Hunt (Final Fantasy XII)


 * This article is about the Final Fantasy XII side-quests entitled "Hunt". For the Hunt skill from Final Fantasy Tactics Advance, please go here

Hunts are a series of optional side-quests, where the player hunt down particularly strong monsters, which are usually causing trouble to the general public of a town/tribe, or sometimes, just a single person. The monsters being hunted are refered to as "Marks" and in some instances, "Elite Marks".

Procedure
The procedure is quite simple. Once the player obtains information of a Mark/Elite Mark through a Bill or from Montblanc, the player must then find the petitioner and speak with him/her to officially accept the Hunt. If the player does not do so, but defeats the Mark before officially accepting the hunt, the player forfeits the reward. After having spoken with the petitioner, and accepting the Hunt (it is possible to decline it, while speaking with the petitioner), the player must locate the Mark, the petitioner usually says where it is, and defeat it. Upon defeating the Mark, the player must return to the petitioner to report it. The player then recieves the reward.

Marks
Information on regular Marks are found on boards all through Ivalice. All the boards have the same bills, so the player can see if any new bills have been posted, from any board in the world. Marks can be difficult to deal with, but overall, they are just like low-level bosses. The excell at maybe one atribute, e.g. defense, and usually have only one, rarely two special skills, which can be somewhat devastating, if simply ignored. E.g. the Croakadile is able to restore about 50% of it's HP, dragging out the battle.

Elite Marks
As the name suggests, Elite Marks are harder than regular Marks. The bills for Elite Marks can only be obtained by talking to Montblanc, after becoming a member of Clan Centurio. Even though Montblanc tells the player about the Elite Mark, he only acts as a mediator, so the player still has to talk to the actual petitioner in order to accept the Hunt. Elite Marks usually have several high attributes and special skills, making them extremely dangerous. E.g. the Rocktoise can double its current level at any time and the Trickster, an oversized pure-white chocobo, is able to turn invisible for the characters (the player can still see it's outlines) making them unable to target it, until it turns visible again. It's high running speed also makes it too fast to catch up to or run away from.