Law system (Tactics A2)

In Final Fantasy Tactics A2, Laws are regulations which are announced by Judges at the start of combat declaring certain actions as forbidden. In exchange for heeding these laws, clans are allowed a privilege of their own choosing to also apply during the battle. During the battle, the forbidden action and the chosen privilege will be shown on the upper screen next to the judge.

Laws
Laws in Final Fantasy Tactics A2 are slightly changed from their predecessor. There are no more red and yellow cards issued when a law is broken. Instead, when the player commits a forbidden action, the judge departs the battle and the upper screen changes to a grey theme to reflect this. Without the support of judges, players may not be revived by any means and once they are KO'd they will be displayed trapped in a metal cage at the top of the upper screen.

Privileges
Privileges have replaced recommended moves from Final Fantasy Tactics Advance. Privileges allow the clan special bonuses in combat, such as an increase in speed or agility or extra advantages for certain classes or races. It is the presence of the Judges that enables these privileges, so once the judge leaves the clan can no longer enjoy privileges for the duration of the combat. Clans actually have an inventory of privileges they can select from, and can gain new privileges to choose from by successfully completing clan trials.