Meltdown (Magic)



Meltdown, also known as Merton or Melt, is a magical ability that is usually Fire-elemental.

Final Fantasy IV: The After Years
Meltdown is an enemy skill that acts similar to Self-Destruct, dealing damage equal to the user's current HP to the entire party, but killing the user. It is used by powerful bosses including Omega and Armstrong. The Complete Collection adds in the Death Machine in Golbez's Challenge Dungeon, who can also use Meltdown.

Final Fantasy V
Meltdown is a Dark Art usable by Necromancers in the Advance version. It causes Fire damage and Sap. It is learned by defeating Liquid Flame.

Final Fantasy VI
Meltdown is an Attack spell that was originally translated as Merton, its Spell Power is 138 and it costs 85 MP to cast. It deals unblockable, Defense-ignoring Fire/Wind dual-elemental damage to all targets on the screen, allies and opponents. It is learned naturally by Terra Branford at level 86, or from Crusader at a x1 rate.

Emperor Gestahl attempted to use Meltdown as a last resort to kill Kefka Palazzo when the latter was about to place the world into the Apocalypse by awakening the Warring Triad's true power, but it failed due to Kefka using the magical field generated by the Warring Triad's statues to shield himself from any oncoming spells. Meltdown has exceptional healing power for character who has Flame Shield equipped.

Final Fantasy VIII
Meltdown deals a small amount of non-elemental damage and may inflict the status Vit 0. When junctioned, its biggest effect is upon Vitality, being one of the best magic spells for this stat. Meltdown is one of the few spells that doesn't affect GF compatibility when cast in battle.

Final Fantasy XI
Meltdown is used by the Doll family of monsters, and is their version of a Bomb's Self-Destruct move. It deals Fire damage to all characters in a circular area centered on the Doll itself. It is not usable by player characters.

Scholar can cast Meltdown only under the effects of the special job ability, Tabula Rasa. Here, it is named Kaustra, in keeping with the English version's theme of giving Scholar's exclusive spells Latin names. It is aligned with the Dark element and uses Dark Magic skill to calculate its accuracy and potency. It deals strong dark elemental magic damage with an extremely potent damage over time effect. The damage over time effect can only be removed by wearing off with time, the target's death, or being overwritten by Embrava.

Final Fantasy Tactics
Meltdown is a powerful Fire-elemental attack, which hits a large area. Also known as Melt in the PlayStation version, this Planar Magick spell is used by Hashmal.

Final Fantasy Tactics Advance
Meltdown sacrifices the user to do Fire damage in an area equal to their HP. It is learned by Defenders for 200 AP from the Vajra.

Final Fantasy Tactics A2: Grimoire of the Rift
Meltdown appears with the same effects and learned by the same job except that it has no element and its accuracy is half the accuracy of a normal attack. It is learned from the Vajra for 350 AP this time around.

Consumption is an attack used by the Neukhia Pod that inflicts fire damage in a large area.

Final Fantasy Crystal Chronicles: The Crystal Bearers
Meltdown is a spell used by the Behemoth who will surround themselves with a purple aura and release a powerful blast that hits anything at a close range dealing moderate damage and burning status.

Dissidia Final Fantasy
Meltdown is one of Terra's HP attacks that fires a fireball at the opponent. Depending on how long Terra charges the attack, the properties of the fireball change, allowing it to move at higher speeds, home in on enemies, and bounce off of obstacles at different levels of power. Terra learns Meltdown at Level 38. The attack costs 40 CP to equip and 300 AP to master.

Dissidia 012 Final Fantasy
Meltdown comes back as one of Terra's HP attacks, but has been upgraded since Dissidia, with a strong homing even charged to its third form. Terra learns Meltdown a little earlier, at Level 35. The attack costs 30 CP to equip and 130 AP to master, a lot less than in the first game.

Dissidia Final Fantasy (2015)
Meltdown is the initial HP Attack learned by Terra Branford. While it still homes in on enemies, it functions differently from the PSP games, in that the projectile will be the same size no matter how long the player holds it. If one holds the IV button, the projectile will travel farther.

Final Fantasy Record Keeper
Meltdown is a rank 6 black magic ability that deals three hits of fire, earth, or wind damage, depending on which element would deal element would deal the most damage, to one enemy. Each hit deals damage equal to 4.6 times the base magic damage. It can only be created after completing the Meltdown Nightmare Dungeon and obtaining the Meltdown Record, as well as after obtaining 10 Black Crystals, 6 Fire Crystals, and 6 Wind Crystals.

In addition, Kaiser Dragon uses three versions of Meltdown during its boss fight to signify a phase change. This version of Meltdown deals fire magic damage to everyone on the battlefield equal to 4.1 times the basic magic damage. This version is also used before Kaiser Dragon uses Barrier Shift in his fire form. Failing to deal enough damage will instead prompt Kaiser Dragon to cast Ultimate Meltdown, which ignores all buffs to Resistance and deals fire magic damage to everyone on the battlefield equal to 6.5 times the basic magic damage. The final version of Meltdown is cast twice upon Kaiser Dragon's death, along with Nightmare Ultima; it has the multiplier of Nightmare Meltdown, but lacks the Resistance-buff ignoring effect.