Curse (status)

Curse is a recurring status ailment, spell, and both player and enemy ability. It has various effects.

Final Fantasy II
A Black Magic that lowers all stats. Even works on most bosses.

Final Fantasy IV
Decreases the attack power of those afflicted.

Final Fantasy V
Curse is a Dark Art usable by Necromancers in the Advance version. It causes a random assortment of various status ailments to a single target.

Final Fantasy VII
Affected character is incapable of performing a Limit Break move.

Crisis Core
When the character is afflicted with Curse, the DMW will stop spinning.

Final Fantasy VIII
Affected character is incapable of performing a Limit Break move. It is not curable using Esuna, but is removed using Aura.

Final Fantasy IX
Curse is a Flair ability used by Amarant Coral. It makes the target weak against a random element.

Final Fantasy X
Prohibits characters from using their Overdrives and is the only affliction the Aeons are not protected against. It can be cured by using Dispel or a Holy Water.

Final Fantasy X-2
Prohibits the girls from changing their dresspheres.

Final Fantasy XI
Combines a general drop in abilities, a temporary reduction in maximum HP and MP as well as slowing physical movement speed notably. Different creatures have different strength of curses. Some, such as ghost types, have relatively weak curses that only reduce HP and MP by about 25%. Others, like the Rank 3 dragons fought in burning circle battles, can reduce players max HP and MP by as much as 75%. Curse can be removed by Cursna or Holy Water.

Doom is also categorized as a curse in Final Fantasy XI, and while it also can be cured by cursna or holy water, the likelihood of this succeeding is low.