Dissidia Final Fantasy NT

Unreleased
 * For the PSP game, see Dissidia Final Fantasy

Dissidia Final Fantasy is an upcoming arcade game developed by Team Ninja of and published by Square Enix and Taito. It was announced during the Japan Amusement Expo (JAEPO) trade show in Chiba, Japan on February 14, 2015. The game is based on Dissidia Final Fantasy and Dissidia 012 Final Fantasy, released for PlayStation Portable, but will instead be a reboot rather than a continuation of the previous Dissidia games' storyline. Cosmos and Chaos are no longer part of the game, as the arcade version is stripped of story. Because the game is for arcades it is more battle-oriented than RPG-oriented unlike the previous Dissidia games, losing customizability to attacks and gear.

The game is set to be released in Fall 2015. Though the PlayStation 4 version is not officially confirmed, Square Enix has published a video on Youtube, showing the comparison between the game when they were using the arcade system as the core for the development, and when they started to use the PlayStation 4 core. They have indicated a PlayStation 4 port of the game is possible, but would be released after the arcade version.

Gameplay
Compared to its predecessors, the game's battle system is said to be remade from the ground up. New to the game is the three-on-three combat feature, where a single player commands three characters, switching direct control between them while the other two characters are AI controlled. A player can choose to have more than one of the same character on their team, and one-on-one combat will still be available.

The game will retain some core elements from the previous Dissidia games. Characters can perform two kinds of attacks, Brave Attacks and HP Attacks. Doing a Brave Attack will decrease the opponent's Bravery stat and increase the attacking player's Bravery by the damage done. Doing an HP Attack will inflict damage equal to the player's current Bravery. Decreasing an opponent's Bravery to zero will result in a Bravery Break, giving the attacking player a substantial increase to their Bravery. Characters have seven Bravery attacks at a time: three ground attacks, three midair attacks, and one attack that can be performed while dashing. Each character can only equip one HP attack. Some attacks that were HP attacks in previous titles are now Bravery attacks, such as Terra's Tornado. Players cannot customize Brave attacks and can customize only one HP Attack and two EX Skills. It is possible to save "battle sets" for characters: 1 HP Attack, 2 EX Skills and a costume.

Each character has an independent HP bar, and the party has one HP bar and a summon bar. When the player character is KO'd one part of the team HP bar is erased. If the global HP bar depletes the player loses. Every character has a type: some are "heavy" (Cloud, Warrior of Light), speedy (Lightning, Onion knight), ranged (Y'shtola, Terra). It is possible to jump twice, and there is a gauge for the dash to represent the character's exhaustion. Side stepping is the most efficient way to dodge.

The shield has an infinite duration and blocks everything, but every time one blocks an attack the shield is starting to break. Shield deterioration is shown as color changes from green to orange to red. When someone is targeting a player, a blue link will appear above them and the enemy's head, and also on the minimap. When the opponent attacks the blue link turns red to show when to dodge.

EX Mode returns, renamed "EX Skill," and encompasses up to three skills that a character can activate in battle. Some of these skills are based on the original Dissidia EX Modes, such as Terra entering Trance and Cloud entering a "Limit Break" state, while others have support effects such as Regenga, which recovers the user's HP. EX Skills boost rely on the utility spells encountered in Final Fantasy games. For example, the ability to shield oneself or one's allies, the ability to heal or to use a break attack to destroy the enemy's defense. EX Skills and EX Bursts are available after some time and after using them, one must wait before they become available again; the cooldown is represented as a white circle around the circles and the biggest circle is the EX Burst. EX Bursts have been made weaker in comparison to the previous Dissidia games where they were often so powerful as to gain an instant win. Ex Bursts are also weaker than summons.

Summoned Monsters can be called by filling a Summon Gauge during battle by hitting the opponent or a crystal, but the player must also get the crystal icon by first hitting the crystal, then consuming it to call a summon. Summons are auto-controlled allies that assist the player in battle directly. Summons seem to change the battlefield's appearance; e.g. when summoning Ifrit the arena gets a storm of fire. The effect disappears as the summon is dismissed after 30 seconds. If the player is hit while channeling a summon the summoning will be interrupted.

Setting
Thus far, three arenas have been revealed: the plains outside Cornelia, as seen in the ending of the original Dissidia, Midgar from Final Fantasy VII, and Eden Expressway as it appears in one of the game trailers released in April 2015.

Characters
The following is a list of known playable characters set to appear in Dissidia Final Fantasy. Upon the games initial release, its cast of playable characters will only be 14, however it is the developers goal to get the number of playable characters over 50 with a series of updates to come post release. Taking damage in battle will change the characters' appearance. For example, the Warrior of Light's cape becomes ripped, and Cloud will have dirt on his face.

Unconfirmed
The following characters are not confirmed to appear in Dissidia, but evidence exists that their appearance is likely to be announced by Square Enix somewhere down the line.
 * Garland - His official art was featured in the Square-Enix Spring Festival Special presentation.
 * Emperor - His official art was featured in the Square-Enix Spring Festival Special Presentation.
 * Cecil Harvey - His official art was featured in the Square-Enix Spring Festival Special presentation.
 * Bartz Klauser - Soichiro Hoshi, Bartz' Japanese voice actor, was present alongside Takahiro Sakurai (Cloud), Ai Kayano (Y'shtola) and Shinnosuke Tachibana (Ramza) during the second half of the closed conference presentation on April 10, 2015.
 * Kefka Palazzo - His official art was featured in the Square-Enix Spring Festival Special presentation.
 * Sephiroth - His official art was featured in the Square-Enix Spring Festival Special presentation.
 * Squall Leonhart - The song "Don't Be Afraid" has been shown in a side-by-side comparison demo for the PS4 version of Dissidia, and his official art was featured in the Square-Enix Spring Festival Special presentation.
 * Ultimecia - Her official art was featured in the Square-Enix Spring Festival Special presentation.
 * Tidus - His official art was featured in the Square-Enix Spring Festival Special presentation.
 * Vaan - His official art was featured in the Square-Enix Spring Festival Special presentation.

Development
In a press conference on April 10, 2015, Sony Computer Entertainment president Atsushi Morita appears on the press and revealed that the game is being developed with the core technology of the PlayStation 4. Square Enix said that they want to release it for arcades first and the console version will not be available until at least a year after the launch.

The developers wanted to give the game the "FF party feeling" by including multiple characters to a player's side.