Shop

Shops are a recurring feature in the Final Fantasy series. Appearing in every game, they provide the player with areas where items, weapons, armor and magic can be bought and sold for gil.

Not every game has the same kind of shops available, for example, in the original Final Fantasy, there were shops for both Black and White Magic, while in most games, there is no division. Final Fantasy VIII features two kinds of shops: the recurring item shops and the junk shop, which acts as a weapon shop. In most games shops are physical locations the player should visit to commence commerce, but in some games shops are accessed from the menu.

Final Fantasy
There are five types of shops: weapon, armor, White Magic, Black Magic, and item. Shops are available in each town. In the Whisperwind Cove, a village of mages exists, where magic of all levels and magic-related equipment is sold.

Final Fantasy II
Item, weapon, armor, and magic shops exist, the latter no longer being divided. All towns have one of each.

Final Fantasy III
Weapon, armor, item, and magic shops return. Unlike the previous games, not every town has at least one of these, such as in Saronia or Doga's Manor. Doga's Village has magic shops that sell all kinds of magic, except for level 8 spells, which can only be purchased at Eureka. In this same area exists a shop that sells both armor and weapons.

Final Fantasy IV
Magic shops are removed, as each character learns their spells individually by leveling. All towns have at least one armor, weapon, and item shop.

Final Fantasy IV -Interlude-
Due to the linearity and shortness of the interlude, there are few shops. There are shops in the Cave of Eblan and the Feymarch; the former doesn't have anyone living there anymore while in the case of the latter, nobody sells anything.

Final Fantasy V
Magic shops return alongside the job system. Black Magic, White Magic, Time Magic, and the first level of Summon Magic can be purchased. Item, weapon, and armor shops exist in every town as well. A new feature to the series is that all the shops can share the same building.

Final Fantasy VI
Magic shops do not appear in this game, and while armor and weapon shops can share the same building, item shops are always distinct. A new type of shop is introduced, the auction house, only found at Jidoor. The Narshe weapon shop in the World of Ruin, if opened with Locke Cole, holds a secret where the player is able to get either the Ragnarok weapon or the Ragnarok magicite.

Final Fantasy VII
The shops are of different style to the shops in previous installments. While there are general shops that sell all kinds of items, there is no distinction between armor and weapon shops, and the Materia shops serve as the game's magic shops. Shops that sell only accessories also exist.

The Sector 7 slums shops become unavailable not too far into the game, which makes certain early game armor become unavailable if the player didn't buy them. In Junon the shops' inventory updates on disc 2, all but for the Materia shop. Game data suggests the Materia shop's inventory was intended to update as well, and it not doing so is a glitch. This is notable as it would have sold the Magic Plus Materia that isn't available from any shop in the retail version of the game.

In Wutai Village the shops will not sell the items to the player if Yuffie is still hiding in the town; the player must complete the sidequest of reuniting with her for the shops to open. In Mideel most of the shops close after an earthquake ravages the town, but the player can still buy the items for an increased price from a shopper with a white chocobo.

Crisis Core -Final Fantasy VII-


Zack can access an online shop feature of the Worldwide Network, which the player uses from the menu. New shop online addresses can be obtained in story events or as mission rewards or in special story events. Zack can buy accessories or Materia.

Dirge of Cerberus -Final Fantasy VII-
The item shops resemble 1950's style jukeboxes, and are found in various places in each of the levels during the game. They are also found at the end of each stage. They all sell the same items, and offer a range of gun upgrades.

Final Fantasy VIII
There are no common equipment shops, instead junk shops where weapons can be remodeled are featured. Shops can be accessed anywhere using the Guardian Force Tonberry's Call Shop ability, and junk shops can be accessed anywhere using the Guardian Force Doomtrain's Junk Shop ability.

All regular shops have the same items. The exceptions are the shops in Esthar City with some unique shops, and the pet shop in Timber. Some shops in Esthar City are closed: Cheryl's Shop will give a Rosetta Stone randomly when one tries to access the shop, and Johnny's Shop is initially closed but will open at a random time when the player tries to enter it. The player must open Johnny's Shop from the shopping arcade terminal in Esthar City to get it for Tonberry's Call Shop ability.

There is a dummied shop that was intended to be found somewhere in Trabia, but it didn't have any unique items.

Final Fantasy IX
Shops are commonly found in cities and towns, but some merchant moogles roam Gaia, offering their services when spoken to in dungeons and other places that have no physical shops. The moogles sell various items and equipment but in towns equipment shops and item shops are usually separate. Zorn and Thorn sell items aboard the Hilda Garde I when the player first ventures to the Forgotten Continent, as there are no towns in the area.

An auction house can be found at Treno, and another type of shop is introduced: the synthesis shops found at most towns. There is also a hidden synthesis shop that opens after the player defeats the optional boss Hades.

The weapon shop in Treno is also a battle arena. The shops' inventories update later in the game and thus the player can miss out on some equipment if they didn't buy it in time.

Final Fantasy X
Other than the common shops found at travel agencies and towns, the wandering merchant O'aka XXIII and his brother Wantz provide the party their services along the journey. Their stock is varied. Most shops offer both equipment and items and so, the number of shops per area rarely surpasses the three (counting with O'aka).

If the player meets with Wantz, he will sell weapons with empty ability slots in Macalania at the end of the game. The player can buy Clear Spheres from the Monster Arena to clear out nodes in the Sphere Grid to replace with more potent stat boosts to max out their stats.

Final Fantasy X-2
Shops appear in most of the locations within travel agencies and merchants. Barkeep has a shop on board the party's airship, the Celsius, and if the player saves O'aka from his Al Bhed debtors, he will come onboard the airship as well and sell the player items to pay his debt. The player can no longer equip weapons in Final Fantasy X-2, so the shops' inventories consist of accessories and items.

If the player saves the travel agency at Lake Macalania from fiends and has O'aka reunite with his brother Wantz, they will find good accessories from their shop in Chapter 5. If the player has Clasko open a Chocobo Ranch at the former Monster Arena, he will balance the player's chocobo related items for catching chocobos.

List of Locations that feature shops:

Final Fantasy XI
Every town and city in Vana'diel has at least one NPC selling weapons, armor, items, and magic scrolls. The big cities (except Jeuno) also host the headquarters of crafting guilds and their guild shops can be found in their cities. Guild shops, unlike regular shops, have opening and closing hours and have a holiday on a specific day each week. Despite the existence of NPC merchants, players generally trade with each other through the use of auction house since they can get a better price and most of the best items are not sold by NPC merchants.

Final Fantasy XII


In the major towns of Ivalice, shops are divided into magick, weapons, armor, gambits, technicks, and items, like in the past games of the series, and in minor areas there are usually merchants selling base provisions. Many of the more remote shops update their stock late in the game to sell special magick and equipment not available from any other shop. Necrohol of Nabudis has a hidden shop the player can find by inspecting a corner of a room in an area off the map. The Clan Centurio shop in Muthru Bazaar in Rabanastre sells items based on the player's rank in the clan.

A new kind of shop is the Bazaar that is available in every normal shop, but the items in the Bazaar only become available as the player sells specific loot items in specific quantities to the shops. Many of the best equipment are only available through the Bazaar. Visiting different types of shops a specific number of times (purchases are not needed) unlocks monographs at the Bazaar.

Maps can be purchased from Cartographers' Guild moogles. The only time a map can be purchased from a normal vendor is if the player missed the map of Rabanastre while they were there, in which case the map will be available in a shop in Old Archades.

The Skyferries also sell items, and different airship routes have slightly different stock.

Shop prices were dropped for the Final Fantasy XII: International Zodiac Job System re-release of the game.

Final Fantasy XII: Revenant Wings
The only shops are Tomaj's equipment shop, Cu Sith's smithy that forges equipment from materials, and Llyud's material shop. They are onboard the Sky Saloon of the Galbana. Throughout the game the shops evolve from small shacks to buildings, and accommodate more items to sell.

Final Fantasy XIII


Shops are accessed via Save Stations and new shops are found and added to the shop list along the storyline. Certain shops are only opened after having completed certain missions, similar to Crisis Core -Final Fantasy VII-. Most of the weapons in the game are found in treasure spheres but the same weapons come available in the shops soon after in case the player missed them, or wants another copy of it.

Some of the weapons with special abilities are only found in shops that are acquired after completing missions. Shops sell weapons, accessories, upgrade materials, items and there is also one shop that sells shrouds.

Final Fantasy XIII-2


The shopkeeper is Chocolina, who appears in numerous locations to sell wares. The further in the game the player progresses, the more items they can buy from her. The player can buy regular battle items, adornments for Paradigm Pack monsters, and equipment for Serah and Noel. Some equipment requires the player to trade in items dropped by monsters to make.

Serendipity also has a shop, where the player can trade their coins for prizes.

Lightning Returns: Final Fantasy XIII


Shops are found in towns and they will sell more items as the time goes by, and more items will become available on days 6, 8, and 11. Some items are only available on the Hard difficulty, meaning it requires a New Game+. Shops are usually available at any time, but there are exceptions.

The following is a list of shop types available:
 * General Stores sell various recovery items. Tenio, the Black Market Dealer found in the Patron's Palace at the beginning of the game, introduces players to the use of general stores and provides an item tutorial.
 * Adventuring Essentials sell notes on monsters that contain info on the enemies' weaknesses, HP, and so on, adding them to the Datalog. On a second playthrough, Adventuring Essentials also sells basic materials to upgrade weapons and shields.
 * Outfitters sell garbs and adornments.
 * Forges sell weapons and shields. On a second playthrough, the Forge also allows the player to upgrade or downgrade weapons and shields.
 * Sorcery Shops synthesize and upgrade abilities.
 * Restaurants serve three types of dishes. The most expensive ones recover Lightning's HP completely; the cheaper ones will recover only a certain amount of HP.
 * Soul seed Merchants buy soul seeds, but the player will need to complete the quest "soul seeds" in Luxerion before they become available.
 * Forge (Rare) is a wandering merchant selling rare garbs and adornments.

Final Fantasy XIV
Shops can be found throughout Eorzea. Mostly in the three city-states and at Aetheryte camps. Some shop may require other currency than gil to trade for items.

Shops
Shops sell battle items and food ingredients. Due to the day and night cycle merchants are not always found behind the shop counters, but finding them and talking to them still lets the player shop. In the Final Fantasy XV Episode Duscae demo, the party must sell items to the shops to make the money to fix their car.

Weapon Shops
These are shops that deal mainly in weapons. Since the weapons offered differ based on the location, player should of course drop by new shops player discover to check for new weapons.

List of shops:
 * Coernix Station - Alstor
 * Wiz Chocobo Post

Final Fantasy Type-0


Shops are indicated by the icon for "Shop" above the shopkeeper's head. There are three main shops located within Akademeia, which will sell more wares as the player earns special bounties by fulfilling certain requirements, such as completing missions on increased difficulty levels. Other shops, which are found in towns on the world map, retain their set of wares throughout the game. Shops usually sell equipment, but gift shops also exist.

In addition to the usual "Buy" and "Sell" options in shop menus, players can also access their equipment menu through shops, due to the Main Menu being available only at relic terminals.

Final Fantasy Tactics
Shops are called Outfitters and exist in every town. There are differences in each town's outfitter stocks, as heavier armor and weapons like swords and heavy armor are sold in castles, while a wider range of weapons, like katana and rods, are sold at trading cities. The shops' inventories may update between chapters.

Final Fantasy Tactics Advance
Shops exist on every town that have their own set prices, giving discounts on weapons usable by the town's dominant race while other weapons are sold at higher prices. A good example is spears being cheaper in Sprohm than anywhere else, as they are usable by bangaa-only jobs, while Rapiers, a viera-exclusive weapon, are cheaper in Muscadet.

Each town has their own shopkeeper, whose race is the dominant one in the town. The only shopkeeper whose name is known is Ellen, a viera shopkeeper who sells at Muscadet. She's mentioned in the mission "No Answers" along with a member from Clan Ritz.

Final Fantasy Tactics A2: Grimoire of the Rift
Shops can be found in any town of Jylland, and all of them possess the same stock, which can be increased by using the Bazaar. The Cyril shopkeeper makes a reappearance here, selling items at every shop. auction houses also appear being an important feature. One exists on each region capital.

Final Fantasy Mystic Quest
Shops can be found in every town, except for Foresta, though Seeds are not available for sale until Fireburg. The pricing for every shop is the same. They all sell Cure Potions for 25 GP, Seeds for 50 GP, and Explosives for 10 GP.

Final Fantasy Adventure
Weapon and item shops appear in this game, weapon shops sells both weapons and armor. There are also numerous stores found on the overworld.

The Final Fantasy Legend
Equipment and Item shops appear in the game.

Final Fantasy Legend II
Weapon and Item shops appear in this game. Venus's City and Final Town are the only cities that have two shops of every type. The shops' signs are identical to those of Final Fantasy Legend III.

Final Fantasy Legend III
Weapon, Armor, Item, and Magic shops appear in this game. Knaya, a city located in Pureland is the only city that has four shops of every types.

Final Fantasy Crystal Chronicles: Ring of Fates
There are two areas that feature shops: Rebena Te Ra and the Sinner's Island. The latter has a shop run by moogles.

Final Fantasy Crystal Chronicles: Echoes of Time
Shops can only be found in the Town. Like in Ring of Fates, there is an Equipment shop and a Crafting shop, although there is no shop that sells Magicite nor Consumables, since magicite is obtained in the beginning of the game and infinite, while items are found in the field.

Bravely Default
Traders sell the consumable items. Armory shops sell weapons, armor, and accessories. Magic shops sell magic scrolls that are required for learning magic.

Dissidia Final Fantasy


The shop can be accessed in customize menu. It sells equipment and special abilities, like accessory slots or weapon usage abilities. Also, the PP Catalog is available in the main menu, and sells special game features, such as bonus tracks; characters, alternate costumes, in-battle voice samples, Player Icons and arenas.

Dissidia 012 Final Fantasy
The PP Catalog and shop functions the same as it did in the first Dissidia. Also, while on the world map during the course of the story, the player will encounter Moogle Shops around the world. These shops sell various special equipment and summons at the price of KP or Kupo.

Etymology
Shop refers to a or.