Esper (Final Fantasy XII)

In Final Fantasy XII, the Espers are powerful beings, created by the gods themselves. However, the Espers that join your side are the scions of darkness, who had rebelled against the very gods that had created them



The Legend
The Espers were created by the gods for several purposes. While the exact number is never revealed, there are at least over 20, with each element having a light and dark scion.

Several centuries passed, and eventually, being proud of her power and status and believing to be more powerful than her creators, the highest ranking Esper, Ultima, rose up against the gods. Rallying all the scions of darkness, they attacked the very gods that had created them. However, even with the combined force of 12 Espers, they were defeated, and banished to the darkest reaches of Ivalice. Sealed in glyphs, they could only walk amongst mortals once more if someone summons them via their glyphs.

The Scions of Light and Darkness
The following is a list of all the scions mentioned. It is never stated if Ultima and Zodiark are the Scions of Darkness or Light, but we never see the mentioned Scions of Light regardless.

List of Espers
In Final Fantasy XII, there are a total of 13 Espers. However, only 5 of them are actually obtained in the main story, the other 8, represented in italics, have to be found.

Level One Espers
Level One Espers require only one Mist Charge to summon and are all cheap to purchase on the license board. They are powerful at first, but later on they're barely used.

Belias, the Gigas (The Tomb of Raithwall) Mateus, the Corrupt (The Stilshrine of Miriam) Adrammelech, the Wroth (Zertinan Caverns) Zalera, the Death Seraph (The Barheim Passage, obtain the Barheim Key in the Dalmasca Estersand)

Level Two Espers
Level Two Espers require two Mist Charges to summon and are reasonably priced on the license board. While they may only be the second level, Level Two Espers can sometimes outshine Level Three Espers.

Shemhazai, the Whisperer (Giruvegan) Hashmal, Bringer of Order (The Pharos) Cúchulainn, the Impure (The Garamsythe Waterway, complete "Lost in the Pudding" and use the key to reach Cúchulainn) Zeromus, the Condemner (The Stilshrine of Miriam, obtain the Stone of the Condemner from the Acolyte on Mt. Bur-Omisace after defeating Bergan) Exodus, the Judge-Sal (The Moshphoran Highwaste, after the Salika Gate is fixed, solve the floatweed puzzle)

Level Three Espers
Level Three Espers require three Mist Charges to summon and are very expensive on the license board. They are considered the most powerful.

Famfrit, the Darkening Cloud (The Pharos) Chaos, Walker of the Wheel (The Necrohol of Nabudis, must defeat Fury and Humbaba Mistant) Ultima, the High Seraph (Giruvegan, Great Crystal) Zodiark, Keeper of Precepts (The Henne Mines, obtain at least 10 other Espers and speak to Geomancer Yugelu in Jahara)