Folka

Veritas of the Waters (水華のヴェリアス, Vellious of the Water) is a member of the Sworn Six of Paladia and the third antagonist faced by the player in Final Fantasy Brave Exvius, serving as the main villain of the Olderion Federation story. Waters is oddly enough referred to as male during game conversations, while his ingame description refers to Waters as female.

Appearance
Like its companions, Waters wears a full set of armor but his is mostly blue and wields a long staff and what appears to be a hood over its mask. While Waters identity is unknown the game's global version doesn't states its gender in contradictory terms and its armor compared to others is more androgynous in nature featuring a dress-like opening behind the legs as well as what it appears to be a blond braid, further adding to the confusion over Waters' true biological gender.

Personality
Waters is a sadistic individual, inflicting major destruction at taking visible delight and null remorse over the danger its plans put arguably thousands of lives. It also felt no respect or guilt over injuring the Leviathan who was considered a Water God and even insulted and downgraded the creature as nothing more than an asset. Waters is extremely narcissistic and even comments how its own beauty is so great that it must be sinful. A careful and cruel planner and an elaborate strategist, however its only downfall its inflated ego and little patience for opposition, making Waters lose sight of the more important details all too late.

Story
Veritas of the Waters is first seen, albeit hooded when the Veritas assaulted Grandshelt Castle and announced their goal of destroying the world to Rain, Laswell and an amnesiac Fina, before leaving.

Waters is seen much later following Veritas of the Heavens' defeat at the hand of Rain and his companions, mocking his comrade for his loss and for allowing his identity to be known. Waters then offers to cover up for Heavens' mistake and borrows the Sacred Ring of Paladia from Veritas of the Dark. Waters asks a nearby Evan if he's ok with his sister being possibly killed by its hands. Evan consents (while in truth he's worried), making Waters delight that it can fight without holding back and departs.

Waters then enacts her plan to break the Water Crystal, to taint the rivers of the Olderion Federation whose purity allows the nation to be monster-free in order to lure a Water Priestess to kill her in order enter the Water Shrine where the Crystal resides as the Shrine is under Priestess protection. To do this, Waters goes to Lake Dorr and injures the Leviathan an Esper and worshipped water deity of Olderion whose blood pollutes the waters, attracting monsters. This causes Nichol the Warden of the Waters and, Elle his little brother, Luka his sister and Water Priestess to go to Lake Dorr in order to purify the lake while accompanied by Rain and his friends.

Upon reaching Lake Dorr, Waters attempts to ambush Luka surrounding her with monsters, however the attack is thwarted as Nichol had long anticipated the attack as the party had told Nichol of the Veritas and their goal of breaking the Crystals, thus allowing the tactician to deduce that the pollution of the waters was a trap from the beginning. Waters is annoyed that its ambush failed, but soon reveals what happened to Leviathan and its control of the Esper through the Sacred Ring of Paladia which Nichol recognizes as an ancient artifact that can amplify magical power. Waters sends the Leviathan over the party and succeeds in defeating them.

Luka attempts to reach the water god through her prayer and Waters interferes but is blocked by Fina who defends her with a magical barrier. Waters breaks through and attempts to have the Leviathan kill the, but the creature responds to Luka's prayers and assaults Waters instead. Between insults and awe, Waters is forced to retreat as the control is no longer effective. Luka is subsequently forced to submerge to the bottom of the Lake to purify it and that the procedure will take years, but shares a portion of her power with Fina so that the party can enter the Water Shrine.

Waters then prepares its next attack, flooding a large part of Olderion with water, and is intercepted by the party. Fina attempts to attack Waters but is deflected by the ring. Fina then begins to regain some of her memories and clashes with Waters once more, causing Fina to become Dark Fina, regaining her true memories as a warrior of Hess. Dark Fina recognizes Waters as a warrior of Aldore and fights Waters alone being able to beat her and force its retreat. They then decide to pursuit Waters as Dark Fina can feel its presence.

With the help of Pirate Captain Mercedes, they find Waters in the Ghost Ship and a battle ensues as Dark Fina mocks Waters' inability to remain hidden, and Waters proclaims things won't end as before, but is defeated and loses the Sacred Ring which Rain touches, causing his arm to glow and putting his life in danger as the power is becoming too much for him. Waters' recognizes the phenomenon and decides that Dark should be alerted and subsequently hids in Elle's shadow.

The party travels to the Water Shrine in order to reach the Crystal as they can use it to heal Rain and restore Olderion to normal, but Waters reveals to the party that it survived the last encounter and attacks them with monsters while Elle runs to the Crystal chamber in order to use its powers as a Warden of the Waters to accomplish their goals. Upon reaching the Crystal, Elle attempts to boost his power but is interrupted by Waters who as an act of mockery reveals it chose him as it knew that Elle would be too inexperienced to notice its presence. Waters injures Elle and destroys the Crystal, while gloating over its own beauty.

Waters then prepares to ambush Rain and his party when they come to the Crystal, but Elle feeling he failed, gathers all his strength and empowering himself with his girlfriend, Arsha's amulet and faces Waters by himself. He proves to be a tough challenge for Waters who loses patience after Elle claims he has no intentions of defeating the armored invasor. When Waters deals a mortal wound to Elle, it comes to realize all too late that Elle stalled in order to thwart Waters' eventual ambush. Infuriated Waters attempts to kill the party but is beaten and retreats for good.

With Waters' defeat, Dark Fina uses the Crystal shards still brimming with power and restores Olderion and heals Rain of his current condition but costs Elle his life.

Gameplay
Veritas of the Waters is faced as a boss twice, once in the Ghost Ship and again in the Water Shrine. While its theme is Water elemental, Waters employs a wide-arrange of status ailment inducing attacks such as Biora (Poison and Dark Elemental), Mind Blast (Lightning Damage and inflicts Paralysis), Mist to inflict and even cast Confuse. It can use Elemental Power to boost its elemental resistances and use Watera, Waterga and Water Torture as its strongest attacks.

At over 200,000 HP, the battle with Waters can be long, but sufficient preparation can make the battle significantly easier. Waters is weak to Lightning which is a common element used by many Mage characters often found in the Thundaga Spell, so the player can use bring enough mages, including companion (Exdeath being an excellent choice due to his high stats and Doublecast ability) and chain the spells together causing major cummulative damage to Waters. This can be further enhanced if weakening Waters through Full Break or similar debuffs, while buffs like Focus and Meditate can help (found by Lid and Delita respectively), Barwatera can be used to reduce the damage of Waters' strongest attacks and the Ramuh Esper is inadvisable as it will give its wearer a weakness to Water.

A Healer like Refia is of tremendous help as it possesses Curaja as well as a natural immunity to many status ailments, that or using equipment that can prevent Paralysis is needed as Mind Blast can be fatal if a healer is prevented from acting. Two healers may be wise if the player finds itself outdamaged, but they should both have Cura at the bar minimum in order heal the whole party.

This makes this battle more annoying than other bosses, although Waters weaknesses can make it fundamentally easy to defeat, even more so if the player has decent characters at Level 70 or higher.