Omega (Final Fantasy V)



Omega is one of the two original optional superbosses of Final Fantasy V. It is a machine found in the Interdimensional Rift directly after a save point. Multiple Omegas can also be found in a room inside the GBA-exclusive Sealed Temple. Omega is visible on the field, so it can be avoided.

According to the thousand-year-old book in the library in the Interdimensional Rift, Omega and Shinryu were so powerful that not even the Sealed Weapons could stop them.

Defeating Omega in the iOS version earns the player the achievement "Mechanical Warrior".

Battle
Omega has two special attacks: Rocket Punch and Circle (also called Encircle). Rocket Punch halves a character's HP and inflicts Confuse. Rocket Punch can be used consecutively, which will negate the effects of confusion if it happens to hit the same character twice. Circle wipes out the target for the duration of the battle. A victim of Circle cannot be revived by a Phoenix Down or Raise. Omega starts the battle with Reflect set up, and this effect cannot be dispelled.

Omega's Atomic Ray and Flamethrower are Fire-elemental, and thus can be absorbed with correct equipment. Omega inflicts the HP leak status to the party, sapping their HP, and Confusion. Omega's Earthquake attack misses on floating targets.

Strategy
Generally, the best strategy is not to engage it in the first place, as it is said by the books found before getting there. It is avoidable since it can only be fought if it runs into you on the map, or if you run into it. To get by this enemy, you must move only when it isn't moving, and mainly move along the edges of the ledge.

However, if one is prepared to engage it, the basic idea is to equip a Fire Ring to each character to absorb Omega's Fire-based attacks. It is advised to have at least one Bard who knows Romeo's Ballad, since Omega is not immune to Stop, although it is not stopped for long. Finally, a character who knows Thundaga Sword and Rapid Fire should be able to take it down in one or two shots as long as they avoid attacking while Omega is charging up, in case it counters with Encircle. Omega is simple after getting past the initial, brutal flurry of attacks.

If the party summons Carbuncle to counter Omega's Auto-Reflect and avoid Atomic Ray, they can have a Bard sing Romeo's Ballad constantly and Dualcast Thundaga onto the party, and, if possible, equip Masamune to the Summoner, and Hermes Sandals on the Bard and Black Mage. With this strategy, Omega should go down in three turns.

Another strategy is for each character to equip a Fire Ring and be affected with the Float status. One character should have Time Magic Level 6 and Gil Toss, with the Masamune equipped. The other two characters should have Mix and Gil Toss and the final character should have White Magic Level 6 and Gil Toss. The party should have six Turtle Shells, six Antidotes, and 60,000 gil.

As the first thing the player should cast Hastega and not attack Omega until having mixed a Turtle Shell and Antidote together six times, applying the mix each time to Omega. This reduces Omega's Defense to where the party can really hurt it. One should never recast Haste and not recast Float unless there are no more characters with the Float status left.

The party should attack with Gil Toss, causing about 9000 damage each time. The player should only hit once at a time, wait for the counterattack, heal, and then hit again with Gil Toss. The final character in the party should repeatedly use Curaga on all characters, as an HP Leak will likely spring in almost every one of the characters throughout the fight. With two Mix abilities there are three characters who can cast Arise in the party (a Phoenix Down mixed with Potion makes the Arise spell).

Fire Rings absorb Omega's Fire attacks, and the Float status, assuming at least one character stays alive throughout the entire fight, will ensure the party is not entirely wiped out with Earthquake. Equipping Ribbons on as many characters as possible is beneficial to avoid some of Omega's status ailments, but it will not protect against the Confusion inflicted by Rocket Punch. To prevent his Confusion, the player must equip either the Prism Dress, Genji Armor, or Bone Mail.

3 Bards and a Mystic Knight with Thundara/Thundaga Sword makes this a really easy fight. Put your battle speed to the slowest, and just spam Romeo's Ballad every time Omega comes out of stop, he'll be permanently stopped like this, even more so if you have Hastega. Pummel him with Thundaga Sword - Rapid Fire if you have it - while the 3 bards keep him stopped and you're done. Just make sure you're attacking him while he's stopped, otherwise he'll counter Thundaga Sword with an assortment of attacks.

Related Enemies

 * Prototype
 * Mecha Head
 * Omega Mk.II

Omega (Final Fantasy V)