Confessions of the Creator

Main Scenario 000: Confessions of the Creator is the third and final story mode in Dissidia 012 Final Fantasy. It can be purchased for 2,000 PP after the completion of Main Scenario 012: Treachery of the Gods, or is automatically unlocked by completing the original Dissidia story, Main Scenario 013: Light to All. In this mode, the player may construct a party of any five characters from either alignment, and can swap them out while on the world map. It is designed to challenge high level characters, with enemies ranging from around level 50 all the way up to 120+. Two gateways, "Curses of Hopes and Yore" and "Land of the Stolen Crown" appear as optional areas that approximate the Distant Glory storylines of the original Dissidia.

Completing this mode unlocks Feral Chaos as a playable character for 350 PP in the PP Catalog.

Story
Because of Cid's interference at the end of the thirteenth cycle, the pact between him and Shinryu is broken. Shinryu, seeking revenge over being denied the power of the summoned warriors, traps Cid in a nightmare realm where Chaos survived the 13th Cycle, and Cosmos and her warriors defeat Chaos each subsequent cycle until the eighteenth cycle, where Chaos is driven insane and slays both Cosmos's warriors and his own warriors, turning into Feral Chaos.

At the twentieth cycle, Feral Chaos seeks to kill Cosmos, who has lost the power to summon warriors, but she is saved by Cid who seals her within the Cavern of Earth. Chaos, denied his prey, instead goes against Shinryu, challenging its power. Cid saves himself and Cosmos by sealing off the northern continent where the two lay fighting, and eventually Feral Chaos goes dormant.

The world is now inhabited by moogles and manikins, and Cid is trapped in the form of a moogle, sealed at the bottom of a gateway with no memories. For a reason unknown even to Cid, five warriors (the five the player chooses) are summoned into the world and set out to rescue Cid. Cid directs the group to the north and eventually to the Land of Discord, recovering his memories along the way and describing the events of the nightmare world's past to them. Upon reaching the final gateway and destroying Feral Chaos, the nightmare world is destroyed and Cid is freed. As Feral Chaos perishes, he thanks the warriors for saving his "father", certain that the cycle will never repeat again.

World Map
In this story mode the player gains the opportunity to explore the world map in its entirety, though one has to pass certain gateways first to unlock new areas with each new "act" of the story. With every act little changes can be noticed, from the background music to what the Moogle Shops sell to what enemies are encountered. There are five "acts" in the story:


 * Act I - the player must get to the Chasm of the Rotting Land gateway to save the "mured moogle". The player has full access to the southern continents, but the north is cut off.
 * Act II - the player is now accompanied by the mured moogle, who directs the player to the north. This unlocks the path to the Southern Lufenia gateway. The locked areas in previous gateways are opened.
 * Act III - the player is directed past the desert to the Conquered Trials gate, where a Level 95 Feral Chaos awaits, a manikin-like shade of the true Feral Chaos. The teleport stones to the Mirage Sandsea and Citadel of Trials are unlocked. A handful of other characters, spectres of other playable characters, appear and can be spoken to.
 * Act IV - the player is directed to the Confinement and Flight gateway in the Land of Discord. The teleport stone to the Bahamut Isles is unlocked, allowing access to the Dragon King's gateway. Some teleport stones to the Land of Discord are also unlocked.
 * Act V - the player is told a door to the Rift that the moogle and the player's party can escape through has opened, but first Chaos must be destroyed. All areas are unlocked, and the player must enter the Edge of Discord gateway to find and defeat Feral Chaos.

Map Treasure
Compare the numbers with the related locations on the world map:

Map Enemies
Compare the numbers with the related locations on the world map:

Cornelia Plains

 * Teleport Stone: Castle Cornelia
 * Teleport Stone: Pravoka

Gateway to Departure

 * KP Chance: BRV Break within 30 seconds
 * Bonus Line: Lv. 50
 * Rules: Enabled
 * Skills: Enabled

Battle tip: Use a Multichain at B3 or Straight Chain at D3 to chain all enemies at once.

Gateway of Good and Evil

 * KP Chance: BRV Break within 30 seconds
 * Bonus Line: Lv. 50
 * Rules: Enabled
 * Skills: Enabled

Use a Multichain at C4 to chain six of the seven enemies here. This gateway is useful to grind for AP due to the Accessories Protected emblem at C5. This means the Diamond Ring, Necklacke and Studs, which break after every battle normally, will not when fighting here. A Straight Chain will allow the player to fight the five enemies here, earning bonus AP in every battle, and the gateway can then be exited and re-entered to repeat over and over.

Beyond the Continent

 * KP Chance: Win within 30 seconds
 * Bonus Line: Lv. 50
 * Rules: Enabled
 * Skills: Enabled

Use a Multichain at B3, C4 or E5 to chain 4 enemies at once.

Ancient Volcano Ring - Gulg

 * Teleport Stone: Crescent Lake

Encounters and Treason

 * KP Chance: BRV Break within 30 seconds
 * Bonus Line: Lv. 60
 * Rules: Enabled
 * Skills: Enabled

Use a Multichain at D4 to chain all enemies at once.

Southern Lufenia Gateway (not repeatable)

 * KP Chance: None
 * Bonus Line: Lv. 80
 * Rules: Disabled
 * Skills: Disabled

There is only one enemy to face here, Feral Chaos at Level 95. The player should ignore the bonus line and enter with their party as strong as they can be. See the Feral Chaos page for advice on fighting Feral Chaos.

Elven Snowfields

 * Teleport Stone: Elven Castle
 * Teleport Stone: Marsh Cave

Frozen Continent

 * KP Chance: BRV Break within 30 seconds
 * Bonus Line: Lv. 60
 * Rules: Enabled
 * Skills: Enabled

Use a Multichain at A3 to chain all enemies at once. This gateway is a good place to earn KP early in the storyline before the player earns access to the northern areas. With nine enemies the player can win 81 KP under normal circumstances, tripled to 243 KP if they use a KP Gambler. A moogle close to the gateway allows the player to buy Multichains and KP Gamblers at a cost of 10 KP each, allowing for net winnings of 223 KP every run, assuming the player lowers their level to the Bonus Line. This can be further increased to 1,944 KP with three KP Bonus.

Gateway of Melting Snows

 * KP Chance: Win within 60 seconds
 * Bonus Line: Lv. 60
 * Rules: Enabled
 * Skills: Enabled

Use a Multichain at C3 to chain all enemies at once.

Gateway of the Great Will

 * KP Chance: Win within 30 seconds
 * Bonus Line: Lv. 60
 * Rules: Enabled
 * Skills: Enabled

Use a Jump Chain at C4 to chain all enemies at once. The player can also use a Multichain at E3, but they must fight their Assist to get them out of the way. The Assist does not have to be beaten, the player merely needs to challenge it and then flee.

Melmond Fens

 * Teleport Stone: Melmond
 * Teleport Stone: Cavern of Earth
 * Teleport Stone: Western Keep

Mirage Sandsea

 * Teleport Stone: Lufenia
 * Teleport Stone: Gaia
 * Teleport Stone: Mirage Tower

Forgotten Trail

 * KP Chance: Win within 60 seconds
 * Bonus Line: Lv. 80
 * Rules: Enabled
 * Skills: Enabled

This gateway offers the fastest way to receive Lufenian Equipment since only the Expert Battle Piece at C5 has to be defeated to obtain a piece. Use a Multichain at E3 to chain the Party Battle Piece and three of the other enemies, leaving the Expert Battle Piece at A5.

Eastern Mirage Gateway

 * KP Chance: Win within 60 seconds
 * Bonus Line: Lv. 80
 * Rules: Enabled
 * Skills: Enabled

The player will encounter their first Mirror Piece here, pitting them against a mirror image of their own party. The player can reduce the difficulty in fighting them by unequipping the party except for the leader of their equipment, the using Tournament rules so the party leader will five the entire enemy party alone and all opponents after the first will be without equipment. A Multichain at E3 will chain all enemies except the Mirror Piece, as they are immune to chains and being berserked.

Bahamut Isles

 * Teleport Stone: Citadel of Trials
 * Teleport Stone: Dragon Caves

Conquered Trials Gateway

 * KP Chance: Win w/ 60 seconds
 * Bonus Line: Lv. 80
 * Rules: Enabled
 * Skills: Enabled

As there is only the Party Battle Piece and the enemies concealed in the chests cannot be chained, there is no usage for chain skills here. The chest enemies drop rare pieces of Lufenian equipment, which can be valuable as the enemies in the gateways will be increasingly powerful for the rest of the storyline, many of them rising above level 100, so the player will need the best equipment they can get.

Land of Discord

 * Teleport Stone: Onrac

Inherited Memories
The player can use a Cross Chain at D3 to chain the Party Battle Piece and three other enemies using the Physical Damage 0 emblem. Alternatively the player can Multichain at B4 or E4 to fight with a Magic Damage 0 emblem.
 * KP Chance: BRV Break w/ 60 seconds
 * Bonus Line: Lv. 100
 * Rules: Enabled
 * Skills: Enabled

Gateway of Artificial Life
Multichain or Cross Chain at E4 with initial BRV 0
 * KP Chance: BRV Break w/ 60 seconds
 * Bonus Line: Lv. 100
 * Rules: Enabled
 * Skills: Enabled

To a Foreign World
Multichain at E4 with initial BRV 0 for five ignoring one ultimate battle piece.
 * KP Chance: Win w/ 60 seconds
 * Bonus Line: Lv. 100
 * Rules: Enabled
 * Skills: Enabled

Confinement and Flight

 * KP Chance: Win w/ 60 seconds
 * Bonus Line: Lv. 100
 * Rules: Enabled
 * Skills: Enabled

There were many warriors like yourself, fight under the aegis of the gods. All have met their demise - a long, long time ago. Of course, most were not aware of my existence, if any were at all. I was nothing but an observer, after all... --- Cid of the Lufaine (Moogle form)

Battle tip: This Gateway offers one of the fastest ways to gain large amounts of KP in a short period of time. The Bonus Line is set to Lv. 100 and you only need to defeat 2 Strange Battle Pieces, offering you the chance of setting your warrior to Lv. 1 and ending the fights easily with a simple Combo or HP Attack, granting 101 KP for a successful Gateway clearance. In addition to this method, using 3x KP Bonus will also help you unlock the accomplishment "Gambler". If you have the "Smiting Soul" accessory with a high multiplier equipped, you can also get past the Party Battle Piece easily to engage the KP Silver Cup, doubling your KP to approximately 200-250 depending on chains and KP bonuses. Straight Chain at C4 with initial BRV boost if you ignore the earlier advice

Pervasive Sorrow

 * KP Chance: Win w/ 10 seconds
 * Bonus Line: Lv. 100
 * Rules: Enabled
 * Skills: Enabled

I would very much like to ask you something. But before I do, I must tell you everything... about the conflict of the gods in this world. I wonder if you would lend an ear to a pathetic man's attempt at repentance... I had thought Shinryu's purification was the power to revive the dead. But in reality - he was absorbing the experience of warriors that had yet to die, returning them to fight. Once a warrior had no more to give, he was erased, no matter how honorable he was. I felt as though I was tricked by Shinryu. But there was no stopping the ruthless cycle... Chaos would gain strength with every battle. But Cosmos's warriors could never grow - they lose their powers at purification. The difference in strength became evident, I believe, during the 13th conflict... Cosmos's warriors perished, and even Cosmos herself was purified... --- Cid of the Lufaine (Moogle form)

Note that the treasure chest at H6 is one of two places (the other being Solitary Salvation, the dungeon after this one) where a rare material can be found. These materials were formerly found (in the first Dissidia) from ghost friend cards. A random material from the following list will be generated: Dragon's Seal, Chocograph, Omega Badge, Wyvern Egg, Whisperweed, Occult Fan, Al Bhed Primer, Shinra Card Key, Snowboard, Sphere, Gnomish Bread, Strategy Guide, Carnelian Signet, Automaton Parts, Warp Cube, Noah's Lute, Crystal Eye, GF Eden, Wild Rose, Delicious Fish, Nethicite, Tintinnabulum.

Solitary Salvation

 * KP Chance: BRV Break w/ 60 seconds
 * Bonus Line: Lv. 100
 * Rules: Enabled
 * Skills: Enabled

The cycle of destruction and purification gave Chaos power – and corroded his mind. And after the 18th purification, as soon as the next conflict began – Chaos lost himself. Leaping out of his throne, he thrashed the lands, eliminated Cosmos's warriors – and annihilated even the warriors he had summoned himself... Cosmos was true to her mission, even as she lost her memory after every purification. She would summon her warriors and send them to fight Chaos until they perished. No one knows how many of these warriors were sacrificed as disposable pawns... Chaos was initially reluctant to fight Cosmos... Because Cosmos was a "manikin" of the one once loved and cared for Chaos. Thus, even after the conflict had begun, he would never inflict direct force onto her. It was when Chaos began to attack Cosmos without hesitation – that I realized just how horrible the "cycle" of my creation actually was. --- Cid of the Lufaine (Moogle form)

Note that the treasure chest in B1 is one of two places (the other being Pervasive Sorrow, the dungeon before this one) where a rare material can be found. A random material from the following list will be generated: Dragon's Seal, Chocograph, Omega Badge, Wyvern Egg, Whisperweed, Occult Fan, Al Bhed Primer, Shinra Card Key, Snowboard, Sphere, Gnomish Bread, Strategy Guide, Carnelian Signet, Automaton Parts, Warp Cube, Noah's Lute, Crystal Eye, GF Eden, Wild Rose, Delicious Fish, Nethicite, Tintinnabulum. Multichain at C4 with physical damage 0.