Prishe



Prishe is a non-player character from Final Fantasy XI, and is one of the main characters in the Chains of Promathia story. Prishe is an Elvaan living in the Tavnazian Safehold, since her former home in the once prosperous Tavnazian Marquisate was destroyed during the Crystal War 15 years ago. She mysteriously does not age, causing many to label her as a demon - the reasons for which are explored in the story. Prishe is a tomboy who is well known for her impulsive attitude and forthrightness.

Appearance and Personality
Prishe has dark skin and pale violet hair that falls to the small of her back, with two bangs that frame her face. She wears a cropped short-sleeved black jacket held closed with a red ribbon and blue brooch over a long, high collared black and white top with criss-crossing up the sides and long violet sleeves. Patterned black shorts stop above her knees, and she wears brown heeled boots that fold over the top. Small gold designs pattern her clothing, from the trimmings of her jacket and the sleeves of her top, to the gold adorning the small black hat atop her head.

When first encountered, Prishe is revealed to be tomboyish, confident, loud, no-nonsense, impatient, excitable, easily agitated, and foulmouthed. Despite this, there are times when she can become depressed, such as during revelations about her destiny, and the prospect of her immortality, even uncharacteristically shedding tears about it at the end of Chains of Promathia. This has led her to become very self-sacrificing, believing her life is of little worth, contrasting several villainous Final Fantasy characters who often go insane upon such discoveries.

Story
Prishe was born an unknown amount of time before present-time Vana'diel, and raised in the Tavnazia Cathedral. As a child, she was believed to have a special destiny. Later, during her baptism by the Eye of Altana, darkness inside of her crystallized, forming a solid crystal on her chest.

Since this day, she has not aged a day, injuries that would kill most people did little to her, and monsters seemed to stay away from her. This earned her the title of "that detestable child", or "the abhorrent one", leading her to be hated by many since then, and was locked away, and prevented from leaving the cathedral.

After her accident, she met Cardinal Mildaurion, who gave Prishe an amulet, which true purpose of the artifact so that Mildaurion could control her thought, one that she would wear everyday for years to come. She allowed Prishe outside of the cathedral for short periods of time and trained her as one of Tavnazia's theologian. During one of her trips, she met a young Ulmia, who earlier was unable to make it into the cathedral's choir due to stage fright, and cheered her up. Later, during the fall of Tavnazia during the Crystal War, Prishe helped many people escape the city's ruin to what would be later known as Tavnazian Safehold. During the next twenty years, she would protect the Safehold from Beastmen who were on the island, and gradually people forgot about her as "the abhorrent one".

During the course of Chains of Promathia, Prishe spends most of her time on her own, often going ahead of the player to accomplish various goals such as finding an airship to go back home, or running away from The Sin Hunters who want to capture her because of her connection of the Cardinal, who, at that time, is a controversial figure, and her Magicite.

While wandering San d'Oria, she is attacked and her amulet is stolen. Unconscious, her dream-self is transported to the realm of Diabolos, and here she encounters Selh'teus, and learns about the Keeper of the Apocalypse, a person who will usher in Promathia into Vana'diel, so that he could destroy it.

In the later parts of the storyline, she searches for the Star of Tavnazia, a precious magicite that had been placed in the cathedral, but was lost during the Crystal War, before running off again.

At several points in the campaign, various clues point to Prishe being the Keeper of the Apocalypse, something that she accepts without question, though Bahamut tells her she is not the Keeper.

In the final chapter of the story, Prishe helps the player and Selh'teus fight against Promathia, and deals a major strike against him by shattering his barriers with her dropkick and throwing the Star of Tavnazia into his face, hoping that it will send some of his power to the Mothercrystals and weaken him.

At the end, when Tavnazia finally has Jeuno's total support for its rebuilt, Prishe is said to be groomed as Tavnazia Cathedral's next Cardinal. But still as rowdy as ever, she often slacks off from her training and runs off for her 'workouts', as she puts it, which she spends looking over the Safehold from nearby hills. she tells the player her views of eternal life, just before the crystal in her chest vanishes, making her mortal again. Shedding joyful tears, she comments that mortal life is 'troublesome', before happily running away.

She appears again in Apocalypse Nigh, where she acts polite and timid, saying that this is how she really acts now that she is mortal, though Ulmia tells her to 'stop fooling around'. Prishe, now assuming her normal personality, says that she wanted to 'spice up' her reunion with the player.

She is present during the battles against the Zilart and the Shadow Lord, protecting Ulmia from them. She also witnesses Lion appearing, and says that she had seen her in her dreams, then tells the player to keep the promise they made to Lion.

Near the end of the Abyssea add-on scenarios, the player meets the Abyssea version of Prishe. It is revealed that in her universe, she is the sole survivor of the battle against Promathia, whom had absorbed the Abyssea version of the player character and other NPCs, ascending to becoming the dragon Shinryu.

Missions and Quests
Involved in missions:
 * Promathia Mission 2-3: Distant Beliefs
 * Promathia Mission 2-4: An Eternal Melody
 * Promathia Mission 2-5: Ancient Vows
 * Promathia Mission 3-1: The Call of the Wyrmking
 * Promathia Mission 3-2: A Vessel Without a Captain
 * Promathia Mission 3-5: Darkness Named
 * Promathia Mission 4-1: Sheltering Doubt
 * Promathia Mission 4-3: The Secrets of Worship
 * Promathia Mission 4-4: Slanderous Utterings
 * Promathia Mission 5-1: The Enduring Tumult of War
 * Promathia Mission 5-2: Desires of Emptiness
 * Promathia Mission 5-3: Three Paths - Where Messengers Gather (Ulmia's Path)
 * Promathia Mission 6-1: For Whom the Verse is Sung
 * Promathia Mission 6-3: More Questions Than Answers
 * Promathia Mission 7-1: Chains and Bonds
 * Promathia Mission 8-2: A Fate Decided
 * Promathia Mission 8-3: When Angels Fall
 * Promathia Mission 8-4: Dawn

Involved in quests:
 * Storms of Fate
 * Apocalypse Nigh
 * VW Op. #026: Tavnazian Terrors
 * VW Op. #004: Bibiki Bombardment
 * The Wyrm God (Abyssean Prishe)
 * Meanwhile, Back on Abyssea (Abyssean Prishe)
 * A Moonlight Requite (Abyssean Prishe)

Dissidia 012 Final Fantasy


Prishe appears as a secret playable character in Dissidia 012 Final Fantasy. She does not appear in the main storyline, and is exclusive to the Reports. In a past cycle of the war she regularly explored World B under the pretense of "patrolling" in order to get out of Order's Sanctuary and away from Shantotto. It is on one such patrol that she finds the Warrior of Light, appearing as a confused new entity in the world.

Garland also finds the Warrior, and he and Prishe battle to see which god he will serve. Prishe prevails and takes the Warrior to Cosmos to become one of her warriors. When the Warrior tells Prishe he has no name, Prishe comes up with a name for him, but the player never hears it. By the time of the 12th cycle Prishe has vanished and the Warrior has forgotten her, but retains the faint memory of someone calling him by name.

Prishe's first alternate outfit is a palette swap of her base outfit that gives Prishe a white jacket and black skirt and slacks. Her second alternate outfit is based on the Sunbreeze Festival's "Magna Top", giving her a blue and brown skirt over her slacks and a blue bikini top.

Theatrhythm Final Fantasy


Prishe is a playable sub-character in Theatrhythm Final Fantasy, obtained by collecting eight Purple Crystal Shards by defeating Dark Note bosses.

Prishe's main benefits are her high HP and Strength, which are both among the best in the game. While other characters have more Strength or HP only Cloud has a comparable balance to Prishe between the two stats, the others have high ratings in one stat but low ratings in the other. As a downside, her Magic and Agility are among the worst in the game - only Cid has lower Magic, and only he and Princess Sarah have lower Agility. However, being that Prishe has no offensive magic abilities, her low Magic is a moot point. Her Luck is average. Prishe's Regen and Elegy make her a useful support character, able to defend and heal the party while also doing strong damage with her attacks, and her accessibility to Libra in tandem with her protective abilities makes her useful for playing on Dark Notes in the Chaos Shrine

Final Fantasy Airborne Brigade
Prishe appears as a Legend character in Final Fantasy Airborne Brigade. She uses her signature abilities Auroral Uppercut and Nullifying Dropkick to assist the player.

Final Fantasy Trading Card Game
Prishe appears as a card in the Final Fantasy Trading Card Game. It displays her Dissidia 012 Final Fantasy and Theatrhythm Final Fantasy artwork, as well as her in-game appearance from Final Fantasy XI and her Dissidia second alt outfit, the Magna Top. Her Dissidia cards are each able to use her signature abilties - her Dissidia art card has Auroral Uppercut, and her Magna Top card has Nullifying Dropkick.

Trivia

 * Prishe came in second place in a Final Fantasy XI NPC Popularity Contest held by Square Enix in June 2013, placing behind Shantotto. Current players of the game were given an opportunity to vote for their favorite NPC and share ideas for stories involving these characters.