List of summons

Summons are magical creatures that can be summoned in battle. These creatures are usually very powerful, but some have curative or supportive effects. Summons have been a regular addition in the Final Fantasy series since Final Fantasy III.

Final Fantasy III Summons


In Final Fantasy III, there are 8 levels of summons, with level 1 being Chocobo, level 2 being Shiva, and so forth down the list. Also, each summon has three different attacks. The attack depends on which job is summoning it. The following jobs can summon: Evoker, Summoner, and Sage.


 * Escape (Chocobo)
 * Icen (Shiva)
 * Spark (Ramuh)
 * Heatra (Ifrit)
 * Hyper (Titan)
 * Catastro (Odin)
 * Leviath (Leviathan)
 * Bahamur (Bahamut)

Final Fantasy IV Eidolons


In Final Fantasy IV, Rydia, the Summoner, could summon various monsters known as Eidolons. As a child, she could only summon a Chocobo. As she grew, her abilities as a Summoner grew and expanded. There were even hidden monsters she could summon.

In the original SNES and GBA versions they were called simply "Summons". Some names were different either due to space constraints or simply because the translation team had nothing else to work with.


 * Chocobo - "Chocobo Kick"
 * Dragon (Mist) - "Radiant Breath"
 * Titan - "Gaia's Wrath"
 * Shiva - "Diamond Dust"
 * Ramuh (Indra) - "Judgment Bolt"
 * Ifrit (Jinn) - "Hellfire"
 * Asura - "Asura's Boon"
 * Leviathan (Leviatan) - "Tidal Wave"
 * Odin - "Zantetsuken"
 * Sylph - "Whispering Wind"
 * Bahamut - "Megaflare"
 * Goblin (Imp) - "Goblin Punch"
 * Bomb - "Responsible Bomb Use"
 * Mindflayer (Mage) - "Mind Blast"
 * Cockatrice - "Petrifying Beak" (Note: This summon was dummied out of the US Super NES release).
 * Whyt (FFIV DS only)

Final Fantasy V Summons
The Final Fantasy V summons are used by the Summoner job class. There are five levels of summons:

Final Fantasy VI Espers
The Final Fantasy VI summons, called Espers, are obtained through magicite. In the original SNES version, some names were different either due to space constraints or Ted Woolsey's creative translations.

The following are Espers only available in the Gameboy Advance port of the game.
 * Leviathan - "Tidal Wave"
 * Gilgamesh - "Enkidu", "Masamune", "Excalibur" and "Excalipoor"
 * Cactuar - "1000 Needles" and "10000 Needles"
 * Diabolos - "Dark Messenger"

Final Fantasy VII Summons


The Final Fantasy VII summons are obtained by equipping the variants of red Summon Materia. The amount of times that a summon can be used during a single battle is determined by the amount of levels, obtained via AP, that the materia has.


 * Choco/Mog - "Deathblow!!" and "Fat Chocobo"
 * Shiva - "Diamond Dust"
 * Ifrit - "Hellfire"
 * Ramuh - "Judgement Bolt"
 * Titan - "Anger of the Land"
 * Odin - "Steel Bladed Sword" and "Gunge Lance"
 * Kjata - "Tetra-Disaster"
 * Bahamut - "Mega Flare"
 * Alexander - "Judgement"
 * Neo Bahamut - "Giga Flare"
 * Leviathan - "Tidal Wave"
 * Phoenix - "Phoenix Flame"
 * Hades - "Black Cauldron"
 * Bahamut ZERO - "Tera Flare"
 * Typoon - "Disintegration"
 * Knights of the Round - "Ultimate End"

Before Crisis -Final Fantasy VII-
In Before Crisis, Summons work in a pretty much the same system as the original Final Fantasy VII.


 * Ifrit
 * Shiva
 * Leviathan
 * Titan
 * Ramuh
 * Kjata
 * Hades
 * Typhon
 * Odin
 * Bahamut

Crisis Core -Final Fantasy VII-
In Crisis Core -Final Fantasy VII-, Summons are obtained by finding items, usually through missions, that unlock them in the Digital Mind Wave.

Final Fantasy VIII Guardian Forces


Guardian Forces are the summoned monsters of Final Fantasy VIII, and they are used by junctioning them to a character. By doing so, one is also able to junction drawn magic to a stat to enhance it or give it elemental or status changing attributes.

It is stated in-game that long-term junctioning of Guardian Forces causes memory loss to the user, due to junctioning being controlled by the same part of the brain that controls memory, so using them is not without risks.

Final Fantasy IX Eidolons


In Final Fantasy IX summons are referred to as Eidolons. Only Princess Garnet and Eiko Carol are able to summon, because they are both members of a tribe of summoners from Madain Sari. They are able to learn summons by equipping jewels and mastering the skill of summoning that Eidolon. Also, an Eidolon's summon sequence differs from "short" and "long", the latter being more powerful in some way.

Alexander also makes an appearance in a FMV, and cannot be summoned in-game.

Final Fantasy X Aeons


Aeons are the summoned creatures in Final Fantasy X. Unlike previous installments, Aeons could be controlled as a character, instead of just being summoned and dealing an attack, though Final Fantasy VIII was the first game to give the summoned creatures their own HP bars. Yuna is the only playable character with the ability to summon Aeons.


 * Valefor
 * Ifrit
 * Shiva
 * Ixion
 * Bahamut
 * Yojimbo
 * Anima
 * The Magus Sisters

Final Fantasy XI Avatars


Only the Summoner and players with the Summoner as a support job can summon Avatars. There are three distinct types of Avatar that can be summoned: Terrestrial Avatars, Celestial Avatars, and Elemental Spirits. When summoned, Avatars will stay and fight by the Summoner's side until released. However, the Summoner must consume a steady flow of MP to perpetuate the avatar. Avatars are weak melee attackers, but can use powerful Blood Pact abilities on a shared timer.

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Terrestrial Avatars

 * Carbuncle
 * Fenrir
 * Diabolos
 * Phoenix1
 * Bahamut1
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Celestial Avatars
1These Avatars cannot be summoned by player characters.
 * Ifrit
 * Titan
 * Leviathan
 * Garuda
 * Shiva
 * Ramuh
 * Alexander1
 * Odin1
 * }

Elemental Spirits
Commonly known as spirits or elementals, these are summonable versions of the elementals commonly found throughout Vana'diel. The only in-game reference to them as a group is on the Summoner relic armor, where they are referred to as Elemental Avatars. There is a spirit for each of the eight elements in Final Fantasy XI: Fire, Ice, Wind, Earth, Thunder, Water, Light, and Dark.

Unlike the other Avatars, spirits do not have Blood Pact abilities. Instead, a spirit will cast spells based on its element with a frequency dependent on the Summoner's summoning magic skill and the elements of the day and weather. E.g., a Fire Spirit will cast spells more frequently on Firesday, but less frequently in the rain.

Starting at level 50, Summoners can absorb a spirit using their Elemental Siphon ability to restore MP; the effectiveness depends on the current day and weather.

Final Fantasy XII Espers


In Final Fantasy XII, all the summons, known as Espers, bar Shemhazai, are a reference to one of the following: A Lucavi demon from Final Fantasy Tactics, a Totema from Final Fantasy Tactics Advance, or a final boss from another Final Fantasy. They all represent a sign of the Zodiac.


 * Belias - The Gigas (Aries)
 * Mateus - The Corrupt (Pisces)
 * Adrammelech - The Wroth (Capricorn)
 * Zalera - The Death Seraph (Gemini)
 * Shemhazai - The Whisperer (Sagittarius)
 * Hashmal - Bringer of Order (Leo)
 * Zeromus - The Condemner (Cancer)
 * Exodus - The Judge-Sal (Libra)
 * Cúchulainn - The Impure (Scorpio)
 * Famfrit - The Darkening Cloud (Aquarius)
 * Chaos - Walker of the Wheel (Taurus)
 * Ultima - The High Seraph (Virgo)
 * Zodiark - Keeper of Precepts (Ophiuchus)

Final Fantasy XII: Revenant Wings Espers


In Final Fantasy XII: Revenant Wings, Espers are bought on the Ring of Pacts. There are four main elements, plus two additional areas for summons. Each element, bar holy, has melee, ranged and flying summons. Each of these areas has three ranks, with rank 1 being the weakest and rank 3 being the strongest. However, you do not need the rank 1 summon to get the rank 2 summon, and you do not need the rank 2 summon to get the rank 3 summon. Melee summons are strong against ranged, ranged against flying, and flying against melee. Some summons, mainly the Espers from Final Fantasy XII, must be defeated in battle before becoming available on the Ring of Pacts. The Espers of Revenant Wings act as party members in battle, and multiple instances of each can exist on the battlefield at any given time, bar rank 3 summons.

Non-Elemental Summons
Non-Elemental summons have no weakness or resistance. They also tend to have no special attacks either. They are best used when you are fighting a group of enemies with different weaknesses. However, the game's most powerful summons are also non-elemental.

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Melee Summons
Rank 1: Alraune, Chocobo Rank 2: Tonberry Rank 3: Odin, Gilgamesh
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Ranged Summons
Rank 1: Sylph Rank 3: Zodiark
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Flying Summons
Rank 1: Garchimacera Rank 2: Diabolos Rank 3: Bahamut
 * }

Fire Summons
Fire summons are weak against water summons. They are strong against earth summons, and some water summons.

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Melee Summons
Rank 1: Djinn Rank 2: Balasa Rank 3: Ifrit
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Ranged Summons
Rank 1: Salamander Rank 2: Lamia Rank 3: Belias
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Flying Summons
Rank 1: Bomb Rank 2: Wyvern Rank 3: Chaos
 * }

Water Summons
Water summons are mainly weak against thunder summons, while some are weak against fire. They are strong against fire summons, and some thunder summons.

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Melee Summons
Rank 1: Sahagin Rank 2: Cúchulainn Rank 3: Leviathan
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Ranged Summons
Rank 1: Shivan Rank 2: Shivar Rank 3: Shiva, Famfrit
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Flying Summons
Rank 1: Aquarius Rank 2: Siren Rank 3: Mateus
 * }

Thunder Summons
Thunder summons are mainly weak against earth summons, while some are weak against water. They are strong against water summons.

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Melee Summons
Rank 1: Remora Rank 2: Ixion Rank 3: Shemhazai
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Ranged Summons
Rank 1: Quetzalcoatl Rank 2: Sagittarius Rank 3: Tiamat
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Flying Summons
Rank 1: Ramih Rank 2: Raiden Rank 3: Ramuh
 * }

Earth Summons
Earth summons are weak against fire summons. They are strong against thunder summons.

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Melee Summons
Rank 1: Goblin Rank 2: Golem Rank 3: Titan
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Ranged Summons
Rank 1: Cactoid Rank 2: Cu Sith Rank 3: Hashmal
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Flying Summons
Rank 1: Gnoam Rank 2: Atomos Rank 3: Exodus
 * }

Holy Summons
Holy summons have no offensive capabilities. Instead, they can only heal your party members with their attacks. Ultima's special attack, though, does damage, and Zalera only does damage to the enemy.

Ranged Summons
Rank 1: White Hare Rank 2: Carbuncle Rank 3: Zalera, Ultima

Final Fantasy XIII Eidolons


Summons in Final Fantasy XIII are called "Eidolons" and seem to have great importance to the plot, as they are tied to the l'Cie. So far, in several trailers, only a few Eidolons have been seen used by the characters. They seem to have the power to transform into vehicles and other objects. Known Eidolons so far are:


 * Shiva, a pair of twins who can transform into a motorcycle
 * Ifrit
 * Carbuncle
 * Siren
 * Bahamut

Final Fantasy Agito XIII Summoned
Though few information has surfaced, Final Fantasy Agito XIII Summoned will probably have a role similar to the one they have in Final Fantasy XIII. Known Summoned so far are:


 * Odin

Final Fantasy Tactics Summons


In Final Fantasy Tactics, only Summoners and units equipped with the Summon command can summon. Summons are simply bought by using aquired Job Points, except Zodiark, which has to be cast on the Summoner in order to learn it.


 * Moogle
 * Shiva
 * Ramuh
 * Ifrit
 * Titan
 * Golem
 * Carbuncle
 * Bahamut
 * Odin
 * Leviathan
 * Salamander
 * Sylph
 * Fairie
 * Lich
 * Cyclops
 * Zodiark

Final Fantasy Tactics Advance Summons and Totema


There are two different types of summons:
 * Viera Summoners can summon a creature to deal damage.
 * Unicorn
 * Ifrit
 * Ramuh
 * Shiva
 * Kirin
 * Carbuncle
 * Phoenix
 * Madeen


 * Moogle Animists can randomly summon one of the eight Viera summoner creatures (see above) using the Friend ability. Because the summon is random, the targets may be damaged or healed depending on who is called.


 * All characters are able to summon a Totema once they have acquired 10 Judge Points. Once summoned, there will be a "dramatic" animation featuring the Totema launching its attack and then damage will be dealt. Unlike Illusionists' Phantasm Skills, Totema attack can never miss their target. However, to summon a Totema, Marche Radiuju and his clan must defeat the different Totemas in the storyline. Each race has its own individual Totema to summon.


 * Famfrit, the Totema of the Moogle
 * Ultima, the Totema of the Nu Mou
 * Adrammelech, the Totema of the Bangaa
 * Exodus, the Totema of the Viera
 * Mateus, the Totema of the Humans

Final Fantasy Tactics A2: Grimoire of the Rift Summons and Scions
Again, in Final Fantasy Tactics A2: Grimoire of the Rift, there are two different types of summons:
 * Viera Summoners can summon some of the recurring summon creatures of the series to deal damage, heal or grant buffs in an area:
 * Unicorn
 * Ifrit
 * Ramuh
 * Shiva
 * Kirin
 * Carbuncle
 * Phoenix
 * Maduin


 * Moogle Animists can randomly summon one of the eight Viera Summoner creatures using the ability Friend. Because the summon is random, the spell can either damage or heal targets on either team.


 * Characters can summon the Espers from Final Fantasy XII, now named as Scions, using their Smash Gauge. They must equip the Scion's correspondent accessory in order to summon him, and each Scion can only be summoned once per battle. Scions can have the widest range of effects, from dealing elemental damage or status ailments to the enemy, to healing the party, or even to attempt to defeat both sides.

Dissidia Final Fantasy Summons
Forty summons appear in Dissidia. Summons can be equipped prior to fighting and are represented by red orbs over the player's health bar. Some summons have two appearances: one for their "Auto" version, and one for their normal version. The "Auto" version acts on a condition, usually a Brave Break or HP Attack, while normal versions must be triggered by pressing Circle and R. The normal version is more powerful than the "Auto" one when numerical values are at stake.

Final Fantasy: Unlimited Summons
By using the power of the Magun and loading the appropriate summon, the main character Kaze can summon a whole host of summons. With his partner, Moogle, he can even upgrade some summons.


 * Atomos
 * Bismarck
 * Gun Dragon
 * Ifrit
 * Ixion (Also Ixion Type-ZERO)
 * Meteor Master
 * Moogle
 * Odin
 * Phoenix (Also Giga-Phoenix)
 * Shiva
 * Titan
 * Typhoon

Summons by other characters in Unlimited include:


 * SwordDragon, summoned by Makenshi and Madoushi.
 * KigenDragon summoned by Lisa Pacifist.

Unlimited: After Summons

 * Alexander
 * Anima
 * Hades
 * Knights of the Round
 * Raiden
 * Tri-Disaster