Salamand Entite

The Salamand Entite is an enemy in the game Final Fantasy XII. It is the fire elemental Entite, and is found at the Primary Tank Complex or Central Junction in the Ogir-Yensa Sandsea when there are no clouds and the sun shines brightly.

Bestiary Entre
Genus: Salamand Entite Classification: Elemental

Page 1: Observations
''When the gods looked down on Man, shivering in his ignorance, they bestowed upon him the gift of fire. So did the gods give both warmth and knowledge to Man. Gradually, Man grew wiser, and made many things. Yet, when war came, he used the fire of the gods for the taking of life, and the gods became angry, scorching the world.''

In this inferno was born the salamand entite.

Page 2: The Entite Pact
"To prevent the ne'er-sated hunger of flame from consuming all, drink only from that water which will ne'er parch, and thereby shall it be sated.

Only then shall the shining electrum be revealed at last beneath burnt-weary ash."

Battle
Like the other Entites, its attacks consist of Silencega, Sleepga, and Fear, which reduces one character's MP. Its attack spell is Firaga. Also, like the other Entites, it is docile, but attacks when provoked or when Magic is used nearby. It should be avoided during the party's first visit to the Sandsea during broad daylight, as it is the most powerful Entite offensively, unless you are trying to obtain an Arcturus early in the game, in which case you need one rare steal from this Entite as one of the ingredients to unlock the gun in the Bazaar.

Etymology
Salamand Entite is named after the mythological serpent Salamander, associated with the Fire element.

Related enemies

 * Diakon Entite
 * Gnoma Entite
 * Leamonde Entite
 * Leshach Entite
 * Mardu Entite
 * Sylphi Entite
 * Undin Entite
 * Luxollid (rare)
 * Vagrant Soul (rare)