Ahriman (Final Fantasy III)

Ahriman is a boss from Final Fantasy III. It is located in the in the final area of the game, the World of Darkness, at the southeast portal. Ahriman is one of the four guardians of the Dark Crystals the Cloud of Darkness orders to kill the Warriors of Light. It guards the Earth Crystal of the Dark World.

Battle
In the DS version, Ahriman mainly uses the spells Meteor, Quake, Firaga, Blizzaga, Thundaga, and Curaja, along with its physical attack. Quake is its most powerful attack, but it is nothing to worry about as the party can easily heal from its spells. Ahriman becomes a longer boss battle in comparision to the NES version, due to much higher HP

One of the easiest ways to defeat this boss is to have at least one Dragoon in the party, leaving room for a White Mage or a Devout. Use the ability Jump continuously (wield two Wind Spears if you still have them to exploit the Ahriman's weakness) and heal when necessary. Have a Viking in the party so it can draw attacks from the Ahriman, and therefore allowing the party to take less damage.

Trivia

 * This is the first appearance of the series recurrent enemy. While it makes an appearance in remakes of Final Fantasy I it should be noted that they are cameos of this very same version. Neither this nor any kind of Ahriman is present in the original NES version.


 * Although named the same, this appears to be a more powerful version of the species. This is supported in Final Fantasy IV: The After Years where this same version is fought in the same room as Final Fantasy III's Cerberus, Echidna and Two Headed Dragon. The boss posseses more developed abilities and parameters than its Final Fantasy IV enemy counterparts. If Kain is in the party, it will express concern about how they have already fought the fiend before, referring of course to the prequel's enemy versions.


 * This is the only one of the guardians of the Dark Crystals not to have a recolor.

Related Enemies

 * Cerberus (Boss)
 * Echidna (Boss)
 * Two Headed Dragon (Boss)