Adamantoise (Record Keeper)

Adamantoise is a boss in Final Fantasy Record Keeper fought in the Adamantoise Record of the Magicite Dungeons, based on the superboss from Final Fantasy XV.

AI script
All of Adamantoise's attacks have a charge time of 1.76 in-game seconds, except where noted.


 * Confounding Roar: 463% AoE ranged physical, [Auto-hit] Confuse - targets party slot 1 or 5 (NAT)
 * Whomp: 1005% physical - targets three party slots (NAT)
 * Sweep: 958% AoE physical (NAT)
 * Boulder Breaker: 629% AoE earth ranged physical
 * Gaia's Fury: 430% AoE piercing earth ranged physical (NAT)
 * Earthquake: 342% AoE earth magic, uncounterable (NAT)
 * Adamant Guard: Self [Auto-hit] Protect, Shell for 25 seconds (+200% rate) (NAT, 0.88s charge time)
 * Healing: 50,000 HP self heal (NAT)
 * Savage Adamant Guard: [Auto-hit] DEF/RES/MND +500% for 3 seconds, Protect/Shell for 25 seconds (NAT, 0.88s CT)
 * Savage Bestial Resonance: 582% AoE piercing earth magic, [100%] remove Haste (NAT)
 * Savage Gaia's Fury: 468% AoE earth ranged physical, [Auto-hit] Interrupt - ignores Mirror Image (NAT)

After its fourth turn since the start of battle, Adamantoise will enter Earth Rage. In this state, all damage it takes is reduced to 52.6% and its ATB and attacks charge at 70% of the normal speed. When Earth Rage is interrupted with any overflowing attack, Adamantoise will re-enter in three turns.

If the HP thresholds aren't reached fast enough, Adamantoise will enter Phase 2 after its 10th turn, Phase 3 after the 20th, and will enrage after the 30th.

Phase 1 (100-70% HP)

 * Turn 1: Wait (null action)
 * Turn 2: Gaia's Fury
 * Turn 3: Adamant Guard
 * Turn 4: Whomp (slots 1/2/3)
 * Turn 5: Whomp (slots 3/4/5)
 * Turn 6: Sweep
 * Turn 7: Healing
 * Turn 8: Boulder Breaker
 * Turn 9: Earthquake
 * Turn 10: Gaia's Fury

Phase 2 (80-41% HP)

 * Turn 1: Savage Bestial Resonance
 * Turn 2: Savage Adamant Guard
 * Turn 3: Boulder Breaker
 * Turn 4: Whomp (slots 1/2/3)
 * Turn 5: Whomp (slots 3/4/5)
 * Turn 6: Sweep
 * Turn 7: Gaia's Fury
 * Turn 8: Earthquake
 * Turn 9: Confounding Roar (slot 1)
 * Turn 10: Confounding Roar (slot 5)
 * Turn 11: Savage Bestial Resonance
 * Turn 12: Savage Adamant Guard
 * Turn 13: Whomp (slots 1/2/3)
 * Turn 14: Whomp (slots 3/4/5)
 * Turn 15: Sweep
 * Turn 16: Gaia's Fury
 * Turn 17: Boulder Breaker
 * Turn 18: Earthquake
 * Turn 19: Confounding Roar (slot 1)
 * Turn 20: Confounding Roar (slot 5)

Phase 3 (40-0% HP)

 * Turn 1: Healing
 * Turn 2: Savage Bestial Resonance
 * Turn 3: Savage Adamant Guard
 * Turn 4: Savage Gaia's Fury
 * Turn 5: Confounding Roar (slot 1)
 * Turn 6: Confounding Roar (slot 5)
 * Turn 7: Whomp (slots 1/2/3)
 * Turn 8: Whomp (slots 3/4/5)
 * Turn 9: Healing
 * Turn 10: Savage Bestial Resonance
 * Turn 11: Savage Adamant Guard
 * Turn 12: Savage Gaia's Fury
 * Turn 13: Confounding Roar (slot 1)
 * Turn 14: Confounding Roar (slot 5)
 * Turn 15: Whomp (slots 1/2/3)
 * Turn 16: Whomp (slots 3/4/5)
 * Turn 17: Healing
 * Turn 18: Savage Bestial Resonance
 * Turn 19: Savage Adamant Guard
 * Turn 20: Savage Gaia's Fury
 * Turn 21: Confounding Roar (slot 1)
 * Turn 22: Confounding Roar (slot 5)
 * Turn 23: Whomp (slots 1/2/3)
 * Turn 24: Whomp (slots 3/4/5)
 * Turn 25: Healing
 * Turn 26: Savage Bestial Resonance
 * Turn 27: Savage Adamant Guard
 * Turn 28: Savage Gaia's Fury
 * Turn 29: Confounding Roar (slot 1)
 * Turn 30: Confounding Roar (slot 5)

Enraged

 * Turn 1 + 3n: Savage Adamant Guard
 * Turn 2 + 3n: Savage Gaia's Fury
 * Turn 3 + 3n: Savage Bestial Resonance

Strategy
A party of magical attackers is required, as all damage Adamantoise takes from physical attacks is divided by 3.

Despite its hard-hitting attacks, Adamantoise follows a simple, looping attack pattern from Phase 2 onwards, making it easier to predict its attacks and buffs.

The challenge comes from its defensive buffs; Earth Rage nearly halves all damage taken, and Savage Adamant Guard grants a massive, though brief, DEF/RES/MND buff. The boss's improved Protect and Shell should be dispelled, and Confounding Roar is optimally blocked with a source of status barriers or Mirror Image.

Ultimecia's instant-cast Hell's Judgment Soul Break is efficient but not required, as its entry debuff overrides Savage Adamant Guard's raw stat buffs and its Brave attack can dispel Protect and Shell.