Final Fantasy Tactics support abilities

Learned via Job Points. Units can select one support ability.

Squire

 * Equip Axe
 * Defend-Can use the Defend command.
 * Monster Skill-friendly monster nearby gain additional ability
 * Gained Jp Up
 * Innate Knight Sword equip (Ramza)
 * Innate Clothes equip (Ramza)

Archer

 * Concentrate
 * Equip Crossbow

Thief

 * Secret Hunt- poach monster skins

Knight

 * Equip Armor
 * Equip Shield
 * Equip Sword

Monk

 * Martial Arts- boosts barehand abilities

Chemist

 * Equip Change- Change equipment in battle.
 * Maintenance - Prevents theft and equipment destruction.
 * Throw Item-Use items with greater range. Innate.

Priest

 * Magic Defense Up

Wizard

 * Magic Attack Up

Oracle

 * Defense Up - Increases physical defense.

Time Mage

 * Short Charge

Mediator

 * Monster Talk- Use Mediator skills on monsters
 * Train- Force weak monsters to join

Summoner

 * Half MP - Halves MP usage.

Ninja

 * Two Swords - Wield two weapons at the same time. Innate

Samurai

 * Two Hands - Hold one-handed weapons with both hands. Increases damage.
 * Equip Knife (Katanas)

Lancer

 * Equip Spear

Geomancer

 * Attack Up - Increases physical damage.

Calculator

 * Gained Exp Up

Holy Knight

 * Same as Squire

Dark Knight

 * Same as Squire
 * Innate Knight Sword equip

Holy Swordsman

 * Same as Squire
 * Innate Knight Sword and Knife equip

Temple Knight

 * Same as Squire
 * Innate Knight Sword equip

Dragoner

 * Same as Squire
 * Innate Two Swords, Martial Arts, and Train

Arc Knight

 * Concentrate (Zalbag)
 * Maintenance (Zalbag)
 * Short Charge (Zalbag)

Knight Blade

 * Concentrate

Lune Knight

 * Defense UP
 * Magic Defense UP
 * Innate Knight Sword equip