Arcane Magicks (Final Fantasy XII)



Arcane Magicks is a skillset in Final Fantasy XII. It deals with spells that inflict direct damage or negative status effects that distort the judgment of either ally or foe.

All characters are able to learn Arcane Magick by buying the appropriate license and by the player buying the spell from a magick shop or traveling merchant.

In the Final Fantasy XII International Zodiac Job System version, certain abilities were re-classified, and most Arcane Magicks were re-classified as Time Magicks. In the Final Fantasy XII International Zodiac Job System version only Red Mage can wield Arcane Magick. In this version, certain spells can be obtained from treasures.

Damage calculation:
 * $$[POW \times RANDOM(1 \sim 1.125) - MDEF] \times [2 + {MAG \times (Lv+MAG) \over 256}]$$

The damage is boosted if the caster is affected by Faith, wears equipment with elemental affinity, what augments have been purchased on the License Board, and whether the enemy is weak against the used element.

The success rate of negative status spells are unaffected by the target's magick evasion.
 * $$Success~Rate = Base~Rate + (MAG~of~user - VIT~of~target) \%$$

Abilities
"MP cost" is defined as default MP cost. Channeling Augments can lower the MP cost of any spell.

International Zodiac Job System
Arcane Magicks can only be used by the Red Mage job. Many Arcane Magick have been moved into the Time Magick category. Also, the powerful Fire-elemental spell, Ardor, has been moved into the Arcane Magick category.