Final Fantasy IX weapons

The following is a list of weapons in Final Fantasy IX.

The original game was released on four discs for the PlayStation. The later digital releases do not have distinct "parts" like this. However, some equipment pieces are only available within certain times, and on which "disc" they are available is still used for this article.
 * Disc 1 ends at the boss battles in Burmecia.
 * Disc 2 ends at the battle outside the Iifa Tree involving the Alexandrian navy.
 * Disc 3 ends upon gaining the Invincible airship (although the point of no return is going through the Shimmering Island).
 * Disc 4 is the endgame.

Daggers
Daggers can be used by Zidane, and can inflict their innate status effects with the support ability Add Status. Soul Blade will always miss while Zidane is equipped with daggers.

The damage dealt by daggers is determined as follows:
 * $$Base = Attack - Enemy Defense$$
 * $$Bonus = Strength + RndMOD ([(Level + Strength) / 8] + 1)$$
 * $$Damage = Base * Bonus$$

Thief swords
Thief swords can only be used by Zidane. They can only inflict their innate status effects with the Soul Blade ability. Add Status does not work with them.

The damage dealt by thief swords is determined as follows:
 * $$Base = Attack - Enemy Defense$$
 * $$Bonus = [(Strength + Spirit) / 2] + RndMOD ([(Level + Strength) / 8] + 1)$$
 * $$Damage = Base * Bonus$$

Rods
Rod can only be used by Dagger.

The damage dealt by rods is determined as follows:
 * $$Base = Attack - Enemy Defense$$
 * $$Bonus = Strength + RndMOD ([(Level + Strength) / 8] + 1)$$
 * $$Damage = Base * Bonus$$

Rackets
Rackets can only be used by Dagger and Eiko. They are ranged weapons and deal full damage from the back row.

The damage dealt by rackets is determined as follows:
 * $$Base = Attack - Enemy Defense$$
 * $$Bonus = [(Stregnth + Speed) / 2] + RndMOD ([(Level + Strength) / 8] + 1)$$
 * $$Damage = Base * Bonus$$

Flutes
Flutes can only be used by Eiko.

The damage dealt by flutes is determined as follows:
 * $$Base = Attack - Enemy Defense$$
 * $$Bonus = Strength + RndMOD ([(Level + Strength) / 8] + 1)$$
 * $$Damage = Base * Bonus$$

Swords
Swords can only be used by Steiner, Blank, and Marcus.

The damage dealt by swords is determined as follows:
 * $$Base = Attack - Enemy Defense$$
 * $$Bonus = Strength + RndMOD ([(Level + Strength) / 8] + 1)$$
 * $$Damage = Base * Bonus$$

Knight swords
Knight swords can only be used by Steiner except for Save the Queen, which is exclusive to Beatrix.

The damage dealt by thief swords is determined as follows:
 * $$Base = Attack - Enemy Defense$$
 * $$Bonus = [(Strength + Spirit) / 2] + RndMOD ([(Level + Strength) / 8] + 1)$$
 * $$Damage = Base * Bonus$$

However, Save the Queen's damage is determined as follows:
 * $$Base = (Attack + Level) - Enemy Defense$$
 * $$Bonus = Strength + RndMOD ([(Level + Strength) / 8] + 1)$$
 * $$Damage = Base * Bonus$$

Staves
Staves can only be used by Vivi.

The damage dealt by staves is determined as follows:
 * $$Base = Attack - Enemy Defense$$
 * $$Bonus = Strength + RndMOD ([(Level + Strength) / 8] + 1)$$
 * $$Damage = Base * Bonus$$

Spears
Spears can only be used by Freya.

The damage dealt by spears is determined as follows:
 * $$Base = Attack - Enemy Defense$$
 * $$Bonus = Strength + RndMOD ([(Level + Strength) / 8] + 1)$$
 * $$Damage = Base * Bonus$$

Forks
Forks can only be used by Quina. Forks deal damage more randomly and are impacted by row placement.

The damage dealt by forks is determined as follows:
 * $$Base = Attack - Enemy Defense$$
 * $$Bonus = ((Rnd MOD (1 + Strength - 1)) + 1) + Rnd MOD [(Lvl + Strength) / 8]$$
 * $$Damage = Base * Bonus$$

Claws
Claws can only be used by Amarant.

The damage dealt by claws is determined as follows:
 * $$Base = Attack - Enemy Defense$$
 * $$Bonus = Strength + RndMOD ([(Level + Strength) / 8] + 1)$$
 * $$Damage = Base * Bonus$$

Throwing weapons
Throwing weapons are only usable through Amarant's Throw command. These weapons are not equippable.

Hammers
Hammers can only be used by Cinna.

The damage dealt by hammers is determined as follows:
 * $$Base = Attack - Enemy Defense$$
 * $$Bonus = ((Rnd MOD (1 + Strength - 1)) + 1) + Rnd MOD [(Lvl + Strength) / 8]$$
 * $$Damage = Base * Bonus$$

Final Fantasy Record Keeper

 * Weapons