Omega (Final Fantasy V)

Omega is one of the two original optional bosses of Final Fantasy V. It is a machine found in the Interdimensional Rift directly after the Save Point. Multiple Omegas can also be found in a room inside the GBA-exclusive Sealed Temple. Omega is visible on the field, so it can be avoided. It has two special attacks, Rocket Punch and Circle (also called Encircle). Rocket Punch halves a character's HP and inflicts confuse. Rocket Punch can be used consecutively, which negates the effects of confusion. Circle wipes out the target for the duration of the battle. A victim of Circle cannot be revived by a Phoenix Down or Raise.

According to the thousand-year-old book in the library in the Interdimensional Rift, Omega and Shinryu were so powerful that not even the Sealed Weapons could stop them.

Strategy
Omega initially starts the battle with Reflect, so as the first move the party should Dispel Omega, or summon Carbuncle. With Reflect on the party it is more difficult to heal.

The basic idea is to equip a Fire Ring to each character in order to absorb Omega's Fire-based attacks. It is also advised to have at least one Bard who knows Romeo's Ballad, since Omega is not immune to Stop, although it is not stopped for very long. Finally, a character who knows Thundaga Sword and Rapid Fire should be able to take it down in one shot as long as they avoid attacking while charging up, in case Omega counters with Encircle. Omega is simple after getting past the initial, brutal flurry of attacks.

If the party summons Carbuncle, they can have a Bard sing Romeo's Ballad constantly and Dualcast Thundaga onto the party and, if possible, equip Masamune to the Summoner, and Hermes Sandals on the Bard and Black Mage. By this strategy, Omega should go down in three turns.

Alternative Strategy
Each character should be equipped with Fire Rings and be affected with the Float status. One character should have Time Magic Level 6 and Gil Toss, with the Masamune equipped. Other two characters should have Mix and Gil Toss and the final character should have White Magic Level 6 and Gil Toss with Prism Dress equipped to avoid Confuse and a very weak weapon (such as the Thief Knife) to break other characters out of Confusion. The party should have six Turtle Shells and six Antidotes and 60,000 gil.

As the first thing the player should cast Hastega and not attack Omega until having mixed a Turtle Shell and Antidote together six times, applying the mix each time to Omega. This reduces Omega's defense to where the party can really hurt it. One should never recast Haste and not recast Float unless there are no more characters with the Float status left.

The party should attack with Gil Toss, causing about 9000 damage each time. Only should hit once at a time, wait for the counterattack, heal, and then hit again with Gil Toss. The final character in the party should simply repeatedly use Curaga on all characters, as an HP leak will likely spring in almost every one of the characters throughout the fight. With two Mix abilities there are three characters who can cast Arise in the party (a Phoenix Down mixed with Potion makes the Arise spell).

Fire Rings absorb Omega's Fire attacks, and the Float status, assuming at least one character stays alive throughout the entire fight, will ensure the party is not entirely wiped out with Earthquake. Equipping Ribbons on as many characters as possible is beneficial to avoid status ailments, and the Aegis Shield does the same.

Related Enemies

 * Prototype
 * Mecha Head
 * Omega Mk.II