Jagd Yensa

Jagd Areas
Areas where the Mist is thick hence no ships can land. Usually a no man's land where rough fiends abound

The Sandseas
Sand that behaves like water, crabs that behave like warriors and abandoned oil fields can be found in this area
 * Ogir Yensa Sandsea
 * Nam Yensa Sandsea

The Caves
A vast network of connected caves connects the Westernsand an the sandseas, then ges under the inland sea between the Ordalian and Kerwon Continents, reaching even the Ozmone plains in the region of Balfour in Ordalia. Rich in loot but also rich in tough fiends. Need level 30 at least to survive it's entry chambers, unless you just do a quick dash for loot.
 * Zertinan Caverns

The Dinasty Kingdom
King Raythwall founded the Galtean Alliance and his line ruled peacefully for 400 years. The Dalmasacan Kingdom continued their blood lineage
 * The Tomb of Raythwall