Order's Sanctuary

Order's Sanctuary (秩序の聖域 Chitsujo no Sei'iki, lit. Sacred Precincts of Order) is an arena in Dissidia Final Fantasy and its prequel, Dissidia 012 Final Fantasy. It is a simple arena, consisting of a flat water plain with large arching grind beams players can Quickmove on. In the center is a large, white, low-sitting chair flanked by two shell like structures. In the stage's Ω version the Bravery pool is always shown as 0. Rather than rewarding the Brave pool to them, sending a character into the Break status will double the attacker's Bravery points.

In Duodecim, despite appearing as a massive flat area, Order's Sanctuary is revealed to be a tall, slender tower with a wide, spindly castle-like structure at its top. It is possible that the inside of the tower is a sort of pocket dimension, similar to the dungeons located within the relatively tiny Gateways. It is located on a small island in the sea just south of the ruins of Cornelia. It acts as Cosmos' throne, and is rarely threatened by manikins or Warriors of Chaos.

An Earlier Cycle
As shown in the Reports, Shantotto once stood as the last defense for Cosmos at the Sanctuary, while Prishe patrolled its outer borders under her command. During this Cycle, Gabranth marched upon Cosmos' throne alone, attempting to take her out and end the war himself. He faced Shantotto and was defeated. He then wandered in shame and found himself lost in another dimension, where he lingered through the Cycles, repelling any other lost souls who ventured there. Shantotto then lectured Prishe over allowing the Warrior to slip past her perimeter.

Dissidia 012 Prologus Final Fantasy
Cloud mentions that "The Sanctuary" is under attack, the first time that a map is mentioned by name. It is unknown if the warrior referred to Chaos' forces marching on the Sanctuary, or the impending waves of manikins.

Dissidia 012 Final Fantasy
The story begins with the Warriors of Cosmos being summoned back to Cosmos' throne, where she grants them with the divine power that would eventually coalesce into their Crystals. The warriors then leave, finding the land they had only recently left to be infested with Manikins. They were divided by battle, and after some time, only Lightning was able to return, finding the Warrior of Light standing as a last defense for Cosmos. Here, she challenges the Warrior's allegiance, and his plot with Kain is revealed. The other surviving warriors arrive in time to hear the scheme, and decide to join Lightning in her plan to close the door to The Rift that the manikins are pouring out of in order to create a chance for victory in the next Cycle. While they fight the final battle of the Twelfth Cycle, the Warrior fights off a hoard of manikins who are storming the Sanctuary, fighting to his last strength, when Cosmos sacrifices herself in a powerful attack, wiping out the horde and ending the war to save the Warrior's life. and granting him the ability to return.

Dissidia Final Fantasy
In the Thirteenth Cycle, Cosmos appears here before her warriors awaken, and is greeted by Golbez, who reminds her of her plan regarding the Crystals. The Warrior of Light fights his way to her and finds her weakened from her suicidal assault at the end of the last cycle. She speaks with him briefly, and sends out her message to the other warriors to find their Crystals. At the beginning of Shade Impulse, the warriors gather and return here with their Crystals, and later, they are revived here by Cosmos' divine power. The Warrior of Light faces Garland the first time on the Sanctuary's map, beginning his journey away from his Goddess' throne.

Other
In Distant Glory, cutscenes occur in Order's Sanctuary, and the player fights Shantotto in its battle map. During Inward Chaos, if playing as one of the heroes, the moogle is found at the Sanctuary, appearing on Cosmos's throne. The opening FMV and the tutorial chapter take place in the watery area beyond the map boundaries.