Magicite

Magicite is the name of magical stones in several Final Fantasy games. They usually contain a great deal of magical energies in them, that can be extracted by anybody.

Final Fantasy VI


Magicite is what remains of Espers after they die in Final Fantasy VI. In order for the magical power of an Esper to be fully drained, an Esper must be transformed into magicite. The Esper's soul remains anchored to the Magicite, and can communicate from it and also temporarily summoned back into their living incarnation.

Using Magicite
To use Magicite, it must be equipped via the menu option "Skills" (abilities in the GBA version). A list of spells that the Magicite teaches is shown when it is equipped. The equipped Magicite can also be summoned once per battle. After a battle, when Magicite is equipped, the party will gain anywhere between 1 and 10 Magic Points. This amount is then multiplied by the learning rate of each spell in the Esper. For example, Ramuh teaches Thunder at a rate of X10, Poison at a rate of X5, and Thundara at a rate of X2. If 2 Magic Points are gained after a battle, Bolt really gains 20, Poison really gains 10, and Thundara really gains 4. Once a spell has 100 Magic Points, it is learned and can be cast at will. Also, some Magicite gives bonus stat boosts if it is equipped when a character levels up. For example Ramuh gives +1 Stamina and Ifrit +1 Strength.

Final Fantasy XI
Magicite is a type of crystal deposit growing where the Crystal Lines cross through the interior of the beastmen strongholds. These magicite deposits were being harvested in order to resurrect the Shadow Lord.

There also exists a "Black Magicite," an exotic black crystal found in the Northlands that was stored at the Tavnazia Cathedral as an artifact called the "Star of Tavnazia."

Final Fantasy XII
In Final Fantasy XII, Magicite is a magical stone containing high amounts of mist. It is with this mist that anyone holding it can extract magic. While the player can't equip Magicite, they can sell it as loot. There are two additional subsets of Magicite: Nethicite, which can absorb Mist, and Auracite, which has the ability to summon monsters, much like regular Magicite in Final Fantasy VI.

Final Fantasy Crystal Chronicles
In Final Fantasy Crystal Chronicles, orbs of magicite are magical stones that are found in treasure chests or dropped by many monsters when they die. Equipping them in action slots allows the characters to cast spells. Magicite itself is temporary; while a player can cast that spell as many times as they would like as long as it is equipped, the orbs will not be retained to other levels. There are rings that can be acquired which are permanent additions to the player's inventory.

In a single-player game, a player can fuse magicite alone or with the help of Mog to create more powerful spells, while in multiplayer-games, two or more players must combine their spells to create larger spells. Single-player mode allows multiple orbs of magicite to link together; multiplayer-games removes this option, requiring each character to overlap their casting ring in order to form the new spell. This does open the possibility for circumventing some combinations with proper timing, i.e. two Fire spells casting Firaga, as well as creating problematic combinations by miscasting a spell due to improper timing, i.e. switching Slow with Holy.

While fusing, any ring can take the place of its spell's magicite orb. In single-player mode, some spells (Curaga, Graviga) are unable to be fused. In multiplayer-mode, to fuse a weapon with a spell requires the focus attack's and spell's rings to match rather than combining the orb with the weapon.

Final Fantasy Crystal Chronicles: Ring of Fates
In Final Fantasy Crystal Chronicles: Ring of Fates, Magicite stays the same in appearance as round magical stones and can still be fused to cast stronger spells but work a little differently. Unlike in the previous Crystal Chronicles game, magicite can be taken with the character and used in the next dungeon. They can also be purchased from a Magicite Store in Rebena Te Ra. In the previous game each Magicite can be used more then once before disappearing, but in this game each stone can only be used once. In the beginning only 10 of each type of Magicite can be carried by a character, excluding the Raise Magicite which is 4 when beginning. Pockets can be found or purchased to carry more Magicite with the limit being 99.

Magicite is still fused through characters combining their spells but as they level up the character will be able to pile more onto an area to cast a spell. The lock last for a couple of seconds and during this time the character can cast another spell to fuse with the one still locked onto an area.

Players can also steal a magic pile from enemies. When an enemy is a casting a spell, the player can move their target ring onto the enemies and if done right will now have control over it. This wont work if the pile doesn't create a combination spell.

There is also a Plus-One effect. If the target rings match up perfectly, the center will turn red with blue electricity around it. This will add +1 to the spell being casted.