Enfeebling Magic

Enfeebling Magic is a category of magic in Final Fantasy XI. In general, this category of magic includes spells that hamper the enemy in some way or convey a negative status ailment.

There are other magic categories that also convey negative status ailments in Final Fantasy XI. Where the line is drawn is sometimes hard to see. For instance, the spells Bio and Dia both do damage over time. Bio weakens enemy attacks, while Dia weakens enemy defense. Bio is a Dark Magic spell, and Dia is an Enfeebling Magic spell. There are also elemental magic spells that provide negative status ailments.

Casters
Enfeebling Magic is a category of magic. Its likelihood to land on a target and stay on that target for its full duration is determined by character statistics and their skill in Enfeebling Magic. In general, Red Mages make the best enfeeblers. All of the other jobs that can cast it are merely average in practice. Below is a list of their rating. Any player can end up with an enfeebling magic skill through their subjob but that skill cap will be equivalent to what their subjob cap would be at half of their level.
 * Scholar's Enfeebling Magic skill increases to B+ rating under both Dark Arts and Light Arts.

List of Enfeebling Spells
The following are general types of enfeebling magic. For many of these spells there are multiple levels of spell (IE: Dia, Dia II, and Dia III).