Enfire (ability)

Enfire is a recurring spell in the series. It usually gives the Enfire status, adding Fire-elemental damage to a target's attack.

Final Fantasy XI
Enfire is an Enhancing Magic White Magic spell in Final Fantasy XI. When under the effect of Enfire, the player or monster will deal some slight Fire magic damage following each melee attack. Unlike most Final Fantasy games, ordinary melee attacks in Final Fantasy XI cannot have a specific element, and Enspells do not change this.
 * Example:
 * Player attacks the Eft for 30 damage.
 * Additional effect: Fire damage: the Eft takes 12 damage.

Final Fantasy XIII
Enfire is a spell in the Synergist role, accessible earliest by Sazh, and at higher levels by Lightning and Hope.

It adds the Fire elemental property to physical attacks, and is thus particularly valuable against enemies that are weak to the element but strong against magical attacks.

Cast on Commandos, who get a bonus to physical damage, it is superior to the Flamestrike used by Ravagers, if the time taken to cast it does not outweigh that consideration, such as in short battles.

Ravager party members with En-Spells will do additional damage to all enemies within a short radius, similar to Blitz, Fira, etc, when they perform the corresponding element of Strike.

Final Fantasy XIII-2
Enfire is a spell exclusive to monster Synergists. It can be infused into other SYNs, the best sources being Amanojaku (lv 1) or Mewmao (lv 23).

Final Fantasy Dimensions
Enfire is the level 3 ability of the Magus class, learned for 60 AP. At the cost of 18 MP, the user will make the party's physical attacks Fire-elemental.