Crystal Defenders

Chrystal Defenders is a defensive strategy game in which players deploy popular jobs from Final Fantasy Tactics A2, such as Black Mages and Soldiers, to fend off encroaching enemy hordes and prevent them from stealing their party's crystals.

There are 120 stages total in three different game versions, W1, W2, and W3. In W1, players can learn the game basics. In W2, the introduction of Power Crystals opens up new doors, allowing for deeper, more detailed strategies. Finally, the complex maps in W3 (only available on the iPhone and iPod Touch version of the game) are intended to challenge even the most seasoned players.

Soldier
Though his combat range is limited, Soldiers have exceptionally high attack power. They cannot attack aerial targets.

Black Mage
A Black Mage's spells can inflict magickal damage to multiple targets over a wide area. However, recast time is long. Their appearance changes in W3.

Archer
Archers can deal physical damage to both air and ground targets over a wide area.

White Monk
While weaker than Soldiers, White Monks deal blows which damage multiple foes, but cannot reach aerial targets.

Time Mage
While not as powerful as Black Mages, Time Mage(Crystal Defenders)s can wield wide-range spells which slow a target's movement.

Thief
Though Thieves cannot attack targets, if they are near one when it is defeated, their party will receive extra gil.

Berserker
While weaker than Soldiers, Berserkers deal blows which damage multiple foes, but cannot reach aerial targets.

Dragoon
While slow, A Dragoon's attacks deal massive amounts of damage to targets on both the ground and in the air.

Fencer
Though combat range is limited, Fencers have exceptionally high attack power. They cannot attack aerial targets.

Hunter
Hunters can deal physical damage to both air and ground targets in a wide area.

Flintlock
Flintlocks use their mighty firearms to deal sizable magickal damage to single targets. However, reloading consumes much time.

Tinker
Through the use of their clockwork ability, Tinkers can stop monsters...and allies...dead in their tracks.

Power Crystals
In addition to the crystals a party must defend, players can also use gil to purchase and deploy special Power Crystals that enhance surrounding units' abilities. Units can receive the benefits of up to four Power Crystals at once.

Red Crystal
Increases attack power of nearby units.

Blue Crystal
Increases attack range of nearby units. Regardless of the number of blue crystals in the vicinity, a unit's attack range can never exceed 230.

Yellow Crystal
Increases attack speed of nearby units.

Espers
Once per wave, players have the option of using crystals to summon a powerful esper. Espers can aid a party by dealing damage to monsters or granting units with beneficial effects. Espers cannot be summoned if a party does not possess at least 6 crystals.

Phoenix
Summon the spirit beast Phoenix to double the party's attack power and range for the duration of one wave.

Ramuh
Summon the gigas Ramuh to deal damage to all monsters and lower their speed for the duration of one wave.

Ifrit
Summon the gigas Ifrit to deal damage to all monsters in an area.

Carbuncle
Summon the sprite Carbuncle to nullify resistances of all monsters in an area.

Chocobo
Summon a herd of Chocobos to deal damage to all monsters in the area.

Unicorn
Summon the spirit beast Unicorn (Crystal Defenders) to double your party's attack power and speed for the duration of one wave.