Missions (Type-0)/Covering the Cadets

Covering the Cadets is an Expert Trial available during the first free time period of Chapter 5 in Final Fantasy Type-0. In it, the cadets of Class Zero team up with Class Second to liberate Meroë. There is a task available in Akademeia at the time for Rem to get an S rank on this trial. She does not need to take the mission solo, but should be in the party to fulfill the requirements. S-ranking the mission in the Missions menu on the title screen still counts toward the task completion.

The day of the trial is Ter. XVII, 842, and the mission level for this trial is 38. Only six cadets may partake.

S Rank Requirements

 * Time: 24:00
 * Phantoma: 140
 * Casualties: 0

Even if not necessary, the player may want to consider taking on the trial solo with Rem to satisfy the requirements for the available task, as the requirements for S rank are lowered this way: the player will then need two As and a C, or two Bs and an A for S rank. It may be done the easiest by retaking the mission from the Missions menu in the title screen and going in and out of the cadet selection screen until Rem appears Primed.

Rewards

 * Fire RF-II magic - Finish the trial
 * Petite Shiva Eidolon - Finish the trial on Agito difficulty.
 * Lamia's Flute - Finish the trial on Finis difficulty
 * Glacies Essentia - Earn S-rank

Strategy
The mission takes place in the streets of Meroë awash in magitek armor and footsoldiers. The first objective is to take out the leaders in the areas marked on the mission map. They can be done in any order.
 * Taking out the area leaders

Heading on from the starting location to Memorial Square, the party is faced with a commanding officer in a magitek armor (Lieutenant Banks) and endlessly respawning Imperial Troopers. Because the phantoma requirement for a good mission rank is so high, the player may want to stay here and kill the soldiers until the AI allies kill the leader, or, if playing solo, until they have harvested a substantial amount of phantoma, as it is fairly easy to do here. Sometimes Warriors spawn as well, but Rem with Thunder magic is a powerhouse against them.

After taking out the leader, the cadets can head to the "hot spots" on the map to take out the area leaders. Heading east from the Memorial Square to Midtown, the cadets face barricades with Imperial Troopers and a Striker. Like in all areas in Meroë, more enemies will spawn for a long time before a Victory screen comes up, so it may be easier to run through without trying to take them all out, however, the high phantoma requirement for this trial should be kept in mind.

Continuing east, the next area has more Warriors and Prometheuses. The southern exit leads to the Town Square and the first area leader: Lieutenant Talbot in a large magitek armor. The magitek armor is next to a petrol tank the player can destroy from afar to deal extra damage. All leaders are flanked by endlessly spawning Imperial Troopers, again allowing for a chance to kill them to harvest their phantoma allowing for the allies to deal with the leader. There are also some Class Second cadets here taking on the same leader.

After taking out the leader, the cadets can head north in the Midtown area. There will be Imperial Troopers on the balconies and more Warriors. The next area is Firebird Square with a commanding officer in a magitek armor (Lieutenant Schneider) flanked by endlessly spawning Imperial Troopers. Defeating the leader opens way north to Kayahara Square with Warriors and Imperial Troopers. The area north from Kayahara Square has a recovery portal, and more Class Second cadets taking on the Strikers and Prometheuses. Going back to Kayahara Square, the cadets can take the east exit to the Dominion Square for the next area leader. The battle is identical to the first leader's.

After taking out the leader the cadets can follow the yellow arrow on the minimap to the last area leader. First backtracking to Firebird Square, and then going through the Midtown Areas to Rubrum Square, where the area leader battle is identical the first two.

With the area leaders defeated the Militesi forces begin to withdraw, but they plan to torch the town to the ground. The cadets' next objective is to disable the bombs found in the "hot spot" areas of the map. They can be disabled in any order.
 * Disabling the time bombs

The cadets start again from the beginning. The player should head north to Memorial Square, and then west to City Center for the first bomb. The aim is to interact with the bomb and then stay within its colored radius until it is neutralized. The player may want to change to a ranged cadet and then fire at the approaching soldiers from within the radius, however, the party must now fight against the shielded Shock Troopers. Neutralizing the bomb wins the area and the enemies stop spawning.

Heading east back to the Memorial Square and onwards to the City Center, the cadets face many Imperial Troopers allowing for harvesting of phantoma. Continuing east, the cadets can find the next time bomb. After neutralizing it the cadets can follow the yellow marker to the final bomb north of town, going through the City Center to Firebird Square and Kayahara Square to the northern City Center.

After neutralizing all the time bombs the imperials try to flee on their airship from the central plaza, and Class Zero is tasked with capturing it. More items have appeared on the map in the areas where the area leaders were during the first part of the mission. The items are on the elevated areas behind where the leaders used to be. If the player heads east from the Kayahara Square to the Dominion Square, they can find an X-Ether. If they go through the City Center areas visit Rubrum Square in the northwest, they can find an X-Potion. If going through the town all the way to the southeast area of Town Square, the cadets can find a Support Serum.
 * Capturing the enemy airship

After collecting the items (if the player chooses to collect them) the player can follow the yellow arrow to the final location, Lupinus Park, to finish the trial. This area has a recovery portal so the player can expend their MP when fighting the magitek armor on the way.

In Lupinus Park the cadets find the airship on the square. There will be Imperial Troopers on the balconies. The place will be inundated in Imperial Troopers and a 10-minute timer appears for the limit the cadets must dispatch the soldiers, although it shouldn't take nearly that long as after taking out enough Imperial Troopers and Supersoldiers, their commanding officer (Colonel Buchanan) appears. Taking out the commanding officer completes the trial. This area is tough, and the cadets can get overwhelmed with the imperial numbers. It may be best to always attack the nearest soldier even after the officer has appeared while using a fast-acting melee cadet.