Sage Knowledge 53-78

This is a list of Sage Knowledge from piece 53-78. You may also wish to read pieces 1-26 and 27-52.

SK 54: Lhusu Mines
Gained by defeating monsters by the name of Vampyr "A crystal mine located on the sky continent of Dorstonis. Many years have passed since the ore veins were first discovered here, yet even today, high-quality ores are found and processed in these well-worked shafts. Many claim that the success of the mines is due to a project begun many centuries past by the Ondore family, whereby mining across their domains was closely regulated, never permitting too much to be drawn from one place, thereby allowing the magicite crystals to naturally recover. The Lhusu Mines are most famous for their high caliber of skystone, the material which enables airships to ply the skies, and memstone, a variety of magicite that can store sound and even images in its unique crystalline structure. Unfortunately, the dense concentrations of Mist in the mines lure all manner of beasts, and when mining expeditions are planned, palings must be erected to keep such creatures at bay."

SK 67: The Ridorana Cataract
Gained by defeating monsters by the name of Deathclaw "A strange opening in the seafloor that has created an endless whirlpool, drawing the surrounding sea ever downwards. An island is situated at the cataract's edge, on which stands a great pharos surrounded by ancient ruins. Its size suggests that once a great city flourished here, but of its rise and fall nothing is known. The area surrounding the island is jagd, preventing approach by airship, while the proximity of the cataract and its tidal pull make it impossible to reach the island by sea."

SK 69: Jahara
Gained by defeating monsters by the name of Viper "''A garif village in Bancour. Here, a chieftain elder watches of the old ways, and so administers the tribe. Though many other villages dot the area, there is little direct communication between them. The garif have worshiped magicite since ancient times, and tribal legends tend much wisdom concerning the Stones. When the time is right, the elders teach these lesson to the youth of the village, and, on rare occasion, to visitors from other lands. Abhorring machinery and iron, much of the garif material culture is based on wood and stone and other unmanufactured things. Their houses made of grass and strips of leather allow a breeze to pass through, and are uniquely suited to the hot, arid climate. On the hill overlooking the village is a meeting lodge, warmed always by a bonfire. Near the lodge are the elders' huts, and below the hill is a clearing ringed by a healer's hut, and the tents of craftsmen, as well as a place to take care of the livestock, called "nanna" in the garif tongue. Dalmasca has for many years honored the ways of the garif, and so kept up a peaceful trade and relations with this isolated people.''"

SK 71: Eruyt Village
Gained by defeating monsters by the name of Treant "''Hidden village of viera in Golmore Jungle. Viera enclaves are scattered throughout the jungle, but all are warded against entry by those of other tribes or lands. Viera are reclusive by nature, living separate from their own kind, save when necessity demands. This isolation is in part made possible by the viera ability to hear the spirit voice of the Wood, and thereby know all the comes to pass within Her borders. Throughout the history of Ivalice, rarely have the viera ventured beyond the borders of the Wood, and few outsiders know of their laws or customs. Vieran villages are formed of massive trees linked by suspended paths, with dwellings and small shrines to the spirit of the Wood encircling the trunks. During the day, many viera come to a clearing in the village, where a glistering spring bubbles up from the earth, to meditate. Their leaders resides in the center of the village and governs according to the Word of the Wood. Those who perform the sacred ceremonial duties of salve-maker or wood-warder stand at her side, defending the ways of the village and of the viera. Compared to other races, the viera seem to move at a slower, more contemplative pace, more at peace with the flow of time. However, some younger viera have begun to question the wisdom of rejecting change in the midst of a rapidly developing Ivalice."''

SK 75: Giruvegan
Gained by defeating monsters by the name of Vivian "Ancient city said to lie deep within the Jagd Difohr. A dense mist conceals its actual location. There are some who claim that it holds the secrets of a legendary civilization that flourished before men knew the workings of the world, but none remain who know the truth. Many are the expeditions sent to find this place and record its knowledge, but most have dissappeared in the Feywood, or desparred while attempting to understand what artifacts have been found. To this day, we are no closer to discovering Giruvegan, or illuminating its mysteries."

SK 76: Mt. Bur-Omisace
Gained by defeating monsters by the name of Skull Knight "''The sacred mountain of the Kiltia sect, located to the north of the Jagd Ramoora. The temple was built here by believers to mark the place where the founder of the Light of Kiltia began to spread the teachings. There are accounts of the holy city here dating back to writings from the age of the Galtean Alliance. In its long history, Mt. Bur-Omisace has never fallen under the control of any foreign power. On the understanding that Kiltia's followers would exempt themselves from political dealings in other lands, Kingdom and Empire both formed a pact to guarantee the holy city's independence, an agreement which stands to this day. It would not be an error to call Mt. Bur-Omisace itself a shrine to Kiltia. Apart from the temples, there are only a few residences, with roadside shops catering to the steady stream of pilgrims. In recent years, refugees from war-torn lands have gathered here, forming camps on part of the mountain. The priests of Kiltia give them aid that they might live here in peace. As Mt. Bur-Omisace is surrounded by jagd, the faithful must cross the Inner Naldoan Sea by boat in their pilgrimage to the holy city."''

SK 78: The Stilshrine of Miriam
Gained by defeating monsters by the name of Facer "An ancient shrine deep within the Jagd Ramooda. Like Raithwall's tomb, this, too, was constructed in the time of the Galtean Alliance, originally to honor the ancient god of swords and martial might. It is said that a Gran Kiltias of long ago selected the Silshrine to house the relics of Dynast-King Raithwall, though why he chose this site, and not a temple of his own sect, is unclear."