Poison (status)

Poison (ポイズン, Poizun) is a common status ailment in the Final Fantasy series, and appears in every single installment. Poisoned units take damage each turn during battle, and may take damage out of battle depending on the game.

In some games, the poison may remain after the battle, depending on what monster poisoned the character. This does not necessarily mean that the character will take damage while walking, but the character will be poisoned at the start of battles, and the poison will remain throughout the battle until it is cured. However, some monsters' poisons are temporary and the characters recover from it during the battles.

The damage from poison usually occurs after the character's turn. In some games, the damage will not occur if the poisoned character slays all of the enemies the party is facing, but this bug was fixed in later games. In some later games using the ATB system, poison damage occurs every couple seconds, more often when Haste is in effect.

Poison can be cured by using an Antidote. Several games also have a spell called Poisona which cures Poison, and Esuna or Basuna will also cure the effect. This is another debuff called Venom which is alternatively stronger or weaker than Poison and may have different penalties and cures.

Final Fantasy
Poison removes one twentieth of the afflicted character's maximum HP at the end of every turn. This status remains after battle and, if not cured, will remove one HP every time the player takes a step in the field, reducing the victim to just 1 HP in the worst-case scenario. This status can be removed by an Antidote and the White Magic spells Poisona and Esuna.

Final Fantasy II
Poison removes a small amount of HP from the afflicted character at the end of every turn. This status remains after battle and, if not cured, will remove one HP every time the player takes a step in the field, reducing the victim to just 1 HP in the worst-case scenario. This status can be removed by an Antidote and the White Magic spell Esuna at any level.

Final Fantasy IV
Poison damages a character periodically during battle and may last outside of battle, removing one HP for every step taken on the field. When poisoned, characters' skin turn a purplish hue and falls to a crouching position. Enemies gain no visual appearance when poisoned.

Final Fantasy IV: The After Years
Very few methods are available for the player to inflict Poison onto the enemies. The Black Magic spells Poison and Bio, as well the weapons Poison Arrows, Poison Axe, Gigantaxe, and Hell Claw all inflict Poison to the enemy, while the enemy is capable of using both Poison and Bio as well as Toxic, which is specific to Omega alone.

Final Fantasy VI
A character inflicted with Poison will take damage once every 17 seconds, with the amount of damage done from Poison as follows. Damage will be doubled on the second turn, tripled on the third, and so on until the eighth turn, where Poison will continue to deal 8x damage.


 * $$Max Damage = (Max HP * stamina / 1024) + 2$$ (if this value is greater than

255 it is set to 255)
 * $$Damage = Max Damage * ([224..255]) / 256$$

Outside of battle, damage done from Poison per step is equal to the character's max HP divided by 32.

Final Fantasy VII
Poison inflicts damage upon an afflicted unit periodically, but does not remain after battle. It can be cured using an Antidote, Remedy, or the magic Poisona.

The damage taking from the Poison status functions as if it is the player doing damage to their self. Therefore, when in both the Poison status and the All Lucky 7s status at the same time, the Poison will take off 7777. As the requirement of being in the All Lucky 7s status is to have 7777 health, the player will have both these statuses removed, and be inflicted with the Death status.

Final Fantasy VIII
Poison inflicts damage equal to a random variable between 5 - 7% of the target's max HP, after the afflicted unit takes an action and remains after battle until cured with an Antidote, Remedy, or the magic Esuna.

Final Fantasy X
Poison is far more dangerous in this game than in others (where it is merely a nuisance). After taking a turn it inflicts 25% of a unit's maximum HP for characters. This percentage varies for each enemy. Can be cured by an Antidote, Remedy, Al Bhed Potion, or the White Magic spell Esuna.

Final Fantasy XI
Poison is a DoT effect inflicted by spells such as Poison, Poison II, and Poisonga, as well as numerous creature abilities. Unlike other DoT effects, poison has no additional stat debuff, and must be cured with Poisona (or a Wyverns Remove Breath) rather than Erase.

Final Fantasy XII
The status effect Poison damages a character's HP at certain intervals, but wears off over time. It can be cured using the items Antidote and Remedy and the spell Poisona and Esuna. Its higher form is Toxify.

Final Fantasy XIII
Poison is a DoT effect that constantly damages a character's HP. It can wear off over time or be cured with the item Antidote and the Medic spell Esuna.

Final Fantasy Tactics Advance
Poison damages an unit at the beginning of its turn.

Abilities that cause Poison

 * Poison Claw, learned by Blue Mages.
 * Poison, learned by Alchemists and Red Mages.
 * Bio, learned by Sages.
 * Swarm Strike, learned by Fencers.
 * Beso Toxico, learned by Snipers.
 * Green Gear, learned by Gadgeteers.

Vagrant Story
Poison is a status effect that decreases a target's HP over time. Ashley can cast it using the Grimoire Venin and later on the Sorcery Spell Poison Mist. Ashley can also use his Chain ability Snake Venom to inflict Poison on a single enemy. Stepping on the Poison Trap also causes Poison.

It may be removed using the Grimoire Antidote and later on the Shaman spell Antidote, or the Grimoire Purifier and later on the Shaman spell Clearance. Items that remove it include Panacea and Fairy Chortle. The Cure Panel Trap also removed Poison among other spells. Equipping the Death Queen gem to a shield increases status evasion by 30%.

Final Fantasy Fables: Chocobo Tales
Poison is a status effect that results in the victim gaining double damage against green zones.

Cards that cause Poison

 * Tonberry's Poison Cloud
 * Cactuar's 1000 Needle's plus
 * Typhon's Chow Time
 * Cactuar's Poison Barb
 * Adamantoise's Miraculous Shell+