Sage Knowledge 27-52

This is a list of Sage Knowledge from piece 27-52. You may also wish to read pieces 1-26 and 53-78.

SK 29: Ivalice
Gained by defeating monsters by the name of Sleipnir "The region consisting of the three continents of Valendia, Ordalia, and Kerwon, blessed throughout with verdant natural landscapes and climatic conditions supporting a great variety of life. Regional climate trends are thought to be determined largely by the density of Mist present in the air, though this correlation is as yet now well understood. Many humanoids call Ivalice home, each belonging to a distinct cultural sphere. By far, most prevalent of these are the humes, and it is around the civilization that affairs throughout the rest of the world revolve."

SK 30: Ordalia
Gained by defeating monsters by the name of Urstrix "Continent on the western edge of Ivalice. The vast plains in the interior are home to the great Rozarrian Empire. To the east of Rozarria the land is arid and largely desert. The Galtean Peninsula on the eastern portion of the continent is a crossroads connecting to Valendia and Kerwon both, and a strategic prize sought by empire and kingdom alike. Though Dalmasca controlled the peninsula for the last several hundred years, it was lost to the Archadian Empire in an invasion two years past."

SK 34: Kingdom of Dalmasca
Gained by defeating monsters by the name of Ichthon. "A small kingdom comprising the lands around the city of Rabanastre, governing a portion of the Galtean Peninsula. While its territories are small, its situation at the crossroads of three continents enabled to prosper as a center for trade. More than 700 years are marked in the charts of history since her founding, yet many are the armies that have sought to clame her cultural richness and strategic importance. Upon her defeat to Archadia in the invasion of 704, her lands were placed under direct control of the empire."

SK 38: Jagd
Gained by defeating monsters by the name of Lesser Chimera "Regions of Mist-laden winds and migicite-rich soul, precluding the proper operation of skystone. Shifts in weather have been known to make jagd where once there was none, though the reverse has never been recorded by the chroniclers of such things. As airships cannot operate in jagd, no such region is under the control of a major country, making the jagds lawless, perilous places."

SK 40: Lowtown
Gained by defeating monsters by the name of Hyena "Lowtown lies, as its name would suggest, beneath the city streets of Rabanastre. Great pillars standing throughout Lowtown support the soaring edifices above. Prior to the war with Archadia, many merchants used Lowtown as a place to store foodstuffs and wares for sale. With the defeat and occupation by Archadia, many of the former residents of upper Rabanastre were relocated here, leading to its gradual transforming into a residential area. No natural light shines on Lowtown, save where there are passages to the streets above, making it perpetually gloomy. Many orphans from the war have adopted Lowtown as their new home."

SK 41: Royal Palace
Gained by defeating monsters by the name of Garchimacera "A short walk north from the center of Rabanastre will lead you to the gates of the royal palace. Before the war with Archadia, this magnificent structure was home to the Dalmascan royal family, and barracks to the order of knights that served them. It is currently employed as a living quarters and apartments by the recently appointed consul from Archadia. The palace itself was built several centuries ago and has since been home to many Dalmascan monarchs, King Raminas being the most recent. Numerous additions have been made to the palace over the course of its long history (the Royal City of Rabanastre having several times fallen under the control of foreign powers through invasion), but the overall bearing of its architecture is true to the original Galtean design. Within the palace are secre chambers containing documents and treasures belonging to the royal family. Few who live beyond the palace walls know how they may be found."

SK 42: Garamsythe Waterway
Gained by defeating monsters by the name of Gigantoad "An underground waterway running deep beneath the Royal City of Rabanastre. Built and rebuilt over the centuries, no one alive knows all of its labyrinthine ways. Some are said to lead even to the royal palace. There are stairs leading down to the waterway in Lowtown, but they are normally barred to keep unwelcome visitors down in the sewers where they belong."

SK 43: Nalbina Fortress
Gained by defeating monsters by the name of Dive Talon "''A fortress built on an oasis located between the old kingdoms of Dalmasca and Nabradia. Defended by high ridges and barren sands, long it stood firm against generations of aggressors. Nalbina Fortress and the merchant town that sprung up in its shadow made the area a focal point for local commerce. the treaty to end hostilities in the war with Archadia was signed at Nablina, yet immediately after the signing, the Dalmascan king was slain, and as a result, the Kingdom of Dalmasca came under complete Archadian Imperial rule. In the two years since the war and occupation by Archadian forces, the fortress has become a key strategic stronghold against the distant, yet ever-threatening, Rozarrian Empire. Works continue to this day to repair the damage which the fortress suffered during the war. Recently, markets where antiques and rarities can readily be had have sprung up in the outer wards of the fortress, taking advantage of the steady flow of traffic which passes through this midpoint between Ranastre and Nabudis. It is this pivotal location that gives the fortress its unique character. Many are the travelers who visit Nabina Fortress to witness this ever-booming oasis that refuses to silt over in neglect, or crumble before the blistering winds of war.''"

SK 44: Nalbina Fortress and Dungeons
Gained by defeating monsters by the name of Suriander "A great dungeon, created when the Archadian army sealed off the lower levels of Nalbina Fortress. Originally a complex lowtown region. In addition to the usual collection of petty thieves and murderers, its inmates include political dissenters and prisoners of war from the Dalmascan and Nabradian armies, all thrown together without discrimination, separation, or order. An oubliette has been created in the depths of the fortress to hold those prisoners whose cases await judgment before the Court of Archadia."

SK 45: Barheim Passage
Gained by defeating monsters by the name of Bomb "An underground passage beneath the fortress at Nalbina. Originally a railway to carry goods into the fortress, the passage was closed with the introduction of airships as the primary means of transport. The abandoned railway line is now rife with Mist, and the dwelling place of many fell beasts."

SK 46: Dalmasca Estersand
Gained by defeating monsters by the name of Wolf "One of the large desert regions of Dalmasca, located to the east of Rabanastre. Rife with all manner of monstrous beasts, it regular plays host to hunts organized within the city. What settlements there are line the banks of the River Nibra, a vibrant blue vein running through the heart of the sands, wherein can be found ferries for the conveyance of travelers and goods across her flow. Many merchants make a good point of stopping in the villages to trade on there way to and from Rabanastre."

SK 47: Dalmasca Westersand
Gained by defeating monsters by the name of Cockatrice "One of the vast deserts of the Dalmascan region situated to the west of Rabanastre. Few roads pass through this waste, and as such it is little frequented by merchants. In Dalmasca Westersand, the sandstorms are more greatly feared than the beasts; so much so, in fact, that whole societies of natural philosophers in Rabanastre devote themselves to their study."

SK 48: Giza Plains
Gained by defeating monsters by the name of Happy Bunny "'A vast savannah spreading to the south of the Royal City of Rabanastre, the environs of which vary drastically between dry and rainy seasons. Large dark crystals lie scattered here and there across the savannah. During the dry, they absorb the suns radiance and glow with an auric brilliance. A village of nomadic herders is located near the middle of the grasslands. During the rains, the villagers relocate to the mountains. While the reside in the grasslands, the menfolk rarely return from their hurding, leaving the women and children to their own devices in the village. These nomads know the art of capturing the energy of the dark crystals in chunks of migicite, called sunstone, which they then bring to market to sell. The animals by which they make their living are primarely of cockatrice stock."

SK 49: Ogir-Yensa Sandsea
Gained by defeating monsters by the name of Alraune "A desert region in the west of the Jagd Yensa, most of it covered in fine-grain sand that ebbs and flows like water, compared from antiquity to a sea. Abandoned drilling rigs can be found here and there, dotted about the ever-shifting terrain. In the past, the Rozzarian Empire sought to draw rich oils from the ground here, but relentless attacks from the Urutan-Yensa, who consider the sandsea to be solely theirs, drove them away. Men are now a rare sight inside the desert borders."