List of map pieces

In Dissidia Final Fantasy and Dissidia 012 Final Fantasy, the various icons on the story mode boards are known under the blanket term "Pieces," and are broken down into several subtypes - Player Pieces, Reward Pieces, Battle Pieces, End Pieces and Support Pieces. There are also two special types of tiles - Locked Areas and Enigma Tiles. In terms of map completion for the storylines, the player is required to interact with every piece on each board at least once during a playthrough in order to achieve 100% completion, in addition to receiving all the map rewards for the storyline.

Player Piece
The Player Piece is the player's icon, representing the player's position on the board. The Player Piece's appearance is that of whichever character the player is playing as. The player can only interact with other pieces when they are in one of the four tiles adjacent the Player Piece.

In Dissidia a white outline on a tile represents the player's Home Area. Moving the Player Piece out of the home area costs a Destiny Point. When a player interacts with another piece their Home Area changes to their current location.

Assist Piece
The Assist piece is a piece representing the player's assist character. The Assist is usually a pre-determined character depending on the gateway, however in the Epilogue of the Light to All storyline and in Confessions of the Creator, the Assist is randomly selected from a list of characters not in the player's party.

Engaging the Assist Piece on the board normally starts a short conversation between them and the player character. However on Confessions of the Creator, the Assist will fight the player if engaged. The Assist will always be at level 100 and after the battle the Assist will be removed from the map regardless of the result and the player must continue without the help of the Assist for the remainder of the floor.

Reward Pieces
Reward pieces grant the player various items and Summonstones when interacted with. There are four main types of Reward Pieces:

Support Pieces
Support Pieces come in two types in Dissidia: Ethers and Potions. Potions restore the player's HP to full and fill their EX Gauge. Ethers only appear in Dissidia and randomly replace any Map Skills the player has used with new Map Skills. The continuous skills Invisible and Regen are not replaced, nor is Blink if its effect has been activated but not used up. In Dissidia 012, the Phoenix Down appears to revive a KOed party member in storylines where the player travels with a party, generally within multi-floor gateways.

Locked Areas
Locked Areas are tiles the player cannot pass until they are unlocked. Red locked areas unlock after the player has defeated a specific battle piece or a specific number of battle pieces. Gold locked areas (known as Special Locked Areas) guard rare chests and summonstones, and only unlock after earning enough Story Points, and thus cannot be unlocked in the first playthrough. In Dissidia 012, locked areas are represented by a glowing gold icon, and only appear in "Confessions of the Creator". They are unlocked when the player rescues the mured moogle and returns to these gateways.

Emblems
Emblems appear only in Dissidia 012, and come in three varieties - a red circle with a downwards-pointing arrow, a blue circle with an upwards-pointing arrow, and a purple circle with a question mark. Emblems activate when the player icon stands on them and effect one or both of the combatants in battle. Blue emblems bestow beneficial effects on the player or detrimental effects on the opponent, such as giving the player five times their base Bravery at the start of the battle. Red emblems help the opponent or hinder the player, such as reducing all physical damage to zero. Purple emblems effect both or neither character, and includes varied effects such as awarding an extra KP in battle or raising the Stage Bravery. Emblems only take effect when the player's character stands on them; they are not active when an opposing Battle Piece is positioned over an Emblem.

Battle Pieces
Battle Pieces represent manikins, and initiate a battle with the player when interacted with. There six types of Battle Pieces:

Enigma Tiles
Mauve-colored tiles with a question mark written on them are known as Enigma Tiles. These tiles contain a map piece, but the identity of the map piece is concealed from the player and is only revealed when they either engage it or move their home area adjacent to it. Enigma tiles do not appear in Dissidia 012.

End Pieces
End Pieces come in three types: Cosmos Pieces, Chaos Pieces, and the Stigma of Chaos. The Stigma of Chaos ends the stage or gateway when interacted with, while Chaos Pieces represent a battle with a Warrior of Chaos, and Cosmos Pieces trigger a battle with a Warrior of Cosmos. In some stages a Cosmos Piece or a Chaos Piece must be defeated to end the stage instead, and no Stigma of Chaos appears. In the bonus storylines Inward Chaos and Distant Glory, the Stigma of Chaos will not appear to end the stage at first until certain enemies are defeated.

In Dissidia 012, the Cosmos Piece is only used in Treachery of the Gods Chapter 5, to denote the entrance to Order's Sanctuary where the Warrior of Light is fought. In all other storylines when a Warrior of Cosmos is fought, a fourth end piece, the Engima Piece, is used to represent them. This piece is also used during Chapter 3 of Main Scenario 013 placed as if the Phantasmal Harlequin manikin were the boss, but immediately after it is defeated the player faces Cloud as the true boss.

Trivia

 * The Mirror Piece model is present in the game data for the original Dissidia, but is not used. Another unused Battle Piece model also exists, a Normal Battle Piece with a samurai-esque covering over the top. It is unknown what this model would have been used for; as it is not in the final game. A third unused model appears to be a prototype Gold Moogle Chalice, with the same basic shape and swirl designs on it as the chalice, but being orange instead of gold and lacking the Moogle sitting in the cup. A possible explanation is that it may have been an Elixir or some other restorative item, as it appears similar to the Ether.