Barheim Passage



The Barheim Passage is a location in the land of Ivalice in Final Fantasy XII. It is an underground passage that connects the Nalbina Dungeons to the Dalmasca Estersand. In order to get back to the passage later in the game, the player must complete the Patient in the Desert sidequest on Dalmasca Estersand.

Location
The Barheim Passage is located just to the east of Rabanastre, south of the Nalbina Fortress.

Importance
Long since abandoned, the passage now provides no real use. Originally it was a passage used to speedily bring goods into Nalbina Fortress, but fell into disuse with the advent of airships as the preferred form of transportation. Now, the only people who walk down its paths are people escaping from the Nalbina Dungeons.

Story
After having been found trespassing in the Royal Palace of Rabanastre, Vaan and his two sky pirate comrades Balthier and Fran are sent to Nalbina Dungeons. Fran, being a viera, senses a way out. Turns out the "way out" is a bottomless pit at the deep end of the dungeons, and there they also find Basch fon Ronsenburg, who has been kept in a private cage. The party free Basch and knock his cage down the pit, collapsing the tunnel, and ending up in the Barheim Passage.

With Basch as a guest the party make their way out of the passage fighting mimics and finally the Mimic Queen. At the end of the battle the Mimic Queen explodes sealing the entrance to the passage.

Later, if the party obtains the Barheim Key, the party can come back to explore the passage, through an alternative entrance.

Zalera
The western mines of the Barheim Passage is the sealing place of the optional Esper Zalera. After Zalera's defeat, passage to the Garamsythe Waterway is opened. In order to reach this part of the passage the player must complete the Barheim Key sidequest on Dalmasca Estersand.

Gilgamesh
Gilgamesh can be found in the Barheim Passage during the Matamune Rod side quest. He won't fight the party, only hands over a fishing rod.

Monsters

 * Steeling
 * Seeker
 * Mimic
 * Tiny Mimic
 * Battery Mimic
 * Tiny Battery
 * Mimeo
 * Flan
 * Bomb (Friendly)
 * Suriander
 * Adamantitan
 * Zombie
 * Dead Bones
 * Skeleton
 * Skull Defender
 * Specter
 * Mimic Queen (Boss)
 * Zalera (Esper)
 * Minibug (Rare)
 * Ithuno (Rare)
 * Ishteen (Rare)
 * Bloodwing (Mark)

Shop
Note: The items available for purchase change throughout the game. The best items are available after the Pharos at Ridorana.

Burrough
You may wish to consult the List of Final Fantasy XII Armor, List of Final Fantasy XII Accessories, and Magick articles for more information on these items.

Musical Themes
The track that plays in the Barheim Passage is the aptly named "The Barheim Passage".