Combo (ability)

Combo is a recurring ability in the series. It is often a series of physical attacks chained one after another in quick succession, dealing varying damage.

Final Fantasy VII
Combo is an enemy ability used by Lifeform-Hojo N, which inflicts four non-elemental physical hits on one target. On the second hit, the attack can inflict Poison, while on the third it can inflict Blind, and on the fourth hit Sleep. If the target dies midway through the attack, the attack will stop.

Dissidia 012 Final Fantasy
Two versions of Combo exists for Prishe, both initially acquired at the start of the game. The base Bravery attack is a ground Melee Low physical attack that induces Chase, requires 20 CP to equip (10 when mastered), 150 AP to master, hits three times and can combo even without hitting, and generates 10% more EX Force with its follow-up attack. The follow-up version is the same, but requires only 10 CP to equip (5 when mastered). If Combo is the first attack and is followed by Spinning Attack, Prishe will be able to use Liqefaction. If Combo is the first attack and is followed by Backhand Blow, Prishe will be able to use Detonation. If Combo is used as a follow-up to Shoulder Tackle, Prishe will be able to use Impaction. If Combo is used as a follow-up to Spinning Attack, Prishe will be able to use Fusion.