Shot (Final Fantasy VIII)

Shot is Irvine's Limit Break in Final Fantasy VIII.

When the player executes it, various types of ammo can be chosen. They can then be fired many times with the trigger button ( on PlayStation) at one enemy before a set amount of time passes. The amount of time depends on the crisis level.

Mechanics
The Shot's allotted time depends on the Crisis Level in the following manner:
 * Crisis Level 1: 8 seconds
 * Crisis Level 2: 12 seconds
 * Crisis Level 3: 20 seconds
 * Crisis Level 4: 26.6 seconds

All shots also have increased critical hit rate:
 * $$Critical percentage = (Luck + 26) / 256 * 100$$

All shot attacks deal physical damage.

Ammo List
Ammo are refined with Ifrit's Ammo-RF ability.

Strategy
Capping Irvine's Strength at 255 in tandem with the Vit 0 status effect gets the most out of Shot. True damage output comes with the fast fingers of a skilled player executing the Quick Shot. During the longest of Irvine's Shot rounds, it is possible to expend in excess of 50 Fast Ammo rounds, averaging around 1700-2200 points of damage each, under ideal conditions (Irvine Strength 255, Enemy Defense 0), with critical hits roughly twice that value.

Roughly 120,000 points of damage in one of Irvine's attack rounds is possible here, though in longer fights such as that versus the Omega Weapon, this will expend all of Irvine's Fast Ammo shells in a handful of attack rounds, rendering his damage-over-time capabilities limited.

With use of the game's physically strongest round, the Pulse Ammo with the Hyper Shot, each shot will likely reach the 9,999 damage cap, but during even the longest rounds of Shot only eight volleys of Hyper Shot are possible, returning a lower damage output than when using the Quick Shot.

Final Fantasy Airborne Brigade
Ability Cards=


 * -|Legend Cards=

Final Fantasy Record Keeper
Irvine can use his Shots in Final Fantasy Record Keeper.

Shot