Judgment (ability)

Judgment (聖なる審判), also known as Justice, Holy Judgment, or Divine Judgment, or with its alternate spelling, Judgement, is a recurring ability in the series. It is usually the main attack of the summon Alexander, but at other times is available to enemies. It deals heavy damage to all targets, usually Holy-elemental.

Final Fantasy IV
Divine Judgment is an enemy ability that only appears in the Nintendo DS remake, and is used by the superboss Proto-Babil. It inflicts extreme non-elemental damage to the party, upwards to about 7,000 - 9,999 damage each.

Final Fantasy V
Divine Judgment is an ability usable by the Oracle via the Predict command. It heavily damages all enemies and heals the party.

Final Fantasy VI
Divine Judgement, originally called Justice, is the attack of the Esper Alexander, which inflicts Holy-elemental damage on all enemies.

Final Fantasy VII
Judgement is again Alexander's special attack, which inflicts major Holy-elemental damage to all enemies, and is the only source of Holy-elemental attacks in the game for the player.

Crisis Core -Final Fantasy VII-
A similar attack called Judgement Arrow is used by the game's Superboss Minerva as her strongest attack.

Final Fantasy VIII
Alexander's attack, Holy Judgment, is a Holy-elemental attack that damages all enemies. Alexander's summon time is 22.1s, which, according to the Final Fantasy VIII Ultimania, allows the player to boost its damage to around 230% of normal damage using a regular PlayStation controller. Its damage is calculated as follows:


 * $$Damage = 63 * Level / 10 + 48 + 20$$
 * $$Damage = Damage * (265 - TargetSpr) / 8 $$
 * $$Damage = Damage * 48 / 256 $$
 * $$Damage = Damage * Boost / 100 $$
 * $$Damage = Damage * (100 + SummonMagBonus) / 100 $$
 * $$Damage = Damage * (900 - ElemDef) / 100:$$

Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs it. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount.

Final Fantasy X-2
Judgment is an enemy ability used by the Weapon genus, and inflicts moderate to major non-elemental damage to one character.

Final Fantasy XI
Divine Judgment is the ultimate attack used by Alexander, during the final battle of the Treasures of Aht Urhgan storyline. It inflicts very high Light-elemental damage in an area of effect. Similar to Prime Avatars, he uses this ability at 50% health, making it simple to prepare for it.

Judgment is also the name of a powerful single-hit Club Weapon Skill.

Final Fantasy XII
Judgment is an enemy ability used by Hell Wyrm, which inflicts Holy-elemental damage as well as Stop to a party member. There is also an enemy ability called Circle of Judgement, which inflicts physical damage to anyone in range. Gabranth use this as his Quickening.

Final Fantasy XII: Revenant Wings
Judgment, used by Exodus, inflicts heavy Earth-elemental damage.

Final Fantasy XIII
Divine Judgement is Alexander's ultimate attack when he is in Gestalt Mode. A hidden compartment opens up in the center of Alexander and shoots lasers on the ground which form an intricate white circle, which then explodes. The damage dealt is weakness-specific.

Divine Judgment raises the chain bonus by an amount based on the attack's level:
 * Level 1: 8.00 * 1 + 18.00 * 2 + 19.00 * 3 = 101.00
 * Level 2: 8.00 * 1 + 18.00 * 3 + 19.00 * 4 = 138.00
 * Level 3: 8.00 * 2 + 18.00 * 5 + 19.00 * 6 = 220.00

Divine Judgement deals more damage based on the target's weaknesses.
 * 1) If the target is weak to physical or magical attacks the final damage becomes Normal damage * 2.00
 * 2) If the target is weak to at least one element the final damage becomes Normal damage * 2.00
 * 3) If the target has either Deprotect or Deshell the final damage becomes Normal damage * 1.89

The effects are cumulative. If the target is weak to at least one element, weak to either physical or magical attacks, and has either Deprotect or Deshell the final damage will equal:
 * Normal damage * (2.00 * 2.00 * 1.89) = Normal damage * 7.56

"Normal damage" refers to the amount of damage that would have been dealt without the modification.

Dissidia Final Fantasy
Judgment is used whenever Alexander is summoned. It freezes the user's Bravery, which means it will not decrease even after connecting with an HP attack. It lasts 17 seconds during auto version, and 25 seconds during manual version. Also, Gabranth reuses his Circle of Judgment from Final Fantasy XII as a Bravery attack.

Dissidia 012 Final Fantasy
Alexander uses Judgement again when summoned. Its effect is the same, but its duration has been greatly decreased in this game.