Faith (ability)



Faith (フェイス, Feisu) is a spell and the status effect / buff said spell inflicts. If a character has the Faith status, they will usually get a boost to their magic power, though this is a bit more complicated in Final Fantasy Tactics.

Final Fantasy IV
Faith is one of the new spells that can be accessed when Rosa and Rydia use Twincast and can be cast by anyone when they use the Recall command through the new Augment Ability system in the Nintendo DS version.

Final Fantasy XII

 * "The character is pure of thought and at one with the arcane, increasing magick potency. The effect is temporary."

Faith is a Green Magick spell that can be acquired by unlocking the Green Magick 6 license on the License Board. Faith increases the target's magick power by 30-50%.

In the International Zodiac Job System version, Faith is listed as White Magick 8 License. Costs 70 LP and uses 24 MP. Not bought in magick shops, but found in chest in Necrohol of Nabudis' Hall of the Ivory Covenant. Only White Mage and Knight jobs can use it.

Final Fantasy XII: Revenant Wings
Faith is a positive status effect that raises a unit's Magick Attack. Penelo's Mystic Dance and the Judge of Wings's Heroism are a few of the spells that may grant this effect.

Final Fantasy XIII
Faith is a Synergist's spell which increases an ally's magic power. There is an upgraded version, Faithra, which bestows the Faith status to the entire party. The debuff version of Faith is Fog.

Final Fantasy Tactics
Faith is a command ability of the exclusive Job Class Templar which gives the target the Faith status temporarily, Mystic's Belief has the similar effect as well. The weapon Rod of Faith will grant the equipper auto Faith status. While under this status, the unit is treated as if they have maximum (100) Faith points without worrying the consequence of raising the permanant Faith statistic too high, thus leaving the party after the fight. The opposite of the status Faith is Atheist.