Final Fantasy XII armor

These are all of the armor items from Final Fantasy XII. You may also want to see List of Final Fantasy XII Weapons and List of Final Fantasy XII Accessories.

Shields
Characters equipped with one-handed weapons can equip a shield in their available hand. Shields add to evasion and magick evasion, and sometimes provide beneficial status effects or additional elemental resistance.

Light Armor
Light armor is the most basic of the armor types. It generally offers moderate defensive bonuses and HP boosts, the latter of which can be maximized by using the Bubble spell or equipping a Bubble Belt.

Heavy Armor
The strength bonuses offered by heavy armor make it ideal for the player's frontline fighters, as most of the heavy damage dealing weapons factor in strength when calculating how much damage will be dealt to the enemy. The player will most likely choose light armor in the beginning of the game, as it offers important HP boosts. However, as the game progresses and the player gains access to the Bubble spell and the Bubble Belt accessory, HP becomes less of a concern and reducing the amount of damage taken by the characters becomes more important, for which the player will most likely choose the defense and strength bonuses of heavy armor.

It should be noted that there is a magnetic field during the battle with Vinuskar in the Stilshrine of Miriam, which will severely slow down characters wearing metal armor, not to mention Vinuskar casts Slow, making charge times for those characters excruciatingly long. This also happens in the battle with Ultima, but the chance of the magnetic field coming about is random (it really goes into a pattern, check the boss article for better info), in addition Ultima does not cast Slow, meaning this not much of a concern during her fight.

Mystic Armor
Mystic armor offers magick-related bonuses, such as MP and magick power boosts. These have a significant effect on all types of magickal actions, from casting black magick to damage an enemy to casting white magick to heal the party. Magick power is also a factor when determining damage dealt by katana, staves, and maces.

Genji Armor
There is only one set of Genji armor in the game, and all four pieces must be stolen during the battle with Gilgamesh. The whole set shares one license on the License Board.