Regen (status)

Regen is a recurring status that constantly restores HP at a set interval. Characters afflicted by Regen gradually recover HP over time, however, it has the exact opposite effect if the target is undead, where it gradually reduces one's HP, as if poisoned. In some cases, Regen is ineffective against an undead. Regen is the opposite of Sap. The most common way to apply the Regen status is through the spell of the same name, Regen.

Final Fantasy IV
The Regen status can only be gotten through Fusoya's Regen command, which disables him while the Regen status is in effect on the party for a period of time. The party will periodically recover 10 HP at set intervals. Once the status is lifted, Fusoya will once again be able to input commands. The Regen status cannot be removed, but will be lifted when a certain amount of time has pass.

Final Fantasy V
Regen is achieved through the spell of the same name, the accessory Protect Ring, or through the Mix ability Water of Life (through combining a Potion and Hi-Potion). There is no visible indication of the status in effect, except for the occasional healing. Regen is one of the few spells that may heal undead, and can bypass immunity to the status with the help of the Dragon Armor mix.

The formula for Regen is as follows:
 * $$Regen Rate = (Vitality*Level)/16$$

Final Fantasy VI
Regen is achieved through the spell of the same name, by summoning Kirin, or by a character equipping the Angel Ring or Miracle Shoes relics.

The amount of HP recovered through Regen is as follows:
 * $$Max HP Gained = (Max HP * stamina / 1024) + 2$$ (if this value is greater than 255 it is set to 255)
 * $$HP Gained = Max HP Gained * ([224..255]) / 256$$

HP gained through Regen occurs approximately every 8.5 seconds. Note that if a character has immunity to Regen, they also gain immunity to Sap, and vice versa, and the other status can never be applied during battle.

Final Fantasy VII
Regen is the third advancement of the Restore Materia. This is the only way of granting the status to the party. A character under Regen will glow in orange until the status wears off. Regen still runs during a spell's "charge up" animation, as well as throughout Limit Break animations. The fact that Regen runs even when the rest of the action is halted can be exploited through opening the game console's disc tray during battle.

Unlike most games with Regen status, which restore 1/32 of a character's max HP every 4 seconds, Regen in Final Fantasy VII causes HP to continuously rise until the effect wear off. This effectively negates weaker enemy attacks, as the character will regenerate too fast for the damage to register.

Final Fantasy VIII
Regen can only be achieved through the spell of the same name or through Quistis Trepe's Limit Break, Mighty Guard. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (a tick is a 1/60th of a second), resulting in the status restoring 80% max HP (16 times per cast). The status lasts for around 21.3 seconds.

Final Fantasy IX
The spell Regen, the Flair ability Aura, the Dragon ability Reis's Wind, and the ability Auto-Regen are the ways for the party to gain Regen status. Regen is more effective the higher the unit's Spirit, and keeps on restoring health even during battle animations, allowing the party to easily regain their health by summoning an Eidolon.

Final Fantasy X
The spell Regen, the item Healing Spring, the Mix abilities Super Mighty G and Hyper Mighty G, and the Auto Abilities SOS Regen and Auto-Regen grant Regen status to party members.

Final Fantasy XI
Regen is gained by the White Magic spell, Regen, or the Blue Magic spell, Regeneration, and it restores the target's HP over time. There is also a trait called Auto-Regen for White Mages, Blue Mages, and the avatar Carbuncle that gives the same effect. Also, Carbuncle's Favor grants HP regeneration to party members near him.

Regen can also be obtained by drinking milk, as a bonus from Sanction or Sigil, or as field support from a Field Manual.

Final Fantasy XII
Regen is achieved through casting the spell of the same name, equipping the Ring of Renewal accessory, or a character being hit by the Healing Rod. The status is also granted if a character is wearing the Renewing Morion light armor.

During Regen, the character gains HP over time. Regen is unaffected by Reverse. Regen requires the 'White Magic 4' License for 35 LP and can be bought for 1,900 gil from Rabanastre, Eruyt Village and Mt. Bur-Omisace.

Final Fantasy XII: Revenant Wings
The only player spell that grants Regen is Ashe's Regenga. Basch's ability Inner Peace also gives the user the Regen status. Penelo's Protective Armlet accessory bestows Regen upon every member of her team.

Final Fantasy XIII
While Regen as a status does not exist, the Sentinel role's Mediguard ability will continuously restore HP to the character using it as long as it is active. Mediguard is learned by Snow, Vanille and Fang.

Final Fantasy XIII-2
Regen now appears as an actual buff, having three hearts in its icon. It is used by certain opponents, and can also be cast on Serah and Noel via certain Monster abilities, such as the "Refreshing Rain" Feral Link.

The Sentinel role's Mediguard ability is available as well; it is learned by Noel and several monsters.

Final Fantasy XIV
Regen is granted as a status effect by using the White Mage ability Regen.

Final Fantasy Tactics
The player may bestow Regen to characters by casting the White Magick spell Regen or equipping the reaction ability Regenerator (triggered by HP loss). Equipment that gives Auto-Regen are Pantherskin Bag (weapon - bag), Chaos Blade (weapon - Knight Sword), Chantage (accessory - perfume), Grand Armor, Onion Armor and Brave Suit.

At the end of every AT, a character with Regen will gain back (1/8) of their maximum HP. Regen lasts for 36 ticks.

Final Fantasy Tactics Advance
Auto-Regen is available to Hunters and Snipers as reaction abilities. A Defender's Aura skill bestows Regen along with Auto-Life. The Summoner's summon, Kirin, bestows Regen in an area.

Final Fantasy Tactics A2: Grimoire of the Rift
Regen is a buff that gives the targeted unit 1/10th of its max HP (rounded down). In addition to being a reaction ability for Hunters and Snipers, it is also a clan benefit that can be chosen before each battle upon earning the clan title "Journeymen", and there are also the stronger versions of this Clan Privilege called Regenra and Regenga. It can be learned as an action ability by many characters, but often is not called Regen.

Notable examples include Hurdy, who can learn the skill Angelsong from the Hurdy-Gurdy instrument that casts Regen on the target, and Adelle, who can use the skill Adelaide as a Heritor to cast Regen on the target as well.

Vagrant Story
Regeneration is a status effect that causes Ashley's HP to recover at a faster rate. It is cast by using Grimoire Vie, and later on with the Shaman spell Surging Balm. However, this status is removed when Ashley is hit by another spell, or when he moves to another room. It may also be removed with Dispel.

Final Fantasy Crystal Chronicles: Ring of Fates
Regen is a bonus effect added to certain armors and weapons. It recovers either HP or SP.

Final Fantasy: The 4 Heroes of Light
The Regen status recovers some HP per character's turn. It is gained from the Regen spell, the Wayfarer's Recovery command, the Musician's Serenade command or the Lux spell.

Dissidia Final Fantasy
Regen is a status effect shared by all characters when entering EX Mode. It can also raise Bravery over time during EX Mode if the "Brave Regen" ability is equipped.

Regen is also a Story Mode skill that recovers 5% of the character's total HP whenever his Home Area changes. It continues over all the levels of the story.

Trivia

 * In Final Fantasy VII, the character's HP will continue to rise with Regen while the party does a victory dance. However, the HP gained after the enemies are defeated will not be added to their total.

Regena (Zustand)