Seventh Umbral Era

The Seventh Umbral Era is a cataclysmic event prophesied to happen in the near future on Final Fantasy XIV. The entire Seventh Umbral Era subplot is being used by the development team to explain in-lore several updates - such as enlarging monsters and other events, all of which will culminate in the release of Final Fantasy XIV: A Realm Reborn, as the cataclysm will reshape Eorzea itself, justifying the new version's updated maps. The last umbral era happened 1,500 years ago. This part of the game's history, as well as the servers, have come to a climactic end as of midnight (PST) of November 11th, 2012, but soon the servers will be restored until Final Fantasy XIV: A Realm Reborn. The climax was launched just after the severs went down.

The Umbral Eras
The Eorzeans believe the land is always shifting from periods of abundance followed by catastrophes that bring scarcity, and sometimes destroy entire civilizations. These periods are know as the Astral (abundance) and Umbral (scarcity) eras.

Information on periods prior to the Fifth Umbral Era is hard to come by, and little is known about the other eras beyond their elemental alignments and the destruction of the Allagan civilization on the Fourth Umbral Era. Because all the six previous Umbral eras are based on the six elements, the people of Eorzea have believed that there will be no more. But since the discovery of the 7th Verse of Mezaya's prophesy, they have come to believe in an impending 7th Umbral Era.

The elemental alignment of each Umbral Era is as follows:
 * The First Umbral Era of Wind. Marked the end of the divine era and the beginning of men's age.
 * The Second Umbral Era of Lightning.
 * The Third Umbral Era of Fire.
 * The Fourth Umbral Era of Earth - Destroyed the Allagan civilization.
 * The Fifth Umbral Era of Ice.
 * The Sixth Umbral Era of Water - Severe flooding caused the submersion and damage of many parts of Eorzea.

The Seventh Umbral Era
The first signs of the coming of a new Umbral era came in the form of a sudden change in both monster behavior and size. Creatures all over Eorzea grew larger within days, and Dalamud itself became considerably brighter in the night sky. A prophet by the name of Urianger spread the coming of the seventh Umbral Era, and was deemed a heretic by the Garlean Empire, that even sent Nael Van Darnus personally to search for him and offer rewards for his capture.

While the populace initially ignored the prophecy, new signs didn't take long to appear in the form of weird weather patterns; rain became far more common even on the deserts of Thanalan, and the Black Shroud had tempests lasting for days.

The weather has normalized after some time, but Dalamud still grew bigger with each passing day. The Grand Companies of Eorzea, aided by the Garlond Ironworks and adventurers all over Eorzea, started investigating the cause of the strange phenomena and discovered the Empire is trying to accumulate high amounts of ceruleum, the substance needed for their magitek technology. After, capturing Garlean spies, the companies obtained several magitek components, which were sent to the Ironworks for analysis.

Putting all the pieces together, Cid Garlond came to a sinister conclusion: The Empire is planning to cast the ancient magick of Meteor, in a desperate attempt to purge Eorzea of its Primals, a project he himself was part of before fleeing Garlemald. Further proof was obtained due to a Gridanian soldier who eavesdropped Nael van Darnus and Gaius van Baelsar discussing the use of such drastic measures. Cid mentions that Dalamud is a colossal machine created by the Allagans and is not a natural moon. To activate it and cast Meteor, ancient stones known as Allagan runestones are required.

After a brief period of respite, Garleans started an offensive against the city states, using a new type of magitek weaponry known as Magitek Vanguards, but the offensives were held back with the help of the grand companies.

All these seemingly random attacks from the Empire had a simple purpose: Distract the city states and adventurers, while a massive base was being built in Mor Dhona, where the Garleans are housing the lunar transmitter - the tool needed to control Dalamud.

The "Eorzean Alliance" readily launched an assault on Castrum Novum, backed up by several adventurers. One such team of warriors sneaked into the Lunar Transmitter room and destroyed the equipment, but Nael van Darnus defeated the group right after, powered up by Dalamud's light, and left the room claiming that he has "no further need for towers" and is still able to unleash Meteor upon Eorzea.

Not long after, the companies tracked down Nael van Darnus's location; the Legatus was seen wandering near allagan ruins in Camp Glory. An attack group was assembled and sent to the region, only to find a patch of floating islands emanating a light similar to the one previously seem on Castrum Novum.

Fiery rocks rained down from Dalamud, as if answering Nael's call. Without any other alternatives to reach the Legatus', the companies sought Cid Garlond's for an airship. After a few preparations, Cid offered his personal airship, the Enterprise. However, it could only carry a small number of passengers, and as such, only a single group of adventurers could fly towards the floating islands for the final confrontation against the Legatus.

After a fierce battle, the party seemingly defeats the Legatus, but he stands up and is bathed by Dalamud's light, losing what was left of his mind and becoming a being of pure hatred, known as Nael Deus Darnus. The battle begins again, and the party finally defeats the Legatus, whose body becomes pure energy and disappears, absorbed by the moon, leaving only his gunhalberd behind.

Following his defeat, the magic glyphs keeping the Rivenroad floating are deactivated, and the island falls apart. The group has no means to escape, but Cid Garlond appears and rescues everyone.

The Grand companies celebrate victory with a reunion on Gridania, as Cid assures everyone that Dalamud will no longer crash on Eorzea; however the player character wonders if that is true.

After the battle against the Raven, the player seeks Louisoix, who confirms his/her fears: Dalamud continues its descent. He bestows one final mission, asking the player to summon forth the Twelve themselves. To do so, one must seek all twelve symbols over Eorzea and pray to awaken the gods.

During this quest the player will encounter all members of the Circle of Knowing. They mention that the act of summoning and sustaining even one god, let alone twelve, puts a great strain on the land. Thancred mentions the irony of disrupting aetheric balance for this purpose after the player has taken pains to rectify it by destroying the Primals.

In the middle of the pilgrimage, Gaius appears and offers congratulations for the victory over Nael. Gaius claims Nael's followers believe he's still alive and have entrenched themselves at the "heart of Eorzea", while sending a false report to Garlemald declaring Meteor a success, and that the VIIth legion now plans to attack the Eorzean alliance. Before leaving he asks the player to do his best to avoid Dalamud's fall, as the Black Wolf wants something "worth conquering".

Once the pilgrimage is complete, Louisoux tells there's nothing else to be done other than prepare the final steps of the summoning. The Circle of Knowing will gather people all around Eorzea to pray, while the Eorzean Alliance will have to engage the VIIth legion in a final battle to expel them from Mor Dhona and secure suitable grounds for the summoning.

During the final battle the forces were divided between sudden Chimera attacks on Ul'dah and the confrontation with the VIIth Legion in Mor Dhona. Minutes before the moment of reckoning, a message reached all players stating "Confound it! We' ve lost contact with the main host!"

Some time thereafter Dalamud opened to reveal a gargantuan dragon. It rained further destruction on the city-states before turning its attention to the adventurer armies. In a flash, Louisoix shielded the adventurers from the dragon's barrage while the remainder of the Circle of Knowing aided him in calling forth the Twelve. Briefly the dragon was contained in a grand spell, but managed to break free.

In a last-ditch effort, Louisoix teleported the adventurers safely forward in time before succumbing to the devastation.

Unique Events
Each patch since 1.17 has added an event related to the Seventh Umbral Era. Often, game master controlled characters, such as Urianger, Nael van Darnus or journalists from the major newspapers of each city states, log on near camps or in towns to discuss current events with players. With each patch, the size of Dalamud increases, and random Garlean invasions occur on several camps - fighting them on these invasions grant unique lodestone history achievements.

A Wandering Minstrel appeared in La Noscea some time after Version 2.0's announcement, giving players a Goobbue Horn. Like Urianger, he made mention of the prophecy, and was later arrested for causing unrest. In 1.23a he was replaced by a Yellow Jacket (Limsan soldier) after the arrest. The Yellow Jacket will incarcerate anyone, including adventurers, drawn in by the Minstrel's Words. This is the only deliberate way to reach the Gaol beneath the Coral Tower in Limsa Lominsa. The Minstrel himself awaits there (no longer able to give out Goobbue Horns), and teleports the adventurer to freedom. Due to the degree of anonymity Adventurers have, this escape goes unnoticed.

During patch 1.20, players could find Alfgar wandering near the adventurer guild in Gridania; he directed them to the airship landing, where a woman claimed her son has been taken by a group of cultists called the Lambs of Dalamud, who plan to sacrifice him. Following their trail via an aetherial gate leading to the Sil'dih Aqueducts or Mistbeard Cove, where the player can disrupt their ritual, gaining a lodestone achievement and some potions as reward. These areas are still sealed because of that event. On patch 1.21, Dalamud grew even bigger and can now be seen any time of the day, and Aetherytes all around Eorzea randomly become red, similar to the floating aetherytes seen on 2.0 artwork.

Other changes were the removal of Thanalan's area theme on April 29, 2011, and the high occurrence of rain all over Eorzea - starting at the same time in the entire world and persisting even in towns (normally not affected by weather effects other than those from seasonal events). Sometimes, the rain would go on non-stop for several real life days, mostly on The Black Shroud.

Players have been reporting that some bodies of water are disappearing between patches, while other small lakes emerge in areas previously dry; this effect has been most noticeable around Nophica's Wells, in Thanalan.

After patch 1.22, when logging on the private inn room after choosing to sleep in the bed, a random nightmare cutscene may play where the player character finds many imperial soldiers, monsters, and major story NPCs lying dead in Mor Dhona. When the character kneels to inspect the bodies, Nael van Darnus appears and thrusts for a fatal blow, ending the nightmare.

After patch 1.23, Garlean airships could be spotted flying over several areas of the world at random, similarly to the transportation airships normally seen on the sky.

On Patch 1.23a, Atomos, depicted as a Cavernous Maw of the exact same design as in Final Fantasy XI, appeared in the sky at certain locations in Mor Dhona, Coerthas and Thanalan, and occasionally spawns powerful monsters (approximately level 60 or higher, judging by their strength). This seemingly randomized event will make players think twice about idling in the middle of camp. A player will only need to defeat one monster for the quest "Monster of Maw Most Massive".

It was stated in Lodestone newsletters that Atomos may be the "Black Dooms" spoken of in the prophecy. It siphons the energy from the Aetheryte crystals to draw itself into the material plane, turning the crystals orange and to no longer cost anima for teleporting. This concept makes Atomos similar to the Primals, but it does not have a worshiping beast tribe. At the now orange Aetherytes, its new physical presence makes it vulnerable to attacks.

Killing it will yield rewards for anyone attentive enough to check the Voidstone that appears in its wake. This can result in temporary space/time distortions for the player such as movement speed changes or a slight shift in their placement. Every patch after it's first appearance, Atomos changed spawning camps and the old ones' Aetherytes became orange.

New weather effects were added: an aurora accompanied by shooting stars, a spectacular byproduct of Dalamud's proximity. These effects were first seen in the Rivenroad battles for "To Kill a Raven" in 1.23, but later spread to all playable areas. The airships that first appeared over Mor Dhona and Coerthas have spread to all playable areas as well. This is revealed to only be the VIIth legion; even these great numbers are just a fraction of the Empire's forces.

In September, the VIIth Legion has launched randomized attacks on the areas of Dragonhead, Broken Water, Crimson Bark, and Iron Lake. Players conscious of the game's lore have pointed out these are the domains of the Primals Garuda, Ifrit, Good King Moggle Mog XII, and the unreleased Titan respectively. The invasions, spanning about four hours with no determined downtime in-between, included dense spawns of level 50 imperials and a boss group consisting of a Magitek Vanguard H-1, an Imperial Centurion, and a well-rounded party of Elite Soldiers. The area's music would change to one of the Empire's themes for the duration.

In 1.23b all weather effects have been removed in place of overcast skies swirling around Dalamud as it breaches the atmosphere. Even the time of day is barely discernible.

Some time after 1.23b Elementals around Level 78 have appeared in Cedarwood, La Noscea, killing unwary travelers. High-level, non-aggressive Cactuars (Sabotenders) have swarmed around certain Aetherytes, including the newer Atomos spawn points, but the exact significance behind this is unknown.

After the Final Save maintenance (no further progress saved for Final Fantasy XIV: A Realm Reborn) on October 31st, 2012, a number of changes occurred. Atomos finished siphoning more Aetheryte crystals, and those he used to appear at have permanent Deepvoid monsters, including a variant of Batraal. A lightning effect has been added to the Dalamud weather, and an ominously distorted variation of "Answers" has replaced all outdoor field and battle music. Imperials have spread to the regions of Halatali and Crooked Fork, possibly having discovered the Twelve symbols in those areas. The Cactuars that swarmed Thanalan are gone, replaced with occasional herds of Buffalo and Chimeras. In Mor Dhona, almost every monster disappeared, running away from the meteor impact.

All around the world high level monsters spawn at random, even within towns. These monsters included drakes, morbols, chimeras, buffalo, puddings, Atomos and copies of Nael van Darnus; some of these creatures are incredibly powerful, needing the work of dozens of players to be defeated.

During these final invasions, players could pray to the Twelve to receive aid in battle, such as the removal of weakness and reduction of skill cooldowns while praying to an enemy resulted in Instant Death due to the wrath of the Twelve, and could also randomly find Relic Weapons on their inn room.

Every quest related to the Umbral era and some companies' quests will become unavailable in Final Fantasy XIV: A Realm Reborn, including the current Primal battles. Additionally, all cutscenes related to the Seventh Umbral Era will be either removed or replaced. Cutscenes for the White Mage job quests, among others, will likely be rewritten to fit in the new era.

The Twelve Symbols
After patch 1.23, symbols related to one of the The Twelve gods of Eorzea appeared in various regions of the world. These symbols are used in the "Living in a Prayer" quest, added in 1.23a. During this quest a character will pray to the stones and recover one anima for each. This quest is one of the reasons behind the monsters being redistributed in these areas.

Every character must select a member of the Twelve as their Guardian. When that character reaches the stone of their Guardian during the "Living in a Prayer" quest, they will be given two extra anima and a Level 1 ring related to their guardian.


 * Thaliak - Located in the aetheryte below Mor Dhona, entrance south of Castrum Novum, (6, 15)
 * Menphina - Located in a stone formation at Coerthas, (43, 7)
 * Azeyma - Located in a stone formation near the Sandgate, Thanalan, (50, 29)
 * Llymlaen - Located on the bird monument on the Upper Decks of Limsa Lominsa, (4, 7)
 * Althyk - Located in a stone formation near Lynxpelt Patch, The Black Shroud (45,22)
 * Nophica - Located at the roof of the Conjurer guild, Gridania
 * Nald'thal - Located in a pillar inside the Thaumaturge guild, Ul'dah
 * Halone - Located in a stone formation near the Twinpools, Coerthas (11, 20)
 * Nymeia - Located in a stone formation near Moraby Bay, La Noscea (29, 36)
 * Rhalgr - Located in a stone formation inside Little Ala Mhigo, south of Camp Drybone, Thanalan
 * Oschon - Located in a mountain near Camp Iron Lake, La Noscea (20,3)
 * Byregot - Located in a lake near Camp Crimson Bark, The Black Shroud (7,29)

Permanently Missable Items and Achievements
Due to the exclusive nature of many of the Seventh Umbral Era events, anyone who failed to reactivate their account before the suspension of account creation/recovery (September 29th until the launch of Final Fantasy XIV: A Realm Reborn) will have missed out on any items or achievements linked to the Seventh Umbral Era.

Certain battle events that occurred between major updates usually rewarded the players with rare potions, such as Elixirs, and deaspected crystals.

After October 31st, 2012, no further player progress will be saved and carried over to the new game. Other content, for example all sidequests directly related to the Umbral Era plotline, are still available to current players, but the achievements, items or monetary rewards will not be recorded. Naoki Yoshida stated that all characters active before said release will have something that will "visually distinguish" them from those that weren't.

While all cutscenes will still be available on the Unending Journey, most of them will be reworked for the new version, resulting in significantly different viewing experiences for the same cutscene. A community rep has stated in the official forums that all cutscenes related to the Seventh Umbral Era will be removed entirely. As they would not be used in any of the reworked quests and would only be viewable in the Unending Journey, there would be little benefit to having them reworked.

Items

 * All Seventh Umbral Era event items (Deaspected Crystals, Over-Aspected Crystals and Over-Aspected Clusters).
 * All achievement rewards from removed achievements, for example the Dalamud Horn.
 * The White Ravens earrings.
 * Goobbue Horn
 * Guild Marks - players will only be able to get refunds for skills removed from the game and bought with marks until 2.0 release, as well as exchanging marks for materia.

In-game Achievements
Due to the changes in certain questlines and the world map, several achievements are no longer obtainable, but still count towards achievement points for those who obtained them before they were removed:


 * Battle - All Big Game Hunter achievements, all primal battle achievements, "Bane of the Tribes" and "Notorious Monster Hunting".
 * Quests - all guildleve and behest related achievements, "Once in a Lifetime" achievement.
 * Gathering - All spearfishing achievements.
 * Seasonal Events - all previous seasonal event achievements.
 * Dungeons - all achievements currently under that category.
 * Exploration - all achievements currently under that category.

Lodestone Achievements
All lodestone achievements are no longer obtainable.

Patch 1.17

 * Seventh Moon Rising - Obtained by speaking with Alfgar whenever he appeared to warn about the Seventh Umbral Era prophecy.

Patch 1.18

 * A Taste of Victory - fend off garleans at Camp Horizon, Bloodshore or Tranquil.
 * Rhapsody in White - Obtained by trading deaspected crystals with Ronan Kognan in Gridania.
 * The Empire Strikes First - Obtained by speaking with Alfgar, Roysia or a Militia Outrider whenever there's a Garlean attack.

Patch 1.19

 * Victory in the North - fend off garleans at Camp Glory and defeat the boss at the end.
 * Victory Beneath the Canopy - Fend of garleans at Camp Emerald Moss.
 * Cooperated with the Mythril Eye/Harbor Herald/Raven - Obtained by talking with the newspaper reporters that appear randomly at each city state and trading mole meats for magicked prisms, then using one on yourself; Magicked prisms can also be obtained via trade by roleplaying with a Game master controlled reporter, or bought from other players.

Patch 1.20

 * Escape from Mistbeard Cove/Sil'dih Aqueducts - Obtained by using the aetherial gates leading to the lambs of Dalamud hideouts and defeating them.

Patch 1.21

 * The Gathering Storm: Limsa Lominsa/Ul'dah/Gridania - Fend off Garlean attacks on the outskirts of the city states and defeat the boss at the end.
 * Fragments of the Truth - Acquire a faded page from garlean invasions and deliver it to Urianger.

Patch 1.22

 * Had A Nightmare! - Obtained by watching the nightmare cutscene. The cutscene plays randomly when the player log in their private inn room after leaving the game by sleeping on the bed.

Music
After the final save maintenance, a heavily distorted version of "Answers" replaced regular area themes of Eorzea. The song mixes in the lyrics of "Answers" and distorts the vocals, adding echo effects and the sound of a meteor closing in.

Trivia

 * During the final days of the Seventh Umbral Era, many players believed they could instantly kill some of the otherwise nearly invincible enemies that attacked the city states or receiving extremely powerful buffs using the /pray emote. However, these effects where happening thanks to Game Masters seeing the players pray and "answering" the prayers. Just two days after these rumors, the game was patched to include special effects to the /pray emote, such as reducing skill cooldowns and removing weakness.
 * Due to the poor infrastructure of the original game, the order to converge on Mor Dhona for the final battle caused severe connectivity issues. Players were lucky to stay logged in at this location for longer than 10 minutes. Fortunately all they missed was an army of Level 55 Imperials. It is theorized that the Chimera attacks on Ul'dah during this time were an attempt to split up the strain on the server.