Chocobo Knight (Tactics A2)


 * For the recurring Chocobo Knights, see Chocobo Knights.



Chocobo Knight is a job in Final Fantasy Tactics A2: Grimoire of the Rift, exclusive to Moogles. Able to tame Chocobos, these knights can capture a Chocobo during battle, ride it as a steed and use the Chocobo's abilities, such as Choco Meteor, until it dies. Even if reraised or petrified, you will still lose your mounted Chocobo.

Although Chocobo Knights have no innate abilities and limited stat growth, their speed growth is unmatched and they are capable of wielding any type of non-ranged weapon. They are also able to wield Spears, which allows them to attack up to two tiles away. However, when riding a Chocobo, the knight will use only its base physical power for attacks (with few exceptions). They are able to ride different colored Chocobos, with each color giving the knight different abilities (though some are shared among all colors). Although they can use the Chocobo's abilities when mounted, they cannot use any secondary A-abilities (e.g. Onslaught, Thievery and so on) while doing so. When a Chocobo Knight mounts a Chocobo, the name of the job will change according to the Chocobo's color; eg. mounting a Black Chocobo changes a Chocobo Knight's job to Black Rider. In order to capture a Chocobo, the Chocobo's HP must fall below Critical status. It can then be mounted by a Chocobo Knight. A Chocobo cannot be mounted if it is inflicted with any debuffs (such as Berserk). This means they can still be mounted through buffs, such as Protect or Shell. With the additional height from their mounts, Chocobo Riders can enter water with out the aid of Winged Shoes. However, a Chocobo cannot be mounted while it is standing in water.

Regular attack and Choco Beak act solely on attack power. Choco Meteor, Choco Cure and Choco Flame are affected by magic power, and can be increased in power by staves such as the Heretic's Rod, but Choco Flame can also be somewhat affected by the weapon's attack power. It is also good to know that Choco Flame ignores target's resistance.

Neither Hurdy nor Montblanc can become a Chocobo Knight, due to their unique sprites. According to Gurdy's section at Hurdy's side story, Montblanc couldn't ride on a Chocobo. Hurdy says that he could ride a chocobo, but has a policy against it.

Requirements

 * To Unlock: Complete "Popocho's Chocobos"
 * To Use: Master 2 Animist A-Abilities

Stats
* The Black Rider is a flying unit, so its Jump stat is irrelevant.

Note: If the rider is wearing armor that gives protection to Water, Lightning or Holy, the weakness to the element will be overwritten by the specific strength of resistance of the armor. (Half Damage/Immune/Absorb)

Chococraft
''The Chocobo Knight has the powers of mount at his command.