Crystal Knight

The Crystal Knight is a Trophy Rare Game enemy found in the Great Crystal in Final Fantasy XII.

Bestiary Entry

 * Derivation: Crusader

Requirement
In order to find the Crystal Knight the player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon, which will trigger the start of the Rare Game quest. Then, to spawn the Crystal Knight, the player must traverse from A Vikaari Kanbhru Ra to Dhebon Jilaam Pratii'dii to Sthaana Sagittarius and to Dhebon Jilaam Praa'dii before going back to A Vikaari Kanbhru Ra. To put it more simply, the player must start at Way Stone XX and run a clockwise loop to the Sagittarius Gate Switch and back. This circular journey spawns the Crystal Knight. He appears on the platform with two Forbiddens. In order to reach it, Gate Scorpio must be opened. Once it has been slain, the Crystal Knight can never be hunted again.

Battle Strategy
The Crystal Knight is not the most powerful of Rare Game, but still should not be taken lightly. Before the battle, the party should equip either Demon Shield or Black Mask to each party member to prevent damage by Darkga, which can hit for over 2,000 damage. Weapons with the Holy element damage him more effectively.

As the battle begins, the party should cast Dispel to remove his status effects and next take out the two Forbiddens that battle alongside him. Taking them out first will prevent a lot of negative status effects on the party. When attacking the Crystal Knight, one party member should hold back for healing and casting Haste to cancel out Slow caused by Crystal Knight's physical strikes. The worst attacks he will use are Shining Ray, which will hit for about 1,500 HP damage on the entire party, and Immobilizega, which will make the battle more difficult.

The battle is a lot easier if he is silenced.

Related Enemies

 * Skeleton
 * Skull Defender
 * Dead Bones
 * Dark Lord
 * Lost Soul
 * Dark Skeleton
 * Skull Warrior
 * Skull Knight
 * Crusader
 * Fideliant (Rare)
 * Grave Lord (Rare)

Kristallritter