Chaos (Final Fantasy)/Dissidia



Chaos is the primary antagonist and the Final Boss of Dissidia Final Fantasy. He is the god of discord that opposes Cosmos, the goddess of harmony, both being equal in power. However, Chaos summons villains from other worlds to seize control of the Crystals, tipping the balance of power in his favor and setting the stage for the game's events.

Chaos is voiced by Norio Wakamoto in the Japanese release, and Keith David in the English release.

He is set to return, along with the other characters from Dissidia, in Dissidia 012 Final Fantasy. A new form of Chaos, a feral beast called Feral Chaos, is revealed to be a playable character.

Appearance


Chaos's appearance is based on his original artwork by Yoshitaka Amano. He appears as a muscular four-arm fiend in dark red hues, with large wings sprouting from his back and demonic faces on his knees. He has a long tail and several horns, the most prominent of which are two red horns that curve into the air. Chaos wears a loincloth with another face on it, and a red amulet. While using his Utter Chaos attack Chaos changes into an alternate form based on his original sprites in Final Fantasy, coloring his skin a pale yellow-green, and the demonic faces are purple. In this form Chaos wields up to four large black and orange swords, initially appearing as spires stuck into the arena floor.

In the opening FMV of Dissidia Final Fantasy, he takes the form of a creature made of magma emerging from the earth, in contrast to the cloudy form of Cosmos in the same cutscene.

As Feral Chaos, Chaos takes on a black, yellow and red color scheme, appearing as a bestial, insane form of Chaos with torn wings, spikes along his tail, and a broken horn. His body details and face are exaggerated to monstrous proportions, and he walks on all six limbs. In his alternate appearance "Jade Dissonance" Feral Chaos turns green and blue with yellow colors on his claws and wings, similar to the color scheme of the Ivalice summon known as Chaos, as it appears in Final Fantasy XII. A Feral Chaos in this outfit is fought by the player in the storyline "Confessions of the Creator", at which point it is said to be a Manikin-like shade of the real Feral Chaos. However, despite this color scheme being used for Feral Chaos' Manikin the player may still purchase it in the PP Catalog and use it as an alt appearance for him.

Dissidia 012 Final Fantasy
In recent trailers, Chaos is approached by Garland and the Emperor, who brought to his feet, Jecht, who they ask to recruit in their side by having Chaos possess him. In another scene, after overpowering Cloud when he attempts to destroy him, Chaos sends him to the Rift as punishment for his betrayal before the soldier is saved by Cosmos.

Dissidia Final Fantasy
After the ten Warriors of Cosmos retrieve the Crystals, they return to Order's Sanctuary as she takes them to the Edge of Madness where Chaos himself appears and incinerates the goddess before the heroes' eyes. But given tentative time by Cosmos's gambit, the warriors have a final chance to strike back at Chaos and end the war for good.

As the heroes journey to Chaos and strike down the other villains who are now acting of their own agendas, it is revealed that Chaos, like the other characters, has no memories of the previous cycles of the war. However, he admits to Garland that he had a dream of a world where he suppressed disorder, and ruled this happy world alongside Cosmos, though he cannot understand what this dream means, and he refers to it as "cruel." Garland then reveals to Chaos he was the one who guided him to begin the war in order to perfect Chaos's power, and that Chaos will send Garland into the past to become Chaos himself. Garland also claims he did this to serve the purposes of the "Great Will", though he does not say why.

After Garland is sent back into time to remain the cycle from his position, Chaos begins to be overwhelmed as he regains the lost memories of the world's inhabitants, giving him true understanding of the cycle of war. Contacted by an unknown entity, Chaos is given the power of Shinryu to end the cycle in his victory, and purge all existence.

Shortly after this, the Warriors of Cosmos arrive at Chaos's throne, having dispatched the villains. In a final battle, Chaos is defeated, and the warriors return to their own worlds as the god is consumed in fire. However, Chaos endured and the conflict continued. However, the strain of endless defeat by Cosmos's forces in the following cycles eventually renders Chaos mad, causing his transformation into the mindless Feral Chaos.

Battle
In battle, Chaos is described as The Master of Bedlam, and fights with long, powerful fire and earth-themed combos that do massive damage. Due to his sheer size, and the small size of the Edge of Madness arena, even his melee strikes have considerable range. They are executed quickly and do high damage, while his magic attacks are slower and easier to dodge or block. Chaos has access to the unique summon Shinryu, which can be summoned multiple times in one battle and has varying effects during the three rounds, ranging from locking Chaos' Bravery to doubling it instantly. He has no EX Mode and no EX Gauge, but can pick up EX Cores and EX Force. Chaos can also dash, dodge, and block like all other characters.

Chaos is fought as boss twice, as the final boss of both Shade Impulse and Inward Chaos, as well as for a third time in the Time Attack sub-mode in Arcade Mode. In any battle, Chaos must be defeated three times in succession for the player to win; if the player's character loses all HP in any round, he or she must start over from the beginning. During the battle's third phase, Chaos's attacks augment in power and grow stronger.

Fighting Chaos
One general strategy for Chaos is to jump into the air and wait for him to dash up, blocking him and attacking when he staggers. With the small arena it is advised the player try to use Wall Rush HP attacks when possible to maximize the damage done. If possible the idea is to use any blocking HP attack and/or chase effect Bravery attack, to prevent Chaos from attacking with his brutal attacks as much as possible and limiting him of his would-be fatal arsenal of attacks. Staying on the ground leaves the player vulnerable to all of Chaos' attacks and minimizes their dodging options, so it is safest to be in the air. While his Bravery attacks can be difficult to anticipate and defend against, Chaos' HP attacks can all be avoided with proper timing as explained above. Divine Punishment is easily his most difficult attack to avoid due to the very precise dodging required, but if it is dodged Chaos is highly vulnerable as he is immobile while completing the attack.

The player is only able to use their summon once during the three-part battle, so it is highly recommended they save it until they badly need it. Defensive summons like Demon Wall and Alexander are advised. Mandragora is also a good option as it quickly refills the player's Bravery and make it even stronger if the player can damage Chaos's Bravery - between his HP attacks inflicting Wall Rush and his Shinryu summon increasing his Brave even more, if the player is inflicted with Break Chaos is likely to kill them in a single hit. Since Chaos must be beaten three times in a row, and the player is defeated after losing only once, using EX bursts are not recommended until the final round, unless the player's selected character is low on HP and desperate to survive, or the player is using an equipment set-up that lets them quickly refill their EX Gauge. Unique to the Edge of Madness stage is that EX Cores vanish if not picked up quickly, so the player should do so if they wish to receive the boost to their EX Gauge. Resin-type items remain active during all three battles, so items like Arcane Resin are very helpful to start every battle with a full EX Gauge - a timely entrance into EX Mode to block an attack can easily help save the player's life.

AP Farming
Chaos is the best enemy in the game to face to amass AP, and doing so is simple. The player should equip their character of choice with a Diamond Ring, three pieces of Diamond equipment, the Beckoning Cat accessory, and fight Chaos on their Bonus Day. Enter Quick Battle and set Chaos to Level 1, as his level has no impact on how much AP the player earns. Provided they earn the AP Chance for each of the three battles, the player will earn a total of 108 AP at the end of the third battle.

Feral Chaos
Feral Chaos is a secret character in Dissidia 012. The player must complete the Main Scenario 000, which includes defeating a level 130 Feral Chaos with 125,698 HP. When fought in the storylines, Feral Chaos has access to Garland as an Assist and Shinryu Verus as a summon, which like the original Shinryu used by Chaos can be used multiple times during the battle. Additionally, due to an accessory when he is fought as a boss, the player's EX Gauge and Assist Gauge are drained to zero whenever Feral Chaos lands an HP attack, and his own EX Gauge and Assist Gauge increase 50% faster.

Story
In the aftermath of the thirteen cycle of war, Cosmos began winning every subsequent cycle. In the aftermath of the eighteen cycle, Chaos goes insane and eradicates all summoned warriors, those called by Cosmos as well as those he called himself. This insane, berserk version of Chaos is Feral Chaos. During the twentieth cycle, Chaos attempts to kill Cosmos, who has lost the power to summon warriors to protect herself, but Cid saves her by sealing her in the Cavern of Earth. With no one else left to fight, Feral Chaos turns on Shinryu and Cid and challenges Shinryu's power. To protect himself and Cosmos from their struggle, Cid sealed away the northern continent and eventually sealed Chaos in a volcano.

When the twentieth cycle ended, there were no more warriors summoned by the gods, and only Manikins and moogles remained in the world. In the bonus storyline of Dissidia 012, "Confessions of the Creator," Cid summons five final warriors - the player's characters - to fight Feral Chaos and destroy him once and for all.

Battle
Feral Chaos fights with fast, powerful Bravery attacks and a variety of HP attacks that make him a powerful attacker. However, he is hindered by several disadvantages - initially his Bravery constantly depletes, and his EX Gauge and Assist Gauge are locked at empty. As he levels up he gains support abilities that negate these disadvantages. Feral Chaos's moves have a much higher CP cost than other characters, meaning he may not be able to equip a full moveset or use many support abilities, depending on the player's choices. He is also very large, making him easy to hit and giving him poor maneuverability in small arenas.

Uniquely, the player is unable to set Feral Chaos as their Assist.

EX Mode
Regnum Dei U2eUFFEd5zQ Feral Chaos's EX Mode The power of discord reveals the true Chaos turns his body a brighter shade of red and orange. He gains the abilities "Divine Might" and "Brutal," increasing his movement speed and his attack and defense.

Feral Chaos' EX Burst is Regnum Dei (Kingdom of God), a departure from other EX Bursts. Feral Chaos teleports the opponent and himself to a closed-in arena in a ring of fire, and the player has twenty seconds with which to attack their opponent using Bravery attacks, during which time the opponent can still move and attack. When the time limit ends, or if the player presses R +, Feral Chaos will deal the final blow, Nexus Ultimus (Final Slaughter), in which he grabs the opponent, and impales them with several of Chaos's giant swords from all directions before dealing a claw thrust to deal HP damage. The last attack is seen from the opponent's perspective, shortly before the screen cuts to black like a turned-off TV screen. The EX Burst can only be used if the opponent has HP after the HP hit that initiates the EX Burst, as otherwise during the EX Burst where they can move and attack they would have zero HP.

Because the opponent can still act during Feral Chaos's EX Burst, it is possible for them to enter EX Mode and execute their own EX Burst during it. If this occurs, after the opponent's EX Burst executes normally, Feral Chaos's EX Mode and EX Burst are both canceled out, and the two characters return to the normal arena. However, Feral Chaos will not suffer EX Break if hit by an opponent's Assist.

Music
Chaos has his own two themes: Dissidia's "Chaos" by "Your Favorite Enemies" and Dissidia 012's "Cantata Mortis & God in Fire".

Allusions

 * Chaos's eventual madness in Shade Impulse and his transformation into Feral Chaos are references to the Ivalice summon Chaos. His ultimate attack Brink of Delusion, involves four swords that stab the arena in a manner similar to the Chaos of Ivalice. Furthermore, in his alternate appearance Feral Chaos has the color scheme as the Chaos summon.
 * The finishing segment of the Utter Chaos attack is called Brink of Delusion, which is a clear synonym for the Edge of Madness. Both of these names can also be considered to be approximate synonyms for Final Fantasy.
 * The white circles of energy that appear at the end of Brink of Delusion resemble the portal of energy that consumes Chaos upon his defeat in Final Fantasy.
 * When the Warriors of Cosmos confront Chaos on his throne, he is sitting in the same pose as Yoshitaka Amano's original artwork of Chaos in Final Fantasy.
 * In several instances during the story, Chaos's eyes flash in the same way his eyes flash while using Blaze, Tsunami, Tornado, or Earthquake in the later remakes of Final Fantasy. The attack he used to kill Cosmos, as well as the lava-like background from the Edge of Madness stage, is very similar to his Blaze attack from the Dawn of Souls release.
 * Chaos's amnesia of the past cycles of the war is a reference to Garland's words from Final Fantasy before he transforms into Chaos, where he states he will forget his memories after 2,000 years.
 * His quote whilst fighting Garland is "Let us close the infinite cycle," which is a reference to the time loop within Final Fantasy.

Trivia

 * Although Chaos's official artwork depicts him facing to the right, as the artwork of the other villains do, his logo artwork and in-game character icon face to the left, as the artwork of the heroes do.
 * Chaos is the only character to be fought three times in succession. This causes several unique things to happen when facing him:
 * Chaos is the only character against which the player can Battlegen two or three of the same Accessory in a single battle.
 * If the player is equipped with any items that give an initial boost to their EX Force, that bonus will be applied at the start of each battle. For example, if the player equips the Zwill Crossblade (initial EX Force +30%), at the start of each battle they will retain their EX Force from the previous battle, plus 30%.
 * In Story Mode, if Skills such as Maser Eye are used on Chaos to damage his HP, the resulting HP reduction will only apply to the first battle and does not affect the second and third battles.
 * While fighting Chaos, the player is not allowed to save replays of the fight.
 * Though he is not a playable character, Chaos can be played using hacks. There are a few problems with this though - Chaos has no Victory Pose, no EX Mode, while using him the opponent's HP bar will not appear, and when using his Utter Chaos attack in an arena other than Edge of Madness the camera angles will swing through and inside the arena floor and walls.
 * If made playable via hacks, the game keeps track of Chaos's records in the Museum, such as the total damage he has inflicted, like any other character.
 * Also, if made playable via hacks, the game allows the player to save replays of the fight.
 * After completing Shade Impulse, the player can purchase Chaos in the PP Catalog to fight him in Quick Battle mode and Arcade Mode. However, like the Shade Impulse and Inward Chaos battles, Chaos can only be fought at Edge of Madness and the save replay function is not available.
 * Because Chaos has no EX meter, any Booster accessories equipped that rely on the opponent's EX meter will never be active while fighting Chaos.
 * Because Chaos's Shinryu summon can be used without limit, any Booster accessories that rely on the opponent having used their summon will never activate when fighting Chaos. On the other hand, any Booster accessories that rely on the opponent not having used their summon will always be active, as the accessory checks whether the opponent is still able to use their summon, and Chaos always can.
 * Despite the fact that Chaos could use attacks based on all four elements in the original Final Fantasy, he only uses earth and fire-based attacks in Dissidia and Garland uses the elements instead.
 * Feral Chaos is the only character in Dissidia 012 that only has one alternate costume.