Missions (Type-0)/The Infiltration of Iscah

The Infiltration of Iscah is the first main scenario mission of Chapter 3 of Final Fantasy Type-0. It takes place on Pyr. XXIX, 842 and its mission level is 17. The mission is at Iscah on the Iscah Region, west from the crater where Togoreth used to be.

S-Rank Requirements

 * Time - 15:00
 * Phantoma - 90
 * Casualties - 0

Strategy
The area is thick with fog. It means the player must be close to the enemy to target them, and that the power of Fire magic is suppressed. Having a ranged cadet is useful for the mission. Having Thunder magic on someone for the final area is good for a special order.
 * Aqueducts

After heading north from the safe zone to UG-92 the area begins to flood. Turning the valve on the west side lowers the water level. Three Evil Eyes await on the other side. It is best to stay on the move while attacking them to avoid their Stop spell. After defeating the Evil Eyes, the cadets should continue to the northwest.

In Iscah Aqueduct UG-93 there are more Evil Eyes and Flan. Flan take little damage from physical attacks, but are easily defeated with magic. Once the enemies are down the cadets should head to the eastern passage.

The cadets must battle Ankhegs here. The cadets should take them out while approaching the dynamo on the top of the stairs to the left, and then place the Magicite charge on the gears up the stairs.
 * Eastern Dynamo

The cadets should return to Iscah Aqueduct UG-93 and continue through the western passage to UG-94 where the water is rising, but there is no valve. The cadets should finish off the enemies ahead, then enter the southern passage to UG-95 and face off against more Ankhegs, Evil Eyes and Flame Flan. After activating the valve on the south side of the room the cadets should head west to the Southern Dynamo.
 * Aqueducts

A lone Evil Eye guards the dynamo, but as soon it is taken down and the Magicite charge is planted, a horde of Evil Eyes will spawn. After finishing them off the cadets should return to Iscah Aqueduct UG-94.
 * Southern Dynamo

The water level has been lowered but there are many enemies here. The northern passage that leads into the next area, UG-96. There are more enemies, and the eastern path leads to Iscah Aqueduct UG-97 with a Flame Flan and Ankhegs. Northern Dynamo is the next area.
 * Aqueducts

Up the stairs there are three Flame Flan. The cadets must plant the Magicite charge on the dynamo and return to Iscah Aqueduct UG-96.
 * Northern Dynamo

Heading through the newly cleared northern doorway reaches a safe zone with a relic terminal and a recovery portal. The north exit leads to Iscah Aqueduct UG-142 where there will be more monsters as well as Imperial Troopers and Shock Troopers. A timer for 25 minutes counts down until the Magicite charges will detonate, but completing the task before it expires is not difficult.
 * Aqueducts

After taking out the enemies the cadets should proceed into Iscah Aqueduct UG-143. There are more soldiers and monsters here, and the monsters and imperial forces will also fight each other. The cadets must head to the northwest corner to find the water release valve. More monsters appear and after finishing them off the cadets should continue through the northwest passage to Iscah Aqueduct UG-144.

Three Flame Flan await in the corner. After finishing them the cadets should continue into Iscah Aqueduct UG-145.

There's a Knowing Tag in the southwest corner, and some Diceratopa. A good strategy is to stay on the move and try to attack them from behind. Aftereard the cadets should return to Iscah Aqueduct UG-143 and take the path to the southeast to UG-146. The cadets need to head to the northeast passage that blocked by an energy field blocks, but taking down the Imperial Troopers deactivates the energy field. As soon as the party goes beyond the passage two RPG-155 Gunners spawn alongside a Supersoldier. After take out all the enemies the cadets can enter the northeastern passage to UG-147. There is a Knowing Tag right before going to UG-147.

The next two passages are similar to Iscah Aqueduct UG-144: fairly narrow and inundated with enemies, this time Militesi Coeurls, and Martinets in the next area alongside more imperial soldiers. It is best to avoid engaging too many at once. Once in Iscah Aqueduct UG-149 there is a recovery portal and the cadets must take down the Imperial Troopers and the Commanding Officer to remove the barrier that blocks the path into Iscah Aqueduct UG-151. It is best to concentrate on the commander. UG-151 is another narrow area filled with enemies, and there is a Heavy Gunner that can inflict considerable damage.

In the next room, Iscah Aqueduct UG-26, there are more Imperial Troopers. The next area is through the northwest passage. If the player took the special order for the room, they must find the Sullied Ring located around the southeastern corner.

Iscah Aqueduct UG-27 is another narrow room filled with enemies. It is best to use a ranged character to make quick work of the Martinets, but it is not necessary to clear the enemies before proceeding into Iscah Aqueduct UG-28. The area is won if the cadets kill the Supersoldier leader.

Iscah Aqueduct UG-28 has flying Panjandrums, Militesi Coeurls and Supersoldiers so it is best to stick with the ranged cadet as it is advisable to keep a distance when they go down to avoid the explosion that follows. At the next area, Aqueduct Exit, there are more Imperial Troopers and an RPG-Gunner Commanding Officer (Corporal Helmutt). Defeating the Commanding Officer gains access to the safe zone ahead, Downtown Iscah, that has a recovery portal. The area after this safe area is the final area.

A ranged attacker is good equipped with a Thunder spell to complete both special orders while clearing the town square. The leader should focus on the enemies lining the balcony until the Commanding Officer and the Colossus appears. Using Thunder on the Colossus completes the special order, and defeating both enemies obtains Golem and completes the mission.
 * Imperial Command