Dance (Final Fantasy VI)

In Final Fantasy VI, the Dance ability is Mog's special ability. It works similar to the Terrain ability in Final Fantasy V. When Mog selects a Dance, he will randomly perform one of four abilities. The odds that he will perform a certain ability are not equal. There is a 50% chance Mog will "stumble" on his first attempt in a battle if Mog is not on a home terrain, and if Mog succeeds, control over him is lost for the remainder of the battle or until Mog dies. Mog learns new dances by fighting in different areas. If Mog is in an area whose home terrain he does not know the dance for, he learns the dance.

Dances
Abilities are listed in their order of frequency.

Wind Song
Wind Song's home terrain includes plains, The Veldt, barrens, the Colloseum, and battles fought on airships.
 * Wind Slash
 * Sun Bath
 * Plasma
 * Cocatrice

Desert Aria
Desert Aria's home terrain includes deserts.
 * Sand Storm
 * Antlion
 * Wind Slash
 * Kitty

Forest Suite
Forest Suite's home terrain includes forests and the Phantom Forest.
 * Rage
 * Harvester
 * Elf Fire
 * Wombat

Earth Blues
Earth Blues' home terrain includes mountains and the Floating Continent.
 * Land Slide
 * Sonic Boom
 * Sun Bath
 * Whump

Love Sonata
Love Sonata's home terrain includes towns, cities, and the interior of buildings and castles.
 * Elf Fire
 * Snare
 * Specter
 * Tapir

Dusk Requiem
Dusk Requiem's home terrain includes caves.
 * Cave In
 * Snare
 * Elf Fire
 * Poison Frog

Water Rondo
Water Rondo's home terrain includes the Lete River and the Serpent Trench. It must be obtained in the World of Balance.
 * El Nino
 * Plasma
 * Specter
 * Wild Bear

Snowman Jazz
Snowman Jazz's home terrain includes the snowfields behind Narshe. It must be obtained in the World of Ruin.
 * Snowball
 * Surge
 * Snare
 * Ice Rabbit

Dance Abilities
(Note: all Dance abilities are magical)

Antlion
Antlion causes instant death to one opponent. Its Hit Rate is 100 and will fail on targets immune to instant death.

Cave In
Cave In reduces one target's HP to 25% of its current amount and causes Seizure. It is unblockable, but it will fail on targets immune to instant death.

Cokatrice
Cocatrice deals non-elemental magic damage and inflicts Petrify on one opponent. Its Spell Power is 50 and its Hit Rate is 96. It fails on targets immune to instant death and Petrify.

El Nino
El Nino deals water-Elemental damage to all opponents. Its Spell Power is 61, and it is unblockable and ignores Split Damage.

Elf Fire
Elf Fire deals fire-Elemental damage to one opponent. Its Spell Power is 72 and it is unblockable.

Harvester
Harvester recovers from Dark, Poison, Petrify, Mute, Muddle, Seizure, Sleep, Slow, and Stop.

Ice Rabbit
Ice Rabbit restores HP to all allies. Its Spell Power is 60.

Kitty
Kitty casts Haste on all allies.

Land Slide
Land Slide deals non-elemental magic damage to one opponent. Its Spell Power is 65, it is unblockable, and it ignores defense.

Plasma
Plasma deals lightning-Elemental damage to one opponent. Its Spell Power is 70 and it is unblockable.

Poison Frog
Poison Frog deals poison-Elemental damage and inflicts Poison on one opponent. Its Spell Power is 56 and it is unblockable.

Rage
Rage deals non-elemental magic damage to all opponents. Its Spell Power is 50, it is unblockable, and it ignores Split Damage.

Sand Storm
Sand Storm deals wind-Elemental damage to all opponents. Its Spell Power is 45 and its Hit Rate is 100. It ignores Split Damage.

Snare
Snare causes instant death to one opponent. Its Hit Rate is 100, and it will fail on targets immune to instant death. It works against the undead, and stalls final attacks for one turn.

Snowball
Snowball halves one opponent's HP and causes Seizire. It is unblockable, but it fails on targets immune to instant death.

Sonic Boom
Sonic Boom reduces one opponent's HP to 37.5% of its current total and causes Seizure. It is unblockable, but fails on targets immune to instant death.

Specter
Spectre causes Muddle on one opponent. Its Hit Rate is 120, and it fails on targets immune to Muddle.

Sun Bath
Sun Bath restores the HP of all allies. Its Spell Power is 50.

Surge
Surge deals ice-Elemental damage to all opponents. Its Spell Power is 55, it is unblockable, and it ignores Split Damage.

Tapir
Tapir recovers from Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Sleep, Slow, and Stop.

Whump
Whump deals non-elemental magic damage to one opponent. Its Spell Power is 53, it is unblockable, and it ignores defense. It will not hit flying targets.

Wild Bear
Wild Bear restores HP to all allies and recovers from Dark, Zombie, Poison, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Sleep, Slow, Stop, and Freeze. Its Spell Power is 100.

Wind Slash
Wind Slash deals wind-Elemental damage to all opponents. Its Spell Power is 48, it is unblockable, and it ignores Split Damage.

Wombat
Wombat deals non-elemental magic damage to one opponent. Its Spell Power is 88, it is unblockable, and it ignores defense. It will not hit flying targets.