Ring (equipment)


 * This page covers the recurring type of Accessories. For Ring as an Armor, see Armlet.

Rings are a recurring group of Accessories from the Final Fantasy series. They tend to bestow magical benefits on wearers. Two recurring rings in the series are the Protect Ring and the Reflect Ring.

Final Fantasy IV
Several rings can be found in the game and are equippable by the vast majority of the cast.
 * Ruby Ring - Prevents Pig.
 * Iron Ring
 * Cursed Ring - Turns any elemental resistance into absorb. -15 to all stats.
 * Diamond Ring - Resistant to Lightning-elemental attacks.
 * Protect Ring - Resistant to Fire, Ice, and Lightning-elemental attacks.
 * Mist Ring - Advance version only, and only Rydia can equip this. When Mist Dragon is summoned, casts Blink on the party as well.
 * White Ring - Advance version only, and only Rosa can equip this. Changes Pray into Miracle.
 * Harmonious Ring - Advance version only, and only Edward can equip this. Changes Sing into Chant.
 * Crystal Ring - Prevents Confusion, Paralyze, and Sleep.

Final Fantasy V

 * Angel Ring - Protects against Zombie and Old
 * Coral Ring - Absorbs Water, weak to Lightning
 * Flame Ring - Absorbs Fire, weak to Water
 * Cursed Ring - Wearer is Condemned
 * Protect Ring - Wearer has Regen
 * Reflect Ring - Wearer has Reflect

Final Fantasy VI
All rings except Memento Ring, Princess Ring, and Berserker Ring can be equipped by all characters. Memento Ring is only equippable to Relm and Shadow. Berserker Ring can only be equipped by Umaro. Princess Ring is only equippable by females.
 * Memento Ring - Prevents Zombie, Petrify, and Death.
 * Cursed Ring - Character is inflicted with Condemned.
 * Barrier Ring - Casts Shell on Critical.
 * Berserker Ring - Gives Umaro special commands.
 * Angel Ring - Casts Auto-Regen.
 * Princess Ring - Casts Shell and Protect on Critical.
 * Fairy Ring - Prevents Poison and Blind.
 * Protect Ring - Auto-Protect.
 * Hero's Ring - Raises fight and magic damage.
 * Jeweled Ring - Prevents Blind and Petrify.
 * Peace Ring - Prevents Berserk and Confusion.
 * Lich Ring - Gives the wearer the properties of an Undead.
 * Reflect Ring - Auto-Reflect.

Final Fantasy VII
There are several rings available in Final Fantasy VII. Most commonly, they nullify or absorb a particular element, like the Fire Ring or the Water Ring. The Poison Ring absorbs the Poison element in addition to making the wearer immune to the Poison status effect. Others, like the Reflect Ring, may add a beneficial status effect.
 * Fire Ring - Nullifies Fire-elemental attacks.
 * Water Ring - Absorbs Water-elemental attacks.
 * Bolt Ring - Nullifies Lightning-elemental attacks.
 * Ice Ring - Nullifies Ice-elemental attacks.
 * Poison Ring - Nullifies Poison-elemental attacks.
 * Reflect Ring - Automatically casts Reflect at the start of the battle.
 * Tough Ring - Vitality and Spirit +50
 * Protect Ring - Automatically casts Barrier and MBarrier at the start of a battle.
 * Curse Ring - Strength and Magic +35, Dexterity and Vitality and Spirit +15, Luck +10, start battle with Death Sentence
 * Fairy Ring - Prevents Poison and Blind.
 * Fury Ring - Automatically puts character into Berserk status.
 * Jem Ring - Prevents Petrify and Slow.
 * Peace Ring - Prevents Berserk, Fury, and Sadness.

Final Fantasy IX
All Rings are Add-Ons in this installment.
 * Madain's Ring - Absorbs Ice-elemental attacks.
 * Reflect Ring - Doubles damage taken from Fire, Ice, and Lightning-elemental attacks.
 * Rosetta Ring - Absorbs Fire-elemental attacks.
 * Coral Ring - Absorbs Lightning-elemental attacks.
 * Promist Ring - Increases Strength by 2.
 * Rebirth Ring - Increases the damage done by Holy-elemental attacks.
 * Protect Ring - Halves all elemental damage.

Final Fantasy X
Yuna uses Rings as her armor, although they are more similar to Armlets than actual Rings.

Final Fantasy X-2
There are various rings in the game, each with various effects as usual.
 * Red Ring
 * NulBlaze Ring
 * Crimson Ring
 * White Ring
 * NulFrost Ring
 * Snow Ring
 * Yellow Ring
 * NulShock Ring
 * Ochre Ring
 * Blue Ring
 * NulTide Ring
 * Cerulean Ring
 * Black Ring
 * Wall Ring

Final Fantasy XI
Up to two rings can be equipped at a time by players in FFXI. There are too many to list, but they generally increase primary stats, elemental resistances, and HP/MP modifications. A few exceptional example rings include the Shadow Ring, which occasionally nullifies physical damage taken, and Fenian Ring, which increases the power of Shield Bash and amplifies the effect of Banish spells on Undead.

Final Fantasy XII
There are a total of six rings in this game:
 * Opal Ring - Magicks will not bounce off targets with Reflect status.
 * Ruby Ring - Equip: Reflect
 * Tourmaline Ring - Immune: Poison
 * Sage's Ring - Reduces MP cost by half
 * Ring of Renewal - Equip: Regen
 * Agate Ring - Nullifies weather and terrain effects on elemental damage.

Final Fantasy XII: Revenant Wings
Balthier equips rings as his accessory. List of Rings:
 * Golden Ring - Increase Gil obtained after battle
 * Emerald Ring - Gives the user's group immunity to Blind
 * Sapphire Ring - Increases wait gauge accumulation for skills
 * Garnet Ring - Increases Quickening damage
 * Diamond Ring - Increases attack range

Final Fantasy Tactics
There are six rings in the game:
 * Protect Ring
 * Magick Ring
 * Reflect Ring
 * Angel Ring
 * Cursed Ring
 * Sage's Ring

Final Fantasy Tactics A2: Grimoire of the Rift
As most of the items in the game are repeats of Tactics and Tactics Advance, it has many of the same rings, but there are some unique rings added to this game.
 * Fortune Ring
 * Magick Ring
 * Angel Ring
 * Ring of the Wheel - Summons the scion Chaos to preform the spell Tornado
 * Ring of Precepts - Summons the scion Zodiark to preform the spell Final Eclipse

Final Fantasy Crystal Chronicles
Rings in Final Fantasy Crystal Chronicles are pieces of equipment which are often collected after finishing a dungeon and defeating the boss. There are seven rings in the game; two rings increase the wearers resistances, and the other five give +1 Magic while granting the wearer the ability to cast the spell attributed to the ring at any time. While the first two rings are considered accessories to be equipped, the magic rings are actually closer to weapons, able to be assigned to ability slots. Note: there is no ring for Clear.
 * Ring of Light - Resists Miasma.
 * Ring of Invincibility - Cannot be stunned.
 * Fire Ring - Cast Fire at any time.
 * Blizzard Ring - Cast Blizzard at any time.
 * Thunder Ring - Cast Thunder at any time.
 * Cure Ring - Cast Cure at any time.
 * Life Ring - Cast Life at any time.