Moogle Knight (Tactics A2)


 * For the Final Fantasy Tactics Advance Job, see Mog Knight.



Moogle Knight is a Job class in Final Fantasy Tactics A2: Grimoire of the Rift usable only by Moogles. They wield Blades to damage enemies, like Fighters and Gladiators. The Moogle variation of Ultima, Ultima Charge, is available to this Job. Moogle Knights boast great HP, Defense, and Attack unique to other Moogle Jobs, considering that most of them are very poor in physical stat growth so that players wanting a melee Moogle unit should turn to it.

One of the Moogle Knights, Zupp, is the commander of Goug Watch, a Moogle clan created to protect the city of Goug. He is an under-confident Moogle Knight that has Gunmanship as his secondary A-ability. The player will help him train and later defend his town (and clan) from a group led by a Parivir that was the former hired town guard, but was not paid very well and decided to turn against the very city he protected.

Requirements

 * To Use: Master 1 Animist A-Ability

Onslaught
MOOGLE KNIGHTS charge bravely into battle with these mighty attacks.