Materia Fusion

Materia Fusion is a process found in Crisis Core -Final Fantasy VII-. Through this, players are able to combine materia and later in the game, items to create stronger materia with different effects. Although it is possible to complete the game without materia fusion, it is necessary to do so to complete the more difficult missions.

Materia
Each materia is classified into a different type, similar to, but more complex than, the system in Final Fantasy VII. The classifications are denoted by their color, with the main ones being:
 * Dark Green: Attack magic (Fire, Poison, Flare)
 * Grass Green: Curative Magic (Cure, Dispel)
 * Yellow-Green: Protective magic (Barrier, Wall)
 * Bronze: Commands associated with weapons and attacking
 * Gold: Commands associated with items (Steal, Gil Toss)
 * Dark Purple: Stat increasing (HP Up) or miscellaneous (Dash, Dualcast)
 * Light Purple: DMW activation enhancement
 * Light Blue: Elemental and status Attack/Defense (Status Ward); Libra
 * Sky Blue: Attack/Defense enhancement using SP.

Basic Rules
When fusing materia there are many possibilities depending on the type or strength of each materia. Up to two materia and one item may be fused at a time. Generally:


 * When a dark green and medium green materia are combined, the result has the prefix Dark-, and will be a version of the medium green magic that causes status effects.
 * Example: Poison materia + Fire gives Dark Fire.
 * When a yellow materia is combined with a medium or dark green materia, it will take on the green materia's element.
 * Example: Poison materia + Assault Blade gives Poison Blade.
 * Combining two of the same materia will result in a stronger version of that materia.
 * Example: Cure (VIT+1) + Cure (VIT+1) gives Cure (VIT+2)
 * Combining a more advanced version of a green materia with a more basic version will always result in a stronger version of the more advanced version.
 * Example: Thunder (MAG+1) + Thundara (MAG+2) gives Thundara (MAG+3)
 * Combining two of the three basic elemental spells (Thunder, Blizzard and Fire) will result in a stronger and more advanced version of the left over spell.
 * Example: Thunder (MAG+1) + Blizzard (MAG+1) gives Fira (MAG+2).
 * Combining anything with a barrier materia will yield only a stronger barrier materia.
 * In item fusion, it is impossible to raise a stat unless the materia in question has the same stat.
 * Example: Cure (SPR+1) + Mythril x 1 + Cure (SPR+1) gives Cure (SPR+3), but Cure (MAG+1) + Cure (MAG +1) + Mythril x 1 gives Cure (MAG+2)

Item Fusion
Once the player has obtained the item Fusion Tome, by completing mission 7-2-1, "Search and Destroy", item fusion becomes available. By combining certain amounts of the same items, the stats of the materia used in the fusion are improved. All regular items, including accessories, can be used in Item fusion. However, only certain items are marked with the quantity needed to raise each stat.

Grades
A grade is what the game uses to weigh the "value" of one Materia against another. The scale is from grade 1 (lowest) to grade 8 (highest). When fusing, grades can result in creating new materia. Fusing a grade 1 with a grade 8 will result in a grade 8 materia. The highest grade will always dominate in fusion. Items can also determine the resulting grade as items have grades also.


 * During the fusion process, if a Materia is MASTER Level it'll add +1 Grade to the final result. If both Materia are MASTER then they'll add +2 Grade.
 * Example: Grade 3 + 1 both MASTER would normally result into Grade 3, but will now result into Grade 5 because of the +2 bonus.

Materia Grades
NB! Materia in bold/italic are the base grade of that particular materia