Magic (Final Fantasy II)

Magic is a command in Final Fantasy II that allows the character to cast one of two forms of magic spells. Spells are learned via the use of Tomes (Scrolls in the Final Fantasy Origins release) shown in the party's Items list. A character need only collect a Tome (found in various locations throughout the game) and use it to learn the spell. Any character can learn any spell, and all characters have sixteen spell slots.

Mechanics
The spells are subject to the same Skill System that affects all other aspects of character development. Spells gain levels through battle and field use; after a certain number of uses the spell will gain a level. As more levels are earned it becomes harder to level up the spells, to the point a player must sometimes increase the rank of the foe for the spell to continue to gain experience. The highest spell level, like that of weapon level, is sixteen; once a spell reaches that point it will earn experience until the bar maxes out, and then will be considered "mastered". Mastered spells gain a new casting effect and an increase in effectiveness.

A spell's MP cost is equal to its level, e.g. Fire 8 will cost 8 MP. Thus a spell can cost anywhere from 1 to 16 MP, and in certain cases, a higher level spell is economically disadvantageous as it brings about marginally better effects at a higher cost.

Should the need arise, characters can discard spells to make room for new ones. Once a spell is deleted its gained skill levels and experience will not be retained.

Characters can use the Tomes directly from their inventory to call on a spell's intended effect with moderate power but this function is one-time use and the Tome disappears after used in such a way.

DSOP covers the protoype NES official-translation, Dark Shadow Over Palakia.

Final Fantasy Airborne Brigade
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Final Fantasy Record Keeper
Magia (Final Fantasy II)