Madeen (Record Keeper)

Madeen is a boss in Final Fantasy Record Keeper fought in the Madeen Record of the Magicite Dungeons, based on the summon from Final Fantasy IX.

AI script
All of Madeen's attacks have a standard charge time of 1.76 in-game seconds except where noted.


 * Enlight: [100%] Self holy attack level +1 for 25 seconds, uncounterable (WHT)
 * Dispel: [100%] AoE dispel, uncounterable (WHT)
 * Mighty Guard: [Auto-hit] Self Haste, Protect and Shell (NAT)
 * Curaja: Self h752 heal, capped at 99999 (WHT, 0.01s charge)
 * Stop: [Auto-hit] Stop - uncounterable, only targets party slots 1 + 5 (BLK, 0.01s)
 * Diaja: 534% AoE holy magic - only targets slots 2 + 4 (NAT)
 * Holy: 582% holy magic - only targets party slots 1 + 3 + 5 (NAT)
 * Holy Breath: 526% holy ranged physical, [Auto-hit] Interrupt - only targets slot 3 (NAT)
 * Terra Homing: 342% AoE piercing holy ranged physical (NAT)
 * Terra Impact: [Auto-hit] AoE 50% current HP damage (NAT)
 * Savage Holyja: 534% AoE holy magic, [Auto-hit] MND -50% for 25 seconds (NAT)
 * Savage Diaja: 630% AoE piercing holy magic, [Auto-hit] Sap - only targets slots 1 + 5 (NAT)
 * Savage Terra Homing: 430% AoE piercing holy ranged physical, [Auto-hit] self DEF/RES/MND +50% for 10 seconds (NAT)

After her fifth turn, Madeen will enter Holy Rage. In this state, she deals 30% more damage and all damage she takes is reduced to 83.3%, but her ATB and attacks charge at 80% of the normal speed. When Holy Rage is interrupted with any overflowing attack for the first time, Madeen will enter this mode for the next two times in three turns or upon losing 150,000 HP since leaving Holy Rage. After this, she will re-enter in two turns or upon losing 75,000 HP since leaving Holy Rage.

If the HP thresholds aren't reached fast enough, Madeen will enter Phase 2 after her 11th turn, Phase 3 after the 22th, and will enrage after the 40th.

Phase 1 (100-70% HP)

 * Turn 1: Wait (no action)
 * Turn 2: Terra Homing
 * Turn 3: Diaja
 * Turn 4: Savage Terra Homing
 * Turn 5: Curaja
 * Turn 6: Terra Impact
 * Turn 7: Enlight
 * Turn 8: Diaja
 * Turn 9: Holy
 * Turn 10: Terra Homing
 * Turn 11: Dispel

Phase 2 (80-41% HP)

 * Turn 1: Savage Holyja
 * Turn 2: Enlight
 * Turn 3: Mighty Guard
 * Turn 4: Savage Diaja
 * Turn 5: Stop
 * Turn 6: Terra Impact
 * Turn 7: Diaja
 * Turn 8: Holy Breath
 * Turn 9: Holy
 * Turn 10: Terra Homing
 * Turn 11: Enlight
 * Turn 12: Savage Holyja
 * Turn 13: Enlight
 * Turn 14: Mighty Guard
 * Turn 15: Savage Diaja
 * Turn 16: Stop
 * Turn 17: Terra Impact
 * Turn 18: Diaja
 * Turn 19: Holy Breath
 * Turn 20: Holy
 * Turn 21: Terra Homing
 * Turn 22: Enlight

Phase 3 (40-0% HP)

 * Turn 1: Savage Terra Homing
 * Turn 2: Curaja
 * Turn 3: Diaja
 * Turn 4: Savage Holyja
 * Turn 5: Savage Diaja
 * Turn 6: Stop
 * Turn 7: Terra Impact
 * Turn 8: Holy Breath
 * Turn 9: Savage Terra Homing
 * Turn 10: Curaja
 * Turn 11: Diaja
 * Turn 12: Savage Holyja
 * Turn 13: Savage Diaja
 * Turn 14: Stop
 * Turn 15: Terra Impact
 * Turn 16: Holy Breath
 * Turn 17: Savage Terra Homing
 * Turn 19: Diaja
 * Turn 20: Savage Holyja
 * Turn 21: Savage Diaja
 * Turn 22: Stop
 * Turn 23: Terra Impact
 * Turn 24: Holy Breath
 * Turn 25: Savage Terra Homing
 * Turn 26: Curaja
 * Turn 27: Diaja
 * Turn 28: Savage Holyja
 * Turn 29: Savage Diaja
 * Turn 30: Stop
 * Turn 31: Terra Impact
 * Turn 32: Holy Breath
 * Turn 33: Savage Terra Homing
 * Turn 34: Curaja
 * Turn 35: Diaja
 * Turn 36: Savage Holyja
 * Turn 37: Savage Diaja
 * Turn 38: Stop
 * Turn 39: Terra Impact
 * Turn 40: Holy Breath


 * Enraged:


 * Turn 1 + 5n: Savage Terra Homing
 * Turn 2 + 5n: Curaja
 * Turn 3 + 5n: Savage Diaja
 * Turn 4 + 5n: Stop
 * Turn 5 + 5n: Savage Holyja

Strategy
A party of magic users is required, as all damage Madeen takes from physical attacks is divided by 3.

Madeen's attack pattern is repetitive and easy to predict, as most of her attacks will target specific party slots. Stop and Holy Breath can be blocked with status barrier sources, though those debuffs won't affect characters on slots 2 and 4. Party members with the highest MND should be placed in the top and bottom-most party slots to mitigate Savage Holyja's MND debuff.