Carry Armor

The Carry Armor is a boss from Final Fantasy VII the party fights in the Junon Underwater Reactor. Reno uses this boss to delay the party while he escapes on a Shinra submarine with the Huge Materia.

Battle
Carry Armor can grab and immobilize two random characters. In addition, the arms will do damage to each character until they are defeated. The arms will hold onto each character until the corresponding arm is defeated. Carry Armor's true threat lies in its powerful Lapis Laser attack, which can deal overwhelming damage unless protected. If Carry Armor manages to immobilize two characters and kill the third member, the battle is declared a loss, similar to how Reno or Bottomswell win if two characters are trapped and the third is killed.

Because Carry Armor is a machine is it weak against Lightning. Using Bolt3 paired with an All Materia works well, and the characters can also link a Lightning-elemental Materia with Elemental to a weapon to deal increased damage. Multiple hit Limit Breaks work well on it as well. If the central armor dies, the entire enemy is defeated. It is possible to use the Enemy Skill Magic Hammer to reduce Carry Armor's MP to zero, rendering it unable to use Lapis Laser.

There is a glitch that involves casting Ultima against Carry Armor with Quadra Magic, while the Ultima Materia is also linked to HP or MP Absorb. Casting Ultima with this setup may freeze the game.

Related Enemies

 * Right Arm
 * Left Arm