Gi Nattak

The Gi Nattak is a boss in Final Fantasy VII fought in the Cave of the Gi. Gi Nattak is accompanied by two Soul Fires, but is stronger than them.

Battle
Gi Nattak is undead, meaning curative spells and items harm it. It summons Soul Fires to fight alongside it that will possess the party and cast Fire2 from inside them periodically. It uses a physical spear attack, and Drain and Aspil to drain HP and MP from the party. If someone has the Barrier status, Gi Nattak uses DeBarrier.

Strategy
Since Gi Nattak is undead, a simple strategy is to use an X-Potion or Elixir on it to kill it instantly. A Phoenix Down will work as well, though it might miss. The spell Life also works.

To take on the Gi Nattak without use of curative items, the player should equip a Fire Ring and Elemental Materia joined with the Fire Materia to characters' armor before commencing battle. Ice2, Bolt2, Ramuh, and Shiva are effective. Cure2 or White Wind also harm Gi Nattak, but will heal the Soul Fires. However, as the player should concentrate on dispatching Gi Nattak, this shouldn't be a concern.

AI Script
AI: Main {
 * Count = Count + 1
 * Choose Random Opponent
 * If (Count == 0 or 2) Then
 * If ((Target has Barrier or MBarrier Status) & (1/3 Chance)) Then
 * Use DeBarrier on Target
 * } Else {
 * 3/5 Chance: Use Drain on Target
 * 1/5 Chance:
 * Use Aspil on Target
 * Use Spear Attack on Target
 * }
 * 1/5 Chance: Use Spear Attack on Target
 * }
 * } Else If (Count == 1) Then {
 * If ((Soul Fire A's CustomVar:SoulFire == 0)
 * & (Target's CustomVar:SoulFire == 0)
 * & (Soul Fire A doesn't have Death Status)) Then
 * Use Take Over on Target
 * Soul Fire A's CustomVar:SoulFire = 1
 * Make Soul Fire A Invisible
 * Soul Fire A's IdleAnim = Invisible
 * Target's CustomVar:SoulFire = 100
 * } Else {
 * Use  on Target
 * }
 * } Else If (Count == 3) Then {
 * If ((Soul Fire B's CustomVar:SoulFire == 0)
 * & (Target's CustomVar:SoulFire == 0)
 * & (Soul Fire B doesn't have Death Status)) Then
 * Use Take Over on Target
 * Soul Fire B's CustomVar:SoulFire = 1
 * Make Soul Fire B Invisible
 * Soul Fire B's IdleAnim = Invisible
 * Target's CustomVar:SoulFire = 101
 * } Else {
 * Use  on Target
 * }
 * Count = -1
 * }
 * } Else {
 * Use  on Target
 * }
 * Count = -1
 * }

} AI: Counter - Death {
 * Turn off Death Handling for all Soul Fires
 * Remove Soul Fires
 * Turn off Death Handling for Gi Nattak
 * Choose Self
 * Use  on Target

}

Etymology and Symbolism
In traditional Japanese folklore beliefs souls that died in a sudden or violent manner, or ones that did not get a the proper burial rituals performed upon them, may linger in the physical plane as , analogous to Western legends of ghost. Yūrei are frequently depicted as being accompanied by a pair of floating flames or will o' the wisps that are separate parts of the ghost rather than independent spirits. This boss may have been inspired by such folklore.

Gi Nattak's name may originate from Hindi, where the word natak means drama or play.

Related Enemies

 * Soul Fire