Final Fantasy XII magicks

There are five distinct Magicks in the game; Black Magick, White Magick, Time Magick, Green Magick, and Arcane Magick. See the explanation on the spells' charge times here.

Magicks
All Magicks have a range of 10, charge time of 30, and do not wake targets from Sleep.

Black Magick
Purely offensive Magick used for dealing high amounts of damage to enemies by hitting elemental weaknesses or large areas. In the International Zodiac Job System version of the game, a number of status inflicting spells have been added.

White Magick
Mainly magick used for healing purposes and for the removal of negative status ailments.

Time Magick
Magick used for manipulating time and space of a character or enemy.

Green Magick
Magick focused on using status effects to buff the party and weaken enemies.

Arcane Magick
Magick that deals direct damage or negative status effects that distort the judgment of either ally or foe.

Reducing MP Cost
Due to the character development system of Final Fantasy XII, the License Board, by obtaining Licenses called Channeling (3 in total), the player can decrease MP cost by 10% per License purchased. Obtaining all Channeling Licenses decreases MP cost by 30%.