Labyrinth (Dissidia 012)

The Labyrinth is a gameplay mode in Dissidia 012 Final Fantasy. It is unlocked by completing the Main Scenario 013 in Story Mode. The Labyrinth can be considered a modified version of the Duel Colosseum from the previous game, as it reuses the system of cards and medals. However, it went under a series of changes. Contrarily to the Colosseum, however, it does not award better items (those are mostly gathered in the final Story mode), and is only a challenge to the player.

Floors
The Labyrinth is split in many floors, grouped in various Corridors. The corridors have a name usually implying what kind of cards can be found inside. Once Labyrinth mode is chosen, the player has to choose a character with whom to start the run in the Labyrinth. The player is then showed a map of the area in the Labyrinth that was already uncovered ; on the map, a few starting points are marked by green flags. The player can select any unlocked starting points and begin hi run through the Labyrinth. The map can be brought up again at any moment outside of battle by pressing Select ; however, the starting point cannot be chosen again.

Labyrinth screen
While in a Floor, the screen displays those datas :
 * Wins, Points, and Match - Displayed in the upper-right corner. Wins refers to how many opponents the player has defeated during their current Colosseum run, while Points refers to the score the player has earned fighting - points only applies to certain Accomplishments and otherwise is just a high score function. More points are given for defeating stronger opponents. The Match # displays the total number of opponents fought.
 * Current floor and remaining cards - Displayed right below the previous. This shows which floor the player is currently in, and how many cards remain in this floor
 * Character Stats - Displays in the upper-left corner. Shows the player's party, and the party's first character's EX Gauge, HP, and level.
 * Card Luck - Card Luck is displayed next to the stats for the character. Card luck can increase up to five stars, with higher luck generally increasing the chances of better cards appearing - rarer Treasure Cards, Enemy Cards worth more medals, and Secret Cards, are more likely to appear with higher card luck. Card luck increases by fighting enemies or with certain Job Cards.
 * Card Data - shown above the hand. When an Enemy Card is highlighted, displays the enemy's name, level, the arena they are fought in, their strength level, Rules, and how many medals will be won or lost depending on if the player defeats them or not. When a Treasure Card is highlighted, displays the item's name, its description, how many of the item the player has, and its cost. When a Job Card is highlighted, displays the card's name and effects.
 * Hand - Shown along in the lower-left. The current cards in the player's hand are displayed on a blue background. When a card is used normally, all other cards currently in the hand are discarded and new cards replace them from the right. The player can only see the back of the cards not in their hand, which only identify them as a Treasure, Enemy or Job card - the exact stats of cards coming up are not shown until the cards are in the hand. How many cards are in the hand depends on the current floor and whether or not Knight Job Cards are in play.
 * Job Cards - Shown on the right side of the screen. The three Job Cards the player currently has. Highlighted Job Cards are those with ongoing effects, shaded Job Cards are those that only function when first used.

Cards
Cards are chosen from the hand and have various effects. Cards are divided into Enemy Cards, Treasure Cards, Job Cards, Party Cards, Gate cards and Goals. When the player chooses to fight an Enemy Card, they battle that enemy in the shown arena. If the player is victorious, they win an amount of medals, the other cards in the hand are discarded, and new cards cycle into the hand. The player may choose to spend medals on Treasure Cards in-between fights, or to select any Job Cards in the hand. When the player loses a battle, their Card Luck decreases and the current party member is KO'ed until revived through the Bard Job Card. If all party members are KO'ed, the game is over.

Enemy Cards
Selecting an Enemy Card will pit the player against the shown enemy. The amount of medals won increases according to the strength of the Enemy Card. There are three subsets of Enemy Card: Boss Cards are gold in color and always have high strength and reward many medals. However, Boss Cards are not discarded from the hand when another card is played and will remain in the hand until fought. Secret Cards are enemy cards with usually higher strength, and do not award a predetermined number of medals - defeating them will double the player's medals. Finally, Party battle cards are indicated by a symbol of two crossed swords. They are formed of a party of enemies that the player must defeat. If the player has a party as large or larger than the enemy's, they can choose to fight using Round-Robin or Tournament rules ; otherwise, they will be forced to use Tournament rules. Party battle cards are not discarded, just like Boss battles cards.

The level of all Enemy cards is always based on the player's : a card actually only has a modifier (ranging apparently from -20 and +30) applied to the player's own level. If a player switches for a character that has a low level and the modifier is a negative above the level, the enemy will be level one and the award in medals will usually raise. In the case of party battles, the level also change accordingly to which character fights which enemy.

Treasure Cards
Treasure cards offer players items or equipment at the cost of some of their medals. The items offered vary on which corridor the player is currently in. When the player enters the Labyrinth, he cannot use his own equipment, thus trasures give them an opportunity at gaining equipment for their characters. Most items found in treasures are not kept ; trade accessories can be used in the shop, however. Also, since the player only gains 1 gil per battle no matter what, items gained multiple times should be sold to claim better items in the shop.

Job Cards
Job Cards give special effects that affect what cards appear in the hand. Some are one-time uses, others remain in effect until discarded. Job Cards automatically cycle out of play when the player already has three in play - the Job Card on the left will be removed to make way for the next card. A subset of Job Cards are the Status Cards, which negatively effect the player as long as they remain in play. Like normal Job Cards they can also be cycled out of play to negate their effects. Some Job Cards have their effects stack, while others do not.

Party Cards
Party Cards are marked by a distinct light blue color. Party cards show a character : if the card is played, the character can be either added to the party (if it is not full yet) or be added as an Assist character. Assist characters, however, are only helping for the current floor. If the party is full, the character is automatically added as an Assist.

Doors
Doors, if picked, lead the player to another Floor in the Labyrinth. The player sees which floor the door leads to. Some doors are locked ; usually, the condition to unlocking it is also showed in the card description. On the left to the card description, keys are displayed ; the amount of keys shows how many times the player has to fulfill the condition to effectively unlock the door. Golden doors may also appear, generally leading to special corridors ; their condition to open is sometimes hidden from the player.