Boss

Bosses are a classification of enemy or battle in gaming terminology. In the Final Fantasy series, bosses are usually identified by the traits of not being encountered by normal means (relevant to random encounter-based games) and featuring unique enemies not fought earlier in the game.

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Boss enemies are often identified in games' bestiaries or guides; enemies identified as bosses are usually fought only, first, or primarily in a boss battle. In addition to being encountered in specific scenarios, boss enemies typically have higher stats, stronger and unique abilities, more immunities, and more complex AI; many have a unique death sequence when defeated. Typically the game's boss theme plays during the battle; some bosses have a different theme, including one unique to them.

Though dialogue often occurs in boss battles, they follow no strict structure, though they often have more variety than regular battles and require employing certain strategies to beat. Battles in phases or battles with optional targets are common structures. Common immunities held by by bosses are often managed by a flag, commonly known as the boss flag or the Heavy flag. This flag often protects against instant death attacks, and belong to boss enemies, special enemies, and often other enemies designed to be difficult.

Bosses battles typically have some relevance to the story or otherwise be an obstacle. Some storyline boss battles are meant to be lost to progress. Other boss battles are part of sidequests. Superbosses are optional bosses made to be exceptionally difficult, and require high stats and/or specific strategies to defeat.

Final Fantasy

 * Chaos Shrine
 * Garland
 * Pravoka
 * Pirate x9
 * Marsh Cave
 * Piscodemons
 * Western Keep
 * Astos
 * Cavern of Earth
 * Vampire
 * Lich
 * Mount Gulg
 * Marilith
 * Cavern of Ice
 * Evil Eye
 * Citadel of Trials
 * Dragon Zombie
 * Sunken Shrine
 * Kraken
 * Mirage Tower
 * Blue Dragon
 * Flying Fortress
 * Tiamat
 * Chaos Shrine
 * Lich
 * Marilith
 * Kraken
 * Tiamat
 * Chaos


 * Optional
 * Flying Fortress
 * Warmech

Final Fantasy II

 * Semitt Falls
 * Sergeant
 * Snow Cave
 * Adamantoise
 * Borghen
 * Kashuan Keep
 * Red Soul
 * Deist Cavern
 * Chimeras
 * Altair
 * Lamia Queen
 * Coliseum
 * Behemoth
 * Castle Fynn
 * Gottos
 * Tropical Island
 * Big Horns
 * Leviathan
 * Roundworm
 * Mysidian Tower
 * Fire Gigas
 * Ice Gigas
 * Thunder Gigas
 * White Dragon
 * Cyclone
 * Green Dragon
 * Emperor, Royal Guard x2, Wood Golem
 * Jade Passage
 * Blue Dragon
 * King Behemoth
 * Red Dragon
 * Pandaemonium
 * Zombie Borghen
 * Tiamat
 * Beelzebub
 * Astaroth
 * Emperor

Final Fantasy III

 * Altar Cave
 * Land Turtle
 * Sealed Cave
 * Djinn
 * Dragon's Peak
 * Bahamut (Player must flee)
 * Nepto Temple
 * Giant Rat
 * Tower of Owen
 * Medusa
 * Subterranean Lake
 * Gutsco
 * Molten Cave
 * Salamander
 * Castle Hein
 * Hein
 * Cave of Tides
 * Kraken
 * Goldor Manor
 * Goldor
 * Saronia Castle
 * Garuda
 * World of Darkness
 * Cloud of Darkness


 * Optional
 * Bahamut's Lair
 * Bahamut

Final Fantasy IV

 * Mist Cave
 * Mist Dragon
 * Underground Waterway
 * Octomammoth
 * Antlion's Den
 * Antlion
 * Mt. Hobs
 * Mom Bomb
 * Mount Ordeals
 * Scarmiglione (Hooded), Skulnant x4
 * Scarmiglione (Undead)
 * Dark Knight
 * Baron Castle
 * Baigan
 * Left Arm
 * Right Arm
 * Cagnazzo
 * Lodestone Cavern
 * Dark Elf
 * Tower of Zot
 * Sandy, Cindy, Mindy
 * Golbez (Scripted)
 * Barbariccia
 * Dwarven Castle
 * Calcabrina
 * Golbez
 * Tower of Babil
 * Doctor, Barnabas
 * Dr. Lugae
 * King of Eblan, Queen of Eblan
 * Rubicante
 * Sealed Cave
 * Demon Wall
 * Giant of Babil
 * Elemental Archfiends
 * CPU
 * Lunar Subterrane
 * Zeromus

Final Fantasy V

 * Wind Shrine
 * Wing Raptor
 * Torna Canal
 * Karlabos
 * Ship Graveyard
 * Siren
 * North Mountain
 * Magissa
 * Walse Tower
 * Garula
 * Fire-Powered Ship
 * Liquid Flame
 * Karnak Castle
 * Iron Claw
 * Library of the Ancients
 * Ifrit
 * Byblos
 * Desert of Shifting Sands
 * Sandworm

Final Fantasy VI

 * Narshe Mines
 * Ymir
 * Guard Leader, Silver Lobo x2
 * Desert
 * Magitek Armor x2
 * Mt. Kolts
 * Vargas, Ipooh x2
 * Lethe River
 * Ultros
 * Locke's Scenario
 * South Figaro Cave
 * Tunnel Armor
 * Sabin's Scenario
 * Phantom Train
 * Siegfried
 * Phantom Train
 * Baren Falls
 * Rhizopas


 * Non-scenario
 * Narshe
 * Kefka
 * Kefka's Tower
 * Kefka

Final Fantasy VII
Boss battles are inescapable. This can result in the inescapable battles glitch in an area where a boss is battled.

Regular bosses are fought to the battle music of "Fight On!", but some recurring bosses have their own boss themes, like the pieces of Jenova fought to the "Jenova" theme. Some boss battles are mainly cinematic rather than an intended challenge, like the last boss battle of Part I that uses "Aerith's Theme", and the battle fought after the final boss.

Boss battles yield both AP and EXP.


 * No.1 Reactor
 * Guard Scorpion
 * No.5 Reactor
 * Air Buster
 * Sewer
 * Aps
 * Sector 7
 * Turks:Reno
 * Shinra Bldg.
 * Sample:H0512, Sample:H0512-opt x3
 * Hundred Gunner
 * Heli-Gunner
 * Rufus, Dark Nation
 * Midgar Highway
 * Motor Ball
 * Under Junon
 * Bottomswell
 * Cargo Ship
 * Jenova∙BIRTH
 * Corel Prison
 * Dyne
 * Cave of the Gi
 * Gi Nattak, Soul Fire x2
 * Mt. Nibel
 * Materia Keeper
 * Rocket Town
 * Palmer
 * Temple of the Ancients
 * Red Dragon
 * Demons Gate
 * Forgotten Capital
 * Jenova∙LIFE
 * Gaea's Cliff
 * Schizo
 * Whirlwind Maze
 * Jenova∙DEATH
 * Coal Train
 * Gas Ducter
 * Wolfmeister
 * Eagle Gun
 * Attack Squad
 * Junon Underwater Reactor
 * Carry Armor
 * Left Arm
 * Right Arm
 * Rocket Town
 * Turks:Rude
 * Midgar
 * Diamond Weapon
 * Proud Clod
 * Sister Ray
 * Hojo, Poodler Sample, Bad Rap Sample
 * Helletic Hojo
 * Left Arm
 * Right Arm
 * Lifeform-Hojo N
 * Northern Cave
 * Jenova∙SYNTHESIS
 * Bizarro∙Sephiroth
 * Safer∙Sephiroth
 * Sephiroth


 * Optional
 * Gongaga
 * Turks:Reno, Turks:Rude
 * Shinra Mansion
 * Lost Number
 * Da-chao Statue
 * Rapps
 * Wutai
 * Gorki
 * Shake
 * Chekhov
 * Staniv
 * Godo
 * Gelnika
 * Turks:Reno, Turks:Rude
 * Sector 8
 * Turks:Reno, Turks:Rude, Turks:Elena
 * Bottom of the Sea
 * Emerald Weapon
 * Eye
 * Gold Saucer
 * Ruby Weapon
 * Ruby's Tentacle
 * Various locations
 * Ultima Weapon

Final Fantasy VIII
Most boss battles are accompanied by the "Force Your Way" theme, although battles against sorceresses use different battle music.

Boss battles cannot be escaped from, with one exception: X-ATM092. The first time X-ATM092 is battled the party must flee, and afterward it begins to chase the party under time limit. Every subsequent encounter can be avoided by correctly evading the spider mech, but if the player engages the boss again, they can now destroy it if they keep attacking it even if they are prompted to flee. If the player destroys the X-ATM092 they get plenty of AP and a good item as well as a bonus the SeeD exam score, but if they escape/evade the boss all the way to the Dollet beach, they get a scene where Quistis Trepe destroys the boss with a mounted machine gun.

Most enemies have their level determined by the party's average level. Their level determines which attacks they use and what magic they have for drawing. Bosses sometimes have rare magic to draw that is not obtained from normal enemies. Bosses usually have level caps, so if the party level grinds they can exceed the boss's level. Some bosses have Guardian Forces to draw. If missed, they cannot be reclaimed until the final dungeon whose bosses carry GFs the party missed earlier.

Bosses yield AP but no EXP, making no-level-up runs possible. Bosses cannot be carded with the Card command, but GF bosses often drop their Triple Triad card. Regular bosses usually don't drop their card, but regular enemies have a small chance of being carded to a boss card.

There are no boss battles for the battles played as Laguna, although some battles are set up in a way that resembles boss battles, in that they are inescapable, even if the enemies fought are the same that are fought in random encounters. The only exception is Diablos, as the player can use the Magic Lamp to battle it even as Laguna.

The randomly appearing GF Odin never appears against a boss, with one exception, the final confrontation against Seifer. If the party has acquired Odin before this battle, Odin is replaced by Gilgamesh that can appear during boss battles.

The original PlayStation and PC versions were released on multiple discs. The aim may have been to end each disc with a boss battle against a sorceress, as there are hints Adel was once planned as the end boss for disc 3. According to the Debug Menu, the FMV of Adel and Rinoa was going to be on disc 3, but her boss fight and FMV were moved to disc 4, likely due to lack of space on disc 3.


 * Disc 1
 * Ifrit
 * Biggs & Wedge (Round 1)
 * Elnoyle
 * X-ATM092
 * Granaldo
 * Raldo
 * Fake President
 * Gerogero
 * Iguions
 * Seifer (Round 1)
 * Edea (Round 1)


 * Disc 2
 * Biggs & Wedge (Round 2)
 * BGH251F2 (Round 1)
 * Oilboyle
 * NORG
 * NORG Pod
 * BGH251F2 (Round 2)
 * Raijin
 * Raijin & Fujin (Round 1)
 * Seifer (Round 2)
 * Seifer (Round 3)
 * Edea (Round 2)


 * Disc 3
 * Abadon
 * Propagator
 * Raijin & Fujin (Round 2)
 * Mobile Type 8
 * Left Probe
 * Right Probe
 * Seifer (Round 4)


 * Disc 4
 * Adel
 * Rinoa
 * Sphinxaur
 * Sphinxara
 * Tri-Point
 * Krysta
 * Trauma
 * Droma
 * Red Giant
 * Gargantua
 * Catoblepas
 * Tiamat
 * Ultimecia
 * Griever
 * Ultimecia (Griever form)
 * Ultimecia (final boss)


 * Optional
 * Diablos
 * Minotaur
 * Minotaur & Sacred
 * Odin
 * Tonberry King
 * Cerberus
 * Jumbo Cactuar
 * UFO?
 * PuPu
 * Bahamut
 * Ultima Weapon
 * Omega Weapon

Final Fantasy IX
Boss battles are usually fought to the normal boss theme, although some bosses, like Beatrix and Kuja, have their own themes. Boss battles yield AP but no EXP making low level playthroughs possible.

Bosses usually don't drop anything special, but have good items that can be stolen from them. Bosses can have up to four items for steal, and the best items are the hardest to obtain as the steal success chance can be very low. Often the best steal items from bosses are equipment that are not available from shops for some time yet, giving the player incentive to steal them to get the equipment early, as equipment teaches abilities.

Usually bosses appear on the field and the entry into battle is a story scene. However, in Memoria the battles against the shrine guardians of Terra appear as if by random encounter, although they are actually fixed encounters triggered when the party steps on a specific spot on the field. This is to mimic the way the Four Fiends were battled in the original Final Fantasy. In Crystal World the shrine guardians appear as regular encounters in crystalline forms. Even if similar to their boss encounters, the crystalline versions can be eaten by Quina, something that does not work against regular bosses.

Unlike in Final Fantasy VIII, bosses never drop rare cards.

The Earth Guardian is the only one of the four shrine guardians to be fought as a boss, while the other three are killed off-screen. Data hacking shows that there are many gaps in the numerical sequence of battle formations and monster IDs, showing that many battle formations and monsters were deleted prior to the final version. In addition to many more, three missing monster IDs appear around the "Earth Guardian", making one suspect that in the original version the player was to fight all four of the shrine guardians instead of only one. Design artwork for these other three guardians is known, as well as deleted locations, which would probably have been where they were fought.

The original PlayStation version came in multiple discs, but later digital versions no longer have this distinction.


 * Disc 1
 * Masked Man
 * King Leo
 * Benero & Zenero
 * Steiner (Round 1)
 * Steiner & Weimar & Haagen
 * Steiner (Round 2)
 * Prison Cage & Vivi
 * Prison Cage & Garnet
 * Baku
 * Plant Brain
 * Black Waltz 1
 * Sealion
 * Black Waltz 2
 * Black Waltz 3 (Round 1)
 * Gizamaluke
 * Beatrix (Round 1)


 * Disc 2
 * Ralvurahva
 * Black Waltz 3 (Round 2)
 * Antlion
 * Beatrix (Round 2)
 * Zorn & Thorn
 * Beatrix (Round 3)
 * Ralvuimago
 * [[Lani (boss)|Lani]
 * Armodullahan
 * Hilgigars
 * Soulcage
 * Scarlet Hair


 * Disc 3
 * Ark
 * Valia Pira
 * Meltigemini
 * Taharka
 * Earth Guardian
 * Silver Dragon
 * Garland
 * Kuja


 * Disc 4
 * Nova Dragon
 * Maliris
 * Tiamat
 * Kraken
 * Left tentacle
 * Right tentacle
 * Lich
 * Deathguise
 * Trance Kuja
 * Necron


 * Optional
 * Tantarian
 * Quale
 * Hades
 * Ozma

Final Fantasy X
Bosses use the regular boss music apart from the battles against Seymour Guado's field forms that have unique themes, and the final battles. Boss battles are inescapable and yield normal sphere levels. Like other enemies, bosses can be defeated with an Overkill to double their item drops.

Some bosses Overdrives. Some boss battles have Trigger Commands available with various effects, depending on the battle.

The International and PAL versions had many new optional bosses added in the form of Dark Aeons and Penance. The HD Remaster versions include these bosses for all regions.
 * Dream Zanarkand
 * Sinscale


 * Submerged Ruins
 * Geosgaeno


 * Submerged Ruins
 * Klikk


 * Underwater Ruins
 * Tros


 * S.S. Liki
 * Sin (fin)
 * Sinspawn Echuilles


 * Kilika Woods
 * Lord Ochu


 * Kilika Temple
 * Sinspawn Geneaux


 * Luca
 * Oblitzerator


 * Mi'ihen Highroad
 * Chocobo Eater


 * Mushroom Rock Road
 * Sinspawn Gui


 * Moonflow
 * Extractor


 * Macalania Woods
 * Spherimorph


 * Lake Macalania
 * Crawler


 * Macalania Temple
 * Seymour & Anima
 * Wendigo


 * Bevelle
 * Evrae


 * Via Purifico
 * Grothia
 * Pterya
 * Spathi
 * Evrae Altana


 * Bevelle
 * Seymour Natus & Mortibody


 * Calm Lands
 * Defender X


 * Cavern of the Stolen Fayth
 * Yojimbo


 * Mt. Gagazet
 * Biran & Yenke
 * Seymour Flux & Mortiorchis
 * Sanctuary Keeper


 * Zanarkand Dome
 * Spectral Keeper
 * Yunalesca


 * Fahrenheit
 * Left Fin
 * Right Fin
 * Sin (core) & Sinspawn Genais
 * Sin (head)


 * Inside Sin
 * Seymour Omnis
 * Braska's Final Aeon
 * Valefor
 * Ifrit
 * Ixion
 * Shiva
 * Bahamut
 * Yojimbo
 * Anima
 * Sandy & Cindy & Mindy
 * Yu Yevon


 * Optional
 * Belgemine summons her versions of the aeons that can be fought at various points.
 * The player can return to Baaj with the airship and fight Geosgaeno again.
 * The Monster Arena has various boss-type enemies the player must unlock by doing the sidequest. The ultimate monster of the arena is Nemesis.
 * Ultima Weapon
 * Omega Weapon
 * Dark Valefor
 * Dark Ifrit
 * Dark Ixion
 * Dark Shiva
 * Dark Bahamut
 * Dark Yojimbo
 * Dark Anima
 * Dark Sandy & Dark Cindy & Dark Mindy (can also be fought separately)
 * Penance

Final Fantasy X-2
Some bosses have two forms, regular and Oversoul. Some of the Oversoul versions are considered easier than the normal version.

There is an optional boss that always escapes that can only be defeated until later, the Angra Mainyu that stalks excavators during the excavation minigame at Bikanel. The player can still steal money and items from it every time it is encountered, making it a good way to gil farm to pay back O'aka XXIII's debt.

The bosses fought at the Via Infinito bonus dungeon become regular random encounters in the final floors of the area.


 * Chapter 1
 * ???? & Goon
 * Logos & Ormi
 * Leblanc
 * Leblanc, Logos & Ormi
 * Boris
 * Flame Dragon
 * Guardian Beast
 * YSLS-Zero
 * Chapter 2
 * Chocobo Eater
 * Elma & League Warrior
 * Logos & Ormi & Fem-Goon
 * Ormi
 * Logos & Fem-Goon
 * Ormi & Logos
 * Leblanc & Ormi & Logos
 * Precepts Guard
 * Georapella
 * Baralai
 * Bahamut
 * Chapter 3
 * Yojimbo
 * Garik & Ronso Youth
 * Valefor
 * Ifrit
 * Ixion
 * Chapter 4
 * Zalamander
 * Chapter5
 * King VERMIN!
 * Yaibal
 * Elma
 * Lucil
 * Rikku
 * Paine
 * Baralai
 * Gippal
 * Nooj
 * Experiment
 * Humbaba
 * Machina Panzer & Watcher-A & Watcher-R & Watcher-S
 * Jumbo Cactuar & Cactuar
 * Angra Mainyu & Tawrich & Zarich
 * Shiva
 * Sandy & Cindy & Mindy
 * Anima
 * Vegnagun (leg)
 * Vegnagun (tail)
 * Vegnagun (body)
 * Vegnagun (head)
 * Shuyin
 * Via Infinito
 * Aranea
 * Black Elemental
 * Concherer
 * Chac
 * Paragon
 * Trema

Final Fantasy X-2: Last Mission

 * Ochu (Floor 20)
 * Narsh Horn (Floor 40)
 * Wild Wolf x4 (Floor 40)
 * Stalwart (Floor 40)
 * Ultima Weapon (Floor 60)
 * Quattour (Floor 80)

Final Fantasy XII
The surviving party members perform victory poses for boss battles. Espers must be fought as bosses to add them to the License Board and most of them are optional. With the hunt system, the game has many challenging unique battles that are not considered bosses. Boss battles tend to be restricted to a small area, as opposed to the game's usually open areas, which stops the player from escaping, and also allows the boss to use impressive special moves that engulf the whole area and are thus impossible to avoid. The two optional wyrm superbosses, Hell Wyrm and Yiazmat, can be escaped from during battle but will slowly regain their health during the player's absence.


 * Nalbina Fortress
 * Air Cutter Remora
 * Garamsythe Waterway
 * Firemane
 * Barheim Passage
 * Mimic Queen
 * Lhusu Mines
 * Ba'Gamnan and henchmen
 * Dreadnought Leviathan
 * Judge x2, Imperial Swordsman x3, and Imperial Magus
 * Judge Ghis
 * Tomb of Raithwall
 * Garuda
 * Demon Wall
 * Belias
 * Shiva
 * Vossler
 * Henne Mines
 * Tiamat
 * Golmore Jungle
 * Elder Wyrm
 * Stilshrine of Miriam
 * Vinuskar
 * Mateus
 * Mt Bur-Omisace
 * Judge Bergan
 * Sochen Cave Palace
 * Mandragora family
 * Ahriman
 * Draklor Laboratory
 * Doctor Cid
 * Feywood
 * Rafflesia
 * Giruvegan
 * Daedalus
 * Tyrant
 * Shemhazai
 * Pharos
 * Hydro
 * Pandaemonium
 * Slyt
 * Fenrir
 * Hashmal
 * Gabranth
 * Doctor Cid
 * Sky Fortress Bahamut
 * Gabranth
 * Vayne
 * Vayne Novus
 * The Undying

Optional bosses:
 * Nam-Yensa Sandsea
 * Urutan Eater
 * Tomb of Raithwall
 * Demon Wall
 * Dalmasca Westersand
 * Earth Tyrant
 * Salikawood
 * Bomb King
 * Necrohol of Nabudis
 * Fury
 * Humbaba Mistant
 * Subterra
 * Phoenix
 * Sochen Cave Palace
 * Hell Wyrm
 * Great Crystal
 * Omega Mark XII

Optional espers:
 * Zertinan Caverns
 * Adrammelech
 * Barheim Passage
 * Zalera
 * Garamsythe Waterway
 * Cúchulainn
 * Mosphoran Highwaste
 * Exodus
 * Stilshrine of Miriam
 * Zeromus
 * Necrohol of Nabudis
 * Chaos
 * Great Crystal
 * Ultima
 * Henne Mines
 * Zodiark

Final Fantasy XIII
Boss battles early in the game are fought to the tune of "Saber's Edge", whereas later on bosses get their own themes like Barthandelus. Eidolon boss battles also have their own theme.

Some boss battles are "DPS races" where the battle has an invisible 20 minute timer, after which the boss will cast Doom in the player, whose status cannot be healed by any means. In most boss battles the player aims to stagger the boss, and many bosses have unique stagger behavior compared to regular enemies. Eidolon boss battles are unique in that the aim is not to deplete their health, but to fill their Gestalt Mode gauge by building chain, healing, applying buffs and debuffs and guarding against their attacks, depending on the paradigm roles available.


 * Hanging Edge
 * PSICOM Marauder, PSICOM Warden x2
 * Beta Behemoth
 * Manasvin Warmech
 * Pulse Vestige
 * Anima
 * Right Manipulator
 * Left Manipulator
 * Lake Bresha
 * Manasvin Warmech
 * Garuda Interceptor
 * Stiria, Nix
 * Vile Peaks
 * Dreadnought
 * Odin
 * Gapra Whitewood
 * Aster Protoflorian
 * Sunleth Waterscape
 * Enki, Enlil
 * Palumpolum
 * Ushumgal Subjugator
 * Havoc Skytank
 * Starboard Hull
 * Starboard Turret
 * Portside Hull
 * Portside Turret
 * Nautilus Park
 * Midlight Reaper
 * Brynhildr
 * Palamecia
 * Kalavinka Striker
 * Barthandelus
 * Right Pauldron
 * Right Ailette
 * Left Pauldron
 * Left Ailette
 * Fifth Ark
 * Cid Raines
 * Bahamut
 * Vallis Media
 * Alexander
 * Mah'habara Subterra
 * Hecatoncheir
 * Taejin's Tower
 * Dahaka
 * Oerba
 * Barthandelus
 * Eden
 * Anavatapta Guardmech
 * The Proudclad
 * Orphan's Cradle
 * Bandersnatch, Jabberwocky
 * Wladislaus
 * Tiamat Eliminator
 * Barthandelus
 * Orphan

Final Fantasy XIII-2
Some boss battles can be re-fought with the Paradox Scope Fragment Skill active to trigger paradox ending. These battles are usually the ones the player could not win earlier as part of the regular storyline. Caius is the most recurring boss. Proto fal'Cie Adam must be fought at least twice to get all of its Bestiary entries. The player can close Time Gates from the Historia Crux with seals and re-open them to replay the areas and thus fight the area's bosses again.

Regular enemies sometimes crystallize to become Paradigm Pack allies. Twilight Odin is a unique boss in that it becomes a Paradigm Pack monster after its defeat, and is one-of-a-kind. DLC bosses also have a chance to join the Paradigm Pack. Final Fantasy XIII-2 is the first game in the series to have downloadable bosses.


 * Paradox Alpha
 * Atlas
 * Aloeidai
 * Caius Ballad
 * Royal Ripeness
 * Faeryl
 * Mutantomato
 * Zenobia
 * Proto fal'Cie Adam
 * Ugallu
 * Gorgyra
 * Twilight Odin
 * Caius Ballad 2nd
 * Gogmagog
 * Pacos Amethyst & Pacos Luvulite
 * Caius Ballad 3rd
 * Amber Bahamut
 * Garnet Bahamut
 * Jet Bahamut

Lightning Returns: Final Fantasy XIII
Bosses are fought at the end of most main quests, and defeating them completes the quest. All besides the Wildlands's main quest boss have stronger versions of them that replace the originals when fought on a later day. There is an optional boss that roams the Giant's Sandbox area of the Dead Dunes, which is even stronger if fought inside a Chaos infusion. Many enemies that are fought as mini-bosses are fought as regular enemies as well.


 * Luxerion
 * Noel Kreiss (becomes Noel Kreiss+ starting Day 8)
 * Yusnaan
 * Cyclops
 * Snow Villers (becomes Snow Villiers+ starting Day 6, Snow Villiers++ starting Day 10)
 * Wildlands
 * Chocobo Eater
 * Caius Ballad
 * Dead Dunes
 * Grendel (becomes Parandus starting Day 8)


 * Optional
 * Dead Dunes
 * Aeronite
 * Ultimate Lair
 * Ereshkigal

Final Fantasy XIV
Bosses are most frequently encountered in instanced duties in Final Fantasy XIV alongside a party of 4 to 24 players. Dungeons and 24-player raids typically have 3 to 4 bosses inside, while trials and 8-player raids are typically against a single boss. Bosses can also be encountered in FATEs in the open world, or in instanced battles exclusive to a single player, typically in Main Scenario or class/job quests. Final Fantasy XIV also features a Hunt system with open-world bosses of varying difficulty.

Dungeons
A Realm Reborn Heavensward
 * Sastasha - Chopper, Captain Madison, Denn the Orcatoothed
 * The Tam-Tara Deepcroft - Void Soulcounter, Galvanth the Dominator
 * Copperbell Mines - Kottos, Ichorous Ire, Gyges the Great
 * Halatali - Firemane, Thunderclap Guivre, Tangata
 * Thousand Maws of Toto-Rak - Coeurl O' Nine Tails, Graffias
 * Haukke Manor - Manor Claviger, Manor Jester & Manor Steward, Lady Amandine
 * Brayflox's Longstop - Great Yellow Pelican, Inferno Drake, Hellbender, Aiatar
 * The Sunken Temple of Qarn - Teratotaur, Temple Guardian, Adjudicator
 * Cutter's Cry - Myrmidon Princess, Giant Tunnel Worm, Chimera
 * The Stone Vigil - Chudo-Yudo, Koshchei, Isgebind
 * Dzemael Darkhold - All-seeing Eye, Taulurd, Batraal
 * Aurum Vale - Locksmith, Coincounter, Miser's Mistress
 * Castrum Meridianum - The Black Eft, Magitek Vanguard F-1, Magitek Colossus Rubricatus, Livia sas Junius
 * The Praetorium - Mark II Magitek Colossus, Nero tol Scaeva, Gaius van Baelsar, The Ultima Weapon, Lahabrea
 * Wanderer's Palace - Keeper of Halidom, Giant Bavarois, Tonberry King
 * Amdapor Keep - Psycheflayer, Demon Wall, Anantaboga
 * Pharos Sirius - Symond the Unsinkable, Zu, Tyrant, Siren
 * Copperbell Mines (Hard) - Hecatoncheir Mastermind, Gogmagolem, Ouranos
 * Haukke Manor (Hard) - Manor Jester, Ash, Halicarnassus
 * Lost City of Amdapor - Decaying Gourmand, Arioch, Diabolos
 * Halatali (Hard) - Pyracmon, Catoblepas, Mumuepo the Beholden
 * Brayflox's Longstop (Hard) - Illuminati Commander, Magitek Vangod G-III, Gobmachine G-VI
 * Hullbreaker Isle - Sasquatch, Sjoorm, Kraken
 * Tam-Tara Deepcroft (Hard) - Liavinne, Spare Body, Avere Bravearm
 * Stone Vigil (Hard) - Gorynich, Cuca Fera, Giruveganaus x2
 * Snowcloak - Wandil, Yeti, Fenrir
 * Sastasha (Hard) - Karlabos, Captain Madison, Kraken
 * Sunken Temple of Qarn (Hard) - Damaged Adjudicator, Sabotender Emperatriz, Vicegerent to the Warden
 * Keeper of the Lake - Einhander, Magitek Gunship, Midgardsormr
 * Dusk Vigil - Towering Oliphaunt, Ser Yuhelmeric, Opinicus
 * Sohm Al - Raskovnik, Myath, Tioman
 * The Aery - Rangda, Gyascutus, Nidhogg
 * The Vault - Ser Adelphel, Ser Grinnaux, Ser Charibert
 * Great Gubal Library - Demon Tome, Byblos, The Everliving Bibliotaph
 * Aetherochemical Research Facility - Regula van Hydrus, Harmachis, Lahabrea & Igeyohrm, Ascian Prime
 * Fractal Continuum - Phantom Ray, Minotaur, The Curator
 * Neverreap - Nunyenunc, Canu Vanu, Waukkeon
 * Saint Mocianne's Arboretum - Rose Garden, Queen Hawk, Belladonna
 * Pharos Sirius (Hard) - Ghrah Luminary, 8th Order Patriarch Be Gu, Progenitrix & Progenitor
 * The Antitower - Zuro Roggo, Ziggy, Calcabrina
 * Lost City of Amdapor (Hard) - Achamoth, Winged Lion, Kuribu
 * Sohr Khai - Chieftain Moglin, Poqhiraj, Hraesvelgr
 * Hullbreaker Isle (Hard) - Sanguine Sirens, Ymir, Mistbeard
 * Xelphatol - Nuzal Hueloc, Dotoli Ciloc, Tozol Huatotl
 * Great Gubal Library (Hard) - Demon of the Tome, Liquid Flame, Strix
 * Baelsar's Wall - Magitek Predator, Armored Weapon, The Griffin
 * Sohm Al (Hard) - The Leightonward, Gowrow, Lava Scorpion

Trials
A Realm Reborn Heavensward
 * Bowl of Embers (Normal/Hard/Extreme) - Ifrit
 * The Navel (Normal/Hard/Extreme) - Titan
 * Howling Eye (Normal/Hard/Extreme) - Garuda
 * Cape Westwind - Rhitahtyn sas Arvina
 * Thornmarch (Hard/Extreme) - Good King Moggle Mog XII
 * Minstrel's Ballad: Ultima's Bane - The Ultima Weapon
 * A Relic Reborn: the Chimera - Dhorme Chimera
 * A Relic Reborn: the Hydra - Hydra
 * The Whorleater (Hard/Extreme) - Leviathan
 * Battle on the Big Bridge - Gilgamesh
 * Striking Tree (Hard/Extreme) - Ramuh
 * Akh Afah Amphitheatre (Hard/Extreme) - Shiva
 * Dragon's Neck - Ultros & Typhon
 * The Chrysalis - Nabriales
 * Battle in the Big Keep - Gilgamesh & Enkidu
 * Urth's Fount - Odin
 * Steps of Faith - Vishap
 * Thok ast Thok (Hard/Extreme) - Ravana
 * Limitless Blue (Hard/Extreme) - Bismarck
 * Singularity Reactor/Minstrel's Ballad: Thordan's Reign - King Thordan
 * Containment Bay S1T7 (Hard/Extreme) - Sephirot
 * Final Steps of Faith/Minstrel's Ballad: Nidhogg's Rage - Nidhogg
 * Containment Bay P1T6 (Hard/Extreme) - Sophia
 * Containment Bay Z1T9 (Hard/Extreme) - Zurvan

Raids
A Realm Reborn Heavensward
 * Labyrinth of the Ancients - Bone Dragon, Thanatos, King Behemoth, Phlegethon
 * Syrcus Tower - Scylla, Glasya Labolas, Amon, Xande
 * World of Darkness - Angra Mainyu, Five-headed Dragon, Cerberus (Final Fantasy XIV), Cloud of Darkness
 * Binding Coil of Bahamut
 * Turn 1 - ADS, Caduceus
 * Turn 2 - ADS
 * Turn 4 - Clockwork defense force
 * Turn 5 - Twintania
 * Second Coil of Bahamut (Normal/Savage)
 * Turn 1 - Rafflesia
 * Turn 2 - Melusine
 * Turn 3 - The Avatar
 * Turn 4 - Nael deus Darnus
 * Final Coil of Bahamut
 * Turn 1 - Imdugud
 * Turn 2 - Kaliya
 * Turn 3 - Phoenix
 * Turn 4 - Bahamut Prime
 * Void Ark - Cetus, Irminsul & Sawtooth, Cuchulainn, Echidna
 * Weeping City of Mhach - Arachne Eve, Forgall, Ozma, Calofisteri
 * Dun Scaith - Deathgaze Hollow, Ferdiad Hollow, Proto Ultima, Scathach, Diabolos Hollow
 * Alexander: Gordias (Normal/Savage)
 * Fist of the Father - Faust, Oppressor
 * Cuff of the Father - Illuminati defense force
 * Arm of the Father - Living Liquid
 * Burden of the Father - The Manipulator
 * Alexander: Midas (Normal/Savage)
 * Fist of the Son - Hummelfaust, Ratfinx Twinkledinx
 * Cuff of the Son - Blaster, Brawler, Swindler, Vortexer
 * Arm of the Son - Quickthinx Allthoughts
 * Burden of the Son - Brute Justice
 * Alexander: The Creator (Normal/Savage)
 * Eyes of the Creator - Faust Z, Refurbisher 0
 * Breath of the Creator - Lamebrix Strikebocks
 * Heart of the Creator - Cruise Chaser
 * Soul of the Creator - Alexander Prime

Guildhest

 * Basic Training: Enemy Parties - Elder Goobbue
 * Under the Armor - Bockman
 * Basic Training: Enemy Strongholds - Ledgeleaper
 * Hero on the Halfshell - Gil Turtle
 * Pulling Poison Posies - Toxic Battrap
 * Stinging Back - Redbelly Swarmpoint
 * All's Well that Ends in the Well - Briaxio of the Well
 * Flicking Sticks and Taking Names - Stikflix Grumblytoss
 * More than a Feeler - Toxic Tamlyn
 * Annoy the Void - Buso
 * Shadow and Claw - Shadowclaw
 * Long Live the Queen - Bomb Queen
 * Ward Up - Camio x4
 * Solemn Trinity - Crius Longbeard, Eurytos, Aegaeon of the Bone

Final Fantasy XV
Final Fantasy XV has a comparatively small amount of mandatory bosses in its main storyline, but has several optional sidequest bosses and like Final Fantasy XII has an expansive Hunt system with many boss-like enemies found in it. Some bosses reappear as hunts or regular enemies later in the game.

Main Quests:
 * Bloodhorn
 * Arachne
 * MA-X Cuirass
 * Titan
 * Naga
 * MA-X Maniple
 * Aranea
 * Quetzalcoatl
 * Leviathan
 * Malboro
 * Deathclaw
 * Foras
 * Ravus
 * Behemoth King
 * Ifrit
 * Ardyn

Sidequests:
 * Rogue Behemoth
 * Rogue Karlabos
 * Catoblepas
 * Bandersnatch
 * Treant
 * Jormungand
 * MA-X Cuirass & MA-X Dux
 * Aramusha
 * Bennu
 * Jabberwock
 * Lakhmu Flan
 * Kengo
 * Chandravarma
 * Mahanaga
 * Malbodoom
 * Phalaris
 * Mictlantecihuatl
 * Manxom
 * Bilröst
 * Naglfar

Final Fantasy XV: Episode Gladiolus

 * Enkidu
 * Gilgamesh

Final Fantasy Type-0
At the end of a mission the player is often pitted against a boss, whose defeat wins the mission. The boss battle against Nimbus is losable and the player will still succeed in the mission, and the same is true for the battle against Shinryu Celestia. In New Game Plus the player can play the new Code Crimson missions and properly battle the superboss Nox Suzaku.

The Final Fantasy Legend
Being an early title, only a small number of enemies qualify as bosses. Only nine of these use the regular boss music
 * 1) World of Continent
 * 2) Steward (miniboss)
 * 3) P-Frog (miniboss)
 * 4) King Sword (miniboss)
 * 5) Gen-Bu (BOSS)
 * 6) World of Ocean
 * 7) Sei-Ryu (BOSS)
 * 8) World of Sky
 * 9) Byak-Ko (BOSS)
 * 10) World of Future
 * 11) Su-Zaku (first form)
 * 12) Machine (BOSS)
 * 13) Su-Zaku (final form)
 * 14) Tower Summit
 * 15) Ashura (BOSS)
 * 16) True Tower
 * 17) Gen-Bu2 (BOSS)
 * 18) Sei-Ryu2 (BOSS)
 * 19) Byak-Ko2 (BOSS)
 * 20) Su-Zaku2 (BOSS)
 * 21) Paradise
 * 22) Creator (FINAL BOSS)

Bravely Default

 * Caldis Region
 * Barras Lehr, Holly Whyte
 * Ruins of Centro Keep
 * Ominas Crowe
 * Ominas Crowe, Barras Lehr, Argent Heinkel
 * Lontano Villa
 * Argent Heinkel, Sky Archer x2
 * Argent Heinkel, Ominas Crowe, Barras Lehr, Holly Whyte
 * Thieves' Den
 * The Jackal, Ciggma Khint
 * Khamer-Profiteur Merchantry
 * Erutus Profiteur, Ciggma Khint
 * Yulyana Woods Needleworks
 * Sage Yulyana
 * Sage Yulyana, Hayreddin Barbarossa, Mephilia Venus
 * Vestment Cave
 * Dragon
 * Temple of Wind
 * Orthros
 * Ancheim Palace
 * Eloch Quentis Khamer VIII, Ciggma Khint
 * Eloch Quentis Khamer VIII, The Jackal, Praline à la Mode
 * Eloch Quentis Khamer VIII, Ciggma Khint, Erutus Profiteur, The Jackal
 * Twisted Treetop
 * Artemia Venus, Legion Impaler, Legion Mage
 * Florem Gardens
 * Mephilia Venus
 * Victoria F. Stein, Artemia Venus, Konoe Kikyo
 * Mount Fragmentum
 * Land Turtle
 * Witherwood
 * Einheria Venus
 * Cellar Laboratory
 * Fiore DeRosa
 * Fiore DeRosa, Einheria Venus, Mephilia Venus, Artemia Venus
 * Twilight Ruins
 * Victoria F. Stein, Victor S. Court (unwinnable)
 * Einheria Venus, Mephilia Venus, Artemia Venus
 * Temple of Water
 * Rusalka
 * Grapp Keep
 * Automaton x3
 * Starkfort
 * Qada
 * Nobutsuna Kamiizumi
 * Nobutsuna Kamiizumi, Hayreddin Barbarossa, Qada, Praline à la Mode, Konoe Kikyo
 * Eisen Bridge
 * Praline à la Mode, Black Blade, Black Axefighter
 * Praline à la Mode, The Jackal, Black Blade, Black Axefighter
 * SS Funky Francisca
 * Hayreddin Barbarossa
 * Temple of Fire
 * Chaugmar
 * Goodman Residence
 * Konoe Kikyo
 * Engine Room
 * Behemoth
 * Eternia Region
 * Ice Golem
 * Guardian
 * Dragon Zombie
 * Eternia
 * Braev Lee
 * Ciggma Khint, Einheria Venus, Holly Whyte
 * Eternian Central Command
 * Victoria F. Stein, Victor S. Court
 * Braev Lee
 * Alternis Dim
 * Fiore DeRosa, Qada, Erutus Profiteur
 * Braev Lee, Alternis Dim, Nobutsuna Kamiizumi
 * Erutus Profiteur, The Jackal, Einheria Venus
 * Nobutsuna Kamiizumi, Argent Heinkel, Holly Whyte, Konoe Kikyo
 * Alternis Dim, Barras Lehr, Hayreddin Barbarossa, Praline à la Mode
 * Ominas Crowe, Sage Yulyana, Mephilia Venus, Qada
 * Victoria F. Stein, Lester DeRosso, Ciggma Khint, Fiore DeRosa
 * Braev Lee, Victor S. Court, Artemia Venus, Eloch Quentis Khamer VIII
 * Vampire Castle
 * Lester DeRosso
 * Lester DeRosso, Victor S. Court
 * Lester DeRosso, Sage Yulyana
 * Everlast Tower
 * Gigas Lich
 * Grandship
 * Alternis Dim
 * Airy
 * Dark Aurora
 * Airy
 * Infernal Realm
 * Ouroboros
 * Dimension's Hasp
 * Adventurer, Comrade

Bravely Second: End Layer

 * Pilgrim's Grove
 * Bella
 * Frozen Hollows
 * Bella, Cú Chulainn
 * Eternian Central Command
 * Janne, Nikolai
 * Harena Ruins
 * The Jackel, Desert Vigilante x2
 * DeRosa, Mage Apprentice x2
 * Ba'al Crater
 * Ba'al v; Urchin
 * Al-Khampis
 * Norzen
 * Miasma Woods
 * Kamiiizumi, Black Blade, Black Pikeman, Black Axefighter
 * Mephilia, Legion Impaler, Legion Archer, Legion Mage
 * Harena Sea Caves
 * Minette, Bismarck
 * Grand Mill Works
 * Amphisbaena
 * Mythril Mines
 * Holly, Nurse-in-Training x2
 * Profiteur, Merchantry Thug, Merchantry Mage, Merchantry Blade
 * Eisen Bridge
 * Aimee
 * Grapp Keep
 * Ominas, Bahamut
 * Artemia, Bone Hunter x3
 * Temple of Fire
 * Janne
 * Starkfort
 * Heinkel, Sky Dueler, Sky Pikeman, Sky Archer
 * Kikyō
 * Yunohana
 * Angelo, Imperial Katana Van, Imperial Medic Van
 * Eisenberg Region
 * Superd'nought Baël, Sergeant Sapp, Private Piddler
 * Twilight Ruins
 * Barras, Swetti Tracksute
 * Einheria, Rhea Veeling

World of Final Fantasy
Refia's Story Faris' Story Colisseum Rikku Story Snow's Story Squall's Story Cloud's Story Snow's Story Xenogears DLC Bosses
 * Shiva/ifrit/ramuh (depend your choice)
 * Giant Goblin
 * Yuna/Valefor
 * Grandfenrir/White Nakk x4
 * Princess Goblin
 * Thane of Saronia
 * Shiva
 * Undead Princess
 * Faris (Unwinable)
 * Cerberus
 * Mega Red Dragon
 * King Bomb
 * Ifrit
 * Ifrit and Shiva
 * Golden Flan
 * Mimic Queen
 * Sandworm
 * Death Machine
 * Ramuh
 * Vivi / x5 Black mages
 * Gilgamesh
 * Vampire Prime
 * Behemonster
 * Hyperion
 * Shantotto (Unwinnable)
 * Quacho Queen
 * Tonberry King
 * Gilgamesh
 * Terra and Maduin
 * Kraken and Buer
 * Tiamat and Asterius
 * Brandelis
 * Mecha Chocobo
 * Elite Entom
 * Memecoleous
 * Magna Roader and Entom Soldier
 * Omega
 * War Machine
 * Einhander
 * Supraltima Weapon
 * Elefenrir
 * Ultros
 * Nirvalefor
 * Ultima Weapon
 * Shantotto
 * Cenchos
 * Omega Bane
 * Ifreeta
 * Bismarck
 * Iron Muscles
 * Ultros
 * Carbuncle
 * Plumed Knight and Knight in the Golden Mask
 * King of Bahamut, Brandelis
 * Bahamut
 * Diabolos
 * Leviathan
 * Odin
 * Shivalry
 * Golden Flan
 * Kyubi
 * Diva Serafie
 * Gleefrit
 * Rairamuh
 * Shiiver
 * Gegwarides and Pellinore
 * Exnine Bahamut
 * Omega God