Final Fantasy XII version differences

This article lists all version differences for Final Fantasy XII.

Release

 * Japanese release on March 16th, 2006.
 * North American release on October 31st, 2006.
 * European/PAL region release on February 23rd, 2007.

Version Differences

 * Original release of the game.

Release

 * Japanese release on August 9th, 2007.

Version Differences

 * Twelve individual License Boards corresponding to twelve Zodiac signs.
 * Addition of Trial Mode.
 * Ability to set guests and espers' gambits. Also, sixteen new gambits are available and all can be bought after leaving the Barheim Passage.
 * Pressing will speed up gameplay.
 * Many enemies have been slightly tweaked and new ones were added. Battle against all five Judge Magisters was also added.
 * Many Magick spells have been renamed and recategorized. Some of them are can only be found inside treasure chests.
 * Several equipment pieces were added and the ones available in the original release were tweaked a little.
 * Many shops had their assortment changed.
 * Rewards for hunts were changed a little.
 * Quickening doesn't use character's MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
 * Two New Game+ modes: Strong Mode were character start at level 90, and Weak Mode where characters start at level 1 and never level up. Also, no items carry over to either of the New Game+ playthroughs.
 * Treasures respawn by moving just one area away as opposed to two. Many treasures were moved around, changed the items they can give, or were removed altogether.
 * All attacks now break the damage limit by default.