Quadav

The Quadav are a race of turtle-like bipeds in Final Fantasy XI. THey are mentioned as one of the races of Beastmen. Their capital is Beadeaux, which is a swamy region near the Pashhow Marshlands and they are neighbors to the Humes and Galka in the rising Republic of Bastok. They tend to burrow and mine for a living. While the Bastok nation has been carved by enterprising Humes out of the former Quadav terrotories, presumably by the strength of the tough Galka, Quadavs have remained in control of the nearby Palborough Mines. They are found almost exclusively on the continent of Quon in Vana'diel, the world in which Final Fantasy XI takes place. Their kingdom, as they are ruled by The Adamanking, is nestled, perhaps uncomfortably, between Bastok, San d'Oria, and the Dutchy of Jeuno.

Quadavs are closely tied to earth and water elements which covers the two more prevailant terrain types they enhabit and toil about. The Quadav identify themselves individually and culturally with the materials with which they work. As their shells thicken with age, the titles given to individual Quadav change. Within their strict caste system, those chosen to serve in the Elite Guard are given titles portraying hard and precious metals, while those chosen to be magicians are given titles taken from precious gems.

The Quadav have long possessed an understanding of metallurgical technology, and have adapted their skills in metalworking to even create fire-fueled incubators with pipes to carry warm air into the ground to warm the damp caves where their eggs are kept.