Inferno (Final Fantasy VI)

The Inferno is a boss in Final Fantasy VI. It is accompanied by its two arms, the Ketu and the Rahu. It is similar to Number 128 in both appearance and in that its arms can be revived.

When the boss and both of its arms are alive together, they cast Delta Attack, which inflicts Petrify on one target and cannot miss, barring immunity. On its own Inferno uses Thundaga, Gigavolt, Atomic Rays, and Shockwave. It counters with its special attack, Sobat, doing heavy physical damage. When alone Inferno will use Magitek Barrier to give itself Protect and Reflect. Inferno is weak to Lightning, so the party's own Thundaga spells work well against it. The player can equip Reflect Rings to bounce the Inferno's Thundaga spells back at it to damage it, but if they do so they are advised to have Strago or Mog in the party to to bypass Reflect and heal the party with Dance or Lore, as Inferno's other attacks can be quite dangerous. Inferno is immune to Vanish, so the quick-kill Vanish-Death combo is useless.

AI Script
Attack Turns: 1st Turn: Thundara (33%) or Atomic Ray (66%) 2nd Turn: Gigavolt (66%) or Atomic Ray (33%) 3rd Turn: Thundara (33%) or Atomic Ray (33%) or Shockwave (33%) 4th Turn: Thundara (33%) or Atomic Ray (33%) or Shockwave (33%)

If attacked by anything: Sobat (33%)

If Inferno is by itself (this is only done once per battle):
 * If Inferno does NOT have Haste status:
 * Target: Self
 * Magitek Barrier (100%)

If Inferno and either Ketu or Rahu are alive: Thundaga (66%) or Meteor (33%)

If Timer >= 30:
 * If Inferno, Ketu, and Rahu are alive:
 * Delta Attack (100%)
 * Set Timer = 0

Related Enemies

 * Ketu
 * Rahu
 * Number 128

Infernos