Missile (ability)

Missile is a recurring enemy ability and Blue Magic spell in the series. It oftentimes reduces the target's HP by a percentage, usually 75%.

Final Fantasy V
Missile is a Blue Magic spell that deals damage equal to 3/4 of the target's current HP while also inflicting Old. It costs 7 MP and its hit rate is 75%. It can be learned from the enemies Mecha Head, Motor Trap, and Prototype, as well as the bosses Soul Cannon, Gilgamesh, Enkidu, and Azulmagia.

Final Fantasy VI
Missile takes 3/4 off its target's current HP and inflicts Sap. However, it will miss if the target is immune to Instant Death. The player characters can use Magitek Missile when riding Magitek Armor to inflict non-elemental damage to a single target as well as Sap.

Final Fantasy X-2
Missile is an enemy attack used by Node A. It inflicts moderate non-elemental damage to one party member.

Dissidia Final Fantasy
Missile is a Story Mode ability which deals 20 - 50% damage to one enemy.

Dissidia 012 Final Fantasy
Missile is an HP attack for Gilgamesh. It fires a large rocket that homes in on opponents and explodes over a large radius. When Gilgamesh is in EX Mode, he fires two rockets. Gilgamesh learns Missile at Level 36, and it requires 30 CP to equip and 130 AP to master.