Missions (Type-0)/The Akademeia Liberation

The Akademeia Liberation is the very first story-bound mission which automatically starts once the game begins. Chapter 1 comprises only this mission which takes place in Aqu. XII and its initial mission level is 7. The mission's member pool is limited to five characters of Class Zero, making Ace, Nine and Queen the first squad during the first part of the mission, and Ace, Seven and Jack the second one for the final battle.

At the beginning of the mission, the player may decide whether they want the tutorial—explaining the basic components of the game—turned on or off.

S-Rank Requirements

 * Time: 07:00
 * Phantoma: 40
 * Casualties: 0

Rubicus
''With Akademeia on the brink of capitulation, Dominion Central Command ordered all units to report to the capital and provide backup immediately. Unfortunately, the commandant did not issue the orders until after the crystal jammer had completely paralyzed Akademeia. The fall of the capital nigh inevitable, each unit was left to decide for itself how to advance.
 * Aqu. XII – The Akademeia Liberation

Thus, the legions were unable to mount proper retreats, and rather than march on Akademeia, they were instead pursued there by the imperial militia. By the time the dominion units reached their destination, every squad has lost the majority of their forces.

Nevertheless, the sporadic attacks on the empire's rear guard slowed the imperial militia's progress, and the administration rightfully attributed the successful rescue of Akademeia to the actions of these dominion units. However, the liberation came at a great price: because all legionaries rallied at the capital, the entire dominion was left defenseless. Rubrum lost all of its territory, and the dominion legions effectively went out of existence.''