Seven (Type-0)

Seven is a playable character in Final Fantasy Type-0. She represents the number 7 of Class Zero and wields a whipblade.

Appearance
Seven is a girl with short, silver hair and violet eyes. As a member of Class Zero she wears a uniform consisting of a black jacket with extended gold shoulder pads and a red lapel, a red skirt and black bicycle shorts. Like Sice, she wears black leather knee-high boots instead of shoes, though hers are flat-heeled. Seven is the only Class Zero member who does not wear a red mantle, most likely due to her fighting style. Her summer uniform has a black pleated skirt with loose belts hanging over it, gray shorts, a black vest with red lapels, a black bow-tie and black evening-gloves. her dress uniform has a black skirt trimmed with white lace, black shorts, different boots with silver decoration at the top, a red jacket with black-padded shoulders and cuffs, and white gloves.

Personality
Although silent and seemingly cold, Seven is caring of other people and is thus popular with the female underclassmen. Because she is trusted to do things reliably, they often come to her with their requests and she has a hard time saying no to them.

Final Fantasy Agito
In Final Fantasy Agito, Seven is a member of Class Seventh and dons a pink mantle.

She can be found in the Refresh Room during the morning, afternoon and evening.

Final Fantasy Type-0
Sorcery Division took Seven into their custody in 833, and they quickly discovered she possessed a propensity for Ice Magic. Seven became a member of Class Zero, a group of students from the Akademeia, the Magic Academy of the nation of Rubrum, that fight the invasion by the Militesi Empire. As part of the resistance operation "Operation Apostle," she and her comrades seek to become the Agito, a messiah prophesied in ancient mythology to appear at the time of Tempus Finis, an apocalyptic calamity.

During the invasion of Rubrum, Seven teams up with Ace and Jack to help Machina Kunagiri and Rem Tokimiya who were being overpowered by Qun'mi and her soldiers in Rubrum's Arena. She aids in summoning the Eidolon Odin to fight Qun'mi and her Dáinsleif. Impressed by the cadets' prowess, the cadets are officially enrolled to Akademeia and sent out to missions to reclaim the lost territories.

When the cadets are sent to sabotage the imperial magitek armor program they get orders to cease fire due to a newly wrought armistice mid-mission. Kurasame Susaya, the cadets' commanding officer, travels to the imperial capital as Chancellor Khalia Chival VI's aide and negotiates for the cadets' safety, and afterward explains the situation to them: the empire had proposed peace before the cadets' mission was underway, but they could not contact them in time to halt it. The cadets disagree with the treaty, positing that the empire has no right to ask for peace for being the initial aggressor, and Seven questions Kurasame more on his role in the events. They meet Queen Andoria who explains that peace is the Will of the Crystals, and that if the cadets oppose it, it would only lead to Tempus Finis. Yet, the cadets struggle accepting that what they have been fighting for is against the Crystal's will.

Seven is keen to others' emotions, and notices something is bothering Machina before many of the others do. She at first speculates it to be due to their hectic mission schedule, but while the cadets spend time in Ingram she notices him looking odd and asks what's wrong. Machina tells her it's none of her business. Seven talks with Cater about the latter's eerie sense of déjà vu, suggesting she is familiar with Ingram due to having seen pictures of it in the Akademeia library.

Queen Andoria is assassinated and Class Zero is blamed for it. The cadets are ambushed at the hotel and must make a hasty escape from the city, realizing they are unable to contact Central Command, raising the possibility they have been abandoned to fend for themselves. They face off against Celestia, Queen Andoria's ambassador, who, at first holds them culpable for the queen's death, but is convinced otherwise and helps the cadets escape the city to a deserted house in the old Lorica region. After an argument over Machina holding Class Zero culpable for his brother Izana's death, he marches off.

The cadets stay put overnight, and eventually Seven and Nine take over the watch duty. Seven speculates Machina had learned of his brother's death from the commandant whom she had seen him meet back in Ingram. She worries he may be ambushed while alone in the woods, and hopes for his return. Machina finally does so in the morning, and the cadets can move on as Deuce exclaims the COMM is working again and she has reached the dominion.

Kurasame organizes for the cadets to be rescued by airship and back in Akademeia tells them there will likely be an investigation, and implies the cadets switched off their COMM to avoid being contacted. The cadets find the accusations ridiculous, but soon find there are wild rumors circulating the academy on their supposed involvement in the assassination. Seven ponders that as much as the citizens supposedly now hate them, they are still eager to ask for help, and she can't say no to someone in need. She is determined to earn back the respect they had lost and to defend Mother's honor by being successful in the next operation.

After the cadets return from a mission to reclaim Eibon, they assemble in the classroom to hear their next orders from Kurasame, but Machina has gone missing. Kurasame explains to the rest of the cadets the upcoming battle plan against the joint Militesi-Concordian forces. Class Zero is to be sent with the Vermilion Bird Primus l'Cie Lord Zhuyu to fight off the Concordian dragons with an airship fleet, while Kurasame will accompany the rest of Rubrum's legionaries, as well as Akademeia cadets and trainees, to the Militesi border for Lady Caetuna to summon a Verboten Eidolon. Seven laments many trainees have asked for her help as they are to be sent to the front lines for the first time. Feeling culpable for the trainees' marching orders Seven thinks the least she can do is ensure they come back alive.

The cadets help Rubrum secure victory on the eastern front by defeating Shinryu Celestia. The western front is falling back and thus Class Zero is recalled as reinforcements to destroy the empire's crystal jammer allowing for Lady Caetuna to begin summoning Alexander for which Kurasame and the other cadets give their lives to complete the summoning. As the class is retreating they run into Gilgamesh and are forced into a battle. Cater becomes frustrated as Gilgamesh departs, but Seven urges everyone to hurry onwards. Alexander obliterates the Militesi forces, and Caetuna enters crystal stasis. Class Zero visits the numerous new graves in the Akademeia cemetery but cannot comprehend the losses as all memories of Kurasame as well as the others perished have been removed from them. Seven remarks that even if the deaths cannot sink in the memories of those who have passed live on deep inside them.

In the alternate ending caused by Arecia removing the crystals from Orience's history, Seven lives her life peacefully with the rest of the members in Class Zero. When Sice attempts to give Kurasame a love confession letter, Seven receives it instead by accident and feels flattered while considering a relationship with a flustered Sice.

Gameplay


Seven wields a whipblade in battle able to extend and contract, damaging enemies at both close and long range. Her fighting style is fluid and graceful, allowing her attacks to cover a wide area while involving many acrobatic moves which make her easy to use.

Seven is static when attacking since her whipblade has a wide range. Her attack action time gets longer the more combo she chains, but her attacks are fast and may cover a very wide area. They easily stagger enemies making an opening for other characters to attack as well. Her Foreflay attack (analog up) have more hits and longer range but are narrower, while her Whirlwhip attack (analog down) have less hits, slightly shorter attack radius but hit enemies around her. Her attacks get faster the longer she chains them. Her forward attack has a considerably lower damage. Her attacks usually deal critical damage, especially during the forward attack. Seven can easily shift between forward and wide attack from basic attacks.

Seven can initially use Snakebite, which allows her to "shoot" her whipblade at an enemy and sticking it at them to deal damage. When struck, she can move around while having her whipblade constantly at her target, but if she dodges or is staggered or knocked away while her whipblade is on an enemy, the whipblade will be retracted. While her whipblade is at her target, Seven can either pull herself towards the enemy (pressing the input again), or pull the enemy to her instantly (pressing the input while tilting the analog down). She can pull herself at any kind of enemy, but she cannot pull just any enemy to herself, which is affected by the size of the enemy (heavy enemies, such as Flan, cannot be pulled). Although, one can still try to pull an enemy to Seven, it will instead pull Seven to the target. If Seven learns the Livewire ability, she may send a powerful electricity (Thunder-elemental) through her struck whipblade allowing for easy exploitation of the Breaksight and Killsight, as they travel through her whipblade "lightning-fast". The Livewire ability is exceptional against the Militesi Empire, whose armies mostly consist of electronic arsenal, which are pretty much weak to the Thunder element.

Seven's other abilities, such as Elementalash, allow her to deal great damage with her whipblade. When the analog is neutral Seven smites with a Fire-elemental whipblade. When the analog is tilted up, Seven smites with an Ice-elemental whipblade. When the analog is tilted down, Seven smites with Lightning-elemental whipblade. The Sadistic Spikes ability allows Seven to strike the ground with her whipblade, creating a blast of spikes that inflicts Stop to enemies. Unlike other characters' abilities that inflict Stop (like Ace's Short Stop from his Cut Card ability, and Cater's Stop Bullet ability), Sadistic Spikes has a significantly higher chance to inflict stop, making it convenient against high-HP enemies, such as the Colossus, and even the larger Flan like the Focalor.

Seven can use both Drainlash and Osmoselash. She can dish out multiple strikes with her whipblade to drain HP or MP. Both abilities have short range, poor accuracy and can easily miss swift enemies.

The Diving Strike ability allows Seven to conjure a powerful energy with her whipblade in which it flies high before dive-bombing onto the target. It has strong homing, travels fast and can deal critical damage. It technically has no limit in range as long as it knows its target. Although it has unlimited range, it can still miss.

The key to her effectiveness requires well-timed evades. Well-timed hits are also vital for exploiting Killsight.

Equipment
Seven's exclusive accessory is the "Lace Leggings", which increases her Defense by 40 and grants Auto Regen status.


 * Whipblade
 * Silver Whipblade
 * Knight's Whipblade
 * Platinum Whipblade
 * Sleipnir Tail
 * Chain Whipblade
 * Wyvern Tail
 * Steel Snake
 * Mythril Whipblade
 * Wildfire Whipblade
 * Hoarfrost Whipblade
 * Whipblade
 * Rosethorn
 * Reginleif
 * Beastmaster
 * Brynhildr (ultimate weapon)

Support Personnel
Some Support Personnel characters in Final Fantasy Type-0 HD appear as Seven: Hiroaki Masukawa (Guitarist for Bump of Chicken), Hiroko Kawabe (QA Coordinator), Sayako Oozono (Level Designer), and Tomomi Iwakura (Project Manager).

Creation and Development
Seven wasn't among the popular playable characters for the PSP version of Final Fantasy Type-0, but as with all playable characters, her battle prowess has been enhanced for the HD remake making her swifter. The tweaks made have boosted Seven's popularity among Square Enix play testers compared to the original version.

Voice
Seven is voiced by Mayuko Aoki in the Japanese version. She shares her Japanese voice actress with Yuna from Final Fantasy X and Final Fantasy X-2, Shotgun (Female) from Last Order -Final Fantasy VII-, and Selphie Tilmitt in the  series.

She is voiced by Njarra Townsend in the English version.

Final Fantasy Type-0 HD Twitter Battle
Seven appears as a playable character in the Final Fantasy Type-0 HD Twitter Battle sponsored by Amazon. Her attacks are Whipblade and Blizzard.

Final Fantasy Trading Card Game
Seven has two cards in the Final Fantasy-themed Japan-exclusive trading card game published by Square Enix. Her cards are of the wind element.

Trivia

 * According to Sayoko Hoshino, texture designer for Final Fantasy Type-0, Seven's underwear is her favorite design of the game's characters. Seven wears shorts under her skirt.
 * Early in the game's development, Seven wore a red mantle like the other members of Class Zero.
 * Seven is the oldest member of Class Zero, discounting Machina and Rem, whose birthdays are unknown.
 * Although Seven is the only member to not wear her mantle for her regular and formal uniforms, Cater, Cinque, and Eight also do not wear their mantles for their summer uniforms.
 * According to the Type-0 Novel, Seven wants to build an orphanage for children who lost their parents in the war upon leaving Class Zero.