Crisis Core -Final Fantasy VII- statuses

The following is a list of status effects in Crisis Core -Final Fantasy VII-. Most of these are cast by enemies, or with certain weapons. However, some of these statuses can also be acquired through the DMW if the left and right portraits match.

Death
Causes instant death

Poison
Zack, or an enemy takes damage every 1.5 seconds.

Silence
When silenced, Zack cannot use any Materia.

Critical
The damage of physical attacks dealt to an enemy will be doubled.

No MP Cost
Casting magic cost no MP.

No AP Cost
Using physical skills cost no AP.

Endure
With the Endure status, Zack's movements will not be interrupted by enemy attacks.

Invincible
Zack, or an enemy take no physical or magic damage and can only be damaged by punch attacks or summons.

Curse
With the curse status, the Digital Mind Wave comes to a complete stop preventing its activation.

Null Physical
Zack, or an enemy take no physical damage.

Reraise
Zack is brought back to life after losing all HP.

Null Magic
Zack, or an enemy take no magic damage.