Final Fantasy V statuses

This is a list of all statuses in Final Fantasy V.

Near Death
Near Death is the status given to characters whose current HP is less than 1/8 of their Max HP.


 * The Knight's Cover ability protects critical party members from physical attacks, as long as it is from the enemy and not from a party member..
 * The Mystic Knight's Magic Shell creates a magic barrier that absorbs magical attacks when in a critical state.
 * The Geomancer's Gaia can summon a twister (it has the same effect as Maelstrom) on the second world at normal terrain (this ability is useful against the Kuza Beast).

Blind
The player is able to make use of this status, by casting Flash, attacking enemies with a Darkness Bow, or via some other methods, such as mix skills. A character under Blind has their Hit Rate reduced to a quarter and cannot use the Aim ability.


 * Inflicted by: Flash, Rainbow Wind, Needle, Skunk, Leaf Dance, Dust Storm, Dark Sigh, Dark Gas, Darkness Bow, Grand Cross
 * Cured by: Heal, Medicine, Nightingale, Cure Blind, Pancea, Eyedrop, Mantra, Pray
 * Immunity granted by: Ribbon, Silver Specs, Bone Mail, Zombie status

Zombie
Zombie is inflicted by several enemy attacks. The player loses control of characters inflicted with Zombie, and they automatically attack any random target. The game ends if all characters are zombies. If the status is inflicted to a hiding character, it will result in a bug.

Characters inflicted with Zombie status have green skin, solid white eyes and zero HP. They are immune to most damage, and equipping a zombified character with the Healing Staff will make him randomly heal party members. This is not to be mistaken for the "Undead" status, which can be obtained by using certain equipment or using the Necromancer job. Zombied characters are immune to the Blind, Poison, Float, Mini, Toad, Petrify, and Instant Death statuses.

Poison
A character inflicted with Poison will lose HP equal to their Max HP/16. Outside of battle, every step taken will result in the Poisoned character losing HP equal to Max HP/64. A character under Stop will not take damage from Poison.

Float
Float protects the party from hazards on the map and Earth damage. It is acquired from the Time Mage's Float spell. The Mix item Levisalve (Levitate in the PS version) casts Float on the entire party, and can be mixed from a Phoenix Down and Holy Water. The Blue Magic spell Mighty Guard also casts the status.

Mini
The Blue Magic spell Lilliputian Lyric and the White Magic spell Mini are the only means of inflicting Mini on a character.

The formula for how Mini works is as follows:
 * Defense = 0, Evade% = Evade% * 2
 * $$Damage = (3 - Target Defense) * M$$
 * $$M = (Strength*Level)/128 + 2 or Monster Attack Multiplier$$

Toad
Toad-afflicted characters cannot cast spells and their attack is pitiful - but may also inflict Toad on their target. Toad-afflicted characters have different sprites for the battle screen and the field map. The formula for how the Toad status works is as follows.


 * Defense = 0, Evade% = 0, Magic Defense = 0
 * $$Damage = (3 - Target Defense) * M$$
 * $$M = (Strength*Level)/128 + 2 or Monster Attack Multiplier$$

KO

 * KO'd units will have all statuses removed excluding Blind, Mini, and Toad.

Silence

 * Black Magic, White Magic, Time Magic, Summon, Spellblade, and Sing are all unusable. Blue Magic is unaffected as well as magic used through weapons. Enemy spells are considered Blue Magic and thus are unaffected by Silence.

Confusion

 * Confused unit with White Magic, Black Magic, or Red Magic can attempt to cast a random spell on a party member (healing spells are cast on the enemy party).
 * Confused unit cannot Evade attacks nor can they use the Cover ability.
 * Confused enemy units will attempt to use an ability that they would normally appear while under the Controlled status.