Mazewood



Mazewood is a forest in Final Fantasy Dimensions. It is revealed to be an enchanted area, wherein adventurers, villagers and the like lose their way and never come back. The enchantment is meant to keep Alfheim, the hidden city of the Elves, from discovery.

Story
When the party arrives at Mazewood, they are forced into battle by a group of scouts, presumably from the hidden Elven settlement. After the battle, the party sees an airship heading directly for the World Tree. Fed up with the mystery of the situation, Glaive confronts Nacht and Alba and demands to know what the Empire is planning, to which, a frustrated Alba replies succinctly with the fact that she and Nacht were victims of the Empire and as such, do not possess prior knowledge about their schemes. Nacht interrupts the interrogation by saying that they need to make their way to the village but a persistent and furious Glaive lets his emotions run wild, making him willing and able to harm and forcing Diana to step in to save Nacht. Diana responds in kind to Nacht, telling him they will continue on with him to the hidden village, realizing that it is the most feasible choice to take in order to find her missing companions. Glaive, regaining his senses, promises to aid Diana in that effort, staying with Nacht's group until they all find their respective companions.

After a while of walking through the enchanted maze, the party finds a safe area where they decide to set up camp. While Diana sleeps, Alba and Glaive discuss the nature of Glaive's relationship with Diana, asking him if he is okay with its current state, of which Glaive adamantly tries to deny but upon being pressed further, subtly admits a hidden longing. Suddenly, Nacht notices a presence watching the party and he calls upon that presence to reveal itself. An old man appears, with Glaive commenting on how he does not seem to be in his right mind. The old man makes his way past Nacht and Glaive, walking towards the fire. Diana stops him from burning himself and realizes that the man is blind. The old man thanks Diana and tells her not to worry while he stares intently at Alba. Alba, uncomfortable with the old man's gaze, finds him inspecting her body, to which he responds that she's wearing a yellow polka-dot bikini. Alba pushes him away, hurtling the old man backwards. Glaive is astonished at how the old man managed to survive wandering around Mazewood by his lonesome, while the old man just shrugs it off as a little garden. Realizing an opportunity to ask, Nacht mentions the Elven homeland to the old man and asks him where it is, a question which the old man apparently cannot answer because he develops a sudden headache. The old man then completely avoids broaching that particular subject and talks about how dangerous Mazewood can become, urging the party to go back to Verde. The old man walks into the northern bushes and disappears, leaving the party mystified by their encounter.

After resting for the night, the party continues their journey through Mazewood, still wondering what exactly happened the night before. As they trek through the enchanted forest, the party encounters a wounded beast. Diana walks over to the beast, despite Glaive's protests and uses a cure spell on it. Healed, the beast acts more like a dog, coddling with Diana. Suddenly, the old man comes out, with a disgusted Alba side-commenting on his perverted nature. He readies his bow at the party, with Glaive wondering what the old man is trying to accomplish. The old man releases his arrow, speeding it through where Diana and the beast were standing before they dodged its intended path. Suddenly, an imperial soldier comes walking out of where the arrow was shot, slumping towards the party and eventually falling over into the grass, dead in his tracks. The party then realizes the old man is not just an ordinary pervert, but is instead, a skilled marksman despite his apparent blindness. The old man offers to take the party to visit the Elven homeland due to Diana's prior actions regarding the beast. Glaive asks for his name and the old man jokes with the party, calling himself Clou-- before being interrupted by a spunky Alba calling herself Aeri--. Feeling bested by the young lass, he allows the party to name him as they would like, leading to Gramps joining the party. Gramps proves himself an asset to the party as they immediately make their way out of Mazewood upon his recruitment. With Mazewood behind them, the party makes their way north, discovering for themselves the hidden village of the Elves, Alfheim.

Enemy Formations

 * Hobgoblin x4
 * Vampire Thorn x4
 * Zombie x4
 * Mantrap x2
 * Redcap x2
 * Scout x2
 * Treant x2
 * Treant x2, Mantrap x2
 * Zombie x2, Vampire Thorn x2
 * Dark Wolf x1
 * Skull Eater x1
 * Redcap x1, Hobgoblin x2
 * Treant x1, Vampire Thorn x2