Green Magick

Green Magick is a set of magick found in Final Fantasy XII and Final Fantasy Tactics A2: Grimoire of the Rift. It focuses on using status effects to buff the party and weaken enemies. It consists of a combination of what is normally considered White and Black Magic, similar to the "Gray Magic" of Final Fantasy VI.

Final Fantasy XII
In the International Zodiac Job System version, changes have been made where many Green Magicks have been transferred into White Magick: the only remaining spell is Oil, the rest of the Green Magick space has been replaced with what was previously Arcane Magick.

The success rate of negative status spells are unaffected by the target's magick evasion.


 * $$Success Rate = Base Rate + (MAG of user - VIT of target) \%$$

If the target has Shell, the success rate is halved.

NB! "MP cost" is defined as default MP cost. Channeling Augment can lower MP cost of any spell.

International Zodiac Job System
Most Green Magick spells have been re-categorized as either Black or White Magick with several Arcane Magick spells having taken their place. Green Magick spells are available to the White Mage, Red Mage, Time Mage and Black Mage jobs, while Machinists can only access Level 1 spells with the Esper Exodus.

Final Fantasy Tactics A2: Grimoire of the Rift
Green Magick is the skillset of the Green Mage. The spells Protect and Shell have been transferred from the White Magic of Final Fantasy Tactics Advance to this skillset.