Dissidia 012 Final Fantasy armor

This is a list of all armors available in Dissidia 012 Final Fantasy. Like in Dissidia Final Fantasy, the armors here are also divided into three different types, Hand, Head, and Body. As with the Weapons and Accessories, most of the equipment found here are drawn from the other games in the Final Fantasy Series. Note that with the use of Equipment Abilities, any character can equip any non-exclusive piece of armor; the lists presented here are based on what the characters can initially equip.

Parrying
Initially equipped by Firion, Onion Knight, Bartz, Gilgamesh, Tifa, Zidane, Prishe, Vaan, and Lightning. Parrying Weapons specialize in boosting Bravery on blocks.

Shields
Initially equipped by Warrior of Light, Garland, Firion, Cecil, Kain, Golbez, Bartz, Exdeath, Gilgamesh, Cloud, Sephiroth, Squall, Laguna, Tidus, Jecht, Vaan, Gabranth, and Lightning. Shields specialize in Wall Rush HP Defense.

Bangles
Initially equipped by Firion, The Emperor, Onion Knight, Cloud of Darkness, Bartz, Terra, Kefka, Cloud, Tifa, Squall, Laguna, Ultimecia, Zidane, Kuja, Tidus, Yuna, Jecht, Shantotto, Prishe, Vaan, and Lightning. Bangles specialize in Regen.

Gauntlets
Initially equipped by Warrior of Light, Garland, Onion Knight, Cecil, Kain, Golbez, Bartz, Exdeath, Gilgamesh, Tifa, Sephiroth, Zidane, Prishe, Gabranth, Lightning, and Feral Chaos. Bangles specialize in Magic Counter Strength and Drop Rate.

Large Shields
Initially equipped by Warrior of Light, Garland, Cecil, Kain, Golbez, Bartz, Exdeath, Gilgamesh, Cloud, Squall, Gabranth, and Feral Chaos. Large Shields are new to Dissidia 012 and specialize in Warp Defense.

Hats
Initially equipped by Firion, The Emperor, Onion Knight, Cloud of Darkness, Bartz, Terra, Kefka, Cloud, Tifa, Squall, Laguna, Ultimecia, Zidane, Kuja, Tidus, Yuna, Jecht, Shantotto, Prishe, Vaan, and Lightning. Hats specialize in BRV Boost on Dodge.

Hairpins
Initially equipped by The Emperor, Onion Knight, Cloud of Darkness, Bartz, Terra, Kefka, Tifa, Ultimecia, Zidane, Kuja, Yuna, Shantotto, and Prishe. Hairpins specialize in BRV Recovery.

Helms
Initially equipped by Warrior of Light, Garland, Firion, Cecil, Kain, Golbez, Bartz, Exdeath, Gilgamesh, Cloud, Sephiroth, Squall, Laguna, Tidus, Jecht, Vaan, Gabranth, Lightning, and Feral Chaos. Helms specialize in Chase BRV Defense.

Headbands
Initially equipped by Firion, The Emperor, Onion Knight, Bartz, Terra, Kefka, Ultimecia, Zidane, Kuja, Tidus, Yuna, Jecht, Shantotto, Prishe, Vaan, and Lightning. Headbands specialize in BRV Boost on Quickmove.

Ribbons
Initially equipped by Bartz, Terra, Kefka, Yuna, Shantotto, and Lightning. While a Ribbon is equipped, any accessory that has a chance to break (including the Incense/Resin accessories that have a 100% chance to break) will have their chances to break reduced; however, accessories that break upon use (such as Phoenix Downs) will be unaffected.

Clothing
Initially equipped by Firion, The Emperor, Onion Knight, Cloud of Darkness, Bartz, Terra, Kefka, Cloud, Tifa, Squall, Laguna, Ultimecia, Zidane, Kuja, Tidus, Yuna, Jecht, Shantotto, Prishe, Vaan, and Lightning. Clothing specializes in Stage Defense.

Robes
Initially equipped by The Emperor, Cloud of Darkness, Bartz, Terra, Kefka, Ultimecia, Kuja, Yuna, and Shantotto. Robes specialize in Magic Defense.

Light Armor
Initially equipped by Lighting, Vaan, Laguna, Kain, Tifa, Warrior of Light, Firion, Onion Knight, Cecil, Bartz, Cloud, Squall, Zidane, Tidus, Garland, Golbez, Exdeath, Sephiroth, Jecht, Gabranth, Prishe and Gilgamesh. Light armor specializes in Wall Rush BRV Defense.

Chestplates
Initially equipped by Lighting, Vaan, Laguna, Tifa, Warrior of Light, Firion, Onion Knight, Bartz, Cloud, Squall, Zidane, Tidus, Sephiroth, Kuja, Jecht, Prishe and Gilgamesh. Chestplates specialize in BRV Boost on Stage Destruction.

Heavy Armor
Initially equipped by Kain,  Warrior of Light, Cecil, Bartz, Garland, Golbez, Exdeath, Sephiroth, Gabranth and Gilgamesh. Heavy Armor specializes in Physical Defense.

Machines
Machines can only be equipped by characters who have the Equip Machines ability equipped. Note that "Accessory Breakability" does not mean that the machines will break; rather, it means that accessories that have a chance to break (such as the EXP-boosting Chocobo accessories) will break more often. Accessories that do not normally break will not break, even if multiple machines are equipped.