Black Magicks (Final Fantasy XII)/Original

The Black Magicks skillset in Final Fantasy XII differs in the original release compared to the Zodiac releases. All party members can to learn Black Magicks by buying the appropriate license and by the player buying the spell from a magick shop or traveling merchant. Additionally, many abilities were re-classified in the Zodiac releases.

Mechanics
Damage calculation:
 * $$DMG = [Power \times RANDOM(1\sim 1.125) - Magick Resist] \times [2 + Magick Power \times (Lv+Magick Power)/256)]$$

The damage is boosted if the caster is affected by Faith (increased by 130% of original damage), wears equipment with elemental affinity, the current weather or terrain boosts the effectiveness of the used element, what augments have been purchased on the License Board, and whether the enemy is weak against the used element.

List of Black Magicks
MP cost is defined as default MP cost. Channeling Augments lower MP cost of any spell.

The success rate of negative status spells are unaffected by the target's magick evasion.
 * $$Success Rate = Base Rate + (MAG of user - VIT of target) \%$$

If the target has Shell, the success rate is halved.