Final Fantasy Tactics A2: Grimoire of the Rift elements

The following is a list of all elements in Final Fantasy Tactics A2: Grimoire of the Rift.

Fire
Offensive Fire abilities and weapons inflict fire damage. Defensive Fire equipment halves fire damage or absorbs it, acting the same as healing. The status effect Oil increases the damage received from Fire abilities.


 * Weak to fire: Dreamhares, Ice Flans, Ice Drakes, Mimics, Rafflesia
 * Halves Fire: Nagaraja, Nidhogg, Asp, Zahak, Mutadragon (White), Tiamat
 * Absorbs Fire: Bombs, Fire Drakes, Red Marshmallows, Magick Pots

Ice
Offensive Ice abilities and weapons inflict ice damage. Defensive Ice equipment halves ice damage or absorbs it, acting the same as healing.


 * Weak to ice: Bombs, Fire Drakes, Behemoths, Mimics, Red Marshmallows
 * Halves ice: Nagaraja, Nidhogg, Asp, Zahak, Mutadragon (White), Tiamat
 * Absorbs ice: Ice Flans, Ice Drakes, Wendigos

Lightning
Offensive Lightning abilities and weapons inflict lightning damage. Defensive Lightning equipment halves lightning damage or absorbs it, acting the same as healing.


 * Halves Lightning: Nagaraja, Nidhogg, Asp, Zahak, Mutadragon (White), Tiamat

Water
Offensive Water abilities and weapons inflict water damage. Defensive Water equipment halves water damage or absorbs it, acting the same as healing.

Earth
Offensive Earth abilities and weapons inflict earth damage. Defensive Earth equipment halves earth damage or absorbs it, acting the same as healing.

Wind
Offensive Wind abilities and weapons inflict wind damage. Defensive Wind equipment halves wind damage or absorbs it, acting the same as healing.

Holy
Offensive Holy abilities and weapons inflict Holy damage. Defensive Holy equipment halves Holy damage or absorbs it, acting the same as healing. This element is attuned to sacred themes and light, being a natural counter to dark creatures. A few jobs, namely Paladin, White Monk and White Mage, are the primary wielders of holy abilities.


 * Weak to holy: Ahrimans, Demon Wall, Deathscythes, Zombies, Ghosts, Chocobos, Nagaraja, Nidhogg, Asp, Zahak, Mutadragon (White), Tiamat


 * Absorbs holy: Dreamhares, Sprites

Dark
Offensive Dark abilities and weapons inflict Dark damage. Defensive Dark equipment halves Dark damage or absorbs it, acting the same as healing.Dark as an element is attuned to evil or to mystery, and few jobs have access to these abilities.


 * Absorbs dark: Ahrimans, Zombies, Deathscythes, Ghosts