Curse (ability)

Curse is a recurring spell that usually inflicts the status ailment of the same name, though sometimes it may inflict a whole host of status ailments. It is often made available to player characters and enemies alike.

Final Fantasy II
Curse is a Black Magic spell which inflicts Curse on one or all enemies. The success rate increases with the level of the spell. Any character can learn Curse by having them use the Curse Tome (called the Curse Scroll in the Origins release).

Curse VI can be used exclusively by Sorcerer, Curse VIII by Imperial Shadow, Ghost, and Devil Wolf, while Curse XVI is used by the Emperor in the final battle.

Final Fantasy IV
The signature move of Scarmiglione, Curse decreases the Attack power of those afflicted. Certain weapons can inflict Curse upon striking an enemy, and the DS version features a Curse Augment.

Final Fantasy V
Curse is a Dark Art usable by Necromancers in the Advance version. It causes a random assortment of various status ailments to a single target. It is also used by the bosses Archeodemon and Neo Shinryu.

Final Fantasy VII
Curses is the ability of the Dorky Face enemy, which inflicts Silence on one party member.

Final Fantasy VIII
Curse can by cast by Vysage when Lefty and Righty are still alive. It inflicts Doom.

Final Fantasy IX
The ability available to the party is Amarant's Curse, which makes the target weak against a random element for a cost of 12 MP. Amarant can use this ability by equipping the Mythril Claws or the Kaiser Knuckles, and 20 AP are required for him to learn the ability permanently.

Another form of Curse, used by the optional bosses Ozma and Hades, inflicts the Confuse, Poison, Darkness, and Mini statuses on the entire party, along with a random amount of damage.

Final Fantasy X
Curse inflicts Silence, Poison, Darkness, Sleep, and Curse on one party member, and is used by Yu's Left Pagoda and Yu's Right Pagoda.

Final Fantasy X-2
Curse inflicts the status of the same name and is used by Aka Manah, Arast, Azi Dahaka (Oversoul), Bahamut, Daeva, Dark Elemental, Epitaph, and Guardian Beast.

Final Fantasy XI
Enemies of all escutcheons can cast Curses of different levels. The intensity of the Curse varies by the creature family. Certain equipment such as the Ancient Sword and Igqira Weskit allows players to inflict the status ailment on enemies.

Final Fantasy XII
An enemy ability used by more powerful forms of undead, especially ghosts such as the Bogey and Necrofiend. It affects every ally in range with Poison, Disease, Confuse, and Sap, effectively crippling the party.

Final Fantasy XIII
Curse is a Saboteur spell classified as a debilitation spell that may inflict the Curse status on a target. It costs one ATB segment. Curse is learned by Fang on level 5, Sazh on level 8 and Snow on level 7. Its upgraded version is Cursega.

Final Fantasy XIII-2
Curse is a debilitation spell exclusive to monster Saboteurs. It increases Wound damage taken by 33%, and makes the target more vulnerable to interruptions. It can be learned by Ahriman at level 4.

Final Fantasy: The 4 Heroes of Light
Curse appears as a Dark Magic spell and costs 2 AP to cast. Curse can be given to any character by having a Curse Tome in the character's inventory. The spell can only be purchased in Urbeth for 2000 gil.

Final Fantasy Dimensions
Curse is the level 3 ability of the Dark Knight class, learned for 80 MP. For the cost of 15 MP, the user will inflict the Curse and Sap statuses to one target.

Dissidia Final Fantasy
Curse is the summon attack of Scarmiglione. It resets the opponents' bravery back to 0.