Limit Break (Final Fantasy VIII)



The Limit command is the method of selecting and using a character's specified Limit Break. Unlike Final Fantasy VII, where the character had to take damage to build up a gauge, the Limit Break system for Final Fantasy VIII works similarly to the Desperation Attack system in Final Fantasy VI.

Each playable character in the game has his or her own set of Limit Breaks, and all learn and use them in unique ways.

Using a Limit Break
The Limit command has a low chance of appearing when a character is around 25% of their Max HP, but the odds get better the lower their HP is, and the odds can be further increased by having the Aura status. When a Limit Break is available an arrow appears next to the Attack command and choosing reveals the Limit command. The player can reset a character's turn by pressing, and repeatedly doing so until a Limit Break shows up can be used when a player wishes to unleash one.

Limits are unusable while a character is under the Curse status or in Ultimecia Castle when the Limit command is sealed.

Crisis Level
The Limit Break's chance of appearing is determined by a hidden stat known as the Crisis Level. The character's Crisis Level rises the lower their HP is, the number of KO's party members, and the more status ailments they are afflicted with. With knowledge of the Crisis Level system the player becomes able to easily manipulate the Limit Break system, able to unleash Limit Breaks almost at will.

Limit Breaks
Each character's Limit Breaks have unique names and permanently playable characters have unique Limit commands as well; Laguna's party only have one Limit Break each and unleash their attacks via the basic Limit command.

Squall Leonhart

 * See the Limit Break sequences here.



Squall's Limit is Renzokuken. Depending on the Limit Level, the Limit Break is activated and will do anywhere between 4-8 hits on a selected enemy. The hits are indicated by a bar of light that sweeps through the gauge at the bottom of the screen and pressing the when the light passes into the box on the left will make that particular hit a critical hit.

After finishing Renzokuken, depending on the gunblade Squall currently has equipped, he may perform one of four finishing moves, each with their own properties. The finishing moves are: Rough Divide, Fated Circle, Blasting Zone, and Lion Heart.

Quistis Trepe

 * See the Limit Break sequences here.



Quistis's Limit Break is Blue Magic, which allows her to use various enemy abilities for a wide arrange of effects, ranging from healing, buffing, debuffing, or damaging. Blue Magic abilities must be learned via use of specific items in the inventory, although Quistis starts with Laser Eye. There is a grand total of 16 Blue Magic spells for Quistis to learn, and the power and effects of each are all affected by Crisis Level, outside of White Wind and Degenerator.

Zell Dincht

 * See the Limit Break sequences here.



Zell's Limit Break is Duel, which consists of inputting various commands within a time limit to continue the Limit. To learn new Duel abilities, the player must collect and read the various Combat King magazines found from around the world and purchased in Esthar City book store. The abilities can be used before being unlocked by inputting the correct button combination, but they will not appear as an option. Duel has four finishing moves: Burning Rave, Meteor Barret, Different Beat, and My Final Heaven. The amount of time given for Duel and the starting move varies upon the Crisis Level.

Selphie Tilmitt

 * See the Limit Break sequences here.



Selphie's Limit Break is Slots, which randomly gives a spell and amount of uses for that spell upon selecting it and each time "Do Over" is selected. The spells chosen and amount of uses for the spell vary depending on what slot the player is in, as well as the Crisis Level at the time of using Slots. Any spell cast via Slots does not count towards Selphie's stock magic. There are four unique spells to Slots: Wall, Full Cure, Rapture, and The End.

Rinoa Heartilly

 * See the Limit Break sequences here.



Rinoa has access to two Limit Breaks: Combine and Angel Wing.

Combine is Rinoa's default Limit Break, and utilizes her dog Angelo for various abilities, and only Angelo Cannon and Angelo Rush are learned by default. All other abilities must be learned by finding and reading various Pet Pals magazines, and selecting the ability to learn from Rinoa's Status window, and finally by walking around on the world map or field while Rinoa is in the party. Each ability takes certain amounts of steps to learn and once learned will randomly be chosen when Combine is activated. Not all Angelo skills can be used from the Combine command, however, as the healing, item searching and counterattack abilities only activate randomly during battle when certain criteria are met.

Angel Wing is Rinoa's second Limit Break gained after the events at Ragnarok. It will put Rinoa into a Berserk-like state where she will constantly attack using random magic from her stocked magic without expending them. The power of these spells are increased and the status cannot be removed outside of KOing or Petrifying her. If Rinoa has no magic stocked she will attack with physical attacks instead, and her attacks deal increased damage. Rinoa will never use curative or buffing magic during Angel Wing.

Irvine Kinneas

 * See the Limit Break sequences here.



Irvine's Limit Break is Shot, in which the player is prompted to select an ammo and use the to fire off as many bullets as possible in a given time limit. Each ammo has a different delay between shots and various effects. The max limit for items is 100 and to use a given Shot Limit, the player must collect the corresponding ammo. Shot cannot be performed if the player does not have any ammo left in their inventory.

Seifer Almasy

 * See the Limit Break sequences here.



Seifer is playable during the Siege of Dollet. Seifer's Limit Break is Fire Cross, for which only No Mercy is available for the player to use. It inflicts heavy damage to one enemy with a base power of 80. All other Fire Cross abilities are used during boss fights against Seifer, including Demon Slice and Bloodfeast.

He is unique in that he can unleash his Limit Break without needing to be in critical health. The attack Seifer performs in the opening FMV resembles his Limit command, as he always starts it by casting a fire spell, although the spell is not actually an elemental attack when used as part of his Fire Cross.

Laguna Loire

 * See the Limit Break sequences here.

Laguna and his friends are playable during Laguna dream scenarios. Laguna's Limit Break is Desperado, in which Laguna inflicts massive damage to all enemies with a base power of 140.

Kiros Seagill

 * See the Limit Break sequences here.

Kiros's Limit Break is Blood Pain, in which Kiros attacks one enemy multiple times for moderate damage.

Ward Zabac

 * See the Limit Break sequences here.

Ward's Limit Break is Massive Anchor, which inflicts massive damage to all enemies with a base power of 150. It only hits once.

Edea Kramer

 * See the Limit Break sequences here.

Edea is playable briefly during the time the party crosses the Great Salt Lake. Edea's Limit Break is the Sorcery skillset, in which there is only one subset, Ice Strike. Ice Strike inflicts massive damage to one enemy with a base power of 120 and is unaffected by Crisis Level. Edea uses her Limit Break once in a cut scene.

Final Fantasy VIII Demo
The PlayStation demo takes place during the Siege of Dollet where Rinoa replaces Seifer and Selphie for the portions they are playable in the final game. She has no Limit command and Angelo never appears to counterattack. Squall has Renzokuken and Fated Circle, and Zell performs a scripted Duel instead of allowing the player to input the commands.

In the PC version demo Squall's and Quistis's Limit Breaks work as normal, but their range of abilities is limited and they cannot learn new ones in the demo.

Dissidia Final Fantasy
Squall uses his Renzokuken moves from Final Fantasy VIII and his EX Burst is Lion Heart, the ultimate Renzokuken finisher from his original game. Ultimecia's EX Burst could be seen as her Limit Break, although she doesn't use one in Final Fantasy VIII.

Dissidia 012 Final Fantasy
All of Squall's Limit Break moves return in this game, albeit slightly changed. Laguna's EX Burst is Desperado, which the player has to aim to land as many hits as possible before time runs out.

Dissidia Final Fantasy (2015)
Squall can use his Renzokuken abilities in the arcade version of Dissidia.

Final Fantasy Airborne Brigade
In Final Fantasy Airborne Brigade characters from Final Fantasy VIII use their Limit Breaks when they are summoned as Legends. In addition, players can obtain certain Limit Breaks to use as abilities.

Ability Cards =


 * -|Legend Cards =

Final Fantasy All the Bravest
Squall has access to his Blasting Zone Limit Break as his attack, while Rinoa has access to her Angelo Cannon Limit Break as her attack and Seifer has access to his No Mercy Limit Break as his attack.

Final Fantasy Record Keeper
The party members from Final Fantasy VIII can use their Limit Break abilities in Final Fantasy Record Keeper.