Fear (ability)

Fear is a recurring ability in the series. In earlier games, it attempted to force the enemy to flee from battle.

Final Fantasy
Fear, also known as FEAR in the NES release, is a level 4 White Magic spell which attempts to drive all enemies away. It has a rather low success rate.

The spell can be bought at Elfheim and can be learned by the White Mage and White Wizard job classes. In the GBA/PSP/iOS releases it costs 10 MP to cast.

Final Fantasy II
Fear is a White Magic spell which increases the chances that one or all enemies will flee in the next round. The success rate increases with the level of the spell. Any character can learn Fear by having them use the Fear Tome (called the Fear Scroll in the Origins release).

Final Fantasy III
In the original Famicon version of Final Fantasy III, Bards have access to the Scare command, which decreases the enemies' hit rate (much like Slow in Final Fantasy and Final Fantasy II), as well as making them more likely to flee from battle. Scare is not present in the DS, iOS or Android remakes.

Final Fantasy VI
Fear is an enemy-only ability, used by the upgraded Skull Dragon at the Dragon's Den. It merely inflicts the Zombie status on one target.

Final Fantasy XII
Fear is an enemy-only ability in Final Fantasy XII, it depletes one character's MP by 75%. It used mainly by Entite-type enemies. A stronger version, namely Fearga, depletes 95% of all targets' MP in range.

Final Fantasy XIV
Mass Fear was an unused Thaumaturge spell. The spell's description was "Causes the target to flee." Details on how exactly this would have worked may remain forever unknown, as the spell's existence predates both the radical changes made to the mage jobs at the hands of the new director as well as the change to A Realm Reborn.

Bravely Default: Flying Fairy
Fear is a level 4 black magic costing 5 MP to cast. It inflicts Fear status on one target, preventing it from using the Brave or Default commands.