Garment Grid

The Garment Grid is an invention in Final Fantasy X-2 used to harness the power of a dressphere. Characters are required to equip Garment Grids to use dresspheres in battle.

Nature
Garment Grids seem to impart the physical traits of the owner to others who use it. In the opening movie, Leblanc steals Yuna's Garment Grid to perform a concert in Yuna's likeness. Onstage, Leblanc looks identical to Yuna and even spherechanges from Yuna's summoner appearance to her Songstress dressphere. It is only after being pursued by the Gullwings to return the Garment Grid that Leblanc's appearance reverts to normal.

During this time, the real Yuna was forced to wear a moogle costume while undercover, and changes into her Gunner dressphere via spherechange, using similar magical effects shown in battle. It is later revealed that the moogle costume is her personal version of the Mascot dressphere, further supporting the function of Garment Grids holding multiple dresspheres.

Mechanics
A Garment Grid has several empty nodes used for dresspheres. It has innate abilities, such as Defense and Strength, which are temporarily assigned to a character while they have the Garment Grid equipped.

If a character changes her dressphere in battle, she can go from one node to another on the grid. Colored gates between the nodes are activated by passing through them. Activating gates can add stat boosts or other effects for the duration of the current battle. Each battle, a character that links to all the nodes can activate their Special Dressphere, which functions similarly to summons in other Final Fantasy games; party members are replaced by the dressphere entity and the dressphere manifestations are manifold, each comprising a "party" of three entities.

Garment Grids typically have poetic names, which reflect the effects that can be activated when moving around the grid to change dresspheres. A picture is featured in the background of a grid, being either a location from the game, enemies, characters, or references to Final Fantasy X.

In the International and HD Remaster versions, Garment Grids can also be equipped by creatures. Each Garment Grid gives them a special ability or bonus.

List of Garment Grids
Gates come in four colors: yellow (Y), blue (B), red (R), and green (G). Abilities can require activating specific gates (eg Y), or any one of multiple gates (eg B+R), or a specific combination of multiple gates (eg Y+B+R). Gates are never required to be activated in a specific order.

Special grids
There are grids that, although saved onto the game, can only be obtained through hacking:
 * Circle: Holds 8 dresspheres.
 * Triangle: Holds 10 dresspheres.
 * Maximum: Holds 12 dresspheres.
 * Infinity: Holds all 14 dresspheres.

First Steps
Chapter 1: Obtained after the first mission.
 * Background: None


 * Passive Abilities: None
 * Gate Abilities: None
 * Creature Abilities: Use Cure, Strength/Defense/Magic/Magic Defense +5

Vanguard
Any Chapter: View Shinra's Garment Grid tutorial on the airship.
 * Background: Besaid Beach


 * Passive Abilities: Strength +5, Magic +5
 * Gate Abilities: Strength +5(Y+B), Magic +5(R+G)
 * Creature Abilities: Use Armor Break, Strength/Magic +10

Bum Rush
Chapter 2: Obtained automatically on the Celsius after acquiring three Syndicate uniforms.
 * Background: Kilika


 * Passive Abilities: Strength +10, Magic +10
 * Gate Abilities: Strength +10(Y+R), Magic +10(B+G)
 * Creature Abilities: Use Assault, Strength/Magic +15
 * This Grid is a homage to Sabin's ultimate Blitz in Final Fantasy VI.

Undying Storm
Chapter 3: Destroy 7 or more machina during the "Machina Mayhem" mission on the Mi'ihen Highroad.
 * Background: Luca


 * Passive Abilities: Strength +15, Magic +15
 * Gate Abilities: Strength +15(Y+R), Magic +15(B+G)
 * Creature Abilities: Use Sparkler, Strength +15, Magic +20

Flash of Steel
Chapter 5: Get Argent to level 5 publicity. After getting Episode Complete in the Calm Lands, talk to either attendant and select 'Trade in credits'. It appears as ???? and costs 200,000 credits.
 * Background: Baaj Temple


 * Passive Abilities: Strength +20, Magic +20
 * Gate Abilities: Strength +20(Y+R), Magic +20(B+G)
 * Creature Abilities: Use Eject, Strength/Magic +30

Protection Halo
Chapter 1: Defeat Flame Dragon in Besaid Cave.
 * Background: Mi'ihen Highroad


 * Passive Abilities: Defense +5, Magic Defense +5
 * Gate Abilities: Defense +5(Y+B), Magic Defense +5(R+G)
 * Creature Abilities: Use Esuna, Defense/Magic Defense +10

Hour of Need
Chapter 2: Defeat Logos in the "Water We Doing Here?" mission at the Bikanel Oasis.
 * Background: Youth League Headquarters


 * Passive Abilities: Defense +10, Magic Defense +10
 * Gate Abilities: Defense +10(Y+B), Magic Defense +10(R+G)
 * Creature Abilities: Use No Fear, Defense/Magic Defense +15

Unwavering Guard
Chapter 3: Complete 'Pest Control' mission at Djose Temple.
 * Background: Djose Temple


 * Passive Abilities: Defense +15, Magic Defense +15
 * Gate Abilities: Defense +15(Y+B), Magic Defense +15(R+G)
 * Creature Abilities: Use Curaga, Defense/Magic Defense +20

Valiant Lustre
Chapter 5: Defeat Humbaba in "A Fallen Genius?" mission in the Thunder Plains.
 * Background: Bevelle Underground


 * Passive Abilities: Defense +20, Magic Defense +20
 * Gate Abilities: Defense +20(Y/B), Magic Defense +20(R/G)
 * Creature Abilities: Use Moogle Cureja, Defense/Magic Defense +30

Highroad Winds
Chapters 2, 3, 5: Complete "Clean Sweep" mission in the Calm Lands in the old Monster Arena.
 * Background: A Chocobo


 * Passive Abilities: First Strike
 * Gate Abilities: Slowproof(G), Stopproof(R), Use Haste(Y), SOS Haste(G+R+Y+B)
 * Creature Abilities: Use Hayate, First Strike, Agility +15

Mounted Assault
Chapters 2, 3, 5: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable area to improve chance.
 * Background: A Chocobo of the Chocobo Knights.


 * Passive Abilities: First Strike
 * Gate Abilities: Slowproof(G), Stopproof(R), Use Hastega(Y), Auto Haste(G+R+Y+B)
 * Creature Abilities: Use Unhinge, First Strike, Agility +20

Heart of Flame
Chapter 1: Complete "Foggy Fiend Frenzy" mission at Mushroom Rock Road.
 * Background: Ifrit's Fayth.


 * Passive Abilities: Fire Eater, Use Fire
 * Gate Abilities: Firestrike(Y), Use Fira(G+R), Use Firaga(G+R+Y)
 * Creature Abilities: Use Flametongue, Fire Eater

Ice Queen
Chapters 1, 2: Complete "Follow That O'aka" mission in Macalania Woods.
 * Background: Shiva's Fayth.


 * Passive Abilities: Ice Eater, Use Blizzard
 * Gate Abilities: Icestrike(Y), Use Blizzara(G+R), Use Blizzaga(G+R+Y)
 * Creature Abilities: Use Ice Brand, Ice Eater

Thunder Spawn
Chapters 1, 2, 5: Dock 5 in Luca, at the very end in a chest (harder to find in Chapter 5 as the view is compromised).
 * Background: Ixion's Fayth.


 * Passive Abilities: Lightning Eater, Use Thunder
 * Gate Abilities: Lightningstrike(Y), Use Thundara(G+R), Use Thundaga(G+R+Y)
 * Creature Abilities: Use Thunder Blade, Thunder Eater

Menace of the Deep
Chapter 1: Use the passwords correctly without fighting any guards during the "Awesome Sphere" mission at Kilika Temple.
 * Background: A Geo


 * Passive Abilities: Water Eater, Use Water
 * Gate Abilities: Waterstrike(Y), Use Watera(G+R), Use Waterga(G+R+Y)
 * Creature Abilities: Use Liquid Steel, Water Eater

Downtrodder
Chapters 2, 3, 5: Enter the 'Bevelle - Labyrinth', walk to the first crossroad and take the right junction. Cross the gap to find a chest.
 * Background: A Spellspinner


 * Passive Abilities: Gravity Eater
 * Gate Abilities: Gravitystrike(G), Use Demi(R), Double HP(G+R+Y)
 * Creature Abilities: Use Demi Sword, Gravity Eater

Sacred Beast
Chapter 5: Get an Episode Complete on Mt. Gagazet.
 * Background: A Sacred Beast


 * Passive Abilities: Holy Eater
 * Gate Abilities: Use Holystrike(G), Holy(Y+B+R+G)
 * Creature Abilities: Use Excalibur, Holy Eater

Tetra Master
Chapters 3, 5: Rescue all 15 people in "Tourist Trap" mission and defeat Yojimbo in the Cavern of the Stolen Fayth.
 * Background: A Chimera


 * Passive Abilities: Tetrastrike
 * Gate Abilities: Fire Eater(G), Ice Eater(R), Lightning Eater(Y), Water Eater(B)
 * Creature Abilities: Tetrastrike
 * This Garment Grid is a reference to the card game from Final Fantasy IX.

Restless Sleep
Chapter 1: After "Foggy Fiend Frenzy" on Mushroom Rock Road, go to the Youth League Headquarters. Jump down the tight path on the east side.
 * Background: A Malboro


 * Passive Abilities: Use Sleep, Use Bio
 * Gate Abilities: Sleepproof(G), Sleeptouch(G+R), Poisonproof(Y), Poisontouch(Y+B)
 * Creature Abilities: Use Sleep, Sleepproof

Still of Night
Chapter 1: Complete the "Can You Dig It?" mission in Bikanel, after getting the letter of introduction from Gippal in Djose Temple.
 * Background: A Zu


 * Passive Abilities: Use Silence, Use Blind
 * Gate Abilities: Silenceproof(G), Silencetouch(G+R), Darkproof(Y), Darktouch(Y+B)
 * Creature Abilities: Use Silence, Silenceproof

Mortal Coil
Chapters 2, 3, 5: Get a high score of 1150 in the Gunner's Gauntlet on Besaid Island.
 * Background: A Basilisk


 * Passive Abilities: Itchproof
 * Gate Abilities: Curseproof (G), Stoneproof(R), Stonetouch(Y), Use Break(B)
 * Creature Abilities: Use Break, Stoneproof

Raging Giant
Chapters 1, 2, 3, 5: Either purchase the Besaid Key for 900,000 gil in Besaid in Chapter 1/2 or obtain it for free during the "Tourist Trap" mission in the Cavern of the Stolen Fayth in Chapter 3/5. Obtain second set of ciphers on Besaid and unlock the second door found in Besaid Cave; the chest at the very end of the path.
 * Background: An Iron Giant


 * Passive Abilities: Use Confuse
 * Gate Abilities: Confuseproof(G), Confusetouch(G+R), Berserkproof(Y), Berserktouch(Y+B)
 * Creature Abilities: Use Confuse, Confuseproof

Bitter Farewell
Chapter 2: Talk to the Hypello near the southern entrance of the Macalania Woods, after completing "Track Down the Troupe" mission.
 * Background: A Coeurl


 * Passive Abilities: Use Death, Use Doom
 * Gate Abilities: Deathproof(G), Deathtouch(GR), Doomproof(Y), Doomtouch(YB)
 * Creature Abilities: Use Death, Deathproof

Selene Guard
Chapter 2: Reach the destination point BEFORE the time expires during the "Cuckoo for Chocobos!" mission on the Mi'ihen Highroad and defeat the Chocobo Eater.
 * Background: A Flan.


 * Passive Abilities: SOS Shell, Use Shell
 * Gate Abilities: Auto-Shell(R)
 * Creature Abilities: Use Shell, SOS Shell

Helios Guard
Chapter 1: Escort the assistant all the way to Tobli without losing any luggage during "Shave the Hypello" mission at the Moonflow.
 * Background: A Behemoth


 * Passive Abilities: SOS Protect, Use Protect
 * Gate Abilities: Auto-Protect(R)
 * Creature Abilities: Use Protect, SOS Protect

Shining Mirror
Chapter 2: Defeat Elma at the Mushroom Rock Road (must have sided with New Yevon).
 * Background: A Bomb


 * Passive Abilities Piercing Magic, Use Reflect
 * Gate Abilities Auto-Reflect(R)
 * Creature Abilities: Use Reflect, Piercing Magic

Covetous
Chapter 2: After being interviewed by Shelinda in Luca.
 * Background: A Revenant


 * Passive Abilities: None
 * Gate Abilities: Use Drain(B), Use Osmose(R)
 * Creature Abilities: Use Absorb

Disaster in Bloom
Chapter 5: Get Open Air to level 5 publicity. After getting Episode Complete in Calm Lands, talk to either attendant and select 'Trade in credits'. It appears as ???? and costs 200,000 credits.
 * Background: An Ochu


 * Passive Abilities: None
 * Gate Abilities: Sleeptouch(G), Silencetouch(R), Darktouch(Y), Poisontouch(B), Stonetouch(G+R+Y+B)
 * Creature Abilities: Use Envenom, Sleepstrike, Poisonstrike

Scourgebane
Chapter 5: Get an Episode Complete in Bevelle by talking to Maroda. Completing Via Infinito and defeating Paragon and Trema is not required.
 * Background: A Worm


 * Passive Abilities: None
 * Gate Abilities: Sleepproof/Poisonproof(G), Silenceproof/Darkproof(R), Confuseproof/Berserkproof(Y), Curseproof/Itchproof(B)
 * Creature Abilities: Use Clean Slate, Health Preserver

Healing Wind
Chapter 1: Complete "Behind the Scenes" mission in Luca.
 * Background: The Moonflow


 * Passive Abilities: Use Cure
 * Gate Abilities: Use Cura(B), Use Curaga(BR)
 * Creature Abilities: Use Cura
 * This Grid references Aerith Gainsborough's first Limit Break.

Heart Reborn
Chapter 1: Choose 'Is that you, Isaaru?' when asked 'What is the meaning of life?' during the "Claim the Treasure Sphere" mission in Zanarkand.
 * Background: Chateau Leblanc


 * Passive Abilities: Use Life, Use Cure
 * Gate Abilities: Use Cura(B), Use Curaga(BR)
 * Creature Abilities: Use Life

Healing Light
Chapter 2: Defeat Leblanc Syndicate during "Faking and Entering" mission in Guadosalam.
 * Background: The Thunder Plains


 * Passive Abilities: Use Cure
 * Gate Abilities: Use Cura(R), Use Life(G), Use Curaga(Y), Use Renew(R+G+Y)
 * Creature Abilities: Use Full Cure

Immortal Soul
Chapter 5: Defeat a familiar enemy before entering the Farplane Abyss.
 * Background: A Spring in Macalania Woods.


 * Passive Abilities: Use Life, Use Cure
 * Gate Abilities: Use Cura(G), Use Curaga(Y), Use Full-Life(R+G+Y)
 * Creature Abilities: Use Full-Life

Wishbringer
Chapter 3: Defeat Garik on Mt. Gagazet.
 * Background: Bikanel


 * Passive Abilities: HP Stroll, Use Regen
 * Gate Abilities: Use Curaga(G), Auto-Regen(GR)
 * Creature Abilities: Use Regen, HP/MP Stroll

Strength of One
Chapters 2, 3, 5: Chance to receive when a dispatched chocobo fails to find anything else. Dispatch chocobo with medium/low Heart Rate to unsuitable areas to improve chance.
 * Background: Bevelle


 * Passive Abilities: Strength +10
 * Gate Abilities: Strength +15(R+G+B+Y)
 * Creature Abilities: Use Nonpareil, Strength +40

Seething Cauldron
Chapter 2: Complete "YRP, the Scalpers Three" mission in the Moonflow by selling all tickets.
 * Background: The Calm Lands


 * Passive Abilities: Magic +10
 * Gate Abilities: Magic +15(R+G+B+Y)
 * Creature Abilities: Use Magicide, Magic +40

Stonehewn
Chapter 2: Defeat Ormi on Mt. Gagazet for the Syndicate Uniform.
 * Background: Mt. Gagazet


 * Passive Abilities: Defense +10
 * Gate Abilities: Defense +15(R+G+B+Y)
 * Creature Abilities: Use Magic Break, Defense +50

Enigma Plate
Chapters 2, 3, 5: Get a score of 500 or more in Gunner's Gauntlet on Besaid.
 * Background: Zanarkand Dome


 * Passive Abilities: Magic Defense +10
 * Gate Abilities: Magic Defense +15(R+G+B+Y)
 * Creature Abilities: Use Mental Break, Magic Defense +50

Howling Wind
Chapter 3: During the "Track Down the Troupe" mission in Macalania Woods during Chapter 2, find all three little musicians and two big ones. In Chapter 3, go to 'Spring 2' and talk with all three musicians for a small Amorphous Gel to appear and examine it.
 * Background: Floating Ruins


 * Passive Abilities: Agility +5
 * Gate Abilities: Agility +5(R+G+B+Y)
 * Creature Abilities: Use Intimidate, Agility +20

Ray of Hope
Chapter 5: Get an Episode Complete in Macalania Woods.
 * Background: The original map of Spira found in Final Fantasy X.


 * Passive Abilities: Luck +30
 * Gate Abilities: Luck +30(R), Luck +30(G), Luck +30(Y), Luck +30(B)
 * Creature Abilities: Use Dismissal, Butterfingers (enemies always drop rare items), Evasion +50

Pride of the Sword
Chapter 3: Complete "Protect the Agency" mission in Lake Macalania.
 * Background: Valefor's Fayth.


 * Passive Abilities: Use Swordplay abilities (see Warrior)
 * Gate Abilities: Strength +15(G/R/Y/B), Swordplay Wait Down(R+G+B+Y)
 * Creature Abilities: Use Delay Buster, Turbo Swordplay, HP +30%

Samurai's Honor
Chapters 2, 3: Calibrate at least five towers perfectly in the Thunder Plains; MUST attempt all ten of them.
 * Background: Yojimbo's Fayth.


 * Passive Abilities: Use Bushido abilities (see Samurai)
 * Gate Abilities: Strength +15(G/R/Y/B), Bushido Wait Down(R+G+B+Y)
 * Creature Abilities: Use Shin-Zantetsu, Turbo Bushido, HP +30%

Blood of the Beast
Chapter 3: Visit 'Bevelle - Limbo' BEFORE completing both Besaid and Kilika storyline missions. Talk to Pacce, choose 'Go for it' (must have sided with New Yevon).
 * Background: A Precepts Guard


 * Passive Abilities: Use Instinct abilities (see Berserker)
 * Gate Abilities: Strength +15(R/G/B/Y), Instinct Wait Down(R+G+B+Y)
 * Creature Abilities: Use Cripple, Turbo Instinct, HP +30%

Chaos Maelstrom
Chapters 3, 5: Find 13 Squatter monkeys in Kilika Woods, then talk to the woman in blue in the southeast corner of the dock in Kilika Port.
 * Background: Anima's Fayth.


 * Passive Abilities: Use Arcana abilities
 * Gate Abilities: Magic +15(R/G/B/Y), Arcana Wait Down(R+G+B+Y)
 * Creature Abilities: Use Black Sky, Turbo Arcana, HP +30%

White Signet
Chapters 3, 5: May win during challenge against woman with a dog during Sphere Break. Make a combo with a coin with the item or rare-item trait.
 * Background: The Fayth of the Magus Sisters.


 * Passive Abilities: Use White Magic abilities
 * Gate Abilities: Magic +15(R/G/B/Y), White Magic Wait Down(R+G+B+Y)
 * Creature Abilities: Use Holy, Turbo White Magic, MP +30%

Black Tabard
Chapter 4: Complete the mission "Where's Tobli".
 * Background: Bahamut's Fayth.


 * Passive Abilities: Use Black Magic abilities
 * Gate Abilities: Magic +15(R/G/B/Y), Black Magic Wait Down(R+G+B+Y)
 * Creature Abilities: Use Flare, Turbo Black Magic, MP +30%

Mercurial Strike
Chapter 5: Defeat Angra Mainyu in the Bikanel Desert.
 * Background: An Ogre


 * Passive Abilities: None
 * Gate Abilities: Swordplay Wait Down(R), Bushido Wait Down(G), Instinct Wait Down(Y)
 * Creature Abilities: Use Quick Attack

Tricks of the Trade
Chapter 5: Get an Episode Complete in Kilika.
 * Background: A Doomstone


 * Passive Abilities: None
 * Gate Abilities: Black Magic Wait Down(R), White Magic wait down(Y), Arcana wait down(G)
 * Creature Abilities: Use Quick Flare

Horn of Plenty
Chapter 5: Send a chocobo of any level to Bikanel Desert, this will unlock the central expanse. Find the "Desert Key" in this area by digging at white X spots. Unlock the chest in Al Bhed camp.
 * Background: A Treasure Chest


 * Passive Abilities: Use Nab Gil
 * Gate Abilities: Gillionaire(R)
 * Creature Abilities: Use Nab Gil, Gillionaire

Treasure Hunt
Chapters 3, 5: In Luca challenge Shinra to Sphere Break. Make a combo with a coin with the item or rare-item trait and you may win this.
 * Background: The Fahrenheit


 * Passive Abilities: Mug
 * Gate Abilities: Double Items(R)
 * Creature Abilities: Use Mug, Double Items
 * This Garment Grid may refer to Locke Cole, the thief from Final Fantasy VI, who would call himself a "Treasure Hunter".

Tempered Will
Chapter 5: Must have found Lian and Ayde in the Calm Lands (Chapter 2) and the Thunder Plains (Chapter 3); Must have stopped Garik (Chapter 3); Get Episode Complete in Guadosalam, talk to Tromell to get access to the locked house.
 * Background: An Adamantoise


 * Passive Abilities: None
 * Gate Abilities: Double HP(G), Double MP(R)
 * Creature Abilities: Use Howl, HP +50%

Covenant of Growth
Chapter 5: Challenge and beat Frailea in the Cactuar Hollow.
 * Background: A Cactuar


 * Passive Abilities: None
 * Gate Abilities: Double AP(B), Double EXP(Y)
 * Creature Abilities: Use Momentum, Double EXP

Salvation Promised
Chapter 5: Defeat Humbaba, enter the New Cave and rescue Cid; explore the cave again; chest is before 16th door.
 * Background: High Summoner Gandof


 * Passive Abilities: Use White Magic abilities
 * Gate Abilities: Use Auto-Life(R+G+Y)
 * Creature Abilities: Use Auto-Life

Conflagration
Chapter 5: Find Lian and Ayde in the Calm Lands (Chapter 2); Advise Lian and Ayde in the Thunder Plains (Chapter 3); send them wherever; View CommSphere event from the area they were sent; Get Episode Complete in Mt. Gagazet, return to Kimahri's statue and talk to Lian and Ayde.
 * Background: Evrae


 * Passive Abilities: Use Black Magic abilities
 * Gate Abilities: Use Flare(R+G+B)
 * Creature Abilities: Use Flare

Supreme Light
Chapter 5: Defeat all bosses in the Den of Woe.
 * Background: High Summoner Ohalland


 * Passive Abilities: Use White Magic abilities
 * Gate Abilities: Use Auto-Life(G), Use Holy(R+G+Y)
 * Creature Abilities: Use Holy

Megiddo
Chapter 5: Travel to 'Farplane - Abyss' using all five routes in any order.
 * Background: Ultima Weapon


 * Passive Abilities: Use Black Magic abilities
 * Gate Abilities: Use Flare(G), use Ultima(R+G+Y)
 * Creature Abilities: Use Ultima

Unerring Path
Chapters 1, 2: Automatically acquired after first special dressphere is found.
 * Background: High Summoner Yocun


 * Passive Abilities: None, but allows quicker access to Special Dressphere in battle.
 * Gate Abilities: None
 * Creature Abilities: Use Crackdown, HP/MP +30%, All Stats +20

Font of Power
Chapter 5: Defeat King VERMIN! in the Fiend Colony on Mi'ihen Highroad.
 * Background: High Summoner Braska


 * Passive Abilities: Half MP cost
 * Gate Abilities: Magic +15, 1 MP Cost (R+B+Y)
 * Creature Abilities: One MP Cost, MP -50%

Higher Power
Chapter 5: Complete the Ruin Depths dungeon found inside the Chocobo Ranch in the Calm Lands.
 * Background: Yunalesca


 * Passive Abilities: Break HP Limit
 * Gate Abilities: Break Damage Limit (R+G+B+Y)
 * Creature Abilities: Break HP Limit, HP +50%

The End
Any Chapter: Oversoul every oversoulable fiend, talk to Shinra on the Celsius and go to Shinra's Bestiary.
 * Background: Sin


 * Passive Abilities: Break HP Limit
 * Gate Abilities: Break Damage Limit (GR), Finale (99,999 damage on condition the user has not run from any battle, otherwise strength-based)(R+G+B+Y)
 * Creature Abilities: Break Damage Limit, Strength/Magic +30

Exclusive Garment Grids
These four Garment Grids are only found by means of Creature Creator/Fiend Arena and are therefore exclusive to the International and HD Remaster versions.

Intrepid
Any Chapter: Beat Standard Cup three times.
 * Background: Iutycyr Tower


 * Passive Abilities: EXP 0 Prf.
 * Gate Abilities: AP x3(R+G+Y)
 * Creature Abilities: Use Fingersnap, Strength/Defense/Magic/Magic Defense +10

Abominable
Any Chapter: Beat Grand Cup: Hard once.
 * Background: Tawrich


 * Passive Abilities: Itchyproof
 * Gate Abilities: Poisonproof and Sleepproof(R), Stoneproof and Deathproof(G), Confuseproof and Berserkproof(Y) Silenceproof and Darkproof(B), Ribbon (Proof Ability)(R+G+B+Y)
 * Creature Abilities: Ribbon, Strength/Defense/Magic/Magic Defense +20

Peerless
Any Chapter: Beat Aeon Cup three times.
 * Background: Vegnagun


 * Passive Abilities: None
 * Gate Abilities: Always Crit(R), Magic Booster(G), Auto-Haste(B), Break Damage Limit(Y)
 * Creature Abilities: Always Crit

Last Resort
Any Chapter: Complete Almighty Shinra's tale and release him.
 * Background: Shinra


 * Passive Abilities: None
 * Gate Abilities: MP Cost 0 (R), Always crit. (G), Magic Boost (Y), Break Damage Limit (B), Hidden Hero Drink (R+G+B+Y)
 * Creature Abilities: Use Hero's Stash

Trivia

 * Changing the dressphere on Yuna, Rikku, and Paine in the same battle awards the player with Dressed for the Occasion trophy in Final Fantasy X-2 HD Remaster. The Heart of Flame Garment Grid is depicted in the trophy's icon.

Kostümpalette Garment Grid