Adrammelech (Final Fantasy XII boss)

Adrammelech is a boss in Final Fantasy XII. The party fight him in the Zertinan Caverns.

He is the only Esper that the player can farm High Arcana from since the party can flee one screen during the battle, then return and steal again.

Bestiary Entry
Genus: Esper Classification: The Wroth

Page 1: Observations
''Emperor among the scions, able to reduce to nothing aught he strikes with a single vengeful blow of his fist, created in opposition to Deudalephon the Benevolent, scion of light. Though he was made by the gods to quell the fiends that raged in the Otherworld, his immense strength and fearsome visage drew the fiends to his side, and turned him against his creators. Adrammelech rose to prominence in the Otherworld, whence he led a fiendish horde against the gods, but in the end, he was defeated.''

Battle
Before fighting Adrammelech, buff the party (Shell Magick plays an important role here) and equip the characters with ranged weapons such as Hand Bombs, Crossbows, Bows, and Guns. The Esper is resistant to elemental ammunition, so it's advisable to equip non-Elemental ammunition. If you're not comfortable with this setting, use ranged Technicks such as Telekinesis or Gil Toss. Immediately as you step into the area, Shambling Corpses will start attacking you. The party can defeat all of them before the Esper notices the party, but it is hard to do if the party is not a considerably high level. Take note that they respawn in deeper areas of the cave, so the deeper the place you fight Adrammelech, the lesser the advantage you'll have.

Since Adrammelech is thunder-element based, it is advisable to equip Rubber Suits to all your characters, or Zodiac Escutcheon if you have any. Adrammelech does not have a wide attack range, but his existing skills make him a force to be reckoned with. He has powerful thunder spells, and Thundaja can easily be deadly. Adrammelech can also use Bleed, which has a high success rate. When his health hits critical, he'll use Thundaja, regardless any action taken. If this attack does not wipe out your characters, he'll use Perfect Defense, which negates all your physical and Magickal attacks. during this period, focus on re-buffing the party characters and healing them. Unless the party is a high level, it is highly recommended to leave the lair after defeating it since the party will most likely be in negative state and Shambling Corpses will keep respawning.

Related Enemies

 * Belias
 * Chaos
 * Cúchulainn
 * Exodus
 * Famfrit
 * Hashmal
 * Mateus
 * Shemhazai
 * Ultima
 * Zalera
 * Zeromus
 * Zodiark