Blue Magic

Blue Magic, also referred to as Enemy Skill, Blue Bullet, Ronso Rage or Lore, is a skillset consisting of abilities used by monsters. Most of the time, a character who can use it is known as a Blue Mage. It first appeared in Final Fantasy V and has since appeared in every game in the main series except for Final Fantasy XII and XIII. Blue Magic is often cumulatively more useful or economic to cast than standard spells, but because this is balanced by requiring the player to seek out and learn the skills directly or indirectly from enemies, it is often overlooked.

Recurring

 * 1000 Needles - 1000 Needles inflicts 1000 damage to an enemy, regardless of defense stat or bonuses such as Protect. The ability is usually learned from the Cactuar enemy.
 * Acid - Acid inflicts non-elemental damage to an enemy, as well as status effects.
 * Aero - Aero inflicts Wind elemental damage. Often appears as White or Black Magic. Other similar spells varying in power are Aerora and Aeroga.
 * Angel Whisper - Angel Whisper revives and restores HP to KO'ed allies.
 * Aqua Breath - Aqua Breath inflicts Water elemental damage to all enemies.
 * Blaster - Blaster generally inflicts non-elemental damage and attempts to inflict Instant Death on the target. It is generally learned from the Coeurl enemies.
 * Bad Breath - Bad Breath inflicts various statuses on all enemies, which differs from game to game. It is generally learned from the Malboro enemies.
 * Doom - Doom inflicts the Doom status on one enemy.
 * Flamethrower - Flamethrower inflicts Fire elemental damage to one enemy. It is generally learned from Dragon enemies.
 * Frog Song - Frog Song usually inflicts Toad and sometimes Sleep. It is generally learned from Toad enemies.
 * Goblin Punch - Goblin Punch inflicts non-elemental damage to one enemy, but inflicts massive damage if the enemy's level is the same as the caster. It is generally learned from Goblin enemies.
 * Level 5 Death - Level 5 Death inflicts Instant Death on all enemies whose levels are a multiple of 5. In some games, it may work on bosses that are normally immune to normal death magic.
 * Lifebreak - Also known as ???, Lifebreak inflicts damage based on the difference between the caster's Max HP and current HP. Behemoth enemies generally use this spell.
 * Limit Glove - Limit Glove inflicts massive damage when the caster's HP is in critical.
 * Magic Hammer - Magic Hammer reduces or drains a target's MP.
 * Matra Magic - Matra Magic deals non-elemental damage to all enemies or attempts to inflict Instant Death. Can generally be learned from Machine enemies.
 * Mighty Guard - Mighty Guard grants Protect and Shell, plus other statuses that vary from game to game, to the entire party.
 * Roulette - Roulette randomly KO's any target in battle, whether it is an enemy or a party member.
 * Self-Destruct - Self-Destruct sacrifices a user to inflict non-elemental damage equal to user's current HP. It is generally learned from Bomb enemies.
 * White Wind - White Wind restores HP to the party equal to caster's current HP.

Game Specific

 * Flash - In Final Fantasy V, blinds all enemies.
 * Level 2 Old - In Final Fantasy V, casts Old on all targets with a level that is a multiple of 2.
 * Level 3 Flare - In Final Fantasy V, casts Flare on all targets with a level that is a multiple of 3.
 * Level 4 Graviga - In Final Fantasy V, casts Graviga on all targets with a level that is a multiple of 4.
 * Guard-Off - In Final Fantasy V, lowers the target's defense.
 * Lilliputian Lyric - In Final Fantasy V, casts Mini on the target.
 * Death Claw - In Final Fantasy V, reduces target's HP to a single digit and paralyzes them.
 * Time Slip - In Final Fantasy V, casts Old and Sleep on the target.
 * Moon Flute - In Final Fantasy V, casts Berserk on the target.
 * Transfusion - In Final Fantasy V, fully restores target's HP and MP. KOs the user afterward.
 * Dark Spark - In Final Fantasy V, halves the target's level.
 * Vampire - In Final Fantasy V, drains HP from the target by an amount equal to either the difference in the user's current and max HP or the target's current HP.
 * Tsunami - In Final Fantasy VI, deals Water damage to all enemies.
 * Level 3 Confuse - In Final Fantasy VI, casts Muddle on all enemies whose level is a multiple of 3.
 * Reflect??? - In Final Fantasy VI, causes Dark, Mute, and Slow on all opponents who have the Reflect status.
 * Traveler - In Final Fantasy VI, deals damage to one opponent equal to the number of steps the party has taken throughout the game divided by 32.
 * Force Field - In Final Fantasy VI, nulls all damage done by a random element on anyone, friend or foe.
 * Dischord - In Final Fantasy VI, halves the level of one enemy.
 * Rippler - In Final Fantasy VI, switches any status ailments Strago has with those of one opponent.
 * Quasar - In Final Fantasy VI, deals non-elemental magic damage to all opponents.
 * Grand Delta - In Final Fantasy VI, deals non-elemental magic damage to all opponents.
 * Beta - In Final Fantasy VII, deals heavy Fire damage to all enemies, ignoring Reflect.
 * Chocobuckle - In Final Fantasy VII, deals damage equal to the number of times the party has escaped from battle times 4, only if the caster's level is a multiple of 4.
 * Ultra Waves - In Final Fantasy VIII, deals non-elemental damage and Berserks all enemies.
 * Electrocute - In Final Fantasy VIII, deals Lightning damage to all enemies.
 * Lv? Death - In Final Fantasy VIII, casts Death on any enemy whose level is a multiple of a certain number, which depends on Quistis's Crisis Level.
 * Degenerator - In Final Fantasy VIII, eliminates an enemy from battle.
 * Gatling Gun - In Final Fantasy VIII, deals physical damage to one enemy.
 * Homing Laser - In Final Fantasy VIII, deals damage to all enemies.
 * Raybomb - In Final Fantasy VIII, deals physical damage to all enemies.
 * Shockwave Pulsar - In Final Fantasy VIII, deals massive non-elemental damage to all enemies.
 * Level 4 Holy - In Final Fantasy IX, deals Holy damage to all enemies whose levels are a multiple of 4.
 * Level 3 Defless - In Final Fantasy IX, randomly lowers the defense and magic defense of enemies whose levels are a multiple of 3.
 * Night - In Final Fantasy IX, inflicts Sleep on every unit in battle.
 * Twister - In Final Fantasy IX, deals random Wind damage to all enemies.
 * Earth Shake - In Final Fantasy IX, deals Earth damage to all enemies on the ground.
 * Angel's Snack - In Final Fantasy IX, consumes four Remedies to use on the entire party at once.
 * Frog Drop - In Final Fantasy IX, deals damage based on the number of Frogs that Quina has eaten.
 * Vanish - In Final Fantasy IX, causes a target to disappear and become immune to physical damage.
 * Frost - In Final Fantasy IX, attempts to inflict the Freeze status on one target.
 * Mustard Bomb - In Final Fantasy IX, attempts to inflict the Heat status on one target.
 * Auto-Life - In Final Fantasy IX, causes one target to automatically be revived once after being KO'd.'
 * Seed Cannon - In Final Fantasy X, and Final Fantasy X-2, deals damage to one target.
 * Thrust Kick - In Final Fantasy X, causes physical damage to one target and attempts to Eject the target from battle.
 * Stone Breath - In Final Fantasy X, and Final Fantasy X-2, inflicts the Stone status on all vulnerable enemies.
 * Nova - In Final Fantasy X, and Final Fantasy X-2, deals massive non-elemental damage to all enemies.
 * Absorb - In Final Fantasy X-2, absorbs a small amount of HP and MP from a target.
 * Cry in the Night - In Final Fantasy X-2, deals non-elemental damage to the entire target party.
 * Drill Shot - In Final Fantasy X-2, deals physical damage to one target.
 * Mortar - In Final Fantasy X-2, deals non-elemental damage to the entire target party.
 * Annihilator - In Final Fantasy X-2, deals non-elemental damage the entire target party.
 * Heaven's Cataract - In Final Fantasy X-2, deals non-elemental damage to the entire target party and reduces its defense and magic-defense.
 * Storm Cannon - In Final Fantasy X-2, deals non-elemental damage to the entire target party based on the caster's level.
 * Acrid Stream - In Final Fantasy XI, deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Lowers target's Magic Defense.
 * Actinic Burst - In Final Fantasy XI, greatly lowers the accuracy of enemies within range for a brief period of time.
 * Amplification - In Final Fantasy XI, enhances the casters magic attack and magic defense.
 * Animating Wail - In Final Fantasy XI, increases the casters attack speed.
 * Asuran Claws - In Final Fantasy XI, delivers a sixfold attack. Accuracy varies with TP.
 * Auroral Drape - In Final Fantasy XI, silences and blinds enemies within range.
 * Awful Eye - In Final Fantasy XI, lowers Strength of enemies within a fan-shaped area originating from the caster.
 * Battery Charge - In Final Fantasy XI, gradually restores the casters MP.
 * Battle Dance - In Final Fantasy XI, delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.
 * Benthic Typhoon - In Final Fantasy XI, delivers an area attack that lowers target's defense and magic defense. Damage varies with TP.
 * Blank Gaze - In Final Fantasy XI, removes one beneficial magic effect from an enemy.
 * Blastbomb - In Final Fantasy XI, deals fire damage to enemies within area of effect. Additional effect: "Bind."
 * Blazing Bound - In Final Fantasy XI, deals fire damage to an enemy.
 * Blitzstrahl - In Final Fantasy XI, deals lightning damage to an enemy. Additional effect: "Stun."
 * Blood Drain - In Final Fantasy XI, steals an enemy's HP. Ineffective against undead.
 * Blood Saber - In Final Fantasy XI, steals HP from enemies within range. Ineffective against undead.
 * Bludgeon - In Final Fantasy XI, delivers a threefold attack. Accuracy varies with TP.
 * Body Slam - In Final Fantasy XI, delivers an area attack. Damage varies with TP.
 * Bomb Toss - In Final Fantasy XI, throws a bomb at an enemy.
 * Cannonball - In Final Fantasy XI, deals a single hit attack to the target. Damage varies with TP.
 * Chaotic Eye - In Final Fantasy XI, silences an enemy.
 * Charged Whisker - In Final Fantasy XI, deals Lightning damage to enemies within area of effect.
 * Cimicine Discharge - In Final Fantasy XI, reduces the attack speed of enemies within range.
 * Claw Cyclone - In Final Fantasy XI, damages enemies within area of effect with a twofold attack. Damage varies with TP.
 * Cocoon - In Final Fantasy XI, enhances the casters defense.
 * Cold Wave - In Final Fantasy XI, deals ice damage that lowers Agility and gradually reduces HP of enemies within range.
 * Corrosive Ooze - In Final Fantasy XI, deals water damage to an enemy. Additional Effect: Attack Down and Defense Down.
 * Cursed Sphere - In Final Fantasy XI, deals water damage to enemies within area of effect.
 * Death Ray - In Final Fantasy XI, deals dark damage to an enemy.
 * Death Scissors - In Final Fantasy XI, deals a single hit attack to the target. Damage varies with TP.
 * Delta Thrust - In Final Fantasy XI, delivers a threefold attack on a single target. Additional effect: Plague
 * Demoralizing Roar - In Final Fantasy XI, weakens the attack of enemies within range.
 * Diamondhide - In Final Fantasy XI, gives party members within area of effect the effect of "Stoneskin."
 * Digest - In Final Fantasy XI, steals an enemy's HP. Ineffective against undead.
 * Dimensional Death - In Final Fantasy XI, deals a single hit attack to the target. Damage varies with TP.
 * Disseverment - In Final Fantasy XI, delivers a fivefold attack. Additional effect: Poison. Accuracy varies with TP.
 * Dream Flower - In Final Fantasy XI, puts all enemies within range to sleep.
 * Empty Thrash - In Final Fantasy XI, delivers an area of attack attack. Accuracy varies with TP.
 * Enervation - In Final Fantasy XI, lowers the defense and magical defense of enemies within range.
 * Everyone's Grudge - In Final Fantasy XI, deals dark damage to an enemy.
 * Exuviation - In Final Fantasy XI, restores the casters HP and removes one detrimental magic effect.
 * Eyes on Me - In Final Fantasy XI, deals dark damage to an enemy.
 * Fantod - In Final Fantasy XI, enhances the casters attack and magic attack.
 * Feather Barrier - In Final Fantasy XI, enhances the casters evasion.
 * Feather Storm - In Final Fantasy XI, damages the enemy and may inflict poison. Chance of effect varies with TP.
 * Feather Tickle - In Final Fantasy XI, reduces an enemy's TP.
 * Filamented Hold - In Final Fantasy XI, reduces the attack speed of enemies within a fan-shaped area originating from the caster.
 * Final Sting - In Final Fantasy XI, deals damage proportional to the casters HP. Reduces the casters HP to 1 after use. Damage varies with TP.
 * Firespit - In Final Fantasy XI, deals fire damage to an enemy.
 * Flying Hip Press - In Final Fantasy XI, deals wind damage to enemies within range.
 * Foot Kick - In Final Fantasy XI, deals critical damage. Chance of critical hit varies with TP.
 * Frenetic Rip - In Final Fantasy XI, delivers a threefold attack. Damage varies with TP.
 * Frightful Roar - In Final Fantasy XI, weakens defense of enemies within range.
 * Frost Breath - In Final Fantasy XI, deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.
 * Frypan - In Final Fantasy XI, delivers an area attack. Additional effect: "Stun." Accuracy varies with TP.
 * Geist Wall - In Final Fantasy XI, removes one beneficial magic effect from enemies within range.
 * Goblin Rush - In Final Fantasy XI, delivers a threefold attack. Accuracy varies with TP.
 * Grand Slam - In Final Fantasy XI, delivers an area attack. Damage varies with TP.
 * Head Butt - In Final Fantasy XI, deals a single hit attack to the target. Damage varies with TP. Additional effect: "Stun."
 * Healing Breeze - In Final Fantasy XI, restores HP for party members within area of effect.
 * Heat Breath - In Final Fantasy XI, deals fire damage to enemies within a fan-shaped area originating from the caster.
 * Hecatomb Wave - In Final Fantasy XI, deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness.
 * Leafstorm - In Final Fantasy XI, deals wind damage within area of effect.
 * Helldive - In Final Fantasy XI, deals a single hit attack to the target. Damage varies with TP.
 * Hydro Shot - In Final Fantasy XI, deals a single hit attack to the target. Additional effect: Enmity Down. Chance of effect varies with TP.
 * Hysteric Barrage - In Final Fantasy XI, delivers a fivefold attack. Damage varies with TP.
 * Ice Break - In Final Fantasy XI, deals ice damage to enemies within range. Additional Effect: "Bind."
 * Infrasonics - In Final Fantasy XI, lowers the evasion of enemies within a fan-shaped area originating from the caster.
 * Jet Stream - In Final Fantasy XI, delivers a threefold attack. Accuracy varies with TP.
 * Jettatura - In Final Fantasy XI, enemies within a fan-shaped area originating from the caster are frozen with fear.
 * Light of Penance - In Final Fantasy XI, reduces an enemy's TP. Additional effect: Blindness and "Bind".
 * Lowing - In Final Fantasy XI, gives enemies within range a powerful disease that prevents recovery of HP and MP.
 * MP Drainkiss - In Final Fantasy XI, steals an enemy's MP. Ineffective against undead.
 * Maelstrom - In Final Fantasy XI, deals water damage to enemies within range. Additional effect: STR Down.
 * Magic Barrier - In Final Fantasy XI, grants the caster a Magic Shield effect.
 * Magic Fruit - In Final Fantasy XI, restores HP for the target party member.
 * Magnetite Cloud - In Final Fantasy XI, deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight.
 * Mandibular Bite - In Final Fantasy XI, deals a single hit attack to the target. Damage varies with TP.
 * Memento Mori - In Final Fantasy XI, enhances the casters magic attack.
 * Metallic Body - In Final Fantasy XI, absorbs an certain amount of damage from physical and magical attacks.
 * Mind Blast - In Final Fantasy XI, deals lightning damage to an enemy. Additional effect: Paralysis.
 * Mysterious Light - In Final Fantasy XI, deals wind damage to enemies within range. Additional effect: Weight.
 * Osmosis - In Final Fantasy XI, steals an enemy's HP and one beneficial status effect. Ineffective against undead.
 * Occultation - In Final Fantasy XI, creates shadow images that each absorb a single attack directed at the caster.
 * Pinecone Bomb - In Final Fantasy XI, deals a single hit attack to the target. Additional effect: sleep. Duration of effect varies with TP.
 * Plasma Charge - In Final Fantasy XI, covers the caster with magical lightning spikes. Enemies that hit the caster take lightning damage.
 * Plenilune Embrace - In Final Fantasy XI, restores target party member's HP and enhances attack and magic attack. Attack boost and magic attack boost depends on the current moon phase.
 * Poison Breath - In Final Fantasy XI, deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
 * Pollen - In Final Fantasy XI, restores the casters HP.
 * Power Attack - In Final Fantasy XI, deals critical damage. Chance of critical hit varies with TP.
 * Quadratic Continuum - In Final Fantasy XI, delivers a fourfold attack. Damage varies with TP.
 * Queasyshroom - In Final Fantasy XI, deals a single hit attack to the target. Additional effect: Poison. Duration of effect varies with TP.
 * Radiant Breath - In Final Fantasy XI, deals light damage to enemies within a fan-shaped area of effect originating from the caster. Additional effect: Slow and Silence.
 * Ram Charge - In Final Fantasy XI, deals a single hit attack to the target. Damage varies with TP.
 * Reactor Cool - In Final Fantasy XI, enhances defense and covers the caster with magical ice spikes. Enemies that hit the caster take ice damage.
 * Reaving Wind - In Final Fantasy XI, reduces TP for enemies within range.
 * Refueling - In Final Fantasy XI, increases the casters attack speed.
 * Regeneration - In Final Fantasy XI, gradually restores the casters HP.
 * Regurgitation - In Final Fantasy XI, deals Water damage to an enemy. Additional Effect: Bind.
 * Saline Coat - In Final Fantasy XI, enhances the casters magic defense.
 * Sandspin - In Final Fantasy XI, deals earth damage to enemies within range. Additional Effect: Accuracy Down.
 * Sandspray - In Final Fantasy XI, blinds enemies within a fan-shaped area originating from the caster.
 * Screwdriver - In Final Fantasy XI, deals critical damage. Chance of critical hit varies with TP.
 * Seedspray - In Final Fantasy XI, delivers a threefold attack. Additional effect: Weakens defense. Chance of effect varies with TP.
 * Sheep Song - In Final Fantasy XI, puts all enemies within range to sleep.
 * Sickle Slash - In Final Fantasy XI, deals critical damage. Chance of critical hit varies with TP.
 * Smite of Rage - In Final Fantasy XI, deals a single hit attack to the target. Damage varies with TP.
 * Soporific - In Final Fantasy XI, puts all enemies within range to sleep.
 * Sound Blast - In Final Fantasy XI, lowers Intelligence of enemies within range.
 * Spinal Cleave - In Final Fantasy XI, deals a single hit attack to the target. Accuracy varies with TP.
 * Spiral Spin - In Final Fantasy XI, deals a single hit attack to the target. Additional Effect: Accuracy Down. Chance of effect varies with TP.
 * Sprout Smack - In Final Fantasy XI, deals a single hit attack to the target. Additional effect: Slow. Duration of effect varies with TP.
 * Stinking Gas - In Final Fantasy XI, lowers Vitality of enemies within range.
 * Sub-zero Smash - In Final Fantasy XI, deals a single hit attack to the target. Additional Effect: Paralysis. Damage varies with TP.
 * Tail Slap - In Final Fantasy XI, delivers an area attack. Additional effect: "Stun." Damage varies with TP.
 * Temporal Shift - In Final Fantasy XI, enemies within range are temporarily prevented from acting.
 * Terror Touch - In Final Fantasy XI, deals a single hit attack to the target. Additional effect: Weakens attacks. Accuracy varies with TP.
 * Thermal Pulse - In Final Fantasy XI, deals Fire damage to enemies within area of effect. Additional effect: Blindness
 * Triumphant Roar - In Final Fantasy XI, enhances the casters Attack.
 * Uppercut - In Final Fantasy XI, deals a single hit attack to the target. Damage varies with TP.
 * Vanity Dive - In Final Fantasy XI, deals a single hit attack to the target. Damage varies with TP.
 * Venom Shell - In Final Fantasy XI, poisons enemies within range and gradually reduces their HP.
 * Vertical Cleave - In Final Fantasy XI, deals a single hit attack to the target. Damage varies with TP.
 * Voracious Trunk - In Final Fantasy XI, steals one beneficial effect from an enemy.
 * 'Warm-Up - In Final Fantasy XI'', enhances the casters accuracy and evasion.
 * Whirl of Rage - In Final Fantasy XI, delivers an area attack that stuns enemies. Damage varies with TP.
 * Wild Carrot - In Final Fantasy XI, restores HP for the target party member.
 * Wild Oats - In Final Fantasy XI, deals a single hit attack to the target. Additional effect: Vitality Down. Duration of effect varies on TP.
 * Winds of Promyvion - In Final Fantasy XI, removes one detrimental magic effect for party members within area of effect.
 * Yawn - In Final Fantasy XI, puts all enemies within range to sleep.
 * Zephyr Mantle - In Final Fantasy XI, creates shadow images that each absorb a single attack directed at the caster.
 * Dragon Force - In Final Fantasy Tactics Advance and Final Fantasy Tactics A2, increases the Attack and Magic Attack of one target.
 * Poison Claw - In Final Fantasy Tactics Advance, deals damage to one target and attempts to inflict Poison.
 * Hastebreak - In Final Fantasy Tactics Advance, inflicts Slow or Stop to a target.
 * Stare - In Final Fantasy Tactics Advance, inflicts Confusion on all units facing the caster.
 * LV? S-Flare - In Final Fantasy Tactics Advance, deals Dark-elemental damage to all units based on the caster's level.
 * Screech - Final Fantasy Tactics A2, deals damage and attempts to confuse a target.
 * War Dance - Final Fantasy Tactics A2, raises the Attack power of all units in an area.
 * Roar - Final Fantasy Tactics A2, dispels all positive status effects in the field.
 * Sandstorm - Final Fantasy Tactics A2, deals damage and attempts to blind surrounding units.
 * Eerie Sound Wave - Final Fantasy Tactics A2, dispels positive status effects on one target.
 * Unction - Final Fantasy Tactics A2, inflicts Oil on all targets in an area.

Final Fantasy IV: The After Years
Jive is the character Calca's special ability. Unlike traditional Blue Magic, Jive acts more like a cross between Blue Magic and Dance abilities in that an attack is chosen at random. There was supposed to have been a traditional Blue Magic command for Harley, but it was dummied out. It's incomplete and doesn't have any spells.

Final Fantasy V
This game was the first to utilize Blue Magic. It also has the most Blue Magic spells of any single-player Final Fantasy game so far, with thirty. Blue Magic is learned in this game when the Blue Mage is struck with a learnable spell.

Final Fantasy VI
Blue Magic, called Lores, are Strago's specialty. Unlike Blue Mages in Final Fantasy V, Strago only has to see an enemy magic used in order to learn it. Due to this, it's easier to learn a Lore, but learning is disabled if Strago is inflicted with blind status. This means that in addition to enemies, Gau and Relm can teach Strago Blue Magic by using Rage and Sketch, respectively.

Final Fantasy VII
The Enemy Skill Materia functions just like the Blue Mages from Final Fantasy V. Once equipped with it, any character hit by an enemy skill will learn it. However, only that piece of Materia will keep the skill.

Final Fantasy VIII
In Final Fantasy VIII, Quistis can learn Blue Magic from special items dropped by enemies. Quistis can only use the spells with her Limit Break.

Final Fantasy IX
The character Quina Quen learns Blue Magic by "eating" his/her opponents when they have less than 25% (1/4th) of their max HP left. Eating the enemy may teach Quina a new ability, if the enemy is one that can teach him/her one. When s/he is in Trance, s/he can use the 'Cook' ability, which successfully eats opponents that have less than 50% (1/2) of their max HP left.

Final Fantasy X
Blue Magic is Kimahri's Overdrive. In order for Kimahri to learn Blue Magic, he just has to perform Lancet on the enemy with the spell. Once he does, he will permanently learn it, and his Overdrive meter will fill.

Final Fantasy X-2
The Gun Mage Dressphere can learn certain enemies' skills by surviving the attack. Learned skills can be used directly after via the Blue Bullet command.

Final Fantasy XI
Blue Magic is used by the job Blue Mage. It is also a type of magic skill that players must skill up in order to use effectively. Blue Magic spells are based on the caster's Blue Magic skill, rather than Enhancing Magic, Enfeebling Magic, Divine Magic, Dark Magic, and Elemental Magic. Final Fantasy XI contains the most Blue Magic spells of any Final Fantasy, with over 130 spells at the Blue Mage's disposal.

Final Fantasy Tactics
There is no Blue Mage Class nor Blue Magic in Final Fantasy Tactics, however a few spells can only be learned "Blue Magic style". The spell Ultima can only be gained when it is used on Ramza or his sister Alma in Chapter 4 (or earliest Luso in Chapter 3, but only in the War of the Lions remake). A greater form of Ultima can be learned by Alma during the battle with the final boss Ultima. Any character can learn spells such as Thundaja and Firaja from having them cast on them while they are a job that learns it (i.e. a Black Magic spell can only be learned "Blue Mage style" if the target is a Black Mage), but this usually only applies to the "-aja" tier spells, and a majority of Summon spells. The last spell is the Summon Zodiac can only be learned when it is used on a Summoner during the battle with the optional boss Elidibs.

Final Fantasy Tactics Advance
Blue Magic can be used by Blue Mage, a job only available to humans.

Final Fantasy Tactics A2: Grimoire of the Rift
Blue Magic returns as "Blue Magick" and is only usable by Humes.

Gallery
Blaumagie Magia blu