Save point

The save point is adopted in Final Fantasy in addition to Inns as a place to save and fully heal a party's MP and HP by seting up a tent, cabin, or house. The world map tends to be one huge save point, meaning that it is possible to save at any time while on the map. However, towns and dungeons have sppecific save points which are clearly marked, which the player must activate either by touching it or standing on it. A save point tends to be placed right before a particuarly hard point in a dungeon, as a breather in a long run of battles, or before a boss battle. As of Final Fantasy X, Save Points automatically heal the entire party's HP and MP and fully cure the player of any Status Allignments, without the use of a tent. This made any Inn from this game on, more or less, pointless.

In the portable Final Fantasy games, there is also a quicksave feature whereby the player can suspend gameplay and restart at any time. However, this is only a temporary save and is deleted when it is loaded (as such, if your party dies you will revert to your last save and not your last quicksave).