Bind, and Stop, and skills such as Gaze.

Poison
Poison removes 1/20 of the afflicted character's maximum HP at the end of every turn. This status remains after battle and, if not cured, will remove one HP every time the player takes a step in the field, reducing the victim to just 1 HP in the worst-case scenario. This status can be removed by an Antidote and the White Magic spell Poisona.

This status can be inflicted on the party through the use of the attack Poison Darts and through a majority of physical attacks, including those of the Ooze, Snake, and Wolf family. Due to a bug in the game, enemies cannot be Poisoned, though it is impossible to do so regardless, as there is no way of inflicting the status on enemies.

Silence
Silence can be inflicted upon the party through the use of the Silence spell. Silence can only be removed through the use of the White Magic spell Vox or the use of Echo Grass.

Petrify
Petrify can be removed with a gold needle (or SOFT potion in the original) or with the Stona spell (SOFT in the original). The enemy attack Glance inflicts Petrify.

If the entire party is petrified or KO'd, you will get a game over.

KO
KO is the state of unconsciousness a unit enters when his Hit Points reach 0. It can be removed through the use of Phoenix Down or the White Magics Life and Full-Life. The enemy abilities Death, Earthquake, Glare, Kill, Scourge, Snort, and Wormhole all inflict KO instantly. The White Magic NulAll protects the party from instant KO.

If the entire party is petrified or KO'd, you will get a game over.