Ring (equipment)


 * For the ring as an armor, see Armlets

Rings are a recurring group of Accessories from the Final Fantasy series. They tend to bestow magical benefits on wearers. Two recurring rings in the series are the Protect Ring and the Reflect Ring.

Final Fantasy VII
There are several rings available in Final Fantasy VII. Most commonly, they nullify or absorb a particular element, like the Fire Ring or the Water Ring. The Poison Ring absorbs the Poison element in addition to making the wearer immune to the Poison status effect. Others, like the Reflect Ring, may add a beneficial status effect.

Final Fantasy X
Yuna uses Rings as her armor, although they are more similar to Armlets than actual Rings.

Final Fantasy XII
There are a total of six rings in this game:
 * Opal Ring - Magicks will not bounce off targets with Reflect status.
 * Ruby Ring - Equip: Reflect
 * Tourmaline Ring - Immune: Poison
 * Sage's Ring - Reduces MP cost by half
 * Ring of Renewal - Equip: Regen
 * Agate Ring - Nullifies weather and terrain effects on elemental damage.

Final Fantasy XII: Revenant Wings
Balthier equips rings as his accessory.

List of Rings:
 * Golden Ring - Increase Gil obtained after battle
 * Emerald Ring - Gives the user's group immunity to Blind
 * Sapphire Ring - Increases wait gauge accumulation for skills
 * Garnet Ring - Increases Quickening damage
 * Diamond Ring - Increases attack range

Final Fantasy Crystal Chronicles
Rings in Final Fantasy Crystal Chronicles are pieces of equipment which are often collected after finishing a dungeon and defeating the boss. Wearing a ring gives the player +1 Magic and grants the ability to use the spell attributed to the ring at any time, essentially acting as a magacite of that type. There are five rings in the game: Note: there is no ring for clear.
 * Fire Ring - Found in Mount Kilanda
 * Blizzard Ring - Found in Veo Lu Sluice
 * Thunder Ring - Found in Selepation Cave
 * Cure Ring - Found in Conall Curach
 * Life Ring - Found in Conall Curach