Sleep (status)


 * For the Final Fantasy VI enemy, see Rest

Sleep (スリプル, Suripuru) is a recurring status effect in the Final Fantasy series. It is also the name of a spell, usually available through Black Magic, that will induce this effect; although later games have re-classified the spell as Green or Arcane magic. A character who is hit by a sleep-inducing attack will be rendered unable to act for the duration of the sleep effect. These attacks have in the past take the form of pollen, dust, a spell, or a Bard's lullaby.

Sleep generally does not last a great period of time and will wear off if a character is either cured (for example, by use of Esuna or a Remedy) or physically damaged, meaning that magic attacks can still be used without risk of waking up the target. Inflicting other status ailments and any associated damage that occurs as a result of the ailment (for example, Poison) generally do not wake the targets either.

Final Fantasy
Sleep renders a unit unable to act. While physically attacking the afflicted unit will not wake them up, there is a chance of recovery at the end of each turn and does not last after battle. The only way the party can inflict Sleep is through the use of the spells Slow and Slowga, while the enemies Mummy and King Mummy can inflict it through their physical attacks.

Final Fantasy II
Sleep renders a unit unable to act. While physically attacking the afflicted unit will not wake them up, there is a chance of recovery at the end of each turn and does not last after battle. It can be cured with Basuna at level 2 or higher.

Final Fantasy III


In addition, the enemies Queen Lamia, Dracrocotta, and Demon Horse can inflict Sleep by physically attacking.

Final Fantasy IV
Very few abilities in the game inflict the Sleep status effect. The only enemy ability that inflicts Sleep is Sleeping Gas, while the only ways for the party to inflict Sleep are either through attacking with the Dream Harp or Sleep Sword, using the Bardsong Lullaby, or using the Black Magic spell Sleep.

Final Fantasy IV: The After Years
Once again, very few abilities offer the chance to inflict Sleep, both from enemies and allies. The Black Magic spell Sleep and the weapons Cat Claws, Dream Harp, and Sleep Blade can all be utilized by the player to inflict Sleep on the enemy, while enemies only have access to Sleep and the ability Slap to inflict the status on the player.

Final Fantasy V
The Samurai's Mineuchi ability can be used to substitute for the regular Fight command, but it doesn't remove an opponent's Sleep status on hit, like a regular attack would.

Final Fantasy VI
Sleep will automatically cure itself after exactly 38 seconds from the time the status is inflicted, unless the target is struck physically first. While a target is asleep, all attacks will automatically hit.

Final Fantasy VII
Sleep is a status effect that is caused by the spell Sleepel.

Final Fantasy VIII
Sleep lasts for around 13.3 seconds, and will automatically end if a target is struck physically, whether it hits or not. The target's Evasion is not reduced while under Sleep. Other status effects are halted during sleep, meaning Regen will not heal a sleeping target and statuses like Protect will not wear off. Many early bosses are vulnerable to this status, so if a player uses a GF's ST-Atk-J ability with the Sleep status, and plans accordingly, many early bosses can be defeated without taking any damage.

Final Fantasy IX
Unlike previous games, in Final Fantasy IX the sleeping character's ATB gauge will still charge up, and if a command is issued but the character is put to sleep before taking that command, that command is canceled and their ATB gauge is reset.

Final Fantasy XI
There are dozens of additional spells, creature abilities, and Job abilities that can cause Sleep status in Final Fantasy XI.

Final Fantasy XII

 * "The character has fallen into a deep sleep and cannot move or act. Remove with an Alarm Clock."

Sleeping targets receive one-and-a-half times the normal damage. Sleeping characters can be used to trigger the Immobilize Glitch.

Final Fantasy Tactics
When inflicted with Sleep it is signified by a dialogue balloon with 'ZZZ' above character's head. The unit's CT stops incrementing and any characters attacking a sleeping unit will receive a PA bonus (new PA = [PA * 3/2]). Sleeping units cannot evade or use reaction abilities (including Blade Grasp and Abandon, which will be inactive while a character is asleep). Sleeping characters are immune to Speechcraft.

This status can be added with Templar's Sleep, a Mystic's Repose, Will-o'-the-Wisp, Forbidden Dance, Bad Breath, Dark Whisper, Sleep Touch, Toot, Grand Cross, Nightmare, and Sleepja.

Protect Ring, Grand Helmet, Barette and Ribbon can all be equipped to prevent Sleep.