Fray Myste



Fray, is a Hyuran non-player character in the Level 30+ Dark Knight quests in Heavensward. Fray is found unconscious in the Ishgardian slum known as the Brume, after following an Ishgardian's account of a recent trial that ended in a "demon's" demise.

Appearance
Fray is a Hyuran male, covered head-to-toe in the black and gold Chivalric Armor of Fending, with only his eyes visible beyond the helmet's mask. His skin appears to be a dark gray, and his eyes are white, although when speaking of the darkness his vocation controls, they will glow red. Fray starts with a Steel Claymore on his back, which he gifts to the Adventurer, before assisting them in combat with a black conjurer's staff and healing magic.

Personality
Fray often seems rather calm, but has a penchant to rise quickly to anger whenever temple knights are involved, and he is not above expressing frustration, regardless of who he might insult in the process. Fray also relishes in fighting, particularly the temple knights, and an incredibly dark mean streak can arise in the midst of battle.

Before Heavensward
Fray and his fellow student in the dark arts, Sidurgu, were in search of the meaning of "The Flame of the Abyss" mentioned by their master on his deathbed, when they interfered with the Ishgardian temple knight's pursuit of a young Elezen girl, Rielle. Fray is caught while the trio attempted to escape, and is forced into a trial by combat. Defeated, the temple knights forego a proper burial and dump his body in the Brume, where the Adventurer finds him.

Our End
The Adventurer inspects Fray's body, finding a Soul Crystal that reacts to their touch, causing the adventurer to black out. When the Adventurer comes to, Fray stands for them hale and healthy. He introduces himself and is pleased to know that the Adventurer heard a voice upon touching the soul crystal. Fray explains the "changes" the Adventurer is experiencing, and they soon get the chance to put the knowledge to practice when they hear screams.

Ishgardian Justice
After bequeathing his greatsword to the Adventurer, Fray leads them to the source of the screams, where an old woman laments that temple knights have taken her daughter. Fray is angered by the situation, implying that is it by no means the first time ones of the Holy See have taken girls. Fray spells out what needs to be done, and the Adventurer offers to get the daughter back. Both the old woman and Fray are pleased to hear as such.

Fray and the Adventurer follow the temple knights to the Tribunal, and along the way he teaches the Adventurer how to harness the darkness within for more power.

Etymology
"Fray" refers to when a fabric has become worn and unravels, seemingly a reference to how Fray's personality and demeanor becomes more and more unhinged over time.

Trivia

 * Fray was the one to teach Rielle healing magic, as shown from Fray's own use of conjury, and Sidurgu's mention to her of remembering Fray's teachings.


 * Fray's relationship with the adventurer, where the dark knight vocalizes the adventurer's inner thoughts is similar to Fight Club by Chuk Palahniuk