Quake (ability)

Quake (クエイク, Kueiku) is a recurring Black Magic spell in the Final Fantasy series. It usually deals earth-elemental damage to one or all opponents, and may not affect flying enemies, depending on the game. In the Compilation of Final Fantasy VII, it has two stronger versions, Quara and Quaga.

Generally in games where the earth element exists, the counter-spell Float is available to avoid taking damage.

Final Fantasy
Quake, also known as QAKE in the Famicom release, is a level 6 Black Magic spell which attempts to swallow all enemies into the ground, defeating them instantly. Flying enemies, the undead and bosses are immune to this attack.

The spell can be bought at Crescent Lake and can be learnt by the Black Mage and Black Wizard job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 32 MP to cast.

Final Fantasy II
Although not a spell, the player can utilize Earthquake X using the Gaia Drum item in battle.

Final Fantasy III
Quake is a Level 7 Black Magic spell that causes major earth-elemental damage. Only the jobs Black Mage, Magus, Sage, and Onion Knight can use this spell. It can be bought in Doga's Village and in the Invincible. It is also cast by the Earthen Drums item, and the enemies Doga, Doga's Clone, Guardian, Xande's Clone, Xande, Echidna, and Ahriman can use the spell against the party. It has a base spell power of 133.

Final Fantasy IV
Quake is a spell that Palom can learn at level 36 and Rydia at level 47 (though she comes with the spell when she rejoins as an adult in the DS version). In this version it is a non-elemental spell that damages all non-flying enemies and ignores Reflect. It costs 30 MP to cast and has a spell power of 110 (200 in non-DS versions).

Final Fantasy IV: The After Years
Quake is a Black Magic spell that can be learned by Rydia at level 51, Palom at level 46, Fusoya initially, and Golbez at level 42. It costs 40 MP to cast.

Final Fantasy VI
Quake deals damage to both enemies and allies for 50 MP. It can be learned from the Esper Midgardsormr at a x3 rate. The status Float can render both enemies and allies immune to it. It has a power of 111.

Final Fantasy VII
Quake is the initial spell of the Earth Materia, costing 6 MP to cast and dealing minor earth-elemental damage. It can be bought in Kalm, Costa Del Sol and Junon. The spell has a base spell power equal to 0.6875x the base magic damage. The boss Lost Number is the only enemy in the game to utilize the spell against the player.

Before Crisis -Final Fantasy VII-
Quake is an elemental Magic Materia. The stronger forms of the spell from Final Fantasy VII are called Quara and Quaga. Each version of the spell has its own Materia.


 * MP Cost: N/A
 * Target Type: Range
 * Materia Generation System: Brown
 * Level 1 - Default - Base Damage: N/A
 * Special Effect: Can be used to form a wall around the enemy, dealing damage as well as preventing them from moving.

Crisis Core -Final Fantasy VII-
Quake creates a shockwave around Zack, heavily damaging all enemies in range. However, it does not affect flying enemies. Quake costs 58 MP to cast. Unlike other games of the Compilation, there is no stronger version. In enemies use Quake against Zack, his action is interrupted and he might fall over unless in Endure status. The attack can also be dodged.

Final Fantasy VIII
Quake is an earth-elemental spell that hits all targets, but is not effective against flying and earth-based enemies; the latter ones will absorb the damage. It will also miss if the target(s) are under Float status.

Final Fantasy XI
Quake is a form of Ancient Magic. It is a high level, long casting form of Elemental magic available exclusively to Black Mages. It will do massive damage to a single target. Ancient Magic scrolls drop off of Black Mage-type beastmen enemies, generally.

Final Fantasy XIII
Quake can be used as a Technique. It deals earth damage to targets in a wide radius and extends their chain bonuses. It costs 1 TP to use and is the only means of earth damage the player party can inflict. Lightning learns it in the Commando role at Crystarium Level 5, Snow in the Sentinel at Level 5, Sazh in the Commando at Level 2, Vanille in the Saboteur at Level 2, Hope in the Ravager at Level 3 and Fang in the Sentinel role at Level 5.

Final Fantasy XIV
Flood is a high level earth-elemental spell for Conjurers (Rank 44).

Final Fantasy Tactics
The Lucavi Hashmal can cast Quake as part of his Planar Magicks abilities.

Final Fantasy Tactics A2: Grimoire of the Rift
A Blue Magick spell learned from Golems, Quake inflicts earth-elemental damage to all units in a small area. It is also notable for being the only Blue Magic spell capable of linking with Magick Frenzy.

Final Fantasy Crystal Chronicles: Ring of Fates
Quake is cast by piling Fire, Thunder, Cure, and Clear. It inflicts stun on the enemy.

Final Fantasy Crystal Chronicles: Echoes of Time
Quake is cast by stacking Fire and Raise. It causes a pillar of rock to erupt from beneath the enemy, sending it flying into the air and inflicting a stun effect after landing.

Final Fantasy Mystic Quest
Quake is the strongest Black Magic spell in the game, attacking all enemies with earth-elemental damage. Only Benjamin can learn it.

''Final Fantasy Fables: Chocobo's Dungeon
Quake is a Lvl. 3 spell that costs 3 SP to cast and attacks all enemies in 7x7 grid around Chocobo.

Dissidia Final Fantasy
Quake is an HP attack for Onion Knight in which he stabs the ground with his swords and spins rapidly, causing spikes of earth to erupt under the opponent. Quake is the final form of Shantotto's Spirit Magic Earth, and summons rocks of earth to slam upwards underneath opponents than explodes. Garland can use a similar move known as Earthquake, which uses the axe form of his weapon and creates large spikes of earth to pummel the opponent then knock it away. It has the wall rush ability and is a crush guard attack.