Narshe

Narshe is a city in Final Fantasy VI. It is a coal mining town at the northern edge of the world. It is run by an Elder. Moogles such as Mog and a sasquatch live deep within the mines. It also has a classroom where players can learn the basics of the game.

World of Balance
On the eve of the adventure, Narshe is a neutral city that strives to keep the war between the Empire and the Returners away. However, the miners dug up a frozen Esper one day. The Empire quickly found out about this, and sent Terra, Vicks and Wedge there to investigate. The Narshe guards were furious at this and tried to stop them. However, they failed to do so. Despite this, the Esper managed to kill Vicks and Wedge and free Terra from Imperial control. Terra was rescued by Arvis, a Returner living in Narshe who helped her escape. However, the guards caught up to her and cornered her in the mines. Locke Cole, a Thief, along with Mog and ten other Moogles, rescued her, and Locke took her out of Narshe.

Meanwhile, Arvis was trying to get Narshe on the side of the Returners, but the Elder was heasitant as Narshe would be no match for the Empire. Banon, the leader of the Returners, tried to convince the Elder that the Empire was going to attack anyway due to the Esper being dug up, but the Elder was not convinced until the Empire actually attempetd an invasion of Narshe. The Returners helped fend off the invasion.

Afterwards, Banon and Arvis continued to convince the Elder to go to war, and succeeded. After the player party returns to Narshe, a plan is devised to attack Vector, in which the Narshe guards and Returners would invade from the north, and Terra would send a plea for help to the Espers to attack from the east. The plan worked.

A sidequest can be undertaken involving Mog and Lone Wolf the Pickpocket after acquiring the Blackjack. Lone Wolf attempts to steal a treasure from the house in Narshe with all the treasure chests, and the player party can chase him all the way up to the cliffs where Tritoch is. Lone Wolf holds Mog prisoner, and warns the party not to take another step closer. However, the ground shakes and Lone Wolf and Mog fall off the cliff. The player can choose to either rescue Lone Wolf and win a Gold Hairpin or rescue Mog and have him join the party.

In town

 * Elixir (2X)
 * Tonic
 * Sleeping Bag
 * Tincture
 * Thiefknife
 * Hyper Wrist
 * Sneak Ring
 * Wall Ring
 * Earrings
 * Monster-in-a-box: Fight Lobo for nothing

In the mines

 * Fenix Down (becomes Pod Bracelet in the WOR)
 * Sleeping Bag (becomes Elixir in the WOR)
 * Rune Edge (becomes Ribbon in the WOR)

World of Ruin
Narshe has been completely destroyed by Kefka's Light of Judgement. Monsters roam the streets, and all have abandoned and locked their doors. However, there are still things to do. Locke can pick the locks on each door, and enter each building. In the Weapon Shop, the owner has discovered a piece of Magicite known as Ragnarok. He offers to forge it into a sword, and the player can choose whether or not to take the sword or the Magicite. A sick man in another house gives up his Cursed Shield.

In the mines, Mog has returned to his cave, and talking to him has him rejoin the party. Also, travelling to the snow fields allows players to meet and fight the Ice Dragon, one of the eight dragons. If the player continues on, he or she can fight Tritoch and acquire it as Magicite. This opens up a cliff to a new cave, where one can find the Magicite Terrato and Umaro. After fighting Umaro, talking to him with Mog in the party recruits him.

Umaro's Cave

 * X-Ether
 * Gauntlet
 * Monster-in-a-box: Fight Pugs X3 for a Minerva