Meltdown (Magic)

Meltdown (メルトン), also known as Merton, is a magical ability, usually Fire-related.

Final Fantasy IV: The After Years
Meltdown is an enemy skill mainly notable for being used by Omega when attacked with a Fang item. It is similar to Self-Destruct, dealing the users current HP spread across the party, usually amounting a game over when Omega uses it.

Final Fantasy V
Meltdown is a Dark Art usable by Necromancers in the Advance version. It causes Fire damage and Sap. It is learned by defeating Liquid Flame.

Final Fantasy VI
Originally translated as Merton, its Spell Power is 138 and it costs 85 MP to cast. It deals unblockable, Defense-ignoring Fire/Wind dual-elemental damage to all targets on the screen, allies and opponents. It is learned naturally by Terra Branford at level 86, or from Crusader at a x1 rate.

Emperor Gestahl attempted to use Meltdown as a last resort to kill Kefka Palazzo when the latter was about to place the world into the Apocalypse by awakening the Warring Triad's true power, but it failed due to Kefka using the magical field generated by the Warring Triad's statues to shield himself from any oncoming spells.

Final Fantasy VIII
Meltdown deals a small amount of non-elemental damage and may inflict the status Vit 0. When junctioned, its biggest effect is upon Vitality, being one of the best magic spells for this stat. Casting Meltdown in battle doesn't affect GF compatibility and is one of the few spells at that.

Final Fantasy XI
Meltdown is used by the Doll family of monsters, and is their version of a Bomb's Self-Destruct move. It deals Fire damage to all characters in a circular area centered on the Doll itself. It is not usable by player characters.

An upcoming Scholar (Final Fantasy XI) spell only usable under the two hour ability Tabula Rasa

Final Fantasy Tactics
Meltdown is a powerful Fire-elemental attack, which hits a large area. Also known as the Dimension Magic Melt(PS), this Planar Magick spell is used by Hashmal. See also enemy abilities.

Final Fantasy Tactics Advance
Meltdown sacrifices the user to do Fire damage in an area equal to their HP. It is learned by Defenders for 200 AP from the Vajra.

Final Fantasy Tactics A2: Grimoire of the Rift
Meltdown appears with the same effects and learned by the same job except that it has no element and its accuracy is half the accuracy of a normal attack. It is learned from the Vajra for 350 AP this time around.

Dissidia Final Fantasy
Meltdown is one of Terra's HP attacks that fires a fireball at the opponent. Depending on how long Terra charges the attack, the properties of the fireball change, allowing it to move at higher speeds, home in on enemies, and bounce off of obstacles at different levels of power. Terra learns Meltdown at Level 38. The attack costs 40 CP to equip and 300 AP to master.

Dissidia 012 Final Fantasy
Meltdown comes back as one of Terra's HP attacks, but has been upgraded since Dissidia, with a strong homing even charged to its third form. Terra learns Meltdown a little earlier, at Level 35. The attack costs 30 CP to equip and 130 AP to master, a lot less than in the first game.