Narshe



Narshe (ナルシェ Narushe) is a city in Final Fantasy VI. It is a coal mining town at the northern edge of the world. It is ruled by an Elder. There are two dungeons located within, the Narshe Mines and Yeti's Cave. It also has a classroom where players can learn the basics of the game.

World of Balance
On the eve of the adventure, Narshe is a neutral city that strives to keep the war between the Gestahlian Empire and the Returners away. However, the miners dug up a frozen Esper one day. The Empire quickly found out about this, and sent Terra, Biggs and Wedge there to investigate. The Narshe guards were furious at this and tried to stop them. However, they failed to do so. Despite this, the Esper managed to kill Biggs and Wedge and free Terra from Imperial control. Terra was rescued by Arvis, a Returner living in Narshe who helped her escape. However, the guards caught up to her and cornered her in the mines. Locke Cole, a Thief, along with Mog and ten other Moogles, rescued her, and Locke took her out of Narshe.

Meanwhile, Arvis was trying to get Narshe on the side of the Returners, but the Elder was hesitant as Narshe would be no match for the Empire. Banon, the leader of the Returners, tried to convince the Elder that the Empire was going to attack anyway due to the Esper being dug up, but the Elder was not convinced until the Empire actually attempted an invasion of Narshe. The Returners helped fend off the invasion.

Afterwards, Banon and Arvis continued to convince the Elder to go to war, and succeeded. After the player party returns to Narshe, a plan is devised to attack Vector, in which the Narshe guards and Returners would invade from the north, and Terra would send a plea for help to the Espers to attack from the east. The plan worked.

A sidequest can be undertaken involving Mog and Lone Wolf the Pickpocket after acquiring the Blackjack. Lone Wolf attempts to steal a treasure from the house in Narshe with all the treasure chests, and the player party can chase him all the way up to the cliffs where Valigarmanda is. Lone Wolf holds Mog prisoner, and warns the party not to take another step closer. However, the ground shakes and Lone Wolf and Mog fall off the cliff. The player can choose to either rescue Lone Wolf and win a Gold Hairpin or rescue Mog and have him join the party.

Treasure

 * Elixir (2X)
 * Potion
 * Sleeping Bag
 * Ether
 * Weapons:
 * Thief's Knife
 * Relic
 * Hyper Wrist
 * Thief's Bracer
 * Reflect Ring
 * Earrings
 * Monster-in-a-box: Fight Silver Lobo for nothing

World of Ruin
Narshe has been depopulated by Kefka's Light of Judgment. Monsters roam the streets, and all have abandoned and locked their doors. However, there are still things to do. Locke can pick the locks on each door, and enter each building. In the Weapon Shop, the owner has discovered a piece of Magicite known as Ragnarok. He offers to forge it into a sword, and the player can choose whether to take the sword or the Magicite. A sick man in another house gives up his Cursed Shield. The sick man is in an unmarked house behind the relic shop. There is a path to the unmarked house on the right side of the relic shop.

In the mines, Mog has returned to his cave, and talking to him has him rejoin the party. Also, traveling to the snow fields allows players to meet and fight the Ice Dragon, one of the Eight Dragons. If the player continues on, he or she can fight Valigarmanda, the frozen Esper, and acquire it as Magicite. This opens up a cliff to a new cave, where one can find the Magicite Midgardsormr and Umaro. After fighting Umaro, talking to him with Mog in the party recruits him.

In Town

 * Ragnarok
 * Cursed Shield
 * The Magicite Ragnarok
 * The Magicite Valigarmanda

Outside Narshe: Plains (WOB)

 * Leaf Bunny
 * Leaf Bunny X2, Darkwind

Outside Narshe: Forests (WOB)

 * Leaf Bunny X2, Darkwind
 * Leaf Bunny X2, Darkwind X2

Raid on Narshe at the beginning

 * Silver Lobo
 * Silver Lobo X2
 * Guard X2
 * Silver Lobo, Guard X2
 * Guard X2, Megalodoth X2

Battle to save Terra

 * Silver Lobo, Megalodoth
 * Guard Leader, Silver Lobo X2

Room outside checkpoint (WOB)

 * Valeor X3
 * Valeor, Wild Rat
 * Valeor X3, Wild Rat X2

Checkpoint room (WOB)

 * Darkside X2
 * Darkside, Specter, Eukaryote X3

Battle for the Esper

 * Corporal X4
 * Hunting Hound, Corporal X2
 * Heavy Armor, Corporal X2
 * Fidor, Corporal
 * Hell's Rider
 * Kefka (Boss)

Outside Narshe: Barrens (WOR)

 * Crawler X3
 * Basilisk X2, Leap Frog
 * Leap Frog X4

In the town (WOR)

 * Garm X3
 * Garm X2, Lukhavi
 * Test Rider

Snowfields (WOR)

 * Garm X2, Psychos X2
 * Wizard X3
 * Wizard X2, Psychos X3
 * Psychos X6
 * Ice Dragon (Boss)
 * Valigarmanda (Boss)

Gallery
Narshe