Jenova∙BIRTH

Jenova∙BIRTH, referred to as Jenova-Birth in the BradyGames guide, is a boss from Final Fantasy VII. It attacks the party on the Cargo Ship from Junon to Costa del Sol.

Battle
Jenova∙BIRTH is one of the few bosses in Final Fantasy VII that can be fought in a preemptive battle.

Jenova∙BIRTH's most dangerous attack is Stop, which can incapacitate a party member for most of the battle. It only has enough MP to cast this three times. Its attack pattern goes like this: Stop, Laser, Tail Laser, W-Laser, Gas (1/3 chance), and it starts from Stop again. After using Stop Jenova will skip its next two turns, or only the next turn if it used Gas first. Laser and W-Laser can be used between one and three times a turn and Tail Laser once or twice in succession. When Jenova is too low on MP to cast Stop, it will skip its turn.

Attacks, in order:
 * Stop - Jenova spins around, evoking the familiar Time Magic clockface at her target, casting Stop on them. Jenova has enough MP to cast this three times in the entire battle. There is no replacement for this action; after running out of MP to use it, it will do nothing, instead. After using it, Jenova will perform no actions on two successive turns, or the next turn if Gas was used the same turn. Because of this, after Stop is cast is the safest time for low-level challengers or otherwise weak parties to launch their attacks.
 * Laser Beam - A single laser bolt is fired at an enemy; Jenova's weakest attack, but it does this one to three times to the party, either to the same person or on all party members.
 * Tail Laser - Four deep blue laser beams are raked across the ground in the party's vicinity; small clouds of smoke arise from each laser strike; the characters are knocked back and an energy discharge surrounds them. Jenova's most damaging attack, causing around two hundred points of damage; it may be used once or twice a turn.
 * W-laser - Twin lasers converge at the target, releasing coronas of gold and blue energy. This attack can do considerable damage as it can use this one to three times nonstop even after her Laser Beam attack.
 * Gas - A sinuous stream of glowing green poisonous gas is spewed at a target; a spray of gold energy is released as it hits the target. Slightly weak, with a one-third chance to be used.

Strategy
Aeris should use her Healing Wind to heal if she is in the party, as should Yuffie use her Clear Tranquil. Cure Materia linked to an All Materia can help otherwise. If the party acquired the Enemy Skill Beta from Midgar Zolom before entering Junon, it can be extremely helpful. The Fury status can also be useful, nearly all of Jenova's attacks will instantly charge a level 1 Limit meter while afflicted with Fury, allowing for a constant barrage of special moves.

AI Script
AI: Setup {
 * 1/2 Chance: Count = 3
 * 1/2 Chance: Count = 0

} AI: Main {
 * TempVar:LaserAttack = 0
 * If (Count == 0) Then
 * If (At Least One Opponent has Stop Status) Then
 * Choose Random Opponent with Stop Status
 * Use Gas on Target
 * } Else {
 * If (Jenova*BIRTH's MP >= 34) Then
 * Choose Random Opponent
 * Use Stop on Target
 * }
 * }
 * Count = 1
 * } Else If (Count == 1 or 2) Then {
 * Count = Count + 1
 * } Else If (Count == 3) Then {
 * TempVar:LaserAttack = 1
 * TempVar:ChosenAtt = Laser
 * Count = 4
 * } Else If (Count == 4) Then {
 * Choose All Opponents
 * Use Tail Laser on Target
 * If (1/2 Chance) Then
 * Choose All Opponents
 * Use Tail Laser on Target
 * }
 * Count = 5
 * } Else If (Count == 5) Then {
 * TempVar:LaserAttack = 1
 * TempVar:ChosenAtt = W-Laser
 * Count = 6
 * } Else {
 * If (At Least One Opponent has Stop Status) Then
 * Choose Random Opponent with Stop Status
 * Use Gas on Target
 * } Else {
 * If (1/3 Chance) Then
 * Choose Random Opponent
 * Use Gas on Target
 * }
 * }
 * Count = 0
 * }
 * If (TempVar:LaserAttack == 1) Then
 * If (1/3 Chance) Then
 * If (2nd Opponent has neither Death nor Stop Status) Then
 * Choose 2nd Opponent
 * Use TempVar:ChosenAtt on Target
 * }
 * If (1st Opponent has neither Death nor Stop Status) Then
 * Choose 1st Opponent
 * Use TempVar:ChosenAtt on Target
 * }
 * If (3rd Opponent has neither Death nor Stop Status) Then
 * Choose 3rd Opponent
 * Use TempVar:ChosenAtt on Target
 * }
 * } Else {
 * If (At Least One Opponent doesn't have Stop Status) Then
 * Choose Random Opponent without Stop Status
 * } Else {
 * Choose Random Opponent
 * }
 * Use TempVar:ChosenAtt on Target
 * }
 * }
 * Use TempVar:ChosenAtt on Target
 * }
 * } Else {
 * If (At Least One Opponent doesn't have Stop Status) Then
 * Choose Random Opponent without Stop Status
 * } Else {
 * Choose Random Opponent
 * }
 * Use TempVar:ChosenAtt on Target
 * }
 * }
 * }

}

Related Enemies

 * Jenova∙LIFE
 * Jenova∙DEATH
 * Jenova∙SYNTHESIS