Raise (Life 1)

Raise (レイズ Reizu), also known as Life or Life1, is a recurring reviving spell in the Final Fantasy series. It is used to resurrect characters who have fallen in battle. Raise is an advanced White Magic spell usually obtained midway through the game. In most Final Fantasy titles, Raise is useful for destroying undead creatures in one hit. Even some undead bosses are vulnerable to this method.

Final Fantasy
Life, also known as LIFE in the Famicom release and Life1 in the Origins release, is a level 5 White Magic spell from which revives a unit from KO and restores 1 HP to them.

The spell can be bought at Melmond and can be learnt by the White Mage, White Wizard and Red Wizard job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 20 MP to cast.

Final Fantasy II
Life is a White Magic spell which revives one or all allies from KO and restores a given amount of HP which increases with the spell's level. Any character can learn Life by having them use the Life Tome (called the Life Scroll in the Origins release).

The 20th Anniversary version introduced another spell called Revive.

Final Fantasy III
Raise, also known as Life, is a level 5 White Magic that can be used by White Mages, Devouts, Red Mages and Sages. It revives one character from KO with very low HP. It can be bought in Saronia, Doga's Manor, and Doga's Village for 5,000 gil.

Final Fantasy IV
Raise, Life 1, or Life, is a White Magic spell that can be used by Rosa, Tellah, Porom and Fusoya. It costs 25 MP. Cecil Harvey and young Rydia can use it in the DS game.

Final Fantasy V
Raise is a level 3 White Magic spell that can be used by White Mages and Red Mages. It costs 29 MP to cast, and can be bought for 700 Gil at Karnak and Jachol.

Final Fantasy VI
Raise, also known as Life, is a White Magic spell learned from Bismarck, Seraph and Phoenix. It costs 30 MP to cast.

Final Fantasy VII
Life is a spell in the Revive Materia. It costs 34 MP to cast and is the last spell on the materia.

Crisis Core -Final Fantasy VII-
Raise is a status effect that's usable after using a Phoenix Down, using Phoenix's Rebirth Flame, or drinking the potion that a Shinra employee offers Zack in the lobby of the Shinra building. It automatically resurrects Zack when he is killed.

Final Fantasy VIII
Life is a Holy-based spell, Drawn from several enemies, most of them being undead. It can also be refined using Siren's L Mag-RF on one Life Ring which produces 20 Life spells. Junctioning 100 Life spells to Elem-Def-J grants 30% protection from all elements, while to ST-Def-J grants 20% protection from KO.

Final Fantasy IX
Life can be learned by Garnet and Eiko. It costs 8 MP to cast and 30 AP to learn, and can be learned through various equipment.

Final Fantasy X
Life is a White Magic spell found in Yuna's section of the Sphere Grid. Sometimes Yuna will say, "Return to us." when she casts the spell. It costs 18 MP to cast.

Final Fantasy X-2
Life is a White Magic spell that requires 30 AP to master, and costs 18 MP to cast. It can also be used through the Heart Reborn, Healing Light, and Immortal Soul Garment Grids (though the player must pass through the green gate on Healing Light to use it).

Final Fantasy XI
Dying in Final Fantasy XI comes with an experience loss of 10% of a level, unless they have special equipment like a Noble's Bed to lessen the penalty. Raise will restore a player to low hit-points and help them recover instantly 50% of their lost experience. The player will remain in a Weakened status for 5 minutes.

Final Fantasy XII
Raise is a White Magick, its License being White Magick 3 which requires 30 license points to unlock. In the International version, Raise is White Magick 4. It can be used by five job classes, three of which by obtaining other licenses. White Mage and Red Mage can acquire Raise easily, Time Mage must have the Esper Adrammelech License, Monk must have the Esper Hashmal, Archer must acquire a preceding Quickening License.

Final Fantasy XII: Revenant Wings
Raise is learned by Penelo at level 25.

Final Fantasy Tactics
Raise is a White Magick spell learned by White Mages. It costs 10 MP to use, has a speed of 25, and costs 200 JP to learn. It has a slightly better success rate than Arise. In the PlayStation version, there is a chance that the user will say, upon casting, "Spirits of life, return us! Raise!"

Final Fantasy Tactics Advance
Raise revives and/or Cures any units in an X-shaped area. It is usable by the Sage, who learns it from the Life Crosier. The spell Life exists separately, as a single-target revival spell usable by White Mages.

Final Fantasy Tactics A2: Grimoire of the Rift
Raise is a White Magick that revives a KOd character with minimal health.

Final Fantasy Crystal Chronicles
Life Magicite can only be found in dungeons. Once a player finds it, they can cast it until they leave that dungeon. When used, it restores up to four hearts.

Final Fantasy Crystal Chronicles: Ring of Fates
Raise Magicite can be found in dungeons or purchased at the Magic Goods stand in Rebena Te Ra. Raise Magicite can only be used once, so players can carry from 5 to 99 Raise Magicite. Raise Pockets can be found or purchased from the Mog Mart so players can carry more. It restores 20% HP of the revived characters.

Final Fantasy Crystal Chronicles: Echoes of Time
Raise is one of the six basic spells any character can cast and is indicated by the orange icon. Raise can stack with Cure to cast Holy.

Final Fantasy Mystic Quest
Life is a White Magic spell which has the distinct position of being in every character's repertoire: Benjamin learns Life after finding its book in a chest, and Kaeli, Tristam, Phoebe and Reuben all join him in his quest being able to cast Life. Not only does it bring a character back to life at full health, but it is essentially a combination of the Cure and Heal spells when used on a living party member.