Meltdown (Magic)

Meltdown, also known as Merton, is a magical ability, usually Fire-related.

Final Fantasy V
Meltdown is a Dark Art usable by Necromancers in the Advance version. It causes Fire damage and Sap.

Final Fantasy VI
Translated as Merton in the SNES, its Spell Power is 138 and it costs 85 MP to cast. It deals unblockable, defense-ignoring Fire/Wind dual-Elemental damage to all targets on the screen, ally or opponent.

A powerful combo can be achieved by equipping the entire party with Flame Shields that absorb the damage, so that casting Meltdown deals 9999 damage to all enemies, and heals 9999 HP to all party members.

Final Fantasy VIII
Meltdown is a magic spell that does a small amount of non-elemental damage and may inflict the status Vit 0. When Junctioned, its biggest effect is upon vitality, being one of the best magics for this stat. 10 units of Meltdown can be refined from 1 Mystery Fluid using the GF Diablos' ST Mag-RF. It may also be Drawn from Gayla, Bomb, and Elastoid.

When a character casts Meltdown, an energy blast shoots through the target, stretching it and reducing its vitality to zero.

Final Fantasy XI
Meltdown is used by the Doll family of monsters, and is their version of a Bomb's Self-Destruct move. It deals Fire damage to all characters in a circular area centred on the Doll itself. It is not usable by player characters.

Final Fantasy Tactics
Also known as the Dimension Magic Melt, this Planar Magick spell is used by Hashmal.

Final Fantasy Tactics Advance
Meltdown sacrifices the user to do Fire damage in an area equal to their HP. It is learned by Defenders.

Dissidia Final Fantasy
Meltdown is one of Terra's HP attacks that fires a fireball at the opponent. Depending on how long Terra charges the attack, the speed and size of the fireball change, and it also slightly homes and can bounce off obstacles.