Flintlock (Tactics A2)



Flintlock is a job in Final Fantasy Tactics A2: Grimoire of the Rift, usable by Moogles only. Like the Fusilier, they can attack enemies from far away. Flintlocks use magic cannons which have a wide range, and are primarily used for support abilities such as Cure Cannon which heals the unit as well as removing any status effects. However, they also are capable of offensive abilities such as Ether Boost. Unlike the similar Cannoneer job, Flintlocks have to use their Prime ability before they can use any of their other abilities, slowing them down and making them vulnerable to units that can dispel their Prime before they get a chance to use it, particularly Werewolves. Though underused compared to the Cannoneer and slightly hard to utilize effectively due to the need to use Prime before other Ballistics, Flintlocks can bestow buffs like Protect, Shell, and Regen and can even teleport a target to a random tile, making up for their Priming delay.

Requirements

 * To Unlock: Complete "Of Kupos and Cannons"
 * To Use: Master 2 Tinker A-Abilities and 2 Fusilier A-Abilities

Ballistics
"FLINTLOCKS use these skills to imbue shells with the power of their magicks" All ballistics abilities require a hand cannon and work off the magick stat.