Samba

Samba is a category of abilities in Final Fantasy XI for Dancers. Sambas are curative, restoring hitpoints to one or more party members. Sambas function differently than cures in a couple of very important ways. First, they do not use MP, but instead use TP. Second, they are not spells and do not draw magic-based agression from creatures like elementals and also, thus, cannot be silenced, but may be effected by amnesia. Also, since it is an ability, haste has not effect on its recast time. Finally, while there are different Sambas in the game, there is only one samba ability and its recharge time is dependant upon the last Samba used.

Healing Samba
Available first, at level 15, healing Samba has a curative power similar to Cure II. It costs 20TP to use and has a 5 second recast.

Divine Samba
Divine Samba cures all party members within range. It costs 50TP and has a curative power similar to Curaga. It may be used by any Dancer level 20 or greater.

Healing Samba II
Healing Samba II is learned at level 30. It costs 35TP to cast and functions similarly to Cure III.