Healing Wind (ability)

Healing Wind, also known as Healing Wave and Healing Breeze, is a recurring ability in the Final Fantasy series. Healing Wind is usually related to healing abilities of some kind.

Final Fantasy IV: The After Years
Healing Wind is a Band ability formed by combining Tsukinowa's Ninjutsu with Porom's White Magic. It restores the HP of all allies for 40 MP.

Final Fantasy V
Healing Wind is one of several results of the Oracle's Predict command. It restores HP to all allies and heals status ailments.

Final Fantasy VII
In its first appearance, Healing Wind is Aeris's first Limit Break. It restores HP to the party equivalent to half of their max HP. After using Healing Wind eight times, Aeris automatically learns Seal Evil.

Crisis Core -Final Fantasy VII-
A similar ability, called Healing Wave, is also a Digital Mind Wave ability. It can be obtained at the beginning of Chapter 5. It fully heals HP, MP, and AP, breaks limits, heals status ailments and grants temporary invincibility.

Final Fantasy XI
Healing Breeze is a Blue Mage skill that is learned from Dhalmels. It restores the HP of party members within a range of 10. This spell costs four Blue Magic Points to set.

Final Fantasy XIV
Healing Wind appears as a Level 1 Limit Break used by Healer classes and heals the caster and nearby party members by 25%.

Final Fantasy All the Bravest
Aerith uses Healing Wind to instantly revive a player's character. It does not cause the enemy to attack, so one can quickly bring back every character with her. Aerith must be purchased to be used in battle as she is a premium character.