Final Fantasy XIII

Unreleased

Final Fantasy XIII is an upcoming installment in the Final Fantasy series, and is the first of the series to be released on the PlayStation 3 and Xbox 360. Unveiled at E3 2006, the game is the flagship of Square Enix's Fabula Nova Crystallis project. The game will run on Crystal Tools (formerly known as White Engine), a proprietary engine built for Square Enix's next-generation games. The game is set to be released in Japan on December 17, 2009, with overseas releases following in March 2010.

Gameplay
The battle system, called Command Synergy Battle in game, has been described as "More tactical than Final Fantasy X, faster than X-2, and almost as seamless as XII." The enemies are visible in the field. When the player runs into them with the playable characters, the screen lights up and the scene switches to a vast, blank battlefield, marking the start of a battle. In the battle, the player can control only one character out of a party of up to three, but after some point in the game that character can be switched. The progression in the game will be chapter-based. In each chapter, you'll see the story through the view of different characters.

The Active Time Battle bar returns in the battle system, but this time it is divided into sections (different screenshots show three and five sections). Each command available to the battle party has a numeric value referred to as "ATB Cost" next to the name indicating how many of these sections it will take up. This allows the player to input several commands per turn. The next turn comes up sooner if the ATB bar is only partially used.

The available commands vary from character to character, but series staples such as Attack, Summon, Fire, Blizzard, and Cure make a return, along with new commands such as Radial Strike, which causes area-of-effect damage, and Ruin, a new non-elemental spell. Magic and summoning are only available to characters that are l'Cie.

Because of the "ATB Cost" points, there is no MP in the game. Also, since magic cannot be used outside of battle, the party's HP is completely restored after every battle. At Gamescom 2009, it was revealed that there are no Limit Breaks because of the unique summoning powers, and that there is no way to escape from battles once they're initiated. There are items that can be used to avoid battles, though, and each enemy is marked by its difficulty level with a symbol in the field as the player approaches them. If a battle ends in defeat, the player has the option to either try it again or return to the previous save point.

A new element called the Break bar is added to the battle, as well. It is specific to each enemy, and it depletes as the player performs attack combos marked by a percentage. If the combos continue, "Break Mode" is entered, where even more damage can be done. Enemies in this mode can be launched in the air and juggled with attacks.

When a battle is won, a victory screen pops up, giving the player a one-to-five stars ranking on how they did in the battle, as well as showing how long the battle took and the number of chain and break attacks. This information is linked to the Trophy and Achievement systems of PlayStation 3 and Xbox 360, respectively.

Paradigm Shift
In the battle system of the game, the player can only control one character at a time. The other party members' actions can, however, be affected by a system called the "Paradigm Shift" ("Optima Change" in the Japanese version), which was explained by Motomu Toriyama at Gamescom 2009.

Paradigms are described as "stances" or "classes" that the characters temporarily take during battles to define the abilities they use. However, they are more strict than job classes; for example, the character with a Healer's role equipped can do nothing but heal, while the Attacker's role forces the character to only attack with physical and magical strikes.

The paradigms can be changed at any time to suit the situation at hand. However, they cannot be changed individually to each character, only for the whole party at a time. Thus, a paradigm is a combination of three roles. Possible paradigm variations count up to hundreds. The roles used are shown as colored abbreviations next to the characters' names in the battle screen.

Confirmed paradigms include Aggression, All for One, Dualcasting, Overwhelm, Peacemaker, Relentless Assault, Slash & Burn and Vanguard.

The roles within the paradigms include (Japanese/English name): Abbreviations that have appeared in scans and trailers include (AST), (AUX), (GLA), and (TAC).
 * Attacker (ATK)/Commando (COM)
 * Blaster (BLA)/Ravager (RAV)
 * Defender (DEF)/Sentinel (SEN)
 * Enhancer (ENH)/Augmenter (AUG)
 * Healer (HLR)/Medic (MED)

According to the developers, this system was added later in the development process to give more strategy and depth to the battle system.

Summoning
Summons return in this game as Eidolons, linked with the powers of the l'Cie. Confirmed summons are Shiva Sisters, Odin, Bahamut, and a new summon, Brynhild, who all have futuristic designs and the power to change their shape. The Eidolons are used both in battle and as plot devices in cutscenes. Each character has only one Eidolon, and Eidolons replace the other party members besides the summoner when called. Instead of HP, Eidolons use "Summon Points" (SP) to indicate their health, but SP also slowly decreases over time. Once SP is completely depleted, the Eidolon will disappear, and the other party members will return.

In addition to summoning Eidolons to fight alongside them, each Eidolon can transform into some sort of vehicle the summoner can ride. In a mode called "Gestalt Mode" ("Driving Mode" in the Japanese version), Snow's Shiva Sisters transform into a motorcycle, while Lightning's Odin becomes a horse, Sazh's Brynhild a race car, and so on. Combat becomes more action-oriented, with the summon being able to perform various special attacks with certain button combinations. Each Eidolon's Gestalt Mode also includes a powerful finisher move that will end the summoning after being used. How often and for how long the player can activate this ability is determined by "Tactical Points" (TP), which is acquired by defeating enemies.

Story
Thirteen centuries ago, a fal'Cie, preternatural being formed by the crystal residing inside it, created a floating, utopian city in the atmosphere of a planet known as Pulse. The fal'Cie willed that the city be completely isolated from the crude and brutal wilderness below, and commissioned machines to be the guardians of the citizens. Barriers were subsequently set up all around the city, and as such was the metropolis granted its befitting name: Cocoon. Having lived secluded from the outside world for many years, the citizens of Cocoon are now becoming anxious of what Pulse really holds. Recent contact with those from the world below has caused people to question one another and their ways of life. Wised up to the word on the street, the Sanctum of Cocoon have decreed a new edict: Any individuals suspected to be in contact with the world of Pulse are to be banished from the city unconditionally and cast into the harsh environment of the planet below.

In tandem with the increasing uneasiness among the citizens of Cocoon, the believers of destiny are now painting the gloomiest of futures: the downfall of the entire world. Belief has it that the fal'Cie residing on Pulse has sought a woman to destroy the world and its inhabitants. This woman goes by the codename Lightning. The fal'Cie force Lightning and her companions to do its bidding, marking them as the l'Cie and giving them the power of the crystals. The l'Cie struggle against their destiny, but how can they rebel against beings worshipped by people as gods?

In summary, the storyline will focus on "those who resist the world," says Square Enix President Yoichi Wada.

Web novelization
The official Japanese website revealed a web novelization titled Final Fantasy XIII Episode Zero: Promise. It contains a series of short stories written by Jun Eishima, leading up to the events depicted in the actual game. The first story is called "Encounter", and it focuses on how Serah Farron became the first Pulse l'Cie in Cocoon for a long time. The second story is called "Friends".

Characters
According to director and scenario writer Motomu Toriyama, Final Fantasy XIII will not have one prominent main character. In a similar vein to Final Fantasy VI, the story will focus equally on the cast, though Lightning is the protagonist. The main playable characters are all l'Cie.

Main Playable Characters

 * Lightning (ライトニング Raitoningu) — The protagonist of the game, Lightning is deemed an adversary of humankind, having been chosen by the fal'Cie to bring about the end of the world. She is an agile fighter, who wields a sword that can transform into a gun.


 * Snow Villiers (スノウ・ヴィリアース Sunou Viriāsu) — Leader of Team Nora and an l'Cie, Snow Villiers is a sturdy man whose mannerism is reputed to resemble that of a cowboy. Snow drives a motorcycle, which is composed of the Shiva Sisters. He fights with his fists.


 * Oerba Dia Vanille (ヲルバ=ダイア・ヴァニラ Woruba Daia Vanira) — A young and spirited girl, Vanille is a citizen of Pulse and ostensibly a subject of great interest to both the Sanctum and the resistance group led by Snow Villiers. She carries a heavy burden she is not initially aware of herself. She wears a savannah-style outfit and wields a kind of fishing rod that can be folded.


 * Sazh Katzroy (サッズ・カッツロイ Sazzu Kattsuroi) — A middle-aged man with dark skin and afro hair. He owns a baby Chocobo that lives in his hair. He is described as a gentle person who is easily reduced to tears. He fights with two pistols that can be combined into a rifle.
 * Hope Estheim (ホープ・エストハイム Hōpu Esutohaimu) — A young boy with silvery-blonde hair who along with his mother belonged to the group of exiles carried in the train that Lightning stopped. He blames Snow for his mother's death. He wields boomerangs in battle.


 * Oerba Yun Fang (ヲルバ=ユン・ファング Woruba Yun Fangu) - A wild-looking dark-haired woman with a large tattoo on one arm and a mark of the l'Cie on the other. She works for the Sanctum, and uses spears as her weapon of choice.

Supporting Characters

 * Gadot (ガドー Gadō) — A member of Team Nora and Snow's childhood friend. He is a dark-skinned man with orange hair and teal clothes. His design is based on NBA and hip hop fashion. In the playable demo, he uses a machine gun in battle.


 * Lebreau (レプロ Reburo) — A woman who has black hair tied in a ponytail and a butterfly tattoo on her shoulder. She is also a member of Team Nora. Her outfit is based on volleyball players, wearing short shorts and a tanktop like shirt with puffy sleeves. She uses a rifle in battle in the playable demo.


 * Maqui (マーキー Mākī) — A young blond man with goggles. He wears black and pink clothes and a pair of goggles, in the style of snowboarders. Like the two characters above, the youngster is a member of Team Nora.


 * Serah Farron (セラ・ファロン Sera Faron) - A teenage girl who wears a red skirt, a white top and her strawberry blonde hair tied in a ponytail. She is Lightning's sister and Snow's fiancée, but something happened to her that caused a rift between the two. Her destiny is one of the main plot points in the game.


 * Dajh Katzroy - Sazh's sweet six-years old son, who sports a similar afro to his father's.


 * Yuge - A member of Team Nora.


 * Hope's Mother - She and Hope were exiles involved in the Purge. She volunteered to fight with Snow and Team Nora, but lost her life in the process.


 * Hope's Father - Unveiled at the TGS 2009 Trailer in September 2009, Hope's father is a brown-haired bespectacled man who works for the Sanctum. Despite his position, he chose to hide his l'Cie son from the officials.

Antagonists

 * Jihl Nabaat (ジル・ナバート Jiru Nabāto) — An intelligent but cruel woman with glasses and blonde hair reaching all the way down to her knees, who is a lieutenant colonel of the Sanctum.
 * Yaag Rosch (ヤーグ ロッシュ Yāgu Rosshu) — A blue-haired man who is also a lieutenant colonel of the Sanctum and Lightning's former superior during her military service. He desires peace for all citizens in Cocoon, and as such, sees Lightning and her allies as threats.

Music
Masashi Hamauzu will be composing the music for Final Fantasy XIII. The game's main theme is called "Kimi ga iru Kara" (translated to "Because You're Here"), and it is performed by the J-pop artist Sayuri Sugawara. It was originally assumed that the main theme would be composed by Nobuo Uematsu; however, four years after the first announcement of the game, this Uematsu theme still hasn't surfaced in any of the trailers and official sites. This has led to rumors stating that Uematsu's involvement in the project may have been scrapped in favor of a 100% Hamauzu soundtrack, especially seeing how Uematsu is not mentioned anywhere on the official site. Meanwhile Uematsu has announced that he would be composing the entirety of the Final Fantasy XIV soundtrack.

In September 2009 it was announced that Uematsu opted out of composing for Final Fantasy XIII to focus on Final Fantasy XIV.

Development
The game was first revealed at E3 2006. Since then, the battle system of the game has changed several times. In the first trailers, the camera angles and shifts were more dynamic and Lightning had a gravity-controling ability that influenced the gameplay, lending to a somewhat more action-based and cinematic presentation than the final, more classic battle system. In the playable demo, the battle transitions were nearly seamless as the exploration and battle fields were very similar in appearance, unlike in the more recent videos where the differences between the two fields are much more apparent.

It was revealed at E3 2008 that Final Fantasy XIII will be released on the Xbox 360 and the PlayStation 3 in North America and Europe, but will remain a PlayStation 3 exclusive in Japan. The game will hit the shelves in Japan some time in 2009, followed by a later simultaneous release in North America and Europe on both platforms.

A demo version of Final Fantasy XIII was released with Final Fantasy VII: Advent Children Complete in Japan on April 16 exclusively for Playstation 3. Covering a part from the early stages of the game, the demo aimed to familiarize players with the battle system, while featuring Cocoon and the l'Cies. Only Lightning and Snow were playable, with Sazh, Lebreau and Gadot supporting them during battles. The demo was not released outside of Japan.

A second demo was featured in the Final Fantasy XIII Premiere Party and Tokyo Game Show in September 2009, and it showcased the summons as well as the Paradigm Shift system. Again, only Lightning and Snow could be controlled in battle, while Sazh, Vanille and Hope were supporting party members.

Similar to Final Fantasy X, XI, and XII, Final Fantasy XIII will have only English and Japanese sound dubs. Only subtitles will be localized to local languages.

Staff
The staff behind Final Fantasy XIII are as follows:


 * Game Director &amp; Scenario Writer: Motomu Toriyama
 * Character designer: Tetsuya Nomura
 * Subcharacter designer: Nao Ikeda
 * Art director: Isamu Kamikokuryo
 * Summon monster designs: Chikako Nakano
 * Main programmer: Kazumi Kobayashi
 * Movie director: Eiji Fujii
 * Music Composer: Masashi Hamauzu
 * Game Producer: Yoshinori Kitase
 * Image Illustrator and Title Logo Designer: Yoshitaka Amano
 * Battle Designer: Toshiro Tsuchida
 * Weapon &amp; Equipment Designer: Tetsu Tsukamoto

Trivia

 * The game was originally planned for the PlayStation 2, but was later moved to the PlayStation 3 after the development team discovered the power of the platform.
 * The Xbox 360 version is aimed to be shipped on 3 DVDs.
 * A PS3 bundle including a copy of Final Fantasy XIII is to be released in Japan. It is unknown if this bundle will be released outside of Japan.
 * A brand of soft drink named "Final Fantasy XIII Elixir" will be released with the game. It reportedly has three times the amount of caffeine as a normal soft drink.

Trailers
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