Hecatoncheir (Record Keeper)

Hecatoncheir is a boss in Final Fantasy Record Keeper fought in the Hecatoncheir Record of the Magicite Dungeons.

AI script
Most of Hecatoncheir's attacks have a standard charge time of 1.76 in-game seconds except where noted.


 * Looming Wrath: null action (NAT)
 * Head Butt: 266% AoE physical, [Auto-hit] Confuse - unblockable (NAT)
 * Flash: [Auto-hit] Blind - targets two specific slots (NAT)
 * Quake: 582% AoE earth magic (NAT)
 * Grand Attack: 394% AoE earth physical - targets slots 1+5 (NAT, 0.01s CT)
 * Gaia Rush: 394% AoE earth physical - targets three specific slots (NAT, 0.01s CT)
 * Rock Assault: 400% AoE earth physical - targets slots 2/3/4 (NAT, 0.01s CT)
 * Grand Spark: 278% AoE earth physical (NAT, 0.01s CT)
 * Gaian Salvo: 430% AoE piercing earth physical (NAT, 0.01s CT)
 * Chain Cannons: 3x 1000 fixed damage (NAT, 0.01s CT in Phase 3)
 * Savage Looming Wrath: Self [Auto-hit] ATK/DEF +30% for 3 seconds, uncounterable (NAT)
 * Savage Quake: 582% AoE earth magic, [100%] remove Haste (NAT)
 * Savage Gaian Salvo: 392% AoE piercing earth physical, ignores Mirror Image, [Auto-hit] ATK/MAG -50% for 5 seconds (NAT, 0.01s CT)

After his third turn, Hecatoncheir will enter Earth Rage. In this state, he deals 20% less damage than normal, but ATB and attacks charge at double the normal speed. After Earth Rage is interrupted with any overflowing attack, Hecatoncheir will re-enter in two turns.

If the HP thresholds aren't reached fast enough, Hecatoncheir will enter Phase 2 after his 21th turn, Phase 3 after the 47th, and will enrage after the 102nd.

Phase 1 (100-70% HP)

 * Turn 1: Wait (no action, 3.40s CT)
 * Turn 2: Gaian Salvo
 * Turn 3: Looming Wrath
 * Turn 4: Grand Attack
 * Turn 5: Grand Spark
 * Turn 6: Rock Assault
 * Turn 7: Quake
 * Turn 8: Looming Wrath
 * Turn 9: Grand Attack
 * Turn 10: Grand Spark
 * Turn 11: Rock Assault
 * Turn 12: Quake
 * Turn 13: Looming Wrath
 * Turn 14: Grand Attack
 * Turn 15: Grand Spark
 * Turn 16: Rock Assault
 * Turn 17: Quake
 * Turn 18: Looming Wrath
 * Turn 19: Grand Attack
 * Turn 20: Grand Spark
 * Turn 21: Rock Assault

Phase 2 (80-41% HP)

 * Turn 1: Chain Cannons
 * Turn 2: Flash
 * Turn 3: Looming Wrath
 * Turn 4: Gaia Rush
 * Turn 5: Savage Gaian Salvo
 * Turn 6: Rock Assault
 * Turn 7: Savage Quake
 * Turn 8: Looming Wrath
 * Turn 9: Gaia Rush
 * Turn 10: Grand Spark
 * Turn 11: Rock Assault
 * Turn 12: Flash
 * Turn 13: Looming Wrath
 * Turn 14: Gaia Rush
 * Turn 15: Savage Gaian Salvo
 * Turn 16: Rock Assault
 * Turn 17: Quake
 * Turn 18: Looming Wrath
 * Turn 19: Gaia Rush
 * Turn 20: Grand Spark
 * Turn 21: Rock Assault
 * Turn 22: Flash
 * Turn 23: Looming Wrath
 * Turn 24: Gaia Rush
 * Turn 25: Savage Gaian Salvo
 * Turn 26: Rock Assault
 * Turn 27: Savage Quake
 * Turn 28: Looming Wrath
 * Turn 29: Gaia Rush
 * Turn 30: Grand Spark
 * Turn 31: Rock Assault
 * Turn 32: Flash
 * Turn 33: Looming Wrath
 * Turn 34: Gaia Rush
 * Turn 35: Savage Gaian Salvo
 * Turn 36: Rock Assault
 * Turn 37: Quake
 * Turn 38: Looming Wrath
 * Turn 39: Gaia Rush
 * Turn 40: Grand Spark
 * Turn 41: Rock Assault
 * Turn 42: Savage Quake
 * Turn 43: Looming Wrath
 * Turn 44: Gaia Rush
 * Turn 45: Savage Gaian Salvo
 * Turn 46: Rock Assault
 * Turn 47: Flash

Phase 3 (40-0% HP)

 * Turn 1: Savage Quake
 * Turn 2: Savage Looming Wrath
 * Turn 3: Gaia Rush
 * Turn 4: Savage Gaian Salvo
 * Turn 5: Chain Cannons
 * Turn 6: Head Butt
 * Turn 7: Gaia Rush
 * Turn 8: Savage Gaian Salvo
 * Turn 9: Chain Cannons
 * Turn 10: Savage Looming Wrath
 * Turn 11: Gaia Rush
 * Turn 12: Savage Gaian Salvo
 * Turn 13: Chain Cannons
 * Turn 14: Savage Quake
 * Turn 15: Gaia Rush
 * Turn 16: Savage Gaian Salvo
 * Turn 17: Chain Cannons
 * Turn 18: Savage Looming Wrath
 * Turn 19: Head Butt
 * Turn 20: Savage Gaian Salvo
 * Turn 21: Chain Cannons
 * Turn 22: Head Butt
 * Turn 23: Gaia Rush
 * Turn 24: Savage Gaian Salvo
 * Turn 25: Chain Cannons
 * Turn 26: Savage Looming Wrath
 * Turn 27: Gaia Rush
 * Turn 28: Savage Gaian Salvo
 * Turn 29: Chain Cannons
 * Turn 30: Savage Quake
 * Turn 31: Gaia Rush
 * Turn 32: Savage Gaian Salvo
 * Turn 33: Chain Cannons
 * Turn 34: Head Butt
 * Turn 35: Savage Quake
 * Turn 36: Savage Looming Wrath
 * Turn 37: Gaia Rush
 * Turn 38: Savage Gaian Salvo
 * Turn 39: Chain Cannons
 * Turn 40: Head Butt
 * Turn 41: Gaia Rush
 * Turn 42: Savage Gaian Salvo
 * Turn 43: Chain Cannons
 * Turn 44: Savage Looming Wrath
 * Turn 45: Gaia Rush
 * Turn 46: Savage Gaian Salvo
 * Turn 47: Chain Cannons
 * Turn 48: Savage Quake
 * Turn 49: Gaia Rush
 * Turn 50: Savage Gaian Salvo
 * Turn 51: Chain Cannons
 * Turn 52: Savage Looming Wrath
 * Turn 53: Gaia Rush
 * Turn 54: Savage Gaian Salvo
 * Turn 55: Chain Cannons
 * Turn 56: Head Butt
 * Turn 57: Gaia Rush
 * Turn 58: Savage Gaian Salvo
 * Turn 59: Chain Cannons
 * Turn 60: Savage Looming Wrath
 * Turn 61: Gaia Rush
 * Turn 62: Savage Gaian Salvo
 * Turn 63: Chain Cannons
 * Turn 64: Savage Quake
 * Turn 65: Gaia Rush
 * Turn 66: Savage Gaian Salvo
 * Turn 67: Chain Cannons
 * Turn 68: Head Butt
 * Turn 69: Savage Quake
 * Turn 70: Savage Looming Wrath
 * Turn 71: Gaia Rush
 * Turn 72: Savage Gaian Salvo
 * Turn 73: Chain Cannons
 * Turn 74: Head Butt
 * Turn 75: Gaia Rush
 * Turn 76: Savage Gaian Salvo
 * Turn 77: Chain Cannons
 * Turn 78: Savage Looming Wrath
 * Turn 79: Gaia Rush
 * Turn 80: Savage Gaian Salvo
 * Turn 81: Chain Cannons
 * Turn 82: Savage Quake
 * Turn 83: Gaia Rush
 * Turn 84: Savage Gaian Salvo
 * Turn 85: Chain Cannons
 * Turn 86: Savage Looming Wrath
 * Turn 87: Gaia Rush
 * Turn 88: Savage Gaian Salvo
 * Turn 89: Chain Cannons
 * Turn 90: Head Butt
 * Turn 91: Gaia Rush
 * Turn 92: Savage Gaian Salvo
 * Turn 93: Chain Cannons
 * Turn 94: Savage Looming Wrath
 * Turn 95: Gaia Rush
 * Turn 96: Savage Gaian Salvo
 * Turn 97: Chain Cannons
 * Turn 98: Savage Quake
 * Turn 99: Gaia Rush
 * Turn 100: Savage Gaian Salvo
 * Turn 101: Chain Cannons
 * Turn 102: Head Butt

Enraged

 * Turn 1 + 3n: Savage Looming Wrath
 * Turn 2 + 3n: Savage Quake
 * Turn 3 + 3n: Savage Gaian Salvo

Strategy
A party of physical attackers is required, as all damage Hecatoncheir takes from magic and ninjutsu attacks is reduced to 1/3.

Most of Hecatoncheir's attacks, while weaker than those of most 5★ Magicite bosses, are greatly compensated with instant-cast moves and a speed-buffing Rage mode. On the upside, the increased damage intake allows the party to set up Soul Breaks faster. Cloud is ideal for this fight, as his Ultra Cross Slash Soul Break lets him break the damage cap without an Awakening.

Arcane Overstrike Soul Breaks should be ready for Phase 3, as Looming Wrath and Gaian Salvo are upgraded to buff Hecatoncheir's ATK/DEF and debuff the party's ATK/MAG, respectively. Savage Looming Wrath's buff can be countered with the Thief ability Mug Bloodlust.