Prishe



Prishe (プリッシュ) is a non-player character from Final Fantasy XI. She is an Elvaan woman who has lived in the Tavnazian Safehold after her home in the once prosperous Tavnazian Marquisate was destroyed. She is the main character in the Chains of Promathia expansion, whom the storyline revolves around. She is a tomboy who is well known for swearing profusely. Her Job class is the unique combination of a White Mage and a Monk.

Appearance and Personality
When first encountered, Prishe is revealed to be tomboyish, confident, loud, no-nonsense, impatient, excitable, easily agitated, and foulmouthed. Despite this, there are times when she can become depressed, such as during revelations about her destiny, and the prospect of her immortality, even uncharacteristically shedding tears about it at the end of Chains of Promathia.

This has led her to become very self-sacrificing, believing her life is of little worth. This is a great contrast to characters such as Kuja and Xande, who upon realizing their impending mortality, were unable to handle it and committed heinous acts.

Story
Prishe was born an unknown amount of time before present-time Vana'diel, and raised in the Tavnazia Cathedral. As a child, she was believed to have a special destiny. Later, during her baptism by the Eye of Altana, darkness inside of her crystallized, forming a solid crystal on her chest.

Since this day, she has not aged a day, injuries that would kill most people did little to her, and monsters seemed to stay away from her. This earned her the title of "that detestable child", or "the abhorrent one", leading her to be hated by many since then, and was locked away, and prevented from leaving the cathedral.

After her accident, she met Cardinal Mildaurion, who gave Prishe an amulet, which true purpose of the artifact so that Mildaurion could control her thought, one that she would wear everyday for years to come. She allowed Prishe outside of the cathedral for short periods of time and trained her as one of Tavnazia's theologian. During one of her trips, she met a young Ulmia, who earlier was unable to make it into the cathedral's choir due to stage fright, and cheered her up. Later, during the fall of Tavnazia during the Crystal War, Prishe helped many people escape the city's ruin to what would be later known as Tavnazian Safehold. During the next twenty years, she would protect the Safehold from Beastmen who were on the island, and gradually people forgot about her as "the abhorrent one".

During the course of Chains of Promathia, Prishe spends most of her time on her own, often going ahead of the player to accomplish various goals such as finding an airship to go back home, or running away from The Sin Hunters who want to capture her because of her connection of the Cardinal, whose at that time a controversial figure, and her Magicite.

While wandering San d'Oria, she is attacked and her amulet is stolen. Unconscious, her dream-self is transported to the realm of Diabolos, and here she encounters Selh'teus, and learns about the Keeper of the Apocalypse, a person who will usher in Promathia into Vana'diel, so that he could destroy it.

In the later parts of the storyline, she searches for the Star of Tavnazia, a precious magicite that had been placed in the cathedral, but was lost during the Crystal War, before running off again.

At several points in the campaign, various clues point to Prishe being the Keeper of the Apocalypse, something that she accepts without question, though Bahamut tells her she is not the Keeper.

In the final chapter of the story, Prishe helps the player and Selh'teus fight against Promathia, and deals a major strike against him by shattering his barriers with her dropkick and throwing the Star of Tavnazia into his face, hoping that it will send some of his power to the Mothercrystals and weaken him.

At the end, when Tavnazia finally has Jeuno's total support for its rebuilt, Prishe is said to be groomed as Tavnazia Cathedral's next Cardinal. But still as rowdy as ever, she often slacks off from her training and runs off for her 'workouts', as she puts it, which she spends looking over the Safehold from nearby hills. she tells the player her views of eternal life, just before the crystal in her chest vanishes, making her mortal again. Shedding joyful tears, she comments that mortal life is 'troublesome', before happily running away.

She appears again in Apocalypse Nigh, where she acts polite and timid, saying that this is how she really acts now that she is mortal, though Ulmia tells her to 'stop fooling around'. Prishe, now assuming her normal personality, says that she wanted to 'spice up' her reunion with the player.

She is present during the battles against the Zilart and the Shadow Lord, protecting Ulmia from them. She also witnesses Lion appearing, and says that she had seen her in her dreams, then tells the player to keep the promise they made to Lion.

Near the end of the Abyssea add-on scenarios, the player meets the Abyssea version of Prishe. It is revealed that in her universe, she is the sole survivor of the battle against Promathia, whom had absorbed Abyssea version of player character and other NPCs, ascending to becoming the dragon Shinryu.

Missions and Quests
Involved in Missions:
 * Promathia Mission 2-3: Distant Beliefs
 * Promathia Mission 2-4: An Eternal Melody
 * Promathia Mission 2-5: Ancient Vows
 * Promathia Mission 3-1: Call of the Wyrmking
 * Promathia Mission 3-2: Vessel Without a Captain
 * Promathia Mission 3-5: Darkness Named
 * Promathia Mission 4-1: Sheltering Doubt
 * Promathia Mission 4-3: The Secrets of Worship
 * Promathia Mission 4-4: Slanderous Utterings
 * Promathia Mission 5-1: The Enduring Tumult of War
 * Promathia Mission 5-2: Desires of Emptiness
 * Promathia Mission 5-3: Three Paths - Where Messengers Gather (Ulmia's Path)
 * Promathia Mission 6-1: For Whom the Verse is Sung
 * Promathia Mission 6-3: More Questions Than Answers
 * Promathia Mission 7-1: Chains and Bonds
 * Promathia Mission 8-2: A Fate Decided
 * Promathia Mission 8-3: When Angels Fall
 * Promathia Mission 8-4: Dawn

Involved in Missions:
 * Storms of Fate
 * Apocalypse Nigh

Dissidia 012 Final Fantasy


Prishe appears as a secret playable character in Dissidia 012 Final Fantasy. She does not appear in the main storyline, and is exclusive to the Reports. In a past cycle of the war she regularly explored World B under the pretense of "patrolling" in order to get out of Order's Sanctuary and away from Shantotto. It is on one such patrol that she finds the Warrior of Light, appearing as a confused new entity in the world.

Garland also finds the Warrior, and he and Prishe battle to see which god he will serve. Prishe prevails and takes the Warrior to Cosmos to become one of her warriors. When the Warrior tells Prishe he has no name, Prishe comes up with a name for him, but the player never hears it. By the time of the 12th cycle Prishe has vanished and the Warrior has forgotten her, but retains the faint memory of someone calling him by name.

Prishe's first alternate outfit is a palette swap of her base outfit that gives Prishe a white jacket and black skirt and slacks. Her second alternate outfit is based on the Sunbreeze Festival's "Magna Top", giving her a blue and brown skirt over her slacks and a blue bikini top.

Theatrhythm Final Fantasy
Prishe appears as a playable sub-character in Theatrhythm, obtained by collecting eight Purple Crystal Shards by defeating Dark Note bosses.

Final Fantasy Brigade
Prishe is present in Final Fantasy Brigade, and with her, her signature abilities Auroral Uppercut and Nullifying Dropkick.

Final Fantasy Trading Card Game
Prishe appears as a card in the Final Fantasy Trading Card Game. It displays her Dissidia artwork.