Dragoon (Tactics)



The Dragoon, originally localized as Lancer, is a Job class from Final Fantasy Tactics. In the Japanese promotional materials, this class is called Dragon Knight in English. A physically-based Job, Dragoons fear no heights, since their Jump command lets them reach nearly anywhere on the map, provided they have learned enough Horizontal Jump abilities. Dragoons also have access to the Ignore Elevation ability, meaning the Jump +n abilities become slightly redundant.

Likewise, If the horizontal and vertical Jump 8 skills are learned, it becomes pointless to get the lesser counterpart, smaller Jump range, except for the sake of mastering the Job. This is because the game allows you to jump any number of spaces between your character and eight spaces away without the other abilities. It costs 6,760 JP to master this Job. However, in War of the Lions, much more JP is needed to maximize Dragoon's jumping ability. It required 9,150 JP to master in the War of the Lions.

Leveling this job to level 2 with Knight and Monk unlocks Samurai, leveling up to level 4 along with Squire, Chemist, Geomancer, Summoner, and Orator unlocks Mime, leveling up to level 4 with Geomancer unlocks Dancer for female units, and mastering this job along with Geomancer, Knight, Black Mage, Samurai, and Ninja, as well as having 20 kills with the unit (the defeated units must turn into crystals or chests to count as kills), will unlock Dark Knight.

Stats
A warrior who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman.



Jump
''Dragoon job command. Jumps high into the air, then dives downward into the opponent.''

The damage formula for Jump is as follows:
 * $$Physical Attack x Weapon strength$$ (+50% if a polearm is equipped).

The charge time for Jump is as follows:
 * $$(50 / Speed) ticks$$

Movement Abilities
Ignore Elevation is essentially like Bard/Dancer's Fly ability, except Ignore Elevation offers no protection from traps and will still be hindered by water/sand.