List of final bosses

A Final Boss is the last boss in the main quest of the game. After its defeat, it is usually followed by a cutscene as an end to the main story. A common theme among the Final Bosses is that they wish to destroy all existence and return the world to a state of nothingness.

Final Fantasy
The final boss of Final Fantasy is Chaos. When the Warriors of Light killed Garland, the Four Fiends sent him into the past. There Garland absorbed their power to become Chaos and send the Fiends of the past into the future, creating a time loop that granted Garland immortality. The Warriors of Light travel back in time to kill the original Four Fiends and ultimately destroy Chaos to close the loop.

Final Fantasy II
The final boss of Final Fantasy II is the Emperor. Having been killed by Firion and his allies, the Emperor was sent to hell, but he conquered the realm and was reborn as the King of Hell. Infiltrating the palace of hell Pandaemonium the Emperor had raised over Palamecia, he was killed a second time, destroying his soul.

Final Fantasy III
The final boss of Final Fantasy III is the Cloud of Darkness. When Xande attempts to destroy the Crystals to freeze time so he would never die, he created an imbalance in light and darkness. This imbalance summoned the Cloud of Darkness, whose sole purpose is to return everything to nothingness when the balance is disrupted. Though she initially killed the Light Warriors, they were revived and traveled to the World of Darkness, where they team up with the Warriors of the Dark to destroy the Crystals of the other world and destroy the Cloud of Darkness, restoring balance.

Final Fantasy IV
The final boss of Final Fantasy IV is Zeromus. After Golbez and Fusoya combined their powers to destroy Zemus, his hatred for them and the people of the earth manifested as Zeromus, a being of pure malice. Cecil and his allies, empowered by the prayers and hopes of those on earth, use a Crystal to force Zeromus into a corporeal state and destroy him. However, Zeromus claims he cannot die, for he will exist as long as hatred lurks in the hearts of men.

Final Fantasy IV -Interlude-
The final boss of Final Fantasy IV -Interlude- is Rydia?. Actually a Maenad she tricks Cecil and his allies to help her gain the Eidolons inside the Tower of Babil. Once she success, she turns the Eidolons against the party, but when they're are no match for them, she calls upon Bahamut. The heroes are saved then by the Mist Dragon summmoned by the real Rydia. With her help the fake one is defeated and it vanishes. She is seen then in the True Moon claiming that the Eidolon project is complete.

Final Fantasy IV: The After Years
The final boss of Final Fantasy IV: The After Years is the Creator. It occupies the True Moon, which it utilizes as a vessel for interstellar travel. Concerned about whether or not evolution was a necessity and wishing to conduct experiments regarding the evolution of life, it created a host of Crystals capable of recording the history of a world and distributed them upon planets which held the promise of life, including the Blue Planet. After Zeromus's defeat, it deemed the races of the Blue Planet evolutionary failures that did not deserve to exist and sought to destroy what it had created, but Cecil and the party defeated it and saved their world from a second extraterrestrial threat.

Final Fantasy V
The final boss of Final Fantasy V is Neo Exdeath. When Exdeath merged the two worlds together to unleash the powers of the Void, he entered its deepest depths and attempted to seize control of it. However, the Void consumes Exdeath, transforming him in a monstrous amalgamation of spirits and demons that wishes to destroy all existence, so it too can be destroyed. With the help of the previous generation of the Warriors of Dawn, the current generation destroys Neo Exdeath and recreates the Crystals, resealing the Void.

Final Fantasy VI
The final boss of Final Fantasy VI is Kefka. Using the power of the Warring Triad, Kefka shifted the planet into the World of Ruin, destroying the world as its people knew it and ruling over civilization's ashes as a god. Deciding that the fate of all life is to be destroyed and hope and love are meaningless diversions from this, Kefka makes it his goal to destroy the planet and the concepts of hope and love themselves, leaving nothing for people to dream about. The party defeats Kefka, erasing magic from the world and restoring life to the planet, giving mankind the chance to rebuild what was lost.

Final Fantasy VII
The final boss of Final Fantasy VII is Safer∙Sephiroth. After using the Black Materia to call Meteor to hit the planet, Sephiroth prepares to absorb the Lifestream and become a god. The party descends into the Northern Crater and enters the planet's core where Sephiroth is containing Holy, the only force strong enough to stop Meteor and save the planet. The party kills Sephiroth and he fades into the Lifestream, releasing Holy to emerge from the planet and destroy Meteor with the help of the Lifestream.

There is one last fight between Cloud and Sephiroth directly after this one, but it is scripted and impossible to lose. Thus, for all intents and purposes, Safer∙Sephiroth is the final boss in the game.

Dirge of Cerberus -Final Fantasy VII-
The final boss of Dirge of Cerberus is Omega Weiss. When Deepground kills many innocents to call the strongest Weapon, Omega, it appears over Midgar. Believing the mass deaths are a sign the planet is dying, Omega prepares to gather the Lifestream and depart into space, leaving the planet a lifeless husk. Omega was taken over by Weiss, the Deepground commander. Vincent Valentine, a human with the power of Chaos, goes inside the Weapon to fight Weiss directly. Vincent defeats them both, destroying Omega and saving the planet.

Before Crisis -Final Fantasy VII-
The final boss of Before Crisis is Zirconiade. A so-called "Ultimate Summon", Zirconiade's Materia was shattered into pieces some time ago. The three pieces of the Materia were assembled by AVALANCHE's demented scientist, Fuhito, who used them to merge with Zirconiade in order to facilitate his plan to wipe out all life in the world and thus destroy all threats to it. Unfortunately for him, his plan fell short when Zirconiade was defeated by the Turks.

Crisis Core -Final Fantasy VII-
The final boss of Crisis Core is Genesis Rhapsodos. Orchestrating a war against Shinra with Dr. Hollander to stop his degradation and find a cure for his condition, Genesis eventually retreats to the ruins of Banora where the Gift of the Goddess is found, which he believes is the cure he needs. Channeling the power of a massive Materia deep in the Banora Underground, Genesis becomes Genesis Avatar, and upon being defeated is restored to his normal form. Human and cured of his degradation, Genesis challenges Zack to a final duel, and is struck down.

Final Fantasy VIII
The final boss of Final Fantasy VIII is Ultimecia. Manipulating the events of the present from the future to find Ellone and enact Time Compression, Ultimecia's ultimate desire is to absorb all time and space and become an omnipotent god. The party uses Ellone's power and Ultimecia's magic to enact and stall Time Compression, they make their way into the future and arrive at her castle. The Sorceress is defeated and the timestream is restored. However, a weakened Ultimecia appears in the past with Squall as the timestream breaks apart, and Squall witnesses her pass her Sorceress powers onto Edea, marking Edea as Ultimecia's future pawn in her quest for power.

Final Fantasy IX
The final boss of Final Fantasy IX is Necron. Distraught over his mortality and unwilling to let life continue without him, Kuja destroys the Crystal that is the source of all life deep within Memoria. Necron takes this as evidence that all life exists only to die, and mankind is ready to accept this truth and return to nothingness, where they will not know the fear and despair that drove Kuja to such extreme lengths. Zidane states that that's not the case, that life will always continue as long as people have the will to live, and together they can overcome any fear. The party battles Necron and defeats him. However, Necron proclaims he will always live as long as there is life and death.

Final Fantasy X
The final boss of Final Fantasy X is Braska's Final Aeon. Ten years ago, Jecht became the Final Aeon to destroy the monster Sin that terrorized the world, and was transformed into Sin himself when he was possessed by the spirit of Yu Yevon. Entering Sin and making their way to the creature's core, a band led by Jecht's son Tidus destroyed his form as the Final Aeon, forcing Yu Yevon to emerge and seek a new host. With Yu Yevon's destruction, Sin was finally vanquished and Spira freed from the cycle of life and death.

Strictly speaking, after Braska's Final Aeon the party fights Yu Yevon, along with all the Aeons they have earned. However, the party is under permanent Auto-Life status during the battles, making it impossible to lose unless the player sabotages themself. Thus, Braska's Final Aeon is the true final challenge of the game.

Final Fantasy X-2
The final boss of Final Fantasy X-2 is Shuyin. A tormented spirit from Zanarkand a thousand years ago, Shuyin attempted to activate Bevelle's ultimate machina Vegnagun to end the war between Zanarkand and Bevelle before his lover Lenne was forced to fight. The both of them killed, Shuyin remained as an Unsent, his grief and hatred twisting his mind, and he came to desire to use Vegnagun to destroy all of Spira and end humanity's constant fighting and struggles. Fought deep in the Farplane after destroying Vegnagun, the Gullwings defeat Shuyin, and Lenne's spirit appears to him to soothe him and finally allow him to rest in peace.

Final Fantasy XI
The original final boss of Final Fantasy XI is the Shadow Lord. Residing in Castle Zvahl, the Shadow Lord commands all the Beastmen to attack the three civilized nations, thus beginning the Crystal War. In truth he was a Galkan Talekeeper named Raogrimm, manipulated by the two Zilart princes and mysterious black magicite. As the heroes defeat him after his resurrection, he returns to his senses and apologizes for the chaos he has caused. However, the Zilart princes appear and summon the Ark Angels to kill him and the player. Raogrimm then sacrifices himself to give the heroes enough time to escape. He is later met again in the dark world Dynamis, where he has once again been transformed into a being of destruction, the Dynamis Lord, under the influence of the dimension's dark energy. The player defeats him and he vows to become the protector of Dynamis for eternity, to ensure none of its creatures escape into the real world.

The Shadow Lord can also be fought as part of the Campaign in the past, where he is at his full strength and wears a suit of darksteel armor.

Rise of the Zilart
The final boss of Rise of the Zilart is Eald'narche. Wanting to open the gates to paradise, he tries to stop anyone who would hinder his plans. Eldest of the two Zilart princes, he uses his mind reading abilities and started the Crystal War by manipulating the Shadow Lord, eventually using his memories to awaken the floating shrine Tu'Lia. He is defeated when he attempts to open the gates to paradise, which would in effect destroy Vana'diel.

Rise of the Zilart also expanded the national campaigns from the original in different directions after defeating the Shadow Lord. The final bosses of these expanded campaigns are Zeid for Bastok, Warlord Rojgnoj for San d'Oria, and Tatzlwurm and Yali for Windurst.

Chains of Promathia
The final boss of Chains of Promathia is Promathia. The Twilight God, he is chained and bound, completing his reign when Nag'molada, a Kuluu who longs to become a Zilart, wishes to learn the truth of creation. Defeated with the combined efforts of Prishe, Ulmia, Selh'teus, and others.

Treasures of Aht Urhgan
The final boss of Treasures of Aht Urhgan is Alexander. A massive Avatar summoned to bring the empire into a state of peace; however it was fated to duel with Odin, the Dark Divinity, and bring about Ragnarok. This cataclysmic threat was ultimately stopped when Grand Vizier Razfahd held back Alexander, and the the Corsair Prince Luzaf restrained Odin, sending the two beings back to their realm.

Wings of the Goddess
The final boss of Final Fantasy XI: Wings of the Goddess is Lilith Ascendant. Lady Lilith is the custodian of the true Vana'diel where the Crystal War still wages on. She aims to stop the goddess Altana from using Atomos to erase her reality from existence and replace it with a more peaceful Vana'diel where the war is over (the player's world). She transforms into Lilith Ascendant after absorbing the power of a Champion of the Dawn from Lilisette, her alternate self from the player's dimension.

A Crystalline Prophecy
The final boss of A Crystalline Prophecy is the Seed Crystal.

A Moogle Kupo d'Etat
The final boss of A Moogle Kupo d'Etat is Riko Kupenreich. A notorious loan shark, the player's mog house moogle had to take out a loan to cover fees. It was later revealed that he had come into contact with magicite, and entered into a deal with a corrupt real estate owner in a plot to gain ownership of all Mog Houses.

A Shantotto Ascension
The final boss of A Shantotto Ascension is a double battle against Domina Shantotto and Belle Shantotto. After the true Shantotto attempted to perfect a spell for inter-dimensional travel, she was drawn into another dimension with Domina and Belle Shantotto crossing over to take her place. Forming an army of Tarutaru to conquer Vana'diel, the two Shantottos eventually return to their world when the true Shantotto returns and convinces them to leave for the good of the dimensions.

Abyssea
The final boss of Abyssea is Shinryu, the Wyrm God and an evolved form of an alternate universe's Promathia.

Final Fantasy XII
The final boss of Final Fantasy XII is The Undying. Using the knowledge provided by Venat to manufacture Nethicite, the Archadian Empire and Vayne conquer the Kingdom of Dalmasca and set their sights on the rest of Ivalice, antagonizing the neighboring Rozarrian Empire. When the party confronts Vayne aboard his warship Bahamut, they attempt to end the battle between the Archadian fleet and the resistance, which Rozarria would use as a pretense to declare war on Archadia. Venat fades while granting its power to Vayne, enabling him to graft parts of the Bahamut onto him to become a mechanical humanoid dragon. The party defeats this monstrosity, and Vayne's death allows Basch, Princess Ashe and Vayne's brother Larsa to convince resistance leader Halim Ondore IV to end the battle, narrowly averting a second war.

Final Fantasy XII: Revenant Wings
The final boss of Revenant Wings is Feolthanos Exultant. The self-proclaimed god of the aegyl, he refused to submit to the Occuria and took his people to the floating city of Lemurés, sealing them off from the rest of Ivalice to avoid Occurian rule. When the Sun-Cryst was destroyed and the barrier around the city fell, Feolthanos used the Judge of Wings as a pawn to conquer Ivalice. When the party discovered Feolthanos' true intentions they turned their attention to him and destroyed him, freeing the aegyl from his control.

Final Fantasy XIII
The final boss of Final Fantasy XIII is Orphan, the slumbering fal'Cie and the power source that keeps Cocoon afloat. Orphan shares its ideology with Barthandelus in which one of the six l'Cie would become Ragnarok and kill it so that all of the inhabitants of Cocoon are sacrificed in order to summon the Maker. The l'Cie defeat Orphan, and Vanille and Fang become Ragnarok to save Cocoon as it begins to fall to earth, ending the dominance of the fal'Cie over humans.

Final Fantasy Tactics
The final boss of Final Fantasy Tactics, as well as the remake, War of the Lions, is Ultima, the High Seraph. After being revived by Hashmal, Ultima immediately begins to kill the heretics. Ramza fights back though, and eventually kills the Angel of Blood. She dies in an explosion, apparently killing Ramza and co. in the process. However, Ramza is seen later by Orran, relieving the Astrologer.

Final Fantasy Tactics Advance
The final boss of Final Fantasy Tactics Advance is Li-Grim. The pure form of everyone's wishes for the dream Ivalice, Li-Grim is the final thread of dream Ivalice. By defeating her, Marche can return home. Once defeated, the party must wish for the world to return to normal, taking all they've learned in Ivalice with them.

Final Fantasy Tactics A2: Grimoire of the Rift
The final boss of Final Fantasy Tactics A2: Grimoire of the Rift is the Neukhia. After defeating Illua once and for all, her grimoire summons this immense beast in full, which Luso and his friends must defeat. The Neukhia is comprised of three parts: the Pod, the Wisp, and the Core (pictured).

Vagrant Story
The final boss of Vagrant Story is Romeo Guildenstern, the leader of the Order of the Crimson Blades that launched an attack upon Leá Monde. Through his greed for power, he stole the Blood-Sin from Sydney Losstarot and sacrificed his love, Lady Samantha. After being defeated by Ashley Riot, Guildenstern transforms into a monstrous angelic creature at the top of Grand Cathedral.

Final Fantasy Crystal Chronicles
The final boss of Final Fantasy Crystal Chronicles is Memiroa. The sadistic, metaphysical monster Raem feeds off the memories of suffering which the monsters spawned by the miasma produce, creating a never-ending cycle of pain and torment for the world's inhabitants. Rather than accept defeat and fade away, Raem forcibly merges with Lady Mio, becoming Memiroa, and attempts to annihilate the Tipa Caravanners once and for all. He is slain and disintegrates, but he and Lady Mio will be reborn eventually...

Final Fantasy Crystal Chronicles: Ring of Fates
The final boss of Final Fantasy Crystal Chronicles: Ring of Fates is the Lunite King, Great Galdes. With the power of the Great Crystal, Galdes intends to remake the world, and meets the heroes with his abilities to send them to other dimensions. Ultimately, he becomes a victim of his own power, forever trapped between dimensions.

Final Fantasy Crystal Chronicles: My Life as a King
The final boss of Final Fantasy Crystal Chronicles: My Life as a King is the Dark Lord. After he is defeated by the adventurers he reappears before Leo and tries to take him to the land of the dead with him. However, after realizing how all his people are willingly trying to protect their king, he releases Leo. He is finally vanquished to the crystal where his heart resides.

Final Fantasy Crystal Chronicles: Echoes of Time
The final boss of Final Fantasy Crystal Chronicles: Echoes of Time is Larkeicus. After absorbing a massive amount of crystals from Sherlotta, he transports the Hero to an interdimensonal area, and a climatic battle ensues. Afterwards, Larkeicus revives, saying that as long as he has Sherlotta, and thus, the Crystals, he can never die. The young girl Sherlotta rises up, chokes Larkeicus, and summons the Crystal Core. The Hero destroys it, and then, in its explosion, it disintegrates Larkeicus, and warps the Tower out of existence.

Final Fantasy Crystal Chronicles: My Life as a Darklord
The final boss of Final Fantasy Crystal Chronicles: My Life as a Darklord is King Leo. He defended his realm from the attack from Mira. Once he is defeated the new darklord announces the cancellation of her world conquer campaign, and instead ask Leo to join in her new campaign to bring peace between people and monster.

Final Fantasy Crystal Chronicles: The Crystal Bearers
The final boss of Final Fantasy Crystal Chronicles: The Crystal Bearers is Jegran. When Princess Althea is rescued and the Yuke Crystal resurrected, Jegran uses his powers augmented by the Crystal Reactors aboard the Alexis and fused onto it from the waist down, turning the battleship into the means by which he will create a new Crystal Principle. However, Layle's powers are also magnified by the proximity of the reactor, using his powers to rip the ship apart bit by bit before destroying the Core of the reactor to restore both combatants to their normal forms.

Final Fantasy Adventure
The final boss of Final Fantasy Adventure, as well as the remake, Sword of Mana, is Julius. A dark wizard adopted by a misguided emperor known only as "Darklord," Julius manipulated the Vandole Imperium into attacking the Mana Tree and severing the flow of Mana to the world. After taking full command of the Imperium after Darklord's death, Julius was defeated by a young man and woman, the latter of whom opted to replace the dying Mana Tree.

Final Fantasy Mystic Quest
The final boss of Final Fantasy Mystic Quest is the Dark King. An undead menace monitoring the world from his perch at Doom Castle, the Dark King is the one who ordered the Vile Four to begin their assault on the world. He was met with resistance by Benjamin and Phoebe. He revealed to them the Prophecy was a rumor spread by him centuries ago, and attacked them in a myriad of forms: a human form, a multiple-armed form, a spider-like form, and a squid-like form. He was ultimately brought down, as his fake prophecy foretold.

The Final Fantasy Legend
The final boss of The Final Fantasy Legend is the Creator. An odd, manipulative deity claiming to be the creator of the world, it sent the heroes on their quest to defeat Ashura and it's Four Holy Beasts. After defeating the beasts in their tower, the Creator itself appeared at the top, explaining that their adventure had been nothing but a test. Enraged at being used so, the heroes turned on the Creator.

Final Fantasy Legend II
The final boss of Final Fantasy Legend II is the Arsenal. After the fall of the villain Apollo, who hoped to possess all the MAGI to become a god, the whole area begins to shake, and the heroes are informed by Isis that the Pillar of Sky is about to break apart, severing all worlds connected to it, so the heroes go to the center of the world along with Isis and confront Arsenal, the security system at the center of the Pillar of Sky. There are two units; Isis fights one, while the heroes take down the other. Afterward the tremors stop, the heroes return to their world, and Isis remains at the center to repair the damage done to Pillar of Sky.

Final Fantasy Legend III
The final boss of Final Fantasy Legend III is Xagor. He is a time-traveling creature who controls the Pureland Water, an aquarian entity that he uses to cause destruction in the past to ensure a chaotic future. Four teenagers, the Humans Arthur and Sharon and the Mutants Curtis and Gloria, are sent back in time to stop him.

Final Fantasy: The 4 Heroes of Light
The final boss of the game is a Level 60 Chaos. He shows up at Level B4 of the Last Dungeon, and is fought in three forms.

Final Fantasy Fables: Chocobo's Dungeon
The final boss of the game is The Destroyer. It is the Guardian Beast of Darkness responsible for the conditions of Lostime.

Dissidia Final Fantasy
The final boss of Dissidia Final Fantasy is Chaos. The God of Discord, he seemingly ends the war between gods when he kills Cosmos, the gathering of the Crystals shifting the balance between harmony and discord. Regaining his lost memories in the aftermath of his victory, Chaos decides to destroy everything, reducing the world to a form of "true" chaos where all existence is denied. The Warriors of Light journey to Chaos's throne at the Edge of Madness and defeat the god, allowing them to return home.

Dissidia 012 Final Fantasy
The final battle of Dissidia 012's new storyline pits the player against a gauntlet of Chaos' elite warriors. After learning the full extent of the threat posed by the manikins, Lightning, Vaan, Laguna, Tifa and Yuna embark on a mission to find the portal to the Interdimensional Rift the creatures are using to cross into the world, intent on sealing it before they are overwhelmed. At the Empyreal Paradox the group is headed off by Garland, The Emperor, Kefka, Ultimecia and the Cloud of Darkness. The final string of battles consists of Vaan vs Kefka, Tifa vs Ultimecia, Yuna vs The Emperor, Laguna vs the Cloud of Darkness, and finally Lightning vs Garland. Following their failure to defeat their enemies the Warriors of Chaos retreat, and along with Kain, Lightning and her comrades sacrifice themselves to seal the portal, stopping the flow of manikins.