Poison (status)

Poison, also called Pois, is a common status ailment in the Final Fantasy series, and appears in every single installment. Poisoned units take damage each turn during battle, and may take damage out of battle depending on the game, however it can only kill them when in battle.

In some games, the poison may remain after the battle, depending on what monster poisoned the character. This does not necessarily mean that the character will take damage while walking, but the character will be poisoned at the start of battles, and the poison will remain throughout the battle until it is cured. However, some monsters' poisons are temporary and the characters recover from it during the battles.

The damage from poison usually occurs after the character's turn. In some games, the damage will not occur if the poisoned character slays all of the enemies the party is facing, but this bug was fixed in later games. In some later games using the ATB system, poison damage occurs every couple of seconds, more often when Haste is in effect.

Poison can be cured by using an Antidote. Several games also have a spell called Poisona which cures Poison, and Esuna or Basuna will also cure the effect. This is another debuff called Venom which is alternatively stronger or weaker than Poison and may have different penalties and cures.

Final Fantasy
Poison removes 1/20 of the afflicted character's maximum HP at the end of every turn. This status remains after battle and, if not cured, will remove one HP every time the player takes a step in the field, reducing the victim to just 1 HP in the worst-case scenario. This status can be removed by an Antidote and the White Magic spell Poisona.

This status can be inflicted on the party through the use of the attack Poison Darts and through a majority of physical attacks, including those of the Ooze, Snake, and Wolf family. Due to a bug in the game, enemies cannot be Poisoned, though it is impossible to do so as there is no way of inflicting the status on enemies.

Final Fantasy II
Poison removes a small amount of HP from the afflicted character at the end of every turn. This status remains after battle and, if not cured, will remove one HP every time the player takes a step in the field, reducing the victim to just 1 HP in the worst-case scenario. This status can be removed by an Antidote and the White Magic spell Esuna at any level.

Final Fantasy III
Poisoned characters will lose 1/16 of their max HP at the end of each round, and while walking on the field map, will lose 1 HP per step. Damage taken from Poison outside of battle cannot kill a Poisoned character.

In addition to the above, several monsters can inflict Poison through physical attacks, being the Killer Bee, Poison Bat, Hermit, Hornet, Poison Toad, Needle Monkey, Death Needle, Ouroboros, and Greater Boros.

Final Fantasy IV
When poisoned, characters' skin turn a purplish hue and falls to a crouching position. Enemies gain no visual appearance when poisoned. Poison damages a character periodically during battle for 1/8 of their max HP and may last outside of battle, removing 1 HP for every step taken on the field.

All Poisoned characters also lose 42 HP if Teleport is cast. Higher Stamina slows the frequency. Haste accelerate the effect, while Slow delays it. The status disables Yang's Focus command.

All the SNES versions of the game and the original Japanese GBA port as well as the North American Advance release contain a bug where resistance to Poison is ignored for both player characters and monsters. Poison still fails in boss battles, because all status spells are made not to work on bosses. The bug is fixed in the second Japanese GBA port and the European Advance version.

In DS version the poison affects some bosses like Antlion and Leviathan. When an enemy or ally is poisoned, the poison damage is 1% of their max HP and is more consequently than non-DS versions.

Final Fantasy IV -Interlude-
The Poison status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.

Final Fantasy IV: The After Years
Very few methods are available for the player to inflict Poison onto the enemies. The Black Magic spells Poison and Bio, as well the weapons Poison Arrows, Poison Axe, Gigantaxe, and Hell Claw all inflict Poison to the enemy, while the enemy is capable of using both Poison and Bio as well as Toxic, which is specific to Omega alone.

Final Fantasy V
A character inflicted with Poison will lose HP equal to their Max HP/16. Outside of battle, every step taken will result in the Poisoned character losing HP equal to Max HP/64. A character under Stop will not take damage from Poison.

Final Fantasy VI
A character inflicted with Poison will take Poison-elemental damage once every 17 seconds, with the amount of damage done from Poison as follows. Damage will be doubled on the second turn, tripled on the third, and so on until the eighth turn, where Poison will continue to deal 8x damage.


 * $$Max Damage = (Max HP * stamina / 1024) + 2$$ (if this value is greater than 255 it is set to 255)
 * $$Damage = Max Damage * ([224..255]) / 256$$

Outside of battle, damage done from Poison per step is equal to the character's max HP divided by 32.

Poison decreases the attacker's hit rate on the affected target by 25% apart from versions affected by the Evade Bug.

Final Fantasy VII
Poison periodically inflicts Poison-elemental physical damage upon the afflicted unit and does not remain after battle. It can be cured using an Antidote and Remedy items, Poisona and Esuna spells and White Wind and Angel Whisper Enemy Skills, as well as Aeris's status healing Limit Breaks.

Poison can be avoided by using the Resist spell which is the third spell of the Heal Materia, as well as the accessories Ribbon, Poison Ring, Star Pendant and Fairy Ring, and linking Poison+Added Effect or Hades+Added Effect in a character's armor.

Afflicted target takes 1/32 of Max HP of physical Poison-elemental damage every 2.5 units of time ignoring Defense and Barrier statuses. The status last till the end of battle or until cured. The damage from the Poison status functions as if it is the player doing damage to themselves. Therefore, when in both the Poison status and the All Lucky 7s status the Poison will deal 7777 damage. As the requirement of being in the All Lucky 7s status is to have 7777 health, the player will have both these statuses removed, and be inflicted with the Death status. If the poisoned character is trying to Defend the defensive stance is canceled out whenever the character takes damage.

Because the Poison status deals Poison-elemental damage, the player can absorb it if they make the character absorbent to Poison, such as with the Poison Materia linked with a mastered Elemental Materia. If the character is immune to the Poison element (take no damage from it), they are also immune to the Poison status.

Final Fantasy VIII
Poison inflicts damage equal to a random variable between 5 - 7% of the target's max HP, after the afflicted unit takes an action and remains after battle until cured with an Antidote, Remedy, or the magic Esuna.

Final Fantasy IX
Poisoned characters receive gradual damage. Poison is not healed after a battle is over, apart from Eiko if she equips her Guardian Mog ability. If Zidane is poisoned and uses Flee the moment he is going to die from it, he'll still use the ability even though he is KO, sending the other members to safety.

Final Fantasy X
Poison is far more dangerous in this game than in others (where it is merely a nuisance). After taking a turn it inflicts 25% of a unit's maximum HP for characters. This percentage varies for each enemy. Can be cured by an Antidote, Remedy, Al Bhed Potion, or the White Magic spell Esuna.

Final Fantasy XI
Poison is a DoT effect inflicted by spells such as Poison, Poison II, and Poisonga, as well as numerous creature abilities. Unlike other DoT effects, poison has no additional stat debuff, and must be cured with Poisona (or a Wyverns Remove Breath) rather than Erase.

Final Fantasy XII
The status effect Poison damages the target for 6.25% of their max HP at certain intervals, but wears off over time. It can be cured using the items Antidote and Remedy and the spells Poisona, Esuna and Esunaga. Its area of effect form is Toxify. An enemy's death by Poison does not count toward Chain level. When inflicted on an enemy vulnerable to Poison, it allows the team to eliminate an enemy without breaking chains. The damage from Poison is also unaffected by Reverse.

Poison, the spell, can be used when its License, 'Green Magick 2' is learned for 30 LP and can be bought in Rabanastre or Nalbina for 500 gil.

Final Fantasy XII: Revenant Wings
The Poison status causes units to suffer from damage over time and can only be cured by the spell Esuna.

Kytes can learn the Bio spell at level 12, and it inflicts Poison to foes in an area. Cúchulainn is able to use Blight and inflict Poison to one foe.

Final Fantasy XIII
Poison is a DoT effect that constantly damages the target's HP. Poison drains a constant percentage of the target's total health. Like all saboteur spells, it is easier to cast when the Saboteur has buffs, or the enemy has debuffs, especially Imperil. Poison can wear off over time or be cured with the item Antidote and the Medic spell Esuna.

Poison removes about 0.32% of the total health bar per second. It is about 19.2% per minute. The player could remove health in just over 5 minutes, using only Poison. Because Poison takes off a fixed percentage per time regardless of number of hitpoints, it is advantageous on enemies with lots of HP. Unfortunately, most high HP enemies are immune to Poison. Two of the highest HP enemies, however, Vercingetorix and Long Gui, are susceptible.

While summoning an Eidolon time is "suspended" so that a spell that would last 60 seconds lasts longer if cast during summoning, making it: 60 + summon time. However, Poison still works at the same rate during summon time. The player can take advantage of this against enemies susceptible to Poison by calling an Eidolon.

Final Fantasy XIII-2
Poison returns as a status in Final Fantasy XIII-2 and works similarly to its predecessor in Final Fantasy XIII. There are now more status healing items and magic that are capable of removing it, and the Saboteurs can still inflict it via Poison and Poisonga spells. As a new feature, some Paradigm Pack monsters are able to inflict Poison with their Feral Links.

Final Fantasy Tactics
A character inflicted with Poison glows green. At the end of their turn, they take damage equal to 1/8 of their maximum HP. Poison lasts for 36 ticks.

Poison can be inflicted with Poison, Poisonous Frog, Forbidden Dance, Venom Fang, Bad Breath, Grand Cross and Bio.

Japa Mala, Cachusha and Ribbon can all be equipped to prevent Poison.

Final Fantasy Tactics Advance
Poison damages an unit at the beginning of its turn.


 * Poison Claw, learned by Blue Mages.
 * Poison, learned by Alchemists and Red Mages.
 * Bio, learned by Sages.
 * Swarm Strike, learned by Fencers.
 * Beso Toxico, learned by Snipers.
 * Green Gear, learned by Gadgeteers.

Final Fantasy Tactics A2: Grimoire of the Rift
Poison is a status effect in this game. Poisoned characters will lose 1/10 of their HP at the beginning of their turn. Poison can be cured by either using an Antidote or Remedy, or by using certain abilities or magicks, such as the Paladin's Nurse and the White Mage's Esuna.

Final Fantasy Mystic Quest
A poisoned character will take damage at the end of the round, it can be removed with either a Heal Potion or the Heal spell.

Final Fantasy Adventure
The Poison status, called Pois in the game, is a ailment that slowly depletes Sumo's HP. The item Pure, or the magic spell Heal can remove it.

Final Fantasy Legend II
A unit that is poisoned will loses about 10% of their max HP at the end of every turn. It also affects damage returned by counterattacks.

Final Fantasy Legend III
The poisoned target will take damage at the end of each round. Can be removed by Heal, Venom, Cycle, and Antedot.

Vagrant Story
Poison is a status effect that decreases a target's HP over time. Ashley can cast it using the Grimoire Venin and later on the Sorcery Spell Poison Mist. Ashley can also use his Chain ability Snake Venom to inflict Poison on a single enemy. Stepping on the Poison Trap also causes Poison.

It may be removed using the Grimoire Antidote and later on the Shaman spell Antidote, or the Grimoire Purifier and later on the Shaman spell Clearance. Items that remove it include Panacea and Fairy Chortle. The Cure Panel Trap also removed Poison among other spells. Equipping the Death Queen gem to a shield increases status evasion by 30%.

Final Fantasy Fables: Chocobo Tales
Poison is a status effect that results in the victim gaining double damage against green zones.

Cards that cause Poison

 * Tonberry's Poison Cloud
 * Cactuar's 1000 Needle's plus
 * Typhon's Chow Time
 * Cactuar's Poison Barb
 * Adamantoise's Miraculous Shell+

Gallery
Gift (Zustand)