Hiroyuki Ito


 * For another person with similar name, see: Hiroyuki Itou.

Hiroyuki Ito, previously credited with the spelling Hiroyuki Itou, is a Japanese game producer, game director and game designer who has been working for Square Enix since 1987. He is known for being the director of Final Fantasy VI (1994), Final Fantasy IX (2000) and Final Fantasy XII (2006). He is also known for being the game designer of Final Fantasy V (1992) and Final Fantasy Tactics (1997).

Hiroyuki Ito is the inventor of various gameplay systems used in the Final Fantasy series. Notable examples of his work include the Active Time Battle (ATB) system; Ability Points (AP) system; Job Change system; Accessory system; esper and relic systems in in Final Fantasy VI; Guardian Force (GF) and Junction systems as well as the Triple Triad card game in Final Fantasy VIII; Active Time Event (ATE) system, Mognet and Tetra Master card game in Final Fantasy IX; Charge Time Battle (CTB) system in Final Fantasy Tactics; and Active Dimension Battle (ADB), License Board and Gambits systems in Final Fantasy XII.

Biography
After graduating from Tokyo Zokei University, Hiroyuki Ito joined Square in 1987. He worked as a debugger for both Final Fantasy and Final Fantasy II. For development of Final Fantasy III, he was part of a small team that created the sound effects.

His next major role was as the designer of the Active Time Battle (ATB) system for Final Fantasy IV. For Final Fantasy V, Ito further refined the ATB system and created a new, highly customizable Job Change system. He also created the 'Chicken Knife or Brave Blade' choosing event. Final Fantasy VI marked the first time Ito became a director on a game. For this title, he was also the game designer and battle system designer.

He later served as game designer and battle system designer of Final Fantasy Tactics, where he created the Charge Time Battle (CTB) system and further refined the Job Change system. Ito was the battle system designer of Final Fantasy VIII, where he created the Guardian Force (GF) system and Junction system. He once again took on the role of director with Final Fantasy IX. He stated the main aim of Final Fantasy IX was to return to roots of the Final Fantasy series and provide the player with a feeling of playing a game. Ito wrote the dialogue of game's protagonist Zidane Tribal and made him flirtatious towards women.

At Square's business strategy meeting in January 2001, Final Fantasy XII was officially announced for the PlayStation 2. The game was stated to be in early stages of production with development being led by Yasumi Matsuno and Hiroyuki Ito. In August 2005, Square Enix announced Matsuno had left the company due to an illness but would still be acting as a supervisor on Final Fantasy XII. In an accompanying statement, Matsuno apologized for the long development time but guaranteed players the game was "progressing in its development under the hands of excellent staff". Ito created the Active Dimension Battle (ADB) system with the aim of abolishing random battles and allowing players to fight while exploring. He created the License Board with the intention to give players freedom to develop characters the way they want to.

At the Square Enix Party 2007 pre-conference meeting in May 2007, he was introduced on stage as the producer and director of the newly announced Final Fantasy XII International Zodiac Job System. According to Ito, the Zodiac Job System was a feature actually from the original Final Fantasy XII, but it was removed due to Ito believing including it alongside the Gambits system would make the game too complicated for players. In an interview published in October 2007, Ito stated he considered the game design and battle system of Final Fantasy XII a "definitive contribution to the gaming lexicon" and that it had "the potential to shine in future games".

In September 2012, Hiroyuki Ito said he would work on another Final Fantasy game if Yoichi Wada, the company president at the time, asked him to. In July 2013, Shinji Hashimoto stated Hiroyuki Ito was currently planning and doing proposals for a new project. He added that Ito was going very in-depth with the gameplay systems and mechanics, and that meaning development would take some time. He closed off by saying that he was very excited to see Ito's ideas soon.

Game design
When working as the game designer of a Final Fantasy game, Ito tries to balance the story and event scenes with the gameplay. He believes the most important element of Final Fantasy is keeping the games fun to play, no matter how much the technology in the game industry improves. When he begins his work on a Final Fantasy game, he does not pay attention to the story but focuses on the gameplay and adapts this to the story as closely as possible as development progresses. He thinks it is his job to smoothly implement the gameplay so the people in charge of the story do not have to worry about this aspect. He believes the most important factor of the Final Fantasy series is the player's feeling of accomplishment after beating the game and seeing "The End" on the screen.

Hiroyuki Ito has stated he feels the Active Dimension Battle (ADB) system he created for Final Fantasy XII was still rough, like the Active Time Battle (ATB) system he created for Final Fantasy IV. He states he evolved the ATB system in Final Fantasy V and it's only in that game where it matured. Similarly, he wishes to evolve the ADB system in a future Final Fantasy game. He added the next iteration of ADB would both remove features that weren't needed and add features that were lacking.

Professional sports are the primary inspiration behind Hiroyuki Ito's battle systems. The monsters in Final Fantasy IV and Final Fantasy V and the Gambit system in Final Fantasy XII resemble aspects of the NFL in that their actions are based on the most likely outcome of a specific situation. The Active Time Battle (ATB) system was inspired by Formula One, as Ito had the idea to give characters different speed values after seeing a race where the cars passed each other. These values would become the basis for the battle system and dictate a character's turn. Ito was inspired to create the ATB system as he felt battles in real time would become the standard in the future. When creating the ATB system, he made it thinking how he can get closer to real-time. At the same time, he felt that if he put too much of an action element in the game, it would alienate users. As a result, the actual concept of the system was inspired by the the shift to semi-automatic transmission that was occurring in Formula One cars at the time.

Lyricist
Hiroyuki Ito wrote the lyrics for "Melodies of Life", the theme song of Final Fantasy IX.

He has written the lyrics for some songs for the Final Fantasy V: Dear Friends and Final Fantasy VI Special Tracks albums. "Approaching Premonition" is a vocal track on Final Fantasy VI Special Tracks album featuring Nobuo Uematsu as the lead singer, and the entire Final Fantasy VI development staff as the background and chorus singers, including Ito. The lyrics were written by Hiroyuki Ito, and all instruments are played by Nobuo Uematsu.

Impact
According to Metacritic, Hiroyuki Ito has directed the most critically acclaimed Final Fantasy game released as of present date, Final Fantasy IX. It is also the favorite Final Fantasy game of series creator Hironobu Sakaguchi and series composer Nobuo Uematsu.

Final Fantasy XII is the first game in the series to get a perfect score from Famitsu Weekly magazine. At the Japan Game Awards 2006 held on 22 September 2006, Ito accepted the "Grand Award" and "Award for Excellence" for Final Fantasy XII. He thanked the development team, longtime fans and new players alike, and said the team was grateful for the awards as they could not possibly think about the game's reception during its creation. Ito also provided the following statement on the official website:

In July 2012, Tetsuya Nomura stated he considers Hiroyuki Ito one of his four "seniors" and an influence on his battle system planning. In August 2012, Sohei Shinkawa, creator of the Disgaea series, stated that the Job Change system that Hiroyuki Ito created for Final Fantasy V had a huge impact on him and is what inspired him to join the game industry. In July 2013, Shinji Hashimoto stated he considers Ito as very talented and very in-depth. He added that Ito likes the depth of the gameplay side of things and likes to go deep with the creation of gameplay systems and mechanics.

Trivia

 * Hiroyuki Ito has had some level of involvement or influence on every mainline entry from the first Final Fantasy through to Final Fantasy IX. He also worked on Final Fantasy Tactics during this time.
 * Hiroyuki Ito's special thanks credit in Dissidia 012 Final Fantasy was given due to his input on Vaan's fighting style. Battle director for Dissidia 012, Takeo Kujiraoka, was unable to speak to Ito directly due to Ito working on another project and sent Ito a demo file of Vaan in an e-mail. Ito responded that he thought Vaan was great and that Kujiraoka had even given Vaan his favorite victory pose.
 * Hiroyuki Ito makes a cameo appearance as an enemy in the Developer's Room of Final Fantasy IV.