Lightning Returns: Final Fantasy XIII abilities

This page lists all active abilities in Lightning Returns: Final Fantasy XIII. Unlike in the rest of the series, each ability can be leveled up as long as it is consistently used. Abilities can also be fused together to upgrade existing abilities or to create new ones.

Excluding Energy Points abilities, Lightning can carry up to 400 abilities. She can carry multiple iterations of identical abilities, such as two iterations of Attack Lv. 1.

Please note that this ability list page contains stats for abilities at level 1.

For methods of acquiring abilities, visit the Acquirement subpage.

Contextual
{|class="full-width table" style="text-align:center" !Ability !Base Ability !Requirements !class="LRb"| !class="LRb"|
 * -class="LRa"
 * Beat Down
 * style="font-style:italic;"|The finishing hit of Beat Down will change to Jump when a lance is equipped.
 * Heavy Slash
 * style="font-style:italic;"|The move heavy slash will be changed to the ability "slayer" when the garb 1st class Soldier is equipped and when the monster is staggered.