Freeze (status)

Freeze is a recurring status effect from the series, usually associated with the Ice element.

Final Fantasy VI
Freeze works similar to Stop, in that it stops a character from moving. The character is encased in ice and can be cured by casting Fire on them.

Final Fantasy VII
Freeze is the first spell available on the Contain Materia. It inflicts heavy Ice damage and Stop on the enemy.

Final Fantasy IX
A Frozen character is again encased in ice and will immediately be KO'd if hit with a physical attack. The affected character will thaw out in time, and will be cured if a Fire-elemental spell is cast on him or her.

Final Fantasy XI
Freeze is a form of Ancient Magic of the ice element. It is available only to Black Mages. As with all ancient magic, it takes an extremely large amount of MP to case, takes a long time to cast, and does a massive amount of damage. Freeze then inflicts a weakness versus fire on the target for a short period of time. There is also another form called Freeze II, which is available only via merit points.

Final Fantasy Fables: Chocobo Tales
Freeze is a status effect that makes it so that on your next turn the person effected by freeze takes double damage from blue zones.

Cards that cause Freeze

 * Shiva's Chilling Whisper
 * Mist Dragon's Ice Bind
 * Typhon's Snort
 * Bahamut's Impulse