Giant Crab (Crystal Chronicles boss)

The Giant Crab appears in the River Belle Path as the boss of the dungeon. The Tipa Caravan must defeat it to receive their first drop of myrrh.

Attacks

 * Bubble - The Giant Crab's most frequently-used attack, the bubble will inflict the Slow status on the player if it connects; but travels very slowly and is easily avoided.
 * Pincer: An attack with a wider range than it appears to have, it will knock players back if it connects, especially annoying if the victim is/was in the middle of casting a spell.
 * Charge Blast: A long range thunder-elemental blast, it travels quickly but can only do so in a straight line and so is easily avoided.
 * Pounce: Only used once its carapace has disappeared; the Giant Crab will jump surprisingly high and attempt to land on the player.
 * Thundara: Only used once its carapace has disappeared; the Giant Crab will require a few seconds to charge this spell, giving ample time to move far from its area of effect, unless the player is inflicted with Slow. This is the Giant Crab's most damaging attack, and has a high chance of causing Paralysis.
 * Thundaga: Only used in the dungeon's third cycle; this attack replaces Thundara, and is very dangerous due to its wide range.

Support Monster: Reaver Mu
These creatures assist the Giant Crab and make defeating it even more of a chore. Fortunately, they are pathetically weak, taken out in two physical attacks at the most. The first will appear when the Giant Crab is first struck with an attack. Others then appear individually at set intervals during the battle.