Confuse (status)

Confuse, also known as Confusion or Conf, is a common status ailment in the Final Fantasy series. Players lose control of party members inflicted by Confuse. Although the actions that confused units take vary between games, the most is that they attack allies at random (including themselves) with physical attacks, although in some games they may attack both allies and enemies indiscriminately, and in others they choose a random ability at their disposal on a random target.

Confuse affects enemies to the same extent; instead of following its AI script as normal, it will instead use its designated "berserk" attack on a random target. In some cases, inflicting Confuse on enemies is the only way for the party to learn certain Blue Magic spells, such as White Wind, forcing enemies to use abilities they would otherwise never use on the player party.

Confusion can usually be canceled by hitting the confused character with an attack (a mage can be used due to their weak physical attack). The status is often caused by the spell Confuse and the enemy ability Entice, among others.

The visual manifestation of characters afflicted with Confusion differs between games, but most commonly they gain a curved line or star spiraling above their heads, turn around to face the opposite direction, or their model spinning or running on the spot.

Final Fantasy
Confusion causes the afflicted unit to attack their allies or itself. Confused units face the opposite direction to their allies. While physically attacking the unit will not cure it of Confusion, there is a chance of recovery at the end of each round and it does not last after battle. At the start of each turn, there is a 25% chance that a confused character will automatically recover.

Final Fantasy II
Units afflicted with Confuse appear to run on the spot and cannot be controlled by the player, attacking their allies at random. While physically attacking them does not cure them, there is a chance of recovery at the end of each turn, and it does not last after battle. It can be cured with Basuna at level 6 or higher. In the NES version, confusion doesn't take effect until the next turn, meaning that afflicted units can still get an attack in.

When the Confuse status is inflicted on enemies in the NES version, they retain the ability to use spells, unlike player characters. The spells are always targeted on a single unit on their side, even if it would normally be group-cast. Despite this, confusion is effective on enemies that inflict status effects often, especially if they use Instant Death or petrification attacks.

Final Fantasy III
Confusion can be afflicted via the White Magic spell Confuse or the enemy ability Glare, or through the physical attacks of the enemies Nightmare, Pharaoh, Garm, and Scylla.

Final Fantasy IV
Confuse makes a unit fight former allies. Confused party members break rank to face the party, and will always use their last given command, but instead on the opposite party. An afflicted party member may randomly attack or use a random White Magic or Black Magic spell, targeting allies instead of enemies, and vice versa. A spell caster may also cast Warp, Smoke, or Teleport, ending the fight. In the Advance release, confused targets will never cast Meteor or Holy, and Quake is bugged and still hits enemies.

Monsters follow a special "confused" AI script that usually, but not always, involves attacking the monsters. The status wears off after combat or when hit physically.

In the 2D versions, Edward's Bardsong has a random chance of inflicting Confuse on enemies. In the 3D versions, the Alluring Air song inflicts Confuse on opponents.

Final Fantasy IV -Interlude-
The Confuse status returns as a status effect and functions the same way.

Final Fantasy IV: The After Years
Edward can inflict Confusion on opponents by his Alluring Air song, performed randomly from his Bardsong command when targeting enemies.

Final Fantasy V
Confusion causes an ally to face the party and attack them randomly. Various attacks may inflict the status Confusion, also known in the SNES as Charm and Muddle in the PS version. This include the Level 3 White Magic Confuse, the Bard's Alluring Air, the Cannoneer's Chaos Shot, the Chemist's Lamia's Kiss and the Dancer's Tempting Tango. Enemy attacks include Confuse Powder, Entice, Knock Silly, Rocket Punch and Crush.

The Samurai's Mineuchi command can be used to substitute for the regular Fight command, but it doesn't remove the Confusion status from the target, like a normal attack would.

Final Fantasy VI
Confused party members spin in place with a green crescent whirling above the head, while monster sprites are flipped. The affected acts at random with inverted targeting (i.e, attacks allies and heals enemies). Commands that will never be used while under Confuse are Item, Revert, Defend, Summon, Leap, Possess, Throw, Control, and Slot. Any commands entered but not executed before the status occurs will continue normally, but with reversed targeting.

Confused monsters use the command list that appears when Relm Controls them, which frequently includes abilities not in their normal action script. Enemies and bosses have a Control menu with a least one option out of four abilities regardless of being immune to the command. If the confused target doesn't have any abilities in this menu, the enemy attacks the party with a blank attack that will always miss. The effects are similar to the blank special attack bug.

The status increases the attacker's hit rate on the affected target by 25%, apart from game versions affected by the evade bug. In some versions, confusing Sabin before he uses his Chakra Blitz leads to a Mantra glitch. Confusion status also prevents the user from activating a Desperation Attack.

Final Fantasy VII
The afflicted player character loses control and will randomly attack allies, but will always carry out the last command the player input; however, if possible, it will be against the player party. For example, if someone was about to use a Potion, they may end up using it on an enemy. Confused enemies will continue to use their AI script, but with the definition of allies and enemies reversed. Using this trick, the player can inflict Sadness and Fury on enemies via the Tranquilizer and Hyper items respectively. Fury can be useful, as it decreases the enemy's hit%, which can not be done with Darkness due to the way that status is programmed.

Final Fantasy VIII
Confusion is inflicted by the spell with the same name. Confused targets spin around in place and attack targets randomly. The victims will make unusual battle choices, including casting spells from their stock and using items indiscriminately on friends or foes.

The actions that take place are determined as follows:
 * Step 1:
 * Randomly select one of the four commands a character has. If selected command is not "Attack", "Mug", "Magic" or "Item", the selection defaults to "Attack"/"Mug".


 * Step 2:
 * If either "Magic" or "Item" are selected, the game randomly selects a spell/item from the list of available spells/items.


 * Step 3:
 * The game decides which target group (allies or enemies) should be selected with both groups having a 50% chance.


 * Step 4:
 * A random target from the target group is selected if the attack is single-target.

Final Fantasy IX
Targets afflicted by Confusion spin and attack friends or foes randomly. Characters can prevent it by equipping the Clear Headed ability.

Final Fantasy X
Confused units have two spinning stars over their head. The victim will attack allies at random. The spell itself does not appear, but Kimahri can inflict it through his Bad Breath Overdrive, learned from Malboros, Great Malboros, and Malboro Menace via Lancet.

Final Fantasy X-2
Confused characters appear with two spinning stars above their head and will attack random targets.

Final Fantasy X-2: Last Mission
Confusion makes the character take unpredictable actions: she will use, throw or put down items and perform abilities randomly. It is possible for the character to throw or put down an equipped dressphere. Some fiends inflict the status with their regular attacks. The auto-ability Confuseproof makes the character immune to the status.

Final Fantasy XI
Confusion may have been planned to be have implemented at one time in Final Fantasy XI, as some unused content related to the status can be found in the game's data files. There is animation for a Confuse spell, as well as both a spell list entry and a status effect for the Moogle Rhapsody song, the description of which says that it protects against confusion.

Final Fantasy XII


Characters afflicted with Confuse randomly target members of the party. Confuse may also be inflicted by the trap Befuddlement. The weapon Chaos Mace can inflict Confusion to an enemy. Confused characters cannot act as a party leader or perform Quickenings.

Confusion is removed by being attacked physically, the spells Esuna and Esunaga, and the items Smelling Salts and Remedy (Remedy requires the purchasing of Remedy Lore 2.) The accessories Bowline Sash and Ribbon make the user immune to Confuse.

There exists a glitch where if an Etém is afflicted with both Disable and Confuse, it will continuously teleport without pause. They cannot be killed, cannot be dispelled, and the status effects will not wear out, as they are paused while the enemy is teleporting.

Final Fantasy XII: Revenant Wings
The predominant spell that inflicts confuse is the Lamia's Entice ability. Unlike previous games, Confusion cannot be canceled by attacking the unit afflicted with it.

Lightning Returns: Final Fantasy XIII


Confused is a stagger-inflicted status ailment, which makes the target enemy unable to differentiate ally from foe. It can be inflicted only on Personal Guard and Cathedral Sentry units.

Final Fantasy XIV
Confusion is a status effect that only appears in certain dungeons, raids, and trials. Players suffering from the effect will lose control of their character as they use their auto attack on the closest party member. Confused players will have a significant boost in their attack power until the effect ends. The "Battle on the Big Bridge" trial is the only instance where Confusion can be removed by restoring the affected player's HP to maximum while all other instances of Confusion in other areas cannot be removed by the player. The Zombie status, which is used in the second boss fight in the Weeping City of Mhach raid, follows the same effect as Confusion.

Final Fantasy Tactics
Confused characters are shown randomly flailing their arms. They will take random actions, some of which make no sense (such as commence an action on an empty space); there are cases where these random acts come at a player's chagrin (like a Ninja's Throw Knight Sword command or a Chemist throwing away an Elixir).

Evasion percentages of targets attacked by a Confused unit will be doubled. Confusion also prevents the use of reaction abilities and special effect-generating move abilities like Move-HP Up and Move-Get Exp. Confusion will be cancelled if the afflicted character takes damage.

This status can be inflicted by Spellblade abilities of Templar of the same name or Mystic's Delirium.

Final Fantasy Tactics Advance
Confused units are denoted by a question mark inside a speech bubble above their head. They attack both friend and foe alike and choose abilities at random, except abilities that would break any laws. Confusion reduces a unit's Evade by 10.

Final Fantasy Tactics A2: Grimoire of the Rift
Confused units flash purple. They attack both friend and foe alike and choose abilities at random, even if this will break the Law. Confused units may also sometimes just move into a corner and face it, leaving their backs open to attack. Other times confused units simply move in a seemingly random manner and take no action.

Final Fantasy Mystic Quest
Confused party members will have question marks pop up around their heads. The victim will attack allies and enemies alike, attacking physically or casting spells at random. A character can be released from it when enough time has pass, and it can also be removed with either a Heal Potion or the Heal spell.

The Final Fantasy Legend
In Conf status, a unit will not accept commands and may randomly attack without distinguishing ally from enemy, or it may do nothing at all. Will revert to normal if struck by a physical attack, or at random.

Final Fantasy Legend II
A unit that is confused will take random take actions that will either target the enemy, ally, or will do nothing in battle.

Final Fantasy Legend III
The confused target will takes random actions against random targets which includes allies and foes. It can be removed by Heal, Confu, Cycle, Calm, and Elixir.

Bravely Default
Confuse causes the target to attack or use magic on random targets and may even attempt to escape from the battle. Confuse can be cured by Esuna magic, or Remedy item.

Confusion is a status effect in the Kingdom Hearts series. If a character is inflicted with the status, their movements will be reversed, meaning pressing left will make the character go right, until the effect wears off. Enemies inflicted with the status will either attack each other or attack the character less often, depending on the game. Certain room gimmicks in Kingdom Hearts Re:Chain of Memories, being attacked while affected by Zero Gravity, and Illusion-type attacks in Kingdom Hearts 358/2 Days can inflict the Confuse status.

In Kingdom Hearts Re:coded, only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the Flip-foot status, which has an identical effect to Confuse.