Shop

Shops are a recurring feature in the Final Fantasy series. Appearing in every game, they provide the player with areas where items, weapons, armor and magic can be bought and sold for Gil. There are four recurring types of Shop, which are named according to what they sell: Armor Shops sell Armor, Magic Shops sell Magic, Weapon Shops sell Weapons, and Item Shops sell Items.

Not every game has the same kind of shops available, for example, in the original Final Fantasy, there were shops for both Black and White Magic, while in most games, there is no division. Final Fantasy VIII also marked this tradition, featuring only two kinds of Shops: the recurring Item Shops and the Junk Shop, which would act as a Weapon Shop.

Final Fantasy
Final Fantasy started the shop theme with five types of shops: Weapon, Armor, White Magic, Black Magic, and Item Shops were available in each town. In the Whisperwind Cove, a village of mages exists, where magic of all levels and magic-related equipment is sold.

Final Fantasy II
In Final Fantasy II, Item, Weapon, Armor, and Magic shops exist, the latter being divided no more. All towns have one of each.

Final Fantasy III
Weapon, Armor, Item, and Magic shops reappear in this game. Unlike the previous games, not every town has at least one of these, which can be seen in the case of Saronia or Doga's Manor. Also, Doga's Village has magic shops that sell all kinds of magic, except for level 8 spells, which can only be purchased at Forbidden Land Eureka. In this same area exists a shop that sells both armor and weapons.

Final Fantasy IV
In Final Fantasy IV, Magic shops were removed, as each character learned their spells individually by leveling. All towns now have at least one Armor, Weapon, and Item shop.

Final Fantasy V
Magic shops were revived in Final Fantasy V, with the return of the job system. Black Magic, White Magic, Time Magic, and the first level of Summon Magic can be purchased. Item, Weapon, and Armor shops exist in every town as well. A new feature to the series was that all the shops could share the same building.

Final Fantasy VI
Magic Shops were again removed in this game, and while armor and weapon shops can, or not, share the same building, and item shops are always distinct from both. Final Fantasy VI introduced a new type of shop in the series, the Auction House, which, in this game, can only be found at Jidoor.

Final Fantasy VII
The Shops of Final Fantasy VII are of different style. While there are General Shops that sell all kinds of items, there is now no distinction between armor and weapon shops, and the new Materia Shops serve as the Magic Shops of this game.

Crisis Core -Final Fantasy VII-


In Crisis Core, Zack can access an online shop feature of the Worldwide Network. New shop online addresses can be obtained in Story events or as mission rewards or in special story events.

Dirge of Cerberus -Final Fantasy VII-
The item shops in Dirge Of Cerberus resemble 1950's style jukeboxes, which are found in various places in each of the levels during the game. They are also found at the end of each stage. They all sell the same items, and offer a range of gun upgrades.

Final Fantasy VIII
In Final Fantasy VIII the common equipment shops were changed into Junk Shops where weapons can be remodeled. Shops can also be accessed anywhere using the GF Tonberry Call Shop and Junk Shops can be accessed anywhere using the GF Doomtrain Junk Shop ability.

Final Fantasy IX
In Final Fantasy IX, shops are commonly found in cities and towns, however, some merchant moogles roam Gaia, offering you their services when spoken to. These moogles have a great stock, and all kinds of items and equipment could be bought from them, although in towns, distinguished between Equipment shops and Item shops was common. An Auction House can be found at Treno, and Final Fantasy IX introduced another type of shop: the Synthesis Shops. These can be found at most towns.

Final Fantasy X
In Final Fantasy X, other than the common shops found at Travel Agencies and Towns, the wandering merchant O'aka XXIII and his brother Wantz provide the party their services along the journey. Their stock is varied. Also, most shops offer both Equipment and Items for purchase, and so, the number of shops per area rarely surpasses the three (Counting with O'aka).

Final Fantasy XI
Every town and city in Vana'diel generally has at least one NPC selling weapons, armors, items, and magic scrolls. The big cities (except Jeuno) also host the headquarters of crafting guilds and their guild shops can be found in their cities. Guild shops, unlike regular shops, have opening and closing hours and they also have a holiday on a specific day each week. Despite the existence of NPC merchants, players generally trade with each other through the use of Auction House since they can get a better price and most of the best items are not sold by NPC merchants.

Final Fantasy XII
In the major towns of Ivalice, shops are divided into magick, weapons, armor, gambits, technicks, and items, like in the past games of the series, and in minor areas, there are usually merchants selling base provisions, as seen in newer installments like Final Fantasy IX.

Final Fantasy XII: Revenant Wings
The only shops available in Revenant Wings are Tomaj's equipment shop, Cu Sith's smithy, which works as Final Fantasy IX synthesis shops, and Llyud's material shop. Through out the game the ship's shops evolve from small shacks to buildings, and accommodate more items to sell.

Final Fantasy XIII


In Final Fantasy XIII shops are accessed via Save Stations and new shops can be found and added to the shop list along the storyline. Certain shops are only opened after having completed certain missions, similar to Crisis Core.

Final Fantasy Tactics
Shops are called Outfitters in this game, and exist in every town. There are differences in each town's outfitter stocks, as heavier armor and weapons like swords and heavy armor are sold in Castles, while a wider range of weapons, like katanas and rods, are sold at Trading Cities.

Final Fantasy Tactics Advance
Shops return in Tactics Advance, and again, exist on every town. Also, each town has their own set prices, giving discounts on weapons usable by the dominant race of the town, while other weapons are sold at higher prices. A good example is the fact that Spears are cheaper in Sprohm than anywhere else, as they are only usable by bangaa-only jobs, while Rapiers, a viera-exclusive weapon, are cheaper in Muscadet.

Each town also has their own shopkeeper, whose race is the dominant one in their town. The only shopkeeper whose name is known is Ellen, a viera shopkeeper who sells at Muscadet. She's also mentioned in the mission "No Answers" information, along with a member from Clan Ritz.

Final Fantasy Tactics A2: Grimoire of the Rift
Shops can be found in any town of Jylland, and all of them possess the same stock, which can be increased by using the Bazaar. The Cyril shopkeeper makes a reappearance here, selling items at every shop. Auction Houses reappear in this game, being an important feature. One exists on each region capital.

Final Fantasy Crystal Chronicles: Ring of Fates
There are two areas that feature shops in Ring of Fates: Rebena Te Ra and the Sinner's Island. The latter has a shop run by moogles.

Final Fantasy Crystal Chronicles: Echoes of Time
Shops can only be found in the Town. Like in Ring of Fates, there is an Equipment shop and a Crafting shop, although there is nothing to sell Magicite nor Consumables, since magicite is obtained in the beginning of the game and infinite, and items are found in the field.

Dissidia Final Fantasy


The Shop mode can be accessed by any character while in customize menu. It sells Equipment and special abilities, like accessory slots or weapon usage abilities. Also, the PP Catalog is available in the main menu, and, for the cost of PP, it sells special game features, such as bonus tracks; characters, alternate costumes and in-battle voice samples; Player Icons and arenas.