Aura (ability)

Aura (オーラ Ōra) is both a spell and an ability that provides various beneficial effects unique to each game it appears in.

Final Fantasy II
Aura is a Black Magic spell that adds elements to physical attacks depending on its level. Any character can learn Aura by the use of Aura Tome (called the Aura Scroll in the Origins release). Aura adds the following effects per success:
 * 1: Extra damage vs. Magic Beasts
 * 2: Extra damage vs. Aquatic
 * 3: Extra damage vs. Earth
 * 4: Extra damage vs. Giants
 * 5: Extra damage vs. Spellcasters
 * 6: Extra damage vs. Dragon
 * 7: Extra damage vs. Werebeasts

Final Fantasy III
Aura is Bahamut's "White" effect and boosts the party's attack. A similar effect can be gained by singing with the Loki Harp.

Final Fantasy VIII
Aura is both the name of a spell and a status effect that increases the chance of the afflicted character getting a Limit Break and allows them to get Limit Breaks even outside of being in critical health. Being under the effects of Aura boosts the character's Crisis Level, enhancing their Limit Breaks as well. Its effect lasts 6.6 seconds. The afflicted character is shrouded in yellow hues. Used as junctioning magic, Aura will highly increase the Luck stat and can be junctioned to status defence to make a character immune to Curse. Aura is a very rare magic: the only enemy to carry Aura for drawing is Seifer. Otherwise, Aura must be refined from items, or drawn from Draw Points, such as on the Islands Closest to Heaven and Hell. Aura also cures the negative status Curse.

Aura can also be used on or by opponents, which cause their strength to temporarily increase and may allow them to use new abilities. For example, Aura allows the aerial monster Thrustaevis to use its Wind Blast attack, the mechanical monster GIM52A to use the Blue Magic Ray-Bomb and allows Raijin to use Raijin Special.

Final Fantasy IX
Aura is Amarant's Flair ability that grants Regen and Auto-Life. It can be learned by equipping the Scissor Fangs or Duel Claws. It takes 25 AP to learn and 12 MP to cast.

Final Fantasy Tactics Advance
Aura is a Defender ability that grants Regen and Auto-Life, and is learned for 300 AP from the Lohengrin.

Final Fantasy Tactics A2: Grimoire of the Rift
Aura is a Defender ability that grants Regen and Auto-Life, and is learned from the Lohengrin for 400 AP. It costs 28 MP to cast.

Final Fantasy: The 4 Heroes of Light
Aura appears a White Magic spell and costs 2 AP to cast. When the spell is used it increases all status levels by 10%. Aura can be given to any character by having a Aura Tome in the character's inventory. The spell can only be bought in Spelvia for 2500 gil.

Dissidia Final Fantasy
Aura is Bahamut's ability when summoned. It increases the summoner's Brave by increments of 20 or 40 over a period of time, depending on if Bahamut was summoned manually or automatically.

A different type of Aura is also available in story mode. It fills the EX Gauge by 50% at the start of the next battle.

Dissidia 012 Final Fantasy
Laguna's EX Mode casts Aura on him, coloring his weapons gold and letting him cancel out the lag of his Bravery attacks by using another Bravery attack afterward.

Bahamut also returns to cast Aura on the party, but with modified effect. The manual version raises Bravery by increments of 99, while the automatic version raises it by 66. However, Bahamut's effect lasts for much less time than before.