Chase Sequence

Chase Sequences are a gameplay term in Dissidia Final Fantasy. When a player knocks their opponent into the air with an attack, the X button may appear on the screen. Pressing the X button causes the player character to leap into the air after their opponent, initiating the Chase Sequence.

In Chase Sequences, the two players are suspended in the air. The player who initiated the sequence is given a chance to perform one of two attacks on the opponent - a Brave Attack, or an HP Attack. There is a slight lag between pressing the button for an attack and the attack executing, and the lag is longer for HP Attacks. If the opponent presses a button at the right time, they can dodge the attack and are then given a chance to execute an attack of their own. Every attack, regardless of if it hits or misses, causes EX Orbs to appear. In terms of gameplay, Chase Sequences prevent players from actively moving or dodging to avoid being struck, and the player must instead time their button pressed correctly to avoid damage. If either player lands a Brave Attack, the opponent is knocked back and the player is given a chance to pursue them and attack again. If they miss, the Chase sequence continues as told above. Chase Sequences automatically cancel after a period of time if neither player lands a hit. They also cancel when either player lands a HP Attack, or when they are knocked back and strike an obstacle of some kind.

Chase Sequences are more notable for Gabranth than most other characters. As Gabranth has no HP Attacks outside of EX Mode, initiating a Chase Sequence with him is the only way he can inflict HP damage outside of EX Mode.